mirror of
https://github.com/stenzek/duckstation.git
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1753 lines
56 KiB
C++
1753 lines
56 KiB
C++
// SPDX-FileCopyrightText: 2019-2025 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: CC-BY-NC-ND-4.0
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#include "gamelistwidget.h"
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#include "gamelistrefreshthread.h"
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#include "qthost.h"
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#include "qtutils.h"
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#include "settingswindow.h"
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#include "core/fullscreen_ui.h"
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#include "core/game_list.h"
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#include "core/host.h"
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#include "core/settings.h"
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#include "core/system.h"
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#include "common/assert.h"
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#include "common/file_system.h"
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#include "common/path.h"
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#include "common/string_util.h"
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#include <QtCore/QDate>
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#include <QtCore/QDateTime>
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#include <QtCore/QSortFilterProxyModel>
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#include <QtGui/QGuiApplication>
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#include <QtGui/QIcon>
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#include <QtGui/QPainter>
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#include <QtGui/QPixmap>
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#include <QtGui/QWheelEvent>
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#include <QtWidgets/QHeaderView>
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#include <QtWidgets/QMenu>
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#include <QtWidgets/QScrollBar>
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#include <QtWidgets/QStyledItemDelegate>
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static constexpr float MIN_SCALE = 0.1f;
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static constexpr float MAX_SCALE = 2.0f;
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static const char* SUPPORTED_FORMATS_STRING =
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QT_TRANSLATE_NOOP(GameListWidget, ".cue (Cue Sheets)\n"
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".iso/.img (Single Track Image)\n"
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".ecm (Error Code Modeling Image)\n"
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".mds (Media Descriptor Sidecar)\n"
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".chd (Compressed Hunks of Data)\n"
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".pbp (PlayStation Portable, Only Decrypted)");
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static constexpr std::array<const char*, GameListModel::Column_Count> s_column_names = {
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{"Icon", "Serial", "Title", "File Title", "Developer", "Publisher", "Genre", "Year", "Players", "Time Played",
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"Last Played", "Size", "File Size", "Region", "Achievements", "Compatibility", "Cover"}};
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static constexpr int COVER_ART_WIDTH = 512;
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static constexpr int COVER_ART_HEIGHT = 512;
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static constexpr int COVER_ART_SPACING = 32;
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static constexpr int MIN_COVER_CACHE_SIZE = 256;
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static void resizeAndPadImage(QImage* image, int expected_width, int expected_height)
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{
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const qreal dpr = image->devicePixelRatio();
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const int dpr_expected_width = static_cast<int>(static_cast<qreal>(expected_width) * dpr);
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const int dpr_expected_height = static_cast<int>(static_cast<qreal>(expected_height) * dpr);
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if (image->width() == dpr_expected_width && image->height() == dpr_expected_height)
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return;
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if (image->width() > image->height())
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*image = image->scaledToWidth(dpr_expected_width, Qt::SmoothTransformation);
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else
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*image = image->scaledToHeight(dpr_expected_height, Qt::SmoothTransformation);
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if (image->width() == dpr_expected_width && image->height() == dpr_expected_height)
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return;
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// QPainter works in unscaled coordinates.
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int xoffs = 0;
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int yoffs = 0;
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if (image->width() < dpr_expected_width)
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xoffs = static_cast<int>(static_cast<qreal>((dpr_expected_width - image->width()) / 2) / dpr);
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if (image->height() < dpr_expected_height)
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yoffs = static_cast<int>(static_cast<qreal>((dpr_expected_height - image->height()) / 2) / dpr);
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QImage padded_image(dpr_expected_width, dpr_expected_height, QImage::Format_ARGB32);
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padded_image.setDevicePixelRatio(dpr);
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padded_image.fill(Qt::transparent);
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QPainter painter;
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if (painter.begin(&padded_image))
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{
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painter.setCompositionMode(QPainter::CompositionMode_Source);
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painter.drawImage(xoffs, yoffs, *image);
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painter.end();
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}
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*image = std::move(padded_image);
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}
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GameListCoverLoader::GameListCoverLoader(const GameList::Entry* ge, const QImage& placeholder_image, int width,
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int height, float scale)
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: QObject(nullptr), m_path(ge->path), m_serial(ge->serial), m_title(ge->title),
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m_placeholder_image(placeholder_image), m_width(width), m_height(height), m_scale(scale),
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m_dpr(qApp->devicePixelRatio())
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{
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}
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GameListCoverLoader::~GameListCoverLoader() = default;
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void GameListCoverLoader::loadOrGenerateCover()
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{
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QPixmap image;
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const std::string cover_path(GameList::GetCoverImagePath(m_path, m_serial, m_title));
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if (!cover_path.empty())
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{
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m_image.load(QString::fromStdString(cover_path));
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if (!m_image.isNull())
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{
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m_image.setDevicePixelRatio(m_dpr);
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resizeAndPadImage(&m_image, m_width, m_height);
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}
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}
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if (m_image.isNull())
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createPlaceholderImage();
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// Have to pass through the UI thread, because the thread pool isn't a QThread...
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// Can't create pixmaps on the worker thread, have to create it on the UI thread.
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QtHost::RunOnUIThread([this]() {
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if (!m_image.isNull())
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emit coverLoaded(m_path, m_image, m_scale);
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else
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emit coverLoaded(m_path, m_image, m_scale);
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delete this;
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});
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}
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void GameListCoverLoader::createPlaceholderImage()
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{
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m_image = m_placeholder_image.copy();
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if (m_image.isNull())
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return;
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resizeAndPadImage(&m_image, m_width, m_height);
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QPainter painter;
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if (painter.begin(&m_image))
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{
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QFont font;
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font.setPointSize(std::max(static_cast<int>(32.0f * m_scale), 1));
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painter.setFont(font);
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painter.setPen(Qt::white);
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const QRect text_rc(0, 0, static_cast<int>(static_cast<float>(m_width)),
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static_cast<int>(static_cast<float>(m_height)));
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painter.drawText(text_rc, Qt::AlignCenter | Qt::TextWordWrap, QString::fromStdString(m_title));
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painter.end();
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}
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}
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std::optional<GameListModel::Column> GameListModel::getColumnIdForName(std::string_view name)
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{
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for (int column = 0; column < Column_Count; column++)
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{
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if (name == s_column_names[column])
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return static_cast<Column>(column);
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}
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return std::nullopt;
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}
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const char* GameListModel::getColumnName(Column col)
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{
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return s_column_names[static_cast<int>(col)];
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}
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GameListModel::GameListModel(float cover_scale, bool show_cover_titles, bool show_game_icons,
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QObject* parent /* = nullptr */)
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: QAbstractTableModel(parent), m_show_titles_for_covers(show_cover_titles), m_show_game_icons(show_game_icons),
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m_memcard_pixmap_cache(MIN_COVER_CACHE_SIZE)
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{
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loadCommonImages();
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setCoverScale(cover_scale);
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setColumnDisplayNames();
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if (m_show_game_icons)
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GameList::ReloadMemcardTimestampCache();
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connect(g_emu_thread, &EmuThread::gameListRowsChanged, this, &GameListModel::rowsChanged);
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}
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GameListModel::~GameListModel() = default;
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void GameListModel::setShowGameIcons(bool enabled)
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{
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m_show_game_icons = enabled;
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beginResetModel();
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m_memcard_pixmap_cache.Clear();
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if (enabled)
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GameList::ReloadMemcardTimestampCache();
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endResetModel();
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}
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void GameListModel::setCoverScale(float scale)
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{
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if (m_cover_scale == scale)
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return;
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m_cover_pixmap_cache.Clear();
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m_cover_scale = scale;
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const qreal dpr = qApp->devicePixelRatio();
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QImage loading_image;
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if (loading_image.load(QStringLiteral("%1/images/placeholder.png").arg(QtHost::GetResourcesBasePath())))
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{
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loading_image.setDevicePixelRatio(dpr);
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resizeAndPadImage(&loading_image, getCoverArtWidth(), getCoverArtHeight());
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}
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else
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{
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loading_image = QImage(getCoverArtWidth(), getCoverArtHeight(), QImage::Format_RGB32);
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loading_image.setDevicePixelRatio(dpr);
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loading_image.fill(QColor(0, 0, 0, 0));
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}
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m_loading_pixmap = QPixmap::fromImage(loading_image);
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m_placeholder_image = QImage();
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if (m_placeholder_image.load(QStringLiteral("%1/images/cover-placeholder.png").arg(QtHost::GetResourcesBasePath())))
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{
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m_placeholder_image.setDevicePixelRatio(dpr);
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resizeAndPadImage(&m_placeholder_image, getCoverArtWidth(), getCoverArtHeight());
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}
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else
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{
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m_placeholder_image = QImage(getCoverArtWidth(), getCoverArtHeight(), QImage::Format_RGB32);
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m_placeholder_image.setDevicePixelRatio(dpr);
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m_placeholder_image.fill(QColor(0, 0, 0, 0));
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}
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emit coverScaleChanged();
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}
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void GameListModel::refreshCovers()
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{
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m_cover_pixmap_cache.Clear();
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refresh();
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}
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void GameListModel::updateCacheSize(int width, int height)
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{
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// This is a bit conversative, since it doesn't consider padding, but better to be over than under.
