mirror of
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202 lines
9.5 KiB
C++
202 lines
9.5 KiB
C++
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: CC-BY-NC-ND-4.0
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#include "interfacesettingswidget.h"
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#include "autoupdaterdialog.h"
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#include "mainwindow.h"
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#include "qtutils.h"
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#include "scmversion/scmversion.h"
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#include "settingswindow.h"
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#include "settingwidgetbinder.h"
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const char* InterfaceSettingsWidget::THEME_NAMES[] = {
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QT_TRANSLATE_NOOP("MainWindow", "Native"),
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#ifdef _WIN32
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QT_TRANSLATE_NOOP("MainWindow", "Classic Windows"),
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#endif
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QT_TRANSLATE_NOOP("MainWindow", "Fusion"),
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QT_TRANSLATE_NOOP("MainWindow", "Dark Fusion (Gray)"),
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QT_TRANSLATE_NOOP("MainWindow", "Dark Fusion (Blue)"),
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QT_TRANSLATE_NOOP("MainWindow", "Cobalt Sky"),
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QT_TRANSLATE_NOOP("MainWindow", "Pinky Pals"),
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QT_TRANSLATE_NOOP("MainWindow", "Grey Matter"),
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QT_TRANSLATE_NOOP("MainWindow", "AMOLED"),
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QT_TRANSLATE_NOOP("MainWindow", "Dark Ruby"),
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QT_TRANSLATE_NOOP("MainWindow", "Purple Rain"),
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QT_TRANSLATE_NOOP("MainWindow", "QDarkStyle"),
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nullptr,
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};
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const char* InterfaceSettingsWidget::THEME_VALUES[] = {
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"",
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#ifdef _WIN32
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"windowsvista",
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#endif
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"fusion",
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"darkfusion",
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"darkfusionblue",
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"cobaltsky",
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"pinkypals",
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"greymatter",
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"AMOLED",
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"darkruby",
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"purplerain",
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"qdarkstyle",
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nullptr,
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};
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const char* InterfaceSettingsWidget::DEFAULT_THEME_NAME = "darkfusion";
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InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsWindow* dialog, QWidget* parent)
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: QWidget(parent), m_dialog(dialog)
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{
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SettingsInterface* sif = dialog->getSettingsInterface();
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m_ui.setupUi(this);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.inhibitScreensaver, "Main", "InhibitScreensaver", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pauseOnFocusLoss, "Main", "PauseOnFocusLoss", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pauseOnControllerDisconnection, "Main",
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"PauseOnControllerDisconnection", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pauseOnStart, "Main", "StartPaused", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.saveStateOnExit, "Main", "SaveStateOnExit", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.confirmPowerOff, "Main", "ConfirmPowerOff", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.startFullscreen, "Main", "StartFullscreen", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.doubleClickTogglesFullscreen, "Main",
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"DoubleClickTogglesFullscreen", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.renderToSeparateWindow, "Main", "RenderToSeparateWindow",
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false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.hideMainWindow, "Main", "HideMainWindowWhenRunning", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.disableWindowResizing, "Main", "DisableWindowResize", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.hideMouseCursor, "Main", "HideCursorInFullscreen", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.createSaveStateBackups, "Main", "CreateSaveStateBackups",
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Settings::DEFAULT_SAVE_STATE_BACKUPS);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableDiscordPresence, "Main", "EnableDiscordPresence", false);
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connect(m_ui.renderToSeparateWindow, &QCheckBox::checkStateChanged, this,
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&InterfaceSettingsWidget::onRenderToSeparateWindowChanged);
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if (!m_dialog->isPerGameSettings())
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{
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SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.theme, "UI", "Theme", THEME_NAMES, THEME_VALUES,
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QtHost::GetDefaultThemeName(), "MainWindow");
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connect(m_ui.theme, QOverload<int>::of(&QComboBox::currentIndexChanged), [this]() { emit themeChanged(); });
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populateLanguageDropdown(m_ui.language);
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SettingWidgetBinder::BindWidgetToStringSetting(sif, m_ui.language, "Main", "Language",
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QtHost::GetDefaultLanguage());
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connect(m_ui.language, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&InterfaceSettingsWidget::onLanguageChanged);
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m_ui.autoUpdateCurrentVersion->setText(tr("%1 (%2)").arg(g_scm_tag_str).arg(g_scm_date_str));
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}
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onRenderToSeparateWindowChanged();
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dialog->registerWidgetHelp(
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m_ui.confirmPowerOff, tr("Confirm Power Off"), tr("Checked"),
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tr("Determines whether a prompt will be displayed to confirm shutting down the emulator/game "
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"when the hotkey is pressed."));
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dialog->registerWidgetHelp(m_ui.saveStateOnExit, tr("Save State On Shutdown"), tr("Checked"),
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tr("Automatically saves the emulator state when powering down or exiting. You can then "
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"resume directly from where you left off next time."));
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dialog->registerWidgetHelp(m_ui.startFullscreen, tr("Start Fullscreen"), tr("Unchecked"),
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tr("Automatically switches to fullscreen mode when a game is started."));
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dialog->registerWidgetHelp(m_ui.hideMouseCursor, tr("Hide Cursor In Fullscreen"), tr("Checked"),
