duckstation/src/duckstation-qt/mainwindow.cpp

2920 lines
100 KiB
C++

// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
#include "mainwindow.h"
#include "aboutdialog.h"
#include "achievementlogindialog.h"
#include "autoupdaterdialog.h"
#include "coverdownloaddialog.h"
#include "debuggerwindow.h"
#include "displaywidget.h"
#include "gamelistmodel.h"
#include "gamelistsettingswidget.h"
#include "gamelistwidget.h"
#include "interfacesettingswidget.h"
#include "isobrowserwindow.h"
#include "logwindow.h"
#include "memorycardeditorwindow.h"
#include "memoryscannerwindow.h"
#include "qthost.h"
#include "qtutils.h"
#include "selectdiscdialog.h"
#include "settingswindow.h"
#include "settingwidgetbinder.h"
#include "core/achievements.h"
#include "core/cheats.h"
#include "core/game_list.h"
#include "core/host.h"
#include "core/memory_card.h"
#include "core/settings.h"
#include "core/system.h"
#include "util/cd_image.h"
#include "util/gpu_device.h"
#include "common/assert.h"
#include "common/error.h"
#include "common/file_system.h"
#include "common/log.h"
#include <QtCore/QDebug>
#include <QtCore/QFile>
#include <QtCore/QFileInfo>
#include <QtCore/QMimeData>
#include <QtCore/QUrl>
#include <QtGui/QActionGroup>
#include <QtGui/QCursor>
#include <QtGui/QShortcut>
#include <QtGui/QWindowStateChangeEvent>
#include <QtWidgets/QFileDialog>
#include <QtWidgets/QInputDialog>
#include <QtWidgets/QMessageBox>
#include <QtWidgets/QProgressBar>
#include <QtWidgets/QStyleFactory>
#include <cmath>
#ifdef _WIN32
#include "common/windows_headers.h"
#include <Dbt.h>
#include <VersionHelpers.h>
#endif
LOG_CHANNEL(Host);
static constexpr char DISC_IMAGE_FILTER[] = QT_TRANSLATE_NOOP(
"MainWindow",
"All File Types (*.bin *.img *.iso *.cue *.chd *.cpe *.ecm *.mds *.pbp *.elf *.exe *.psexe *.ps-exe *.psx *.psf "
"*.minipsf *.m3u *.psxgpu);;Single-Track Raw Images (*.bin *.img *.iso);;Cue Sheets (*.cue);;MAME CHD Images "
"(*.chd);;Error Code Modeler Images (*.ecm);;Media Descriptor Sidecar Images (*.mds);;PlayStation EBOOTs (*.pbp "
"*.PBP);;PlayStation Executables (*.cpe *.elf *.exe *.psexe *.ps-exe, *.psx);;Portable Sound Format Files (*.psf "
"*.minipsf);;Playlists (*.m3u);;PSX GPU Dumps (*.psxgpu)");
MainWindow* g_main_window = nullptr;
#if defined(_WIN32) || defined(__APPLE__)
static const bool s_use_central_widget = false;
#else
// Qt Wayland is broken. Any sort of stacked widget usage fails to update,
// leading to broken window resizes, no display rendering, etc. So, we mess
// with the central widget instead. Which we can't do on xorg, because it
// breaks window resizing there...
static bool s_use_central_widget = false;
#endif
// UI thread VM validity.
static bool s_system_valid = false;
static bool s_system_paused = false;
static bool s_fullscreen_ui_started = false;
static std::atomic_uint32_t s_system_locked{false};
static QString s_current_game_title;
static QString s_current_game_serial;
static QString s_current_game_path;
static QIcon s_current_game_icon;
bool QtHost::IsSystemPaused()
{
return s_system_paused;
}
bool QtHost::IsSystemValid()
{
return s_system_valid;
}
const QString& QtHost::GetCurrentGameTitle()
{
return s_current_game_title;
}
const QString& QtHost::GetCurrentGameSerial()
{
return s_current_game_serial;
}
const QString& QtHost::GetCurrentGamePath()
{
return s_current_game_path;
}
MainWindow::MainWindow() : QMainWindow(nullptr)
{
Assert(!g_main_window);
g_main_window = this;
#if !defined(_WIN32) && !defined(__APPLE__)
s_use_central_widget = DisplayContainer::isRunningOnWayland();
#endif
initialize();
}
MainWindow::~MainWindow()
{
Assert(!m_display_widget);
Assert(!m_debugger_window);
cancelGameListRefresh();
// we compare here, since recreate destroys the window later
if (g_main_window == this)
g_main_window = nullptr;
#ifdef _WIN32
unregisterForDeviceNotifications();
#endif
}
void MainWindow::initialize()
{
m_ui.setupUi(this);
setupAdditionalUi();
connectSignals();
restoreStateFromConfig();
switchToGameListView();
updateWindowTitle();
#ifdef ENABLE_RAINTEGRATION
if (Achievements::IsUsingRAIntegration())
Achievements::RAIntegration::MainWindowChanged((void*)winId());
#endif
#ifdef _WIN32
registerForDeviceNotifications();
#endif
}
void MainWindow::reportError(const QString& title, const QString& message)
{
QMessageBox::critical(this, title, message, QMessageBox::Ok);
}
bool MainWindow::confirmMessage(const QString& title, const QString& message)
{
SystemLock lock(pauseAndLockSystem());
return (QMessageBox::question(this, title, message) == QMessageBox::Yes);
}
void MainWindow::onStatusMessage(const QString& message)
{
m_ui.statusBar->showMessage(message);
}
void MainWindow::registerForDeviceNotifications()
{
#ifdef _WIN32
// We use these notifications to detect when a controller is connected or disconnected.
DEV_BROADCAST_DEVICEINTERFACE_W filter = {
sizeof(DEV_BROADCAST_DEVICEINTERFACE_W), DBT_DEVTYP_DEVICEINTERFACE, 0u, {}, {}};
m_device_notification_handle = RegisterDeviceNotificationW(
(HANDLE)winId(), &filter, DEVICE_NOTIFY_WINDOW_HANDLE | DEVICE_NOTIFY_ALL_INTERFACE_CLASSES);
#endif
}
void MainWindow::unregisterForDeviceNotifications()
{
#ifdef _WIN32
if (!m_device_notification_handle)
return;
UnregisterDeviceNotification(static_cast<HDEVNOTIFY>(m_device_notification_handle));
m_device_notification_handle = nullptr;
#endif
}
#ifdef _WIN32
bool MainWindow::nativeEvent(const QByteArray& eventType, void* message, qintptr* result)
{
static constexpr const char win_type[] = "windows_generic_MSG";
if (eventType == QByteArray(win_type, sizeof(win_type) - 1))
{
const MSG* msg = static_cast<const MSG*>(message);
if (msg->message == WM_DEVICECHANGE && msg->wParam == DBT_DEVNODES_CHANGED)
{
g_emu_thread->reloadInputDevices();
*result = 1;
return true;
}
}
return QMainWindow::nativeEvent(eventType, message, result);
}
#endif
std::optional<WindowInfo> MainWindow::acquireRenderWindow(RenderAPI render_api, bool fullscreen, bool render_to_main,
bool surfaceless, bool use_main_window_pos, Error* error)
{
DEV_LOG("acquireRenderWindow() fullscreen={} render_to_main={} surfaceless={} use_main_window_pos={}",
fullscreen ? "true" : "false", render_to_main ? "true" : "false", surfaceless ? "true" : "false",
use_main_window_pos ? "true" : "false");
QWidget* container =
m_display_container ? static_cast<QWidget*>(m_display_container) : static_cast<QWidget*>(m_display_widget);
const bool is_fullscreen = isRenderingFullscreen();
const bool is_rendering_to_main = isRenderingToMain();
const bool changing_surfaceless = (!m_display_widget != surfaceless);
// Skip recreating the surface if we're just transitioning between fullscreen and windowed with render-to-main off.
// .. except on Wayland, where everything tends to break if you don't recreate.
const bool has_container = (m_display_container != nullptr);
const bool needs_container = DisplayContainer::isNeeded(fullscreen, render_to_main);
if (m_display_created && !is_rendering_to_main && !render_to_main && has_container == needs_container &&
!needs_container && !changing_surfaceless)
{
DEV_LOG("Toggling to {} without recreating surface", (fullscreen ? "fullscreen" : "windowed"));
// since we don't destroy the display widget, we need to save it here
if (!is_fullscreen && !is_rendering_to_main)
saveDisplayWindowGeometryToConfig();
if (fullscreen)
{
container->showFullScreen();
}
else
{
container->showNormal();
if (use_main_window_pos)
container->setGeometry(geometry());
else
restoreDisplayWindowGeometryFromConfig();
}
updateDisplayWidgetCursor();
m_display_widget->setFocus();
updateWindowState();
QApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
return m_display_widget->getWindowInfo(render_api, error);
}
destroyDisplayWidget(surfaceless);
m_display_created = true;
// if we're going to surfaceless, we're done here
if (surfaceless)
return WindowInfo();
createDisplayWidget(fullscreen, render_to_main, use_main_window_pos);
std::optional<WindowInfo> wi = m_display_widget->getWindowInfo(render_api, error);
if (!wi.has_value())
{
QMessageBox::critical(this, tr("Error"), tr("Failed to get window info from widget"));
destroyDisplayWidget(true);
return std::nullopt;
}
g_emu_thread->connectDisplaySignals(m_display_widget);
updateWindowTitle();
updateWindowState();
updateDisplayWidgetCursor();
updateDisplayRelatedActions(true, render_to_main, fullscreen);
QtUtils::ShowOrRaiseWindow(QtUtils::GetRootWidget(m_display_widget));
m_display_widget->setFocus();
return wi;
}
void MainWindow::createDisplayWidget(bool fullscreen, bool render_to_main, bool use_main_window_pos)
{
// If we're rendering to main and were hidden (e.g. coming back from fullscreen),
// make sure we're visible before trying to add ourselves. Otherwise Wayland breaks.
if (!fullscreen && render_to_main && !isVisible())
{
setVisible(true);
QGuiApplication::sync();
}
QWidget* container;
if (DisplayContainer::isNeeded(fullscreen, render_to_main))
{
m_display_container = new DisplayContainer();
m_display_widget = new DisplayWidget(m_display_container);
m_display_container->setDisplayWidget(m_display_widget);
container = m_display_container;
}
else
{
m_display_widget = new DisplayWidget((!fullscreen && render_to_main) ? getContentParent() : nullptr);
container = m_display_widget;
}
if (fullscreen || !render_to_main)
{
container->setWindowTitle(windowTitle());
container->setWindowIcon(windowIcon());
}
if (fullscreen)
{
// Don't risk doing this on Wayland, it really doesn't like window state changes,
// and positioning has no effect anyway.
if (!s_use_central_widget)
{
if (isVisible() && g_emu_thread->shouldRenderToMain())
container->move(pos());
else
restoreDisplayWindowGeometryFromConfig();
}
container->showFullScreen();
}
else if (!render_to_main)
{
// See lameland comment above.
if (use_main_window_pos && !s_use_central_widget)
container->setGeometry(geometry());
else
restoreDisplayWindowGeometryFromConfig();
container->showNormal();
}
else if (s_use_central_widget)
{
m_game_list_widget->setVisible(false);
takeCentralWidget();
m_game_list_widget->setParent(this); // takeCentralWidget() removes parent
setCentralWidget(m_display_widget);
m_display_widget->setFocus();
update();
}
else
{
AssertMsg(m_ui.mainContainer->count() == 1, "Has no display widget");
m_ui.mainContainer->addWidget(container);
m_ui.mainContainer->setCurrentIndex(1);
}
updateDisplayRelatedActions(true, render_to_main, fullscreen);
updateShortcutActions(false);
// We need the surface visible.
QGuiApplication::sync();
}
void MainWindow::displayResizeRequested(qint32 width, qint32 height)
{
if (!m_display_widget)
return;
// unapply the pixel scaling factor for hidpi
const float dpr = devicePixelRatioF();
width = static_cast<qint32>(std::max(static_cast<int>(std::lroundf(static_cast<float>(width) / dpr)), 1));
height = static_cast<qint32>(std::max(static_cast<int>(std::lroundf(static_cast<float>(height) / dpr)), 1));
if (m_display_container || !m_display_widget->parent())
{
// no parent - rendering to separate window. easy.
