Stenzek 4c1aba62fc
System: Remove unused function
And rename instances of "filename" to "path".
2025-04-14 22:20:29 +10:00

1845 lines
57 KiB
C++

// SPDX-FileCopyrightText: 2019-2025 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
#include "sdl_key_names.h"
#include "scmversion/scmversion.h"
#include "core/achievements.h"
#include "core/bus.h"
#include "core/controller.h"
#include "core/fullscreen_ui.h"
#include "core/game_list.h"
#include "core/gpu.h"
#include "core/gpu_backend.h"
#include "core/gpu_thread.h"
#include "core/host.h"
#include "core/imgui_overlays.h"
#include "core/settings.h"
#include "core/system.h"
#include "core/system_private.h"
#include "util/gpu_device.h"
#include "util/imgui_fullscreen.h"
#include "util/imgui_manager.h"
#include "util/ini_settings_interface.h"
#include "util/input_manager.h"
#include "util/platform_misc.h"
#include "util/sdl_input_source.h"
#include "imgui.h"
#include "imgui_internal.h"
#include "imgui_stdlib.h"
#include "common/assert.h"
#include "common/crash_handler.h"
#include "common/error.h"
#include "common/file_system.h"
#include "common/log.h"
#include "common/path.h"
#include "common/string_util.h"
#include "common/threading.h"
#include "IconsEmoji.h"
#include "fmt/format.h"
#include <SDL3/SDL.h>
#include <cinttypes>
#include <cmath>
#include <condition_variable>
#include <csignal>
#include <thread>
LOG_CHANNEL(Host);
namespace MiniHost {
/// Use two async worker threads, should be enough for most tasks.
static constexpr u32 NUM_ASYNC_WORKER_THREADS = 2;
static constexpr u32 DEFAULT_WINDOW_WIDTH = 1280;
static constexpr u32 DEFAULT_WINDOW_HEIGHT = 720;
static constexpr u32 SETTINGS_VERSION = 3;
static constexpr auto CPU_THREAD_POLL_INTERVAL =
std::chrono::milliseconds(8); // how often we'll poll controllers when paused
static bool ParseCommandLineParametersAndInitializeConfig(int argc, char* argv[],
std::optional<SystemBootParameters>& autoboot);
static void PrintCommandLineVersion();
static void PrintCommandLineHelp(const char* progname);
static bool InitializeConfig();
static void InitializeEarlyConsole();
static void HookSignals();
static void SetAppRoot();
static void SetResourcesDirectory();
static bool SetDataDirectory();
static bool SetCriticalFolders();
static void SetDefaultSettings(SettingsInterface& si, bool system, bool controller);
static std::string GetResourcePath(std::string_view name, bool allow_override);
static bool PerformEarlyHardwareChecks();
static bool EarlyProcessStartup();
static void WarnAboutInterface();
static void StartCPUThread();
static void StopCPUThread();
static void ProcessCPUThreadEvents(bool block);
static void ProcessCPUThreadPlatformMessages();
static void CPUThreadEntryPoint();
static void CPUThreadMainLoop();
static void GPUThreadEntryPoint();
static void UIThreadMainLoop();
static void ProcessSDLEvent(const SDL_Event* ev);
static std::string GetWindowTitle(const std::string& game_title);
static std::optional<WindowInfo> TranslateSDLWindowInfo(SDL_Window* win, Error* error);
static bool GetSavedPlatformWindowGeometry(s32* x, s32* y, s32* width, s32* height);
static void SavePlatformWindowGeometry(s32 x, s32 y, s32 width, s32 height);
struct SDLHostState
{
// UI thread state
ALIGN_TO_CACHE_LINE std::unique_ptr<INISettingsInterface> base_settings_interface;
bool batch_mode = false;
bool start_fullscreen_ui_fullscreen = false;
bool was_paused_by_focus_loss = false;
bool ui_thread_running = false;
u32 func_event_id = 0;
SDL_Window* sdl_window = nullptr;
float sdl_window_scale = 0.0f;
WindowInfo::PreRotation force_prerotation = WindowInfo::PreRotation::Identity;
std::atomic_bool fullscreen{false};
Threading::Thread cpu_thread;
Threading::Thread gpu_thread;
Threading::KernelSemaphore platform_window_updated;
std::mutex state_mutex;
FullscreenUI::BackgroundProgressCallback* game_list_refresh_progress = nullptr;
// CPU thread state.
ALIGN_TO_CACHE_LINE std::atomic_bool cpu_thread_running{false};
std::mutex cpu_thread_events_mutex;
std::condition_variable cpu_thread_event_done;
std::condition_variable cpu_thread_event_posted;
std::deque<std::pair<std::function<void()>, bool>> cpu_thread_events;
u32 blocking_cpu_events_pending = 0;
};
static SDLHostState s_state;
} // namespace MiniHost
//////////////////////////////////////////////////////////////////////////
// Initialization/Shutdown
//////////////////////////////////////////////////////////////////////////
bool MiniHost::PerformEarlyHardwareChecks()
{
Error error;
const bool okay = System::PerformEarlyHardwareChecks(&error);
if (okay && !error.IsValid()) [[likely]]
return true;
if (okay)
Host::ReportErrorAsync("Hardware Check Warning", error.GetDescription());
else
Host::ReportFatalError("Hardware Check Failed", error.GetDescription());
return okay;
}
bool MiniHost::EarlyProcessStartup()
{
Error error;
if (!System::ProcessStartup(&error)) [[unlikely]]
{
Host::ReportFatalError("Process Startup Failed", error.GetDescription());
return false;
}
#if !__has_include("scmversion/tag.h")
//
// To those distributing their own builds or packages of DuckStation, and seeing this message:
//
// DuckStation is licensed under the CC-BY-NC-ND-4.0 license.
//
// This means that you do NOT have permission to re-distribute your own modified builds of DuckStation.
// Modifying DuckStation for personal use is fine, but you cannot distribute builds with your changes.
// As per the CC-BY-NC-ND conditions, you can re-distribute the official builds from https://www.duckstation.org/ and
// https://github.com/stenzek/duckstation, so long as they are left intact, without modification. I welcome and
// appreciate any pull requests made to the official repository at https://github.com/stenzek/duckstation.
//
// I made the decision to switch to a no-derivatives license because of numerous "forks" that were created purely for
// generating money for the person who knocked it off, and always died, leaving the community with multiple builds to
// choose from, most of which were out of date and broken, and endless confusion. Other forks copy/pasted upstream
// changes without attribution, violating copyright.
//
// Thanks, and I hope you understand.
//
const char* message = ICON_EMOJI_WARNING "WARNING! You are not using an official release! " ICON_EMOJI_WARNING "\n\n"
"DuckStation is licensed under the terms of CC-BY-NC-ND-4.0,\n"
"which does not allow modified builds to be distributed.\n\n"
"This build is NOT OFFICIAL and may be broken and/or malicious.\n\n"
"You should download an official build from https://www.duckstation.org/.";
Host::AddKeyedOSDWarning("OfficialReleaseWarning", message, Host::OSD_CRITICAL_ERROR_DURATION);
#endif
return true;
}
bool MiniHost::SetCriticalFolders()
{
SetAppRoot();
SetResourcesDirectory();
if (!SetDataDirectory())
return false;
// logging of directories in case something goes wrong super early
DEV_LOG("AppRoot Directory: {}", EmuFolders::AppRoot);
DEV_LOG("DataRoot Directory: {}", EmuFolders::DataRoot);
DEV_LOG("Resources Directory: {}", EmuFolders::Resources);
// Write crash dumps to the data directory, since that'll be accessible for certain.