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const int cover_width = getCoverArtWidth();
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const int cover_height = getCoverArtHeight();
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const int num_columns = ((width + (cover_width - 1)) / cover_width);
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const int num_rows = ((height + (cover_height - 1)) / cover_height);
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m_cover_pixmap_cache.SetMaxCapacity(static_cast<int>(std::max(num_columns * num_rows, MIN_COVER_CACHE_SIZE)));
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}
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void GameListModel::reloadThemeSpecificImages()
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{
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loadThemeSpecificImages();
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refresh();
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}
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void GameListModel::loadOrGenerateCover(const GameList::Entry* ge)
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{
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// NOTE: Must get connected before queuing, because otherwise you risk a race.
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GameListCoverLoader* loader =
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new GameListCoverLoader(ge, m_placeholder_image, getCoverArtWidth(), getCoverArtHeight(), m_cover_scale);
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connect(loader, &GameListCoverLoader::coverLoaded, this, &GameListModel::coverLoaded);
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System::QueueAsyncTask([loader]() { loader->loadOrGenerateCover(); });
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}
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void GameListModel::coverLoaded(const std::string& path, const QImage& image, float scale)
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{
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// old request before cover scale change?
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if (m_cover_scale != scale)
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return;
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if (!image.isNull())
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m_cover_pixmap_cache.Insert(path, QPixmap::fromImage(image));
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else
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m_cover_pixmap_cache.Insert(path, QPixmap());
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invalidateCoverForPath(path);
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}
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void GameListModel::rowsChanged(const QList<int>& rows)
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{
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const QList<int> roles_changed = {Qt::DisplayRole};
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// try to collapse multiples
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size_t start = 0;
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size_t idx = 0;
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const size_t size = rows.size();
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for (; idx < size;)
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{
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if ((idx + 1) < size && rows[idx + 1] == (rows[idx] + 1))
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{
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idx++;
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}
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else
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{
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emit dataChanged(createIndex(rows[start], 0), createIndex(rows[idx], Column_Count - 1), roles_changed);
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start = ++idx;
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}
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}
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}
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void GameListModel::invalidateCoverForPath(const std::string& path)
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{
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std::optional<u32> row;
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if (hasTakenGameList())
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{
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for (u32 i = 0; i < static_cast<u32>(m_taken_entries->size()); i++)
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{
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if (path == m_taken_entries.value()[i].path)
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{
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row = i;
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break;
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}
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}
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}
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else
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{
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// This isn't ideal, but not sure how else we can get the row, when it might change while scanning...
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auto lock = GameList::GetLock();
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const u32 count = GameList::GetEntryCount();
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for (u32 i = 0; i < count; i++)
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{
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if (GameList::GetEntryByIndex(i)->path == path)
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{
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row = i;
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break;
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}
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}
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}
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if (!row.has_value())
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{
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// Game removed?
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return;
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}
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const QModelIndex mi(index(static_cast<int>(row.value()), Column_Cover));
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emit dataChanged(mi, mi, {Qt::DecorationRole});
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}
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QString GameListModel::formatTimespan(time_t timespan)
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{
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// avoid an extra string conversion
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const u32 hours = static_cast<u32>(timespan / 3600);
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const u32 minutes = static_cast<u32>((timespan % 3600) / 60);
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if (hours > 0)
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return qApp->translate("GameList", "%n hours", "", hours);
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else
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return qApp->translate("GameList", "%n minutes", "", minutes);
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}
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const QPixmap& GameListModel::getIconPixmapForEntry(const GameList::Entry* ge) const
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{
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// We only do this for discs/disc sets for now.
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if (m_show_game_icons && (!ge->serial.empty() && (ge->IsDisc() || ge->IsDiscSet())))
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{
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QPixmap* item = m_memcard_pixmap_cache.Lookup(ge->serial);
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if (item)
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return *item;
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// Assumes game list lock is held.
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const std::string path = GameList::GetGameIconPath(ge->serial, ge->path);
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QPixmap pm;
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if (!path.empty() && pm.load(QString::fromStdString(path)))
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{
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fixIconPixmapSize(pm);
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return *m_memcard_pixmap_cache.Insert(ge->serial, std::move(pm));
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}
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return *m_memcard_pixmap_cache.Insert(ge->serial, m_type_pixmaps[static_cast<u32>(ge->type)]);
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}
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return m_type_pixmaps[static_cast<u32>(ge->type)];
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}
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const QPixmap& GameListModel::getFlagPixmapForEntry(const GameList::Entry* ge) const
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{
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static constexpr u32 FLAG_PIXMAP_WIDTH = 30;
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static constexpr u32 FLAG_PIXMAP_HEIGHT = 20;
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const std::string_view name = ge->GetLanguageIcon();
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auto it = m_flag_pixmap_cache.find(name);
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if (it != m_flag_pixmap_cache.end())
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return it->second;
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const QIcon icon(QString::fromStdString(QtHost::GetResourcePath(ge->GetLanguageIconName(), true)));
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it = m_flag_pixmap_cache.emplace(name, icon.pixmap(FLAG_PIXMAP_WIDTH, FLAG_PIXMAP_HEIGHT)).first;
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return it->second;
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}
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QIcon GameListModel::getIconForGame(const QString& path)
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{
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QIcon ret;
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if (m_show_game_icons)
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{
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const auto lock = GameList::GetLock();
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const GameList::Entry* entry = GameList::GetEntryForPath(path.toStdString());
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// See above.
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if (entry && !entry->serial.empty() && (entry->IsDisc() || entry->IsDiscSet()))
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{
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const std::string icon_path = GameList::GetGameIconPath(entry->serial, entry->path);
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if (!icon_path.empty())
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{
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QPixmap newpm;
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if (!icon_path.empty() && newpm.load(QString::fromStdString(icon_path)))
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{
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fixIconPixmapSize(newpm);
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ret = QIcon(*m_memcard_pixmap_cache.Insert(entry->serial, std::move(newpm)));
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}
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}
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}
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}
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return ret;
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}
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void GameListModel::fixIconPixmapSize(QPixmap& pm)
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{
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const qreal dpr = pm.devicePixelRatio();
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const int width = static_cast<int>(static_cast<float>(pm.width()) * dpr);
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const int height = static_cast<int>(static_cast<float>(pm.height()) * dpr);
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const int max_dim = std::max(width, height);
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if (max_dim == 16)
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return;
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const float wanted_dpr = qApp->devicePixelRatio();
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pm.setDevicePixelRatio(wanted_dpr);
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const float scale = static_cast<float>(max_dim) / 16.0f / wanted_dpr;
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const int new_width = static_cast<int>(static_cast<float>(width) / scale);
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const int new_height = static_cast<int>(static_cast<float>(height) / scale);
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pm = pm.scaled(new_width, new_height);
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}
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int GameListModel::getCoverArtWidth() const
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{
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return std::max(static_cast<int>(static_cast<float>(COVER_ART_WIDTH) * m_cover_scale), 1);
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}
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int GameListModel::getCoverArtHeight() const
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{
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return std::max(static_cast<int>(static_cast<float>(COVER_ART_HEIGHT) * m_cover_scale), 1);
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}
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int GameListModel::getCoverArtSpacing() const
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{
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return std::max(static_cast<int>(static_cast<float>(COVER_ART_SPACING) * m_cover_scale), 1);
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}
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int GameListModel::rowCount(const QModelIndex& parent) const
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{
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if (parent.isValid()) [[unlikely]]
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return 0;
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if (m_taken_entries.has_value())
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return static_cast<int>(m_taken_entries->size());
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const auto lock = GameList::GetLock();
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return static_cast<int>(GameList::GetEntryCount());
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}
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int GameListModel::columnCount(const QModelIndex& parent) const
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{
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if (parent.isValid())
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return 0;
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return Column_Count;
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}
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QVariant GameListModel::data(const QModelIndex& index, int role) const
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{
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if (!index.isValid()) [[unlikely]]
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return {};
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const int row = index.row();
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DebugAssert(row >= 0);
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if (m_taken_entries.has_value()) [[unlikely]]
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{
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if (static_cast<u32>(row) >= m_taken_entries->size())
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return {};
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return data(index, role, &m_taken_entries.value()[row]);
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}
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else
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{
|
|
const auto lock = GameList::GetLock();
|
|
const GameList::Entry* ge = GameList::GetEntryByIndex(static_cast<u32>(row));
|
|
if (!ge)
|
|
return {};
|
|
|
|
return data(index, role, ge);
|
|
}
|
|
}
|
|
|
|
QVariant GameListModel::data(const QModelIndex& index, int role, const GameList::Entry* ge) const
|
|
{
|
|
switch (role)
|
|
{
|
|
case Qt::DisplayRole:
|
|
{
|
|
switch (index.column())
|
|
{
|
|
case Column_Serial:
|
|
return QtUtils::StringViewToQString(ge->serial);
|
|
|
|
case Column_Title:
|
|
return QtUtils::StringViewToQString(ge->title);
|
|
|
|
case Column_FileTitle:
|
|
return QtUtils::StringViewToQString(Path::GetFileTitle(ge->path));
|
|
|
|
case Column_Developer:
|
|
return ge->dbentry ? QtUtils::StringViewToQString(ge->dbentry->developer) : QString();
|
|
|
|
case Column_Publisher:
|
|
return ge->dbentry ? QtUtils::StringViewToQString(ge->dbentry->publisher) : QString();
|
|
|
|
case Column_Genre:
|
|
return ge->dbentry ? QtUtils::StringViewToQString(ge->dbentry->genre) : QString();
|
|
|
|
case Column_Year:
|
|
{
|
|
if (ge->dbentry && ge->dbentry->release_date != 0)
|
|
{
|
|
return QStringLiteral("%1").arg(
|
|
QDateTime::fromSecsSinceEpoch(static_cast<qint64>(ge->dbentry->release_date), QTimeZone::utc())
|
|
.date()
|
|
.year());
|
|
}
|
|
else
|
|
{
|
|
return QString();
|
|
}
|
|
}
|
|
|
|
case Column_Players:
|
|
{
|
|
if (!ge->dbentry || ge->dbentry->min_players == 0)
|
|
return QString();
|
|
else if (ge->dbentry->min_players == ge->dbentry->max_players)
|
|
return QStringLiteral("%1").arg(ge->dbentry->min_players);
|
|
else
|
|
return QStringLiteral("%1-%2").arg(ge->dbentry->min_players).arg(ge->dbentry->max_players);
|
|
}
|
|
|
|
case Column_FileSize:
|
|
return (ge->file_size >= 0) ?
