mirror of
https://github.com/stenzek/duckstation.git
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1197 lines
41 KiB
C++
1197 lines
41 KiB
C++
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: CC-BY-NC-ND-4.0
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#include "d3d11_device.h"
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#include "core/host.h" // TODO: Remove me
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#include "d3d11_pipeline.h"
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#include "d3d11_texture.h"
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#include "d3d_common.h"
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#include "common/align.h"
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#include "common/assert.h"
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#include "common/bitutils.h"
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#include "common/error.h"
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#include "common/file_system.h"
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#include "common/log.h"
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#include "common/path.h"
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#include "common/string_util.h"
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#include "fmt/format.h"
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#include <array>
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#include <d3dcompiler.h>
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#include <dxgi1_5.h>
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LOG_CHANNEL(GPUDevice);
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// We need to synchronize instance creation because of adapter enumeration from the UI thread.
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static std::mutex s_instance_mutex;
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static constexpr std::array<float, 4> s_clear_color = {};
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static constexpr GPUTexture::Format s_swap_chain_format = GPUTexture::Format::RGBA8;
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void SetD3DDebugObjectName(ID3D11DeviceChild* obj, std::string_view name)
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{
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#ifdef ENABLE_GPU_OBJECT_NAMES
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// WKPDID_D3DDebugObjectName
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static constexpr GUID guid = {0x429b8c22, 0x9188, 0x4b0c, {0x87, 0x42, 0xac, 0xb0, 0xbf, 0x85, 0xc2, 0x00}};
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UINT existing_data_size;
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HRESULT hr = obj->GetPrivateData(guid, &existing_data_size, nullptr);
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if (SUCCEEDED(hr) && existing_data_size > 0)
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return;
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obj->SetPrivateData(guid, static_cast<UINT>(name.length()), name.data());
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#endif
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}
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D3D11Device::D3D11Device()
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{
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m_render_api = RenderAPI::D3D11;
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m_features.exclusive_fullscreen = true; // set so the caller can pass a mode to CreateDeviceAndSwapChain()
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}
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D3D11Device::~D3D11Device()
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{
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// Should all be torn down by now.
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Assert(!m_device);
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}
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bool D3D11Device::CreateDeviceAndMainSwapChain(std::string_view adapter, FeatureMask disabled_features,
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const WindowInfo& wi, GPUVSyncMode vsync_mode,
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bool allow_present_throttle,
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const ExclusiveFullscreenMode* exclusive_fullscreen_mode,
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std::optional<bool> exclusive_fullscreen_control, Error* error)
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{
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std::unique_lock lock(s_instance_mutex);
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UINT create_flags = 0;
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if (m_debug_device)
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create_flags |= D3D11_CREATE_DEVICE_DEBUG;
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m_dxgi_factory = D3DCommon::CreateFactory(m_debug_device, error);
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if (!m_dxgi_factory)
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return false;
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ComPtr<IDXGIAdapter1> dxgi_adapter = D3DCommon::GetAdapterByName(m_dxgi_factory.Get(), adapter);
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m_max_feature_level = D3DCommon::GetDeviceMaxFeatureLevel(dxgi_adapter.Get());
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static constexpr std::array<D3D_FEATURE_LEVEL, 4> requested_feature_levels = {
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{D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0}};
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ComPtr<ID3D11Device> temp_device;
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ComPtr<ID3D11DeviceContext> temp_context;
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HRESULT hr =
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D3D11CreateDevice(dxgi_adapter.Get(), dxgi_adapter ? D3D_DRIVER_TYPE_UNKNOWN : D3D_DRIVER_TYPE_HARDWARE, nullptr,
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create_flags, requested_feature_levels.data(), static_cast<UINT>(requested_feature_levels.size()),
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D3D11_SDK_VERSION, temp_device.GetAddressOf(), nullptr, temp_context.GetAddressOf());
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if (FAILED(hr))
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{
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Error::SetHResult(error, "Failed to create D3D device: ", hr);
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return false;
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}
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else if (FAILED(hr = temp_device.As(&m_device)) || FAILED(hr = temp_context.As(&m_context)))
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{
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Error::SetHResult(error, "Failed to get D3D11.1 device: ", hr);
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return false;
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}
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// just in case the max query failed, apparently happens for some people...
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m_max_feature_level = std::max(m_max_feature_level, m_device->GetFeatureLevel());
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// we re-grab these later, see below
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dxgi_adapter.Reset();
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temp_context.Reset();
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temp_device.Reset();
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if (m_debug_device && IsDebuggerPresent())
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{
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ComPtr<ID3D11InfoQueue> info;
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hr = m_device.As(&info);
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if (SUCCEEDED(hr))
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{
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info->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, TRUE);
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info->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_WARNING, TRUE);
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}
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}
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#ifdef ENABLE_GPU_OBJECT_NAMES
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if (m_debug_device)
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m_context.As(&m_annotation);
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#endif
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ComPtr<IDXGIDevice> dxgi_device;
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if (SUCCEEDED(m_device.As(&dxgi_device)) &&
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SUCCEEDED(dxgi_device->GetParent(IID_PPV_ARGS(dxgi_adapter.GetAddressOf()))))
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INFO_LOG("D3D Adapter: {}", D3DCommon::GetAdapterName(dxgi_adapter.Get()));
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else
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ERROR_LOG("Failed to obtain D3D adapter name.");
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INFO_LOG("Max device feature level: {}",
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D3DCommon::GetFeatureLevelString(D3DCommon::GetRenderAPIVersionForFeatureLevel(m_max_feature_level)));
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SetFeatures(disabled_features);
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if (!wi.IsSurfaceless())
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{
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m_main_swap_chain = CreateSwapChain(wi, vsync_mode, allow_present_throttle, exclusive_fullscreen_mode,
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exclusive_fullscreen_control, error);
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if (!m_main_swap_chain)
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return false;
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}
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if (!CreateBuffers(error))
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return false;
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return true;
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}
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void D3D11Device::DestroyDevice()
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{
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std::unique_lock lock(s_instance_mutex);
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DestroyBuffers();
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m_main_swap_chain.reset();
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m_context.Reset();
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m_device.Reset();
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}
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void D3D11Device::SetFeatures(FeatureMask disabled_features)
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{
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const D3D_FEATURE_LEVEL feature_level = m_device->GetFeatureLevel();
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m_render_api_version = D3DCommon::GetRenderAPIVersionForFeatureLevel(feature_level);
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m_max_texture_size = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
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m_max_multisamples = 1;
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for (u32 multisamples = 2; multisamples < D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT; multisamples++)
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{
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UINT num_quality_levels;
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if (SUCCEEDED(
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m_device->CheckMultisampleQualityLevels(DXGI_FORMAT_R8G8B8A8_UNORM, multisamples, &num_quality_levels)) &&
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num_quality_levels > 0)
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{
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m_max_multisamples = multisamples;
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}
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}
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m_features.dual_source_blend = !(disabled_features & FEATURE_MASK_DUAL_SOURCE_BLEND);
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m_features.framebuffer_fetch = false;
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m_features.per_sample_shading = (feature_level >= D3D_FEATURE_LEVEL_10_1);
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m_features.noperspective_interpolation = true;
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m_features.texture_copy_to_self = false;
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m_features.texture_buffers = !(disabled_features & FEATURE_MASK_TEXTURE_BUFFERS);
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m_features.texture_buffers_emulated_with_ssbo = false;
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m_features.feedback_loops = false;
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m_features.geometry_shaders = !(disabled_features & FEATURE_MASK_GEOMETRY_SHADERS);
