duckstation/src/duckstation-qt/gamelistwidget.cpp

1753 lines
56 KiB
C++

// SPDX-FileCopyrightText: 2019-2025 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
#include "gamelistwidget.h"
#include "gamelistrefreshthread.h"
#include "qthost.h"
#include "qtutils.h"
#include "settingswindow.h"
#include "core/fullscreen_ui.h"
#include "core/game_list.h"
#include "core/host.h"
#include "core/settings.h"
#include "core/system.h"
#include "common/assert.h"
#include "common/file_system.h"
#include "common/path.h"
#include "common/string_util.h"
#include <QtCore/QDate>
#include <QtCore/QDateTime>
#include <QtCore/QSortFilterProxyModel>
#include <QtGui/QGuiApplication>
#include <QtGui/QIcon>
#include <QtGui/QPainter>
#include <QtGui/QPixmap>
#include <QtGui/QWheelEvent>
#include <QtWidgets/QHeaderView>
#include <QtWidgets/QMenu>
#include <QtWidgets/QScrollBar>
#include <QtWidgets/QStyledItemDelegate>
static constexpr float MIN_SCALE = 0.1f;
static constexpr float MAX_SCALE = 2.0f;
static const char* SUPPORTED_FORMATS_STRING =
QT_TRANSLATE_NOOP(GameListWidget, ".cue (Cue Sheets)\n"
".iso/.img (Single Track Image)\n"
".ecm (Error Code Modeling Image)\n"
".mds (Media Descriptor Sidecar)\n"
".chd (Compressed Hunks of Data)\n"
".pbp (PlayStation Portable, Only Decrypted)");
static constexpr std::array<const char*, GameListModel::Column_Count> s_column_names = {
{"Icon", "Serial", "Title", "File Title", "Developer", "Publisher", "Genre", "Year", "Players", "Time Played",
"Last Played", "Size", "File Size", "Region", "Achievements", "Compatibility", "Cover"}};
static constexpr int COVER_ART_WIDTH = 512;
static constexpr int COVER_ART_HEIGHT = 512;
static constexpr int COVER_ART_SPACING = 32;
static constexpr int MIN_COVER_CACHE_SIZE = 256;
static void resizeAndPadImage(QImage* image, int expected_width, int expected_height)
{
const qreal dpr = image->devicePixelRatio();
const int dpr_expected_width = static_cast<int>(static_cast<qreal>(expected_width) * dpr);
const int dpr_expected_height = static_cast<int>(static_cast<qreal>(expected_height) * dpr);
if (image->width() == dpr_expected_width && image->height() == dpr_expected_height)
return;
if (image->width() > image->height())
*image = image->scaledToWidth(dpr_expected_width, Qt::SmoothTransformation);
else
*image = image->scaledToHeight(dpr_expected_height, Qt::SmoothTransformation);
if (image->width() == dpr_expected_width && image->height() == dpr_expected_height)
return;
// QPainter works in unscaled coordinates.
int xoffs = 0;
int yoffs = 0;
if (image->width() < dpr_expected_width)
xoffs = static_cast<int>(static_cast<qreal>((dpr_expected_width - image->width()) / 2) / dpr);
if (image->height() < dpr_expected_height)
yoffs = static_cast<int>(static_cast<qreal>((dpr_expected_height - image->height()) / 2) / dpr);
QImage padded_image(dpr_expected_width, dpr_expected_height, QImage::Format_ARGB32);
padded_image.setDevicePixelRatio(dpr);
padded_image.fill(Qt::transparent);
QPainter painter;
if (painter.begin(&padded_image))
{
painter.setCompositionMode(QPainter::CompositionMode_Source);
painter.drawImage(xoffs, yoffs, *image);
painter.end();
}
*image = std::move(padded_image);
}
GameListCoverLoader::GameListCoverLoader(const GameList::Entry* ge, const QImage& placeholder_image, int width,
int height, float scale)
: QObject(nullptr), m_path(ge->path), m_serial(ge->serial), m_title(ge->title),
m_placeholder_image(placeholder_image), m_width(width), m_height(height), m_scale(scale),
m_dpr(qApp->devicePixelRatio())
{
}
GameListCoverLoader::~GameListCoverLoader() = default;
void GameListCoverLoader::loadOrGenerateCover()
{
QPixmap image;
const std::string cover_path(GameList::GetCoverImagePath(m_path, m_serial, m_title));
if (!cover_path.empty())
{
m_image.load(QString::fromStdString(cover_path));
if (!m_image.isNull())
{
m_image.setDevicePixelRatio(m_dpr);
resizeAndPadImage(&m_image, m_width, m_height);
}
}
if (m_image.isNull())
createPlaceholderImage();
// Have to pass through the UI thread, because the thread pool isn't a QThread...
// Can't create pixmaps on the worker thread, have to create it on the UI thread.
QtHost::RunOnUIThread([this]() {
if (!m_image.isNull())
emit coverLoaded(m_path, m_image, m_scale);
else
emit coverLoaded(m_path, m_image, m_scale);
delete this;
});
}
void GameListCoverLoader::createPlaceholderImage()
{
m_image = m_placeholder_image.copy();
if (m_image.isNull())
return;
resizeAndPadImage(&m_image, m_width, m_height);
QPainter painter;
if (painter.begin(&m_image))
{
QFont font;
font.setPointSize(std::max(static_cast<int>(32.0f * m_scale), 1));
painter.setFont(font);
painter.setPen(Qt::white);
const QRect text_rc(0, 0, static_cast<int>(static_cast<float>(m_width)),
static_cast<int>(static_cast<float>(m_height)));
painter.drawText(text_rc, Qt::AlignCenter | Qt::TextWordWrap, QString::fromStdString(m_title));
painter.end();
}
}
std::optional<GameListModel::Column> GameListModel::getColumnIdForName(std::string_view name)
{
for (int column = 0; column < Column_Count; column++)
{
if (name == s_column_names[column])
return static_cast<Column>(column);
}
return std::nullopt;
}
const char* GameListModel::getColumnName(Column col)
{
return s_column_names[static_cast<int>(col)];
}
GameListModel::GameListModel(float cover_scale, bool show_cover_titles, bool show_game_icons,
QObject* parent /* = nullptr */)
: QAbstractTableModel(parent), m_show_titles_for_covers(show_cover_titles), m_show_game_icons(show_game_icons),
m_memcard_pixmap_cache(MIN_COVER_CACHE_SIZE)
{
loadCommonImages();
setCoverScale(cover_scale);
setColumnDisplayNames();
if (m_show_game_icons)
GameList::ReloadMemcardTimestampCache();
connect(g_emu_thread, &EmuThread::gameListRowsChanged, this, &GameListModel::rowsChanged);
}
GameListModel::~GameListModel() = default;
void GameListModel::setShowGameIcons(bool enabled)
{
m_show_game_icons = enabled;
beginResetModel();
m_memcard_pixmap_cache.Clear();
if (enabled)
GameList::ReloadMemcardTimestampCache();
endResetModel();
}
void GameListModel::setCoverScale(float scale)
{
if (m_cover_scale == scale)
return;
m_cover_pixmap_cache.Clear();
m_cover_scale = scale;
const qreal dpr = qApp->devicePixelRatio();
QImage loading_image;
if (loading_image.load(QStringLiteral("%1/images/placeholder.png").arg(QtHost::GetResourcesBasePath())))
{
loading_image.setDevicePixelRatio(dpr);
resizeAndPadImage(&loading_image, getCoverArtWidth(), getCoverArtHeight());
}
else
{
loading_image = QImage(getCoverArtWidth(), getCoverArtHeight(), QImage::Format_RGB32);
loading_image.setDevicePixelRatio(dpr);
loading_image.fill(QColor(0, 0, 0, 0));
}
m_loading_pixmap = QPixmap::fromImage(loading_image);
m_placeholder_image = QImage();
if (m_placeholder_image.load(QStringLiteral("%1/images/cover-placeholder.png").arg(QtHost::GetResourcesBasePath())))
{
m_placeholder_image.setDevicePixelRatio(dpr);
resizeAndPadImage(&m_placeholder_image, getCoverArtWidth(), getCoverArtHeight());
}
else
{
m_placeholder_image = QImage(getCoverArtWidth(), getCoverArtHeight(), QImage::Format_RGB32);
m_placeholder_image.setDevicePixelRatio(dpr);
m_placeholder_image.fill(QColor(0, 0, 0, 0));
}
emit coverScaleChanged();
}
void GameListModel::refreshCovers()
{
m_cover_pixmap_cache.Clear();
refresh();
}
void GameListModel::updateCacheSize(int width, int height)
{
// This is a bit conversative, since it doesn't consider padding, but better to be over than under.