|
|
QStringLiteral("%1 MB").arg(static_cast<double>(ge->file_size) / 1048576.0, 0, 'f', 2) :
|
|
tr("Unknown");
|
|
|
|
case Column_UncompressedSize:
|
|
return QStringLiteral("%1 MB").arg(static_cast<double>(ge->uncompressed_size) / 1048576.0, 0, 'f', 2);
|
|
|
|
case Column_Achievements:
|
|
return {};
|
|
|
|
case Column_TimePlayed:
|
|
{
|
|
if (ge->total_played_time == 0)
|
|
return {};
|
|
else
|
|
return formatTimespan(ge->total_played_time);
|
|
}
|
|
|
|
case Column_LastPlayed:
|
|
return QtUtils::StringViewToQString(GameList::FormatTimestamp(ge->last_played_time));
|
|
|
|
case Column_Cover:
|
|
{
|
|
if (m_show_titles_for_covers)
|
|
return QString::fromStdString(ge->title);
|
|
else
|
|
return {};
|
|
}
|
|
|
|
default:
|
|
return {};
|
|
}
|
|
}
|
|
|
|
case Qt::InitialSortOrderRole:
|
|
{
|
|
const int column = index.column();
|
|
if (column == Column_TimePlayed || column == Column_LastPlayed)
|
|
return Qt::DescendingOrder;
|
|
else
|
|
return Qt::AscendingOrder;
|
|
}
|
|
|
|
case Qt::DecorationRole:
|
|
{
|
|
switch (index.column())
|
|
{
|
|
case Column_Icon:
|
|
{
|
|
return getIconPixmapForEntry(ge);
|
|
}
|
|
|
|
case Column_Region:
|
|
{
|
|
return getFlagPixmapForEntry(ge);
|
|
}
|
|
|
|
case Column_Compatibility:
|
|
{
|
|
return m_compatibility_pixmaps[static_cast<u32>(ge->dbentry ? ge->dbentry->compatibility :
|
|
GameDatabase::CompatibilityRating::Unknown)];
|
|
}
|
|
|
|
case Column_Cover:
|
|
{
|
|
QPixmap* pm = m_cover_pixmap_cache.Lookup(ge->path);
|
|
if (pm)
|
|
return *pm;
|
|
|
|
// We insert the placeholder into the cache, so that we don't repeatedly
|
|
// queue loading jobs for this game.
|
|
const_cast<GameListModel*>(this)->loadOrGenerateCover(ge);
|
|
return *m_cover_pixmap_cache.Insert(ge->path, m_loading_pixmap);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
return {};
|
|
}
|
|
|
|
default:
|
|
return {};
|
|
}
|
|
}
|
|
}
|
|
|
|
QVariant GameListModel::headerData(int section, Qt::Orientation orientation, int role) const
|
|
{
|
|
if (orientation != Qt::Horizontal || role != Qt::DisplayRole || section < 0 || section >= Column_Count)
|
|
return {};
|
|
|
|
return m_column_display_names[section];
|
|
}
|
|
|
|
const GameList::Entry* GameListModel::getTakenGameListEntry(u32 index) const
|
|
{
|
|
return (m_taken_entries.has_value() && index < m_taken_entries->size()) ? &m_taken_entries.value()[index] : nullptr;
|
|
}
|
|
|
|
bool GameListModel::hasTakenGameList() const
|
|
{
|
|
return m_taken_entries.has_value();
|
|
}
|
|
|
|
void GameListModel::takeGameList()
|
|
{
|
|
const auto lock = GameList::GetLock();
|
|
m_taken_entries = GameList::TakeEntryList();
|
|
|
|
// If it's empty (e.g. first boot), don't use it.
|
|
if (m_taken_entries->empty())
|
|
m_taken_entries.reset();
|
|
}
|
|
|
|
void GameListModel::refresh()
|
|
{
|
|
beginResetModel();
|
|
|
|
m_taken_entries.reset();
|
|
|
|
// Invalidate memcard LRU cache, forcing a re-query of the memcard timestamps.
|
|
m_memcard_pixmap_cache.Clear();
|
|
|
|
endResetModel();
|
|
}
|
|
|
|
bool GameListModel::titlesLessThan(const GameList::Entry* left, const GameList::Entry* right) const
|
|
{
|
|
return (StringUtil::Strcasecmp(left->title.c_str(), right->title.c_str()) < 0);
|
|
}
|
|
|
|
bool GameListModel::lessThan(const QModelIndex& left_index, const QModelIndex& right_index, int column) const
|
|
{
|
|
if (!left_index.isValid() || !right_index.isValid())
|
|
return false;
|
|
|
|
const int left_row = left_index.row();
|
|
const int right_row = right_index.row();
|
|
|
|
if (m_taken_entries.has_value()) [[unlikely]]
|
|
{
|
|
const GameList::Entry* left =
|
|
(static_cast<u32>(left_row) < m_taken_entries->size()) ? &m_taken_entries.value()[left_row] : nullptr;
|
|
const GameList::Entry* right =
|
|
(static_cast<u32>(right_row) < m_taken_entries->size()) ? &m_taken_entries.value()[right_row] : nullptr;
|
|
if (!left || !right)
|
|
return false;
|
|
|
|
return lessThan(left, right, column);
|
|
}
|
|
else
|
|
{
|
|
const auto lock = GameList::GetLock();
|
|
const GameList::Entry* left = GameList::GetEntryByIndex(left_row);
|
|
const GameList::Entry* right = GameList::GetEntryByIndex(right_row);
|
|
if (!left || !right)
|
|
return false;
|
|
|
|
return lessThan(left, right, column);
|
|
}
|
|
}
|
|
|
|
bool GameListModel::lessThan(const GameList::Entry* left, const GameList::Entry* right, int column) const
|
|
{
|
|
switch (column)
|
|
{
|
|
case Column_Icon:
|
|
{
|
|
const GameList::EntryType lst = left->GetSortType();
|
|
const GameList::EntryType rst = right->GetSortType();
|
|
if (lst == rst)
|
|
return titlesLessThan(left, right);
|
|
|
|
return (static_cast<int>(lst) < static_cast<int>(rst));
|
|
}
|
|
|
|
case Column_Serial:
|
|
{
|
|
if (left->serial == right->serial)
|
|
return titlesLessThan(left, right);
|
|
return (StringUtil::Strcasecmp(left->serial.c_str(), right->serial.c_str()) < 0);
|
|
}
|
|
|
|
case Column_Title:
|
|
{
|
|
return titlesLessThan(left, right);
|
|
}
|
|
|
|
case Column_FileTitle:
|
|
{
|
|
const std::string_view file_title_left = Path::GetFileTitle(left->path);
|
|
const std::string_view file_title_right = Path::GetFileTitle(right->path);
|
|
if (file_title_left == file_title_right)
|
|
return titlesLessThan(left, right);
|
|
|
|
const std::size_t smallest = std::min(file_title_left.size(), file_title_right.size());
|
|
return (StringUtil::Strncasecmp(file_title_left.data(), file_title_right.data(), smallest) < 0);
|
|
}
|
|
|
|
case Column_Region:
|
|
{
|
|
if (left->region == right->region)
|
|
return titlesLessThan(left, right);
|
|
return (static_cast<int>(left->region) < static_cast<int>(right->region));
|
|
}
|
|
|
|
case Column_Compatibility:
|
|
{
|
|
const GameDatabase::CompatibilityRating left_compatibility =
|
|
left->dbentry ? left->dbentry->compatibility : GameDatabase::CompatibilityRating::Unknown;
|
|
const GameDatabase::CompatibilityRating right_compatibility =
|
|
right->dbentry ? right->dbentry->compatibility : GameDatabase::CompatibilityRating::Unknown;
|
|
if (left_compatibility == right_compatibility)
|
|
return titlesLessThan(left, right);
|
|
|
|
return (static_cast<int>(left_compatibility) < static_cast<int>(right_compatibility));
|
|
}
|
|
|
|
case Column_FileSize:
|
|
{
|
|
if (left->file_size == right->file_size)
|
|
return titlesLessThan(left, right);
|
|
|
|