QtUtils::ResizePotentiallyFixedSizeWindow(getDisplayContainer(), width, height);
return;
}
// we are rendering to the main window. we have to add in the extra height from the toolbar/status bar.
const s32 extra_height = this->height() - m_display_widget->height();
QtUtils::ResizePotentiallyFixedSizeWindow(this, width, height + extra_height);
}
void MainWindow::releaseRenderWindow()
{
// Now we can safely destroy the display window.
destroyDisplayWidget(true);
m_display_created = false;
updateDisplayRelatedActions(false, false, false);
updateShortcutActions(false);
m_ui.actionViewSystemDisplay->setEnabled(false);
m_ui.actionFullscreen->setEnabled(false);
}
void MainWindow::destroyDisplayWidget(bool show_game_list)
{
if (!m_display_widget)
return;
if (!isRenderingFullscreen() && !isRenderingToMain())
saveDisplayWindowGeometryToConfig();
if (m_display_container)
m_display_container->removeDisplayWidget();
if (isRenderingToMain())
{
if (s_use_central_widget)
{
AssertMsg(centralWidget() == m_display_widget, "Display widget is currently central");
takeCentralWidget();
if (show_game_list)
{
m_game_list_widget->setVisible(true);
setCentralWidget(m_game_list_widget);
m_game_list_widget->resizeTableViewColumnsToFit();
}
}
else
{
AssertMsg(m_ui.mainContainer->indexOf(m_display_widget) == 1, "Display widget in stack");
m_ui.mainContainer->removeWidget(m_display_widget);
if (show_game_list)
{
m_ui.mainContainer->setCurrentIndex(0);
m_game_list_widget->resizeTableViewColumnsToFit();
}
}
}
if (m_display_widget)
{
m_display_widget->destroy();
m_display_widget = nullptr;
}
if (m_display_container)
{
m_display_container->deleteLater();
m_display_container = nullptr;
}
}
void MainWindow::updateDisplayWidgetCursor()
{
m_display_widget->updateRelativeMode(s_system_valid && !s_system_paused && m_relative_mouse_mode);
m_display_widget->updateCursor(s_system_valid && !s_system_paused && shouldHideMouseCursor());
}
void MainWindow::updateDisplayRelatedActions(bool has_surface, bool render_to_main, bool fullscreen)
{
// rendering to main, or switched to gamelist/grid
m_ui.actionViewSystemDisplay->setEnabled((has_surface && render_to_main) || (!has_surface && g_gpu_device));
m_ui.menuWindowSize->setEnabled(has_surface && !fullscreen);
m_ui.actionFullscreen->setEnabled(has_surface);
{
QSignalBlocker blocker(m_ui.actionFullscreen);
m_ui.actionFullscreen->setChecked(fullscreen);
}
}
void MainWindow::focusDisplayWidget()
{
if (!m_display_widget || centralWidget() != m_display_widget)
return;
m_display_widget->setFocus();
}
QWidget* MainWindow::getContentParent()
{
return s_use_central_widget ? static_cast<QWidget*>(this) : static_cast<QWidget*>(m_ui.mainContainer);
}
QWidget* MainWindow::getDisplayContainer() const
{
return (m_display_container ? static_cast<QWidget*>(m_display_container) : static_cast<QWidget*>(m_display_widget));
}
void MainWindow::onMouseModeRequested(bool relative_mode, bool hide_cursor)
{
m_relative_mouse_mode = relative_mode;
m_hide_mouse_cursor = hide_cursor;
if (m_display_widget)
updateDisplayWidgetCursor();
}
void MainWindow::onSystemStarting()
{
s_system_valid = false;
s_system_paused = false;
updateEmulationActions(true, false, Achievements::IsHardcoreModeActive());
}
void MainWindow::onSystemStarted()
{
m_was_disc_change_request = false;
s_system_valid = true;
updateEmulationActions(false, true, Achievements::IsHardcoreModeActive());
updateWindowTitle();
updateStatusBarWidgetVisibility();
updateDisplayWidgetCursor();
}
void MainWindow::onSystemPaused()
{
// update UI
{
QSignalBlocker sb(m_ui.actionPause);
m_ui.actionPause->setChecked(true);
}
s_system_paused = true;
updateStatusBarWidgetVisibility();
m_ui.statusBar->showMessage(tr("Paused"));
if (m_display_widget)
updateDisplayWidgetCursor();
}
void MainWindow::onSystemResumed()
{
// update UI
{
QSignalBlocker sb(m_ui.actionPause);
m_ui.actionPause->setChecked(false);
}
s_system_paused = false;
m_was_disc_change_request = false;
m_ui.statusBar->clearMessage();
updateStatusBarWidgetVisibility();
if (m_display_widget)
{
updateDisplayWidgetCursor();
m_display_widget->setFocus();
}
}
void MainWindow::onSystemDestroyed()
{
// update UI
{
QSignalBlocker sb(m_ui.actionPause);
m_ui.actionPause->setChecked(false);
}
s_system_valid = false;
s_system_paused = false;
// If we're closing or in batch mode, quit the whole application now.
if (m_is_closing || QtHost::InBatchMode())
{
destroySubWindows();
quit();
return;
}
updateEmulationActions(false, false, Achievements::IsHardcoreModeActive());
if (m_display_widget)
updateDisplayWidgetCursor();
else
switchToGameListView();
// reload played time
if (m_game_list_widget->isShowingGameList())
m_game_list_widget->refresh(false);
}
void MainWindow::onRunningGameChanged(const QString& filename, const QString& game_serial, const QString& game_title)
{
s_current_game_path = filename;
s_current_game_title = game_title;
s_current_game_serial = game_serial;
s_current_game_icon = m_game_list_widget->getModel()->getIconForGame(filename);
updateWindowTitle();
}
void MainWindow::onMediaCaptureStarted()
{
QSignalBlocker sb(m_ui.actionMediaCapture);
m_ui.actionMediaCapture->setChecked(true);
}
void MainWindow::onMediaCaptureStopped()
{
QSignalBlocker sb(m_ui.actionMediaCapture);
m_ui.actionMediaCapture->setChecked(false);
}
void MainWindow::onApplicationStateChanged(Qt::ApplicationState state)
{
if (!s_system_valid)
return;
const bool focus_loss = (state != Qt::ApplicationActive);
if (focus_loss)
{
if (g_settings.pause_on_focus_loss && !m_was_paused_by_focus_loss && !s_system_paused)
{
g_emu_thread->setSystemPaused(true);
m_was_paused_by_focus_loss = true;
}
// Clear the state of all keyboard binds.
// That way, if we had a key held down, and lost focus, the bind won't be stuck enabled because we never
// got the key release message, because it happened in another window which "stole" the event.
g_emu_thread->clearInputBindStateFromSource(InputManager::MakeHostKeyboardKey(0));
}
else
{
if (m_was_paused_by_focus_loss)
{
if (s_system_paused)
g_emu_thread->setSystemPaused(false);
m_was_paused_by_focus_loss = false;
}
}
}
void MainWindow::onStartFileActionTriggered()
{
QString filename = QDir::toNativeSeparators(
QFileDialog::getOpenFileName(this, tr("Select Disc Image"), QString(), tr(DISC_IMAGE_FILTER), nullptr));
if (filename.isEmpty())
return;
startFileOrChangeDisc(filename);
}
std::string MainWindow::getDeviceDiscPath(const QString& title)
{
std::string ret;
auto devices = CDImage::GetDeviceList();
if (devices.empty())
{
QMessageBox::critical(this, title,
tr("Could not find any CD-ROM devices. Please ensure you have a CD-ROM drive connected and "
"sufficient permissions to access it."));
return ret;
}
// if there's only one, select it automatically
if (devices.size() == 1)
{
ret = std::move(devices.front().first);
return ret;
}
QStringList input_options;
for (const auto& [path, name] : devices)
input_options.append(tr("%1 (%2)").arg(QString::fromStdString(name)).arg(QString::fromStdString(path)));
QInputDialog input_dialog(this);
input_dialog.setWindowTitle(title);
input_dialog.setLabelText(tr("Select disc drive:"));
input_dialog.setInputMode(QInputDialog::TextInput);
input_dialog.setOptions(QInputDialog::UseListViewForComboBoxItems);
input_dialog.setComboBoxEditable(false);
input_dialog.setComboBoxItems(std::move(input_options));
if (input_dialog.exec() == 0)
return ret;
const int selected_index = input_dialog.comboBoxItems().indexOf(input_dialog.textValue());
if (selected_index < 0 || static_cast<u32>(selected_index) >= devices.size())
return ret;
ret = std::move(devices[selected_index].first);
return ret;
}
void MainWindow::quit()
{
// Make sure VM is gone. It really should be if we're here.
if (s_system_valid)
{
g_emu_thread->shutdownSystem(false, true);
QtUtils::ProcessEventsWithSleep(QEventLoop::ExcludeUserInputEvents, []() { return s_system_valid; });
}
// Big picture might still be active.
if (m_display_created)
g_emu_thread->stopFullscreenUI();
// Ensure subwindows are removed before quitting. That way the log window cancelling
// the close event won't cancel the quit process.
destroySubWindows();
QGuiApplication::quit();
}
void MainWindow::recreate()
{
std::optional<QPoint> settings_window_pos;
int settings_window_row = 0;
std::optional<QPoint> controller_settings_window_pos;
ControllerSettingsWindow::Category controller_settings_window_row =
ControllerSettingsWindow::Category::GlobalSettings;
if (m_settings_window && m_settings_window->isVisible())
{
settings_window_pos = m_settings_window->pos();
settings_window_row = m_settings_window->getCategoryRow();
}
if (m_controller_settings_window && m_controller_settings_window->isVisible())
{
controller_settings_window_pos = m_controller_settings_window->pos();
controller_settings_window_row = m_controller_settings_window->getCurrentCategory();
}
// Remove subwindows before switching to surfaceless, because otherwise e.g. the debugger can cause funkyness.
destroySubWindows();
const bool was_display_created = m_display_created;
if (was_display_created)
{
g_emu_thread->setSurfaceless(true);
QtUtils::ProcessEventsWithSleep(QEventLoop::ExcludeUserInputEvents,
[this]() { return (m_display_widget || !g_emu_thread->isSurfaceless()); });
m_display_created = false;
}
// We need to close input sources, because e.g. DInput uses our window handle.
g_emu_thread->closeInputSources();
close();
g_main_window = nullptr;
MainWindow* new_main_window = new MainWindow();
DebugAssert(g_main_window == new_main_window);
new_main_window->show();
deleteLater();
// Recreate log window as well. Then make sure we're still on top.
LogWindow::updateSettings();
// Qt+XCB will ignore the raise request of the settings window if we raise the main window.
// So skip that if we're going to be re-opening the settings window.
if (!settings_window_pos.has_value())
QtUtils::ShowOrRaiseWindow(new_main_window);
// Reload the sources we just closed.
g_emu_thread->reloadInputSources();
if (was_display_created)
{
g_emu_thread->setSurfaceless(false);
g_main_window->updateEmulationActions(false, System::IsValid(), Achievements::IsHardcoreModeActive());
g_main_window->onFullscreenUIStartedOrStopped(s_fullscreen_ui_started);
}
if (controller_settings_window_pos.has_value())
{
ControllerSettingsWindow* dlg = g_main_window->getControllerSettingsWindow();
dlg->move(controller_settings_window_pos.value());
dlg->setCategory(controller_settings_window_row);
dlg->show();
}
if (settings_window_pos.has_value())
{
SettingsWindow* dlg = g_main_window->getSettingsWindow();
dlg->move(settings_window_pos.value());
dlg->setCategoryRow(settings_window_row);
QtUtils::ShowOrRaiseWindow(dlg);
}
}
void MainWindow::destroySubWindows()
{
QtUtils::CloseAndDeleteWindow(m_memory_scanner_window);
QtUtils::CloseAndDeleteWindow(m_debugger_window);
QtUtils::CloseAndDeleteWindow(m_memory_card_editor_window);
QtUtils::CloseAndDeleteWindow(m_controller_settings_window);
QtUtils::CloseAndDeleteWindow(m_settings_window);
SettingsWindow::closeGamePropertiesDialogs();
LogWindow::destroy();
}
void MainWindow::populateGameListContextMenu(const GameList::Entry* entry, QWidget* parent_window, QMenu* menu)
{
QAction* resume_action = nullptr;
QMenu* load_state_menu = nullptr;
if (!entry->IsDiscSet())
{
resume_action = menu->addAction(tr("Resume"));
resume_action->setEnabled(false);
load_state_menu = menu->addMenu(tr("Load State"));
load_state_menu->setEnabled(false);
if (!entry->serial.empty())
{
std::vector<SaveStateInfo> available_states(System::GetAvailableSaveStates(entry->serial));
const QString timestamp_format = QLocale::system().dateTimeFormat(QLocale::ShortFormat);
const bool challenge_mode = Achievements::IsHardcoreModeActive();
for (SaveStateInfo& ssi : available_states)
{
if (ssi.global)
continue;
const s32 slot = ssi.slot;
const QDateTime timestamp(QDateTime::fromSecsSinceEpoch(static_cast<qint64>(ssi.timestamp)));
const QString timestamp_str(timestamp.toString(timestamp_format));
QAction* action;
if (slot < 0)
{
resume_action->setText(tr("Resume (%1)").arg(timestamp_str));
resume_action->setEnabled(!challenge_mode);
action = resume_action;
}
else
{
load_state_menu->setEnabled(true);
action = load_state_menu->addAction(tr("Game Save %1 (%2)").arg(slot).arg(timestamp_str));
}
action->setDisabled(challenge_mode);
connect(action, &QAction::triggered,
[this, entry, path = std::move(ssi.path)]() { startFile(entry->path, std::move(path), std::nullopt); });
}
}
}
QAction* open_memory_cards_action = menu->addAction(tr("Edit Memory Cards..."));
connect(open_memory_cards_action, &QAction::triggered, [entry]() {
QString paths[2];
for (u32 i = 0; i < 2; i++)
paths[i] = QString::fromStdString(System::GetGameMemoryCardPath(entry->serial, entry->path, i));
g_main_window->openMemoryCardEditor(paths[0], paths[1]);
});
if (!entry->IsDiscSet())
{
const bool has_any_states = resume_action->isEnabled() || load_state_menu->isEnabled();
QAction* delete_save_states_action = menu->addAction(tr("Delete Save States..."));
delete_save_states_action->setEnabled(has_any_states);
if (has_any_states)
{
connect(delete_save_states_action, &QAction::triggered, [parent_window, entry] {
if (QMessageBox::warning(
parent_window, tr("Confirm Save State Deletion"),
tr("Are you sure you want to delete all save states for %1?\n\nThe saves will not be recoverable.")