const int cover_width = getCoverArtWidth();
const int cover_height = getCoverArtHeight();
const int num_columns = ((width + (cover_width - 1)) / cover_width);
const int num_rows = ((height + (cover_height - 1)) / cover_height);
m_cover_pixmap_cache.SetMaxCapacity(static_cast<int>(std::max(num_columns * num_rows, MIN_COVER_CACHE_SIZE)));
}
void GameListModel::reloadThemeSpecificImages()
{
loadThemeSpecificImages();
refresh();
}
void GameListModel::loadOrGenerateCover(const GameList::Entry* ge)
{
// NOTE: Must get connected before queuing, because otherwise you risk a race.
GameListCoverLoader* loader =
new GameListCoverLoader(ge, m_placeholder_image, getCoverArtWidth(), getCoverArtHeight(), m_cover_scale);
connect(loader, &GameListCoverLoader::coverLoaded, this, &GameListModel::coverLoaded);
System::QueueAsyncTask([loader]() { loader->loadOrGenerateCover(); });
}
void GameListModel::coverLoaded(const std::string& path, const QImage& image, float scale)
{
// old request before cover scale change?
if (m_cover_scale != scale)
return;
if (!image.isNull())
m_cover_pixmap_cache.Insert(path, QPixmap::fromImage(image));
else
m_cover_pixmap_cache.Insert(path, QPixmap());
invalidateCoverForPath(path);
}
void GameListModel::rowsChanged(const QList<int>& rows)
{
const QList<int> roles_changed = {Qt::DisplayRole};
// try to collapse multiples
size_t start = 0;
size_t idx = 0;
const size_t size = rows.size();
for (; idx < size;)
{
if ((idx + 1) < size && rows[idx + 1] == (rows[idx] + 1))
{
idx++;
}
else
{
emit dataChanged(createIndex(rows[start], 0), createIndex(rows[idx], Column_Count - 1), roles_changed);
start = ++idx;
}
}
}
void GameListModel::invalidateCoverForPath(const std::string& path)
{
std::optional<u32> row;
if (hasTakenGameList())
{
for (u32 i = 0; i < static_cast<u32>(m_taken_entries->size()); i++)
{
if (path == m_taken_entries.value()[i].path)
{
row = i;
break;
}
}
}
else
{
// This isn't ideal, but not sure how else we can get the row, when it might change while scanning...
auto lock = GameList::GetLock();
const u32 count = GameList::GetEntryCount();
for (u32 i = 0; i < count; i++)
{
if (GameList::GetEntryByIndex(i)->path == path)
{
row = i;
break;
}
}
}
if (!row.has_value())
{
// Game removed?
return;
}
const QModelIndex mi(index(static_cast<int>(row.value()), Column_Cover));
emit dataChanged(mi, mi, {Qt::DecorationRole});
}
QString GameListModel::formatTimespan(time_t timespan)
{
// avoid an extra string conversion
const u32 hours = static_cast<u32>(timespan / 3600);
const u32 minutes = static_cast<u32>((timespan % 3600) / 60);
if (hours > 0)
return qApp->translate("GameList", "%n hours", "", hours);
else
return qApp->translate("GameList", "%n minutes", "", minutes);
}
const QPixmap& GameListModel::getIconPixmapForEntry(const GameList::Entry* ge) const
{
// We only do this for discs/disc sets for now.
if (m_show_game_icons && (!ge->serial.empty() && (ge->IsDisc() || ge->IsDiscSet())))
{
QPixmap* item = m_memcard_pixmap_cache.Lookup(ge->serial);
if (item)
return *item;
// Assumes game list lock is held.
const std::string path = GameList::GetGameIconPath(ge->serial, ge->path);
QPixmap pm;
if (!path.empty() && pm.load(QString::fromStdString(path)))
{
fixIconPixmapSize(pm);
return *m_memcard_pixmap_cache.Insert(ge->serial, std::move(pm));
}
return *m_memcard_pixmap_cache.Insert(ge->serial, m_type_pixmaps[static_cast<u32>(ge->type)]);
}
return m_type_pixmaps[static_cast<u32>(ge->type)];
}
const QPixmap& GameListModel::getFlagPixmapForEntry(const GameList::Entry* ge) const
{
static constexpr u32 FLAG_PIXMAP_WIDTH = 30;
static constexpr u32 FLAG_PIXMAP_HEIGHT = 20;
const std::string_view name = ge->GetLanguageIcon();
auto it = m_flag_pixmap_cache.find(name);
if (it != m_flag_pixmap_cache.end())
return it->second;
const QIcon icon(QString::fromStdString(QtHost::GetResourcePath(ge->GetLanguageIconName(), true)));
it = m_flag_pixmap_cache.emplace(name, icon.pixmap(FLAG_PIXMAP_WIDTH, FLAG_PIXMAP_HEIGHT)).first;
return it->second;
}
QIcon GameListModel::getIconForGame(const QString& path)
{
QIcon ret;
if (m_show_game_icons)
{
const auto lock = GameList::GetLock();
const GameList::Entry* entry = GameList::GetEntryForPath(path.toStdString());
// See above.
