mirror of
https://github.com/stenzek/duckstation.git
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2920 lines
100 KiB
C++
2920 lines
100 KiB
C++
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: CC-BY-NC-ND-4.0
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#include "mainwindow.h"
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#include "aboutdialog.h"
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#include "achievementlogindialog.h"
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#include "autoupdaterdialog.h"
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#include "coverdownloaddialog.h"
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#include "debuggerwindow.h"
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#include "displaywidget.h"
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#include "gamelistmodel.h"
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#include "gamelistsettingswidget.h"
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#include "gamelistwidget.h"
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#include "interfacesettingswidget.h"
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#include "isobrowserwindow.h"
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#include "logwindow.h"
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#include "memorycardeditorwindow.h"
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#include "memoryscannerwindow.h"
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#include "qthost.h"
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#include "qtutils.h"
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#include "selectdiscdialog.h"
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#include "settingswindow.h"
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#include "settingwidgetbinder.h"
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#include "core/achievements.h"
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#include "core/cheats.h"
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#include "core/game_list.h"
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#include "core/host.h"
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#include "core/memory_card.h"
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#include "core/settings.h"
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#include "core/system.h"
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#include "util/cd_image.h"
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#include "util/gpu_device.h"
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#include "common/assert.h"
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#include "common/error.h"
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#include "common/file_system.h"
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#include "common/log.h"
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#include <QtCore/QDebug>
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#include <QtCore/QFile>
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#include <QtCore/QFileInfo>
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#include <QtCore/QMimeData>
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#include <QtCore/QUrl>
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#include <QtGui/QActionGroup>
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#include <QtGui/QCursor>
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#include <QtGui/QShortcut>
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#include <QtGui/QWindowStateChangeEvent>
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#include <QtWidgets/QFileDialog>
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#include <QtWidgets/QInputDialog>
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#include <QtWidgets/QMessageBox>
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#include <QtWidgets/QProgressBar>
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#include <QtWidgets/QStyleFactory>
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#include <cmath>
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#ifdef _WIN32
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#include "common/windows_headers.h"
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#include <Dbt.h>
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#include <VersionHelpers.h>
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#endif
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LOG_CHANNEL(Host);
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static constexpr char DISC_IMAGE_FILTER[] = QT_TRANSLATE_NOOP(
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"MainWindow",
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"All File Types (*.bin *.img *.iso *.cue *.chd *.cpe *.ecm *.mds *.pbp *.elf *.exe *.psexe *.ps-exe *.psx *.psf "
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"*.minipsf *.m3u *.psxgpu);;Single-Track Raw Images (*.bin *.img *.iso);;Cue Sheets (*.cue);;MAME CHD Images "
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"(*.chd);;Error Code Modeler Images (*.ecm);;Media Descriptor Sidecar Images (*.mds);;PlayStation EBOOTs (*.pbp "
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"*.PBP);;PlayStation Executables (*.cpe *.elf *.exe *.psexe *.ps-exe, *.psx);;Portable Sound Format Files (*.psf "
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"*.minipsf);;Playlists (*.m3u);;PSX GPU Dumps (*.psxgpu)");
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MainWindow* g_main_window = nullptr;
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#if defined(_WIN32) || defined(__APPLE__)
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static const bool s_use_central_widget = false;
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#else
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// Qt Wayland is broken. Any sort of stacked widget usage fails to update,
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// leading to broken window resizes, no display rendering, etc. So, we mess
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// with the central widget instead. Which we can't do on xorg, because it
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// breaks window resizing there...
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static bool s_use_central_widget = false;
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#endif
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// UI thread VM validity.
