duckstation/src/duckstation-qt/interfacesettingswidget.cpp
2025-03-01 22:57:39 +07:00

202 lines
9.5 KiB
C++

// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
#include "interfacesettingswidget.h"
#include "autoupdaterdialog.h"
#include "mainwindow.h"
#include "qtutils.h"
#include "scmversion/scmversion.h"
#include "settingswindow.h"
#include "settingwidgetbinder.h"
const char* InterfaceSettingsWidget::THEME_NAMES[] = {
QT_TRANSLATE_NOOP("MainWindow", "Native"),
#ifdef _WIN32
QT_TRANSLATE_NOOP("MainWindow", "Classic Windows"),
#endif
QT_TRANSLATE_NOOP("MainWindow", "Fusion"),
QT_TRANSLATE_NOOP("MainWindow", "Dark Fusion (Gray)"),
QT_TRANSLATE_NOOP("MainWindow", "Dark Fusion (Blue)"),
QT_TRANSLATE_NOOP("MainWindow", "Cobalt Sky"),
QT_TRANSLATE_NOOP("MainWindow", "Pinky Pals"),
QT_TRANSLATE_NOOP("MainWindow", "Grey Matter"),
QT_TRANSLATE_NOOP("MainWindow", "AMOLED"),
QT_TRANSLATE_NOOP("MainWindow", "Dark Ruby"),
QT_TRANSLATE_NOOP("MainWindow", "Purple Rain"),
QT_TRANSLATE_NOOP("MainWindow", "QDarkStyle"),
nullptr,
};
const char* InterfaceSettingsWidget::THEME_VALUES[] = {
"",
#ifdef _WIN32
"windowsvista",
#endif
"fusion",
"darkfusion",
"darkfusionblue",
"cobaltsky",
"pinkypals",
"greymatter",
"AMOLED",
"darkruby",
"purplerain",
"qdarkstyle",
nullptr,
};
const char* InterfaceSettingsWidget::DEFAULT_THEME_NAME = "darkfusion";
InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsWindow* dialog, QWidget* parent)
: QWidget(parent), m_dialog(dialog)
{
SettingsInterface* sif = dialog->getSettingsInterface();
m_ui.setupUi(this);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.inhibitScreensaver, "Main", "InhibitScreensaver", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pauseOnFocusLoss, "Main", "PauseOnFocusLoss", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pauseOnControllerDisconnection, "Main",
"PauseOnControllerDisconnection", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pauseOnStart, "Main", "StartPaused", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.saveStateOnExit, "Main", "SaveStateOnExit", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.confirmPowerOff, "Main", "ConfirmPowerOff", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.startFullscreen, "Main", "StartFullscreen", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.doubleClickTogglesFullscreen, "Main",
"DoubleClickTogglesFullscreen", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.renderToSeparateWindow, "Main", "RenderToSeparateWindow",
false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.hideMainWindow, "Main", "HideMainWindowWhenRunning", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.disableWindowResizing, "Main", "DisableWindowResize", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.hideMouseCursor, "Main", "HideCursorInFullscreen", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.createSaveStateBackups, "Main", "CreateSaveStateBackups",
Settings::DEFAULT_SAVE_STATE_BACKUPS);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableDiscordPresence, "Main", "EnableDiscordPresence", false);
connect(m_ui.renderToSeparateWindow, &QCheckBox::checkStateChanged, this,
&InterfaceSettingsWidget::onRenderToSeparateWindowChanged);
if (!m_dialog->isPerGameSettings())
{
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.theme, "UI", "Theme", THEME_NAMES, THEME_VALUES,
QtHost::GetDefaultThemeName(), "MainWindow");
connect(m_ui.theme, QOverload<int>::of(&QComboBox::currentIndexChanged), [this]() { emit themeChanged(); });
populateLanguageDropdown(m_ui.language);
SettingWidgetBinder::BindWidgetToStringSetting(sif, m_ui.language, "Main", "Language",
QtHost::GetDefaultLanguage());
connect(m_ui.language, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&InterfaceSettingsWidget::onLanguageChanged);
m_ui.autoUpdateCurrentVersion->setText(tr("%1 (%2)").arg(g_scm_tag_str).arg(g_scm_date_str));
}
onRenderToSeparateWindowChanged();
dialog->registerWidgetHelp(
m_ui.confirmPowerOff, tr("Confirm Power Off"), tr("Checked"),
tr("Determines whether a prompt will be displayed to confirm shutting down the emulator/game "
"when the hotkey is pressed."));
dialog->registerWidgetHelp(m_ui.saveStateOnExit, tr("Save State On Shutdown"), tr("Checked"),