if (entry && !entry->serial.empty() && (entry->IsDisc() || entry->IsDiscSet()))
{
const std::string icon_path = GameList::GetGameIconPath(entry->serial, entry->path);
if (!icon_path.empty())
{
QPixmap newpm;
if (!icon_path.empty() && newpm.load(QString::fromStdString(icon_path)))
{
fixIconPixmapSize(newpm);
ret = QIcon(*m_memcard_pixmap_cache.Insert(entry->serial, std::move(newpm)));
}
}
}
}
return ret;
}
void GameListModel::fixIconPixmapSize(QPixmap& pm)
{
const qreal dpr = pm.devicePixelRatio();
const int width = static_cast<int>(static_cast<float>(pm.width()) * dpr);
const int height = static_cast<int>(static_cast<float>(pm.height()) * dpr);
const int max_dim = std::max(width, height);
if (max_dim == 16)
return;
const float wanted_dpr = qApp->devicePixelRatio();
pm.setDevicePixelRatio(wanted_dpr);
const float scale = static_cast<float>(max_dim) / 16.0f / wanted_dpr;
const int new_width = static_cast<int>(static_cast<float>(width) / scale);
const int new_height = static_cast<int>(static_cast<float>(height) / scale);
pm = pm.scaled(new_width, new_height);
}
int GameListModel::getCoverArtWidth() const
{
return std::max(static_cast<int>(static_cast<float>(COVER_ART_WIDTH) * m_cover_scale), 1);
}
int GameListModel::getCoverArtHeight() const
{
return std::max(static_cast<int>(static_cast<float>(COVER_ART_HEIGHT) * m_cover_scale), 1);
}
int GameListModel::getCoverArtSpacing() const
{
return std::max(static_cast<int>(static_cast<float>(COVER_ART_SPACING) * m_cover_scale), 1);
}
int GameListModel::rowCount(const QModelIndex& parent) const
{
if (parent.isValid()) [[unlikely]]
return 0;
if (m_taken_entries.has_value())
return static_cast<int>(m_taken_entries->size());
const auto lock = GameList::GetLock();
return static_cast<int>(GameList::GetEntryCount());
}
int GameListModel::columnCount(const QModelIndex& parent) const
{
if (parent.isValid())
return 0;
return Column_Count;
}
QVariant GameListModel::data(const QModelIndex& index, int role) const
{
if (!index.isValid()) [[unlikely]]
return {};
const int row = index.row();
DebugAssert(row >= 0);
if (m_taken_entries.has_value()) [[unlikely]]
{
if (static_cast<u32>(row) >= m_taken_entries->size())
return {};
return data(index, role, &m_taken_entries.value()[row]);
}
else
{
const auto lock = GameList::GetLock();
const GameList::Entry* ge = GameList::GetEntryByIndex(static_cast<u32>(row));
if (!ge)
return {};
return data(index, role, ge);
}
}
QVariant GameListModel::data(const QModelIndex& index, int role, const GameList::Entry* ge) const
{
switch (role)
{
case Qt::DisplayRole:
{
switch (index.column())
{
case Column_Serial:
return QtUtils::StringViewToQString(ge->serial);
case Column_Title:
return QtUtils::StringViewToQString(ge->title);
case Column_FileTitle:
return QtUtils::StringViewToQString(Path::GetFileTitle(ge->path));
case Column_Developer:
return ge->dbentry ? QtUtils::StringViewToQString(ge->dbentry->developer) : QString();
case Column_Publisher:
return ge->dbentry ? QtUtils::StringViewToQString(ge->dbentry->publisher) : QString();
case Column_Genre:
return ge->dbentry ? QtUtils::StringViewToQString(ge->dbentry->genre) : QString();
case Column_Year:
{
if (ge->dbentry && ge->dbentry->release_date != 0)
{
return QStringLiteral("%1").arg(
QDateTime::fromSecsSinceEpoch(static_cast<qint64>(ge->dbentry->release_date), QTimeZone::utc())
.date()
.year());
}
else
{
return QString();
}
}
case Column_Players:
{
if (!ge->dbentry || ge->dbentry->min_players == 0)
return QString();
else if (ge->dbentry->min_players == ge->dbentry->max_players)
return QStringLiteral("%1").arg(ge->dbentry->min_players);
else
return QStringLiteral("%1-%2").arg(ge->dbentry->min_players).arg(ge->dbentry->max_players);
}
case Column_FileSize:
return (ge->file_size >= 0) ?
QStringLiteral("%1 MB").arg(static_cast<double>(ge->file_size) / 1048576.0, 0, 'f', 2) :
tr("Unknown");
case Column_UncompressedSize:
return QStringLiteral("%1 MB").arg(static_cast<double>(ge->uncompressed_size) / 1048576.0, 0, 'f', 2);
case Column_Achievements:
return {};
case Column_TimePlayed:
{
if (ge->total_played_time == 0)
return {};
else
return formatTimespan(ge->total_played_time);
}
case Column_LastPlayed:
return QtUtils::StringViewToQString(GameList::FormatTimestamp(ge->last_played_time));
case Column_Cover:
{
if (m_show_titles_for_covers)
return QString::fromStdString(ge->title);
else
return {};
}
default:
return {};
}
}
case Qt::InitialSortOrderRole:
{
const int column = index.column();
if (column == Column_TimePlayed || column == Column_LastPlayed)
return Qt::DescendingOrder;
else
return Qt::AscendingOrder;
}
case Qt::DecorationRole:
{
switch (index.column())
{
case Column_Icon:
{
return getIconPixmapForEntry(ge);
}
case Column_Region:
{
return getFlagPixmapForEntry(ge);
}
case Column_Compatibility:
{
return m_compatibility_pixmaps[static_cast<u32>(ge->dbentry ? ge->dbentry->compatibility :
GameDatabase::CompatibilityRating::Unknown)];
}
case Column_Cover:
{
QPixmap* pm = m_cover_pixmap_cache.Lookup(ge->path);
if (pm)
return *pm;
// We insert the placeholder into the cache, so that we don't repeatedly
// queue loading jobs for this game.
const_cast<GameListModel*>(this)->loadOrGenerateCover(ge);
return *m_cover_pixmap_cache.Insert(ge->path, m_loading_pixmap);
}
break;
default:
return {};
}
default:
return {};
}
}
}
QVariant GameListModel::headerData(int section, Qt::Orientation orientation, int role) const
{
if (orientation != Qt::Horizontal || role != Qt::DisplayRole || section < 0 || section >= Column_Count)
return {};
return m_column_display_names[section];
}
const GameList::Entry* GameListModel::getTakenGameListEntry(u32 index) const
{
return (m_taken_entries.has_value() && index < m_taken_entries->size()) ? &m_taken_entries.value()[index] : nullptr;
}
bool GameListModel::hasTakenGameList() const
{
return m_taken_entries.has_value();
}
void GameListModel::takeGameList()
{
const auto lock = GameList::GetLock();
m_taken_entries = GameList::TakeEntryList();
// If it's empty (e.g. first boot), don't use it.
if (m_taken_entries->empty())
m_taken_entries.reset();
}
void GameListModel::refresh()
{
beginResetModel();
m_taken_entries.reset();
// Invalidate memcard LRU cache, forcing a re-query of the memcard timestamps.