CrashHandler::SetWriteDirectory(EmuFolders::DataRoot);
// the resources directory should exist, bail out if not
if (!FileSystem::DirectoryExists(EmuFolders::Resources.c_str()))
{
Host::ReportFatalError("Error", "Resources directory is missing, your installation is incomplete.");
return false;
}
return true;
}
void MiniHost::SetAppRoot()
{
const std::string program_path = FileSystem::GetProgramPath();
INFO_LOG("Program Path: {}", program_path);
EmuFolders::AppRoot = Path::Canonicalize(Path::GetDirectory(program_path));
}
void MiniHost::SetResourcesDirectory()
{
#ifndef __APPLE__
// On Windows/Linux, these are in the binary directory.
EmuFolders::Resources = Path::Combine(EmuFolders::AppRoot, "resources");
#else
// On macOS, this is in the bundle resources directory.
EmuFolders::Resources = Path::Canonicalize(Path::Combine(EmuFolders::AppRoot, "../Resources"));
#endif
}
bool MiniHost::SetDataDirectory()
{
EmuFolders::DataRoot = Host::Internal::ComputeDataDirectory();
// make sure it exists
if (!EmuFolders::DataRoot.empty() && !FileSystem::DirectoryExists(EmuFolders::DataRoot.c_str()))
{
// we're in trouble if we fail to create this directory... but try to hobble on with portable
Error error;
if (!FileSystem::EnsureDirectoryExists(EmuFolders::DataRoot.c_str(), false, &error))
{
Host::ReportFatalError("Error",
TinyString::from_format("Failed to create data directory: {}", error.GetDescription()));
return false;
}
}
// couldn't determine the data directory? fallback to portable.
if (EmuFolders::DataRoot.empty())
EmuFolders::DataRoot = EmuFolders::AppRoot;
return true;
}
bool MiniHost::InitializeConfig()
{
if (!SetCriticalFolders())
return false;
std::string settings_path = Path::Combine(EmuFolders::DataRoot, "settings.ini");
const bool settings_exists = FileSystem::FileExists(settings_path.c_str());
INFO_LOG("Loading config from {}.", settings_path);
s_state.base_settings_interface = std::make_unique<INISettingsInterface>(std::move(settings_path));
Host::Internal::SetBaseSettingsLayer(s_state.base_settings_interface.get());
u32 settings_version;
if (!settings_exists || !s_state.base_settings_interface->Load() ||
!s_state.base_settings_interface->GetUIntValue("Main", "SettingsVersion", &settings_version) ||
settings_version != SETTINGS_VERSION)
{
if (s_state.base_settings_interface->ContainsValue("Main", "SettingsVersion"))
{
// NOTE: No point translating this, because there's no config loaded, so no language loaded.
Host::ReportErrorAsync("Error", fmt::format("Settings version {} does not match expected version {}, resetting.",
settings_version, SETTINGS_VERSION));
}
s_state.base_settings_interface->SetUIntValue("Main", "SettingsVersion", SETTINGS_VERSION);
SetDefaultSettings(*s_state.base_settings_interface, true, true);
// Make sure we can actually save the config, and the user doesn't have some permission issue.
Error error;
if (!s_state.base_settings_interface->Save(&error))
{
Host::ReportFatalError(
"Error",
fmt::format(
"Failed to save configuration to\n\n{}\n\nThe error was: {}\n\nPlease ensure this directory is writable. You "
"can also try portable mode by creating portable.txt in the same directory you installed DuckStation into.",
s_state.base_settings_interface->GetPath(), error.GetDescription()));
return false;
}
}
EmuFolders::LoadConfig(*s_state.base_settings_interface.get());
EmuFolders::EnsureFoldersExist();
// We need to create the console window early, otherwise it appears in front of the main window.
if (!Log::IsConsoleOutputEnabled() && s_state.base_settings_interface->GetBoolValue("Logging", "LogToConsole", false))
Log::SetConsoleOutputParams(true, s_state.base_settings_interface->GetBoolValue("Logging", "LogTimestamps", true));
// imgui setup, make sure it doesn't bug out
ImGuiManager::SetFontPathAndRange(std::string(), {0x0020, 0x00FF, 0x2022, 0x2022, 0, 0});
return true;
}
void MiniHost::SetDefaultSettings(SettingsInterface& si, bool system, bool controller)
{
if (system)
{
System::SetDefaultSettings(si);
EmuFolders::SetDefaults();
EmuFolders::Save(si);
}
if (controller)
{
InputManager::SetDefaultSourceConfig(si);
Settings::SetDefaultControllerConfig(si);
Settings::SetDefaultHotkeyConfig(si);
}
}
void Host::ReportDebuggerMessage(std::string_view message)
{
ERROR_LOG("ReportDebuggerMessage(): {}", message);
}
std::span<const std::pair<const char*, const char*>> Host::GetAvailableLanguageList()
{
return {};
}
bool Host::ChangeLanguage(const char* new_language)
{
return false;
}
void Host::AddFixedInputBindings(const SettingsInterface& si)
{
}
void Host::OnInputDeviceConnected(InputBindingKey key, std::string_view identifier, std::string_view device_name)
{
Host::AddKeyedOSDMessage(fmt::format("InputDeviceConnected-{}", identifier),
fmt::format("Input device {0} ({1}) connected.", device_name, identifier), 10.0f);
}
void Host::OnInputDeviceDisconnected(InputBindingKey key, std::string_view identifier)
{
Host::AddKeyedOSDMessage(fmt::format("InputDeviceConnected-{}", identifier),
fmt::format("Input device {} disconnected.", identifier), 10.0f);
}
s32 Host::Internal::GetTranslatedStringImpl(std::string_view context, std::string_view msg,
std::string_view disambiguation, char* tbuf, size_t tbuf_space)
{
if (msg.size() > tbuf_space)
return -1;
else if (msg.empty())
return 0;
std::memcpy(tbuf, msg.data(), msg.size());
return static_cast<s32>(msg.size());
}
std::string Host::TranslatePluralToString(const char* context, const char* msg, const char* disambiguation, int count)
{
TinyString count_str = TinyString::from_format("{}", count);
std::string ret(msg);
for (;;)
{
std::string::size_type pos = ret.find("%n");
if (pos == std::string::npos)
break;