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static bool s_system_valid = false;
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static bool s_system_paused = false;
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static bool s_fullscreen_ui_started = false;
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static std::atomic_uint32_t s_system_locked{false};
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static QString s_current_game_title;
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static QString s_current_game_serial;
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static QString s_current_game_path;
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static QIcon s_current_game_icon;
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bool QtHost::IsSystemPaused()
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{
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return s_system_paused;
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}
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bool QtHost::IsSystemValid()
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{
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return s_system_valid;
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}
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const QString& QtHost::GetCurrentGameTitle()
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{
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return s_current_game_title;
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}
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const QString& QtHost::GetCurrentGameSerial()
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{
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return s_current_game_serial;
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}
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const QString& QtHost::GetCurrentGamePath()
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{
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return s_current_game_path;
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}
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MainWindow::MainWindow() : QMainWindow(nullptr)
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{
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Assert(!g_main_window);
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g_main_window = this;
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#if !defined(_WIN32) && !defined(__APPLE__)
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s_use_central_widget = DisplayContainer::isRunningOnWayland();
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#endif
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initialize();
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}
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MainWindow::~MainWindow()
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{
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Assert(!m_display_widget);
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Assert(!m_debugger_window);
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cancelGameListRefresh();
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// we compare here, since recreate destroys the window later
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if (g_main_window == this)
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g_main_window = nullptr;
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#ifdef _WIN32
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unregisterForDeviceNotifications();
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#endif
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}
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void MainWindow::initialize()
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{
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m_ui.setupUi(this);
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setupAdditionalUi();
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connectSignals();
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restoreStateFromConfig();
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switchToGameListView();
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updateWindowTitle();
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#ifdef ENABLE_RAINTEGRATION
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if (Achievements::IsUsingRAIntegration())
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Achievements::RAIntegration::MainWindowChanged((void*)winId());
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#endif
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#ifdef _WIN32
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registerForDeviceNotifications();
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#endif
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}
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void MainWindow::reportError(const QString& title, const QString& message)
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{
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QMessageBox::critical(this, title, message, QMessageBox::Ok);
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}
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bool MainWindow::confirmMessage(const QString& title, const QString& message)
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{
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SystemLock lock(pauseAndLockSystem());
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return (QMessageBox::question(this, title, message) == QMessageBox::Yes);
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}
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void MainWindow::onStatusMessage(const QString& message)
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{
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m_ui.statusBar->showMessage(message);
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}
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void MainWindow::registerForDeviceNotifications()
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{
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#ifdef _WIN32
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// We use these notifications to detect when a controller is connected or disconnected.
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DEV_BROADCAST_DEVICEINTERFACE_W filter = {
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sizeof(DEV_BROADCAST_DEVICEINTERFACE_W), DBT_DEVTYP_DEVICEINTERFACE, 0u, {}, {}};
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m_device_notification_handle = RegisterDeviceNotificationW(
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(HANDLE)winId(), &filter, DEVICE_NOTIFY_WINDOW_HANDLE | DEVICE_NOTIFY_ALL_INTERFACE_CLASSES);
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#endif
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}
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void MainWindow::unregisterForDeviceNotifications()
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{
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#ifdef _WIN32
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if (!m_device_notification_handle)
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return;
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UnregisterDeviceNotification(static_cast<HDEVNOTIFY>(m_device_notification_handle));
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m_device_notification_handle = nullptr;
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#endif
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}
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#ifdef _WIN32
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bool MainWindow::nativeEvent(const QByteArray& eventType, void* message, qintptr* result)
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{
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static constexpr const char win_type[] = "windows_generic_MSG";
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if (eventType == QByteArray(win_type, sizeof(win_type) - 1))
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{
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const MSG* msg = static_cast<const MSG*>(message);
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if (msg->message == WM_DEVICECHANGE && msg->wParam == DBT_DEVNODES_CHANGED)
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{
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g_emu_thread->reloadInputDevices();
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*result = 1;
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return true;
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}
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}
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return QMainWindow::nativeEvent(eventType, message, result);
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}
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#endif
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std::optional<WindowInfo> MainWindow::acquireRenderWindow(RenderAPI render_api, bool fullscreen, bool render_to_main,
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bool surfaceless, bool use_main_window_pos, Error* error)
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{
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DEV_LOG("acquireRenderWindow() fullscreen={} render_to_main={} surfaceless={} use_main_window_pos={}",
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fullscreen ? "true" : "false", render_to_main ? "true" : "false", surfaceless ? "true" : "false",
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use_main_window_pos ? "true" : "false");
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QWidget* container =
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m_display_container ? static_cast<QWidget*>(m_display_container) : static_cast<QWidget*>(m_display_widget);
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const bool is_fullscreen = isRenderingFullscreen();
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const bool is_rendering_to_main = isRenderingToMain();
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const bool changing_surfaceless = (!m_display_widget != surfaceless);
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// Skip recreating the surface if we're just transitioning between fullscreen and windowed with render-to-main off.
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// .. except on Wayland, where everything tends to break if you don't recreate.