m_memcard_pixmap_cache.Clear();
endResetModel();
}
bool GameListModel::titlesLessThan(const GameList::Entry* left, const GameList::Entry* right) const
{
return (StringUtil::Strcasecmp(left->title.c_str(), right->title.c_str()) < 0);
}
bool GameListModel::lessThan(const QModelIndex& left_index, const QModelIndex& right_index, int column) const
{
if (!left_index.isValid() || !right_index.isValid())
return false;
const int left_row = left_index.row();
const int right_row = right_index.row();
if (m_taken_entries.has_value()) [[unlikely]]
{
const GameList::Entry* left =
(static_cast<u32>(left_row) < m_taken_entries->size()) ? &m_taken_entries.value()[left_row] : nullptr;
const GameList::Entry* right =
(static_cast<u32>(right_row) < m_taken_entries->size()) ? &m_taken_entries.value()[right_row] : nullptr;
if (!left || !right)
return false;
return lessThan(left, right, column);
}
else
{
const auto lock = GameList::GetLock();
const GameList::Entry* left = GameList::GetEntryByIndex(left_row);
const GameList::Entry* right = GameList::GetEntryByIndex(right_row);
if (!left || !right)
return false;
return lessThan(left, right, column);
}
}
bool GameListModel::lessThan(const GameList::Entry* left, const GameList::Entry* right, int column) const
{
switch (column)
{
case Column_Icon:
{
const GameList::EntryType lst = left->GetSortType();
const GameList::EntryType rst = right->GetSortType();
if (lst == rst)
return titlesLessThan(left, right);
return (static_cast<int>(lst) < static_cast<int>(rst));
}
case Column_Serial:
{
if (left->serial == right->serial)
return titlesLessThan(left, right);
return (StringUtil::Strcasecmp(left->serial.c_str(), right->serial.c_str()) < 0);
}
case Column_Title:
{
return titlesLessThan(left, right);
}
case Column_FileTitle:
{
const std::string_view file_title_left = Path::GetFileTitle(left->path);
const std::string_view file_title_right = Path::GetFileTitle(right->path);
if (file_title_left == file_title_right)
return titlesLessThan(left, right);
const std::size_t smallest = std::min(file_title_left.size(), file_title_right.size());
return (StringUtil::Strncasecmp(file_title_left.data(), file_title_right.data(), smallest) < 0);
}
case Column_Region:
{
if (left->region == right->region)
return titlesLessThan(left, right);
return (static_cast<int>(left->region) < static_cast<int>(right->region));
}
case Column_Compatibility:
{
const GameDatabase::CompatibilityRating left_compatibility =
left->dbentry ? left->dbentry->compatibility : GameDatabase::CompatibilityRating::Unknown;
const GameDatabase::CompatibilityRating right_compatibility =
right->dbentry ? right->dbentry->compatibility : GameDatabase::CompatibilityRating::Unknown;
if (left_compatibility == right_compatibility)
return titlesLessThan(left, right);
return (static_cast<int>(left_compatibility) < static_cast<int>(right_compatibility));
}
case Column_FileSize:
{
if (left->file_size == right->file_size)
return titlesLessThan(left, right);
return (left->file_size < right->file_size);
}
case Column_UncompressedSize:
{
if (left->uncompressed_size == right->uncompressed_size)
return titlesLessThan(left, right);
return (left->uncompressed_size < right->uncompressed_size);
}
case Column_Genre:
{
const int compres =
StringUtil::CompareNoCase(left->dbentry ? std::string_view(left->dbentry->genre) : std::string_view(),
right->dbentry ? std::string_view(right->dbentry->genre) : std::string_view());
return (compres == 0) ? titlesLessThan(left, right) : (compres < 0);
}
case Column_Developer:
{
const int compres =
StringUtil::CompareNoCase(left->dbentry ? std::string_view(left->dbentry->developer) : std::string_view(),
right->dbentry ? std::string_view(right->dbentry->developer) : std::string_view());
return (compres == 0) ? titlesLessThan(left, right) : (compres < 0);
}
case Column_Publisher:
{
const int compres =
StringUtil::CompareNoCase(left->dbentry ? std::string_view(left->dbentry->publisher) : std::string_view(),
right->dbentry ? std::string_view(right->dbentry->publisher) : std::string_view());
return (compres == 0) ? titlesLessThan(left, right) : (compres < 0);
}
case Column_Year:
{
const u64 ldate = left->dbentry ? left->dbentry->release_date : 0;
const u64 rdate = right->dbentry ? right->dbentry->release_date : 0;
if (ldate == rdate)
return titlesLessThan(left, right);
return (ldate < rdate);
}
case Column_TimePlayed:
{
if (left->total_played_time == right->total_played_time)
return titlesLessThan(left, right);
return (left->total_played_time < right->total_played_time);
}
case Column_LastPlayed:
{
if (left->last_played_time == right->last_played_time)
return titlesLessThan(left, right);
return (left->last_played_time < right->last_played_time);
}
case Column_Players:
{
const u8 left_players = left->dbentry ? ((left->dbentry->min_players << 4) + left->dbentry->max_players) : 0;
const u8 right_players = right->dbentry ? ((right->dbentry->min_players << 4) + right->dbentry->max_players) : 0;
if (left_players == right_players)
return titlesLessThan(left, right);
return (left_players < right_players);
}
case Column_Achievements:
{
// sort by unlock percentage
const float unlock_left =
(left->num_achievements > 0) ?
(static_cast<float>(std::max(left->unlocked_achievements, left->unlocked_achievements_hc)) /
static_cast<float>(left->num_achievements)) :
0;
const float unlock_right =
(right->num_achievements > 0) ?
(static_cast<float>(std::max(right->unlocked_achievements, right->unlocked_achievements_hc)) /
static_cast<float>(right->num_achievements)) :
0;
if (std::abs(unlock_left - unlock_right) < 0.0001f)
{
// order by achievement count
if (left->num_achievements == right->num_achievements)
return titlesLessThan(left, right);
return (left->num_achievements < right->num_achievements);
}
return (unlock_left < unlock_right);
}
default:
return false;
}
}
void GameListModel::loadThemeSpecificImages()
{
for (u32 i = 0; i < static_cast<u32>(GameList::EntryType::MaxCount); i++)
m_type_pixmaps[i] = QtUtils::GetIconForEntryType(static_cast<GameList::EntryType>(i)).pixmap(QSize(24, 24));
}
void GameListModel::loadCommonImages()
{
loadThemeSpecificImages();
for (int i = 0; i < static_cast<int>(GameDatabase::CompatibilityRating::Count); i++)
{
m_compatibility_pixmaps[i] =
QtUtils::GetIconForCompatibility(static_cast<GameDatabase::CompatibilityRating>(i)).pixmap(96, 24);
}
constexpr int ACHIEVEMENT_ICON_SIZE = 16;
m_no_achievements_pixmap = QIcon(QString::fromStdString(QtHost::GetResourcePath("images/trophy-icon-gray.svg", true)))
.pixmap(ACHIEVEMENT_ICON_SIZE);
m_has_achievements_pixmap = QIcon(QString::fromStdString(QtHost::GetResourcePath("images/trophy-icon.svg", true)))
.pixmap(ACHIEVEMENT_ICON_SIZE);
m_mastered_achievements_pixmap =
QIcon(QString::fromStdString(QtHost::GetResourcePath("images/trophy-icon-star.svg", true)))
.pixmap(ACHIEVEMENT_ICON_SIZE);
}
void GameListModel::setColumnDisplayNames()
{
m_column_display_names[Column_Icon] = tr("Icon");
m_column_display_names[Column_Serial] = tr("Serial");
m_column_display_names[Column_Title] = tr("Title");
m_column_display_names[Column_FileTitle] = tr("File Title");
m_column_display_names[Column_Developer] = tr("Developer");
m_column_display_names[Column_Publisher] = tr("Publisher");
m_column_display_names[Column_Genre] = tr("Genre");
m_column_display_names[Column_Year] = tr("Year");
m_column_display_names[Column_Players] = tr("Players");
m_column_display_names[Column_Achievements] = tr("Achievements");
m_column_display_names[Column_TimePlayed] = tr("Time Played");
m_column_display_names[Column_LastPlayed] = tr("Last Played");
m_column_display_names[Column_FileSize] = tr("Size");
m_column_display_names[Column_UncompressedSize] = tr("Raw Size");
m_column_display_names[Column_Region] = tr("Region");
m_column_display_names[Column_Compatibility] = tr("Compatibility");
}
class GameListSortModel final : public QSortFilterProxyModel
{
public:
explicit GameListSortModel(GameListModel* parent) : QSortFilterProxyModel(parent), m_model(parent) {}
bool isMergingDiscSets() const { return m_merge_disc_sets; }
void setMergeDiscSets(bool enabled)
{
m_merge_disc_sets = enabled;
invalidateRowsFilter();
}
void setFilterType(GameList::EntryType type)
{
m_filter_type = type;
invalidateRowsFilter();
}
void setFilterRegion(DiscRegion region)
{
m_filter_region = region;
invalidateRowsFilter();
}
void setFilterName(const QString& name)
{
m_filter_name = name;
invalidateRowsFilter();
}
bool filterAcceptsRow(int source_row, const QModelIndex& source_parent) const override
{
const auto lock = GameList::GetLock();
const GameList::Entry* entry = m_model->hasTakenGameList() ?
