mirror of
https://github.com/stenzek/duckstation.git
synced 2025-06-07 12:05:52 +00:00
726 lines
26 KiB
C++
726 lines
26 KiB
C++
// SPDX-FileCopyrightText: 2019-2025 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: CC-BY-NC-ND-4.0
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#include "setupwizarddialog.h"
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#include "achievementlogindialog.h"
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#include "controllerbindingwidgets.h"
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#include "controllersettingwidgetbinder.h"
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#include "graphicssettingswidget.h"
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#include "interfacesettingswidget.h"
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#include "mainwindow.h"
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#include "qthost.h"
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#include "qtutils.h"
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#include "settingwidgetbinder.h"
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#include "core/achievements.h"
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#include "core/controller.h"
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#include "util/input_manager.h"
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#include "common/file_system.h"
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#include "common/string_util.h"
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#include "fmt/format.h"
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#include <QtWidgets/QMessageBox>
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SetupWizardDialog::SetupWizardDialog()
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{
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setupUi();
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updatePageLabels(-1);
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updatePageButtons();
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}
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SetupWizardDialog::~SetupWizardDialog() = default;
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void SetupWizardDialog::resizeEvent(QResizeEvent* event)
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{
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QDialog::resizeEvent(event);
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resizeDirectoryListColumns();
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}
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bool SetupWizardDialog::canShowNextPage()
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{
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const int current_page = m_ui.pages->currentIndex();
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switch (current_page)
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{
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case Page_BIOS:
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{
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if (!BIOS::HasAnyBIOSImages())
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{
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if (QMessageBox::question(
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this, tr("Warning"),
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tr("No BIOS images were found. DuckStation WILL NOT be able to run games without a BIOS image.\n\nAre "
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"you sure you wish to continue without selecting a BIOS image?")) != QMessageBox::Yes)
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{
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return false;
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}
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}
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}
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break;
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case Page_GameList:
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{
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if (m_ui.searchDirectoryList->rowCount() == 0)
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{
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if (QMessageBox::question(
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this, tr("Warning"),
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tr("No game directories have been selected. You will have to manually open any game dumps you "
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"want to play, DuckStation's list will be empty.\n\nAre you sure you want to continue?")) !=
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QMessageBox::Yes)
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{
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return false;
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}
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}
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}
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break;
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default:
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break;
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}
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return true;
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}
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void SetupWizardDialog::previousPage()
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{
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const int current_page = m_ui.pages->currentIndex();
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if (current_page == 0)
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return;
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m_ui.pages->setCurrentIndex(current_page - 1);
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updatePageLabels(current_page);
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updatePageButtons();
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}
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void SetupWizardDialog::nextPage()
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{
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const int current_page = m_ui.pages->currentIndex();
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if (current_page == Page_Complete)
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{
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accept();
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return;
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}
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if (!canShowNextPage())
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return;
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const int new_page = current_page + 1;
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m_ui.pages->setCurrentIndex(new_page);
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updatePageLabels(current_page);
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updatePageButtons();
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pageChangedTo(new_page);
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}