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const bool has_container = (m_display_container != nullptr);
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const bool needs_container = DisplayContainer::isNeeded(fullscreen, render_to_main);
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if (m_display_created && !is_rendering_to_main && !render_to_main && has_container == needs_container &&
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!needs_container && !changing_surfaceless)
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{
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DEV_LOG("Toggling to {} without recreating surface", (fullscreen ? "fullscreen" : "windowed"));
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// since we don't destroy the display widget, we need to save it here
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if (!is_fullscreen && !is_rendering_to_main)
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saveDisplayWindowGeometryToConfig();
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if (fullscreen)
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{
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container->showFullScreen();
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}
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else
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{
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container->showNormal();
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if (use_main_window_pos)
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container->setGeometry(geometry());
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else
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restoreDisplayWindowGeometryFromConfig();
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}
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updateDisplayWidgetCursor();
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m_display_widget->setFocus();
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updateWindowState();
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QApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
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return m_display_widget->getWindowInfo(render_api, error);
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}
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destroyDisplayWidget(surfaceless);
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m_display_created = true;
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// if we're going to surfaceless, we're done here
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if (surfaceless)
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return WindowInfo();
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createDisplayWidget(fullscreen, render_to_main, use_main_window_pos);
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std::optional<WindowInfo> wi = m_display_widget->getWindowInfo(render_api, error);
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if (!wi.has_value())
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{
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QMessageBox::critical(this, tr("Error"), tr("Failed to get window info from widget"));
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destroyDisplayWidget(true);
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return std::nullopt;
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}
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g_emu_thread->connectDisplaySignals(m_display_widget);
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updateWindowTitle();
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updateWindowState();
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updateDisplayWidgetCursor();
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updateDisplayRelatedActions(true, render_to_main, fullscreen);
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QtUtils::ShowOrRaiseWindow(QtUtils::GetRootWidget(m_display_widget));
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m_display_widget->setFocus();
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return wi;
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}
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void MainWindow::createDisplayWidget(bool fullscreen, bool render_to_main, bool use_main_window_pos)
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{
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// If we're rendering to main and were hidden (e.g. coming back from fullscreen),
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// make sure we're visible before trying to add ourselves. Otherwise Wayland breaks.
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if (!fullscreen && render_to_main && !isVisible())
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{
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setVisible(true);
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QGuiApplication::sync();
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}
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QWidget* container;
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if (DisplayContainer::isNeeded(fullscreen, render_to_main))
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{
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m_display_container = new DisplayContainer();
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m_display_widget = new DisplayWidget(m_display_container);
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m_display_container->setDisplayWidget(m_display_widget);
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container = m_display_container;
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}
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else
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{
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m_display_widget = new DisplayWidget((!fullscreen && render_to_main) ? getContentParent() : nullptr);
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container = m_display_widget;
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}
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if (fullscreen || !render_to_main)
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{
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container->setWindowTitle(windowTitle());
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container->setWindowIcon(windowIcon());
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}
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if (fullscreen)
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{
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// Don't risk doing this on Wayland, it really doesn't like window state changes,
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// and positioning has no effect anyway.
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if (!s_use_central_widget)
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{
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if (isVisible() && g_emu_thread->shouldRenderToMain())
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container->move(pos());
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else
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restoreDisplayWindowGeometryFromConfig();
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}
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container->showFullScreen();
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}
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else if (!render_to_main)
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{
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// See lameland comment above.
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if (use_main_window_pos && !s_use_central_widget)
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container->setGeometry(geometry());
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else
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restoreDisplayWindowGeometryFromConfig();
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container->showNormal();
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}
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else if (s_use_central_widget)
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{
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m_game_list_widget->setVisible(false);
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takeCentralWidget();
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m_game_list_widget->setParent(this); // takeCentralWidget() removes parent
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setCentralWidget(m_display_widget);
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m_display_widget->setFocus();
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update();
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}
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else
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{
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AssertMsg(m_ui.mainContainer->count() == 1, "Has no display widget");
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m_ui.mainContainer->addWidget(container);
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m_ui.mainContainer->setCurrentIndex(1);
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}
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updateDisplayRelatedActions(true, render_to_main, fullscreen);
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updateShortcutActions(false);
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// We need the surface visible.
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QGuiApplication::sync();
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}
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void MainWindow::displayResizeRequested(qint32 width, qint32 height)
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{
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if (!m_display_widget)
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return;
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// unapply the pixel scaling factor for hidpi
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const float dpr = devicePixelRatioF();
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width = static_cast<qint32>(std::max(static_cast<int>(std::lroundf(static_cast<float>(width) / dpr)), 1));
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height = static_cast<qint32>(std::max(static_cast<int>(std::lroundf(static_cast<float>(height) / dpr)), 1));
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if (m_display_container || !m_display_widget->parent())
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{
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// no parent - rendering to separate window. easy.
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QtUtils::ResizePotentiallyFixedSizeWindow(getDisplayContainer(), width, height);
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return;
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}
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// we are rendering to the main window. we have to add in the extra height from the toolbar/status bar.
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const s32 extra_height = this->height() - m_display_widget->height();
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QtUtils::ResizePotentiallyFixedSizeWindow(this, width, height + extra_height);
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}
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void MainWindow::releaseRenderWindow()
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{
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// Now we can safely destroy the display window.