m_model->getTakenGameListEntry(static_cast<u32>(source_row)) :
GameList::GetEntryByIndex(static_cast<u32>(source_row));
if (!entry)
return false;
if (m_merge_disc_sets)
{
if (entry->disc_set_member)
return false;
}
else
{
if (entry->IsDiscSet())
return false;
}
if (m_filter_type != GameList::EntryType::MaxCount && entry->type != m_filter_type)
return false;
if (m_filter_region != DiscRegion::Count && entry->region != m_filter_region)
return false;
if (!m_filter_name.isEmpty() && !QString::fromStdString(entry->title).contains(m_filter_name, Qt::CaseInsensitive))
return false;
return QSortFilterProxyModel::filterAcceptsRow(source_row, source_parent);
}
bool lessThan(const QModelIndex& source_left, const QModelIndex& source_right) const override
{
return m_model->lessThan(source_left, source_right, source_left.column());
}
private:
GameListModel* m_model;
GameList::EntryType m_filter_type = GameList::EntryType::MaxCount;
DiscRegion m_filter_region = DiscRegion::Count;
QString m_filter_name;
bool m_merge_disc_sets = true;
};
namespace {
class GameListCenterIconStyleDelegate final : public QStyledItemDelegate
{
public:
GameListCenterIconStyleDelegate(QWidget* parent) : QStyledItemDelegate(parent) {}
~GameListCenterIconStyleDelegate() = default;
void paint(QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index) const override
{
// https://stackoverflow.com/questions/32216568/how-to-set-icon-center-in-qtableview
Q_ASSERT(index.isValid());
const QRect& r = option.rect;
const QPixmap pix = qvariant_cast<QPixmap>(index.data(Qt::DecorationRole));
const int pix_width = static_cast<int>(pix.width() / pix.devicePixelRatio());
const int pix_height = static_cast<int>(pix.height() / pix.devicePixelRatio());
// draw pixmap at center of item
const QPoint p = QPoint((r.width() - pix_width) / 2, (r.height() - pix_height) / 2);
painter->drawPixmap(r.topLeft() + p, pix);
}
};
class GameListAchievementsStyleDelegate : public QStyledItemDelegate
{
public:
GameListAchievementsStyleDelegate(QWidget* parent, GameListModel* model, GameListSortModel* sort_model)
: QStyledItemDelegate(parent), m_model(model), m_sort_model(sort_model)
{
}
void paint(QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index) const override
{
Q_ASSERT(index.isValid());
u32 num_achievements = 0;
u32 num_unlocked = 0;
u32 num_unlocked_hardcore = 0;
bool mastered = false;
const auto get_data_from_entry = [&num_achievements, &num_unlocked, &num_unlocked_hardcore,
&mastered](const GameList::Entry* entry) {
if (!entry)
return;
num_achievements = entry->num_achievements;
num_unlocked = entry->unlocked_achievements;
num_unlocked_hardcore = entry->unlocked_achievements_hc;
mastered = entry->AreAchievementsMastered();
};
const QModelIndex source_index = m_sort_model->mapToSource(index);
if (m_model->hasTakenGameList()) [[unlikely]]
{
get_data_from_entry(m_model->getTakenGameListEntry(static_cast<u32>(source_index.row())));
}
else
{
const auto lock = GameList::GetLock();
get_data_from_entry(GameList::GetEntryByIndex(static_cast<u32>(source_index.row())));
}
QRect r = option.rect;
const QPixmap& icon = (num_achievements > 0) ? (mastered ? m_model->getMasteredAchievementsPixmap() :
m_model->getHasAchievementsPixmap()) :
m_model->getNoAchievementsPixmap();
const int icon_height = static_cast<int>(icon.width() / icon.devicePixelRatio());
painter->drawPixmap(r.topLeft() + QPoint(4, (r.height() - icon_height) / 2), icon);
r.setLeft(r.left() + 4 + icon.width());
if (num_achievements > 0)
{
const QFontMetrics fm(painter->fontMetrics());
// display hardcore in parenthesis only if there are actually hc unlocks
const bool display_hardcore = (num_unlocked_hardcore > 0);
const bool display_hardcore_only =
(display_hardcore && (num_unlocked == 0 || num_unlocked == num_unlocked_hardcore));
const QString first = QStringLiteral("%1").arg(display_hardcore_only ? num_unlocked_hardcore : num_unlocked);
const QString total = QStringLiteral("/%3").arg(num_achievements);
const QPalette& palette = static_cast<QWidget*>(parent())->palette();
const QColor hc_color = QColor(44, 151, 250);
painter->setPen(display_hardcore_only ? hc_color : palette.color(QPalette::WindowText));
painter->drawText(r, Qt::AlignVCenter, first);
r.setLeft(r.left() + fm.size(Qt::TextSingleLine, first).width());
if (display_hardcore && !display_hardcore_only)
{
const QString hc = QStringLiteral("(%2)").arg(num_unlocked_hardcore);
painter->setPen(hc_color);
painter->drawText(r, Qt::AlignVCenter, hc);
r.setLeft(r.left() + fm.size(Qt::TextSingleLine, hc).width());
}
painter->setPen(palette.color(QPalette::WindowText));
painter->drawText(r, Qt::AlignVCenter, total);
}
else
{
painter->drawText(r, Qt::AlignVCenter, QStringLiteral("N/A"));
}
}
private:
GameListModel* m_model;
GameListSortModel* m_sort_model;
};
} // namespace
GameListWidget::GameListWidget(QWidget* parent /* = nullptr */) : QWidget(parent)
{
}
GameListWidget::~GameListWidget() = default;
void GameListWidget::initialize()
{
const float cover_scale = Host::GetBaseFloatSettingValue("UI", "GameListCoverArtScale", 0.45f);
const bool show_cover_titles = Host::GetBaseBoolSettingValue("UI", "GameListShowCoverTitles", true);
const bool merge_disc_sets = Host::GetBaseBoolSettingValue("UI", "GameListMergeDiscSets", true);
const bool show_game_icons = Host::GetBaseBoolSettingValue("UI", "GameListShowGameIcons", true);
m_model = new GameListModel(cover_scale, show_cover_titles, show_game_icons, this);
m_model->updateCacheSize(width(), height());
m_sort_model = new GameListSortModel(m_model);
m_sort_model->setSourceModel(m_model);
m_sort_model->setMergeDiscSets(merge_disc_sets);
m_ui.setupUi(this);
for (u32 type = 0; type < static_cast<u32>(GameList::EntryType::MaxCount); type++)
{
m_ui.filterType->addItem(
QtUtils::GetIconForEntryType(static_cast<GameList::EntryType>(type)),
qApp->translate("GameList", GameList::GetEntryTypeDisplayName(static_cast<GameList::EntryType>(type))));
}
for (u32 region = 0; region < static_cast<u32>(DiscRegion::Count); region++)
{
m_ui.filterRegion->addItem(QtUtils::GetIconForRegion(static_cast<DiscRegion>(region)),
QString::fromUtf8(Settings::GetDiscRegionName(static_cast<DiscRegion>(region))));
}
connect(m_ui.viewGameList, &QPushButton::clicked, this, &GameListWidget::showGameList);
connect(m_ui.viewGameGrid, &QPushButton::clicked, this, &GameListWidget::showGameGrid);