tr("Automatically saves the emulator state when powering down or exiting. You can then "
"resume directly from where you left off next time."));
dialog->registerWidgetHelp(m_ui.startFullscreen, tr("Start Fullscreen"), tr("Unchecked"),
tr("Automatically switches to fullscreen mode when a game is started."));
dialog->registerWidgetHelp(m_ui.hideMouseCursor, tr("Hide Cursor In Fullscreen"), tr("Checked"),
tr("Hides the mouse pointer/cursor when the emulator is in fullscreen mode."));
dialog->registerWidgetHelp(
m_ui.inhibitScreensaver, tr("Inhibit Screensaver"), tr("Checked"),
tr("Prevents the screen saver from activating and the host from sleeping while emulation is running."));
dialog->registerWidgetHelp(
m_ui.renderToSeparateWindow, tr("Render To Separate Window"), tr("Checked"),
tr("Renders the display of the simulated console to the main window of the application, over "
"the game list. If checked, the display will render in a separate window."));
dialog->registerWidgetHelp(m_ui.pauseOnStart, tr("Pause On Start"), tr("Unchecked"),
tr("Pauses the emulator when a game is started."));
dialog->registerWidgetHelp(m_ui.pauseOnFocusLoss, tr("Pause On Focus Loss"), tr("Unchecked"),
tr("Pauses the emulator when you minimize the window or switch to another application, "
"and unpauses when you switch back."));
dialog->registerWidgetHelp(m_ui.pauseOnControllerDisconnection, tr("Pause On Controller Disconnection"),
tr("Unchecked"),
tr("Pauses the emulator when a controller with bindings is disconnected."));
dialog->registerWidgetHelp(
m_ui.createSaveStateBackups, tr("Create Save State Backups"), tr("Checked"),
tr("Backs up any previous save state when creating a new save state, with a .bak extension."));
dialog->registerWidgetHelp(m_ui.enableDiscordPresence, tr("Enable Discord Presence"), tr("Unchecked"),
tr("Shows the game you are currently playing as part of your profile in Discord."));
if (!m_dialog->isPerGameSettings())
{
dialog->registerWidgetHelp(m_ui.autoUpdateEnabled, tr("Enable Automatic Update Check"), tr("Checked"),
tr("Automatically checks for updates to the program on startup. Updates can be deferred "
"until later or skipped entirely."));
}
if (!m_dialog->isPerGameSettings())
{
if (AutoUpdaterDialog::isSupported())
{
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.autoUpdateEnabled, "AutoUpdater", "CheckAtStartup", true);
m_ui.autoUpdateTag->addItems(AutoUpdaterDialog::getTagList());
SettingWidgetBinder::BindWidgetToStringSetting(sif, m_ui.autoUpdateTag, "AutoUpdater", "UpdateTag",
AutoUpdaterDialog::getDefaultTag());
connect(m_ui.checkForUpdates, &QPushButton::clicked, this, []() { g_main_window->checkForUpdates(true); });
}
else
{
m_ui.autoUpdateTag->addItem(tr("Unavailable"));
m_ui.autoUpdateEnabled->setEnabled(false);
m_ui.autoUpdateTag->setEnabled(false);
m_ui.checkForUpdates->setEnabled(false);
m_ui.updatesGroup->setEnabled(false);
}
}
else
{
delete m_ui.appearanceGroup;
m_ui.appearanceGroup = nullptr;
m_ui.languageLabel = nullptr;
m_ui.language = nullptr;
m_ui.themeLabel = nullptr;
m_ui.theme = nullptr;
delete m_ui.updatesGroup;
m_ui.autoUpdateTagLabel = nullptr;
m_ui.autoUpdateTag = nullptr;
m_ui.autoUpdateCurrentVersionLabel = nullptr;
m_ui.autoUpdateCurrentVersion = nullptr;
m_ui.autoUpdateCheckLayout = nullptr;
m_ui.autoUpdateEnabled = nullptr;
m_ui.checkForUpdates = nullptr;
}
}
InterfaceSettingsWidget::~InterfaceSettingsWidget() = default;
void InterfaceSettingsWidget::populateLanguageDropdown(QComboBox* cb)
{
for (const auto& [language, code] : Host::GetAvailableLanguageList())
{
QString icon_filename(QStringLiteral(":/icons/flags/%1.png").arg(QLatin1StringView(code)));
if (!QFile::exists(icon_filename))
{
// try without the suffix (e.g. es-es -> es)
const char* pos = std::strrchr(code, '-');
if (pos)
icon_filename = QStringLiteral(":/icons/flags/%1.png").arg(QLatin1StringView(pos));
}
cb->addItem(QIcon(icon_filename), QString::fromUtf8(language), QString::fromLatin1(code));
}
}
void InterfaceSettingsWidget::onRenderToSeparateWindowChanged()
{
m_ui.hideMainWindow->setEnabled(m_ui.renderToSeparateWindow->isChecked());
}
void InterfaceSettingsWidget::onLanguageChanged()
{
QtHost::UpdateApplicationLanguage(QtUtils::GetRootWidget(this));
g_main_window->recreate();
}