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void SetupWizardDialog::pageChangedTo(int page)
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{
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switch (page)
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{
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case Page_GameList:
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resizeDirectoryListColumns();
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break;
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default:
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break;
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}
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}
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void SetupWizardDialog::updatePageLabels(int prev_page)
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{
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if (prev_page >= 0)
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{
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QFont prev_font = m_page_labels[prev_page]->font();
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prev_font.setBold(false);
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m_page_labels[prev_page]->setFont(prev_font);
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}
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const int page = m_ui.pages->currentIndex();
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QFont font = m_page_labels[page]->font();
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font.setBold(true);
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m_page_labels[page]->setFont(font);
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}
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void SetupWizardDialog::updatePageButtons()
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{
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const int page = m_ui.pages->currentIndex();
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m_ui.next->setText((page == Page_Complete) ? tr("&Finish") : tr("&Next"));
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m_ui.back->setEnabled(page > 0);
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}
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void SetupWizardDialog::confirmCancel()
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{
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if (QMessageBox::question(this, tr("Cancel Setup"),
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tr("Are you sure you want to cancel DuckStation setup?\n\nAny changes have been saved, and "
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"the wizard will run again next time you start DuckStation.")) != QMessageBox::Yes)
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{
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return;
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}
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reject();
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}
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void SetupWizardDialog::setupUi()
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{
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m_ui.setupUi(this);
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m_ui.logo->setPixmap(
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QPixmap(QString::fromUtf8(Path::Combine(EmuFolders::Resources, "images" FS_OSPATH_SEPARATOR_STR "duck.png"))));
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m_ui.pages->setCurrentIndex(0);
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m_page_labels[Page_Language] = m_ui.labelLanguage;
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m_page_labels[Page_BIOS] = m_ui.labelBIOS;
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m_page_labels[Page_GameList] = m_ui.labelGameList;
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m_page_labels[Page_Controller] = m_ui.labelController;
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m_page_labels[Page_Graphics] = m_ui.labelGraphics;
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m_page_labels[Page_Achievements] = m_ui.labelAchievements;
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m_page_labels[Page_Complete] = m_ui.labelComplete;
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connect(m_ui.back, &QPushButton::clicked, this, &SetupWizardDialog::previousPage);
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connect(m_ui.next, &QPushButton::clicked, this, &SetupWizardDialog::nextPage);
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connect(m_ui.cancel, &QPushButton::clicked, this, &SetupWizardDialog::confirmCancel);
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setupLanguagePage();
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setupBIOSPage();
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setupGameListPage();
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setupControllerPage(true);
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setupGraphicsPage(true);
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setupAchievementsPage(true);
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}
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void SetupWizardDialog::setupLanguagePage()
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{
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SettingWidgetBinder::BindWidgetToEnumSetting(nullptr, m_ui.theme, "UI", "Theme", InterfaceSettingsWidget::THEME_NAMES,
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InterfaceSettingsWidget::THEME_VALUES,
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InterfaceSettingsWidget::DEFAULT_THEME_NAME, "InterfaceSettingsWidget");
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connect(m_ui.theme, QOverload<int>::of(&QComboBox::currentIndexChanged), this, &SetupWizardDialog::themeChanged);
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InterfaceSettingsWidget::populateLanguageDropdown(m_ui.language);
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SettingWidgetBinder::BindWidgetToStringSetting(nullptr, m_ui.language, "Main", "Language",
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QtHost::GetDefaultLanguage());
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connect(m_ui.language, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&SetupWizardDialog::languageChanged);
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SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.autoUpdateEnabled, "AutoUpdater", "CheckAtStartup", true);
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}
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void SetupWizardDialog::themeChanged()
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{
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// Main window gets recreated at the end here anyway, so it's fine to just yolo it.
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QtHost::UpdateApplicationTheme();
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}
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void SetupWizardDialog::languageChanged()
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{
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// Skip the recreation, since we don't have many dynamic UI elements.