connect(m_ui.gridScale, &QSlider::valueChanged, this, &GameListWidget::gridIntScale);
connect(m_ui.viewGridTitles, &QPushButton::toggled, this, &GameListWidget::setShowCoverTitles);
connect(m_ui.viewMergeDiscSets, &QPushButton::toggled, this, &GameListWidget::setMergeDiscSets);
connect(m_ui.filterType, &QComboBox::currentIndexChanged, this, [this](int index) {
m_sort_model->setFilterType((index == 0) ? GameList::EntryType::MaxCount :
static_cast<GameList::EntryType>(index - 1));
});
connect(m_ui.filterRegion, &QComboBox::currentIndexChanged, this, [this](int index) {
m_sort_model->setFilterRegion((index == 0) ? DiscRegion::Count : static_cast<DiscRegion>(index - 1));
});
connect(m_ui.searchText, &QLineEdit::textChanged, this,
[this](const QString& text) { m_sort_model->setFilterName(text); });
connect(m_ui.searchText, &QLineEdit::returnPressed, this, &GameListWidget::onSearchReturnPressed);
GameListCenterIconStyleDelegate* center_icon_delegate = new GameListCenterIconStyleDelegate(this);
m_table_view = new QTableView(m_ui.stack);
m_table_view->setModel(m_sort_model);
m_table_view->setSortingEnabled(true);
m_table_view->setSelectionMode(QAbstractItemView::SingleSelection);
m_table_view->setSelectionBehavior(QAbstractItemView::SelectRows);
m_table_view->setContextMenuPolicy(Qt::CustomContextMenu);
m_table_view->setAlternatingRowColors(true);
m_table_view->setShowGrid(false);
m_table_view->setCurrentIndex({});
m_table_view->horizontalHeader()->setHighlightSections(false);
m_table_view->horizontalHeader()->setContextMenuPolicy(Qt::CustomContextMenu);
m_table_view->verticalHeader()->hide();
m_table_view->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOn);
m_table_view->setVerticalScrollMode(QAbstractItemView::ScrollMode::ScrollPerPixel);
m_table_view->setItemDelegateForColumn(GameListModel::Column_Icon, center_icon_delegate);
m_table_view->setItemDelegateForColumn(GameListModel::Column_Region, center_icon_delegate);
m_table_view->setItemDelegateForColumn(GameListModel::Column_Achievements,
new GameListAchievementsStyleDelegate(this, m_model, m_sort_model));
loadTableViewColumnVisibilitySettings();
loadTableViewColumnSortSettings();
connect(m_table_view->selectionModel(), &QItemSelectionModel::currentChanged, this,
&GameListWidget::onSelectionModelCurrentChanged);
connect(m_table_view, &QTableView::activated, this, &GameListWidget::onTableViewItemActivated);
connect(m_table_view, &QTableView::customContextMenuRequested, this,
&GameListWidget::onTableViewContextMenuRequested);
connect(m_table_view->horizontalHeader(), &QHeaderView::customContextMenuRequested, this,
&GameListWidget::onTableViewHeaderContextMenuRequested);
connect(m_table_view->horizontalHeader(), &QHeaderView::sortIndicatorChanged, this,
&GameListWidget::onTableViewHeaderSortIndicatorChanged);
m_ui.stack->insertWidget(0, m_table_view);
m_list_view = new GameListGridListView(m_ui.stack);
m_list_view->setModel(m_sort_model);
m_list_view->setModelColumn(GameListModel::Column_Cover);
m_list_view->setSelectionMode(QAbstractItemView::SingleSelection);
m_list_view->setViewMode(QListView::IconMode);
m_list_view->setResizeMode(QListView::Adjust);
m_list_view->setUniformItemSizes(true);
m_list_view->setItemAlignment(Qt::AlignHCenter);
m_list_view->setContextMenuPolicy(Qt::CustomContextMenu);
m_list_view->setFrameStyle(QFrame::NoFrame);
m_list_view->setVerticalScrollMode(QAbstractItemView::ScrollMode::ScrollPerPixel);
m_list_view->verticalScrollBar()->setSingleStep(15);
onCoverScaleChanged();
connect(m_list_view->selectionModel(), &QItemSelectionModel::currentChanged, this,
&GameListWidget::onSelectionModelCurrentChanged);
connect(m_list_view, &GameListGridListView::zoomIn, this, &GameListWidget::gridZoomIn);
connect(m_list_view, &GameListGridListView::zoomOut, this, &GameListWidget::gridZoomOut);
connect(m_list_view, &QListView::activated, this, &GameListWidget::onListViewItemActivated);
connect(m_list_view, &QListView::customContextMenuRequested, this, &GameListWidget::onListViewContextMenuRequested);
connect(m_model, &GameListModel::coverScaleChanged, this, &GameListWidget::onCoverScaleChanged);
m_ui.stack->insertWidget(1, m_list_view);
m_empty_widget = new QWidget(m_ui.stack);
m_empty_ui.setupUi(m_empty_widget);
m_empty_ui.supportedFormats->setText(qApp->translate("GameListWidget", SUPPORTED_FORMATS_STRING));
connect(m_empty_ui.addGameDirectory, &QPushButton::clicked, this, [this]() { emit addGameDirectoryRequested(); });
connect(m_empty_ui.scanForNewGames, &QPushButton::clicked, this, [this]() { refresh(false); });
m_ui.stack->insertWidget(2, m_empty_widget);
const bool grid_view = Host::GetBaseBoolSettingValue("UI", "GameListGridView", false);
if (grid_view)
m_ui.stack->setCurrentIndex(1);
else
m_ui.stack->setCurrentIndex(0);
setFocusProxy(grid_view ? static_cast<QWidget*>(m_list_view) : static_cast<QWidget*>(m_table_view));
updateToolbar();
resizeTableViewColumnsToFit();
}
bool GameListWidget::isShowingGameList() const
{
return m_ui.stack->currentIndex() == 0;
}
bool GameListWidget::isShowingGameGrid() const
{
return m_ui.stack->currentIndex() == 1;
}
bool GameListWidget::isShowingGridCoverTitles() const
{
return m_model->getShowCoverTitles();
}
bool GameListWidget::isMergingDiscSets() const
{
return m_sort_model->isMergingDiscSets();
}
bool GameListWidget::isShowingGameIcons() const
{
return m_model->getShowGameIcons();
}
void GameListWidget::refresh(bool invalidate_cache)
{
cancelRefresh();
if (!invalidate_cache)
m_model->takeGameList();
m_refresh_thread = new GameListRefreshThread(invalidate_cache);
connect(m_refresh_thread, &GameListRefreshThread::refreshProgress, this, &GameListWidget::onRefreshProgress,
Qt::QueuedConnection);
connect(m_refresh_thread, &GameListRefreshThread::refreshComplete, this, &GameListWidget::onRefreshComplete,
Qt::QueuedConnection);
m_refresh_thread->start();
}
void GameListWidget::refreshModel()
{
m_model->refresh();
}
void GameListWidget::cancelRefresh()
{
if (!m_refresh_thread)
return;
m_refresh_thread->cancel();
m_refresh_thread->wait();
QApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
AssertMsg(!m_refresh_thread, "Game list thread should be unreferenced by now");
}
void GameListWidget::reloadThemeSpecificImages()
{
m_model->reloadThemeSpecificImages();
}
void GameListWidget::onRefreshProgress(const QString& status, int current, int total, float time)
{
// Avoid spamming the UI on very short refresh (e.g. game exit).