ret.replace(pos, pos + 2, count_str.view());
}
return ret;
}
SmallString Host::TranslatePluralToSmallString(const char* context, const char* msg, const char* disambiguation,
int count)
{
SmallString ret(msg);
ret.replace("%n", TinyString::from_format("{}", count));
return ret;
}
std::string MiniHost::GetResourcePath(std::string_view filename, bool allow_override)
{
return allow_override ? EmuFolders::GetOverridableResourcePath(filename) :
Path::Combine(EmuFolders::Resources, filename);
}
bool Host::ResourceFileExists(std::string_view filename, bool allow_override)
{
const std::string path = MiniHost::GetResourcePath(filename, allow_override);
return FileSystem::FileExists(path.c_str());
}
std::optional<DynamicHeapArray<u8>> Host::ReadResourceFile(std::string_view filename, bool allow_override, Error* error)
{
const std::string path = MiniHost::GetResourcePath(filename, allow_override);
return FileSystem::ReadBinaryFile(path.c_str(), error);
}
std::optional<std::string> Host::ReadResourceFileToString(std::string_view filename, bool allow_override, Error* error)
{
const std::string path = MiniHost::GetResourcePath(filename, allow_override);
return FileSystem::ReadFileToString(path.c_str(), error);
}
std::optional<std::time_t> Host::GetResourceFileTimestamp(std::string_view filename, bool allow_override)
{
const std::string path = MiniHost::GetResourcePath(filename, allow_override);
FILESYSTEM_STAT_DATA sd;
if (!FileSystem::StatFile(path.c_str(), &sd))
{
ERROR_LOG("Failed to stat resource file '{}'", filename);
return std::nullopt;
}
return sd.ModificationTime;
}
void Host::LoadSettings(const SettingsInterface& si, std::unique_lock<std::mutex>& lock)
{
}
void Host::CheckForSettingsChanges(const Settings& old_settings)
{
}
void Host::CommitBaseSettingChanges()
{
auto lock = Host::GetSettingsLock();
Error error;
if (!MiniHost::s_state.base_settings_interface->Save(&error))
ERROR_LOG("Failed to save settings: {}", error.GetDescription());
}
std::optional<WindowInfo> MiniHost::TranslateSDLWindowInfo(SDL_Window* win, Error* error)
{
if (!win)
{
Error::SetStringView(error, "Window handle is null.");
return std::nullopt;
}
const SDL_WindowFlags window_flags = SDL_GetWindowFlags(win);
int window_width = 1, window_height = 1;
int window_px_width = 1, window_px_height = 1;
SDL_GetWindowSize(win, &window_width, &window_height);
SDL_GetWindowSizeInPixels(win, &window_px_width, &window_px_height);
s_state.sdl_window_scale = SDL_GetWindowDisplayScale(win);
const SDL_DisplayMode* dispmode = nullptr;
if (window_flags & SDL_WINDOW_FULLSCREEN)
{
if (!(dispmode = SDL_GetWindowFullscreenMode(win)))
ERROR_LOG("SDL_GetWindowFullscreenMode() failed: {}", SDL_GetError());
}
if (const SDL_DisplayID display_id = SDL_GetDisplayForWindow(win); display_id != 0)
{
if (!(window_flags & SDL_WINDOW_FULLSCREEN))
{
if (!(dispmode = SDL_GetDesktopDisplayMode(display_id)))
ERROR_LOG("SDL_GetDesktopDisplayMode() failed: {}", SDL_GetError());
}
}
WindowInfo wi;
wi.surface_width = static_cast<u16>(window_px_width);
wi.surface_height = static_cast<u16>(window_px_height);
wi.surface_scale = s_state.sdl_window_scale;
wi.surface_prerotation = s_state.force_prerotation;
// set display refresh rate if available
if (dispmode && dispmode->refresh_rate > 0.0f)
{
INFO_LOG("Display mode refresh rate: {} hz", dispmode->refresh_rate);
wi.surface_refresh_rate = dispmode->refresh_rate;
}
// SDL's opengl window flag tends to make a mess of pixel formats...
if (!(SDL_GetWindowFlags(win) & (SDL_WINDOW_OPENGL | SDL_WINDOW_VULKAN)))
{
const SDL_PropertiesID props = SDL_GetWindowProperties(win);
if (props == 0)
{
Error::SetStringFmt(error, "SDL_GetWindowProperties() failed: {}", SDL_GetError());
return std::nullopt;
}
#if defined(SDL_PLATFORM_WINDOWS)
wi.type = WindowInfo::Type::Win32;
wi.window_handle = SDL_GetPointerProperty(props, SDL_PROP_WINDOW_WIN32_HWND_POINTER, nullptr);
if (!wi.window_handle)
{
Error::SetStringView(error, "SDL_PROP_WINDOW_WIN32_HWND_POINTER not found.");
return std::nullopt;
}
#elif defined(SDL_PLATFORM_MACOS)
wi.type = WindowInfo::Type::MacOS;
wi.window_handle = SDL_GetPointerProperty(props, SDL_PROP_WINDOW_COCOA_WINDOW_POINTER, nullptr);
if (!wi.window_handle)
{
Error::SetStringView(error, "SDL_PROP_WINDOW_COCOA_WINDOW_POINTER not found.");
return std::nullopt;
}
#elif defined(SDL_PLATFORM_LINUX) || defined(SDL_PLATFORM_FREEBSD)
const std::string_view video_driver = SDL_GetCurrentVideoDriver();
if (video_driver == "x11")
{
wi.display_connection = SDL_GetPointerProperty(props, SDL_PROP_WINDOW_X11_DISPLAY_POINTER, nullptr);
wi.window_handle = reinterpret_cast<void*>(
static_cast<intptr_t>(SDL_GetNumberProperty(props, SDL_PROP_WINDOW_X11_WINDOW_NUMBER, 0)));
if (!wi.display_connection)
{
Error::SetStringView(error, "SDL_PROP_WINDOW_X11_DISPLAY_POINTER not found.");
return std::nullopt;
}
else if (!wi.window_handle)
{
Error::SetStringView(error, "SDL_PROP_WINDOW_X11_WINDOW_NUMBER not found.");
return std::nullopt;
}
}
else if (video_driver == "wayland")
{
wi.display_connection = SDL_GetPointerProperty(props, SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER, nullptr);
wi.window_handle = SDL_GetPointerProperty(props, SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER, nullptr);
if (!wi.display_connection)
{
Error::SetStringView(error, "SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER not found.");
return std::nullopt;
}
else if (!wi.window_handle)
{
Error::SetStringView(error, "SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER not found.");
return std::nullopt;
}
}
else
{
Error::SetStringFmt(error, "Video driver {} not supported.", video_driver);
return std::nullopt;
}
#else
#error Unsupported platform.