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m_features.compute_shaders =
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(!(disabled_features & FEATURE_MASK_COMPUTE_SHADERS) && feature_level >= D3D_FEATURE_LEVEL_11_0);
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m_features.partial_msaa_resolve = false;
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m_features.memory_import = false;
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m_features.exclusive_fullscreen = true;
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m_features.explicit_present = false;
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m_features.timed_present = false;
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m_features.gpu_timing = true;
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m_features.shader_cache = true;
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m_features.pipeline_cache = false;
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m_features.prefer_unused_textures = false;
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m_features.raster_order_views = false;
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if (!(disabled_features & FEATURE_MASK_RASTER_ORDER_VIEWS))
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{
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D3D11_FEATURE_DATA_D3D11_OPTIONS2 data = {};
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m_features.raster_order_views =
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(SUCCEEDED(m_device->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS2, &data, sizeof(data))) &&
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data.ROVsSupported);
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}
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m_features.dxt_textures =
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(!(disabled_features & FEATURE_MASK_COMPRESSED_TEXTURES) &&
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(SupportsTextureFormat(GPUTexture::Format::BC1) && SupportsTextureFormat(GPUTexture::Format::BC2) &&
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SupportsTextureFormat(GPUTexture::Format::BC3)));
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m_features.bptc_textures =
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(!(disabled_features & FEATURE_MASK_COMPRESSED_TEXTURES) && SupportsTextureFormat(GPUTexture::Format::BC7));
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}
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D3D11SwapChain::D3D11SwapChain(const WindowInfo& wi, GPUVSyncMode vsync_mode, bool allow_present_throttle,
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const GPUDevice::ExclusiveFullscreenMode* fullscreen_mode)
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: GPUSwapChain(wi, vsync_mode, allow_present_throttle)
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{
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if (fullscreen_mode)
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InitializeExclusiveFullscreenMode(fullscreen_mode);
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}
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D3D11SwapChain::~D3D11SwapChain()
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{
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m_swap_chain_rtv.Reset();
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DestroySwapChain();
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}
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bool D3D11SwapChain::InitializeExclusiveFullscreenMode(const GPUDevice::ExclusiveFullscreenMode* mode)
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{
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const D3DCommon::DXGIFormatMapping& fm = D3DCommon::GetFormatMapping(s_swap_chain_format);
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const HWND window_hwnd = reinterpret_cast<HWND>(m_window_info.window_handle);
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RECT client_rc{};
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GetClientRect(window_hwnd, &client_rc);
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// Little bit messy...
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HRESULT hr;
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ComPtr<IDXGIDevice> dxgi_dev;
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if (FAILED((hr = D3D11Device::GetD3DDevice()->QueryInterface(IID_PPV_ARGS(dxgi_dev.GetAddressOf())))))
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{
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ERROR_LOG("Failed to get DXGIDevice from D3D device: {:08X}", static_cast<unsigned>(hr));
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return false;
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}
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ComPtr<IDXGIAdapter> dxgi_adapter;
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if (FAILED((hr = dxgi_dev->GetAdapter(dxgi_adapter.GetAddressOf()))))
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{
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ERROR_LOG("Failed to get DXGIAdapter from DXGIDevice: {:08X}", static_cast<unsigned>(hr));
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return false;
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}
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m_fullscreen_mode = D3DCommon::GetRequestedExclusiveFullscreenModeDesc(
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dxgi_adapter.Get(), client_rc, mode, fm.resource_format, m_fullscreen_output.GetAddressOf());
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return m_fullscreen_mode.has_value();
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}
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u32 D3D11SwapChain::GetNewBufferCount(GPUVSyncMode vsync_mode)
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{
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// With vsync off, we only need two buffers. Same for blocking vsync.
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// With triple buffering, we need three.
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return (vsync_mode == GPUVSyncMode::Mailbox) ? 3 : 2;
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}
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bool D3D11SwapChain::CreateSwapChain(Error* error)
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{
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const D3DCommon::DXGIFormatMapping& fm = D3DCommon::GetFormatMapping(s_swap_chain_format);
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const HWND window_hwnd = reinterpret_cast<HWND>(m_window_info.window_handle);
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RECT client_rc{};
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GetClientRect(window_hwnd, &client_rc);
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// Using mailbox-style no-allow-tearing causes tearing in exclusive fullscreen.
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if (IsExclusiveFullscreen() && m_vsync_mode == GPUVSyncMode::Mailbox)
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{
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WARNING_LOG("Using FIFO instead of Mailbox vsync due to exclusive fullscreen.");
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m_vsync_mode = GPUVSyncMode::FIFO;
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}
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m_using_flip_model_swap_chain =
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!Host::GetBoolSettingValue("Display", "UseBlitSwapChain", false) || IsExclusiveFullscreen();
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IDXGIFactory5* const dxgi_factory = D3D11Device::GetDXGIFactory();
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ID3D11Device1* const d3d_device = D3D11Device::GetD3DDevice();
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DXGI_SWAP_CHAIN_DESC1 swap_chain_desc = {};
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swap_chain_desc.Width = static_cast<u32>(client_rc.right - client_rc.left);
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swap_chain_desc.Height = static_cast<u32>(client_rc.bottom - client_rc.top);
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swap_chain_desc.Format = fm.resource_format;
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swap_chain_desc.SampleDesc.Count = 1;
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swap_chain_desc.BufferCount = GetNewBufferCount(m_vsync_mode);
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swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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swap_chain_desc.SwapEffect = m_using_flip_model_swap_chain ? DXGI_SWAP_EFFECT_FLIP_DISCARD : DXGI_SWAP_EFFECT_DISCARD;
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HRESULT hr = S_OK;
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if (IsExclusiveFullscreen())
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{
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DXGI_SWAP_CHAIN_DESC1 fs_sd_desc = swap_chain_desc;
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DXGI_SWAP_CHAIN_FULLSCREEN_DESC fs_desc = {};
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fs_sd_desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
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fs_sd_desc.Width = m_fullscreen_mode->Width;
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fs_sd_desc.Height = m_fullscreen_mode->Height;
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fs_desc.RefreshRate = m_fullscreen_mode->RefreshRate;
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fs_desc.ScanlineOrdering = m_fullscreen_mode->ScanlineOrdering;
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fs_desc.Scaling = m_fullscreen_mode->Scaling;
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fs_desc.Windowed = FALSE;
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VERBOSE_LOG("Creating a {}x{} exclusive fullscreen swap chain", fs_sd_desc.Width, fs_sd_desc.Height);
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hr = dxgi_factory->CreateSwapChainForHwnd(d3d_device, window_hwnd, &fs_sd_desc, &fs_desc, m_fullscreen_output.Get(),
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m_swap_chain.ReleaseAndGetAddressOf());
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if (FAILED(hr))
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{
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WARNING_LOG("Failed to create fullscreen swap chain, trying windowed.");
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m_fullscreen_output.Reset();
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m_fullscreen_mode.reset();
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m_using_allow_tearing = (m_using_flip_model_swap_chain && D3DCommon::SupportsAllowTearing(dxgi_factory));
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}
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}
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if (!IsExclusiveFullscreen())
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{
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VERBOSE_LOG("Creating a {}x{} {} windowed swap chain", swap_chain_desc.Width, swap_chain_desc.Height,
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m_using_flip_model_swap_chain ? "flip-discard" : "discard");
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m_using_allow_tearing = (m_using_flip_model_swap_chain && !IsExclusiveFullscreen() &&
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D3DCommon::SupportsAllowTearing(D3D11Device::GetDXGIFactory()));
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if (m_using_allow_tearing)
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swap_chain_desc.Flags |= DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING;
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hr = dxgi_factory->CreateSwapChainForHwnd(d3d_device, window_hwnd, &swap_chain_desc, nullptr, nullptr,
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m_swap_chain.ReleaseAndGetAddressOf());
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}
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if (FAILED(hr) && m_using_flip_model_swap_chain)
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{
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WARNING_LOG("Failed to create a flip-discard swap chain, trying discard.");
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swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
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swap_chain_desc.Flags = 0;
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m_using_flip_model_swap_chain = false;
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m_using_allow_tearing = false;
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hr = dxgi_factory->CreateSwapChainForHwnd(d3d_device, window_hwnd, &swap_chain_desc, nullptr, nullptr,
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m_swap_chain.ReleaseAndGetAddressOf());
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if (FAILED(hr)) [[unlikely]]
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{
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Error::SetHResult(error, "CreateSwapChainForHwnd() failed: ", hr);
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return false;
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}
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}
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// we need the specific factory for the device, otherwise MakeWindowAssociation() is flaky.
