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Instead of the janky "vibration capabilities" flag. Fixes the "Clear Mappings" button not applying to vibration motors.
251 lines
11 KiB
C++
251 lines
11 KiB
C++
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: CC-BY-NC-ND-4.0
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#include "digital_controller.h"
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#include "host.h"
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#include "system.h"
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#include "util/state_wrapper.h"
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#include "IconsPromptFont.h"
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#include "common/assert.h"
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#include "common/bitutils.h"
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DigitalController::DigitalController(u32 index, u16 button_mask) : Controller(index), m_button_mask(button_mask)
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{
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}
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DigitalController::~DigitalController() = default;
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ControllerType DigitalController::GetType() const
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{
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return ControllerType::DigitalController;
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}
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void DigitalController::Reset()
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{
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m_transfer_state = TransferState::Idle;
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}
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bool DigitalController::DoState(StateWrapper& sw, bool apply_input_state)
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{
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if (!Controller::DoState(sw, apply_input_state))
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return false;
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u16 button_state = m_button_state;
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sw.Do(&button_state);
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if (apply_input_state)
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m_button_state = button_state;
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sw.Do(&m_transfer_state);
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return true;
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}
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float DigitalController::GetBindState(u32 index) const
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{
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if (index < static_cast<u32>(Button::Count))
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{
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return static_cast<float>(((m_button_state >> index) & 1u) ^ 1u);
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}
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else
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{
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return 0.0f;
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}
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}
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void DigitalController::SetBindState(u32 index, float value)
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{
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if (index >= static_cast<u32>(Button::Count))
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return;
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const bool pressed = (value >= 0.5f);
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const u16 bit = u16(1) << static_cast<u8>(index);
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if (pressed)
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{
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if (m_button_state & bit)
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System::SetRunaheadReplayFlag();
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m_button_state &= ~bit;
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}
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else
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{
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if (!(m_button_state & bit))
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System::SetRunaheadReplayFlag();
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m_button_state |= bit;
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}
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}
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u32 DigitalController::GetButtonStateBits() const
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{
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return m_button_state ^ 0xFFFF;
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}
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void DigitalController::ResetTransferState()
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{
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m_transfer_state = TransferState::Idle;
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}
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bool DigitalController::Transfer(const u8 data_in, u8* data_out)
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{
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static constexpr u16 ID = 0x5A41;
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switch (m_transfer_state)
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{
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case TransferState::Idle:
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{
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*data_out = 0xFF;
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if (data_in == 0x01)
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{
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m_transfer_state = TransferState::Ready;
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return true;
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}
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return false;
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}
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case TransferState::Ready:
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{
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if (data_in == 0x42)
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{
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*data_out = Truncate8(ID);
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m_transfer_state = TransferState::IDMSB;
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return true;
