duckstation/src/core/digital_controller.cpp
Stenzek 6f9caa6b12
InputManager: Add proper binds for vibration motors
Instead of the janky "vibration capabilities" flag.

Fixes the "Clear Mappings" button not applying to vibration motors.
2025-01-11 20:25:11 +10:00

251 lines
11 KiB
C++

// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
#include "digital_controller.h"
#include "host.h"
#include "system.h"
#include "util/state_wrapper.h"
#include "IconsPromptFont.h"
#include "common/assert.h"
#include "common/bitutils.h"
DigitalController::DigitalController(u32 index, u16 button_mask) : Controller(index), m_button_mask(button_mask)
{
}
DigitalController::~DigitalController() = default;
ControllerType DigitalController::GetType() const
{
return ControllerType::DigitalController;
}
void DigitalController::Reset()
{
m_transfer_state = TransferState::Idle;
}
bool DigitalController::DoState(StateWrapper& sw, bool apply_input_state)
{
if (!Controller::DoState(sw, apply_input_state))
return false;
u16 button_state = m_button_state;
sw.Do(&button_state);
if (apply_input_state)
m_button_state = button_state;
sw.Do(&m_transfer_state);
return true;
}
float DigitalController::GetBindState(u32 index) const
{
if (index < static_cast<u32>(Button::Count))
{
return static_cast<float>(((m_button_state >> index) & 1u) ^ 1u);
}
else
{
return 0.0f;
}
}
void DigitalController::SetBindState(u32 index, float value)
{
if (index >= static_cast<u32>(Button::Count))
return;
const bool pressed = (value >= 0.5f);
const u16 bit = u16(1) << static_cast<u8>(index);
if (pressed)
{
if (m_button_state & bit)
System::SetRunaheadReplayFlag();
m_button_state &= ~bit;
}
else
{
if (!(m_button_state & bit))
System::SetRunaheadReplayFlag();
m_button_state |= bit;
}
}
u32 DigitalController::GetButtonStateBits() const
{
return m_button_state ^ 0xFFFF;
}
void DigitalController::ResetTransferState()
{
m_transfer_state = TransferState::Idle;
}
bool DigitalController::Transfer(const u8 data_in, u8* data_out)
{
static constexpr u16 ID = 0x5A41;
switch (m_transfer_state)
{
case TransferState::Idle:
{
*data_out = 0xFF;
if (data_in == 0x01)
{
m_transfer_state = TransferState::Ready;
return true;
}
return false;
}
case TransferState::Ready:
{
if (data_in == 0x42)
{
*data_out = Truncate8(ID);
m_transfer_state = TransferState::IDMSB;
return true;
}
*data_out = 0xFF;
return false;
}
case TransferState::IDMSB:
{
*data_out = Truncate8(ID >> 8);
m_transfer_state = TransferState::ButtonsLSB;
return true;
}
case TransferState::ButtonsLSB:
{
*data_out = Truncate8(m_button_state & m_button_mask);
m_transfer_state = TransferState::ButtonsMSB;
return true;
}
case TransferState::ButtonsMSB:
*data_out = Truncate8((m_button_state & m_button_mask) >> 8);
m_transfer_state = TransferState::Idle;
return false;
default:
UnreachableCode();
}
}
std::unique_ptr<DigitalController> DigitalController::Create(u32 index, ControllerType type)
{
// popn controller - right/down/left grounded
static constexpr u16 POPN_BUTTON_MASK =
static_cast<u16>(~((1u << static_cast<u8>(Button::Right)) | (1u << static_cast<u8>(Button::Down)) |
(1u << static_cast<u8>(Button::Left))));
// densha de go! controller - up/down grounded
static constexpr u16 DDGO_BUTTON_MASK =
static_cast<u16>(~((1u << static_cast<u8>(Button::Up)) | (1u << static_cast<u8>(Button::Down))));
u16 mask = 0xFFFFu;
if (type == ControllerType::PopnController)
mask = POPN_BUTTON_MASK;