return (left->file_size < right->file_size);
|
|
}
|
|
|
|
case Column_UncompressedSize:
|
|
{
|
|
if (left->uncompressed_size == right->uncompressed_size)
|
|
return titlesLessThan(left, right);
|
|
|
|
return (left->uncompressed_size < right->uncompressed_size);
|
|
}
|
|
|
|
case Column_Genre:
|
|
{
|
|
const int compres =
|
|
StringUtil::CompareNoCase(left->dbentry ? std::string_view(left->dbentry->genre) : std::string_view(),
|
|
right->dbentry ? std::string_view(right->dbentry->genre) : std::string_view());
|
|
return (compres == 0) ? titlesLessThan(left, right) : (compres < 0);
|
|
}
|
|
|
|
case Column_Developer:
|
|
{
|
|
const int compres =
|
|
StringUtil::CompareNoCase(left->dbentry ? std::string_view(left->dbentry->developer) : std::string_view(),
|
|
right->dbentry ? std::string_view(right->dbentry->developer) : std::string_view());
|
|
return (compres == 0) ? titlesLessThan(left, right) : (compres < 0);
|
|
}
|
|
|
|
case Column_Publisher:
|
|
{
|
|
const int compres =
|
|
StringUtil::CompareNoCase(left->dbentry ? std::string_view(left->dbentry->publisher) : std::string_view(),
|
|
right->dbentry ? std::string_view(right->dbentry->publisher) : std::string_view());
|
|
return (compres == 0) ? titlesLessThan(left, right) : (compres < 0);
|
|
}
|
|
|
|
case Column_Year:
|
|
{
|
|
const u64 ldate = left->dbentry ? left->dbentry->release_date : 0;
|
|
const u64 rdate = right->dbentry ? right->dbentry->release_date : 0;
|
|
if (ldate == rdate)
|
|
return titlesLessThan(left, right);
|
|
|
|
return (ldate < rdate);
|
|
}
|
|
|
|
case Column_TimePlayed:
|
|
{
|
|
if (left->total_played_time == right->total_played_time)
|
|
return titlesLessThan(left, right);
|
|
|
|
return (left->total_played_time < right->total_played_time);
|
|
}
|
|
|
|
case Column_LastPlayed:
|
|
{
|
|
if (left->last_played_time == right->last_played_time)
|
|
return titlesLessThan(left, right);
|
|
|
|
return (left->last_played_time < right->last_played_time);
|
|
}
|
|
|
|
case Column_Players:
|
|
{
|
|
const u8 left_players = left->dbentry ? ((left->dbentry->min_players << 4) + left->dbentry->max_players) : 0;
|
|
const u8 right_players = right->dbentry ? ((right->dbentry->min_players << 4) + right->dbentry->max_players) : 0;
|
|
if (left_players == right_players)
|
|
return titlesLessThan(left, right);
|
|
|
|
return (left_players < right_players);
|
|
}
|
|
|
|
case Column_Achievements:
|
|
{
|
|
// sort by unlock percentage
|
|
const float unlock_left =
|
|
(left->num_achievements > 0) ?
|
|
(static_cast<float>(std::max(left->unlocked_achievements, left->unlocked_achievements_hc)) /
|
|
static_cast<float>(left->num_achievements)) :
|
|
0;
|
|
const float unlock_right =
|
|
(right->num_achievements > 0) ?
|
|
(static_cast<float>(std::max(right->unlocked_achievements, right->unlocked_achievements_hc)) /
|
|
static_cast<float>(right->num_achievements)) :
|
|
0;
|
|
if (std::abs(unlock_left - unlock_right) < 0.0001f)
|
|
{
|
|
// order by achievement count
|
|
if (left->num_achievements == right->num_achievements)
|
|
return titlesLessThan(left, right);
|
|
|
|
return (left->num_achievements < right->num_achievements);
|
|
}
|
|
|
|
return (unlock_left < unlock_right);
|
|
}
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void GameListModel::loadThemeSpecificImages()
|
|
{
|
|
for (u32 i = 0; i < static_cast<u32>(GameList::EntryType::MaxCount); i++)
|
|
m_type_pixmaps[i] = QtUtils::GetIconForEntryType(static_cast<GameList::EntryType>(i)).pixmap(QSize(24, 24));
|
|
}
|
|
|
|
void GameListModel::loadCommonImages()
|
|
{
|
|
loadThemeSpecificImages();
|
|
|
|
for (int i = 0; i < static_cast<int>(GameDatabase::CompatibilityRating::Count); i++)
|
|
{
|
|
m_compatibility_pixmaps[i] =
|
|
QtUtils::GetIconForCompatibility(static_cast<GameDatabase::CompatibilityRating>(i)).pixmap(96, 24);
|
|
}
|
|
|
|
constexpr int ACHIEVEMENT_ICON_SIZE = 16;
|
|
m_no_achievements_pixmap = QIcon(QString::fromStdString(QtHost::GetResourcePath("images/trophy-icon-gray.svg", true)))
|
|
.pixmap(ACHIEVEMENT_ICON_SIZE);
|
|
m_has_achievements_pixmap = QIcon(QString::fromStdString(QtHost::GetResourcePath("images/trophy-icon.svg", true)))
|
|
.pixmap(ACHIEVEMENT_ICON_SIZE);
|
|
m_mastered_achievements_pixmap =
|
|
QIcon(QString::fromStdString(QtHost::GetResourcePath("images/trophy-icon-star.svg", true)))
|
|
.pixmap(ACHIEVEMENT_ICON_SIZE);
|
|
}
|
|
|
|
void GameListModel::setColumnDisplayNames()
|
|
{
|
|
m_column_display_names[Column_Icon] = tr("Icon");
|
|
m_column_display_names[Column_Serial] = tr("Serial");
|
|
m_column_display_names[Column_Title] = tr("Title");
|
|
m_column_display_names[Column_FileTitle] = tr("File Title");
|
|
m_column_display_names[Column_Developer] = tr("Developer");
|
|
m_column_display_names[Column_Publisher] = tr("Publisher");
|
|
m_column_display_names[Column_Genre] = tr("Genre");
|
|
m_column_display_names[Column_Year] = tr("Year");
|
|
m_column_display_names[Column_Players] = tr("Players");
|
|
m_column_display_names[Column_Achievements] = tr("Achievements");
|
|
m_column_display_names[Column_TimePlayed] = tr("Time Played");
|
|
m_column_display_names[Column_LastPlayed] = tr("Last Played");
|
|
m_column_display_names[Column_FileSize] = tr("Size");
|
|
m_column_display_names[Column_UncompressedSize] = tr("Raw Size");
|
|
m_column_display_names[Column_Region] = tr("Region");
|
|
m_column_display_names[Column_Compatibility] = tr("Compatibility");
|
|
}
|
|
|
|
class GameListSortModel final : public QSortFilterProxyModel
|
|
{
|
|
public:
|
|
explicit GameListSortModel(GameListModel* parent) : QSortFilterProxyModel(parent), m_model(parent) {}
|
|
|
|
bool isMergingDiscSets() const { return m_merge_disc_sets; }
|
|
|
|
void setMergeDiscSets(bool enabled)
|
|
{
|
|
m_merge_disc_sets = enabled;
|
|
invalidateRowsFilter();
|
|
}
|
|
|
|
void setFilterType(GameList::EntryType type)
|
|
{
|
|
m_filter_type = type;
|
|
invalidateRowsFilter();
|
|
}
|
|
void setFilterRegion(DiscRegion region)
|
|
{
|
|
m_filter_region = region;
|
|
invalidateRowsFilter();
|
|
}
|
|
void setFilterName(const QString& name)
|
|
{
|
|
m_filter_name = name;
|
|
invalidateRowsFilter();
|
|
}
|
|
|
|
bool filterAcceptsRow(int source_row, const QModelIndex& source_parent) const override
|
|
{
|
|
const auto lock = GameList::GetLock();
|
|
const GameList::Entry* entry = m_model->hasTakenGameList() ?