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destroyDisplayWidget(true);
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m_display_created = false;
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updateDisplayRelatedActions(false, false, false);
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updateShortcutActions(false);
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m_ui.actionViewSystemDisplay->setEnabled(false);
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m_ui.actionFullscreen->setEnabled(false);
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}
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void MainWindow::destroyDisplayWidget(bool show_game_list)
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{
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if (!m_display_widget)
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return;
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if (!isRenderingFullscreen() && !isRenderingToMain())
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saveDisplayWindowGeometryToConfig();
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if (m_display_container)
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m_display_container->removeDisplayWidget();
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if (isRenderingToMain())
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{
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if (s_use_central_widget)
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{
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AssertMsg(centralWidget() == m_display_widget, "Display widget is currently central");
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takeCentralWidget();
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if (show_game_list)
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{
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m_game_list_widget->setVisible(true);
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setCentralWidget(m_game_list_widget);
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m_game_list_widget->resizeTableViewColumnsToFit();
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}
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}
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else
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{
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AssertMsg(m_ui.mainContainer->indexOf(m_display_widget) == 1, "Display widget in stack");
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m_ui.mainContainer->removeWidget(m_display_widget);
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if (show_game_list)
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{
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m_ui.mainContainer->setCurrentIndex(0);
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m_game_list_widget->resizeTableViewColumnsToFit();
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}
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}
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}
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if (m_display_widget)
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{
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m_display_widget->destroy();
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m_display_widget = nullptr;
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}
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if (m_display_container)
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{
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m_display_container->deleteLater();
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m_display_container = nullptr;
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}
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}
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void MainWindow::updateDisplayWidgetCursor()
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{
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m_display_widget->updateRelativeMode(s_system_valid && !s_system_paused && m_relative_mouse_mode);
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m_display_widget->updateCursor(s_system_valid && !s_system_paused && shouldHideMouseCursor());
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}
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void MainWindow::updateDisplayRelatedActions(bool has_surface, bool render_to_main, bool fullscreen)
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{
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// rendering to main, or switched to gamelist/grid
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m_ui.actionViewSystemDisplay->setEnabled((has_surface && render_to_main) || (!has_surface && g_gpu_device));
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m_ui.menuWindowSize->setEnabled(has_surface && !fullscreen);
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m_ui.actionFullscreen->setEnabled(has_surface);
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{
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QSignalBlocker blocker(m_ui.actionFullscreen);
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m_ui.actionFullscreen->setChecked(fullscreen);
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}
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}
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void MainWindow::focusDisplayWidget()
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{
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if (!m_display_widget || centralWidget() != m_display_widget)
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return;
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m_display_widget->setFocus();
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}
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QWidget* MainWindow::getContentParent()
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{
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return s_use_central_widget ? static_cast<QWidget*>(this) : static_cast<QWidget*>(m_ui.mainContainer);
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}
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QWidget* MainWindow::getDisplayContainer() const
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{
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return (m_display_container ? static_cast<QWidget*>(m_display_container) : static_cast<QWidget*>(m_display_widget));
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}
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void MainWindow::onMouseModeRequested(bool relative_mode, bool hide_cursor)
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{
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m_relative_mouse_mode = relative_mode;
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m_hide_mouse_cursor = hide_cursor;
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if (m_display_widget)
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updateDisplayWidgetCursor();
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}
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void MainWindow::onSystemStarting()
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{
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s_system_valid = false;
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s_system_paused = false;
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updateEmulationActions(true, false, Achievements::IsHardcoreModeActive());
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}
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void MainWindow::onSystemStarted()
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{
|
|
m_was_disc_change_request = false;
|
|
s_system_valid = true;
|
|
updateEmulationActions(false, true, Achievements::IsHardcoreModeActive());
|
|
updateWindowTitle();
|
|
updateStatusBarWidgetVisibility();
|
|
updateDisplayWidgetCursor();
|
|
}
|
|
|
|
void MainWindow::onSystemPaused()
|
|
{
|
|
// update UI
|
|
{
|
|
QSignalBlocker sb(m_ui.actionPause);
|
|
m_ui.actionPause->setChecked(true);
|
|
}
|
|
|
|
s_system_paused = true;
|
|
updateStatusBarWidgetVisibility();
|
|
m_ui.statusBar->showMessage(tr("Paused"));
|
|
if (m_display_widget)
|
|
updateDisplayWidgetCursor();
|
|
}
|
|
|
|
void MainWindow::onSystemResumed()
|
|
{
|
|
// update UI
|
|
{
|
|
QSignalBlocker sb(m_ui.actionPause);
|
|
m_ui.actionPause->setChecked(false);
|
|
}
|
|
|
|
s_system_paused = false;
|
|
m_was_disc_change_request = false;
|
|
m_ui.statusBar->clearMessage();
|
|
updateStatusBarWidgetVisibility();
|
|
if (m_display_widget)
|
|
{
|
|
updateDisplayWidgetCursor();
|
|
m_display_widget->setFocus();
|
|
}
|
|
}
|
|
|
|
void MainWindow::onSystemDestroyed()
|
|
{
|
|
// update UI
|
|
{
|
|
QSignalBlocker sb(m_ui.actionPause);
|
|
m_ui.actionPause->setChecked(false);
|
|
}
|
|
|
|
s_system_valid = false;
|
|
s_system_paused = false;
|
|
|
|
// If we're closing or in batch mode, quit the whole application now.
