duckstation/src/util/platform_misc.h

41 lines
1.1 KiB
C++

// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
#include "window_info.h"
#include <optional>
class Error;
namespace PlatformMisc {
bool InitializeSocketSupport(Error* error);
void SuspendScreensaver();
void ResumeScreensaver();
/// Abstracts platform-specific code for asynchronously playing a sound.
/// On Windows, this will use PlaySound(). On Linux, it will shell out to aplay. On MacOS, it uses NSSound.
bool PlaySoundAsync(const char* path);
/// Sets the rounded corner state for a window.
/// Currently only supported on Windows.
bool SetWindowRoundedCornerState(void* window_handle, bool enabled, Error* error = nullptr);
} // namespace PlatformMisc
namespace Host {
/// Return the current window handle. Needed for DInput.
std::optional<WindowInfo> GetTopLevelWindowInfo();
} // namespace Host
// TODO: Move all the other Cocoa stuff in here.
namespace CocoaTools {
/// Returns the refresh rate of the display the window is placed on.
std::optional<float> GetViewRefreshRate(const WindowInfo& wi, Error* error);
} // namespace CocoaTools