.arg(QString::fromStdString(entry->serial)),
QMessageBox::Yes, QMessageBox::No) != QMessageBox::Yes)
{
return;
}
System::DeleteSaveStates(entry->serial, true);
});
}
}
}
static QString FormatTimestampForSaveStateMenu(u64 timestamp)
{
const QDateTime qtime(QDateTime::fromSecsSinceEpoch(static_cast<qint64>(timestamp)));
return qtime.toString(QLocale::system().dateTimeFormat(QLocale::ShortFormat));
}
void MainWindow::populateLoadStateMenu(std::string_view game_serial, QMenu* menu)
{
auto add_slot = [this, menu](const QString& title, const QString& empty_title, const std::string_view& serial,
s32 slot) {
std::optional<SaveStateInfo> ssi = System::GetSaveStateInfo(serial, slot);
const QString menu_title =
ssi.has_value() ? title.arg(slot).arg(FormatTimestampForSaveStateMenu(ssi->timestamp)) : empty_title.arg(slot);
QAction* load_action = menu->addAction(menu_title);
load_action->setEnabled(ssi.has_value());
if (ssi.has_value())
{
const QString path(QString::fromStdString(ssi->path));
connect(load_action, &QAction::triggered, this, [path]() { g_emu_thread->loadState(path); });
}
};
menu->clear();
connect(menu->addAction(tr("Load From File...")), &QAction::triggered, []() {
const QString path = QDir::toNativeSeparators(
QFileDialog::getOpenFileName(g_main_window, tr("Select Save State File"), QString(), tr("Save States (*.sav)")));
if (path.isEmpty())
return;
g_emu_thread->loadState(path);
});
QAction* load_from_state = menu->addAction(tr("Undo Load State"));
load_from_state->setEnabled(System::CanUndoLoadState());
connect(load_from_state, &QAction::triggered, g_emu_thread, &EmuThread::undoLoadState);
menu->addSeparator();
if (!game_serial.empty())
{
for (u32 slot = 1; slot <= System::PER_GAME_SAVE_STATE_SLOTS; slot++)
add_slot(tr("Game Save %1 (%2)"), tr("Game Save %1 (Empty)"), game_serial, static_cast<s32>(slot));
menu->addSeparator();
}
std::string_view empty_serial;
for (u32 slot = 1; slot <= System::GLOBAL_SAVE_STATE_SLOTS; slot++)
add_slot(tr("Global Save %1 (%2)"), tr("Global Save %1 (Empty)"), empty_serial, static_cast<s32>(slot));
}
void MainWindow::populateSaveStateMenu(std::string_view game_serial, QMenu* menu)
{
auto add_slot = [menu](const QString& title, const QString& empty_title, const std::string_view& serial, s32 slot) {
std::optional<SaveStateInfo> ssi = System::GetSaveStateInfo(serial, slot);
const QString menu_title =
ssi.has_value() ? title.arg(slot).arg(FormatTimestampForSaveStateMenu(ssi->timestamp)) : empty_title.arg(slot);
QAction* save_action = menu->addAction(menu_title);
connect(save_action, &QAction::triggered,
[global = serial.empty(), slot]() { g_emu_thread->saveState(global, slot); });
};
menu->clear();
connect(menu->addAction(tr("Save To File...")), &QAction::triggered, []() {
if (!System::IsValid())
return;
const QString path = QDir::toNativeSeparators(
QFileDialog::getSaveFileName(g_main_window, tr("Select Save State File"), QString(), tr("Save States (*.sav)")));
if (path.isEmpty())
return;
g_emu_thread->saveState(QDir::toNativeSeparators(path));
});
menu->addSeparator();
if (!game_serial.empty())
{
for (u32 slot = 1; slot <= System::PER_GAME_SAVE_STATE_SLOTS; slot++)
add_slot(tr("Game Save %1 (%2)"), tr("Game Save %1 (Empty)"), game_serial, static_cast<s32>(slot));
menu->addSeparator();
}
std::string_view empty_serial;
for (u32 slot = 1; slot <= System::GLOBAL_SAVE_STATE_SLOTS; slot++)
add_slot(tr("Global Save %1 (%2)"), tr("Global Save %1 (Empty)"), empty_serial, static_cast<s32>(slot));
}
void MainWindow::populateChangeDiscSubImageMenu(QMenu* menu, QActionGroup* action_group)
{
if (!s_system_valid)
return;
if (System::HasMediaSubImages())
{
const u32 count = System::GetMediaSubImageCount();
const u32 current = System::GetMediaSubImageIndex();
for (u32 i = 0; i < count; i++)
{
QAction* action = action_group->addAction(QString::fromStdString(System::GetMediaSubImageTitle(i)));
action->setCheckable(true);
action->setChecked(i == current);
connect(action, &QAction::triggered, [i]() { g_emu_thread->changeDiscFromPlaylist(i); });
menu->addAction(action);
}
}
else if (const GameDatabase::Entry* entry = System::GetGameDatabaseEntry(); entry && !entry->disc_set_serials.empty())
{
auto lock = GameList::GetLock();
for (const auto& [title, glentry] : GameList::GetMatchingEntriesForSerial(entry->disc_set_serials))
{
QAction* action = action_group->addAction(QString::fromStdString(title));
QString path = QString::fromStdString(glentry->path);
action->setCheckable(true);
action->setChecked(path == s_current_game_path);
connect(action, &QAction::triggered, [path = std::move(path)]() { g_emu_thread->changeDisc(path, false, true); });
menu->addAction(action);
}
}
}
void MainWindow::onCheatsActionTriggered()
{
m_ui.menuCheats->exec(QCursor::pos());
}
void MainWindow::onCheatsMenuAboutToShow()
{
m_ui.menuCheats->clear();
connect(m_ui.menuCheats->addAction(tr("Select Cheats...")), &QAction::triggered, this,
[this]() { openGamePropertiesForCurrentGame("Cheats"); });
m_ui.menuCheats->addSeparator();
populateCheatsMenu(m_ui.menuCheats);
}
void MainWindow::populateCheatsMenu(QMenu* menu)
{
Host::RunOnCPUThread([menu]() {
if (!System::IsValid())
return;
QStringList names;
Cheats::EnumerateManualCodes([&names](const std::string& name) {
names.append(QString::fromStdString(name));
return true;
});
if (Cheats::AreCheatsEnabled() && names.empty())
return;
QtHost::RunOnUIThread([menu, names = std::move(names)]() {
if (names.empty())
{
QAction* action = menu->addAction(tr("Cheats are not enabled."));
action->setEnabled(false);
return;
}
QMenu* apply_submenu = menu->addMenu(tr("&Apply Cheat"));
for (const QString& name : names)
{
const QAction* action = apply_submenu->addAction(name);
connect(action, &QAction::triggered, apply_submenu, [action]() {
Host::RunOnCPUThread([name = action->text().toStdString()]() {
if (System::IsValid())
Cheats::ApplyManualCode(name);
});
});
}
});
});
}
const GameList::Entry* MainWindow::resolveDiscSetEntry(const GameList::Entry* entry,
std::unique_lock<std::recursive_mutex>& lock)
{
if (!entry || entry->type != GameList::EntryType::DiscSet)
return entry;
// disc set... need to figure out the disc we want
SelectDiscDialog dlg(entry->path, this);
lock.unlock();
const int res = dlg.exec();
lock.lock();
return res ? GameList::GetEntryForPath(dlg.getSelectedDiscPath()) : nullptr;
}
std::shared_ptr<SystemBootParameters> MainWindow::getSystemBootParameters(std::string file)
{
std::shared_ptr<SystemBootParameters> ret = std::make_shared<SystemBootParameters>(std::move(file));
ret->start_media_capture = m_ui.actionMediaCapture->isChecked();
return ret;
}
std::optional<bool> MainWindow::promptForResumeState(const std::string& save_state_path)
{
FILESYSTEM_STAT_DATA sd;
if (save_state_path.empty() || !FileSystem::StatFile(save_state_path.c_str(), &sd))
return false;
QMessageBox msgbox(this);
msgbox.setIcon(QMessageBox::Question);
msgbox.setWindowTitle(tr("Load Resume State"));
msgbox.setWindowModality(Qt::WindowModal);
msgbox.setText(tr("A resume save state was found for this game, saved at:\n\n%1.\n\nDo you want to load this state, "
"or start from a fresh boot?")
.arg(QDateTime::fromSecsSinceEpoch(sd.ModificationTime, QTimeZone::utc()).toLocalTime().toString()));
QPushButton* load = msgbox.addButton(tr("Load State"), QMessageBox::AcceptRole);
QPushButton* boot = msgbox.addButton(tr("Fresh Boot"), QMessageBox::RejectRole);
QPushButton* delboot = msgbox.addButton(tr("Delete And Boot"), QMessageBox::RejectRole);
msgbox.addButton(QMessageBox::Cancel);
msgbox.setDefaultButton(load);
msgbox.exec();
QAbstractButton* clicked = msgbox.clickedButton();
if (load == clicked)
{
return true;
}
else if (boot == clicked)
{
return false;
}
else if (delboot == clicked)
{
if (!FileSystem::DeleteFile(save_state_path.c_str()))
{
QMessageBox::critical(this, tr("Error"),
tr("Failed to delete save state file '%1'.").arg(QString::fromStdString(save_state_path)));
}
return false;
}
return std::nullopt;
}
void MainWindow::startFile(std::string path, std::optional<std::string> save_path, std::optional<bool> fast_boot)
{
std::shared_ptr<SystemBootParameters> params = getSystemBootParameters(std::move(path));
params->override_fast_boot = fast_boot;
if (save_path.has_value())
params->save_state = std::move(save_path.value());
g_emu_thread->bootSystem(std::move(params));
}
void MainWindow::startFileOrChangeDisc(const QString& path)
{
if (s_system_valid)
{
// this is a disc change
promptForDiscChange(path);
return;
}
// try to find the serial for the game
std::string path_str(path.toStdString());
std::string serial(GameDatabase::GetSerialForPath(path_str.c_str()));
std::optional<std::string> save_path;
if (!serial.empty())
{
std::string resume_path(System::GetGameSaveStateFileName(serial.c_str(), -1));
std::optional<bool> resume = promptForResumeState(resume_path);
if (!resume.has_value())
{
// cancelled
return;
}
else if (resume.value())
save_path = std::move(resume_path);
}
// only resume if the option is enabled, and we have one for this game
startFile(std::move(path_str), std::move(save_path), std::nullopt);
}
void MainWindow::promptForDiscChange(const QString& path)
{
SystemLock lock(pauseAndLockSystem());
bool reset_system = false;
if (!m_was_disc_change_request && !System::IsGPUDumpPath(path.toStdString()))
{
QMessageBox mb(QMessageBox::Question, tr("Confirm Disc Change"),
tr("Do you want to swap discs or boot the new image (via system reset)?"), QMessageBox::NoButton,
this);
/*const QAbstractButton* const swap_button = */ mb.addButton(tr("Swap Disc"), QMessageBox::YesRole);
const QAbstractButton* const reset_button = mb.addButton(tr("Reset"), QMessageBox::NoRole);
const QAbstractButton* const cancel_button = mb.addButton(tr("Cancel"), QMessageBox::RejectRole);
mb.exec();
const QAbstractButton* const clicked_button = mb.clickedButton();
if (!clicked_button || clicked_button == cancel_button)
return;
reset_system = (clicked_button == reset_button);
}
switchToEmulationView();
g_emu_thread->changeDisc(path, reset_system, true);
}
void MainWindow::onStartDiscActionTriggered()
{
std::string path(getDeviceDiscPath(tr("Start Disc")));
if (path.empty())
return;
g_emu_thread->bootSystem(getSystemBootParameters(std::move(path)));
}
void MainWindow::onStartBIOSActionTriggered()
{
g_emu_thread->bootSystem(getSystemBootParameters(std::string()));
}
void MainWindow::onChangeDiscFromFileActionTriggered()
{
QString filename = QDir::toNativeSeparators(
QFileDialog::getOpenFileName(this, tr("Select Disc Image"), QString(), tr(DISC_IMAGE_FILTER), nullptr));