#endif
}
else
{
// nothing handled, fall back to SDL abstraction
wi.type = WindowInfo::Type::SDL;
wi.window_handle = win;
}
return wi;
}
std::optional<WindowInfo> Host::AcquireRenderWindow(RenderAPI render_api, bool fullscreen, bool exclusive_fullscreen,
Error* error)
{
using namespace MiniHost;
std::optional<WindowInfo> wi;
Host::RunOnUIThread([render_api, fullscreen, error, &wi]() {
const std::string window_title = GetWindowTitle(System::GetGameTitle());
const SDL_PropertiesID props = SDL_CreateProperties();
SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, window_title.c_str());
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN, true);
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN, true);
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN, true);
if (render_api == RenderAPI::OpenGL || render_api == RenderAPI::OpenGLES)
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, true);
else if (render_api == RenderAPI::Vulkan)
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN, true);
if (fullscreen)
{
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN, true);
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN, true);
}
if (s32 window_x, window_y, window_width, window_height;
MiniHost::GetSavedPlatformWindowGeometry(&window_x, &window_y, &window_width, &window_height))
{
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, window_x);
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, window_y);
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, window_width);
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, window_height);
}
else
{
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, DEFAULT_WINDOW_WIDTH);
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, DEFAULT_WINDOW_HEIGHT);
}
s_state.sdl_window = SDL_CreateWindowWithProperties(props);
SDL_DestroyProperties(props);
if (s_state.sdl_window)
{
wi = TranslateSDLWindowInfo(s_state.sdl_window, error);
if (wi.has_value())
{
s_state.fullscreen.store(fullscreen, std::memory_order_release);
}
else
{
SDL_DestroyWindow(s_state.sdl_window);
s_state.sdl_window = nullptr;
}
}
else
{
Error::SetStringFmt(error, "SDL_CreateWindow() failed: {}", SDL_GetError());
}
s_state.platform_window_updated.Post();
});
s_state.platform_window_updated.Wait();
// reload input sources, since it might use the window handle
{
auto lock = Host::GetSettingsLock();
InputManager::ReloadSources(*Host::GetSettingsInterface(), lock);
}
return wi;
}
void Host::ReleaseRenderWindow()
{
using namespace MiniHost;
if (!s_state.sdl_window)
return;
Host::RunOnUIThread([]() {
if (!s_state.fullscreen.load(std::memory_order_acquire))
{
int window_x = SDL_WINDOWPOS_UNDEFINED, window_y = SDL_WINDOWPOS_UNDEFINED;
int window_width = DEFAULT_WINDOW_WIDTH, window_height = DEFAULT_WINDOW_HEIGHT;
SDL_GetWindowPosition(s_state.sdl_window, &window_x, &window_y);
SDL_GetWindowSize(s_state.sdl_window, &window_width, &window_height);
MiniHost::SavePlatformWindowGeometry(window_x, window_y, window_width, window_height);
}
else
{
s_state.fullscreen.store(false, std::memory_order_release);
}
SDL_DestroyWindow(s_state.sdl_window);
s_state.sdl_window = nullptr;
s_state.platform_window_updated.Post();
});
s_state.platform_window_updated.Wait();
}
bool Host::IsFullscreen()
{
using namespace MiniHost;
return s_state.fullscreen.load(std::memory_order_acquire);
}
void Host::SetFullscreen(bool enabled)
{
using namespace MiniHost;
if (!s_state.sdl_window || s_state.fullscreen.load(std::memory_order_acquire) == enabled)
return;
if (!SDL_SetWindowFullscreen(s_state.sdl_window, enabled))
{
ERROR_LOG("SDL_SetWindowFullscreen() failed: {}", SDL_GetError());
return;
}
s_state.fullscreen.store(enabled, std::memory_order_release);
}
void Host::BeginTextInput()
{
using namespace MiniHost;
SDL_StartTextInput(s_state.sdl_window);
}
void Host::EndTextInput()
{
// we want to keep getting text events, SDL_StopTextInput() apparently inhibits that
}
bool Host::CreateAuxiliaryRenderWindow(s32 x, s32 y, u32 width, u32 height, std::string_view title,
std::string_view icon_name, AuxiliaryRenderWindowUserData userdata,
AuxiliaryRenderWindowHandle* handle, WindowInfo* wi, Error* error)
{
// not here, but could be...
Error::SetStringView(error, "Not supported.");
return false;
}
void Host::DestroyAuxiliaryRenderWindow(AuxiliaryRenderWindowHandle handle, s32* pos_x /* = nullptr */,
s32* pos_y /* = nullptr */, u32* width /* = nullptr */,
u32* height /* = nullptr */)
{
// noop
}
bool MiniHost::GetSavedPlatformWindowGeometry(s32* x, s32* y, s32* width, s32* height)
{
auto lock = Host::GetSettingsLock();
bool result = s_state.base_settings_interface->GetIntValue("SimpleHost", "WindowX", x);
result = result && s_state.base_settings_interface->GetIntValue("SimpleHost", "WindowY", y);
result = result && s_state.base_settings_interface->GetIntValue("SimpleHost", "WindowWidth", width);
result = result && s_state.base_settings_interface->GetIntValue("SimpleHost", "WindowHeight", height);
return result;
}
void MiniHost::SavePlatformWindowGeometry(s32 x, s32 y, s32 width, s32 height)
{
if (Host::IsFullscreen())
return;
auto lock = Host::GetSettingsLock();
s_state.base_settings_interface->SetIntValue("SimpleHost", "WindowX", x);
s_state.base_settings_interface->SetIntValue("SimpleHost", "WindowY", y);
s_state.base_settings_interface->SetIntValue("SimpleHost", "WindowWidth", width);
s_state.base_settings_interface->SetIntValue("SimpleHost", "WindowHeight", height);
s_state.base_settings_interface->Save();
}
void MiniHost::UIThreadMainLoop()
{
while (s_state.ui_thread_running)
{
SDL_Event ev;
if (!SDL_WaitEvent(&ev))
continue;
ProcessSDLEvent(&ev);
}
}
void MiniHost::ProcessSDLEvent(const SDL_Event* ev)
{
switch (ev->type)
{
case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
{
Host::RunOnCPUThread(
[window_width = ev->window.data1, window_height = ev->window.data2, window_scale = s_state.sdl_window_scale]() {
GPUThread::ResizeDisplayWindow(window_width, window_height, window_scale);
});
}
break;
case SDL_EVENT_WINDOW_DISPLAY_CHANGED:
case SDL_EVENT_WINDOW_DISPLAY_SCALE_CHANGED:
{
const float new_scale = SDL_GetWindowDisplayScale(s_state.sdl_window);
if (new_scale != s_state.sdl_window_scale)
{
s_state.sdl_window_scale = new_scale;
int window_width = 1, window_height = 1;
SDL_GetWindowSizeInPixels(s_state.sdl_window, &window_width, &window_height);
Host::RunOnCPUThread([window_width, window_height, window_scale = s_state.sdl_window_scale]() {
GPUThread::ResizeDisplayWindow(window_width, window_height, window_scale);
});
}
}
break;
case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
{
Host::RunOnCPUThread([]() { Host::RequestExitApplication(false); });
}
break;
case SDL_EVENT_WINDOW_FOCUS_GAINED:
{
Host::RunOnCPUThread([]() {
if (!System::IsValid() || !s_state.was_paused_by_focus_loss)
return;
System::PauseSystem(false);
s_state.was_paused_by_focus_loss = false;
});
}
break;
case SDL_EVENT_WINDOW_FOCUS_LOST:
{
Host::RunOnCPUThread([]() {
if (!System::IsRunning() || !g_settings.pause_on_focus_loss)
return;
s_state.was_paused_by_focus_loss = true;
System::PauseSystem(true);
});
}
break;
case SDL_EVENT_KEY_DOWN:
case SDL_EVENT_KEY_UP:
{
Host::RunOnCPUThread([key_code = static_cast<u32>(ev->key.key), pressed = (ev->type == SDL_EVENT_KEY_DOWN)]() {
InputManager::InvokeEvents(InputManager::MakeHostKeyboardKey(key_code), pressed ? 1.0f : 0.0f,
GenericInputBinding::Unknown);
});
}
break;
case SDL_EVENT_TEXT_INPUT:
{
if (ImGuiManager::WantsTextInput())
Host::RunOnCPUThread([text = std::string(ev->text.text)]() { ImGuiManager::AddTextInput(std::move(text)); });
}
break;
case SDL_EVENT_MOUSE_MOTION:
{
Host::RunOnCPUThread([x = static_cast<float>(ev->motion.x), y = static_cast<float>(ev->motion.y)]() {
InputManager::UpdatePointerAbsolutePosition(0, x, y);
ImGuiManager::UpdateMousePosition(x, y);
});
}
break;
case SDL_EVENT_MOUSE_BUTTON_DOWN:
case SDL_EVENT_MOUSE_BUTTON_UP:
{
if (ev->button.button > 0)
{
// swap middle/right because sdl orders them differently
const u8 button = (ev->button.button == 3) ? 1 : ((ev->button.button == 2) ? 2 : (ev->button.button - 1));
Host::RunOnCPUThread([button, pressed = (ev->type == SDL_EVENT_MOUSE_BUTTON_DOWN)]() {
InputManager::InvokeEvents(InputManager::MakePointerButtonKey(0, button), pressed ? 1.0f : 0.0f,
GenericInputBinding::Unknown);
});
}
}
break;
case SDL_EVENT_MOUSE_WHEEL:
{
Host::RunOnCPUThread([x = ev->wheel.x, y = ev->wheel.y]() {
if (x != 0.0f)
InputManager::UpdatePointerRelativeDelta(0, InputPointerAxis::WheelX, x);
if (y != 0.0f)
InputManager::UpdatePointerRelativeDelta(0, InputPointerAxis::WheelY, y);
});
}
break;
case SDL_EVENT_QUIT:
{
Host::RunOnCPUThread([]() { Host::RequestExitApplication(false); });
}
break;
default:
{
if (ev->type == s_state.func_event_id)
{
std::function<void()>* pfunc = reinterpret_cast<std::function<void()>*>(ev->user.data1);
if (pfunc)
{
(*pfunc)();
delete pfunc;
}
}
else if (SDLInputSource::IsHandledInputEvent(ev))
{
Host::RunOnCPUThread([event_copy = *ev]() {
SDLInputSource* is =
static_cast<SDLInputSource*>(InputManager::GetInputSourceInterface(InputSourceType::SDL));
if (is)
is->ProcessSDLEvent(&event_copy);
});
}
}
break;
}
}
void MiniHost::ProcessCPUThreadPlatformMessages()
{
// This is lame. On Win32, we need to pump messages, even though *we* don't have any windows
// on the CPU thread, because SDL creates a hidden window for raw input for some game controllers.