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ComPtr<IDXGIFactory> parent_factory;
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if (FAILED(m_swap_chain->GetParent(IID_PPV_ARGS(parent_factory.GetAddressOf()))) ||
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FAILED(parent_factory->MakeWindowAssociation(window_hwnd, DXGI_MWA_NO_WINDOW_CHANGES)))
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{
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WARNING_LOG("MakeWindowAssociation() to disable ALT+ENTER failed");
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}
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return true;
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}
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void D3D11SwapChain::DestroySwapChain()
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{
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if (!m_swap_chain)
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return;
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// switch out of fullscreen before destroying
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BOOL is_fullscreen;
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if (SUCCEEDED(m_swap_chain->GetFullscreenState(&is_fullscreen, nullptr)) && is_fullscreen)
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m_swap_chain->SetFullscreenState(FALSE, nullptr);
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m_swap_chain.Reset();
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}
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bool D3D11SwapChain::CreateRTV(Error* error)
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{
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ComPtr<ID3D11Texture2D> backbuffer;
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HRESULT hr = m_swap_chain->GetBuffer(0, IID_PPV_ARGS(backbuffer.GetAddressOf()));
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if (FAILED(hr)) [[unlikely]]
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{
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Error::SetHResult(error, "GetBuffer() failed: ", hr);
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return false;
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}
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D3D11_TEXTURE2D_DESC backbuffer_desc;
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backbuffer->GetDesc(&backbuffer_desc);
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CD3D11_RENDER_TARGET_VIEW_DESC rtv_desc(D3D11_RTV_DIMENSION_TEXTURE2D, backbuffer_desc.Format, 0, 0,
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backbuffer_desc.ArraySize);
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hr = D3D11Device::GetD3DDevice()->CreateRenderTargetView(backbuffer.Get(), &rtv_desc,
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m_swap_chain_rtv.ReleaseAndGetAddressOf());
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if (FAILED(hr)) [[unlikely]]
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{
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Error::SetHResult(error, "CreateRenderTargetView(): ", hr);
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m_swap_chain_rtv.Reset();
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return false;
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}
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m_window_info.surface_width = static_cast<u16>(backbuffer_desc.Width);
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m_window_info.surface_height = static_cast<u16>(backbuffer_desc.Height);
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m_window_info.surface_format = s_swap_chain_format;
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VERBOSE_LOG("Swap chain buffer size: {}x{}", m_window_info.surface_width, m_window_info.surface_height);
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if (m_window_info.type == WindowInfo::Type::Win32)
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{
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BOOL fullscreen = FALSE;
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DXGI_SWAP_CHAIN_DESC desc;
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if (SUCCEEDED(m_swap_chain->GetFullscreenState(&fullscreen, nullptr)) && fullscreen &&
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SUCCEEDED(m_swap_chain->GetDesc(&desc)))
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{
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m_window_info.surface_refresh_rate = static_cast<float>(desc.BufferDesc.RefreshRate.Numerator) /
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static_cast<float>(desc.BufferDesc.RefreshRate.Denominator);
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}
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}
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return true;
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}
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bool D3D11SwapChain::ResizeBuffers(u32 new_width, u32 new_height, float new_scale, Error* error)
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{
|
|
m_window_info.surface_scale = new_scale;
|
|
if (m_window_info.surface_width == new_width && m_window_info.surface_height == new_height)
|
|
return true;
|
|
|
|
m_swap_chain_rtv.Reset();
|
|
|
|
HRESULT hr = m_swap_chain->ResizeBuffers(0, 0, 0, DXGI_FORMAT_UNKNOWN,
|
|
m_using_allow_tearing ? DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING : 0);
|
|
if (FAILED(hr)) [[unlikely]]
|
|
{
|
|
Error::SetHResult(error, "ResizeBuffers() failed: ", hr);
|
|
return false;
|
|
}
|
|
|
|
return CreateRTV(error);
|
|
}
|
|
|
|
bool D3D11SwapChain::SetVSyncMode(GPUVSyncMode mode, bool allow_present_throttle, Error* error)
|
|
{
|
|
m_allow_present_throttle = allow_present_throttle;
|
|
|
|
// Using mailbox-style no-allow-tearing causes tearing in exclusive fullscreen.
|
|
if (mode == GPUVSyncMode::Mailbox && IsExclusiveFullscreen())
|
|
{
|
|
WARNING_LOG("Using FIFO instead of Mailbox vsync due to exclusive fullscreen.");
|
|
mode = GPUVSyncMode::FIFO;
|
|
}
|
|
|
|
if (m_vsync_mode == mode)
|
|
return true;
|
|
|
|
const u32 old_buffer_count = GetNewBufferCount(m_vsync_mode);
|
|
const u32 new_buffer_count = GetNewBufferCount(mode);
|
|
m_vsync_mode = mode;
|
|
if (old_buffer_count == new_buffer_count)
|
|
return true;
|
|
|
|
// Buffer count change => needs recreation.