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QtHost::UpdateApplicationLanguage(this);
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m_ui.retranslateUi(this);
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setupControllerPage(false);
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setupGraphicsPage(false);
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setupAchievementsPage(false);
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}
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void SetupWizardDialog::setupBIOSPage()
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{
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SettingWidgetBinder::BindWidgetToFolderSetting(nullptr, m_ui.biosSearchDirectory, m_ui.browseBiosSearchDirectory,
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tr("Select BIOS Directory"), m_ui.openBiosSearchDirectory,
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m_ui.resetBiosSearchDirectory, "BIOS", "SearchDirectory",
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Path::Combine(EmuFolders::DataRoot, "bios"));
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refreshBiosList();
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connect(m_ui.biosSearchDirectory, &QLineEdit::textChanged, this, &SetupWizardDialog::refreshBiosList);
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connect(m_ui.refreshBiosList, &QPushButton::clicked, this, &SetupWizardDialog::refreshBiosList);
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}
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void SetupWizardDialog::refreshBiosList()
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{
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auto list = BIOS::FindBIOSImagesInDirectory(m_ui.biosSearchDirectory->text().toUtf8().constData());
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BIOSSettingsWidget::populateDropDownForRegion(ConsoleRegion::NTSC_U, m_ui.imageNTSCU, list, false);
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BIOSSettingsWidget::populateDropDownForRegion(ConsoleRegion::NTSC_J, m_ui.imageNTSCJ, list, false);
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BIOSSettingsWidget::populateDropDownForRegion(ConsoleRegion::PAL, m_ui.imagePAL, list, false);
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BIOSSettingsWidget::setDropDownValue(m_ui.imageNTSCU, Host::GetBaseStringSettingValue("BIOS", "PathNTSCU"), false);
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BIOSSettingsWidget::setDropDownValue(m_ui.imageNTSCJ, Host::GetBaseStringSettingValue("BIOS", "PathNTSCJ"), false);
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BIOSSettingsWidget::setDropDownValue(m_ui.imagePAL, Host::GetBaseStringSettingValue("BIOS", "PathPAL"), false);
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}
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void SetupWizardDialog::setupGameListPage()
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{
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m_ui.searchDirectoryList->setSelectionMode(QAbstractItemView::SingleSelection);
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m_ui.searchDirectoryList->setSelectionBehavior(QAbstractItemView::SelectRows);
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m_ui.searchDirectoryList->setAlternatingRowColors(true);
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m_ui.searchDirectoryList->setShowGrid(false);
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m_ui.searchDirectoryList->horizontalHeader()->setHighlightSections(false);
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m_ui.searchDirectoryList->verticalHeader()->hide();
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m_ui.searchDirectoryList->setCurrentIndex({});
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m_ui.searchDirectoryList->setContextMenuPolicy(Qt::ContextMenuPolicy::CustomContextMenu);
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connect(m_ui.searchDirectoryList, &QTableWidget::customContextMenuRequested, this,
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&SetupWizardDialog::onDirectoryListContextMenuRequested);
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connect(m_ui.addSearchDirectoryButton, &QPushButton::clicked, this,
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&SetupWizardDialog::onAddSearchDirectoryButtonClicked);
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connect(m_ui.removeSearchDirectoryButton, &QPushButton::clicked, this,
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&SetupWizardDialog::onRemoveSearchDirectoryButtonClicked);
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connect(m_ui.searchDirectoryList, &QTableWidget::itemSelectionChanged, this,
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&SetupWizardDialog::onSearchDirectoryListSelectionChanged);
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refreshDirectoryList();
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}
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void SetupWizardDialog::onDirectoryListContextMenuRequested(const QPoint& point)
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{
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QModelIndexList selection = m_ui.searchDirectoryList->selectionModel()->selectedIndexes();
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if (selection.size() < 1)
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return;
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const int row = selection[0].row();
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QMenu menu;
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menu.addAction(tr("Remove"), [this]() { onRemoveSearchDirectoryButtonClicked(); });
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menu.addSeparator();
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menu.addAction(tr("Open Directory..."), [this, row]() {
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QtUtils::OpenURL(this, QUrl::fromLocalFile(m_ui.searchDirectoryList->item(row, 0)->text()));
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});
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menu.exec(m_ui.searchDirectoryList->mapToGlobal(point));
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}
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void SetupWizardDialog::onAddSearchDirectoryButtonClicked()
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{
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QString dir = QDir::toNativeSeparators(QFileDialog::getExistingDirectory(this, tr("Select Search Directory")));
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if (dir.isEmpty())
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return;
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QMessageBox::StandardButton selection =
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QMessageBox::question(this, tr("Scan Recursively?"),
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tr("Would you like to scan the directory \"%1\" recursively?\n\nScanning recursively takes "
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"more time, but will identify files in subdirectories.")