if (filename.isEmpty())
return;
g_emu_thread->changeDisc(filename, false, true);
}
void MainWindow::onChangeDiscFromGameListActionTriggered()
{
m_was_disc_change_request = true;
switchToGameListView();
}
void MainWindow::onChangeDiscFromDeviceActionTriggered()
{
std::string path(getDeviceDiscPath(tr("Change Disc")));
if (path.empty())
return;
g_emu_thread->changeDisc(QString::fromStdString(path), false, true);
}
void MainWindow::onChangeDiscMenuAboutToShow()
{
populateChangeDiscSubImageMenu(m_ui.menuChangeDisc, m_ui.actionGroupChangeDiscSubImages);
}
void MainWindow::onChangeDiscMenuAboutToHide()
{
for (QAction* action : m_ui.actionGroupChangeDiscSubImages->actions())
{
m_ui.actionGroupChangeDiscSubImages->removeAction(action);
m_ui.menuChangeDisc->removeAction(action);
action->deleteLater();
}
}
void MainWindow::onLoadStateMenuAboutToShow()
{
populateLoadStateMenu(s_current_game_serial.toStdString(), m_ui.menuLoadState);
}
void MainWindow::onSaveStateMenuAboutToShow()
{
populateSaveStateMenu(s_current_game_serial.toStdString(), m_ui.menuSaveState);
}
void MainWindow::onStartFullscreenUITriggered()
{
if (m_display_widget)
g_emu_thread->stopFullscreenUI();
else
g_emu_thread->startFullscreenUI();
}
void MainWindow::onFullscreenUIStartedOrStopped(bool running)
{
s_fullscreen_ui_started = running;
m_ui.actionStartFullscreenUI->setText(running ? tr("Stop Big Picture Mode") : tr("Start Big Picture Mode"));
m_ui.actionStartFullscreenUI2->setText(running ? tr("Exit Big Picture") : tr("Big Picture"));
}
void MainWindow::onRemoveDiscActionTriggered()
{
g_emu_thread->changeDisc(QString(), false, true);
}
void MainWindow::onScanForNewGamesTriggered()
{
refreshGameList(false);
}
void MainWindow::onViewToolbarActionToggled(bool checked)
{
Host::SetBaseBoolSettingValue("UI", "ShowToolbar", checked);
Host::CommitBaseSettingChanges();
m_ui.toolBar->setVisible(checked);
}
void MainWindow::onViewLockToolbarActionToggled(bool checked)
{
Host::SetBaseBoolSettingValue("UI", "LockToolbar", checked);
Host::CommitBaseSettingChanges();
m_ui.toolBar->setMovable(!checked);
}
void MainWindow::onViewStatusBarActionToggled(bool checked)
{
Host::SetBaseBoolSettingValue("UI", "ShowStatusBar", checked);
Host::CommitBaseSettingChanges();
m_ui.statusBar->setVisible(checked);
}
void MainWindow::onViewGameListActionTriggered()
{
switchToGameListView();
m_game_list_widget->showGameList();
}
void MainWindow::onViewGameGridActionTriggered()
{
switchToGameListView();
m_game_list_widget->showGameGrid();
}
void MainWindow::onViewSystemDisplayTriggered()
{
if (m_display_created)
switchToEmulationView();
}
void MainWindow::onViewGameGridZoomInActionTriggered()
{
if (isShowingGameList())
m_game_list_widget->gridZoomIn();
}
void MainWindow::onViewGameGridZoomOutActionTriggered()
{
if (isShowingGameList())
m_game_list_widget->gridZoomOut();
}
void MainWindow::onGitHubRepositoryActionTriggered()
{
QtUtils::OpenURL(this, "https://github.com/stenzek/duckstation/");
}
void MainWindow::onIssueTrackerActionTriggered()
{
QtUtils::OpenURL(this, "https://www.duckstation.org/issues.html");
}
void MainWindow::onDiscordServerActionTriggered()
{
QtUtils::OpenURL(this, "https://www.duckstation.org/discord.html");
}
void MainWindow::onAboutActionTriggered()
{
AboutDialog about(this);
about.exec();
}
void MainWindow::onGameListRefreshProgress(const QString& status, int current, int total)
{
m_ui.statusBar->showMessage(status);
setProgressBar(current, total);
}
void MainWindow::onGameListRefreshComplete()
{
m_ui.statusBar->clearMessage();
clearProgressBar();
}
void MainWindow::onGameListSelectionChanged()
{
auto lock = GameList::GetLock();
const GameList::Entry* entry = m_game_list_widget->getSelectedEntry();
if (!entry)
return;
m_ui.statusBar->showMessage(QString::fromStdString(entry->path));
}
void MainWindow::onGameListEntryActivated()
{
auto lock = GameList::GetLock();
const GameList::Entry* entry = resolveDiscSetEntry(m_game_list_widget->getSelectedEntry(), lock);
if (!entry)
return;
if (s_system_valid)
{
// change disc on double click
if (!entry->IsDisc())
{
QMessageBox::critical(this, tr("Error"), tr("You must select a disc to change discs."));
return;
}
promptForDiscChange(QString::fromStdString(entry->path));
return;
}
std::optional<std::string> save_path;
if (!entry->serial.empty())
{
std::string resume_path(System::GetGameSaveStateFileName(entry->serial.c_str(), -1));
std::optional<bool> resume = promptForResumeState(resume_path);
if (!resume.has_value())
{
// cancelled
return;
}
else if (resume.value())
save_path = std::move(resume_path);
}
// only resume if the option is enabled, and we have one for this game
startFile(entry->path, std::move(save_path), std::nullopt);
}
void MainWindow::onGameListEntryContextMenuRequested(const QPoint& point)
{
auto lock = GameList::GetLock();
const GameList::Entry* entry = m_game_list_widget->getSelectedEntry();
QMenu menu;
// Hopefully this pointer doesn't disappear... it shouldn't.
if (entry)
{
if (!entry->IsDiscSet())
{
connect(menu.addAction(tr("Properties...")), &QAction::triggered, [entry]() {
SettingsWindow::openGamePropertiesDialog(entry->path, entry->title, entry->serial, entry->hash, entry->region);
});
connect(menu.addAction(tr("Open Containing Directory...")), &QAction::triggered, [this, entry]() {
const QFileInfo fi(QString::fromStdString(entry->path));
QtUtils::OpenURL(this, QUrl::fromLocalFile(fi.absolutePath()));
});
if (entry->IsDisc())
{
connect(menu.addAction(tr("Browse ISO...")), &QAction::triggered, [this, entry]() {
ISOBrowserWindow* ib = ISOBrowserWindow::createAndOpenFile(this, QString::fromStdString(entry->path));
if (ib)
{
ib->setAttribute(Qt::WA_DeleteOnClose);
ib->show();
}
});
}
connect(menu.addAction(tr("Set Cover Image...")), &QAction::triggered,
[this, entry]() { setGameListEntryCoverImage(entry); });
menu.addSeparator();
if (!s_system_valid)
{
populateGameListContextMenu(entry, this, &menu);
menu.addSeparator();
connect(menu.addAction(tr("Default Boot")), &QAction::triggered,
[this, entry]() { g_emu_thread->bootSystem(getSystemBootParameters(entry->path)); });
connect(menu.addAction(tr("Fast Boot")), &QAction::triggered, [this, entry]() {
std::shared_ptr<SystemBootParameters> boot_params = getSystemBootParameters(entry->path);
boot_params->override_fast_boot = true;
g_emu_thread->bootSystem(std::move(boot_params));
});
connect(menu.addAction(tr("Full Boot")), &QAction::triggered, [this, entry]() {
std::shared_ptr<SystemBootParameters> boot_params = getSystemBootParameters(entry->path);
boot_params->override_fast_boot = false;
g_emu_thread->bootSystem(std::move(boot_params));
});
if (m_ui.menuDebug->menuAction()->isVisible() && !Achievements::IsHardcoreModeActive())
{
connect(menu.addAction(tr("Boot and Debug")), &QAction::triggered, [this, entry]() {
openCPUDebugger();
std::shared_ptr<SystemBootParameters> boot_params = getSystemBootParameters(entry->path);
boot_params->override_start_paused = true;
g_emu_thread->bootSystem(std::move(boot_params));
});
}
}
else
{
connect(menu.addAction(tr("Change Disc")), &QAction::triggered, [this, entry]() {
g_emu_thread->changeDisc(QString::fromStdString(entry->path), false, true);
g_emu_thread->setSystemPaused(false);
switchToEmulationView();
});
}
menu.addSeparator();
connect(menu.addAction(tr("Exclude From List")), &QAction::triggered,
[this, entry]() { getSettingsWindow()->getGameListSettingsWidget()->addExcludedPath(entry->path); });
connect(menu.addAction(tr("Reset Play Time")), &QAction::triggered,
[this, entry]() { clearGameListEntryPlayTime(entry); });
}
else
{
connect(menu.addAction(tr("Properties...")), &QAction::triggered, [disc_set_name = entry->path]() {
// resolve path first
auto lock = GameList::GetLock();
const GameList::Entry* first_disc = GameList::GetFirstDiscSetMember(disc_set_name);
if (first_disc)
{
SettingsWindow::openGamePropertiesDialog(first_disc->path, first_disc->title, first_disc->serial,
first_disc->hash, first_disc->region);
}
});
connect(menu.addAction(tr("Set Cover Image...")), &QAction::triggered,
[this, entry]() { setGameListEntryCoverImage(entry); });
menu.addSeparator();
populateGameListContextMenu(entry, this, &menu);
menu.addSeparator();
connect(menu.addAction(tr("Select Disc")), &QAction::triggered, this, &MainWindow::onGameListEntryActivated);
menu.addSeparator();
connect(menu.addAction(tr("Exclude From List")), &QAction::triggered,
[this, entry]() { getSettingsWindow()->getGameListSettingsWidget()->addExcludedPath(entry->path); });
}
}
menu.addSeparator();
connect(menu.addAction(tr("Add Search Directory...")), &QAction::triggered,
[this]() { getSettingsWindow()->getGameListSettingsWidget()->addSearchDirectory(this); });
menu.exec(point);
}
void MainWindow::setGameListEntryCoverImage(const GameList::Entry* entry)
{
const QString filename = QDir::toNativeSeparators(QFileDialog::getOpenFileName(
this, tr("Select Cover Image"), QString(), tr("All Cover Image Types (*.jpg *.jpeg *.png *.webp)")));
if (filename.isEmpty())
return;
const QString old_filename = QString::fromStdString(GameList::GetCoverImagePathForEntry(entry));
const QString new_filename =
QString::fromStdString(GameList::GetNewCoverImagePathForEntry(entry, filename.toUtf8().constData(), false));
if (new_filename.isEmpty())
return;
if (!old_filename.isEmpty())
{
if (QFileInfo(old_filename) == QFileInfo(filename))
{
QMessageBox::critical(this, tr("Copy Error"), tr("You must select a different file to the current cover image."));
return;
}
if (QMessageBox::question(this, tr("Cover Already Exists"),
tr("A cover image for this game already exists, do you wish to replace it?"),
QMessageBox::Yes, QMessageBox::No) != QMessageBox::Yes)
{
return;
}
}
if (QFile::exists(new_filename) && !QFile::remove(new_filename))
{
QMessageBox::critical(this, tr("Copy Error"), tr("Failed to remove existing cover '%1'").arg(new_filename));
return;
}
if (!QFile::copy(filename, new_filename))
{
QMessageBox::critical(this, tr("Copy Error"), tr("Failed to copy '%1' to '%2'").arg(filename).arg(new_filename));
return;
}
if (!old_filename.isEmpty() && old_filename != new_filename && !QFile::remove(old_filename))
{
QMessageBox::critical(this, tr("Copy Error"), tr("Failed to remove '%1'").arg(old_filename));
return;
}
m_game_list_widget->refreshGridCovers();
}
void MainWindow::clearGameListEntryPlayTime(const GameList::Entry* entry)
{
if (QMessageBox::question(
this, tr("Confirm Reset"),
tr("Are you sure you want to reset the play time for '%1'?\n\nThis action cannot be undone.")