|
|
if (m_is_closing || QtHost::InBatchMode())
|
|
{
|
|
destroySubWindows();
|
|
quit();
|
|
return;
|
|
}
|
|
|
|
updateEmulationActions(false, false, Achievements::IsHardcoreModeActive());
|
|
if (m_display_widget)
|
|
updateDisplayWidgetCursor();
|
|
else
|
|
switchToGameListView();
|
|
|
|
// reload played time
|
|
if (m_game_list_widget->isShowingGameList())
|
|
m_game_list_widget->refresh(false);
|
|
}
|
|
|
|
void MainWindow::onRunningGameChanged(const QString& filename, const QString& game_serial, const QString& game_title)
|
|
{
|
|
s_current_game_path = filename;
|
|
s_current_game_title = game_title;
|
|
s_current_game_serial = game_serial;
|
|
s_current_game_icon = m_game_list_widget->getModel()->getIconForGame(filename);
|
|
|
|
updateWindowTitle();
|
|
}
|
|
|
|
void MainWindow::onMediaCaptureStarted()
|
|
{
|
|
QSignalBlocker sb(m_ui.actionMediaCapture);
|
|
m_ui.actionMediaCapture->setChecked(true);
|
|
}
|
|
|
|
void MainWindow::onMediaCaptureStopped()
|
|
{
|
|
QSignalBlocker sb(m_ui.actionMediaCapture);
|
|
m_ui.actionMediaCapture->setChecked(false);
|
|
}
|
|
|
|
void MainWindow::onApplicationStateChanged(Qt::ApplicationState state)
|
|
{
|
|
if (!s_system_valid)
|
|
return;
|
|
|
|
const bool focus_loss = (state != Qt::ApplicationActive);
|
|
if (focus_loss)
|
|
{
|
|
if (g_settings.pause_on_focus_loss && !m_was_paused_by_focus_loss && !s_system_paused)
|
|
{
|
|
g_emu_thread->setSystemPaused(true);
|
|
m_was_paused_by_focus_loss = true;
|
|
}
|
|
|
|
// Clear the state of all keyboard binds.
|
|
// That way, if we had a key held down, and lost focus, the bind won't be stuck enabled because we never
|
|
// got the key release message, because it happened in another window which "stole" the event.
|
|
g_emu_thread->clearInputBindStateFromSource(InputManager::MakeHostKeyboardKey(0));
|
|
}
|
|
else
|
|
{
|
|
if (m_was_paused_by_focus_loss)
|
|
{
|
|
if (s_system_paused)
|
|
g_emu_thread->setSystemPaused(false);
|
|
m_was_paused_by_focus_loss = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
void MainWindow::onStartFileActionTriggered()
|
|
{
|
|
QString filename = QDir::toNativeSeparators(
|
|
QFileDialog::getOpenFileName(this, tr("Select Disc Image"), QString(), tr(DISC_IMAGE_FILTER), nullptr));
|
|
if (filename.isEmpty())
|
|
return;
|
|
|
|
startFileOrChangeDisc(filename);
|
|
}
|
|
|
|
std::string MainWindow::getDeviceDiscPath(const QString& title)
|
|
{
|
|
std::string ret;
|
|
|
|
auto devices = CDImage::GetDeviceList();
|
|
if (devices.empty())
|
|
{
|
|
QMessageBox::critical(this, title,
|
|
tr("Could not find any CD-ROM devices. Please ensure you have a CD-ROM drive connected and "
|
|
"sufficient permissions to access it."));
|
|
return ret;
|
|
}
|
|
|
|
// if there's only one, select it automatically
|
|
if (devices.size() == 1)
|
|
{
|
|
ret = std::move(devices.front().first);
|
|
return ret;
|
|
}
|
|
|
|
QStringList input_options;
|
|
for (const auto& [path, name] : devices)
|
|
input_options.append(tr("%1 (%2)").arg(QString::fromStdString(name)).arg(QString::fromStdString(path)));
|
|
|
|
QInputDialog input_dialog(this);
|
|
input_dialog.setWindowTitle(title);
|
|
input_dialog.setLabelText(tr("Select disc drive:"));
|
|
input_dialog.setInputMode(QInputDialog::TextInput);
|
|
input_dialog.setOptions(QInputDialog::UseListViewForComboBoxItems);
|
|
input_dialog.setComboBoxEditable(false);
|
|
input_dialog.setComboBoxItems(std::move(input_options));
|
|
if (input_dialog.exec() == 0)
|
|
return ret;
|
|
|
|
const int selected_index = input_dialog.comboBoxItems().indexOf(input_dialog.textValue());
|
|
if (selected_index < 0 || static_cast<u32>(selected_index) >= devices.size())
|
|
return ret;
|
|
|
|
ret = std::move(devices[selected_index].first);
|
|
return ret;
|
|
}
|
|
|
|
void MainWindow::quit()
|
|
{
|
|
// Make sure VM is gone. It really should be if we're here.