else if (type == ControllerType::DDGoController)
mask = DDGO_BUTTON_MASK;
return std::make_unique<DigitalController>(index, mask);
}
static const Controller::ControllerBindingInfo s_binding_info[] = {
#define BUTTON(name, display_name, icon_name, button, genb) \
{name, display_name, icon_name, static_cast<u32>(button), InputBindingInfo::Type::Button, genb}
// clang-format off
BUTTON("Up", TRANSLATE_NOOP("DigitalController", "D-Pad Up"), ICON_PF_DPAD_UP, DigitalController::Button::Up, GenericInputBinding::DPadUp),
BUTTON("Right", TRANSLATE_NOOP("DigitalController", "D-Pad Right"), ICON_PF_DPAD_RIGHT, DigitalController::Button::Right, GenericInputBinding::DPadRight),
BUTTON("Down", TRANSLATE_NOOP("DigitalController", "D-Pad Down"), ICON_PF_DPAD_DOWN, DigitalController::Button::Down, GenericInputBinding::DPadDown),
BUTTON("Left", TRANSLATE_NOOP("DigitalController", "D-Pad Left"), ICON_PF_DPAD_LEFT, DigitalController::Button::Left, GenericInputBinding::DPadLeft),
BUTTON("Triangle", TRANSLATE_NOOP("DigitalController", "Triangle"), ICON_PF_BUTTON_TRIANGLE, DigitalController::Button::Triangle, GenericInputBinding::Triangle),
BUTTON("Circle", TRANSLATE_NOOP("DigitalController", "Circle"), ICON_PF_BUTTON_CIRCLE, DigitalController::Button::Circle, GenericInputBinding::Circle),
BUTTON("Cross", TRANSLATE_NOOP("DigitalController", "Cross"), ICON_PF_BUTTON_CROSS, DigitalController::Button::Cross, GenericInputBinding::Cross),
BUTTON("Square", TRANSLATE_NOOP("DigitalController", "Square"), ICON_PF_BUTTON_SQUARE, DigitalController::Button::Square, GenericInputBinding::Square),
BUTTON("Select", TRANSLATE_NOOP("DigitalController", "Select"), ICON_PF_SELECT_SHARE, DigitalController::Button::Select, GenericInputBinding::Select),
BUTTON("Start", TRANSLATE_NOOP("DigitalController", "Start"), ICON_PF_START, DigitalController::Button::Start, GenericInputBinding::Start),
BUTTON("L1", TRANSLATE_NOOP("DigitalController", "L1"), ICON_PF_LEFT_SHOULDER_L1, DigitalController::Button::L1, GenericInputBinding::L1),
BUTTON("R1", TRANSLATE_NOOP("DigitalController", "R1"), ICON_PF_RIGHT_SHOULDER_R1, DigitalController::Button::R1, GenericInputBinding::R1),
BUTTON("L2", TRANSLATE_NOOP("DigitalController", "L2"), ICON_PF_LEFT_TRIGGER_L2, DigitalController::Button::L2, GenericInputBinding::L2),
BUTTON("R2", TRANSLATE_NOOP("DigitalController", "R2"), ICON_PF_RIGHT_TRIGGER_R2, DigitalController::Button::R2, GenericInputBinding::R2),
// clang-format on
#undef BUTTON
};
const Controller::ControllerInfo DigitalController::INFO = {ControllerType::DigitalController,
"DigitalController",
TRANSLATE_NOOP("ControllerType", "Digital Controller"),
ICON_PF_GAMEPAD_ALT,
s_binding_info,
{}};
static const Controller::ControllerBindingInfo s_popn_binding_info[] = {
#define BUTTON(name, display_name, icon_name, button, genb) \
{name, display_name, icon_name, static_cast<u32>(button), InputBindingInfo::Type::Button, genb}
// clang-format off
BUTTON("LeftWhite", TRANSLATE_NOOP("PopnController", "Left White"), ICON_PF_BUTTON_TRIANGLE, DigitalController::Button::Triangle, GenericInputBinding::Triangle),
BUTTON("LeftYellow", TRANSLATE_NOOP("PopnController", "Left Yellow"), ICON_PF_BUTTON_CIRCLE, DigitalController::Button::Circle, GenericInputBinding::Circle),
BUTTON("LeftGreen", TRANSLATE_NOOP("PopnController", "Left Green"), ICON_PF_RIGHT_SHOULDER_R1, DigitalController::Button::R1, GenericInputBinding::R1),