|
|
m_swap_chain_rtv.Reset();
|
|
DestroySwapChain();
|
|
return CreateSwapChain(error) && CreateRTV(error);
|
|
}
|
|
|
|
bool D3D11SwapChain::IsExclusiveFullscreen() const
|
|
{
|
|
return m_fullscreen_mode.has_value();
|
|
}
|
|
|
|
std::unique_ptr<GPUSwapChain> D3D11Device::CreateSwapChain(const WindowInfo& wi, GPUVSyncMode vsync_mode,
|
|
bool allow_present_throttle,
|
|
const ExclusiveFullscreenMode* exclusive_fullscreen_mode,
|
|
std::optional<bool> exclusive_fullscreen_control,
|
|
Error* error)
|
|
{
|
|
std::unique_ptr<D3D11SwapChain> ret;
|
|
if (wi.type != WindowInfo::Type::Win32)
|
|
{
|
|
Error::SetStringView(error, "Cannot create a swap chain on non-win32 window.");
|
|
return ret;
|
|
}
|
|
|
|
ret = std::make_unique<D3D11SwapChain>(wi, vsync_mode, allow_present_throttle, exclusive_fullscreen_mode);
|
|
if (ret->CreateSwapChain(error) && ret->CreateRTV(error))
|
|
{
|
|
// Render a frame as soon as possible to clear out whatever was previously being displayed.
|
|
m_context->ClearRenderTargetView(ret->GetRTV(), s_clear_color.data());
|
|
ret->GetSwapChain()->Present(0, ret->IsUsingAllowTearing() ? DXGI_PRESENT_ALLOW_TEARING : 0);
|
|
}
|
|
else
|
|
{
|
|
ret.reset();
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
std::string D3D11Device::GetDriverInfo() const
|
|
{
|
|
std::string ret = fmt::format("{} (Shader Model {})\n", D3DCommon::GetFeatureLevelString(m_render_api_version),
|
|
D3DCommon::GetShaderModelForFeatureLevelNumber(m_render_api_version));
|
|
|
|
ComPtr<IDXGIDevice> dxgi_dev;
|
|
if (SUCCEEDED(m_device.As(&dxgi_dev)))
|
|
{
|
|
ComPtr<IDXGIAdapter> dxgi_adapter;
|
|
if (SUCCEEDED(dxgi_dev->GetAdapter(dxgi_adapter.GetAddressOf())))
|
|
{
|
|
DXGI_ADAPTER_DESC desc;
|
|
if (SUCCEEDED(dxgi_adapter->GetDesc(&desc)))
|
|
{
|
|
fmt::format_to(std::back_inserter(ret), "VID: 0x{:04X} PID: 0x{:04X}\n", desc.VendorId, desc.DeviceId);
|
|
ret += StringUtil::WideStringToUTF8String(desc.Description);
|
|
ret += "\n";
|
|
|
|
const std::string driver_version(D3DCommon::GetDriverVersionFromLUID(desc.AdapterLuid));
|
|
if (!driver_version.empty())
|
|
{
|
|
ret += "Driver Version: ";
|
|
ret += driver_version;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void D3D11Device::FlushCommands()
|
|
{
|
|
m_context->Flush();
|
|
EndTimestampQuery();
|
|
TrimTexturePool();
|
|
}
|
|
|
|
void D3D11Device::WaitForGPUIdle()
|
|
{
|
|
m_context->Flush();
|
|
EndTimestampQuery();
|
|
TrimTexturePool();
|
|
}
|
|
|
|
bool D3D11Device::CreateBuffers(Error* error)
|
|
{
|
|
if (!m_vertex_buffer.Create(D3D11_BIND_VERTEX_BUFFER, VERTEX_BUFFER_SIZE, VERTEX_BUFFER_SIZE, error) ||
|
|
!m_index_buffer.Create(D3D11_BIND_INDEX_BUFFER, INDEX_BUFFER_SIZE, INDEX_BUFFER_SIZE, error) ||
|
|
!m_uniform_buffer.Create(D3D11_BIND_CONSTANT_BUFFER, MIN_UNIFORM_BUFFER_SIZE, MAX_UNIFORM_BUFFER_SIZE, error))
|
|
{
|
|
ERROR_LOG("Failed to create vertex/index/uniform buffers.");
|
|
return false;
|
|
}
|
|
|
|
// Index buffer never changes :)
|
|
m_context->IASetIndexBuffer(m_index_buffer.GetD3DBuffer(), DXGI_FORMAT_R16_UINT, 0);
|
|
return true;
|
|
}
|
|
|
|
void D3D11Device::DestroyBuffers()
|
|
{
|
|
m_uniform_buffer.Destroy();
|
|
m_vertex_buffer.Destroy();
|
|
m_index_buffer.Destroy();
|
|
}
|
|
|
|
void D3D11Device::CopyTextureRegion(GPUTexture* dst, u32 dst_x, u32 dst_y, u32 dst_layer, u32 dst_level,
|
|
GPUTexture* src, u32 src_x, u32 src_y, u32 src_layer, u32 src_level, u32 width,
|
|
u32 height)
|
|
{
|
|
DebugAssert(src_level < src->GetLevels() && src_layer < src->GetLayers());
|
|
DebugAssert((src_x + width) <= src->GetMipWidth(src_level));
|
|
DebugAssert((src_y + height) <= src->GetMipHeight(src_level));
|
|
DebugAssert(dst_level < dst->GetLevels() && dst_layer < dst->GetLayers());
|
|
DebugAssert((dst_x + width) <= dst->GetMipWidth(dst_level));
|
|
DebugAssert((dst_y + height) <= dst->GetMipHeight(dst_level));
|
|
|
|
D3D11Texture* dst11 = static_cast<D3D11Texture*>(dst);
|
|
D3D11Texture* src11 = static_cast<D3D11Texture*>(src);
|
|
|
|
if (dst11->IsRenderTargetOrDepthStencil())
|
|
{
|
|
if (src11->GetState() == GPUTexture::State::Cleared)
|
|
{
|
|
if (src11->GetWidth() == dst11->GetWidth() && src11->GetHeight() == dst11->GetHeight())
|
|
{
|
|
// pass clear through
|
|
dst11->m_state = src11->m_state;
|
|
dst11->m_clear_value = src11->m_clear_value;
|
|
return;
|
|
}
|
|
}
|
|
else if (dst_x == 0 && dst_y == 0 && width == dst11->GetMipWidth(dst_level) &&
|
|
height == dst11->GetMipHeight(dst_level))
|
|
{
|
|
m_context->DiscardView(dst11->GetRTVOrDSV());
|
|
dst11->SetState(GPUTexture::State::Dirty);
|
|
}
|
|
|
|
dst11->CommitClear(m_context.Get());
|
|
}
|
|
|
|
src11->CommitClear(m_context.Get());
|
|
|
|
s_stats.num_copies++;
|
|
|
|
const CD3D11_BOX src_box(static_cast<LONG>(src_x), static_cast<LONG>(src_y), 0, static_cast<LONG>(src_x + width),
|
|
static_cast<LONG>(src_y + height), 1);
|
|
m_context->CopySubresourceRegion(dst11->GetD3DTexture(), D3D11CalcSubresource(dst_level, dst_layer, dst->GetLevels()),
|
|
dst_x, dst_y, 0, src11->GetD3DTexture(),
|
|
D3D11CalcSubresource(src_level, src_layer, src->GetLevels()), &src_box);
|
|
}
|
|
|
|
void D3D11Device::ResolveTextureRegion(GPUTexture* dst, u32 dst_x, u32 dst_y, u32 dst_layer, u32 dst_level,
|
|
GPUTexture* src, u32 src_x, u32 src_y, u32 width, u32 height)
|
|
{
|
|
DebugAssert((src_x + width) <= src->GetWidth());
|
|
DebugAssert((src_y + height) <= src->GetHeight());
|
|
DebugAssert(src->IsMultisampled());
|
|
DebugAssert(dst_level < dst->GetLevels() && dst_layer < dst->GetLayers());
|
|
DebugAssert((dst_x + width) <= dst->GetMipWidth(dst_level));
|
|
DebugAssert((dst_y + height) <= dst->GetMipHeight(dst_level));
|
|
DebugAssert(!dst->IsMultisampled() && src->IsMultisampled());
|
|
|
|
s_stats.num_copies++;
|
|
|
|
// DX11 can't resolve partial rects.