// If we don't do this, we don't get any controller events.
#ifdef _WIN32
MSG msg;
while (PeekMessageW(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessageW(&msg);
}
#endif
}
void MiniHost::ProcessCPUThreadEvents(bool block)
{
std::unique_lock lock(s_state.cpu_thread_events_mutex);
for (;;)
{
if (s_state.cpu_thread_events.empty())
{
if (!block || !s_state.cpu_thread_running.load(std::memory_order_acquire))
return;
// we still need to keep polling the controllers when we're paused
do
{
ProcessCPUThreadPlatformMessages();
InputManager::PollSources();
} while (!s_state.cpu_thread_event_posted.wait_for(lock, CPU_THREAD_POLL_INTERVAL,
[]() { return !s_state.cpu_thread_events.empty(); }));
}
// return after processing all events if we had one
block = false;
auto event = std::move(s_state.cpu_thread_events.front());
s_state.cpu_thread_events.pop_front();
lock.unlock();
event.first();
lock.lock();
if (event.second)
{
s_state.blocking_cpu_events_pending--;
s_state.cpu_thread_event_done.notify_one();
}
}
}
void MiniHost::StartCPUThread()
{
s_state.cpu_thread_running.store(true, std::memory_order_release);
s_state.cpu_thread.Start(CPUThreadEntryPoint);
}
void MiniHost::StopCPUThread()
{
if (!s_state.cpu_thread.Joinable())
return;
{
std::unique_lock lock(s_state.cpu_thread_events_mutex);
s_state.cpu_thread_running.store(false, std::memory_order_release);
s_state.cpu_thread_event_posted.notify_one();
}
s_state.cpu_thread.Join();
}
void MiniHost::CPUThreadEntryPoint()
{
Threading::SetNameOfCurrentThread("CPU Thread");
// input source setup must happen on emu thread
Error error;
if (!System::CPUThreadInitialize(&error, NUM_ASYNC_WORKER_THREADS))
{
Host::ReportFatalError("CPU Thread Initialization Failed", error.GetDescription());
return;
}
// start up GPU thread
s_state.gpu_thread.Start(&GPUThreadEntryPoint);
// start the fullscreen UI and get it going
if (GPUThread::StartFullscreenUI(s_state.start_fullscreen_ui_fullscreen, &error))
{
WarnAboutInterface();
// kick a game list refresh if we're not in batch mode
if (!s_state.batch_mode)
Host::RefreshGameListAsync(false);
CPUThreadMainLoop();
Host::CancelGameListRefresh();
}
else
{
Host::ReportFatalError("Error", fmt::format("Failed to start fullscreen UI: {}", error.GetDescription()));
}
// finish any events off (e.g. shutdown system with save)
ProcessCPUThreadEvents(false);
if (System::IsValid())
System::ShutdownSystem(false);
GPUThread::StopFullscreenUI();
GPUThread::Internal::RequestShutdown();
s_state.gpu_thread.Join();
System::CPUThreadShutdown();
// Tell the UI thread to shut down.
Host::RunOnUIThread([]() { s_state.ui_thread_running = false; });
}
void MiniHost::CPUThreadMainLoop()
{
while (s_state.cpu_thread_running.load(std::memory_order_acquire))
{
if (System::IsRunning())
{
System::Execute();
continue;
}
else if (!GPUThread::IsUsingThread() && GPUThread::IsRunningIdle())
{
ProcessCPUThreadEvents(false);
if (!GPUThread::IsUsingThread() && GPUThread::IsRunningIdle())
GPUThread::Internal::DoRunIdle();
}
ProcessCPUThreadEvents(true);
}
}
void MiniHost::GPUThreadEntryPoint()
{
Threading::SetNameOfCurrentThread("GPU Thread");
GPUThread::Internal::GPUThreadEntryPoint();
}
void Host::OnSystemStarting()
{
MiniHost::s_state.was_paused_by_focus_loss = false;
}
void Host::OnSystemStarted()
{
}
void Host::OnSystemPaused()
{
}
void Host::OnSystemResumed()
{
}
void Host::OnSystemDestroyed()
{
}
void Host::OnSystemAbnormalShutdown(const std::string_view reason)
{
GPUThread::RunOnThread([reason = std::string(reason)]() {
ImGuiFullscreen::OpenInfoMessageDialog(
"Abnormal System Shutdown", fmt::format("Unfortunately, the virtual machine has abnormally shut down and cannot "
"be recovered. More information about the error is below:\n\n{}",
reason));
});
}
void Host::OnGPUThreadRunIdleChanged(bool is_active)
{
}
void Host::FrameDoneOnGPUThread(GPUBackend* gpu_backend, u32 frame_number)
{
}
void Host::OnPerformanceCountersUpdated(const GPUBackend* gpu_backend)
{
// noop
}
void Host::OnAchievementsLoginRequested(Achievements::LoginRequestReason reason)
{
// noop
}
void Host::OnAchievementsLoginSuccess(const char* username, u32 points, u32 sc_points, u32 unread_messages)
{
// noop
}
void Host::OnAchievementsRefreshed()
{
// noop
}
void Host::OnAchievementsHardcoreModeChanged(bool enabled)
{
// noop
}
#ifdef RC_CLIENT_SUPPORTS_RAINTEGRATION
void Host::OnRAIntegrationMenuChanged()
{
// noop
}
#endif
void Host::OnCoverDownloaderOpenRequested()
{
// noop
}
void Host::SetMouseMode(bool relative, bool hide_cursor)
{
// noop
}
void Host::OnMediaCaptureStarted()
{
// noop
}
void Host::OnMediaCaptureStopped()
{
// noop
}
void Host::PumpMessagesOnCPUThread()
{
MiniHost::ProcessCPUThreadEvents(false);
}
std::string MiniHost::GetWindowTitle(const std::string& game_title)
{
#if defined(_DEBUGFAST)
static constexpr std::string_view suffix = " [DebugFast]";
#elif defined(_DEBUG)
static constexpr std::string_view suffix = " [Debug]";
#else
static constexpr std::string_view suffix = std::string_view();
#endif
if (System::IsShutdown() || game_title.empty())
return fmt::format("DuckStation {}{}", g_scm_tag_str, suffix);
else
return fmt::format("{}{}", game_title, suffix);
}
void MiniHost::WarnAboutInterface()
{
const char* message = "This is the \"mini\" interface for DuckStation, and is missing many features.\n"
" We recommend using the Qt interface instead, which you can download\n"
" from https://www.duckstation.org/.";
Host::AddIconOSDWarning("MiniWarning", ICON_EMOJI_WARNING, message, Host::OSD_INFO_DURATION);
}
void Host::OnGameChanged(const std::string& disc_path, const std::string& game_serial, const std::string& game_name,
GameHash game_hash)
{
using namespace MiniHost;
VERBOSE_LOG("Host::OnGameChanged(\"{}\", \"{}\", \"{}\")", disc_path, game_serial, game_name);
if (s_state.sdl_window)