|
|
m_model->getTakenGameListEntry(static_cast<u32>(source_row)) :
|
|
GameList::GetEntryByIndex(static_cast<u32>(source_row));
|
|
if (!entry)
|
|
return false;
|
|
|
|
if (m_merge_disc_sets)
|
|
{
|
|
if (entry->disc_set_member)
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
if (entry->IsDiscSet())
|
|
return false;
|
|
}
|
|
|
|
if (m_filter_type != GameList::EntryType::MaxCount && entry->type != m_filter_type)
|
|
return false;
|
|
|
|
if (m_filter_region != DiscRegion::Count && entry->region != m_filter_region)
|
|
return false;
|
|
|
|
if (!m_filter_name.isEmpty() && !QString::fromStdString(entry->title).contains(m_filter_name, Qt::CaseInsensitive))
|
|
return false;
|
|
|
|
return QSortFilterProxyModel::filterAcceptsRow(source_row, source_parent);
|
|
}
|
|
|
|
bool lessThan(const QModelIndex& source_left, const QModelIndex& source_right) const override
|
|
{
|
|
return m_model->lessThan(source_left, source_right, source_left.column());
|
|
}
|
|
|
|
private:
|
|
GameListModel* m_model;
|
|
GameList::EntryType m_filter_type = GameList::EntryType::MaxCount;
|
|
DiscRegion m_filter_region = DiscRegion::Count;
|
|
QString m_filter_name;
|
|
bool m_merge_disc_sets = true;
|
|
};
|
|
|
|
namespace {
|
|
class GameListCenterIconStyleDelegate final : public QStyledItemDelegate
|
|
{
|
|
public:
|
|
GameListCenterIconStyleDelegate(QWidget* parent) : QStyledItemDelegate(parent) {}
|
|
~GameListCenterIconStyleDelegate() = default;
|
|
|
|
void paint(QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index) const override
|
|
{
|
|
// https://stackoverflow.com/questions/32216568/how-to-set-icon-center-in-qtableview
|
|
Q_ASSERT(index.isValid());
|
|
|
|
const QRect& r = option.rect;
|
|
const QPixmap pix = qvariant_cast<QPixmap>(index.data(Qt::DecorationRole));
|
|
const int pix_width = static_cast<int>(pix.width() / pix.devicePixelRatio());
|
|
const int pix_height = static_cast<int>(pix.height() / pix.devicePixelRatio());
|
|
|
|
// draw pixmap at center of item
|
|
const QPoint p = QPoint((r.width() - pix_width) / 2, (r.height() - pix_height) / 2);
|
|
painter->drawPixmap(r.topLeft() + p, pix);
|
|
}
|
|
};
|
|
|
|
class GameListAchievementsStyleDelegate : public QStyledItemDelegate
|
|
{
|
|
public:
|
|
GameListAchievementsStyleDelegate(QWidget* parent, GameListModel* model, GameListSortModel* sort_model)
|
|
: QStyledItemDelegate(parent), m_model(model), m_sort_model(sort_model)
|
|
{
|
|
}
|
|
|
|
void paint(QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index) const override
|
|
{
|
|
Q_ASSERT(index.isValid());
|
|
|
|
u32 num_achievements = 0;
|
|
u32 num_unlocked = 0;
|
|
u32 num_unlocked_hardcore = 0;
|
|
bool mastered = false;
|
|
|
|
const auto get_data_from_entry = [&num_achievements, &num_unlocked, &num_unlocked_hardcore,
|
|
&mastered](const GameList::Entry* entry) {
|
|
if (!entry)
|
|
return;
|
|
|
|
num_achievements = entry->num_achievements;
|
|
num_unlocked = entry->unlocked_achievements;
|
|
num_unlocked_hardcore = entry->unlocked_achievements_hc;
|
|
mastered = entry->AreAchievementsMastered();
|
|
};
|
|
|
|
const QModelIndex source_index = m_sort_model->mapToSource(index);
|
|
if (m_model->hasTakenGameList()) [[unlikely]]
|
|
{
|
|
get_data_from_entry(m_model->getTakenGameListEntry(static_cast<u32>(source_index.row())));
|
|
}
|
|
else
|
|
{
|
|
const auto lock = GameList::GetLock();
|
|
get_data_from_entry(GameList::GetEntryByIndex(static_cast<u32>(source_index.row())));
|
|
}
|
|
|
|
QRect r = option.rect;
|
|
|
|
const QPixmap& icon = (num_achievements > 0) ? (mastered ? m_model->getMasteredAchievementsPixmap() :
|
|
m_model->getHasAchievementsPixmap()) :
|
|
m_model->getNoAchievementsPixmap();
|
|
const int icon_height = static_cast<int>(icon.width() / icon.devicePixelRatio());
|
|
painter->drawPixmap(r.topLeft() + QPoint(4, (r.height() - icon_height) / 2), icon);
|
|
r.setLeft(r.left() + 4 + icon.width());
|
|
|
|
if (num_achievements > 0)
|
|
{
|
|
const QFontMetrics fm(painter->fontMetrics());
|
|
|
|
// display hardcore in parenthesis only if there are actually hc unlocks
|
|
const bool display_hardcore = (num_unlocked_hardcore > 0);
|
|
const bool display_hardcore_only =
|
|
(display_hardcore && (num_unlocked == 0 || num_unlocked == num_unlocked_hardcore));
|
|
const QString first = QStringLiteral("%1").arg(display_hardcore_only ? num_unlocked_hardcore : num_unlocked);
|
|
const QString total = QStringLiteral("/%3").arg(num_achievements);
|
|
|
|
const QPalette& palette = static_cast<QWidget*>(parent())->palette();
|
|
const QColor hc_color = QColor(44, 151, 250);
|
|
|
|
painter->setPen(display_hardcore_only ? hc_color : palette.color(QPalette::WindowText));
|
|
painter->drawText(r, Qt::AlignVCenter, first);
|
|
r.setLeft(r.left() + fm.size(Qt::TextSingleLine, first).width());
|
|
|
|
if (display_hardcore && !display_hardcore_only)
|
|
{
|
|
const QString hc = QStringLiteral("(%2)").arg(num_unlocked_hardcore);
|
|
painter->setPen(hc_color);
|
|
painter->drawText(r, Qt::AlignVCenter, hc);
|
|
r.setLeft(r.left() + fm.size(Qt::TextSingleLine, hc).width());
|
|
}
|
|
|
|
painter->setPen(palette.color(QPalette::WindowText));
|
|
painter->drawText(r, Qt::AlignVCenter, total);
|
|
}
|
|
else
|
|
{
|
|
painter->drawText(r, Qt::AlignVCenter, QStringLiteral("N/A"));
|
|
}
|
|
}
|
|
|
|
private:
|
|
GameListModel* m_model;
|
|
GameListSortModel* m_sort_model;
|
|
};
|
|
|
|
} // namespace
|
|
|
|
GameListWidget::GameListWidget(QWidget* parent /* = nullptr */) : QWidget(parent)
|
|
{
|
|
}
|
|
|
|
GameListWidget::~GameListWidget() = default;
|
|
|
|
void GameListWidget::initialize()
|
|
{
|
|
const float cover_scale = Host::GetBaseFloatSettingValue("UI", "GameListCoverArtScale", 0.45f);
|
|
const bool show_cover_titles = Host::GetBaseBoolSettingValue("UI", "GameListShowCoverTitles", true);
|
|
const bool merge_disc_sets = Host::GetBaseBoolSettingValue("UI", "GameListMergeDiscSets", true);
|
|
const bool show_game_icons = Host::GetBaseBoolSettingValue("UI", "GameListShowGameIcons", true);
|
|
m_model = new GameListModel(cover_scale, show_cover_titles, show_game_icons, this);
|
|
m_model->updateCacheSize(width(), height());
|
|
|
|
m_sort_model = new GameListSortModel(m_model);
|
|
m_sort_model->setSourceModel(m_model);
|
|
m_sort_model->setMergeDiscSets(merge_disc_sets);
|
|
|
|
m_ui.setupUi(this);
|
|
for (u32 type = 0; type < static_cast<u32>(GameList::EntryType::MaxCount); type++)
|
|
{
|
|
m_ui.filterType->addItem(
|
|
QtUtils::GetIconForEntryType(static_cast<GameList::EntryType>(type)),
|
|
qApp->translate("GameList", GameList::GetEntryTypeDisplayName(static_cast<GameList::EntryType>(type))));
|
|
}
|
|
for (u32 region = 0; region < static_cast<u32>(DiscRegion::Count); region++)
|
|
{
|
|
m_ui.filterRegion->addItem(QtUtils::GetIconForRegion(static_cast<DiscRegion>(region)),
|
|
QString::fromUtf8(Settings::GetDiscRegionName(static_cast<DiscRegion>(region))));
|
|
}
|
|
|
|
connect(m_ui.viewGameList, &QPushButton::clicked, this, &GameListWidget::showGameList);
|
|
connect(m_ui.viewGameGrid, &QPushButton::clicked, this, &GameListWidget::showGameGrid);