|
|
Assert(src_x == 0 && src_y == 0 && width == src->GetWidth() && height == src->GetHeight() && dst_x == 0 &&
|
|
dst_y == 0 && width == dst->GetMipWidth(dst_level) && height == dst->GetMipHeight(dst_level));
|
|
|
|
D3D11Texture* dst11 = static_cast<D3D11Texture*>(dst);
|
|
D3D11Texture* src11 = static_cast<D3D11Texture*>(src);
|
|
|
|
src11->CommitClear(m_context.Get());
|
|
dst11->CommitClear(m_context.Get());
|
|
|
|
m_context->ResolveSubresource(dst11->GetD3DTexture(), D3D11CalcSubresource(dst_level, dst_layer, dst->GetLevels()),
|
|
src11->GetD3DTexture(), 0, dst11->GetDXGIFormat());
|
|
}
|
|
|
|
bool D3D11Device::IsRenderTargetBound(const D3D11Texture* tex) const
|
|
{
|
|
if (tex->IsRenderTarget() || tex->HasFlag(GPUTexture::Flags::AllowBindAsImage))
|
|
{
|
|
for (u32 i = 0; i < m_num_current_render_targets; i++)
|
|
{
|
|
if (m_current_render_targets[i] == tex)
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void D3D11Device::ClearRenderTarget(GPUTexture* t, u32 c)
|
|
{
|
|
D3D11Texture* const T = static_cast<D3D11Texture*>(t);
|
|
GPUDevice::ClearRenderTarget(T, c);
|
|
if (IsRenderTargetBound(T))
|
|
T->CommitClear(m_context.Get());
|
|
}
|
|
|
|
void D3D11Device::ClearDepth(GPUTexture* t, float d)
|
|
{
|
|
D3D11Texture* const T = static_cast<D3D11Texture*>(t);
|
|
GPUDevice::ClearDepth(T, d);
|
|
if (T == m_current_depth_target)
|
|
T->CommitClear(m_context.Get());
|
|
}
|
|
|
|
void D3D11Device::InvalidateRenderTarget(GPUTexture* t)
|
|
{
|
|
D3D11Texture* const T = static_cast<D3D11Texture*>(t);
|
|
GPUDevice::InvalidateRenderTarget(T);
|
|
if (T->IsDepthStencil() ? (m_current_depth_target == T) : IsRenderTargetBound(T))
|
|
T->CommitClear(m_context.Get());
|
|
}
|
|
|
|
GPUDevice::PresentResult D3D11Device::BeginPresent(GPUSwapChain* swap_chain, u32 clear_color)
|
|
{
|
|
D3D11SwapChain* const SC = static_cast<D3D11SwapChain*>(swap_chain);
|
|
|
|
// Check if we lost exclusive fullscreen. If so, notify the host, so it can switch to windowed mode.
|
|
// This might get called repeatedly if it takes a while to switch back, that's the host's problem.
|
|
BOOL is_fullscreen;
|
|
if (SC->IsExclusiveFullscreen() &&
|
|
(FAILED(SC->GetSwapChain()->GetFullscreenState(&is_fullscreen, nullptr)) || !is_fullscreen))
|
|
{
|
|
TrimTexturePool();
|
|
return PresentResult::ExclusiveFullscreenLost;
|
|
}
|
|
|
|
// The time here seems to include the time for the buffer to become available.
|
|
// This blows our our GPU usage number considerably, so read the timestamp before the final blit
|
|
// in this configuration. It does reduce accuracy a little, but better than seeing 100% all of
|
|
// the time, when it's more like a couple of percent.
|
|
if (SC == m_main_swap_chain.get() && m_gpu_timing_enabled)
|
|
{
|
|
PopTimestampQuery();
|
|
EndTimestampQuery();
|
|
}
|
|
|
|
m_context->ClearRenderTargetView(SC->GetRTV(), GSVector4::unorm8(clear_color).F32);
|
|
|
|
// Ugh, have to clear out any UAV bindings...