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.arg(dir),
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QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel);
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if (selection == QMessageBox::Cancel)
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return;
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const bool recursive = (selection == QMessageBox::Yes);
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const std::string spath = dir.toStdString();
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Host::RemoveValueFromBaseStringListSetting("GameList", recursive ? "Paths" : "RecursivePaths", spath.c_str());
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Host::AddValueToBaseStringListSetting("GameList", recursive ? "RecursivePaths" : "Paths", spath.c_str());
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Host::CommitBaseSettingChanges();
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refreshDirectoryList();
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}
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void SetupWizardDialog::onRemoveSearchDirectoryButtonClicked()
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{
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const int row = m_ui.searchDirectoryList->currentRow();
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std::unique_ptr<QTableWidgetItem> item((row >= 0) ? m_ui.searchDirectoryList->takeItem(row, 0) : nullptr);
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if (!item)
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return;
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const std::string spath = item->text().toStdString();
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if (!Host::RemoveValueFromBaseStringListSetting("GameList", "Paths", spath.c_str()) &&
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!Host::RemoveValueFromBaseStringListSetting("GameList", "RecursivePaths", spath.c_str()))
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{
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return;
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}
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Host::CommitBaseSettingChanges();
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refreshDirectoryList();
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}
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void SetupWizardDialog::onSearchDirectoryListSelectionChanged()
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{
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m_ui.removeSearchDirectoryButton->setEnabled(!m_ui.searchDirectoryList->selectedItems().isEmpty());
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}
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void SetupWizardDialog::addPathToTable(const std::string& path, bool recursive)
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{
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const int row = m_ui.searchDirectoryList->rowCount();
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m_ui.searchDirectoryList->insertRow(row);
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QTableWidgetItem* item = new QTableWidgetItem();
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item->setText(QString::fromStdString(path));
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item->setFlags(item->flags() & ~(Qt::ItemIsEditable));
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m_ui.searchDirectoryList->setItem(row, 0, item);
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QCheckBox* cb = new QCheckBox(m_ui.searchDirectoryList);
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m_ui.searchDirectoryList->setCellWidget(row, 1, cb);
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cb->setChecked(recursive);
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connect(cb, &QCheckBox::checkStateChanged, [item](Qt::CheckState state) {
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const std::string path(item->text().toStdString());
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if (state == Qt::Checked)
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{
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Host::RemoveValueFromBaseStringListSetting("GameList", "Paths", path.c_str());
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Host::AddValueToBaseStringListSetting("GameList", "RecursivePaths", path.c_str());
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}
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else
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{
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Host::RemoveValueFromBaseStringListSetting("GameList", "RecursivePaths", path.c_str());
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Host::AddValueToBaseStringListSetting("GameList", "Paths", path.c_str());
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}
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Host::CommitBaseSettingChanges();
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});
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}
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void SetupWizardDialog::refreshDirectoryList()
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{
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QSignalBlocker sb(m_ui.searchDirectoryList);
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while (m_ui.searchDirectoryList->rowCount() > 0)
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m_ui.searchDirectoryList->removeRow(0);
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std::vector<std::string> path_list = Host::GetBaseStringListSetting("GameList", "Paths");
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for (const std::string& entry : path_list)
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addPathToTable(entry, false);
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path_list = Host::GetBaseStringListSetting("GameList", "RecursivePaths");
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for (const std::string& entry : path_list)
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addPathToTable(entry, true);
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m_ui.searchDirectoryList->sortByColumn(0, Qt::AscendingOrder);
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m_ui.removeSearchDirectoryButton->setEnabled(false);
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}
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void SetupWizardDialog::resizeDirectoryListColumns()
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{
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QtUtils::ResizeColumnsForTableView(m_ui.searchDirectoryList, {-1, 100});
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}
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void SetupWizardDialog::setupControllerPage(bool initial)
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{
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static constexpr u32 NUM_PADS = 2;
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struct PadWidgets
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{