.arg(QString::fromStdString(entry->title))) != QMessageBox::Yes)
{
return;
}
GameList::ClearPlayedTimeForSerial(entry->serial);
m_game_list_widget->refresh(false);
}
void MainWindow::setupAdditionalUi()
{
const bool status_bar_visible = Host::GetBaseBoolSettingValue("UI", "ShowStatusBar", true);
m_ui.actionViewStatusBar->setChecked(status_bar_visible);
m_ui.statusBar->setVisible(status_bar_visible);
const bool toolbar_visible = Host::GetBaseBoolSettingValue("UI", "ShowToolbar", false);
m_ui.actionViewToolbar->setChecked(toolbar_visible);
m_ui.toolBar->setVisible(toolbar_visible);
const bool toolbars_locked = Host::GetBaseBoolSettingValue("UI", "LockToolbar", false);
m_ui.actionViewLockToolbar->setChecked(toolbars_locked);
m_ui.toolBar->setMovable(!toolbars_locked);
m_ui.toolBar->setContextMenuPolicy(Qt::PreventContextMenu);
m_game_list_widget = new GameListWidget(getContentParent());
m_game_list_widget->initialize();
m_ui.actionGridViewShowTitles->setChecked(m_game_list_widget->isShowingGridCoverTitles());
m_ui.actionMergeDiscSets->setChecked(m_game_list_widget->isMergingDiscSets());
m_ui.actionShowGameIcons->setChecked(m_game_list_widget->isShowingGameIcons());
if (s_use_central_widget)
{
m_ui.mainContainer = nullptr; // setCentralWidget() will delete this
setCentralWidget(m_game_list_widget);
}
else
{
m_ui.mainContainer->addWidget(m_game_list_widget);
}
m_status_progress_widget = new QProgressBar(m_ui.statusBar);
m_status_progress_widget->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed);
m_status_progress_widget->setFixedSize(140, 16);
m_status_progress_widget->setMinimum(0);
m_status_progress_widget->setMaximum(100);
m_status_progress_widget->hide();
m_status_renderer_widget = new QLabel(m_ui.statusBar);
m_status_renderer_widget->setFixedHeight(16);
m_status_renderer_widget->setFixedSize(65, 16);
m_status_renderer_widget->hide();
m_status_resolution_widget = new QLabel(m_ui.statusBar);
m_status_resolution_widget->setFixedHeight(16);
m_status_resolution_widget->setFixedSize(70, 16);
m_status_resolution_widget->hide();
m_status_fps_widget = new QLabel(m_ui.statusBar);
m_status_fps_widget->setFixedSize(85, 16);
m_status_fps_widget->hide();
m_status_vps_widget = new QLabel(m_ui.statusBar);
m_status_vps_widget->setFixedSize(125, 16);
m_status_vps_widget->hide();
m_settings_toolbar_menu = new QMenu(m_ui.toolBar);
m_settings_toolbar_menu->addAction(m_ui.actionSettings);
m_settings_toolbar_menu->addAction(m_ui.actionViewGameProperties);
m_ui.actionGridViewShowTitles->setChecked(m_game_list_widget->isShowingGridCoverTitles());
for (u32 scale = 1; scale <= 10; scale++)
{
QAction* action = m_ui.menuWindowSize->addAction(tr("%1x Scale").arg(scale));
connect(action, &QAction::triggered, [scale]() { g_emu_thread->requestDisplaySize(scale); });
}
updateDebugMenuVisibility();
m_shortcuts.open_file =
new QShortcut(Qt::ControlModifier | Qt::Key_O, this, this, &MainWindow::onStartFileActionTriggered);
m_shortcuts.game_list_refresh = new QShortcut(Qt::Key_F5, this, this, &MainWindow::onScanForNewGamesTriggered);
m_shortcuts.game_list_search = new QShortcut(this);
m_shortcuts.game_list_search->setKeys({Qt::ControlModifier | Qt::Key_F, Qt::Key_F3});
connect(m_shortcuts.game_list_search, &QShortcut::activated, m_game_list_widget, &GameListWidget::focusSearchWidget);
m_shortcuts.game_grid_zoom_in =
new QShortcut(Qt::ControlModifier | Qt::Key_Plus, this, this, &MainWindow::onViewGameGridZoomInActionTriggered);
m_shortcuts.game_grid_zoom_out =
new QShortcut(Qt::ControlModifier | Qt::Key_Minus, this, this, &MainWindow::onViewGameGridZoomOutActionTriggered);
#ifdef ENABLE_RAINTEGRATION
if (Achievements::IsUsingRAIntegration())
{
QMenu* raMenu = new QMenu(QStringLiteral("&RAIntegration"));
m_ui.menuBar->insertMenu(m_ui.menuDebug->menuAction(), raMenu);
connect(raMenu, &QMenu::aboutToShow, this, [this, raMenu]() {
raMenu->clear();
const auto items = Achievements::RAIntegration::GetMenuItems();
for (const auto& [id, title, checked] : items)
{
if (id == 0)
{
raMenu->addSeparator();
continue;
}
QAction* raAction = raMenu->addAction(QString::fromUtf8(title));
if (checked)
{
raAction->setCheckable(true);
raAction->setChecked(checked);
}
connect(raAction, &QAction::triggered, this,
[id = id]() { Host::RunOnCPUThread([id]() { Achievements::RAIntegration::ActivateMenuItem(id); }); });
}
});
}
#endif
}
void MainWindow::updateEmulationActions(bool starting, bool running, bool cheevos_challenge_mode)
{
const bool starting_or_running = (starting || running);
const bool starting_or_not_running = (starting || !running);
m_ui.actionStartFile->setDisabled(starting_or_running);
m_ui.actionStartDisc->setDisabled(starting_or_running);
m_ui.actionStartBios->setDisabled(starting_or_running);
m_ui.actionResumeLastState->setDisabled(starting_or_running || cheevos_challenge_mode);
m_ui.actionStartFullscreenUI->setDisabled(starting_or_running);
m_ui.actionStartFullscreenUI2->setDisabled(starting_or_running);
m_ui.actionPowerOff->setDisabled(starting_or_not_running);
m_ui.actionPowerOffWithoutSaving->setDisabled(starting_or_not_running);
m_ui.actionReset->setDisabled(starting_or_not_running);
m_ui.actionPause->setDisabled(starting_or_not_running);
m_ui.actionChangeDisc->setDisabled(starting_or_not_running);
m_ui.actionCheatsToolbar->setDisabled(starting_or_not_running || cheevos_challenge_mode);
m_ui.actionScreenshot->setDisabled(starting_or_not_running);
m_ui.menuChangeDisc->setDisabled(starting_or_not_running);
m_ui.menuCheats->setDisabled(starting_or_not_running || cheevos_challenge_mode);
m_ui.actionCPUDebugger->setDisabled(cheevos_challenge_mode);
m_ui.actionMemoryScanner->setDisabled(cheevos_challenge_mode);
m_ui.actionReloadTextureReplacements->setDisabled(starting_or_not_running);
m_ui.actionDumpRAM->setDisabled(starting_or_not_running || cheevos_challenge_mode);
m_ui.actionDumpVRAM->setDisabled(starting_or_not_running || cheevos_challenge_mode);
m_ui.actionDumpSPURAM->setDisabled(starting_or_not_running || cheevos_challenge_mode);
m_ui.actionSaveState->setDisabled(starting_or_not_running);
m_ui.menuSaveState->setDisabled(starting_or_not_running);
m_ui.menuWindowSize->setDisabled(starting_or_not_running);
m_ui.actionViewGameProperties->setDisabled(starting_or_not_running);
m_ui.actionControllerTest->setDisabled(starting_or_running);
updateShortcutActions(starting);
if (starting_or_running)
{
if (!m_ui.toolBar->actions().contains(m_ui.actionPowerOff))
{
m_ui.toolBar->insertAction(m_ui.actionResumeLastState, m_ui.actionPowerOff);
m_ui.toolBar->removeAction(m_ui.actionResumeLastState);
}
}
else
{
if (!m_ui.toolBar->actions().contains(m_ui.actionResumeLastState))
{
m_ui.toolBar->insertAction(m_ui.actionPowerOff, m_ui.actionResumeLastState);
m_ui.toolBar->removeAction(m_ui.actionPowerOff);
}
m_ui.actionViewGameProperties->setEnabled(false);
}
m_ui.statusBar->clearMessage();
}
void MainWindow::updateShortcutActions(bool starting)
{
const bool starting_or_running = starting || s_system_valid;
const bool is_showing_game_list = isShowingGameList();
m_shortcuts.open_file->setEnabled(!starting_or_running);
m_shortcuts.game_list_refresh->setEnabled(is_showing_game_list);
m_shortcuts.game_list_search->setEnabled(is_showing_game_list);
m_shortcuts.game_grid_zoom_in->setEnabled(is_showing_game_list);
m_shortcuts.game_grid_zoom_out->setEnabled(is_showing_game_list);
}
void MainWindow::updateStatusBarWidgetVisibility()
{
auto Update = [this](QWidget* widget, bool visible, int stretch) {
if (widget->isVisible())
{
m_ui.statusBar->removeWidget(widget);
widget->hide();
}
if (visible)
{
m_ui.statusBar->addPermanentWidget(widget, stretch);
widget->show();
}
};
Update(m_status_renderer_widget, s_system_valid && !s_system_paused, 0);
Update(m_status_resolution_widget, s_system_valid && !s_system_paused, 0);
Update(m_status_fps_widget, s_system_valid && !s_system_paused, 0);
Update(m_status_vps_widget, s_system_valid && !s_system_paused, 0);
}
void MainWindow::updateWindowTitle()
{
QString suffix(QtHost::GetAppConfigSuffix());
QString main_title(QtHost::GetAppNameAndVersion() + suffix);
QString display_title(s_current_game_title + suffix);
if (!s_system_valid || s_current_game_title.isEmpty())
display_title = main_title;
else if (isRenderingToMain())
main_title = display_title;
if (windowTitle() != main_title)
setWindowTitle(main_title);
setWindowIcon(s_current_game_icon.isNull() ? QtHost::GetAppIcon() : s_current_game_icon);
if (m_display_widget && !isRenderingToMain())
{
QWidget* container =
m_display_container ? static_cast<QWidget*>(m_display_container) : static_cast<QWidget*>(m_display_widget);
if (container->windowTitle() != display_title)
container->setWindowTitle(display_title);
container->setWindowIcon(s_current_game_icon.isNull() ? QtHost::GetAppIcon() : s_current_game_icon);
}
if (g_log_window)
g_log_window->updateWindowTitle();
}
void MainWindow::updateWindowState(bool force_visible)
{
// Skip all of this when we're closing, since we don't want to make ourselves visible and cancel it.
if (m_is_closing)
return;
const bool hide_window = !isRenderingToMain() && shouldHideMainWindow();
const bool disable_resize = Host::GetBoolSettingValue("Main", "DisableWindowResize", false);
const bool has_window = s_system_valid || m_display_widget;
// Need to test both valid and display widget because of startup (vm invalid while window is created).
const bool visible = force_visible || !hide_window || !has_window;
if (isVisible() != visible)
setVisible(visible);
// No point changing realizability if we're not visible.
const bool resizeable = force_visible || !disable_resize || !has_window;
if (visible)
QtUtils::SetWindowResizeable(this, resizeable);
// Update the display widget too if rendering separately.
if (m_display_widget && !isRenderingToMain())
QtUtils::SetWindowResizeable(getDisplayContainer(), resizeable);
}
void MainWindow::setProgressBar(int current, int total)
{
const int value = (total != 0) ? ((current * 100) / total) : 0;
if (m_status_progress_widget->value() != value)
m_status_progress_widget->setValue(value);
if (m_status_progress_widget->isVisible())
return;
m_status_progress_widget->show();
m_ui.statusBar->addPermanentWidget(m_status_progress_widget);
}
void MainWindow::clearProgressBar()
{
if (!m_status_progress_widget->isVisible())
return;
m_status_progress_widget->hide();
m_ui.statusBar->removeWidget(m_status_progress_widget);
}
bool MainWindow::isShowingGameList() const
{
if (s_use_central_widget)
return (centralWidget() == m_game_list_widget);
else
return (m_ui.mainContainer->currentIndex() == 0);
}
bool MainWindow::isRenderingFullscreen() const
{
if (!g_gpu_device || !m_display_widget)
return false;
return getDisplayContainer()->isFullScreen();
}
bool MainWindow::isRenderingToMain() const
{
if (s_use_central_widget)
return (m_display_widget && centralWidget() == m_display_widget);
else
return (m_display_widget && m_ui.mainContainer->indexOf(m_display_widget) == 1);
}
bool MainWindow::shouldHideMouseCursor() const
{
return m_hide_mouse_cursor ||
(isRenderingFullscreen() && Host::GetBoolSettingValue("Main", "HideCursorInFullscreen", true));
}
bool MainWindow::shouldHideMainWindow() const
{
return Host::GetBoolSettingValue("Main", "HideMainWindowWhenRunning", false) ||
(g_emu_thread->shouldRenderToMain() && !isRenderingToMain()) || QtHost::InNoGUIMode();
}
void MainWindow::switchToGameListView()
{
if (!isShowingGameList())
{
if (m_display_created)
{
m_was_paused_on_surface_loss = s_system_paused;
if (!s_system_paused)
g_emu_thread->setSystemPaused(true);
// switch to surfaceless. we have to wait until the display widget is gone before we swap over.
g_emu_thread->setSurfaceless(true);
QtUtils::ProcessEventsWithSleep(QEventLoop::ExcludeUserInputEvents,
[this]() { return static_cast<bool>(m_display_widget); });
}
updateShortcutActions(false);
}
m_game_list_widget->setFocus();
}
void MainWindow::switchToEmulationView()
{
if (!m_display_created || !isShowingGameList())
return;
// we're no longer surfaceless! this will call back to UpdateDisplay(), which will swap the widget out.