SDL_SetWindowTitle(s_state.sdl_window, GetWindowTitle(game_name).c_str());
}
void Host::RunOnCPUThread(std::function<void()> function, bool block /* = false */)
{
using namespace MiniHost;
std::unique_lock lock(s_state.cpu_thread_events_mutex);
s_state.cpu_thread_events.emplace_back(std::move(function), block);
s_state.blocking_cpu_events_pending += BoolToUInt32(block);
s_state.cpu_thread_event_posted.notify_one();
if (block)
s_state.cpu_thread_event_done.wait(lock, []() { return s_state.blocking_cpu_events_pending == 0; });
}
void Host::RunOnUIThread(std::function<void()> function, bool block /* = false */)
{
using namespace MiniHost;
std::function<void()>* pfunc = new std::function<void()>(std::move(function));
SDL_Event ev;
ev.user = {};
ev.type = s_state.func_event_id;
ev.user.data1 = pfunc;
SDL_PushEvent(&ev);
}
void Host::RefreshGameListAsync(bool invalidate_cache)
{
using namespace MiniHost;
std::unique_lock lock(s_state.state_mutex);
while (s_state.game_list_refresh_progress)
{
lock.unlock();
CancelGameListRefresh();
lock.lock();
}
s_state.game_list_refresh_progress = new FullscreenUI::BackgroundProgressCallback("glrefresh");
System::QueueAsyncTask([invalidate_cache]() {
GameList::Refresh(invalidate_cache, false, s_state.game_list_refresh_progress);
std::unique_lock lock(s_state.state_mutex);
delete s_state.game_list_refresh_progress;
s_state.game_list_refresh_progress = nullptr;
});
}
void Host::CancelGameListRefresh()
{
using namespace MiniHost;
{
std::unique_lock lock(s_state.state_mutex);
if (!s_state.game_list_refresh_progress)
return;
s_state.game_list_refresh_progress->SetCancelled();
}
System::WaitForAllAsyncTasks();
}
void Host::OnGameListEntriesChanged(std::span<const u32> changed_indices)
{
// constantly re-querying, don't need to do anything
}
std::optional<WindowInfo> Host::GetTopLevelWindowInfo()
{
return MiniHost::TranslateSDLWindowInfo(MiniHost::s_state.sdl_window, nullptr);
}
void Host::RequestResetSettings(bool system, bool controller)
{
using namespace MiniHost;
auto lock = Host::GetSettingsLock();
{
SettingsInterface& si = *s_state.base_settings_interface.get();
if (system)
{
System::SetDefaultSettings(si);
EmuFolders::SetDefaults();
EmuFolders::Save(si);
}
if (controller)
{
InputManager::SetDefaultSourceConfig(si);
Settings::SetDefaultControllerConfig(si);
Settings::SetDefaultHotkeyConfig(si);
}
}
System::ApplySettings(false);
}
void Host::RequestExitApplication(bool allow_confirm)
{
Host::RunOnCPUThread([]() {
System::ShutdownSystem(g_settings.save_state_on_exit);
// clear the running flag, this'll break out of the main CPU loop once the VM is shutdown.
MiniHost::s_state.cpu_thread_running.store(false, std::memory_order_release);
});
}
void Host::RequestExitBigPicture()
{
// sorry dude
}
void Host::RequestSystemShutdown(bool allow_confirm, bool save_state, bool check_memcard_busy)
{
// TODO: Confirm
if (System::IsValid())
{
Host::RunOnCPUThread([save_state]() { System::ShutdownSystem(save_state); });
}
}
void Host::ReportFatalError(std::string_view title, std::string_view message)
{
// Depending on the platform, this may not be available.
std::fputs(SmallString::from_format("Fatal error: {}: {}\n", title, message).c_str(), stderr);
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, TinyString(title).c_str(), SmallString(message).c_str(), nullptr);
}
void Host::ReportErrorAsync(std::string_view title, std::string_view message)
{
std::fputs(SmallString::from_format("Error: {}: {}\n", title, message).c_str(), stderr);
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, TinyString(title).c_str(), SmallString(message).c_str(), nullptr);
}
void Host::RequestResizeHostDisplay(s32 width, s32 height)
{
using namespace MiniHost;
if (!s_state.sdl_window || s_state.fullscreen.load(std::memory_order_acquire))
return;
SDL_SetWindowSize(s_state.sdl_window, width, height);
}
void Host::OpenURL(std::string_view url)
{
if (!SDL_OpenURL(SmallString(url).c_str()))
ERROR_LOG("SDL_OpenURL({}) failed: {}", url, SDL_GetError());
}
std::string Host::GetClipboardText()
{
std::string ret;
char* text = SDL_GetClipboardText();
if (text)
{
ret = text;
SDL_free(text);
}
return ret;
}
bool Host::CopyTextToClipboard(std::string_view text)
{
if (!SDL_SetClipboardText(SmallString(text).c_str()))
{
ERROR_LOG("SDL_SetClipboardText({}) failed: {}", text, SDL_GetError());
return false;
}
return true;
}
std::optional<u32> InputManager::ConvertHostKeyboardStringToCode(std::string_view str)
{
return SDLKeyNames::GetKeyCodeForName(str);
}
std::optional<std::string> InputManager::ConvertHostKeyboardCodeToString(u32 code)
{
const char* converted = SDLKeyNames::GetKeyName(code);
return converted ? std::optional<std::string>(converted) : std::nullopt;
}
const char* InputManager::ConvertHostKeyboardCodeToIcon(u32 code)
{
return nullptr;
}
bool Host::ConfirmMessage(std::string_view title, std::string_view message)
{
const SmallString title_copy(title);
const SmallString message_copy(message);
static constexpr SDL_MessageBoxButtonData bd[2] = {
{SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT, 1, "Yes"},
{SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT, 2, "No"},
};
const SDL_MessageBoxData md = {SDL_MESSAGEBOX_INFORMATION,
nullptr,
title_copy.c_str(),
message_copy.c_str(),
static_cast<int>(std::size(bd)),
bd,
nullptr};
int buttonid = -1;
SDL_ShowMessageBox(&md, &buttonid);
return (buttonid == 1);
}
void Host::ConfirmMessageAsync(std::string_view title, std::string_view message, ConfirmMessageAsyncCallback callback,
std::string_view yes_text /* = std::string_view() */,
std::string_view no_text /* = std::string_view() */)
{
Host::RunOnCPUThread([title = std::string(title), message = std::string(message), callback = std::move(callback),
yes_text = std::string(yes_text), no_text = std::move(no_text)]() mutable {
// in case we haven't started yet...
