duckstation/src/common/log_channels.h
Stenzek fa7b4ae9f1
Qt: Convert auto updater to window
And remove the application modality.

Fixes fights between the auto updater and achievement relogin window.
2025-06-17 18:44:27 +10:00

73 lines
8.2 KiB
C

// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
#define ENUMERATE_LOG_CHANNELS(X) \
X(Achievements) \
X(AudioStream) \
X(BIOS) \
X(Bus) \
X(CDImage) \
X(CDROM) \
X(CDROMAsyncReader) \
X(CPU) \
X(Cheats) \
X(CodeCache) \
X(CompressHelpers) \
X(Controller) \
X(CubebAudioStream) \
X(CueParser) \
X(DInputSource) \
X(DMA) \
X(DynamicLibrary) \
X(FileLoader) \
X(FileSystem) \
X(FullscreenUI) \
X(GDBServer) \
X(GPU) \
X(GPUDevice) \
X(GPUDump) \
X(GPUThread) \
X(GPU_SW) \
X(GPU_HW) \
X(GameDatabase) \
X(GameList) \
X(HTTPDownloader) \
X(Host) \
X(ImGuiFullscreen) \
X(ImGuiManager) \
X(Image) \
X(InputManager) \
X(InterruptController) \
X(Log) \
X(MDEC) \
X(MediaCapture) \
X(MemMap) \
X(MemoryCard) \
X(Multitap) \
X(PCDrv) \
X(Pad) \
X(PerfMon) \
X(PlatformMisc) \
X(PostProcessing) \
X(ProgressCallback) \
X(PIO) \
X(ReShadeFXShader) \
X(Recompiler) \
X(SDL) \
X(SIO) \
X(SPU) \
X(Settings) \
X(SettingsWindow) \
X(ShaderGen) \
X(Sockets) \
X(StateWrapper) \
X(System) \
X(TTY) \
X(Threading) \
X(Timers) \
X(TimingEvents) \
X(Ungrouped) \
X(Win32RawInputSource) \
X(WindowInfo) \
X(XInputSource)