|
|
if (s_system_valid)
|
|
{
|
|
g_emu_thread->shutdownSystem(false, true);
|
|
QtUtils::ProcessEventsWithSleep(QEventLoop::ExcludeUserInputEvents, []() { return s_system_valid; });
|
|
}
|
|
|
|
// Big picture might still be active.
|
|
if (m_display_created)
|
|
g_emu_thread->stopFullscreenUI();
|
|
|
|
// Ensure subwindows are removed before quitting. That way the log window cancelling
|
|
// the close event won't cancel the quit process.
|
|
destroySubWindows();
|
|
QGuiApplication::quit();
|
|
}
|
|
|
|
void MainWindow::recreate()
|
|
{
|
|
std::optional<QPoint> settings_window_pos;
|
|
int settings_window_row = 0;
|
|
std::optional<QPoint> controller_settings_window_pos;
|
|
ControllerSettingsWindow::Category controller_settings_window_row =
|
|
ControllerSettingsWindow::Category::GlobalSettings;
|
|
if (m_settings_window && m_settings_window->isVisible())
|
|
{
|
|
settings_window_pos = m_settings_window->pos();
|
|
settings_window_row = m_settings_window->getCategoryRow();
|
|
}
|
|
if (m_controller_settings_window && m_controller_settings_window->isVisible())
|
|
{
|
|
controller_settings_window_pos = m_controller_settings_window->pos();
|
|
controller_settings_window_row = m_controller_settings_window->getCurrentCategory();
|
|
}
|
|
|
|
// Remove subwindows before switching to surfaceless, because otherwise e.g. the debugger can cause funkyness.
|
|
destroySubWindows();
|
|
|
|
const bool was_display_created = m_display_created;
|
|
if (was_display_created)
|
|
{
|
|
g_emu_thread->setSurfaceless(true);
|
|
QtUtils::ProcessEventsWithSleep(QEventLoop::ExcludeUserInputEvents,
|
|
[this]() { return (m_display_widget || !g_emu_thread->isSurfaceless()); });
|
|
m_display_created = false;
|
|
}
|
|
|
|
// We need to close input sources, because e.g. DInput uses our window handle.
|
|
g_emu_thread->closeInputSources();
|
|
|
|
close();
|
|
g_main_window = nullptr;
|
|
|
|
MainWindow* new_main_window = new MainWindow();
|
|
DebugAssert(g_main_window == new_main_window);
|
|
new_main_window->show();
|
|
deleteLater();
|
|
|
|
// Recreate log window as well. Then make sure we're still on top.
|
|
LogWindow::updateSettings();
|
|
|
|
// Qt+XCB will ignore the raise request of the settings window if we raise the main window.
|
|
// So skip that if we're going to be re-opening the settings window.
|
|
if (!settings_window_pos.has_value())
|
|
QtUtils::ShowOrRaiseWindow(new_main_window);
|
|
|
|
// Reload the sources we just closed.
|
|
g_emu_thread->reloadInputSources();
|
|
|
|
if (was_display_created)
|
|
{
|
|
g_emu_thread->setSurfaceless(false);
|
|
g_main_window->updateEmulationActions(false, System::IsValid(), Achievements::IsHardcoreModeActive());
|
|
g_main_window->onFullscreenUIStartedOrStopped(s_fullscreen_ui_started);
|
|
}
|
|
|
|
if (controller_settings_window_pos.has_value())
|
|
{
|
|
ControllerSettingsWindow* dlg = g_main_window->getControllerSettingsWindow();
|
|
dlg->move(controller_settings_window_pos.value());
|
|
dlg->setCategory(controller_settings_window_row);
|
|
dlg->show();
|
|
}
|
|
if (settings_window_pos.has_value())
|
|
{
|
|
SettingsWindow* dlg = g_main_window->getSettingsWindow();
|
|
dlg->move(settings_window_pos.value());
|
|
dlg->setCategoryRow(settings_window_row);
|
|
QtUtils::ShowOrRaiseWindow(dlg);
|
|
}
|
|
}
|
|
|
|
void MainWindow::destroySubWindows()
|
|
{
|
|
QtUtils::CloseAndDeleteWindow(m_memory_scanner_window);
|
|
QtUtils::CloseAndDeleteWindow(m_debugger_window);
|
|
QtUtils::CloseAndDeleteWindow(m_memory_card_editor_window);
|
|
QtUtils::CloseAndDeleteWindow(m_controller_settings_window);
|
|
QtUtils::CloseAndDeleteWindow(m_settings_window);
|
|
|
|
SettingsWindow::closeGamePropertiesDialogs();
|
|
|
|
LogWindow::destroy();
|
|
}
|
|
|
|