|
|
if (m_current_render_pass_flags & GPUPipeline::BindRenderTargetsAsImages && !m_current_compute_shader)
|
|
m_context->OMSetRenderTargetsAndUnorderedAccessViews(1, SC->GetRTVArray(), nullptr, 0, 0, nullptr, nullptr);
|
|
else
|
|
m_context->OMSetRenderTargets(1, SC->GetRTVArray(), nullptr);
|
|
if (m_current_compute_shader)
|
|
UnbindComputePipeline();
|
|
s_stats.num_render_passes++;
|
|
m_num_current_render_targets = 0;
|
|
m_current_render_pass_flags = GPUPipeline::NoRenderPassFlags;
|
|
std::memset(m_current_render_targets.data(), 0, sizeof(m_current_render_targets));
|
|
m_current_depth_target = nullptr;
|
|
return PresentResult::OK;
|
|
}
|
|
|
|
void D3D11Device::EndPresent(GPUSwapChain* swap_chain, bool explicit_present, u64 present_time)
|
|
{
|
|
D3D11SwapChain* const SC = static_cast<D3D11SwapChain*>(swap_chain);
|
|
DebugAssert(!explicit_present && present_time == 0);
|
|
DebugAssert(m_num_current_render_targets == 0 && !m_current_depth_target);
|
|
|
|
const UINT sync_interval = static_cast<UINT>(SC->GetVSyncMode() == GPUVSyncMode::FIFO);
|
|
const UINT flags =
|
|
(SC->GetVSyncMode() == GPUVSyncMode::Disabled && SC->IsUsingAllowTearing()) ? DXGI_PRESENT_ALLOW_TEARING : 0;
|
|
SC->GetSwapChain()->Present(sync_interval, flags);
|
|
|
|
if (m_gpu_timing_enabled)
|
|
StartTimestampQuery();
|
|
|
|
TrimTexturePool();
|
|
}
|
|
|
|
void D3D11Device::SubmitPresent(GPUSwapChain* swap_chain)
|
|
{
|
|
Panic("Not supported by this API.");
|
|
}
|
|
|
|
bool D3D11Device::CreateTimestampQueries()
|
|
{
|
|
for (u32 i = 0; i < NUM_TIMESTAMP_QUERIES; i++)
|
|
{
|
|
for (u32 j = 0; j < 3; j++)
|
|
{
|
|
const CD3D11_QUERY_DESC qdesc((j == 0) ? D3D11_QUERY_TIMESTAMP_DISJOINT : D3D11_QUERY_TIMESTAMP);
|
|
const HRESULT hr = m_device->CreateQuery(&qdesc, m_timestamp_queries[i][j].ReleaseAndGetAddressOf());
|
|
if (FAILED(hr))
|
|
{
|
|
m_timestamp_queries = {};
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
StartTimestampQuery();
|
|
return true;
|
|
}
|
|
|
|
void D3D11Device::DestroyTimestampQueries()
|
|
{
|
|
if (!m_timestamp_queries[0][0])
|
|
return;
|
|
|
|
if (m_timestamp_query_started)
|
|
m_context->End(m_timestamp_queries[m_write_timestamp_query][1].Get());
|
|
|
|
m_timestamp_queries = {};
|
|
m_read_timestamp_query = 0;
|
|
m_write_timestamp_query = 0;
|
|
m_waiting_timestamp_queries = 0;
|
|
m_timestamp_query_started = 0;
|
|
}
|
|
|
|
void D3D11Device::PopTimestampQuery()
|
|
{
|
|
while (m_waiting_timestamp_queries > 0)
|
|
{
|
|
D3D11_QUERY_DATA_TIMESTAMP_DISJOINT disjoint;
|
|
const HRESULT disjoint_hr = m_context->GetData(m_timestamp_queries[m_read_timestamp_query][0].Get(), &disjoint,
|
|
sizeof(disjoint), D3D11_ASYNC_GETDATA_DONOTFLUSH);
|
|
if (disjoint_hr != S_OK)
|
|
break;
|
|
|
|
if (disjoint.Disjoint)
|
|
{
|
|
VERBOSE_LOG("GPU timing disjoint, resetting.");
|
|
m_read_timestamp_query = 0;
|
|
m_write_timestamp_query = 0;
|
|
m_waiting_timestamp_queries = 0;
|
|
m_timestamp_query_started = 0;
|
|
}
|
|
else
|
|
{
|
|
u64 start = 0, end = 0;
|
|
const HRESULT start_hr = m_context->GetData(m_timestamp_queries[m_read_timestamp_query][1].Get(), &start,
|
|
sizeof(start), D3D11_ASYNC_GETDATA_DONOTFLUSH);
|
|
const HRESULT end_hr = m_context->GetData(m_timestamp_queries[m_read_timestamp_query][2].Get(), &end, sizeof(end),
|
|
D3D11_ASYNC_GETDATA_DONOTFLUSH);
|
|
if (start_hr == S_OK && end_hr == S_OK)
|
|
{
|
|
const float delta =
|
|
static_cast<float>(static_cast<double>(end - start) / (static_cast<double>(disjoint.Frequency) / 1000.0));
|
|
m_accumulated_gpu_time += delta;
|
|
m_read_timestamp_query = (m_read_timestamp_query + 1) % NUM_TIMESTAMP_QUERIES;
|
|
m_waiting_timestamp_queries--;
|
|
}
|
|
else
|
|
{
|
|
// Data not ready yet.
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void D3D11Device::EndTimestampQuery()
|
|
{
|
|
if (m_timestamp_query_started)
|
|
{
|
|
m_context->End(m_timestamp_queries[m_write_timestamp_query][2].Get());
|
|
m_context->End(m_timestamp_queries[m_write_timestamp_query][0].Get());
|
|
m_write_timestamp_query = (m_write_timestamp_query + 1) % NUM_TIMESTAMP_QUERIES;
|
|
m_timestamp_query_started = false;
|
|
m_waiting_timestamp_queries++;
|
|
}
|
|
}
|
|
|
|
void D3D11Device::StartTimestampQuery()
|
|
{
|
|
if (m_timestamp_query_started || !m_timestamp_queries[0][0] || m_waiting_timestamp_queries == NUM_TIMESTAMP_QUERIES)
|
|
return;
|
|
|
|
m_context->Begin(m_timestamp_queries[m_write_timestamp_query][0].Get());
|
|
m_context->End(m_timestamp_queries[m_write_timestamp_query][1].Get());
|
|
m_timestamp_query_started = true;
|
|
}
|
|
|
|
bool D3D11Device::SetGPUTimingEnabled(bool enabled)
|
|
{
|
|
if (m_gpu_timing_enabled == enabled)
|
|
return true;
|
|
|
|
m_gpu_timing_enabled = enabled;
|
|
if (m_gpu_timing_enabled)
|
|
{
|
|
if (!CreateTimestampQueries())
|
|
return false;
|
|
|
|
StartTimestampQuery();
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
DestroyTimestampQueries();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
float D3D11Device::GetAndResetAccumulatedGPUTime()
|
|
{
|
|
const float value = m_accumulated_gpu_time;
|
|
m_accumulated_gpu_time = 0.0f;
|
|
return value;
|
|
}
|
|
|
|
#ifdef ENABLE_GPU_OBJECT_NAMES
|
|
|
|
void D3D11Device::PushDebugGroup(const char* name)
|
|
{
|
|
if (!m_annotation)
|
|
return;
|
|
|
|
m_annotation->BeginEvent(StringUtil::UTF8StringToWideString(name).c_str());
|
|
}
|
|
|
|
void D3D11Device::PopDebugGroup()
|
|
{
|
|
if (!m_annotation)
|
|
return;
|
|
|
|
m_annotation->EndEvent();
|
|
}
|
|
|
|
void D3D11Device::InsertDebugMessage(const char* msg)
|
|
{
|
|
if (!m_annotation)
|
|
return;
|
|
|
|
m_annotation->SetMarker(StringUtil::UTF8StringToWideString(msg).c_str());
|
|
}
|
|
|
|
#endif
|
|
|
|
void D3D11Device::MapVertexBuffer(u32 vertex_size, u32 vertex_count, void** map_ptr, u32* map_space,
|
|
u32* map_base_vertex)
|
|
{
|
|
const auto res = m_vertex_buffer.Map(m_context.Get(), vertex_size, vertex_size * vertex_count);
|
|
*map_ptr = res.pointer;
|
|
*map_space = res.space_aligned;
|
|
*map_base_vertex = res.index_aligned;
|
|
}
|
|
|
|
void D3D11Device::UnmapVertexBuffer(u32 vertex_size, u32 vertex_count)
|
|
{
|
|
const u32 upload_size = vertex_size * vertex_count;
|
|
s_stats.buffer_streamed += upload_size;
|
|
m_vertex_buffer.Unmap(m_context.Get(), upload_size);
|
|
}
|
|
|
|