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tr("Hides the mouse pointer/cursor when the emulator is in fullscreen mode."));
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dialog->registerWidgetHelp(
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m_ui.inhibitScreensaver, tr("Inhibit Screensaver"), tr("Checked"),
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tr("Prevents the screen saver from activating and the host from sleeping while emulation is running."));
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dialog->registerWidgetHelp(
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m_ui.renderToSeparateWindow, tr("Render To Separate Window"), tr("Checked"),
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tr("Renders the display of the simulated console to the main window of the application, over "
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"the game list. If checked, the display will render in a separate window."));
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dialog->registerWidgetHelp(m_ui.pauseOnStart, tr("Pause On Start"), tr("Unchecked"),
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tr("Pauses the emulator when a game is started."));
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dialog->registerWidgetHelp(m_ui.pauseOnFocusLoss, tr("Pause On Focus Loss"), tr("Unchecked"),
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tr("Pauses the emulator when you minimize the window or switch to another application, "
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"and unpauses when you switch back."));
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dialog->registerWidgetHelp(m_ui.pauseOnControllerDisconnection, tr("Pause On Controller Disconnection"),
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tr("Unchecked"),
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tr("Pauses the emulator when a controller with bindings is disconnected."));
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dialog->registerWidgetHelp(
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m_ui.createSaveStateBackups, tr("Create Save State Backups"), tr("Checked"),
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tr("Backs up any previous save state when creating a new save state, with a .bak extension."));
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dialog->registerWidgetHelp(m_ui.enableDiscordPresence, tr("Enable Discord Presence"), tr("Unchecked"),
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tr("Shows the game you are currently playing as part of your profile in Discord."));
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if (!m_dialog->isPerGameSettings())
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{
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dialog->registerWidgetHelp(m_ui.autoUpdateEnabled, tr("Enable Automatic Update Check"), tr("Checked"),
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tr("Automatically checks for updates to the program on startup. Updates can be deferred "
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"until later or skipped entirely."));
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}
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if (!m_dialog->isPerGameSettings())
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{
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if (AutoUpdaterDialog::isSupported())
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{
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.autoUpdateEnabled, "AutoUpdater", "CheckAtStartup", true);
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m_ui.autoUpdateTag->addItems(AutoUpdaterDialog::getTagList());
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SettingWidgetBinder::BindWidgetToStringSetting(sif, m_ui.autoUpdateTag, "AutoUpdater", "UpdateTag",
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AutoUpdaterDialog::getDefaultTag());
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connect(m_ui.checkForUpdates, &QPushButton::clicked, this, []() { g_main_window->checkForUpdates(true); });
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}
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else
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{
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m_ui.autoUpdateTag->addItem(tr("Unavailable"));
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m_ui.autoUpdateEnabled->setEnabled(false);
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m_ui.autoUpdateTag->setEnabled(false);
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m_ui.checkForUpdates->setEnabled(false);
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m_ui.updatesGroup->setEnabled(false);
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}
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}
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else
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{
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delete m_ui.appearanceGroup;
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m_ui.appearanceGroup = nullptr;
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m_ui.languageLabel = nullptr;
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m_ui.language = nullptr;
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m_ui.themeLabel = nullptr;
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m_ui.theme = nullptr;
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delete m_ui.updatesGroup;
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m_ui.autoUpdateTagLabel = nullptr;
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m_ui.autoUpdateTag = nullptr;
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m_ui.autoUpdateCurrentVersionLabel = nullptr;
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m_ui.autoUpdateCurrentVersion = nullptr;
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m_ui.autoUpdateCheckLayout = nullptr;
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m_ui.autoUpdateEnabled = nullptr;
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m_ui.checkForUpdates = nullptr;
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}
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}
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InterfaceSettingsWidget::~InterfaceSettingsWidget() = default;
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void InterfaceSettingsWidget::populateLanguageDropdown(QComboBox* cb)
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{
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for (const auto& [language, code] : Host::GetAvailableLanguageList())
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{
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QString icon_filename(QStringLiteral(":/icons/flags/%1.png").arg(QLatin1StringView(code)));
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if (!QFile::exists(icon_filename))
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{
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// try without the suffix (e.g. es-es -> es)
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const char* pos = std::strrchr(code, '-');
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if (pos)
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icon_filename = QStringLiteral(":/icons/flags/%1.png").arg(QLatin1StringView(pos));
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}
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cb->addItem(QIcon(icon_filename), QString::fromUtf8(language), QString::fromLatin1(code));
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}
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}
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void InterfaceSettingsWidget::onRenderToSeparateWindowChanged()
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{
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m_ui.hideMainWindow->setEnabled(m_ui.renderToSeparateWindow->isChecked());
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}
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void InterfaceSettingsWidget::onLanguageChanged()
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{
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QtHost::UpdateApplicationLanguage(QtUtils::GetRootWidget(this));
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g_main_window->recreate();
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}
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