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QComboBox* type_combo;
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QLabel* mapping_result;
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QToolButton* mapping_button;
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};
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const PadWidgets pad_widgets[NUM_PADS] = {
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{m_ui.controller1Type, m_ui.controller1Mapping, m_ui.controller1AutomaticMapping},
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{m_ui.controller2Type, m_ui.controller2Mapping, m_ui.controller2AutomaticMapping},
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};
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if (!initial)
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{
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for (const PadWidgets& w : pad_widgets)
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{
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w.type_combo->blockSignals(true);
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w.type_combo->clear();
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}
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}
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for (u32 port = 0; port < NUM_PADS; port++)
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{
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const std::string section = fmt::format("Pad{}", port + 1);
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const PadWidgets& w = pad_widgets[port];
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for (const Controller::ControllerInfo* cinfo : Controller::GetControllerInfoList())
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w.type_combo->addItem(QtUtils::StringViewToQString(cinfo->GetDisplayName()), QString::fromUtf8(cinfo->name));
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ControllerSettingWidgetBinder::BindWidgetToInputProfileString(
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nullptr, w.type_combo, section, "Type",
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Controller::GetControllerInfo(Settings::GetDefaultControllerType(port)).name);
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w.mapping_result->setText(findCurrentDeviceForPort(port));
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if (initial)
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{
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connect(w.mapping_button, &QAbstractButton::clicked, this,
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[this, port, label = w.mapping_result]() { openAutomaticMappingMenu(port, label); });
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}
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}
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if (!initial)
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{
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for (const PadWidgets& w : pad_widgets)
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w.type_combo->blockSignals(false);
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}
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}
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void SetupWizardDialog::updateStylesheets()
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{
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}
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QString SetupWizardDialog::findCurrentDeviceForPort(u32 port) const
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{
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auto lock = Host::GetSettingsLock();
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return QString::fromStdString(
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InputManager::GetPhysicalDeviceForController(*Host::Internal::GetBaseSettingsLayer(), port));
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}
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void SetupWizardDialog::openAutomaticMappingMenu(u32 port, QLabel* update_label)
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{
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QMenu menu(this);
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bool added = false;
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for (const InputDeviceListModel::Device& dev : g_emu_thread->getInputDeviceListModel()->getDeviceList())
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{
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// we set it as data, because the device list could get invalidated while the menu is up
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QAction* action = menu.addAction(QStringLiteral("%1 (%2)").arg(dev.identifier).arg(dev.display_name));
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action->setIcon(InputDeviceListModel::getIconForKey(dev.key));
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action->setData(dev.identifier);
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connect(action, &QAction::triggered, this, [this, port, update_label, action]() {
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doDeviceAutomaticBinding(port, update_label, action->data().toString());
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});
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added = true;
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}
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if (added)
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{
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QAction* action = menu.addAction(tr("Multiple Devices..."));
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connect(action, &QAction::triggered, this,
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[this, port, update_label]() { doMultipleDeviceAutomaticBinding(port, update_label); });
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}
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else
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{
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QAction* action = menu.addAction(tr("No devices available"));
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action->setEnabled(false);
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}
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menu.exec(QCursor::pos());
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}
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void SetupWizardDialog::doDeviceAutomaticBinding(u32 port, QLabel* update_label, const QString& device)
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{
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std::vector<std::pair<GenericInputBinding, std::string>> mapping =
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InputManager::GetGenericBindingMapping(device.toStdString());
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if (mapping.empty())
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{
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QMessageBox::critical(
|
|
this, tr("Automatic Binding"),
|
|
tr("No generic bindings were generated for device '%1'. The controller/source may not support automatic "
|
|
"mapping.")