static constexpr float SHORT_REFRESH_TIME = 0.5f;
if (!m_model->hasTakenGameList())
m_model->refresh();
// switch away from the placeholder while we scan, in case we find anything
if (m_ui.stack->currentIndex() == 2)
{
const bool grid_view = Host::GetBaseBoolSettingValue("UI", "GameListGridView", false);
m_ui.stack->setCurrentIndex(grid_view ? 1 : 0);
setFocusProxy(grid_view ? static_cast<QWidget*>(m_list_view) : static_cast<QWidget*>(m_table_view));
}
if (!m_model->hasTakenGameList() || time >= SHORT_REFRESH_TIME)
emit refreshProgress(status, current, total);
}
void GameListWidget::onRefreshComplete()
{
m_model->refresh();
emit refreshComplete();
AssertMsg(m_refresh_thread, "Has a refresh thread");
m_refresh_thread->wait();
delete m_refresh_thread;
m_refresh_thread = nullptr;
// if we still had no games, switch to the helper widget
if (m_model->rowCount() == 0)
{
m_ui.stack->setCurrentIndex(2);
setFocusProxy(nullptr);
}
}
void GameListWidget::onSelectionModelCurrentChanged(const QModelIndex& current, const QModelIndex& previous)
{
const QModelIndex source_index = m_sort_model->mapToSource(current);
if (!source_index.isValid() || source_index.row() >= static_cast<int>(GameList::GetEntryCount()))
return;
emit selectionChanged();
}
void GameListWidget::onTableViewItemActivated(const QModelIndex& index)
{
const QModelIndex source_index = m_sort_model->mapToSource(index);
if (!source_index.isValid() || source_index.row() >= static_cast<int>(GameList::GetEntryCount()))
return;
if (qApp->keyboardModifiers().testFlag(Qt::AltModifier))
{
const auto lock = GameList::GetLock();
const GameList::Entry* entry = GameList::GetEntryByIndex(static_cast<u32>(source_index.row()));
if (entry)
SettingsWindow::openGamePropertiesDialog(entry->path, entry->title, entry->serial, entry->hash, entry->region);
}
else
{
emit entryActivated();
}
}
void GameListWidget::onTableViewContextMenuRequested(const QPoint& point)
{
emit entryContextMenuRequested(m_table_view->mapToGlobal(point));
}
void GameListWidget::onListViewItemActivated(const QModelIndex& index)
{
const QModelIndex source_index = m_sort_model->mapToSource(index);
if (!source_index.isValid() || source_index.row() >= static_cast<int>(GameList::GetEntryCount()))
return;
emit entryActivated();
}
void GameListWidget::onListViewContextMenuRequested(const QPoint& point)
{
emit entryContextMenuRequested(m_list_view->mapToGlobal(point));
}
void GameListWidget::onTableViewHeaderContextMenuRequested(const QPoint& point)
{
QMenu menu;
for (int column = 0; column < GameListModel::Column_Count; column++)
{
if (column == GameListModel::Column_Cover)
continue;
QAction* action = menu.addAction(m_model->getColumnDisplayName(column));
action->setCheckable(true);
action->setChecked(!m_table_view->isColumnHidden(column));
connect(action, &QAction::toggled, [this, column](bool enabled) {
m_table_view->setColumnHidden(column, !enabled);
saveTableViewColumnVisibilitySettings(column);
resizeTableViewColumnsToFit();
});
}
menu.exec(m_table_view->mapToGlobal(point));
}
void GameListWidget::onTableViewHeaderSortIndicatorChanged(int, Qt::SortOrder)
{
saveTableViewColumnSortSettings();
}
void GameListWidget::onCoverScaleChanged()
{
m_model->updateCacheSize(width(), height());
m_list_view->setSpacing(m_model->getCoverArtSpacing());
QFont font;
font.setPointSizeF(20.0f * m_model->getCoverScale());
m_list_view->setFont(font);
}
void GameListWidget::listZoom(float delta)
{
const float new_scale = std::clamp(m_model->getCoverScale() + delta, MIN_SCALE, MAX_SCALE);
Host::SetBaseFloatSettingValue("UI", "GameListCoverArtScale", new_scale);
Host::CommitBaseSettingChanges();
m_model->setCoverScale(new_scale);
updateToolbar();
m_model->refresh();
}
void GameListWidget::gridZoomIn()
{
listZoom(0.05f);
}
void GameListWidget::gridZoomOut()
{
listZoom(-0.05f);
}
void GameListWidget::gridIntScale(int int_scale)
{
const float new_scale = std::clamp(static_cast<float>(int_scale) / 100.0f, MIN_SCALE, MAX_SCALE);
Host::SetBaseFloatSettingValue("UI", "GameListCoverArtScale", new_scale);
Host::CommitBaseSettingChanges();
m_model->setCoverScale(new_scale);
updateToolbar();
m_model->refresh();
}
void GameListWidget::refreshGridCovers()
{
m_model->refreshCovers();
Host::RunOnCPUThread(&FullscreenUI::InvalidateCoverCache);
}
void GameListWidget::focusSearchWidget()
{
m_ui.searchText->setFocus(Qt::ShortcutFocusReason);
}
void GameListWidget::onSearchReturnPressed()
{
// Anything to switch focus to?