g_emu_thread->setSurfaceless(false);
// resume if we weren't paused at switch time
if (s_system_paused && !m_was_paused_on_surface_loss)
g_emu_thread->setSystemPaused(false);
updateShortcutActions(false);
if (m_display_widget)
m_display_widget->setFocus();
}
void MainWindow::connectSignals()
{
updateEmulationActions(false, false, Achievements::IsHardcoreModeActive());
connect(qApp, &QGuiApplication::applicationStateChanged, this, &MainWindow::onApplicationStateChanged);
connect(m_ui.actionStartFile, &QAction::triggered, this, &MainWindow::onStartFileActionTriggered);
connect(m_ui.actionStartDisc, &QAction::triggered, this, &MainWindow::onStartDiscActionTriggered);
connect(m_ui.actionStartBios, &QAction::triggered, this, &MainWindow::onStartBIOSActionTriggered);
connect(m_ui.actionResumeLastState, &QAction::triggered, g_emu_thread, &EmuThread::resumeSystemFromMostRecentState);
connect(m_ui.actionChangeDisc, &QAction::triggered, [this] { m_ui.menuChangeDisc->exec(QCursor::pos()); });
connect(m_ui.actionChangeDiscFromFile, &QAction::triggered, this, &MainWindow::onChangeDiscFromFileActionTriggered);
connect(m_ui.actionChangeDiscFromDevice, &QAction::triggered, this,
&MainWindow::onChangeDiscFromDeviceActionTriggered);
connect(m_ui.actionChangeDiscFromGameList, &QAction::triggered, this,
&MainWindow::onChangeDiscFromGameListActionTriggered);
connect(m_ui.menuChangeDisc, &QMenu::aboutToShow, this, &MainWindow::onChangeDiscMenuAboutToShow);
connect(m_ui.menuChangeDisc, &QMenu::aboutToHide, this, &MainWindow::onChangeDiscMenuAboutToHide);
connect(m_ui.menuLoadState, &QMenu::aboutToShow, this, &MainWindow::onLoadStateMenuAboutToShow);
connect(m_ui.menuSaveState, &QMenu::aboutToShow, this, &MainWindow::onSaveStateMenuAboutToShow);
connect(m_ui.menuCheats, &QMenu::aboutToShow, this, &MainWindow::onCheatsMenuAboutToShow);
connect(m_ui.actionCheatsToolbar, &QAction::triggered, this, &MainWindow::onCheatsActionTriggered);
connect(m_ui.actionStartFullscreenUI, &QAction::triggered, this, &MainWindow::onStartFullscreenUITriggered);
connect(m_ui.actionStartFullscreenUI2, &QAction::triggered, this, &MainWindow::onStartFullscreenUITriggered);
connect(m_ui.actionRemoveDisc, &QAction::triggered, this, &MainWindow::onRemoveDiscActionTriggered);
connect(m_ui.actionAddGameDirectory, &QAction::triggered,
[this]() { getSettingsWindow()->getGameListSettingsWidget()->addSearchDirectory(this); });
connect(m_ui.actionPowerOff, &QAction::triggered, this,
[this]() { requestShutdown(true, true, g_settings.save_state_on_exit); });
connect(m_ui.actionPowerOffWithoutSaving, &QAction::triggered, this,
[this]() { requestShutdown(false, false, false); });
connect(m_ui.actionReset, &QAction::triggered, this, []() { g_emu_thread->resetSystem(true); });
connect(m_ui.actionPause, &QAction::toggled, this, [](bool active) { g_emu_thread->setSystemPaused(active); });
connect(m_ui.actionScreenshot, &QAction::triggered, g_emu_thread, &EmuThread::saveScreenshot);
connect(m_ui.actionScanForNewGames, &QAction::triggered, this, &MainWindow::onScanForNewGamesTriggered);
connect(m_ui.actionRescanAllGames, &QAction::triggered, this, [this]() { refreshGameList(true); });
connect(m_ui.actionLoadState, &QAction::triggered, this, [this]() { m_ui.menuLoadState->exec(QCursor::pos()); });
connect(m_ui.actionSaveState, &QAction::triggered, this, [this]() { m_ui.menuSaveState->exec(QCursor::pos()); });
connect(m_ui.actionExit, &QAction::triggered, this, &MainWindow::close);
connect(m_ui.actionFullscreen, &QAction::triggered, g_emu_thread, &EmuThread::toggleFullscreen);
connect(m_ui.actionSettings, &QAction::triggered, [this]() { doSettings(); });
connect(m_ui.actionSettings2, &QAction::triggered, this, &MainWindow::onSettingsTriggeredFromToolbar);
connect(m_ui.actionInterfaceSettings, &QAction::triggered, [this]() { doSettings("Interface"); });
connect(m_ui.actionBIOSSettings, &QAction::triggered, [this]() { doSettings("BIOS"); });
connect(m_ui.actionConsoleSettings, &QAction::triggered, [this]() { doSettings("Console"); });
connect(m_ui.actionEmulationSettings, &QAction::triggered, [this]() { doSettings("Emulation"); });
connect(m_ui.actionGameListSettings, &QAction::triggered, [this]() { doSettings("Game List"); });
connect(m_ui.actionHotkeySettings, &QAction::triggered,
[this]() { doControllerSettings(ControllerSettingsWindow::Category::HotkeySettings); });
connect(m_ui.actionControllerSettings, &QAction::triggered,
[this]() { doControllerSettings(ControllerSettingsWindow::Category::GlobalSettings); });
connect(m_ui.actionMemoryCardSettings, &QAction::triggered, [this]() { doSettings("Memory Cards"); });
connect(m_ui.actionGraphicsSettings, &QAction::triggered, [this]() { doSettings("Graphics"); });
connect(m_ui.actionPostProcessingSettings, &QAction::triggered, [this]() { doSettings("Post-Processing"); });
connect(m_ui.actionAudioSettings, &QAction::triggered, [this]() { doSettings("Audio"); });
connect(m_ui.actionAchievementSettings, &QAction::triggered, [this]() { doSettings("Achievements"); });
connect(m_ui.actionFolderSettings, &QAction::triggered, [this]() { doSettings("Folders"); });
connect(m_ui.actionAdvancedSettings, &QAction::triggered, [this]() { doSettings("Advanced"); });
connect(m_ui.actionViewToolbar, &QAction::toggled, this, &MainWindow::onViewToolbarActionToggled);
connect(m_ui.actionViewLockToolbar, &QAction::toggled, this, &MainWindow::onViewLockToolbarActionToggled);
connect(m_ui.actionViewStatusBar, &QAction::toggled, this, &MainWindow::onViewStatusBarActionToggled);
connect(m_ui.actionViewGameList, &QAction::triggered, this, &MainWindow::onViewGameListActionTriggered);
connect(m_ui.actionViewGameGrid, &QAction::triggered, this, &MainWindow::onViewGameGridActionTriggered);
connect(m_ui.actionViewSystemDisplay, &QAction::triggered, this, &MainWindow::onViewSystemDisplayTriggered);
connect(m_ui.actionViewGameProperties, &QAction::triggered, this, [this]() { openGamePropertiesForCurrentGame(); });
connect(m_ui.actionGitHubRepository, &QAction::triggered, this, &MainWindow::onGitHubRepositoryActionTriggered);
connect(m_ui.actionDiscordServer, &QAction::triggered, this, &MainWindow::onDiscordServerActionTriggered);
connect(m_ui.actionViewThirdPartyNotices, &QAction::triggered, this,
[this]() { AboutDialog::showThirdPartyNotices(this); });
connect(m_ui.actionAboutQt, &QAction::triggered, qApp, &QApplication::aboutQt);
connect(m_ui.actionAbout, &QAction::triggered, this, &MainWindow::onAboutActionTriggered);
connect(m_ui.actionCheckForUpdates, &QAction::triggered, this, &MainWindow::onCheckForUpdatesActionTriggered);
connect(m_ui.actionMemoryCardEditor, &QAction::triggered, this, &MainWindow::onToolsMemoryCardEditorTriggered);
connect(m_ui.actionMemoryScanner, &QAction::triggered, this, &MainWindow::onToolsMemoryScannerTriggered);
connect(m_ui.actionISOBrowser, &QAction::triggered, this, &MainWindow::onToolsISOBrowserTriggered);
connect(m_ui.actionCoverDownloader, &QAction::triggered, this, &MainWindow::onToolsCoverDownloaderTriggered);
connect(m_ui.actionControllerTest, &QAction::triggered, g_emu_thread, &EmuThread::startControllerTest);
connect(m_ui.actionMediaCapture, &QAction::toggled, this, &MainWindow::onToolsMediaCaptureToggled);
connect(m_ui.actionCaptureGPUFrame, &QAction::triggered, g_emu_thread, &EmuThread::captureGPUFrameDump);
connect(m_ui.actionCPUDebugger, &QAction::triggered, this, &MainWindow::openCPUDebugger);
connect(m_ui.actionOpenDataDirectory, &QAction::triggered, this, &MainWindow::onToolsOpenDataDirectoryTriggered);
connect(m_ui.actionOpenTextureDirectory, &QAction::triggered, this,
&MainWindow::onToolsOpenTextureDirectoryTriggered);
connect(m_ui.actionReloadTextureReplacements, &QAction::triggered, g_emu_thread,
&EmuThread::reloadTextureReplacements);
connect(m_ui.actionMergeDiscSets, &QAction::triggered, m_game_list_widget, &GameListWidget::setMergeDiscSets);
connect(m_ui.actionShowGameIcons, &QAction::triggered, m_game_list_widget, &GameListWidget::setShowGameIcons);
connect(m_ui.actionGridViewShowTitles, &QAction::triggered, m_game_list_widget, &GameListWidget::setShowCoverTitles);
connect(m_ui.actionGridViewZoomIn, &QAction::triggered, this, &MainWindow::onViewGameGridZoomInActionTriggered);
connect(m_ui.actionGridViewZoomOut, &QAction::triggered, this, &MainWindow::onViewGameGridZoomOutActionTriggered);
connect(m_ui.actionGridViewRefreshCovers, &QAction::triggered, m_game_list_widget,
&GameListWidget::refreshGridCovers);
connect(g_emu_thread, &EmuThread::settingsResetToDefault, this, &MainWindow::onSettingsResetToDefault,
Qt::QueuedConnection);
connect(g_emu_thread, &EmuThread::errorReported, this, &MainWindow::reportError, Qt::BlockingQueuedConnection);
connect(g_emu_thread, &EmuThread::messageConfirmed, this, &MainWindow::confirmMessage, Qt::BlockingQueuedConnection);
connect(g_emu_thread, &EmuThread::statusMessage, this, &MainWindow::onStatusMessage);
connect(g_emu_thread, &EmuThread::onAcquireRenderWindowRequested, this, &MainWindow::acquireRenderWindow,
Qt::BlockingQueuedConnection);
connect(g_emu_thread, &EmuThread::onReleaseRenderWindowRequested, this, &MainWindow::releaseRenderWindow);
connect(g_emu_thread, &EmuThread::onResizeRenderWindowRequested, this, &MainWindow::displayResizeRequested,
Qt::BlockingQueuedConnection);
connect(g_emu_thread, &EmuThread::focusDisplayWidgetRequested, this, &MainWindow::focusDisplayWidget);
connect(g_emu_thread, &EmuThread::systemStarting, this, &MainWindow::onSystemStarting);
connect(g_emu_thread, &EmuThread::systemStarted, this, &MainWindow::onSystemStarted);
connect(g_emu_thread, &EmuThread::systemDestroyed, this, &MainWindow::onSystemDestroyed);
connect(g_emu_thread, &EmuThread::systemPaused, this, &MainWindow::onSystemPaused);
connect(g_emu_thread, &EmuThread::systemResumed, this, &MainWindow::onSystemResumed);
connect(g_emu_thread, &EmuThread::runningGameChanged, this, &MainWindow::onRunningGameChanged);
connect(g_emu_thread, &EmuThread::mediaCaptureStarted, this, &MainWindow::onMediaCaptureStarted);
connect(g_emu_thread, &EmuThread::mediaCaptureStopped, this, &MainWindow::onMediaCaptureStopped);
connect(g_emu_thread, &EmuThread::mouseModeRequested, this, &MainWindow::onMouseModeRequested);
connect(g_emu_thread, &EmuThread::fullscreenUIStartedOrStopped, this, &MainWindow::onFullscreenUIStartedOrStopped);
connect(g_emu_thread, &EmuThread::achievementsLoginRequested, this, &MainWindow::onAchievementsLoginRequested);
connect(g_emu_thread, &EmuThread::achievementsChallengeModeChanged, this,
&MainWindow::onAchievementsChallengeModeChanged);
connect(g_emu_thread, &EmuThread::onCoverDownloaderOpenRequested, this, &MainWindow::onToolsCoverDownloaderTriggered);
connect(g_emu_thread, &EmuThread::onCreateAuxiliaryRenderWindow, this, &MainWindow::onCreateAuxiliaryRenderWindow,
Qt::BlockingQueuedConnection);
connect(g_emu_thread, &EmuThread::onDestroyAuxiliaryRenderWindow, this, &MainWindow::onDestroyAuxiliaryRenderWindow,
Qt::BlockingQueuedConnection);
// These need to be queued connections to stop crashing due to menus opening/closing and switching focus.
