duckstation/src/duckstation-sdl/sdl_d3d11_host_display.h

40 lines
1.3 KiB
C++

#pragma once
#include "core/host_display.h"
#include "frontend-common/d3d11_host_display.h"
#include <SDL.h>
class SDLD3D11HostDisplay final : public HostDisplay
{
public:
template<typename T>
using ComPtr = Microsoft::WRL::ComPtr<T>;
SDLD3D11HostDisplay(SDL_Window* window);
~SDLD3D11HostDisplay();
static std::unique_ptr<HostDisplay> Create(SDL_Window* window, std::string_view adapter_name, bool debug_device);
RenderAPI GetRenderAPI() const override;
void* GetRenderDevice() const override;
void* GetRenderContext() const override;
void WindowResized(s32 new_window_width, s32 new_window_height) override;
std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, const void* data, u32 data_stride,
bool dynamic) override;
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
u32 data_stride) override;
bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
u32 out_data_stride) override;
void SetVSync(bool enabled) override;
void Render() override;
private:
SDL_Window* m_window = nullptr;
FrontendCommon::D3D11HostDisplay m_interface;
bool Initialize(std::string_view adapter_name, bool debug_device);
};