const int rows = m_sort_model->rowCount();
if (rows == 0)
return;
QAbstractItemView* const target =
isShowingGameGrid() ? static_cast<QAbstractItemView*>(m_list_view) : static_cast<QAbstractItemView*>(m_table_view);
target->selectionModel()->select(m_sort_model->index(0, 0),
QItemSelectionModel::ClearAndSelect | QItemSelectionModel::Rows);
target->setFocus(Qt::ShortcutFocusReason);
}
void GameListWidget::showGameList()
{
if (m_ui.stack->currentIndex() == 0 || m_model->rowCount() == 0)
{
updateToolbar();
return;
}
Host::SetBaseBoolSettingValue("UI", "GameListGridView", false);
Host::CommitBaseSettingChanges();
m_ui.stack->setCurrentIndex(0);
setFocusProxy(m_table_view);
resizeTableViewColumnsToFit();
updateToolbar();
emit layoutChanged();
}
void GameListWidget::showGameGrid()
{
if (m_ui.stack->currentIndex() == 1 || m_model->rowCount() == 0)
{
updateToolbar();
return;
}
Host::SetBaseBoolSettingValue("UI", "GameListGridView", true);
Host::CommitBaseSettingChanges();
m_ui.stack->setCurrentIndex(1);
setFocusProxy(m_list_view);
updateToolbar();
emit layoutChanged();
}
void GameListWidget::setShowCoverTitles(bool enabled)
{
if (m_model->getShowCoverTitles() == enabled)
{
updateToolbar();
return;
}
Host::SetBaseBoolSettingValue("UI", "GameListShowCoverTitles", enabled);
Host::CommitBaseSettingChanges();
m_model->setShowCoverTitles(enabled);
if (isShowingGameGrid())
m_model->refresh();
updateToolbar();
emit layoutChanged();
}
void GameListWidget::setMergeDiscSets(bool enabled)
{
if (m_sort_model->isMergingDiscSets() == enabled)
{
updateToolbar();
return;
}
Host::SetBaseBoolSettingValue("UI", "GameListMergeDiscSets", enabled);
Host::CommitBaseSettingChanges();
m_sort_model->setMergeDiscSets(enabled);
updateToolbar();
emit layoutChanged();
}
void GameListWidget::setShowGameIcons(bool enabled)
{
if (m_model->getShowGameIcons() == enabled)
return;
Host::SetBaseBoolSettingValue("UI", "GameListShowGameIcons", enabled);
Host::CommitBaseSettingChanges();
m_model->setShowGameIcons(enabled);
}
void GameListWidget::updateToolbar()
{
const bool grid_view = isShowingGameGrid();
{
QSignalBlocker sb(m_ui.viewGameGrid);
m_ui.viewGameGrid->setChecked(grid_view);
}
{
QSignalBlocker sb(m_ui.viewGameList);
m_ui.viewGameList->setChecked(!grid_view);
}
{
QSignalBlocker sb(m_ui.viewGridTitles);
m_ui.viewGridTitles->setChecked(m_model->getShowCoverTitles());
}
{
QSignalBlocker sb(m_ui.viewMergeDiscSets);
m_ui.viewMergeDiscSets->setChecked(m_sort_model->isMergingDiscSets());
}
{
QSignalBlocker sb(m_ui.gridScale);
m_ui.gridScale->setValue(static_cast<int>(m_model->getCoverScale() * 100.0f));
}
m_ui.viewGridTitles->setEnabled(grid_view);
m_ui.gridScale->setEnabled(grid_view);
}
void GameListWidget::resizeEvent(QResizeEvent* event)
{
QWidget::resizeEvent(event);
resizeTableViewColumnsToFit();
}
void GameListWidget::resizeTableViewColumnsToFit()
{
QtUtils::ResizeColumnsForTableView(m_table_view, {
45, // type
80, // code
-1, // title
-1, // file title
200, // developer
200, // publisher
200, // genre
50, // year
100, // players
80, // time played
80, // last played
80, // file size
80, // size
50, // region
90, // achievements
100 // compatibility
});
}
static TinyString getColumnVisibilitySettingsKeyName(int column)
{
return TinyString::from_format("Show{}", GameListModel::getColumnName(static_cast<GameListModel::Column>(column)));
}
void GameListWidget::loadTableViewColumnVisibilitySettings()
{
static constexpr std::array<bool, GameListModel::Column_Count> DEFAULT_VISIBILITY = {{
true, // type
true, // code
true, // title
false, // file title
false, // developer
false, // publisher
false, // genre
false, // year
false, // players
true, // time played
true, // last played
true, // file size
false, // size
true, // region
false, // achievements
false // compatibility
}};
for (int column = 0; column < GameListModel::Column_Count; column++)
{
const bool visible = Host::GetBaseBoolSettingValue("GameListTableView", getColumnVisibilitySettingsKeyName(column),
DEFAULT_VISIBILITY[column]);
m_table_view->setColumnHidden(column, !visible);
}
}
void GameListWidget::saveTableViewColumnVisibilitySettings()
{
for (int column = 0; column < GameListModel::Column_Count; column++)
{
const bool visible = !m_table_view->isColumnHidden(column);
Host::SetBaseBoolSettingValue("GameListTableView", getColumnVisibilitySettingsKeyName(column), visible);
Host::CommitBaseSettingChanges();
}
}
void GameListWidget::saveTableViewColumnVisibilitySettings(int column)
{
const bool visible = !m_table_view->isColumnHidden(column);
Host::SetBaseBoolSettingValue("GameListTableView", getColumnVisibilitySettingsKeyName(column), visible);
Host::CommitBaseSettingChanges();
}
void GameListWidget::loadTableViewColumnSortSettings()
{
const GameListModel::Column DEFAULT_SORT_COLUMN = GameListModel::Column_Icon;
const bool DEFAULT_SORT_DESCENDING = false;
const GameListModel::Column sort_column =
GameListModel::getColumnIdForName(Host::GetBaseStringSettingValue("GameListTableView", "SortColumn"))
.value_or(DEFAULT_SORT_COLUMN);
const bool sort_descending =
Host::GetBaseBoolSettingValue("GameListTableView", "SortDescending", DEFAULT_SORT_DESCENDING);
const Qt::SortOrder sort_order = sort_descending ? Qt::DescendingOrder : Qt::AscendingOrder;
m_sort_model->sort(sort_column, sort_order);
if (QHeaderView* hv = m_table_view->horizontalHeader())
hv->setSortIndicator(sort_column, sort_order);
}
void GameListWidget::saveTableViewColumnSortSettings()
{
const int sort_column = m_table_view->horizontalHeader()->sortIndicatorSection();
const bool sort_descending = (m_table_view->horizontalHeader()->sortIndicatorOrder() == Qt::DescendingOrder);
if (sort_column >= 0 && sort_column < GameListModel::Column_Count)
{
Host::SetBaseStringSettingValue("GameListTableView", "SortColumn",
GameListModel::getColumnName(static_cast<GameListModel::Column>(sort_column)));
}
Host::SetBaseBoolSettingValue("GameListTableView", "SortDescending", sort_descending);
Host::CommitBaseSettingChanges();
}
void GameListWidget::setTableViewColumnHidden(int column, bool hidden)
{
DebugAssert(column < GameListModel::Column_Count);
if (m_table_view->isColumnHidden(column) == hidden)
return;
m_table_view->setColumnHidden(column, hidden);
saveTableViewColumnVisibilitySettings(column);
resizeTableViewColumnsToFit();
}
const GameList::Entry* GameListWidget::getSelectedEntry() const
{
if (m_ui.stack->currentIndex() == 0)
{
const QItemSelectionModel* selection_model = m_table_view->selectionModel();
if (!selection_model->hasSelection())
return nullptr;
const QModelIndexList selected_rows = selection_model->selectedRows();
if (selected_rows.empty())
return nullptr;
const QModelIndex source_index = m_sort_model->mapToSource(selected_rows[0]);
if (!source_index.isValid())
return nullptr;
return GameList::GetEntryByIndex(source_index.row());
}
else
{
const QItemSelectionModel* selection_model = m_list_view->selectionModel();
if (!selection_model->hasSelection())
return nullptr;
const QModelIndex source_index = m_sort_model->mapToSource(selection_model->currentIndex());
if (!source_index.isValid())
return nullptr;
return GameList::GetEntryByIndex(source_index.row());
}
}
GameListGridListView::GameListGridListView(QWidget* parent /*= nullptr*/) : QListView(parent)
{
}
void GameListGridListView::wheelEvent(QWheelEvent* e)
{
if (e->modifiers() & Qt::ControlModifier)
{
int dy = e->angleDelta().y();
if (dy != 0)
{
if (dy < 0)
zoomOut();
else
zoomIn();
return;
}
}
QListView::wheelEvent(e);
}