connect(m_game_list_widget, &GameListWidget::refreshProgress, this, &MainWindow::onGameListRefreshProgress);
connect(m_game_list_widget, &GameListWidget::refreshComplete, this, &MainWindow::onGameListRefreshComplete);
connect(m_game_list_widget, &GameListWidget::selectionChanged, this, &MainWindow::onGameListSelectionChanged,
Qt::QueuedConnection);
connect(m_game_list_widget, &GameListWidget::entryActivated, this, &MainWindow::onGameListEntryActivated,
Qt::QueuedConnection);
connect(m_game_list_widget, &GameListWidget::entryContextMenuRequested, this,
&MainWindow::onGameListEntryContextMenuRequested, Qt::QueuedConnection);
connect(m_game_list_widget, &GameListWidget::addGameDirectoryRequested, this,
[this]() { getSettingsWindow()->getGameListSettingsWidget()->addSearchDirectory(this); });
SettingWidgetBinder::BindMenuToEnumSetting(m_ui.menuCPUExecutionMode, "CPU", "ExecutionMode",
&Settings::ParseCPUExecutionMode, &Settings::GetCPUExecutionModeName,
&Settings::GetCPUExecutionModeDisplayName,
Settings::DEFAULT_CPU_EXECUTION_MODE, CPUExecutionMode::Count);
SettingWidgetBinder::BindMenuToEnumSetting(m_ui.menuRenderer, "GPU", "Renderer", &Settings::ParseRendererName,
&Settings::GetRendererName, &Settings::GetRendererDisplayName,
Settings::DEFAULT_GPU_RENDERER, GPURenderer::Count);
SettingWidgetBinder::BindMenuToEnumSetting(
m_ui.menuCropMode, "Display", "CropMode", &Settings::ParseDisplayCropMode, &Settings::GetDisplayCropModeName,
&Settings::GetDisplayCropModeDisplayName, Settings::DEFAULT_DISPLAY_CROP_MODE, DisplayCropMode::MaxCount);
SettingWidgetBinder::BindMenuToEnumSetting(m_ui.menuLogLevel, "Logging", "LogLevel", &Settings::ParseLogLevelName,
&Settings::GetLogLevelName, &Settings::GetLogLevelDisplayName,
Settings::DEFAULT_LOG_LEVEL, Log::Level::MaxCount);
connect(m_ui.menuLogChannels, &QMenu::aboutToShow, this, &MainWindow::onDebugLogChannelsMenuAboutToShow);
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionLogToSystemConsole, "Logging", "LogToConsole",
false);
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionLogToWindow, "Logging", "LogToWindow", false);
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionLogTimestamps, "Logging", "LogTimestamps", true);
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionEnableSafeMode, "Main", "DisableAllEnhancements",
false);
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugDumpCPUtoVRAMCopies, "Debug",
"DumpCPUToVRAMCopies", false);
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugDumpVRAMtoCPUCopies, "Debug",
"DumpVRAMToCPUCopies", false);
connect(m_ui.actionDumpRAM, &QAction::triggered, [this]() {
const QString filename = QDir::toNativeSeparators(
QFileDialog::getSaveFileName(this, tr("Destination File"), QString(), tr("Binary Files (*.bin)")));
if (filename.isEmpty())
return;
g_emu_thread->dumpRAM(filename);
});
connect(m_ui.actionDumpVRAM, &QAction::triggered, [this]() {
const QString filename = QDir::toNativeSeparators(QFileDialog::getSaveFileName(
this, tr("Destination File"), QString(), tr("Binary Files (*.bin);;PNG Images (*.png)")));
if (filename.isEmpty())
return;
g_emu_thread->dumpVRAM(filename);
});
connect(m_ui.actionDumpSPURAM, &QAction::triggered, [this]() {
const QString filename = QDir::toNativeSeparators(
QFileDialog::getSaveFileName(this, tr("Destination File"), QString(), tr("Binary Files (*.bin)")));
if (filename.isEmpty())
return;
g_emu_thread->dumpSPURAM(filename);
});
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugShowVRAM, "Debug", "ShowVRAM", false);
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionFreeCamera, "DebugWindows", "Freecam", false);
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugShowGPUState, "DebugWindows", "GPU", false);
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugShowCDROMState, "DebugWindows", "CDROM", false);
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugShowSPUState, "DebugWindows", "SPU", false);
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugShowTimersState, "DebugWindows", "Timers",
false);
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugShowMDECState, "DebugWindows", "MDEC", false);
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugShowDMAState, "DebugWindows", "DMA", false);
}
void MainWindow::updateTheme()
{
QtHost::UpdateApplicationTheme();
reloadThemeSpecificImages();
}
void MainWindow::reloadThemeSpecificImages()
{
m_game_list_widget->reloadThemeSpecificImages();
}
void MainWindow::onSettingsThemeChanged()
{
#ifdef _WIN32
const QString old_style_name = qApp->style()->name();
#endif
updateTheme();
#ifdef _WIN32
// Work around a bug where the background colour of menus is broken when changing to/from the windowsvista theme.
const QString new_style_name = qApp->style()->name();
if ((old_style_name == QStringLiteral("windowsvista")) != (new_style_name == QStringLiteral("windowsvista")))
recreate();
#endif
}
void MainWindow::onSettingsResetToDefault(bool system, bool controller)
{
if (system && m_settings_window)
{
const bool had_settings_window = m_settings_window->isVisible();
m_settings_window->close();
m_settings_window->deleteLater();
m_settings_window = nullptr;
if (had_settings_window)
doSettings();
}
if (controller && m_controller_settings_window)
{
const bool had_controller_settings_window = m_controller_settings_window->isVisible();
m_controller_settings_window->close();
m_controller_settings_window->deleteLater();
m_controller_settings_window = nullptr;
if (had_controller_settings_window)
doControllerSettings(ControllerSettingsWindow::Category::GlobalSettings);
}
updateDebugMenuVisibility();
}
void MainWindow::saveStateToConfig()
{
if (!isVisible() || ((windowState() & Qt::WindowFullScreen) != Qt::WindowNoState))
return;
bool changed = QtUtils::SaveWindowGeometry("MainWindow", this, false);
const QByteArray state(saveState());
const QByteArray state_b64(state.toBase64());
const std::string old_state_b64(Host::GetBaseStringSettingValue("UI", "MainWindowState"));
if (old_state_b64 != state_b64.constData())
{
Host::SetBaseStringSettingValue("UI", "MainWindowState", state_b64.constData());
changed = true;
}
if (changed)
Host::CommitBaseSettingChanges();
}
void MainWindow::restoreStateFromConfig()
{
QtUtils::RestoreWindowGeometry("MainWindow", this);
{
const std::string state_b64 = Host::GetBaseStringSettingValue("UI", "MainWindowState");
const QByteArray state = QByteArray::fromBase64(QByteArray::fromStdString(state_b64));
if (!state.isEmpty())
{
restoreState(state);
// make sure we're not loading a dodgy config which had fullscreen set...
setWindowState(windowState() & ~(Qt::WindowFullScreen | Qt::WindowActive));
}
{
QSignalBlocker sb(m_ui.actionViewToolbar);
m_ui.actionViewToolbar->setChecked(!m_ui.toolBar->isHidden());
}
{
QSignalBlocker sb(m_ui.actionViewStatusBar);
m_ui.actionViewStatusBar->setChecked(!m_ui.statusBar->isHidden());
}
}
}
void MainWindow::saveDisplayWindowGeometryToConfig()
{
QWidget* const container = getDisplayContainer();
if (container->windowState() & Qt::WindowFullScreen)
{
// if we somehow ended up here, don't save the fullscreen state to the config
return;
}
QtUtils::SaveWindowGeometry("DisplayWindow", container);
}
void MainWindow::restoreDisplayWindowGeometryFromConfig()
{
QWidget* const container = getDisplayContainer();
if (!QtUtils::RestoreWindowGeometry("DisplayWindow", container))
{
// default size
container->resize(640, 480);
}
}
SettingsWindow* MainWindow::getSettingsWindow()
{
if (!m_settings_window)
{
m_settings_window = new SettingsWindow();
connect(m_settings_window->getInterfaceSettingsWidget(), &InterfaceSettingsWidget::themeChanged, this,
&MainWindow::onSettingsThemeChanged);
}
return m_settings_window;
}
void MainWindow::doSettings(const char* category /* = nullptr */)
{
SettingsWindow* dlg = getSettingsWindow();
QtUtils::ShowOrRaiseWindow(dlg);
if (category)
dlg->setCategory(category);
}
void MainWindow::openGamePropertiesForCurrentGame(const char* category /* = nullptr */)
{
if (!s_system_valid)
return;
Host::RunOnCPUThread([category]() {
const std::string& path = System::GetDiscPath();
const std::string& serial = System::GetGameSerial();
if (path.empty() || serial.empty())
return;
QtHost::RunOnUIThread([title = std::string(System::GetGameTitle()), path = std::string(path),
serial = std::string(serial), hash = System::GetGameHash(), region = System::GetDiscRegion(),
category]() {
SettingsWindow::openGamePropertiesDialog(path, title, std::move(serial), hash, region, category);
});
});
}
ControllerSettingsWindow* MainWindow::getControllerSettingsWindow()
{
if (!m_controller_settings_window)
m_controller_settings_window = new ControllerSettingsWindow();
return m_controller_settings_window;
}
void MainWindow::doControllerSettings(
ControllerSettingsWindow::Category category /*= ControllerSettingsDialog::Category::Count*/)
{
ControllerSettingsWindow* dlg = getControllerSettingsWindow();
QtUtils::ShowOrRaiseWindow(dlg);
if (category != ControllerSettingsWindow::Category::Count)
dlg->setCategory(category);
}
void MainWindow::openInputProfileEditor(const std::string_view name)
{
ControllerSettingsWindow* dlg = getControllerSettingsWindow();
QtUtils::ShowOrRaiseWindow(dlg);
dlg->switchProfile(name);
}
void MainWindow::showEvent(QShowEvent* event)
{
QMainWindow::showEvent(event);
// This is a bit silly, but for some reason resizing *before* the window is shown
// gives the incorrect sizes for columns, if you set the style before setting up
// the rest of the window... so, instead, let's just force it to be resized on show.
if (isShowingGameList())
m_game_list_widget->resizeTableViewColumnsToFit();
}
void MainWindow::closeEvent(QCloseEvent* event)
{
// If there's no VM, we can just exit as normal.
if (!s_system_valid || !m_display_created)
{
saveStateToConfig();
if (m_display_created)
g_emu_thread->stopFullscreenUI();
destroySubWindows();
QMainWindow::closeEvent(event);
return;
}
// But if there is, we have to cancel the action, regardless of whether we ended exiting
// or not. The window still needs to be visible while GS is shutting down.
event->ignore();
// Exit cancelled?
if (!requestShutdown(true, true, g_settings.save_state_on_exit))
return;
// Application will be exited in VM stopped handler.
saveStateToConfig();
m_is_closing = true;
}
void MainWindow::changeEvent(QEvent* event)
{
if (static_cast<QWindowStateChangeEvent*>(event)->oldState() & Qt::WindowMinimized)
{
// TODO: This should check the render-to-main option.
if (m_display_widget)
g_emu_thread->redrawDisplayWindow();
}
if (event->type() == QEvent::StyleChange)
{
QtHost::SetIconThemeFromStyle();
reloadThemeSpecificImages();
}
QMainWindow::changeEvent(event);
}
static QString getFilenameFromMimeData(const QMimeData* md)
{
QString filename;
if (md->hasUrls())
{
// only one url accepted
const QList<QUrl> urls(md->urls());
if (urls.size() == 1)
filename = QDir::toNativeSeparators(urls.front().toLocalFile());
}
return filename;
}
void MainWindow::dragEnterEvent(QDragEnterEvent* event)
{
const std::string filename(getFilenameFromMimeData(event->mimeData()).toStdString());
if (!System::IsLoadablePath(filename) && !System::IsSaveStatePath(filename))
return;
event->acceptProposedAction();
}
void MainWindow::dropEvent(QDropEvent* event)
{
const QString qfilename(getFilenameFromMimeData(event->mimeData()));
const std::string filename(qfilename.toStdString());
if (!System::IsLoadablePath(filename) && !System::IsSaveStatePath(filename))
return;
event->acceptProposedAction();
if (System::IsSaveStatePath(filename))
{
g_emu_thread->loadState(qfilename);
return;
}
if (s_system_valid)
promptForDiscChange(qfilename);
else
startFileOrChangeDisc(qfilename);
}
void MainWindow::moveEvent(QMoveEvent* event)
{
QMainWindow::moveEvent(event);
if (g_log_window && g_log_window->isAttachedToMainWindow())
g_log_window->reattachToMainWindow();
}
void MainWindow::resizeEvent(QResizeEvent* event)
{
QMainWindow::resizeEvent(event);
if (g_log_window && g_log_window->isAttachedToMainWindow())
g_log_window->reattachToMainWindow();
}
void MainWindow::startupUpdateCheck()
{
if (!Host::GetBaseBoolSettingValue("AutoUpdater", "CheckAtStartup", true))
return;
checkForUpdates(false);
}
void MainWindow::updateDebugMenuVisibility()
{
const bool visible = QtHost::ShouldShowDebugOptions();
m_ui.menuDebug->menuAction()->setVisible(visible);
}
void MainWindow::refreshGameList(bool invalidate_cache)
{
m_game_list_widget->refresh(invalidate_cache);
}
void MainWindow::refreshGameListModel()
{
m_game_list_widget->refreshModel();
}
void MainWindow::cancelGameListRefresh()
{
m_game_list_widget->cancelRefresh();
}
void MainWindow::runOnUIThread(const std::function<void()>& func)
{
func();
}
bool MainWindow::requestShutdown(bool allow_confirm /* = true */, bool allow_save_to_state /* = true */,
bool save_state /* = true */)
{
if (!s_system_valid)
return true;
// If we don't have a serial, we can't save state.
allow_save_to_state &= !s_current_game_serial.isEmpty();
save_state &= allow_save_to_state;
// Only confirm on UI thread because we need to display a msgbox.
if (!m_is_closing && allow_confirm && Host::GetBoolSettingValue("Main", "ConfirmPowerOff", true))
{
SystemLock lock(pauseAndLockSystem());
QMessageBox msgbox(lock.getDialogParent());
msgbox.setIcon(QMessageBox::Question);
msgbox.setWindowTitle(tr("Confirm Shutdown"));
msgbox.setWindowModality(Qt::WindowModal);
msgbox.setText(tr("Are you sure you want to shut down the virtual machine?"));
QCheckBox* save_cb = new QCheckBox(tr("Save State For Resume"), &msgbox);
save_cb->setChecked(allow_save_to_state && save_state);
save_cb->setEnabled(allow_save_to_state);
msgbox.setCheckBox(save_cb);
msgbox.addButton(QMessageBox::Yes);
msgbox.addButton(QMessageBox::No);
msgbox.setDefaultButton(QMessageBox::Yes);
if (msgbox.exec() != QMessageBox::Yes)
return false;
save_state = save_cb->isChecked();
// Don't switch back to fullscreen when we're shutting down anyway.
lock.cancelResume();
}
// This is a little bit annoying. Qt will close everything down if we don't have at least one window visible,
// but we might not be visible because the user is using render-to-separate and hide. We don't want to always
// reshow the main window during display updates, because otherwise fullscreen transitions and renderer switches
// would briefly show and then hide the main window. So instead, we do it on shutdown, here. Except if we're in
// batch mode, when we're going to exit anyway.
if (!isRenderingToMain() && isHidden() && !QtHost::InBatchMode() && !s_fullscreen_ui_started)
updateWindowState(true);
// Now we can actually shut down the VM.
g_emu_thread->shutdownSystem(save_state, true);
return true;
}
void MainWindow::requestExit(bool allow_confirm /* = true */)
{
// this is block, because otherwise closeEvent() will also prompt
if (!requestShutdown(allow_confirm, true, g_settings.save_state_on_exit))
return;
// VM stopped signal won't have fired yet, so queue an exit if we still have one.
