duckstation/src/duckstation-qt/controllersettingswindow.h

119 lines
3.5 KiB
C++

// SPDX-FileCopyrightText: 2019-2025 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
#pragma once
#include "ui_controllersettingswindow.h"
#include "util/input_manager.h"
#include "core/types.h"
#include <QtCore/QList>
#include <QtCore/QPair>
#include <QtCore/QString>
#include <QtCore/QStringList>
#include <QtWidgets/QDialog>
#include <QtCore/QAbstractListModel>
#include <array>
#include <string>
#include <utility>
#include <vector>
class Error;
class ControllerGlobalSettingsWidget;
class ControllerBindingWidget;
class HotkeySettingsWidget;
class INISettingsInterface;
class ControllerSettingsWindow final : public QWidget
{
Q_OBJECT
public:
enum class Category
{
GlobalSettings,
FirstControllerSettings,
HotkeySettings,
Count
};
ControllerSettingsWindow(INISettingsInterface* game_sif = nullptr, bool edit_profiles = false,
QWidget* parent = nullptr);
~ControllerSettingsWindow();
static void editControllerSettingsForGame(QWidget* parent, INISettingsInterface* sif);
ALWAYS_INLINE HotkeySettingsWidget* getHotkeySettingsWidget() const { return m_hotkey_settings; }
ALWAYS_INLINE bool isEditingGlobalSettings() const
{
return (!m_editing_input_profiles && !m_editing_settings_interface);
}
ALWAYS_INLINE bool isEditingGameSettings() const
{
return (!m_editing_input_profiles && m_editing_settings_interface);
}
ALWAYS_INLINE bool isEditingProfile() const { return m_editing_input_profiles; }
ALWAYS_INLINE INISettingsInterface* getEditingSettingsInterface() { return m_editing_settings_interface; }
Category getCurrentCategory() const;
void updateListDescription(u32 global_slot, ControllerBindingWidget* widget);
void switchProfile(const std::string_view name);
// Helper functions for updating setting values globally or in the profile.
bool getBoolValue(const char* section, const char* key, bool default_value) const;
s32 getIntValue(const char* section, const char* key, s32 default_value) const;
std::string getStringValue(const char* section, const char* key, const char* default_value) const;
void setBoolValue(const char* section, const char* key, bool value);
void setIntValue(const char* section, const char* key, s32 value);
void setStringValue(const char* section, const char* key, const char* value);
void clearSettingValue(const char* section, const char* key);
void saveAndReloadGameSettings();
Q_SIGNALS:
void windowClosed();
void inputProfileSwitched();
public Q_SLOTS:
void setCategory(Category category);
private Q_SLOTS:
void onCategoryCurrentRowChanged(int row);
void onCurrentProfileChanged(int index);
void onNewProfileClicked();
void onApplyProfileClicked();
void onDeleteProfileClicked();
void onRestoreDefaultsClicked();
void onCopyGlobalSettingsClicked();
void createWidgets();
protected:
void closeEvent(QCloseEvent* event) override;
private:
int getHotkeyCategoryIndex() const;
void refreshProfileList();
std::array<bool, 2> getEnabledMultitaps() const;
Ui::ControllerSettingsWindow m_ui;
INISettingsInterface* m_editing_settings_interface = nullptr;
ControllerGlobalSettingsWidget* m_global_settings = nullptr;
std::array<ControllerBindingWidget*, NUM_CONTROLLER_AND_CARD_PORTS> m_port_bindings{};
HotkeySettingsWidget* m_hotkey_settings = nullptr;
QString m_profile_name;
std::unique_ptr<INISettingsInterface> m_profile_settings_interface;
bool m_editing_input_profiles = false;
};