|
|
.arg(device));
|
|
return;
|
|
}
|
|
|
|
bool result;
|
|
{
|
|
auto lock = Host::GetSettingsLock();
|
|
result = InputManager::MapController(*Host::Internal::GetBaseSettingsLayer(), port, mapping, true);
|
|
}
|
|
if (!result)
|
|
return;
|
|
|
|
Host::CommitBaseSettingChanges();
|
|
|
|
update_label->setText(device);
|
|
}
|
|
|
|
void SetupWizardDialog::doMultipleDeviceAutomaticBinding(u32 port, QLabel* update_label)
|
|
{
|
|
if (!ControllerBindingWidget::doMultipleDeviceAutomaticBinding(this, nullptr, port))
|
|
return;
|
|
|
|
update_label->setText(findCurrentDeviceForPort(port));
|
|
}
|
|
|
|
void SetupWizardDialog::setupGraphicsPage(bool initial)
|
|
{
|
|
m_ui.renderer->disconnect();
|
|
m_ui.renderer->clear();
|
|
|
|
for (u32 i = 0; i < static_cast<u32>(GPURenderer::Count); i++)
|
|
{
|
|
m_ui.renderer->addItem(QString::fromUtf8(Settings::GetRendererDisplayName(static_cast<GPURenderer>(i))));
|
|
}
|
|
|
|
SettingWidgetBinder::BindWidgetToEnumSetting(nullptr, m_ui.renderer, "GPU", "Renderer", &Settings::ParseRendererName,
|
|
&Settings::GetRendererName, Settings::DEFAULT_GPU_RENDERER);
|
|
|
|
m_ui.resolutionScale->disconnect();
|
|
m_ui.resolutionScale->clear();
|
|
GraphicsSettingsWidget::populateUpscalingModes(m_ui.resolutionScale, 16);
|
|
SettingWidgetBinder::BindWidgetToIntSetting(nullptr, m_ui.resolutionScale, "GPU", "ResolutionScale", 1);
|
|
|
|
m_ui.textureFiltering->disconnect();
|
|
m_ui.textureFiltering->clear();
|
|
m_ui.spriteTextureFiltering->disconnect();
|
|
m_ui.spriteTextureFiltering->clear();
|
|
|
|
for (u32 i = 0; i < static_cast<u32>(GPUTextureFilter::Count); i++)
|
|
{
|
|
m_ui.textureFiltering->addItem(
|
|
QString::fromUtf8(Settings::GetTextureFilterDisplayName(static_cast<GPUTextureFilter>(i))));
|
|
m_ui.spriteTextureFiltering->addItem(
|
|
QString::fromUtf8(Settings::GetTextureFilterDisplayName(static_cast<GPUTextureFilter>(i))));
|
|
}
|
|
|
|
SettingWidgetBinder::BindWidgetToEnumSetting(nullptr, m_ui.textureFiltering, "GPU", "TextureFilter",
|
|
&Settings::ParseTextureFilterName, &Settings::GetTextureFilterName,
|
|
Settings::DEFAULT_GPU_TEXTURE_FILTER);
|
|
SettingWidgetBinder::BindWidgetToEnumSetting(nullptr, m_ui.spriteTextureFiltering, "GPU", "SpriteTextureFilter",
|
|
&Settings::ParseTextureFilterName, &Settings::GetTextureFilterName,
|
|
Settings::DEFAULT_GPU_TEXTURE_FILTER);
|
|
|
|
m_ui.gpuDitheringMode->disconnect();
|
|
m_ui.gpuDitheringMode->clear();
|
|
|
|
for (u32 i = 0; i < static_cast<u32>(GPUDitheringMode::MaxCount); i++)
|
|
{
|
|
m_ui.gpuDitheringMode->addItem(
|
|
QString::fromUtf8(Settings::GetGPUDitheringModeDisplayName(static_cast<GPUDitheringMode>(i))));
|
|
}
|
|
|
|
SettingWidgetBinder::BindWidgetToEnumSetting(nullptr, m_ui.gpuDitheringMode, "GPU", "DitheringMode",
|
|
&Settings::ParseGPUDitheringModeName, &Settings::GetGPUDitheringModeName,
|
|
Settings::DEFAULT_GPU_DITHERING_MODE);
|
|
|
|
m_ui.displayAspectRatio->disconnect();
|
|
m_ui.displayAspectRatio->clear();
|
|
|
|