void MainWindow::populateGameListContextMenu(const GameList::Entry* entry, QWidget* parent_window, QMenu* menu)
|
|
{
|
|
QAction* resume_action = nullptr;
|
|
QMenu* load_state_menu = nullptr;
|
|
|
|
if (!entry->IsDiscSet())
|
|
{
|
|
resume_action = menu->addAction(tr("Resume"));
|
|
resume_action->setEnabled(false);
|
|
|
|
load_state_menu = menu->addMenu(tr("Load State"));
|
|
load_state_menu->setEnabled(false);
|
|
|
|
if (!entry->serial.empty())
|
|
{
|
|
std::vector<SaveStateInfo> available_states(System::GetAvailableSaveStates(entry->serial));
|
|
const QString timestamp_format = QLocale::system().dateTimeFormat(QLocale::ShortFormat);
|
|
const bool challenge_mode = Achievements::IsHardcoreModeActive();
|
|
for (SaveStateInfo& ssi : available_states)
|
|
{
|
|
if (ssi.global)
|
|
continue;
|
|
|
|
const s32 slot = ssi.slot;
|
|
const QDateTime timestamp(QDateTime::fromSecsSinceEpoch(static_cast<qint64>(ssi.timestamp)));
|
|
const QString timestamp_str(timestamp.toString(timestamp_format));
|
|
|
|
QAction* action;
|
|
if (slot < 0)
|
|
{
|
|
resume_action->setText(tr("Resume (%1)").arg(timestamp_str));
|
|
resume_action->setEnabled(!challenge_mode);
|
|
action = resume_action;
|
|
}
|
|
else
|
|
{
|
|
load_state_menu->setEnabled(true);
|
|
action = load_state_menu->addAction(tr("Game Save %1 (%2)").arg(slot).arg(timestamp_str));
|
|
}
|
|
|
|
action->setDisabled(challenge_mode);
|
|
connect(action, &QAction::triggered,
|
|
[this, entry, path = std::move(ssi.path)]() { startFile(entry->path, std::move(path), std::nullopt); });
|
|
}
|
|
}
|
|
}
|
|
|
|
QAction* open_memory_cards_action = menu->addAction(tr("Edit Memory Cards..."));
|
|
connect(open_memory_cards_action, &QAction::triggered, [entry]() {
|
|
QString paths[2];
|
|
for (u32 i = 0; i < 2; i++)
|
|
paths[i] = QString::fromStdString(System::GetGameMemoryCardPath(entry->serial, entry->path, i));
|
|
|
|
g_main_window->openMemoryCardEditor(paths[0], paths[1]);
|
|
});
|
|
|
|
if (!entry->IsDiscSet())
|
|
{
|
|
const bool has_any_states = resume_action->isEnabled() || load_state_menu->isEnabled();
|
|
QAction* delete_save_states_action = menu->addAction(tr("Delete Save States..."));
|
|
delete_save_states_action->setEnabled(has_any_states);
|
|
if (has_any_states)
|
|
{
|
|
connect(delete_save_states_action, &QAction::triggered, [parent_window, entry] {
|
|
if (QMessageBox::warning(
|
|
parent_window, tr("Confirm Save State Deletion"),
|
|
tr("Are you sure you want to delete all save states for %1?\n\nThe saves will not be recoverable.")
|
|
.arg(QString::fromStdString(entry->serial)),
|
|
QMessageBox::Yes, QMessageBox::No) != QMessageBox::Yes)
|
|
{
|
|
return;
|
|
}
|
|
|
|
System::DeleteSaveStates(entry->serial, true);
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
static QString FormatTimestampForSaveStateMenu(u64 timestamp)
|
|
{
|
|
const QDateTime qtime(QDateTime::fromSecsSinceEpoch(static_cast<qint64>(timestamp)));
|
|
return qtime.toString(QLocale::system().dateTimeFormat(QLocale::ShortFormat));
|
|
}
|
|
|
|
void MainWindow::populateLoadStateMenu(std::string_view game_serial, QMenu* menu)
|
|
{
|
|
auto add_slot = [this, menu](const QString& title, const QString& empty_title, const std::string_view& serial,
|
|
s32 slot) {
|
|
std::optional<SaveStateInfo> ssi = System::GetSaveStateInfo(serial, slot);
|
|
|
|
const QString menu_title =
|
|
ssi.has_value() ? title.arg(slot).arg(FormatTimestampForSaveStateMenu(ssi->timestamp)) : empty_title.arg(slot);
|
|
|
|
QAction* load_action = menu->addAction(menu_title);
|
|
load_action->setEnabled(ssi.has_value());
|
|
if (ssi.has_value())
|
|
{
|
|
const QString path(QString::fromStdString(ssi->path));
|
|
connect(load_action, &QAction::triggered, this, [path]() { g_emu_thread->loadState(path); });
|