if (!FullscreenUI::IsInitialized())
{
callback(false);
return;
}
// Pause system while dialog is up.
const bool needs_pause = System::IsValid() && !System::IsPaused();
if (needs_pause)
System::PauseSystem(true);
GPUThread::RunOnThread([title = std::string(title), message = std::string(message), callback = std::move(callback),
yes_text = std::string(yes_text), no_text = std::string(no_text), needs_pause]() mutable {
if (!FullscreenUI::Initialize())
{
callback(false);
if (needs_pause)
{
Host::RunOnCPUThread([]() {
if (System::IsValid())
System::PauseSystem(false);
});
}
return;
}
// Need to reset run idle state _again_ after displaying.
auto final_callback = [callback = std::move(callback)](bool result) {
FullscreenUI::UpdateRunIdleState();
callback(result);
};
ImGuiFullscreen::OpenConfirmMessageDialog(std::move(title), std::move(message), std::move(final_callback),
fmt::format(ICON_FA_CHECK " {}", yes_text),
fmt::format(ICON_FA_TIMES " {}", no_text));
FullscreenUI::UpdateRunIdleState();
});
});
}
void Host::OpenHostFileSelectorAsync(std::string_view title, bool select_directory, FileSelectorCallback callback,
FileSelectorFilters filters /* = FileSelectorFilters() */,
std::string_view initial_directory /* = std::string_view() */)
{
// TODO: Use SDL FileDialog API
callback(std::string());
}
const char* Host::GetDefaultFullscreenUITheme()
{
return "";
}
bool Host::ShouldPreferHostFileSelector()
{
return false;
}
BEGIN_HOTKEY_LIST(g_host_hotkeys)
END_HOTKEY_LIST()
static void SignalHandler(int signal)
{
// First try the normal (graceful) shutdown/exit.
static bool graceful_shutdown_attempted = false;
if (!graceful_shutdown_attempted)
{
std::fprintf(stderr, "Received CTRL+C, attempting graceful shutdown. Press CTRL+C again to force.\n");
graceful_shutdown_attempted = true;
Host::RequestExitApplication(false);
return;
}
std::signal(signal, SIG_DFL);
// MacOS is missing std::quick_exit() despite it being C++11...
#ifndef __APPLE__
std::quick_exit(1);
#else
_Exit(1);
#endif
}
void MiniHost::HookSignals()
{
std::signal(SIGINT, SignalHandler);
std::signal(SIGTERM, SignalHandler);
#ifndef _WIN32
// Ignore SIGCHLD by default on Linux, since we kick off aplay asynchronously.
struct sigaction sa_chld = {};
sigemptyset(&sa_chld.sa_mask);
sa_chld.sa_handler = SIG_IGN;
sa_chld.sa_flags = SA_RESTART | SA_NOCLDSTOP | SA_NOCLDWAIT;
sigaction(SIGCHLD, &sa_chld, nullptr);
#endif
}
void MiniHost::InitializeEarlyConsole()
{
const bool was_console_enabled = Log::IsConsoleOutputEnabled();
if (!was_console_enabled)
Log::SetConsoleOutputParams(true);
}
void MiniHost::PrintCommandLineVersion()
{
InitializeEarlyConsole();
std::fprintf(stderr, "DuckStation Version %s (%s)\n", g_scm_tag_str, g_scm_branch_str);
std::fprintf(stderr, "https://github.com/stenzek/duckstation\n");
std::fprintf(stderr, "\n");
}
void MiniHost::PrintCommandLineHelp(const char* progname)
{
InitializeEarlyConsole();
PrintCommandLineVersion();
std::fprintf(stderr, "Usage: %s [parameters] [--] [boot filename]\n", progname);
std::fprintf(stderr, "\n");
std::fprintf(stderr, " -help: Displays this information and exits.\n");
std::fprintf(stderr, " -version: Displays version information and exits.\n");
std::fprintf(stderr, " -batch: Enables batch mode (exits after powering off).\n");
std::fprintf(stderr, " -fastboot: Force fast boot for provided filename.\n");
std::fprintf(stderr, " -slowboot: Force slow boot for provided filename.\n");
std::fprintf(stderr, " -bios: Boot into the BIOS shell.\n");
std::fprintf(stderr, " -resume: Load resume save state. If a boot filename is provided,\n"
" that game's resume state will be loaded, otherwise the most\n"
" recent resume save state will be loaded.\n");
std::fprintf(stderr, " -state <index>: Loads specified save state by index. If a boot\n"
" filename is provided, a per-game state will be loaded, otherwise\n"
" a global state will be loaded.\n");
std::fprintf(stderr, " -statefile <filename>: Loads state from the specified filename.\n"
" No boot filename is required with this option.\n");
std::fprintf(stderr, " -exe <filename>: Boot the specified exe instead of loading from disc.\n");
std::fprintf(stderr, " -fullscreen: Enters fullscreen mode immediately after starting.\n");
std::fprintf(stderr, " -nofullscreen: Prevents fullscreen mode from triggering if enabled.\n");
std::fprintf(stderr, " -earlyconsole: Creates console as early as possible, for logging.\n");
std::fprintf(stderr, " -prerotation <degrees>: Prerotates output by 90/180/270 degrees.\n");
std::fprintf(stderr, " --: Signals that no more arguments will follow and the remaining\n"
" parameters make up the filename. Use when the filename contains\n"
" spaces or starts with a dash.\n");
std::fprintf(stderr, "\n");
}
std::optional<SystemBootParameters>& AutoBoot(std::optional<SystemBootParameters>& autoboot)
{
if (!autoboot)
autoboot.emplace();
return autoboot;
}
bool MiniHost::ParseCommandLineParametersAndInitializeConfig(int argc, char* argv[],
std::optional<SystemBootParameters>& autoboot)
{
std::optional<s32> state_index;
bool starting_bios = false;
bool no_more_args = false;
for (int i = 1; i < argc; i++)
{
if (!no_more_args)
{
#define CHECK_ARG(str) (std::strcmp(argv[i], (str)) == 0)
#define CHECK_ARG_PARAM(str) (std::strcmp(argv[i], (str)) == 0 && ((i + 1) < argc))
if (CHECK_ARG("-help"))
{
PrintCommandLineHelp(argv[0]);
return false;
}
else if (CHECK_ARG("-version"))
{
PrintCommandLineVersion();
return false;
}
else if (CHECK_ARG("-batch"))
{
INFO_LOG("Command Line: Using batch mode.");
s_state.batch_mode = true;
continue;
}
else if (CHECK_ARG("-bios"))
{
INFO_LOG("Command Line: Starting BIOS.");
AutoBoot(autoboot);
starting_bios = true;
continue;
}
else if (CHECK_ARG("-fastboot"))
{
INFO_LOG("Command Line: Forcing fast boot.");
AutoBoot(autoboot)->override_fast_boot = true;
continue;
}
else if (CHECK_ARG("-slowboot"))
{
INFO_LOG("Command Line: Forcing slow boot.");
AutoBoot(autoboot)->override_fast_boot = false;
continue;
}
else if (CHECK_ARG("-resume"))
{
state_index = -1;