|
|
connect(m_ui.gridScale, &QSlider::valueChanged, this, &GameListWidget::gridIntScale);
|
|
connect(m_ui.viewGridTitles, &QPushButton::toggled, this, &GameListWidget::setShowCoverTitles);
|
|
connect(m_ui.viewMergeDiscSets, &QPushButton::toggled, this, &GameListWidget::setMergeDiscSets);
|
|
connect(m_ui.filterType, &QComboBox::currentIndexChanged, this, [this](int index) {
|
|
m_sort_model->setFilterType((index == 0) ? GameList::EntryType::MaxCount :
|
|
static_cast<GameList::EntryType>(index - 1));
|
|
});
|
|
connect(m_ui.filterRegion, &QComboBox::currentIndexChanged, this, [this](int index) {
|
|
m_sort_model->setFilterRegion((index == 0) ? DiscRegion::Count : static_cast<DiscRegion>(index - 1));
|
|
});
|
|
connect(m_ui.searchText, &QLineEdit::textChanged, this,
|
|
[this](const QString& text) { m_sort_model->setFilterName(text); });
|
|
connect(m_ui.searchText, &QLineEdit::returnPressed, this, &GameListWidget::onSearchReturnPressed);
|
|
|
|
GameListCenterIconStyleDelegate* center_icon_delegate = new GameListCenterIconStyleDelegate(this);
|
|
m_table_view = new QTableView(m_ui.stack);
|
|
m_table_view->setModel(m_sort_model);
|
|
m_table_view->setSortingEnabled(true);
|
|
m_table_view->setSelectionMode(QAbstractItemView::SingleSelection);
|
|
m_table_view->setSelectionBehavior(QAbstractItemView::SelectRows);
|
|
m_table_view->setContextMenuPolicy(Qt::CustomContextMenu);
|
|
m_table_view->setAlternatingRowColors(true);
|
|
m_table_view->setShowGrid(false);
|
|
m_table_view->setCurrentIndex({});
|
|
m_table_view->horizontalHeader()->setHighlightSections(false);
|
|
m_table_view->horizontalHeader()->setContextMenuPolicy(Qt::CustomContextMenu);
|
|
m_table_view->verticalHeader()->hide();
|
|
m_table_view->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOn);
|
|
m_table_view->setVerticalScrollMode(QAbstractItemView::ScrollMode::ScrollPerPixel);
|
|
m_table_view->setItemDelegateForColumn(GameListModel::Column_Icon, center_icon_delegate);
|
|
m_table_view->setItemDelegateForColumn(GameListModel::Column_Region, center_icon_delegate);
|
|
m_table_view->setItemDelegateForColumn(GameListModel::Column_Achievements,
|
|
new GameListAchievementsStyleDelegate(this, m_model, m_sort_model));
|
|
|
|
loadTableViewColumnVisibilitySettings();
|
|
loadTableViewColumnSortSettings();
|
|
|
|
connect(m_table_view->selectionModel(), &QItemSelectionModel::currentChanged, this,
|
|
&GameListWidget::onSelectionModelCurrentChanged);
|
|
connect(m_table_view, &QTableView::activated, this, &GameListWidget::onTableViewItemActivated);
|
|
connect(m_table_view, &QTableView::customContextMenuRequested, this,
|
|
&GameListWidget::onTableViewContextMenuRequested);
|
|
connect(m_table_view->horizontalHeader(), &QHeaderView::customContextMenuRequested, this,
|
|
&GameListWidget::onTableViewHeaderContextMenuRequested);
|
|
connect(m_table_view->horizontalHeader(), &QHeaderView::sortIndicatorChanged, this,
|
|
&GameListWidget::onTableViewHeaderSortIndicatorChanged);
|
|
|
|
m_ui.stack->insertWidget(0, m_table_view);
|
|
|
|
m_list_view = new GameListGridListView(m_ui.stack);
|
|
m_list_view->setModel(m_sort_model);
|
|
m_list_view->setModelColumn(GameListModel::Column_Cover);
|
|
m_list_view->setSelectionMode(QAbstractItemView::SingleSelection);
|
|
m_list_view->setViewMode(QListView::IconMode);
|
|
m_list_view->setResizeMode(QListView::Adjust);
|
|
m_list_view->setUniformItemSizes(true);
|
|
m_list_view->setItemAlignment(Qt::AlignHCenter);
|
|
m_list_view->setContextMenuPolicy(Qt::CustomContextMenu);
|
|
m_list_view->setFrameStyle(QFrame::NoFrame);
|
|
m_list_view->setVerticalScrollMode(QAbstractItemView::ScrollMode::ScrollPerPixel);
|
|
m_list_view->verticalScrollBar()->setSingleStep(15);
|
|
onCoverScaleChanged();
|
|
|
|
connect(m_list_view->selectionModel(), &QItemSelectionModel::currentChanged, this,
|
|
&GameListWidget::onSelectionModelCurrentChanged);
|
|
connect(m_list_view, &GameListGridListView::zoomIn, this, &GameListWidget::gridZoomIn);
|
|
connect(m_list_view, &GameListGridListView::zoomOut, this, &GameListWidget::gridZoomOut);
|
|
connect(m_list_view, &QListView::activated, this, &GameListWidget::onListViewItemActivated);
|
|
connect(m_list_view, &QListView::customContextMenuRequested, this, &GameListWidget::onListViewContextMenuRequested);
|
|
connect(m_model, &GameListModel::coverScaleChanged, this, &GameListWidget::onCoverScaleChanged);
|
|
|
|
m_ui.stack->insertWidget(1, m_list_view);
|
|
|
|
m_empty_widget = new QWidget(m_ui.stack);
|
|
m_empty_ui.setupUi(m_empty_widget);
|
|
m_empty_ui.supportedFormats->setText(qApp->translate("GameListWidget", SUPPORTED_FORMATS_STRING));
|
|
connect(m_empty_ui.addGameDirectory, &QPushButton::clicked, this, [this]() { emit addGameDirectoryRequested(); });
|
|
connect(m_empty_ui.scanForNewGames, &QPushButton::clicked, this, [this]() { refresh(false); });
|
|
m_ui.stack->insertWidget(2, m_empty_widget);
|
|
|
|
const bool grid_view = Host::GetBaseBoolSettingValue("UI", "GameListGridView", false);
|
|
if (grid_view)
|
|
m_ui.stack->setCurrentIndex(1);
|
|
else
|
|
m_ui.stack->setCurrentIndex(0);
|
|
setFocusProxy(grid_view ? static_cast<QWidget*>(m_list_view) : static_cast<QWidget*>(m_table_view));
|
|
|
|
updateToolbar();
|
|
resizeTableViewColumnsToFit();
|
|
}
|
|
|
|
bool GameListWidget::isShowingGameList() const
|
|
{
|
|
return m_ui.stack->currentIndex() == 0;
|
|
}
|
|
|
|
bool GameListWidget::isShowingGameGrid() const
|
|
{
|
|
return m_ui.stack->currentIndex() == 1;
|
|
}
|
|
|
|
bool GameListWidget::isShowingGridCoverTitles() const
|
|
{
|
|
return m_model->getShowCoverTitles();
|
|
}
|
|
|
|
bool GameListWidget::isMergingDiscSets() const
|
|
{
|
|
return m_sort_model->isMergingDiscSets();
|
|
}
|
|
|
|
bool GameListWidget::isShowingGameIcons() const
|
|
{
|
|
return m_model->getShowGameIcons();
|
|
}
|
|
|
|
void GameListWidget::refresh(bool invalidate_cache)
|
|
{
|
|
cancelRefresh();
|
|
|
|
if (!invalidate_cache)
|
|
m_model->takeGameList();
|
|
|
|
m_refresh_thread = new GameListRefreshThread(invalidate_cache);
|
|
connect(m_refresh_thread, &GameListRefreshThread::refreshProgress, this, &GameListWidget::onRefreshProgress,
|
|
Qt::QueuedConnection);
|
|
connect(m_refresh_thread, &GameListRefreshThread::refreshComplete, this, &GameListWidget::onRefreshComplete,
|
|
Qt::QueuedConnection);
|
|
m_refresh_thread->start();
|
|
}
|
|
|
|
void GameListWidget::refreshModel()
|
|
{
|
|
m_model->refresh();
|
|
}
|
|
|
|
void GameListWidget::cancelRefresh()
|
|
{
|
|
if (!m_refresh_thread)
|
|
return;
|
|
|
|
m_refresh_thread->cancel();
|
|
m_refresh_thread->wait();
|
|
QApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
|
|
AssertMsg(!m_refresh_thread, "Game list thread should be unreferenced by now");
|
|
}
|
|
|
|
void GameListWidget::reloadThemeSpecificImages()
|
|
{
|
|
m_model->reloadThemeSpecificImages();
|
|
}
|
|
|
|
void GameListWidget::onRefreshProgress(const QString& status, int current, int total, float time)
|
|
{
|
|
// Avoid spamming the UI on very short refresh (e.g. game exit).