BUTTON("LeftBlue", TRANSLATE_NOOP("PopnController", "Left Blue/Sel"), ICON_PF_BUTTON_CROSS, DigitalController::Button::Cross, GenericInputBinding::Cross),
BUTTON("MiddleRed", TRANSLATE_NOOP("PopnController", "Middle Red/Okay"), ICON_PF_LEFT_SHOULDER_L1, DigitalController::Button::L1, GenericInputBinding::L1),
BUTTON("RightBlue", TRANSLATE_NOOP("PopnController", "Right Blue/Sel"), ICON_PF_BUTTON_SQUARE, DigitalController::Button::Square, GenericInputBinding::Square),
BUTTON("RightGreen", TRANSLATE_NOOP("PopnController", "Right Green"), ICON_PF_RIGHT_TRIGGER_R2, DigitalController::Button::R2, GenericInputBinding::R2),
BUTTON("RightYellow", TRANSLATE_NOOP("PopnController", "Right Yellow"), ICON_PF_DPAD_UP, DigitalController::Button::Up, GenericInputBinding::DPadUp),
BUTTON("RightWhite", TRANSLATE_NOOP("PopnController", "Right White"), ICON_PF_LEFT_TRIGGER_L2, DigitalController::Button::L2, GenericInputBinding::L2),
// clang-format on
#undef BUTTON
};
const Controller::ControllerInfo DigitalController::INFO_POPN = {ControllerType::PopnController,
"PopnController",
TRANSLATE_NOOP("ControllerType", "Pop'n Controller"),
ICON_PF_GAMEPAD_ALT,
s_popn_binding_info,
{}};
static const Controller::ControllerBindingInfo s_ddgo_binding_info[] = {
#define BUTTON(name, display_name, icon_name, button, genb) \
{name, display_name, icon_name, static_cast<u32>(button), InputBindingInfo::Type::Button, genb}
// clang-format off
BUTTON("Select", TRANSLATE_NOOP("DDGoController", "Select"), ICON_PF_SELECT_SHARE, DigitalController::Button::Select, GenericInputBinding::Select),
BUTTON("Start", TRANSLATE_NOOP("DDGoController", "Start"), ICON_PF_START, DigitalController::Button::Start, GenericInputBinding::Start),
BUTTON("A", TRANSLATE_NOOP("DDGoController", "A"), ICON_PF_BUTTON_SQUARE, DigitalController::Button::Square, GenericInputBinding::Square),
BUTTON("B", TRANSLATE_NOOP("DDGoController", "B"), ICON_PF_BUTTON_CROSS, DigitalController::Button::Cross, GenericInputBinding::Cross),
BUTTON("C", TRANSLATE_NOOP("DDGoController", "C"), ICON_PF_BUTTON_CIRCLE, DigitalController::Button::Circle, GenericInputBinding::Circle),
BUTTON("Power1", TRANSLATE_NOOP("DDGoController", "Power 1"), ICON_PF_BUTTON_TRIANGLE, DigitalController::Button::Triangle, GenericInputBinding::Triangle),
BUTTON("Power2", TRANSLATE_NOOP("DDGoController", "Power 2"), ICON_PF_DPAD_LEFT, DigitalController::Button::Left, GenericInputBinding::DPadLeft),
BUTTON("Power3", TRANSLATE_NOOP("DDGoController", "Power 3"), ICON_PF_DPAD_RIGHT, DigitalController::Button::Right, GenericInputBinding::DPadRight),
BUTTON("Brake1", TRANSLATE_NOOP("DDGoController", "Brake 1"), ICON_PF_LEFT_SHOULDER_L1, DigitalController::Button::L1, GenericInputBinding::L1),
BUTTON("Brake2", TRANSLATE_NOOP("DDGoController", "Brake 3"), ICON_PF_RIGHT_SHOULDER_R1, DigitalController::Button::R1, GenericInputBinding::R1),
BUTTON("Brake3", TRANSLATE_NOOP("DDGoController", "Brake 2"), ICON_PF_LEFT_TRIGGER_L2, DigitalController::Button::L2, GenericInputBinding::L2),
BUTTON("Brake4", TRANSLATE_NOOP("DDGoController", "Brake 4"), ICON_PF_RIGHT_TRIGGER_R2, DigitalController::Button::R2, GenericInputBinding::R2),
// clang-format on
#undef BUTTON
};
const Controller::ControllerInfo DigitalController::INFO_DDGO = {
ControllerType::DDGoController,
"DDGoController",
TRANSLATE_NOOP("ControllerType", "Densha de Go! Controller"),
ICON_PF_GAMEPAD_ALT,
s_ddgo_binding_info,
{}};