void D3D11Device::MapIndexBuffer(u32 index_count, DrawIndex** map_ptr, u32* map_space, u32* map_base_index)
|
|
{
|
|
const auto res = m_index_buffer.Map(m_context.Get(), sizeof(DrawIndex), sizeof(DrawIndex) * index_count);
|
|
*map_ptr = static_cast<DrawIndex*>(res.pointer);
|
|
*map_space = res.space_aligned;
|
|
*map_base_index = res.index_aligned;
|
|
}
|
|
|
|
void D3D11Device::UnmapIndexBuffer(u32 used_index_count)
|
|
{
|
|
s_stats.buffer_streamed += sizeof(DrawIndex) * used_index_count;
|
|
m_index_buffer.Unmap(m_context.Get(), sizeof(DrawIndex) * used_index_count);
|
|
}
|
|
|
|
void D3D11Device::PushUniformBuffer(const void* data, u32 data_size)
|
|
{
|
|
const u32 req_align =
|
|
m_uniform_buffer.IsUsingMapNoOverwrite() ? UNIFORM_BUFFER_ALIGNMENT : UNIFORM_BUFFER_ALIGNMENT_DISCARD;
|
|
const u32 req_size = Common::AlignUpPow2(data_size, req_align);
|
|
const auto res = m_uniform_buffer.Map(m_context.Get(), req_align, req_size);
|
|
std::memcpy(res.pointer, data, data_size);
|
|
m_uniform_buffer.Unmap(m_context.Get(), req_size);
|
|
s_stats.buffer_streamed += data_size;
|
|
|
|
BindUniformBuffer(res.index_aligned * UNIFORM_BUFFER_ALIGNMENT, req_size);
|
|
}
|
|
|
|
void* D3D11Device::MapUniformBuffer(u32 size)
|
|
{
|
|
const u32 req_align =
|
|
m_uniform_buffer.IsUsingMapNoOverwrite() ? UNIFORM_BUFFER_ALIGNMENT : UNIFORM_BUFFER_ALIGNMENT_DISCARD;
|
|
const u32 req_size = Common::AlignUpPow2(size, req_align);
|
|
const auto res = m_uniform_buffer.Map(m_context.Get(), req_align, req_size);
|
|
return res.pointer;
|
|
}
|
|
|
|
void D3D11Device::UnmapUniformBuffer(u32 size)
|
|
{
|
|
const u32 pos = m_uniform_buffer.GetPosition();
|
|
const u32 req_align =
|
|
m_uniform_buffer.IsUsingMapNoOverwrite() ? UNIFORM_BUFFER_ALIGNMENT : UNIFORM_BUFFER_ALIGNMENT_DISCARD;
|
|
const u32 req_size = Common::AlignUpPow2(size, req_align);
|
|
|
|
m_uniform_buffer.Unmap(m_context.Get(), req_size);
|
|
s_stats.buffer_streamed += size;
|
|
|
|
BindUniformBuffer(pos, req_size);
|
|
}
|
|
|
|
void D3D11Device::BindUniformBuffer(u32 offset, u32 size)
|
|
{
|
|
if (m_uniform_buffer.IsUsingMapNoOverwrite())
|
|
{
|
|
const UINT first_constant = offset / 16u;
|
|
const UINT num_constants = size / 16u;
|
|
if (m_current_compute_shader)
|
|
{
|
|
m_context->CSSetConstantBuffers1(0, 1, m_uniform_buffer.GetD3DBufferArray(), &first_constant, &num_constants);
|
|
}
|
|
else
|
|
{
|
|
m_context->VSSetConstantBuffers1(0, 1, m_uniform_buffer.GetD3DBufferArray(), &first_constant, &num_constants);
|
|
m_context->PSSetConstantBuffers1(0, 1, m_uniform_buffer.GetD3DBufferArray(), &first_constant, &num_constants);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DebugAssert(offset == 0);
|
|
if (m_current_compute_shader)
|
|
{
|
|
m_context->CSSetConstantBuffers(0, 1, m_uniform_buffer.GetD3DBufferArray());
|
|
}
|
|
else
|
|
{
|
|
m_context->VSSetConstantBuffers(0, 1, m_uniform_buffer.GetD3DBufferArray());
|
|
m_context->PSSetConstantBuffers(0, 1, m_uniform_buffer.GetD3DBufferArray());
|
|
}
|
|
}
|
|
}
|
|
|
|
void D3D11Device::SetRenderTargets(GPUTexture* const* rts, u32 num_rts, GPUTexture* ds,
|
|
GPUPipeline::RenderPassFlag flags)
|
|
{
|
|
DebugAssert(
|
|
!(flags & (GPUPipeline::RenderPassFlag::ColorFeedbackLoop | GPUPipeline::RenderPassFlag::SampleDepthBuffer)));
|
|
|
|
// Make sure DSV isn't bound.
|
|
D3D11Texture* DS = static_cast<D3D11Texture*>(ds);
|
|
if (DS)
|
|
DS->CommitClear(m_context.Get());
|
|
|
|
bool changed =
|
|
(m_num_current_render_targets != num_rts || m_current_depth_target != DS || m_current_render_pass_flags != flags);
|
|
m_current_render_pass_flags = flags;
|
|
m_current_depth_target = DS;
|
|
if (ds)
|
|
{
|
|
const ID3D11ShaderResourceView* srv = static_cast<D3D11Texture*>(ds)->GetD3DSRV();
|
|
for (u32 i = 0; i < MAX_TEXTURE_SAMPLERS; i++)
|
|
{
|
|
if (m_current_textures[i] && m_current_textures[i] == srv)
|
|
{
|
|
m_current_textures[i] = nullptr;
|
|
m_context->PSSetShaderResources(i, 1, &m_current_textures[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (u32 i = 0; i < num_rts; i++)
|
|
{
|
|
D3D11Texture* const RT = static_cast<D3D11Texture*>(rts[i]);
|
|
changed |= m_current_render_targets[i] != RT;
|
|
m_current_render_targets[i] = RT;
|
|
RT->CommitClear(m_context.Get());
|
|
|
|
const ID3D11ShaderResourceView* srv = RT->GetD3DSRV();
|
|
for (u32 j = 0; j < MAX_TEXTURE_SAMPLERS; j++)
|
|
{
|
|
if (m_current_textures[j] && m_current_textures[j] == srv)
|
|
{
|
|
m_current_textures[j] = nullptr;
|
|
m_context->PSSetShaderResources(j, 1, &m_current_textures[j]);
|
|
}
|
|
}
|
|
}
|
|
for (u32 i = num_rts; i < m_num_current_render_targets; i++)
|
|
m_current_render_targets[i] = nullptr;
|
|
m_num_current_render_targets = num_rts;
|
|
if (!changed)
|
|
return;
|
|
|
|
s_stats.num_render_passes++;
|
|
|
|
if (m_current_render_pass_flags & GPUPipeline::BindRenderTargetsAsImages)
|
|
{
|
|
std::array<ID3D11UnorderedAccessView*, MAX_RENDER_TARGETS> uavs;
|
|
for (u32 i = 0; i < m_num_current_render_targets; i++)
|
|
uavs[i] = m_current_render_targets[i]->GetD3DUAV();
|
|
|
|
if (!m_current_compute_shader)
|
|
{
|
|
m_context->OMSetRenderTargetsAndUnorderedAccessViews(
|
|
0, nullptr, m_current_depth_target ? m_current_depth_target->GetD3DDSV() : nullptr, 0,
|
|
m_num_current_render_targets, uavs.data(), nullptr);
|
|
}
|
|
else
|
|
{
|
|
m_context->CSSetUnorderedAccessViews(0, m_num_current_render_targets, uavs.data(), nullptr);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
std::array<ID3D11RenderTargetView*, MAX_RENDER_TARGETS> rtvs;
|
|
for (u32 i = 0; i < m_num_current_render_targets; i++)
|
|
rtvs[i] = m_current_render_targets[i]->GetD3DRTV();
|
|
|
|
m_context->OMSetRenderTargets(m_num_current_render_targets,
|
|
(m_num_current_render_targets > 0) ? rtvs.data() : nullptr,
|
|
m_current_depth_target ? m_current_depth_target->GetD3DDSV() : nullptr);
|
|
}
|
|
}
|
|
|
|
void D3D11Device::SetTextureSampler(u32 slot, GPUTexture* texture, GPUSampler* sampler)
|
|
{
|
|
ID3D11ShaderResourceView* T;
|
|
if (texture)
|
|
{
|
|
static_cast<D3D11Texture*>(texture)->CommitClear(m_context.Get());
|
|
T = static_cast<D3D11Texture*>(texture)->GetD3DSRV();
|
|
}
|
|
else
|
|
{
|
|
T = nullptr;
|
|
}
|
|
|
|
ID3D11SamplerState* S = sampler ? static_cast<D3D11Sampler*>(sampler)->GetSamplerState() : nullptr;
|
|
|
|
// Runtime will null these if we don't...