|
|
static constexpr float SHORT_REFRESH_TIME = 0.5f;
|
|
if (!m_model->hasTakenGameList())
|
|
m_model->refresh();
|
|
|
|
// switch away from the placeholder while we scan, in case we find anything
|
|
if (m_ui.stack->currentIndex() == 2)
|
|
{
|
|
const bool grid_view = Host::GetBaseBoolSettingValue("UI", "GameListGridView", false);
|
|
m_ui.stack->setCurrentIndex(grid_view ? 1 : 0);
|
|
setFocusProxy(grid_view ? static_cast<QWidget*>(m_list_view) : static_cast<QWidget*>(m_table_view));
|
|
}
|
|
|
|
if (!m_model->hasTakenGameList() || time >= SHORT_REFRESH_TIME)
|
|
emit refreshProgress(status, current, total);
|
|
}
|
|
|
|
void GameListWidget::onRefreshComplete()
|
|
{
|
|
m_model->refresh();
|
|
emit refreshComplete();
|
|
|
|
AssertMsg(m_refresh_thread, "Has a refresh thread");
|
|
m_refresh_thread->wait();
|
|
delete m_refresh_thread;
|
|
m_refresh_thread = nullptr;
|
|
|
|
// if we still had no games, switch to the helper widget
|
|
if (m_model->rowCount() == 0)
|
|
{
|
|
m_ui.stack->setCurrentIndex(2);
|
|
setFocusProxy(nullptr);
|
|
}
|
|
}
|
|
|
|
void GameListWidget::onSelectionModelCurrentChanged(const QModelIndex& current, const QModelIndex& previous)
|
|
{
|
|
const QModelIndex source_index = m_sort_model->mapToSource(current);
|
|
if (!source_index.isValid() || source_index.row() >= static_cast<int>(GameList::GetEntryCount()))
|
|
return;
|
|
|
|
emit selectionChanged();
|
|
}
|
|
|
|
void GameListWidget::onTableViewItemActivated(const QModelIndex& index)
|
|
{
|
|
const QModelIndex source_index = m_sort_model->mapToSource(index);
|
|
if (!source_index.isValid() || source_index.row() >= static_cast<int>(GameList::GetEntryCount()))
|
|
return;
|
|
|
|
if (qApp->keyboardModifiers().testFlag(Qt::AltModifier))
|
|
{
|
|
const auto lock = GameList::GetLock();
|
|
const GameList::Entry* entry = GameList::GetEntryByIndex(static_cast<u32>(source_index.row()));
|
|
if (entry)
|
|
SettingsWindow::openGamePropertiesDialog(entry->path, entry->title, entry->serial, entry->hash, entry->region);
|
|
}
|
|
else
|
|
{
|
|
emit entryActivated();
|
|
}
|
|
}
|
|
|
|
void GameListWidget::onTableViewContextMenuRequested(const QPoint& point)
|
|
{
|
|
emit entryContextMenuRequested(m_table_view->mapToGlobal(point));
|
|
}
|
|
|
|
void GameListWidget::onListViewItemActivated(const QModelIndex& index)
|
|
{
|
|
const QModelIndex source_index = m_sort_model->mapToSource(index);
|
|
if (!source_index.isValid() || source_index.row() >= static_cast<int>(GameList::GetEntryCount()))
|
|
return;
|
|
|
|
emit entryActivated();
|
|
}
|
|
|
|
void GameListWidget::onListViewContextMenuRequested(const QPoint& point)
|
|
{
|
|
emit entryContextMenuRequested(m_list_view->mapToGlobal(point));
|
|
}
|
|
|
|
void GameListWidget::onTableViewHeaderContextMenuRequested(const QPoint& point)
|
|
{
|
|
QMenu menu;
|
|
|
|
for (int column = 0; column < GameListModel::Column_Count; column++)
|
|
{
|
|
if (column == GameListModel::Column_Cover)
|
|
continue;
|
|
|
|
QAction* action = menu.addAction(m_model->getColumnDisplayName(column));
|
|
action->setCheckable(true);
|
|
action->setChecked(!m_table_view->isColumnHidden(column));
|
|
connect(action, &QAction::toggled, [this, column](bool enabled) {
|
|
m_table_view->setColumnHidden(column, !enabled);
|
|
saveTableViewColumnVisibilitySettings(column);
|
|
resizeTableViewColumnsToFit();
|
|
});
|
|
}
|
|
|
|
menu.exec(m_table_view->mapToGlobal(point));
|
|
}
|
|
|
|
void GameListWidget::onTableViewHeaderSortIndicatorChanged(int, Qt::SortOrder)
|
|
{
|
|
saveTableViewColumnSortSettings();
|
|
}
|
|
|
|
void GameListWidget::onCoverScaleChanged()
|
|
{
|
|
m_model->updateCacheSize(width(), height());
|
|
|
|
m_list_view->setSpacing(m_model->getCoverArtSpacing());
|
|
|
|
QFont font;
|
|
font.setPointSizeF(20.0f * m_model->getCoverScale());
|
|
m_list_view->setFont(font);
|
|
}
|
|
|
|
void GameListWidget::listZoom(float delta)
|
|
{
|
|
const float new_scale = std::clamp(m_model->getCoverScale() + delta, MIN_SCALE, MAX_SCALE);
|
|
Host::SetBaseFloatSettingValue("UI", "GameListCoverArtScale", new_scale);
|
|
Host::CommitBaseSettingChanges();
|
|
m_model->setCoverScale(new_scale);
|
|
updateToolbar();
|
|
|
|
m_model->refresh();
|
|
}
|
|
|
|
void GameListWidget::gridZoomIn()
|
|
{
|
|
listZoom(0.05f);
|
|
}
|
|
|
|
void GameListWidget::gridZoomOut()
|
|
{
|
|
listZoom(-0.05f);
|
|
}
|
|
|
|
void GameListWidget::gridIntScale(int int_scale)
|
|
{
|
|
const float new_scale = std::clamp(static_cast<float>(int_scale) / 100.0f, MIN_SCALE, MAX_SCALE);
|
|
|
|
Host::SetBaseFloatSettingValue("UI", "GameListCoverArtScale", new_scale);
|
|
Host::CommitBaseSettingChanges();
|
|
m_model->setCoverScale(new_scale);
|
|
updateToolbar();
|
|
|
|
m_model->refresh();
|
|
}
|
|
|
|
void GameListWidget::refreshGridCovers()
|
|
{
|
|
m_model->refreshCovers();
|
|
Host::RunOnCPUThread(&FullscreenUI::InvalidateCoverCache);
|
|
}
|
|
|
|
void GameListWidget::focusSearchWidget()
|
|
{
|
|
m_ui.searchText->setFocus(Qt::ShortcutFocusReason);
|
|
}
|
|
|
|
void GameListWidget::onSearchReturnPressed()
|
|
{
|
|
// Anything to switch focus to?