for (u32 i = 0; i < static_cast<u32>(DisplayAspectRatio::Count); i++)
|
|
{
|
|
m_ui.displayAspectRatio->addItem(
|
|
QString::fromUtf8(Settings::GetDisplayAspectRatioDisplayName(static_cast<DisplayAspectRatio>(i))));
|
|
}
|
|
|
|
SettingWidgetBinder::BindWidgetToEnumSetting(nullptr, m_ui.displayAspectRatio, "Display", "AspectRatio",
|
|
&Settings::ParseDisplayAspectRatio, &Settings::GetDisplayAspectRatioName,
|
|
Settings::DEFAULT_DISPLAY_ASPECT_RATIO);
|
|
SettingWidgetBinder::BindWidgetToIntSetting(nullptr, m_ui.customAspectRatioNumerator, "Display",
|
|
"CustomAspectRatioNumerator", 1);
|
|
SettingWidgetBinder::BindWidgetToIntSetting(nullptr, m_ui.customAspectRatioDenominator, "Display",
|
|
"CustomAspectRatioDenominator", 1);
|
|
connect(m_ui.displayAspectRatio, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
|
|
&SetupWizardDialog::onGraphicsAspectRatioChanged);
|
|
onGraphicsAspectRatioChanged();
|
|
|
|
m_ui.displayCropMode->disconnect();
|
|
m_ui.displayCropMode->clear();
|
|
|
|
for (u32 i = 0; i < static_cast<u32>(DisplayCropMode::MaxCount); i++)
|
|
{
|
|
m_ui.displayCropMode->addItem(
|
|
QString::fromUtf8(Settings::GetDisplayCropModeDisplayName(static_cast<DisplayCropMode>(i))));
|
|
}
|
|
|
|
SettingWidgetBinder::BindWidgetToEnumSetting(nullptr, m_ui.displayCropMode, "Display", "CropMode",
|
|
&Settings::ParseDisplayCropMode, &Settings::GetDisplayCropModeName,
|
|
Settings::DEFAULT_DISPLAY_CROP_MODE);
|
|
|
|
m_ui.displayScaling->disconnect();
|
|
m_ui.displayScaling->clear();
|
|
|
|
for (u32 i = 0; i < static_cast<u32>(DisplayScalingMode::Count); i++)
|
|
{
|
|
m_ui.displayScaling->addItem(
|
|
QString::fromUtf8(Settings::GetDisplayScalingDisplayName(static_cast<DisplayScalingMode>(i))));
|
|
}
|
|
|
|
SettingWidgetBinder::BindWidgetToEnumSetting(nullptr, m_ui.displayScaling, "Display", "Scaling",
|
|
&Settings::ParseDisplayScaling, &Settings::GetDisplayScalingName,
|
|
Settings::DEFAULT_DISPLAY_SCALING);
|
|
|
|
if (initial)
|
|
{
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.pgxpEnable, "GPU", "PGXPEnable", false);
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.widescreenHack, "GPU", "WidescreenHack", false);
|
|
}
|
|
}
|
|
|
|
void SetupWizardDialog::onGraphicsAspectRatioChanged()
|
|
{
|
|
const DisplayAspectRatio ratio =
|
|
Settings::ParseDisplayAspectRatio(
|
|
Host::GetBaseStringSettingValue("Display", "AspectRatio",
|
|
Settings::GetDisplayAspectRatioName(Settings::DEFAULT_DISPLAY_ASPECT_RATIO))
|
|
.c_str())
|
|
.value_or(Settings::DEFAULT_DISPLAY_ASPECT_RATIO);
|
|
|
|
const bool is_custom = (ratio == DisplayAspectRatio::Custom);
|
|
|
|
m_ui.customAspectRatioNumerator->setVisible(is_custom);
|
|
m_ui.customAspectRatioDenominator->setVisible(is_custom);
|
|
m_ui.customAspectRatioSeparator->setVisible(is_custom);
|
|
}
|
|
|
|
void SetupWizardDialog::setupAchievementsPage(bool initial)
|
|
{
|
|
if (initial)
|
|
{
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.enable, "Cheevos", "Enabled", false);