// Otherwise, immediately exit, because there's no VM to exit us later.
if (s_system_valid)
m_is_closing = true;
else
quit();
}
void MainWindow::checkForSettingChanges()
{
LogWindow::updateSettings();
updateWindowState();
}
std::optional<WindowInfo> MainWindow::getWindowInfo()
{
if (!m_display_widget || isRenderingToMain())
return QtUtils::GetWindowInfoForWidget(this, RenderAPI::None);
else if (QWidget* widget = getDisplayContainer())
return QtUtils::GetWindowInfoForWidget(widget, RenderAPI::None);
else
return std::nullopt;
}
void MainWindow::onCheckForUpdatesActionTriggered()
{
// Wipe out the last version, that way it displays the update if we've previously skipped it.
Host::DeleteBaseSettingValue("AutoUpdater", "LastVersion");
Host::CommitBaseSettingChanges();
checkForUpdates(true);
}
void MainWindow::openMemoryCardEditor(const QString& card_a_path, const QString& card_b_path)
{
for (const QString& card_path : {card_a_path, card_b_path})
{
if (!card_path.isEmpty() && !QFile::exists(card_path))
{
if (QMessageBox::question(
this, tr("Memory Card Not Found"),
tr("Memory card '%1' does not exist. Do you want to create an empty memory card?").arg(card_path),
QMessageBox::Yes, QMessageBox::No) == QMessageBox::Yes)
{
Error error;
if (!MemoryCardEditorWindow::createMemoryCard(card_path, &error))
{
QMessageBox::critical(this, tr("Memory Card Not Found"),
tr("Failed to create memory card '%1': %2")
.arg(card_path)
.arg(QString::fromStdString(error.GetDescription())));
}
}
}
}
if (!m_memory_card_editor_window)
m_memory_card_editor_window = new MemoryCardEditorWindow();
QtUtils::ShowOrRaiseWindow(m_memory_card_editor_window);
if (!card_a_path.isEmpty())
{
if (!m_memory_card_editor_window->setCardA(card_a_path))
{
QMessageBox::critical(
this, tr("Memory Card Not Found"),
tr("Memory card '%1' could not be found. Try starting the game and saving to create it.").arg(card_a_path));
}
}
if (!card_b_path.isEmpty())
{
if (!m_memory_card_editor_window->setCardB(card_b_path))
{
QMessageBox::critical(
this, tr("Memory Card Not Found"),
tr("Memory card '%1' could not be found. Try starting the game and saving to create it.").arg(card_b_path));
}
}
}
void MainWindow::onAchievementsLoginRequested(Achievements::LoginRequestReason reason)
{
const auto lock = pauseAndLockSystem();
AchievementLoginDialog dlg(lock.getDialogParent(), reason);
dlg.exec();
}
void MainWindow::onAchievementsChallengeModeChanged(bool enabled)
{
if (enabled)
{
QtUtils::CloseAndDeleteWindow(m_debugger_window);
QtUtils::CloseAndDeleteWindow(m_memory_scanner_window);
}
updateEmulationActions(false, System::IsValid(), enabled);
}
bool MainWindow::onCreateAuxiliaryRenderWindow(RenderAPI render_api, qint32 x, qint32 y, quint32 width, quint32 height,
const QString& title, const QString& icon_name,
Host::AuxiliaryRenderWindowUserData userdata,
Host::AuxiliaryRenderWindowHandle* handle, WindowInfo* wi, Error* error)
{
AuxiliaryDisplayWidget* widget = AuxiliaryDisplayWidget::create(x, y, width, height, title, icon_name, userdata);
if (!widget)
return false;
const std::optional<WindowInfo> owi = QtUtils::GetWindowInfoForWidget(widget, render_api, error);
if (!owi.has_value())
{
widget->destroy();
return false;
}
*handle = widget;
*wi = owi.value();
return true;
}
void MainWindow::onDestroyAuxiliaryRenderWindow(Host::AuxiliaryRenderWindowHandle handle, QPoint* pos, QSize* size)
{
AuxiliaryDisplayWidget* widget = static_cast<AuxiliaryDisplayWidget*>(handle);
DebugAssert(widget);
*pos = widget->pos();
*size = widget->size();
widget->destroy();
}
void MainWindow::onToolsMemoryCardEditorTriggered()
{
openMemoryCardEditor(QString(), QString());
}
void MainWindow::onToolsCoverDownloaderTriggered()
{
// This can be invoked via big picture, so exit fullscreen.
SystemLock lock(pauseAndLockSystem());
CoverDownloadDialog dlg(lock.getDialogParent());
connect(&dlg, &CoverDownloadDialog::coverRefreshRequested, m_game_list_widget, &GameListWidget::refreshGridCovers);
dlg.exec();
}
void MainWindow::onToolsMediaCaptureToggled(bool checked)
{
if (!QtHost::IsSystemValid())
{
// leave it for later, we'll fill in the boot params
return;
}
if (!checked)
{
Host::RunOnCPUThread(&System::StopMediaCapture);
return;
}
const std::string container =
Host::GetStringSettingValue("MediaCapture", "Container", Settings::DEFAULT_MEDIA_CAPTURE_CONTAINER);
const QString qcontainer = QString::fromStdString(container);
const QString filter(tr("%1 Files (*.%2)").arg(qcontainer.toUpper()).arg(qcontainer));
QString path =
QString::fromStdString(System::GetNewMediaCapturePath(QtHost::GetCurrentGameTitle().toStdString(), container));
path = QDir::toNativeSeparators(QFileDialog::getSaveFileName(this, tr("Media Capture"), path, filter));
if (path.isEmpty())
{
// uncheck it again
const QSignalBlocker sb(m_ui.actionMediaCapture);
m_ui.actionMediaCapture->setChecked(false);
return;
}
Host::RunOnCPUThread([path = path.toStdString()]() { System::StartMediaCapture(path); });
}
void MainWindow::onToolsMemoryScannerTriggered()
{
if (Achievements::IsHardcoreModeActive())
return;
if (!m_memory_scanner_window)
{
m_memory_scanner_window = new MemoryScannerWindow();
connect(m_memory_scanner_window, &MemoryScannerWindow::closed, this, [this]() {
m_memory_scanner_window->deleteLater();
m_memory_scanner_window = nullptr;
});
}
QtUtils::ShowOrRaiseWindow(m_memory_scanner_window);
}
void MainWindow::onToolsISOBrowserTriggered()
{
ISOBrowserWindow* ib = new ISOBrowserWindow();
ib->setAttribute(Qt::WA_DeleteOnClose);
ib->show();
}
void MainWindow::openCPUDebugger()
{
if (!m_debugger_window)
{
m_debugger_window = new DebuggerWindow();
connect(m_debugger_window, &DebuggerWindow::closed, this, [this]() {
m_debugger_window->deleteLater();
m_debugger_window = nullptr;
});
}
QtUtils::ShowOrRaiseWindow(m_debugger_window);
}
void MainWindow::onToolsOpenDataDirectoryTriggered()
{
QtUtils::OpenURL(this, QUrl::fromLocalFile(QString::fromStdString(EmuFolders::DataRoot)));
}
void MainWindow::onToolsOpenTextureDirectoryTriggered()
{
QString dir = QString::fromStdString(EmuFolders::Textures);
if (s_system_valid && !s_current_game_serial.isEmpty())
dir = QStringLiteral("%1" FS_OSPATH_SEPARATOR_STR "%2").arg(dir).arg(s_current_game_serial);
QtUtils::OpenURL(this, QUrl::fromLocalFile(dir));
}
void MainWindow::onSettingsTriggeredFromToolbar()
{
if (s_system_valid)
m_settings_toolbar_menu->exec(QCursor::pos());
else
doSettings();
}
void MainWindow::checkForUpdates(bool display_message)
{
if (!AutoUpdaterDialog::isSupported())
{
if (display_message)
{
QMessageBox mbox(this);
mbox.setWindowTitle(tr("Updater Error"));
mbox.setWindowModality(Qt::WindowModal);
mbox.setTextFormat(Qt::RichText);
QString message;
if (!AutoUpdaterDialog::isOfficialBuild())
{
message =
tr("<p>Sorry, you are trying to update a DuckStation version which is not an official GitHub release. To "
"prevent incompatibilities, the auto-updater is only enabled on official builds.</p>"
"<p>Please download an official release from from <a "
"href=\"https://www.duckstation.org/\">duckstation.org</a>.</p>");
}
else
{
message = tr("Automatic updating is not supported on the current platform.");
}
mbox.setText(message);
mbox.setIcon(QMessageBox::Critical);
mbox.exec();
}
return;
}
if (m_auto_updater_dialog)
return;
m_auto_updater_dialog = new AutoUpdaterDialog(this);
connect(m_auto_updater_dialog, &AutoUpdaterDialog::updateCheckCompleted, this, &MainWindow::onUpdateCheckComplete);
m_auto_updater_dialog->queueUpdateCheck(display_message);
}
void* MainWindow::getNativeWindowId()
{
return (void*)winId();
}
void MainWindow::onUpdateCheckComplete()
{
if (!m_auto_updater_dialog)
return;
m_auto_updater_dialog->deleteLater();
m_auto_updater_dialog = nullptr;
}
void MainWindow::onDebugLogChannelsMenuAboutToShow()
{
m_ui.menuLogChannels->clear();
LogWindow::populateFilterMenu(m_ui.menuLogChannels);
}
MainWindow::SystemLock MainWindow::pauseAndLockSystem()
{
// To switch out of fullscreen when displaying a popup, or not to?
// For Windows, with driver's direct scanout, what renders behind tends to be hit and miss.
// We can't draw anything over exclusive fullscreen, so get out of it in that case.
// Wayland's a pain as usual, we need to recreate the window, which means there'll be a brief
// period when there's no window, and Qt might shut us down. So avoid it there.
// On MacOS, it forces a workspace switch, which is kinda jarring.
#ifndef __APPLE__
const bool was_fullscreen = g_emu_thread->isFullscreen() && !s_use_central_widget;
#else
const bool was_fullscreen = false;
#endif
const bool was_paused = !s_system_valid || s_system_paused;
// We need to switch out of exclusive fullscreen before we can display our popup.
// However, we do not want to switch back to render-to-main, the window might have generated this event.
if (was_fullscreen)
{
g_emu_thread->setFullscreen(false, false);
// Container could change... thanks Wayland.
QtUtils::ProcessEventsWithSleep(QEventLoop::ExcludeUserInputEvents, [this]() {
QWidget* container;
return (s_system_valid &&
(g_emu_thread->isFullscreen() || !(container = getDisplayContainer()) || container->isFullScreen()));
});
}
if (!was_paused)
{
g_emu_thread->setSystemPaused(true);
// Need to wait for the pause to go through, and make the main window visible if needed.
QtUtils::ProcessEventsWithSleep(QEventLoop::ExcludeUserInputEvents, []() { return !s_system_paused; });
// Ensure it's visible before we try to create any dialogs parented to us.
QApplication::sync();
}
// Now we'll either have a borderless window, or a regular window (if we were exclusive fullscreen).
QWidget* dialog_parent = s_system_valid ? getDisplayContainer() : this;
return SystemLock(dialog_parent, was_paused, was_fullscreen);
}
MainWindow::SystemLock::SystemLock(QWidget* dialog_parent, bool was_paused, bool was_fullscreen)
: m_dialog_parent(dialog_parent), m_was_paused(was_paused), m_was_fullscreen(was_fullscreen)
{
s_system_locked.fetch_add(1, std::memory_order_release);
}
MainWindow::SystemLock::SystemLock(SystemLock&& lock)
: m_dialog_parent(lock.m_dialog_parent), m_was_paused(lock.m_was_paused), m_was_fullscreen(lock.m_was_fullscreen)
{
s_system_locked.fetch_add(1, std::memory_order_release);
lock.m_dialog_parent = nullptr;
lock.m_was_paused = true;
lock.m_was_fullscreen = false;
}
MainWindow::SystemLock::~SystemLock()
{
DebugAssert(s_system_locked.load(std::memory_order_relaxed) > 0);
s_system_locked.fetch_sub(1, std::memory_order_release);
if (m_was_fullscreen)
g_emu_thread->setFullscreen(true, true);
if (!m_was_paused)
g_emu_thread->setSystemPaused(false);
}
void MainWindow::SystemLock::cancelResume()
{
m_was_paused = true;
m_was_fullscreen = false;
}
bool QtHost::IsSystemLocked()
{
return (s_system_locked.load(std::memory_order_acquire) > 0);
}