|
|
DebugAssert(!texture ||
|
|
!((texture->IsRenderTarget() || texture->HasFlag(GPUTexture::Flags::AllowBindAsImage)) &&
|
|
IsRenderTargetBound(static_cast<D3D11Texture*>(texture))) ||
|
|
!(texture->IsDepthStencil() &&
|
|
(!m_current_depth_target || m_current_depth_target != static_cast<D3D11Texture*>(texture))));
|
|
|
|
if (m_current_textures[slot] != T)
|
|
{
|
|
m_current_textures[slot] = T;
|
|
m_context->PSSetShaderResources(slot, 1, &T);
|
|
if (m_current_compute_shader)
|
|
m_context->CSSetShaderResources(slot, 1, &T);
|
|
}
|
|
if (m_current_samplers[slot] != S)
|
|
{
|
|
m_current_samplers[slot] = S;
|
|
m_context->PSSetSamplers(slot, 1, &S);
|
|
if (m_current_compute_shader)
|
|
m_context->CSSetSamplers(slot, 1, &S);
|
|
}
|
|
}
|
|
|
|
void D3D11Device::SetTextureBuffer(u32 slot, GPUTextureBuffer* buffer)
|
|
{
|
|
ID3D11ShaderResourceView* B = buffer ? static_cast<D3D11TextureBuffer*>(buffer)->GetSRV() : nullptr;
|
|
if (m_current_textures[slot] != B)
|
|
{
|
|
m_current_textures[slot] = B;
|
|
|
|
// Compute doesn't support texture buffers, yet...
|
|
m_context->PSSetShaderResources(slot, 1, &B);
|
|
}
|
|
}
|
|
|
|
void D3D11Device::UnbindTexture(D3D11Texture* tex)
|
|
{
|
|
if (const ID3D11ShaderResourceView* srv = tex->GetD3DSRV(); srv)
|
|
{
|
|
for (u32 i = 0; i < MAX_TEXTURE_SAMPLERS; i++)
|
|
{
|
|
if (m_current_textures[i] == srv)
|
|
{
|
|
m_current_textures[i] = nullptr;
|
|
m_context->PSSetShaderResources(i, 1, &m_current_textures[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (tex->IsRenderTarget() || tex->HasFlag(GPUTexture::Flags::AllowBindAsImage))
|
|
{
|
|
for (u32 i = 0; i < m_num_current_render_targets; i++)
|
|
{
|
|
if (m_current_render_targets[i] == tex)
|
|
{
|
|
DEV_LOG("Unbinding current RT");
|
|
SetRenderTargets(nullptr, 0, m_current_depth_target);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if (tex->IsDepthStencil() && m_current_depth_target == tex)
|
|
{
|
|
DEV_LOG("Unbinding current DS");
|
|
SetRenderTargets(nullptr, 0, nullptr);
|
|
}
|
|
}
|
|
|
|
void D3D11Device::SetViewport(const GSVector4i rc)
|
|
{
|
|
const CD3D11_VIEWPORT vp(static_cast<float>(rc.left), static_cast<float>(rc.top), static_cast<float>(rc.width()),
|
|
static_cast<float>(rc.height()), 0.0f, 1.0f);
|
|
m_context->RSSetViewports(1, &vp);
|
|
}
|
|
|
|
void D3D11Device::SetScissor(const GSVector4i rc)
|
|
{
|
|
alignas(16) D3D11_RECT drc;
|
|
GSVector4i::store<true>(&drc, rc);
|
|
m_context->RSSetScissorRects(1, &drc);
|
|
}
|
|
|
|
void D3D11Device::Draw(u32 vertex_count, u32 base_vertex)
|
|
{
|
|
DebugAssert(!m_vertex_buffer.IsMapped() && !m_index_buffer.IsMapped() && !m_current_compute_shader);
|
|
s_stats.num_draws++;
|
|
m_context->Draw(vertex_count, base_vertex);
|
|
}
|
|
|
|
void D3D11Device::DrawIndexed(u32 index_count, u32 base_index, u32 base_vertex)
|
|
{
|
|
DebugAssert(!m_vertex_buffer.IsMapped() && !m_index_buffer.IsMapped() && !m_current_compute_shader);
|
|
s_stats.num_draws++;
|
|
m_context->DrawIndexed(index_count, base_index, base_vertex);
|
|
}
|
|
|
|
void D3D11Device::DrawIndexedWithBarrier(u32 index_count, u32 base_index, u32 base_vertex, DrawBarrier type)
|
|
{
|
|
Panic("Barriers are not supported");
|
|
}
|
|
|
|
void D3D11Device::Dispatch(u32 threads_x, u32 threads_y, u32 threads_z, u32 group_size_x, u32 group_size_y,
|
|
u32 group_size_z)
|
|
{
|
|
DebugAssert(m_current_compute_shader);
|
|
s_stats.num_draws++;
|
|
|
|
const u32 groups_x = threads_x / group_size_x;
|
|
const u32 groups_y = threads_y / group_size_y;
|
|
const u32 groups_z = threads_z / group_size_z;
|
|
m_context->Dispatch(groups_x, groups_y, groups_z);
|
|
}
|