|
|
const int rows = m_sort_model->rowCount();
|
|
if (rows == 0)
|
|
return;
|
|
|
|
QAbstractItemView* const target =
|
|
isShowingGameGrid() ? static_cast<QAbstractItemView*>(m_list_view) : static_cast<QAbstractItemView*>(m_table_view);
|
|
target->selectionModel()->select(m_sort_model->index(0, 0),
|
|
QItemSelectionModel::ClearAndSelect | QItemSelectionModel::Rows);
|
|
target->setFocus(Qt::ShortcutFocusReason);
|
|
}
|
|
|
|
void GameListWidget::showGameList()
|
|
{
|
|
if (m_ui.stack->currentIndex() == 0 || m_model->rowCount() == 0)
|
|
{
|
|
updateToolbar();
|
|
return;
|
|
}
|
|
|
|
Host::SetBaseBoolSettingValue("UI", "GameListGridView", false);
|
|
Host::CommitBaseSettingChanges();
|
|
m_ui.stack->setCurrentIndex(0);
|
|
setFocusProxy(m_table_view);
|
|
resizeTableViewColumnsToFit();
|
|
updateToolbar();
|
|
emit layoutChanged();
|
|
}
|
|
|
|
void GameListWidget::showGameGrid()
|
|
{
|
|
if (m_ui.stack->currentIndex() == 1 || m_model->rowCount() == 0)
|
|
{
|
|
updateToolbar();
|
|
return;
|
|
}
|
|
|
|
Host::SetBaseBoolSettingValue("UI", "GameListGridView", true);
|
|
Host::CommitBaseSettingChanges();
|
|
m_ui.stack->setCurrentIndex(1);
|
|
setFocusProxy(m_list_view);
|
|
updateToolbar();
|
|
emit layoutChanged();
|
|
}
|
|
|
|
void GameListWidget::setShowCoverTitles(bool enabled)
|
|
{
|
|
if (m_model->getShowCoverTitles() == enabled)
|
|
{
|
|
updateToolbar();
|
|
return;
|
|
}
|
|
|
|
Host::SetBaseBoolSettingValue("UI", "GameListShowCoverTitles", enabled);
|
|
Host::CommitBaseSettingChanges();
|
|
m_model->setShowCoverTitles(enabled);
|
|
if (isShowingGameGrid())
|
|
m_model->refresh();
|
|
updateToolbar();
|
|
emit layoutChanged();
|
|
}
|
|
|
|
void GameListWidget::setMergeDiscSets(bool enabled)
|
|
{
|
|
if (m_sort_model->isMergingDiscSets() == enabled)
|
|
{
|
|
updateToolbar();
|
|
return;
|
|
}
|
|
|
|
Host::SetBaseBoolSettingValue("UI", "GameListMergeDiscSets", enabled);
|
|
Host::CommitBaseSettingChanges();
|
|
m_sort_model->setMergeDiscSets(enabled);
|
|
updateToolbar();
|
|
emit layoutChanged();
|
|
}
|
|
|
|
void GameListWidget::setShowGameIcons(bool enabled)
|
|
{
|
|
if (m_model->getShowGameIcons() == enabled)
|
|
return;
|
|
|
|
Host::SetBaseBoolSettingValue("UI", "GameListShowGameIcons", enabled);
|
|
Host::CommitBaseSettingChanges();
|
|
m_model->setShowGameIcons(enabled);
|
|
}
|
|
|
|
void GameListWidget::updateToolbar()
|
|
{
|
|
const bool grid_view = isShowingGameGrid();
|
|
{
|
|
QSignalBlocker sb(m_ui.viewGameGrid);
|
|
m_ui.viewGameGrid->setChecked(grid_view);
|
|
}
|
|
{
|
|
QSignalBlocker sb(m_ui.viewGameList);
|
|
m_ui.viewGameList->setChecked(!grid_view);
|
|
}
|
|
{
|
|
QSignalBlocker sb(m_ui.viewGridTitles);
|
|
m_ui.viewGridTitles->setChecked(m_model->getShowCoverTitles());
|
|
}
|
|
{
|
|
QSignalBlocker sb(m_ui.viewMergeDiscSets);
|
|
m_ui.viewMergeDiscSets->setChecked(m_sort_model->isMergingDiscSets());
|
|
}
|
|
{
|
|
QSignalBlocker sb(m_ui.gridScale);
|
|
m_ui.gridScale->setValue(static_cast<int>(m_model->getCoverScale() * 100.0f));
|
|
}
|
|
|
|
m_ui.viewGridTitles->setEnabled(grid_view);
|
|
m_ui.gridScale->setEnabled(grid_view);
|
|
}
|
|
|
|
void GameListWidget::resizeEvent(QResizeEvent* event)
|
|
{
|
|
QWidget::resizeEvent(event);
|
|
resizeTableViewColumnsToFit();
|
|
}
|
|
|
|
void GameListWidget::resizeTableViewColumnsToFit()
|
|
{
|
|
QtUtils::ResizeColumnsForTableView(m_table_view, {
|
|
45, // type
|
|
80, // code
|
|
-1, // title
|
|
-1, // file title
|
|
200, // developer
|
|
200, // publisher
|
|
200, // genre
|
|
50, // year
|
|
100, // players
|
|
80, // time played
|
|
80, // last played
|
|
80, // file size
|
|
80, // size
|
|
50, // region
|
|
90, // achievements
|
|
100 // compatibility
|
|
});
|
|
}
|
|
|
|
static TinyString getColumnVisibilitySettingsKeyName(int column)
|
|
{
|
|
return TinyString::from_format("Show{}", GameListModel::getColumnName(static_cast<GameListModel::Column>(column)));
|
|
}
|
|
|
|
void GameListWidget::loadTableViewColumnVisibilitySettings()
|
|
{
|
|
static constexpr std::array<bool, GameListModel::Column_Count> DEFAULT_VISIBILITY = {{
|
|
true, // type
|
|
true, // code
|
|
true, // title
|
|
false, // file title
|
|
false, // developer
|
|
false, // publisher
|
|
false, // genre
|
|
false, // year
|
|
false, // players
|
|
true, // time played
|
|
true, // last played
|
|
true, // file size
|
|
false, // size
|
|
true, // region
|
|
false, // achievements
|
|
false // compatibility
|
|
}};
|
|
|
|
for (int column = 0; column < GameListModel::Column_Count; column++)
|
|
{
|
|
const bool visible = Host::GetBaseBoolSettingValue("GameListTableView", getColumnVisibilitySettingsKeyName(column),
|
|
DEFAULT_VISIBILITY[column]);
|
|
m_table_view->setColumnHidden(column, !visible);
|
|
}
|
|
}
|
|
|
|
void GameListWidget::saveTableViewColumnVisibilitySettings()
|
|
{
|
|
for (int column = 0; column < GameListModel::Column_Count; column++)
|
|
{
|
|
const bool visible = !m_table_view->isColumnHidden(column);
|
|
Host::SetBaseBoolSettingValue("GameListTableView", getColumnVisibilitySettingsKeyName(column), visible);
|
|
Host::CommitBaseSettingChanges();
|
|
}
|
|
}
|
|
|
|
void GameListWidget::saveTableViewColumnVisibilitySettings(int column)
|
|
{
|
|
const bool visible = !m_table_view->isColumnHidden(column);
|
|
Host::SetBaseBoolSettingValue("GameListTableView", getColumnVisibilitySettingsKeyName(column), visible);
|
|
Host::CommitBaseSettingChanges();
|
|
}
|
|
|
|
void GameListWidget::loadTableViewColumnSortSettings()
|
|
{
|
|
const GameListModel::Column DEFAULT_SORT_COLUMN = GameListModel::Column_Icon;
|
|
const bool DEFAULT_SORT_DESCENDING = false;
|
|
|
|
const GameListModel::Column sort_column =
|
|
GameListModel::getColumnIdForName(Host::GetBaseStringSettingValue("GameListTableView", "SortColumn"))
|
|
.value_or(DEFAULT_SORT_COLUMN);
|
|
const bool sort_descending =
|
|
Host::GetBaseBoolSettingValue("GameListTableView", "SortDescending", DEFAULT_SORT_DESCENDING);
|
|
const Qt::SortOrder sort_order = sort_descending ? Qt::DescendingOrder : Qt::AscendingOrder;
|
|
m_sort_model->sort(sort_column, sort_order);
|
|
if (QHeaderView* hv = m_table_view->horizontalHeader())
|
|
hv->setSortIndicator(sort_column, sort_order);
|
|
}
|
|
|
|
void GameListWidget::saveTableViewColumnSortSettings()
|
|
{
|
|
const int sort_column = m_table_view->horizontalHeader()->sortIndicatorSection();
|
|
const bool sort_descending = (m_table_view->horizontalHeader()->sortIndicatorOrder() == Qt::DescendingOrder);
|
|
|
|
if (sort_column >= 0 && sort_column < GameListModel::Column_Count)
|
|
{
|
|
Host::SetBaseStringSettingValue("GameListTableView", "SortColumn",
|
|
GameListModel::getColumnName(static_cast<GameListModel::Column>(sort_column)));
|
|
}
|
|
|
|
Host::SetBaseBoolSettingValue("GameListTableView", "SortDescending", sort_descending);
|
|
Host::CommitBaseSettingChanges();
|
|
}
|
|
|
|
void GameListWidget::setTableViewColumnHidden(int column, bool hidden)
|
|
{
|
|
DebugAssert(column < GameListModel::Column_Count);
|
|
if (m_table_view->isColumnHidden(column) == hidden)
|
|
return;
|
|
|
|
m_table_view->setColumnHidden(column, hidden);
|
|
saveTableViewColumnVisibilitySettings(column);
|
|
resizeTableViewColumnsToFit();
|
|
}
|
|
|
|
const GameList::Entry* GameListWidget::getSelectedEntry() const
|
|
{
|
|
if (m_ui.stack->currentIndex() == 0)
|
|
{
|
|
const QItemSelectionModel* selection_model = m_table_view->selectionModel();
|
|
if (!selection_model->hasSelection())
|
|
return nullptr;
|
|
|
|
const QModelIndexList selected_rows = selection_model->selectedRows();
|
|
if (selected_rows.empty())
|
|
return nullptr;
|
|
|
|
const QModelIndex source_index = m_sort_model->mapToSource(selected_rows[0]);
|
|
if (!source_index.isValid())
|
|
return nullptr;
|
|
|
|
return GameList::GetEntryByIndex(source_index.row());
|
|
}
|
|
else
|
|
{
|
|
const QItemSelectionModel* selection_model = m_list_view->selectionModel();
|
|
if (!selection_model->hasSelection())
|
|
return nullptr;
|
|
|
|
const QModelIndex source_index = m_sort_model->mapToSource(selection_model->currentIndex());
|
|
if (!source_index.isValid())
|
|
return nullptr;
|
|
|
|
return GameList::GetEntryByIndex(source_index.row());
|
|
}
|
|
}
|
|
|
|
GameListGridListView::GameListGridListView(QWidget* parent /*= nullptr*/) : QListView(parent)
|
|
{
|
|
}
|
|
|
|
void GameListGridListView::wheelEvent(QWheelEvent* e)
|
|
{
|
|
if (e->modifiers() & Qt::ControlModifier)
|
|
{
|
|
int dy = e->angleDelta().y();
|
|
if (dy != 0)
|
|
{
|
|
if (dy < 0)
|
|
zoomOut();
|
|
else
|
|
zoomIn();
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
QListView::wheelEvent(e);
|
|
}
|