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.hardcoreMode, "Cheevos", "ChallengeMode", false);
|
|
connect(m_ui.enable, &QCheckBox::checkStateChanged, this, &SetupWizardDialog::updateAchievementsEnableState);
|
|
connect(m_ui.loginButton, &QPushButton::clicked, this, &SetupWizardDialog::onAchievementsLoginLogoutClicked);
|
|
connect(m_ui.viewProfile, &QPushButton::clicked, this, &SetupWizardDialog::onAchievementsViewProfileClicked);
|
|
}
|
|
|
|
updateAchievementsEnableState();
|
|
updateAchievementsLoginState();
|
|
}
|
|
|
|
void SetupWizardDialog::updateAchievementsEnableState()
|
|
{
|
|
const bool enabled = Host::GetBaseBoolSettingValue("Cheevos", "Enabled", false);
|
|
m_ui.hardcoreMode->setEnabled(enabled);
|
|
}
|
|
|
|
void SetupWizardDialog::updateAchievementsLoginState()
|
|
{
|
|
const std::string username(Host::GetBaseStringSettingValue("Cheevos", "Username"));
|
|
const bool logged_in = !username.empty();
|
|
|
|
if (logged_in)
|
|
{
|
|
const u64 login_unix_timestamp =
|
|
StringUtil::FromChars<u64>(Host::GetBaseStringSettingValue("Cheevos", "LoginTimestamp", "0")).value_or(0);
|
|
const QDateTime login_timestamp(QDateTime::fromSecsSinceEpoch(static_cast<qint64>(login_unix_timestamp)));
|
|
m_ui.loginStatus->setText(tr("Username: %1\nLogin token generated on %2.")
|
|
.arg(QString::fromStdString(username))
|
|
.arg(login_timestamp.toString(Qt::TextDate)));
|
|
m_ui.loginButton->setText(tr("Logout"));
|
|
}
|
|
else
|
|
{
|
|
m_ui.loginStatus->setText(tr("Not Logged In."));
|
|
m_ui.loginButton->setText(tr("Login..."));
|
|
}
|
|
|
|
m_ui.viewProfile->setEnabled(logged_in);
|
|
}
|
|
|
|
void SetupWizardDialog::onAchievementsLoginLogoutClicked()
|
|
{
|
|
if (!Host::GetBaseStringSettingValue("Cheevos", "Username").empty())
|
|
{
|
|
Host::RunOnCPUThread([]() { Achievements::Logout(); }, true);
|
|
updateAchievementsLoginState();
|
|
return;
|
|
}
|
|
|
|
AchievementLoginDialog login(this, Achievements::LoginRequestReason::UserInitiated);
|
|
int res = login.exec();
|
|
if (res != 0)
|
|
return;
|
|
|
|
updateAchievementsEnableState();
|
|
updateAchievementsLoginState();
|
|
|
|
// Login can enable achievements/hardcore.
|
|
if (!m_ui.enable->isChecked() && Host::GetBaseBoolSettingValue("Cheevos", "Enabled", false))
|
|
{
|
|
QSignalBlocker sb(m_ui.enable);
|
|
m_ui.enable->setChecked(true);
|
|
updateAchievementsLoginState();
|
|
}
|
|
if (!m_ui.hardcoreMode->isChecked() && Host::GetBaseBoolSettingValue("Cheevos", "ChallengeMode", false))
|
|
{
|
|
QSignalBlocker sb(m_ui.hardcoreMode);
|
|
m_ui.hardcoreMode->setChecked(true);
|
|
}
|
|
}
|
|
|
|
void SetupWizardDialog::onAchievementsViewProfileClicked()
|
|
{
|
|
const std::string username(Host::GetBaseStringSettingValue("Cheevos", "Username"));
|
|
if (username.empty())
|
|
return;
|
|
|
|
const QByteArray encoded_username(QUrl::toPercentEncoding(QString::fromStdString(username)));
|
|
QtUtils::OpenURL(
|
|
QtUtils::GetRootWidget(this),
|
|
QUrl(QStringLiteral("https://retroachievements.org/user/%1").arg(QString::fromUtf8(encoded_username))));
|
|
}
|