INFO_LOG("Command Line: Loading resume state.");
continue;
}
else if (CHECK_ARG_PARAM("-state"))
{
state_index = StringUtil::FromChars<s32>(argv[++i]);
if (!state_index.has_value())
{
ERROR_LOG("Invalid state index");
return false;
}
INFO_LOG("Command Line: Loading state index: {}", state_index.value());
continue;
}
else if (CHECK_ARG_PARAM("-statefile"))
{
AutoBoot(autoboot)->save_state = argv[++i];
INFO_LOG("Command Line: Loading state file: '{}'", autoboot->save_state);
continue;
}
else if (CHECK_ARG_PARAM("-exe"))
{
AutoBoot(autoboot)->override_exe = argv[++i];
INFO_LOG("Command Line: Overriding EXE file: '{}'", autoboot->override_exe);
continue;
}
else if (CHECK_ARG("-fullscreen"))
{
INFO_LOG("Command Line: Using fullscreen.");
AutoBoot(autoboot)->override_fullscreen = true;
s_state.start_fullscreen_ui_fullscreen = true;
continue;
}
else if (CHECK_ARG("-nofullscreen"))
{
INFO_LOG("Command Line: Not using fullscreen.");
AutoBoot(autoboot)->override_fullscreen = false;
continue;
}
else if (CHECK_ARG("-earlyconsole"))
{
InitializeEarlyConsole();
continue;
}
else if (CHECK_ARG_PARAM("-prerotation"))
{
const char* prerotation_str = argv[++i];
if (std::strcmp(prerotation_str, "0") == 0 || StringUtil::EqualNoCase(prerotation_str, "identity"))
{
INFO_LOG("Command Line: Forcing surface pre-rotation to identity.");
s_state.force_prerotation = WindowInfo::PreRotation::Identity;
}
else if (std::strcmp(prerotation_str, "90") == 0)
{
INFO_LOG("Command Line: Forcing surface pre-rotation to 90 degrees clockwise.");
s_state.force_prerotation = WindowInfo::PreRotation::Rotate90Clockwise;
}
else if (std::strcmp(prerotation_str, "180") == 0)
{
INFO_LOG("Command Line: Forcing surface pre-rotation to 180 degrees clockwise.");
s_state.force_prerotation = WindowInfo::PreRotation::Rotate180Clockwise;
}
else if (std::strcmp(prerotation_str, "270") == 0)
{
INFO_LOG("Command Line: Forcing surface pre-rotation to 270 degrees clockwise.");
s_state.force_prerotation = WindowInfo::PreRotation::Rotate270Clockwise;
}
else
{
ERROR_LOG("Invalid prerotation value: {}", prerotation_str);
return false;
}
continue;
}
else if (CHECK_ARG("--"))
{
no_more_args = true;
continue;
}
else if (argv[i][0] == '-')
{
Host::ReportFatalError("Error", fmt::format("Unknown parameter: {}", argv[i]));
return false;
}
#undef CHECK_ARG
#undef CHECK_ARG_PARAM
}
if (autoboot && !autoboot->path.empty())
autoboot->path += ' ';
AutoBoot(autoboot)->path += argv[i];
}
// To do anything useful, we need the config initialized.
if (!InitializeConfig())
{
// NOTE: No point translating this, because no config means the language won't be loaded anyway.
Host::ReportFatalError("Error", "Failed to initialize config.");
return EXIT_FAILURE;
}
// Check the file we're starting actually exists.
if (autoboot && !autoboot->path.empty() && !FileSystem::FileExists(autoboot->path.c_str()))
{
Host::ReportFatalError("Error", fmt::format("File '{}' does not exist.", autoboot->path));
return false;
}
if (state_index.has_value())
{
AutoBoot(autoboot);
if (autoboot->path.empty())
{
// loading global state, -1 means resume the last game
if (state_index.value() < 0)
autoboot->save_state = System::GetMostRecentResumeSaveStatePath();
else
autoboot->save_state = System::GetGlobalSaveStatePath(state_index.value());
}
else
{
// loading game state
const std::string game_serial(GameDatabase::GetSerialForPath(autoboot->path.c_str()));
autoboot->save_state = System::GetGameSaveStatePath(game_serial, state_index.value());
}
if (autoboot->save_state.empty() || !FileSystem::FileExists(autoboot->save_state.c_str()))
{
Host::ReportFatalError("Error", "The specified save state does not exist.");
return false;
}
}
// check autoboot parameters, if we set something like fullscreen without a bios
// or disc, we don't want to actually start.
if (autoboot && autoboot->path.empty() && autoboot->save_state.empty() && !starting_bios)
autoboot.reset();
// if we don't have autoboot, we definitely don't want batch mode (because that'll skip
// scanning the game list).
if (s_state.batch_mode)
{
if (!autoboot)
{
Host::ReportFatalError("Error", "Cannot use batch mode, because no boot filename was specified.");
return false;
}
// if using batch mode, immediately refresh the game list so the data is available
GameList::Refresh(false, true);
}
return true;
}
#include <SDL3/SDL_main.h>
int main(int argc, char* argv[])
{
using namespace MiniHost;
CrashHandler::Install(&Bus::CleanupMemoryMap);
if (!PerformEarlyHardwareChecks())
return EXIT_FAILURE;
if (!SDL_InitSubSystem(SDL_INIT_VIDEO | SDL_INIT_EVENTS))
{
Host::ReportFatalError("Error", TinyString::from_format("SDL_InitSubSystem() failed: {}", SDL_GetError()));
return EXIT_FAILURE;
}
s_state.func_event_id = SDL_RegisterEvents(1);
if (s_state.func_event_id == static_cast<u32>(-1))
{
Host::ReportFatalError("Error", TinyString::from_format("SDL_RegisterEvents() failed: {}", SDL_GetError()));
return EXIT_FAILURE;
}
if (!EarlyProcessStartup())
return EXIT_FAILURE;
std::optional<SystemBootParameters> autoboot;
if (!ParseCommandLineParametersAndInitializeConfig(argc, argv, autoboot))
return EXIT_FAILURE;
// the rest of initialization happens on the CPU thread.
HookSignals();
// prevent input source polling on CPU thread...
SDLInputSource::ALLOW_EVENT_POLLING = false;
s_state.ui_thread_running = true;
StartCPUThread();
// process autoboot early, that way we can set the fullscreen flag
if (autoboot)
{
s_state.start_fullscreen_ui_fullscreen =
s_state.start_fullscreen_ui_fullscreen || autoboot->override_fullscreen.value_or(false);
Host::RunOnCPUThread([params = std::move(autoboot.value())]() mutable {
Error error;
if (!System::BootSystem(std::move(params), &error))
Host::ReportErrorAsync("Failed to boot system", error.GetDescription());
});
}
UIThreadMainLoop();
StopCPUThread();
System::ProcessShutdown();
// Ensure log is flushed.
Log::SetFileOutputParams(false, nullptr);
s_state.base_settings_interface.reset();
SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_EVENTS);
return EXIT_SUCCESS;
}