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}
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*data_out = 0xFF;
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return false;
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}
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case TransferState::IDMSB:
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{
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*data_out = Truncate8(ID >> 8);
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m_transfer_state = TransferState::ButtonsLSB;
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return true;
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}
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case TransferState::ButtonsLSB:
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{
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*data_out = Truncate8(m_button_state & m_button_mask);
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m_transfer_state = TransferState::ButtonsMSB;
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return true;
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}
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case TransferState::ButtonsMSB:
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*data_out = Truncate8((m_button_state & m_button_mask) >> 8);
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m_transfer_state = TransferState::Idle;
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return false;
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default:
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UnreachableCode();
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}
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}
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std::unique_ptr<DigitalController> DigitalController::Create(u32 index, ControllerType type)
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{
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// popn controller - right/down/left grounded
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static constexpr u16 POPN_BUTTON_MASK =
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static_cast<u16>(~((1u << static_cast<u8>(Button::Right)) | (1u << static_cast<u8>(Button::Down)) |
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(1u << static_cast<u8>(Button::Left))));
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// densha de go! controller - up/down grounded
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static constexpr u16 DDGO_BUTTON_MASK =
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static_cast<u16>(~((1u << static_cast<u8>(Button::Up)) | (1u << static_cast<u8>(Button::Down))));
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u16 mask = 0xFFFFu;
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if (type == ControllerType::PopnController)
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mask = POPN_BUTTON_MASK;
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else if (type == ControllerType::DDGoController)
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mask = DDGO_BUTTON_MASK;
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return std::make_unique<DigitalController>(index, mask);
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}
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static const Controller::ControllerBindingInfo s_binding_info[] = {
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#define BUTTON(name, display_name, icon_name, button, genb) \
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{name, display_name, icon_name, static_cast<u32>(button), InputBindingInfo::Type::Button, genb}
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// clang-format off
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BUTTON("Up", TRANSLATE_NOOP("DigitalController", "D-Pad Up"), ICON_PF_DPAD_UP, DigitalController::Button::Up, GenericInputBinding::DPadUp),
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BUTTON("Right", TRANSLATE_NOOP("DigitalController", "D-Pad Right"), ICON_PF_DPAD_RIGHT, DigitalController::Button::Right, GenericInputBinding::DPadRight),
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BUTTON("Down", TRANSLATE_NOOP("DigitalController", "D-Pad Down"), ICON_PF_DPAD_DOWN, DigitalController::Button::Down, GenericInputBinding::DPadDown),
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BUTTON("Left", TRANSLATE_NOOP("DigitalController", "D-Pad Left"), ICON_PF_DPAD_LEFT, DigitalController::Button::Left, GenericInputBinding::DPadLeft),
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BUTTON("Triangle", TRANSLATE_NOOP("DigitalController", "Triangle"), ICON_PF_BUTTON_TRIANGLE, DigitalController::Button::Triangle, GenericInputBinding::Triangle),
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BUTTON("Circle", TRANSLATE_NOOP("DigitalController", "Circle"), ICON_PF_BUTTON_CIRCLE, DigitalController::Button::Circle, GenericInputBinding::Circle),
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BUTTON("Cross", TRANSLATE_NOOP("DigitalController", "Cross"), ICON_PF_BUTTON_CROSS, DigitalController::Button::Cross, GenericInputBinding::Cross),
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BUTTON("Square", TRANSLATE_NOOP("DigitalController", "Square"), ICON_PF_BUTTON_SQUARE, DigitalController::Button::Square, GenericInputBinding::Square),
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BUTTON("Select", TRANSLATE_NOOP("DigitalController", "Select"), ICON_PF_SELECT_SHARE, DigitalController::Button::Select, GenericInputBinding::Select),
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BUTTON("Start", TRANSLATE_NOOP("DigitalController", "Start"), ICON_PF_START, DigitalController::Button::Start, GenericInputBinding::Start),
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BUTTON("L1", TRANSLATE_NOOP("DigitalController", "L1"), ICON_PF_LEFT_SHOULDER_L1, DigitalController::Button::L1, GenericInputBinding::L1),
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BUTTON("R1", TRANSLATE_NOOP("DigitalController", "R1"), ICON_PF_RIGHT_SHOULDER_R1, DigitalController::Button::R1, GenericInputBinding::R1),
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BUTTON("L2", TRANSLATE_NOOP("DigitalController", "L2"), ICON_PF_LEFT_TRIGGER_L2, DigitalController::Button::L2, GenericInputBinding::L2),
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BUTTON("R2", TRANSLATE_NOOP("DigitalController", "R2"), ICON_PF_RIGHT_TRIGGER_R2, DigitalController::Button::R2, GenericInputBinding::R2),
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// clang-format on
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#undef BUTTON
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};
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const Controller::ControllerInfo DigitalController::INFO = {ControllerType::DigitalController,
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"DigitalController",
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TRANSLATE_NOOP("ControllerType", "Digital Controller"),
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ICON_PF_GAMEPAD_ALT,
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s_binding_info,
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{}};
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static const Controller::ControllerBindingInfo s_popn_binding_info[] = {
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#define BUTTON(name, display_name, icon_name, button, genb) \
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{name, display_name, icon_name, static_cast<u32>(button), InputBindingInfo::Type::Button, genb}
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// clang-format off
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BUTTON("LeftWhite", TRANSLATE_NOOP("PopnController", "Left White"), ICON_PF_BUTTON_TRIANGLE, DigitalController::Button::Triangle, GenericInputBinding::Triangle),
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BUTTON("LeftYellow", TRANSLATE_NOOP("PopnController", "Left Yellow"), ICON_PF_BUTTON_CIRCLE, DigitalController::Button::Circle, GenericInputBinding::Circle),
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BUTTON("LeftGreen", TRANSLATE_NOOP("PopnController", "Left Green"), ICON_PF_RIGHT_SHOULDER_R1, DigitalController::Button::R1, GenericInputBinding::R1),
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BUTTON("LeftBlue", TRANSLATE_NOOP("PopnController", "Left Blue/Sel"), ICON_PF_BUTTON_CROSS, DigitalController::Button::Cross, GenericInputBinding::Cross),
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BUTTON("MiddleRed", TRANSLATE_NOOP("PopnController", "Middle Red/Okay"), ICON_PF_LEFT_SHOULDER_L1, DigitalController::Button::L1, GenericInputBinding::L1),
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BUTTON("RightBlue", TRANSLATE_NOOP("PopnController", "Right Blue/Sel"), ICON_PF_BUTTON_SQUARE, DigitalController::Button::Square, GenericInputBinding::Square),
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BUTTON("RightGreen", TRANSLATE_NOOP("PopnController", "Right Green"), ICON_PF_RIGHT_TRIGGER_R2, DigitalController::Button::R2, GenericInputBinding::R2),
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BUTTON("RightYellow", TRANSLATE_NOOP("PopnController", "Right Yellow"), ICON_PF_DPAD_UP, DigitalController::Button::Up, GenericInputBinding::DPadUp),
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BUTTON("RightWhite", TRANSLATE_NOOP("PopnController", "Right White"), ICON_PF_LEFT_TRIGGER_L2, DigitalController::Button::L2, GenericInputBinding::L2),
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// clang-format on
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#undef BUTTON
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};
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const Controller::ControllerInfo DigitalController::INFO_POPN = {ControllerType::PopnController,
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"PopnController",
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TRANSLATE_NOOP("ControllerType", "Pop'n Controller"),
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ICON_PF_GAMEPAD_ALT,
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s_popn_binding_info,
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{}};
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static const Controller::ControllerBindingInfo s_ddgo_binding_info[] = {
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#define BUTTON(name, display_name, icon_name, button, genb) \
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{name, display_name, icon_name, static_cast<u32>(button), InputBindingInfo::Type::Button, genb}
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// clang-format off
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BUTTON("Select", TRANSLATE_NOOP("DDGoController", "Select"), ICON_PF_SELECT_SHARE, DigitalController::Button::Select, GenericInputBinding::Select),
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BUTTON("Start", TRANSLATE_NOOP("DDGoController", "Start"), ICON_PF_START, DigitalController::Button::Start, GenericInputBinding::Start),
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BUTTON("A", TRANSLATE_NOOP("DDGoController", "A"), ICON_PF_BUTTON_SQUARE, DigitalController::Button::Square, GenericInputBinding::Square),
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BUTTON("B", TRANSLATE_NOOP("DDGoController", "B"), ICON_PF_BUTTON_CROSS, DigitalController::Button::Cross, GenericInputBinding::Cross),
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BUTTON("C", TRANSLATE_NOOP("DDGoController", "C"), ICON_PF_BUTTON_CIRCLE, DigitalController::Button::Circle, GenericInputBinding::Circle),
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BUTTON("Power1", TRANSLATE_NOOP("DDGoController", "Power 1"), ICON_PF_BUTTON_TRIANGLE, DigitalController::Button::Triangle, GenericInputBinding::Triangle),
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BUTTON("Power2", TRANSLATE_NOOP("DDGoController", "Power 2"), ICON_PF_DPAD_LEFT, DigitalController::Button::Left, GenericInputBinding::DPadLeft),
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BUTTON("Power3", TRANSLATE_NOOP("DDGoController", "Power 3"), ICON_PF_DPAD_RIGHT, DigitalController::Button::Right, GenericInputBinding::DPadRight),
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BUTTON("Brake1", TRANSLATE_NOOP("DDGoController", "Brake 1"), ICON_PF_LEFT_SHOULDER_L1, DigitalController::Button::L1, GenericInputBinding::L1),
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BUTTON("Brake2", TRANSLATE_NOOP("DDGoController", "Brake 3"), ICON_PF_RIGHT_SHOULDER_R1, DigitalController::Button::R1, GenericInputBinding::R1),
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BUTTON("Brake3", TRANSLATE_NOOP("DDGoController", "Brake 2"), ICON_PF_LEFT_TRIGGER_L2, DigitalController::Button::L2, GenericInputBinding::L2),
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BUTTON("Brake4", TRANSLATE_NOOP("DDGoController", "Brake 4"), ICON_PF_RIGHT_TRIGGER_R2, DigitalController::Button::R2, GenericInputBinding::R2),
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// clang-format on
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#undef BUTTON
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};
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const Controller::ControllerInfo DigitalController::INFO_DDGO = {
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ControllerType::DDGoController,
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"DDGoController",
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TRANSLATE_NOOP("ControllerType", "Densha de Go! Controller"),
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ICON_PF_GAMEPAD_ALT,
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s_ddgo_binding_info,
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{}};
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