|
}
|
|
};
|
|
|
|
menu->clear();
|
|
|
|
connect(menu->addAction(tr("Load From File...")), &QAction::triggered, []() {
|
|
const QString path = QDir::toNativeSeparators(
|
|
QFileDialog::getOpenFileName(g_main_window, tr("Select Save State File"), QString(), tr("Save States (*.sav)")));
|
|
if (path.isEmpty())
|
|
return;
|
|
|
|
g_emu_thread->loadState(path);
|
|
});
|
|
QAction* load_from_state = menu->addAction(tr("Undo Load State"));
|
|
load_from_state->setEnabled(System::CanUndoLoadState());
|
|
connect(load_from_state, &QAction::triggered, g_emu_thread, &EmuThread::undoLoadState);
|
|
menu->addSeparator();
|
|
|
|
if (!game_serial.empty())
|
|
{
|
|
for (u32 slot = 1; slot <= System::PER_GAME_SAVE_STATE_SLOTS; slot++)
|
|
add_slot(tr("Game Save %1 (%2)"), tr("Game Save %1 (Empty)"), game_serial, static_cast<s32>(slot));
|
|
|
|
menu->addSeparator();
|
|
}
|
|
|
|
std::string_view empty_serial;
|
|
for (u32 slot = 1; slot <= System::GLOBAL_SAVE_STATE_SLOTS; slot++)
|
|
add_slot(tr("Global Save %1 (%2)"), tr("Global Save %1 (Empty)"), empty_serial, static_cast<s32>(slot));
|
|
}
|
|
|
|
void MainWindow::populateSaveStateMenu(std::string_view game_serial, QMenu* menu)
|
|
{
|
|
auto add_slot = [menu](const QString& title, const QString& empty_title, const std::string_view& serial, s32 slot) {
|
|
std::optional<SaveStateInfo> ssi = System::GetSaveStateInfo(serial, slot);
|
|
|
|
const QString menu_title =
|
|
ssi.has_value() ? title.arg(slot).arg(FormatTimestampForSaveStateMenu(ssi->timestamp)) : empty_title.arg(slot);
|
|
|
|
QAction* save_action = menu->addAction(menu_title);
|
|
connect(save_action, &QAction::triggered,
|
|
[global = serial.empty(), slot]() { g_emu_thread->saveState(global, slot); });
|
|
};
|
|
|
|
menu->clear();
|
|
|
|
connect(menu->addAction(tr("Save To File...")), &QAction::triggered, []() {
|
|
if (!System::IsValid())
|
|
return;
|
|
|
|
const QString path = QDir::toNativeSeparators(
|
|
QFileDialog::getSaveFileName(g_main_window, tr("Select Save State File"), QString(), tr("Save States (*.sav)")));
|
|
if (path.isEmpty())
|
|
return;
|
|
|
|
g_emu_thread->saveState(QDir::toNativeSeparators(path));
|
|
});
|
|
menu->addSeparator();
|
|
|
|
if (!game_serial.empty())
|
|
{
|
|
for (u32 slot = 1; slot <= System::PER_GAME_SAVE_STATE_SLOTS; slot++)
|
|
add_slot(tr("Game Save %1 (%2)"), tr("Game Save %1 (Empty)"), game_serial, static_cast<s32>(slot));
|
|
|
|
menu->addSeparator();
|
|
}
|
|
|
|
std::string_view empty_serial;
|
|
for (u32 slot = 1; slot <= System::GLOBAL_SAVE_STATE_SLOTS; slot++)
|
|
add_slot(tr("Global Save %1 (%2)"), tr("Global Save %1 (Empty)"), empty_serial, static_cast<s32>(slot));
|
|
}
|
|
|
|
void MainWindow::populateChangeDiscSubImageMenu(QMenu* menu, QActionGroup* action_group)
|
|
{
|
|
if (!s_system_valid)
|
|
return;
|
|
|
|
if (System::HasMediaSubImages())
|
|
{
|
|
const u32 count = System::GetMediaSubImageCount();
|
|
const u32 current = System::GetMediaSubImageIndex();
|
|
for (u32 i = 0; i < count; i++)
|
|
{
|
|
QAction* action = action_group->addAction(QString::fromStdString(System::GetMediaSubImageTitle(i)));
|
|
action->setCheckable(true);
|
|
action->setChecked(i == current);
|
|
connect(action, &QAction::triggered, [i]() { g_emu_thread->changeDiscFromPlaylist(i); });
|
|
menu->addAction(action);
|
|
}
|
|
}
|
|
else if (const GameDatabase::Entry* entry = System::GetGameDatabaseEntry(); entry && !entry->disc_set_serials.empty())
|
|
{
|
|
auto lock = GameList::GetLock();
|
|
for (const auto& [title, glentry] : GameList::GetMatchingEntriesForSerial(entry->disc_set_serials))
|
|
{
|
|
QAction* action = action_group->addAction(QString::fromStdString(title));
|
|
QString path = QString::fromStdString(glentry->path);
|
|
action->setCheckable(true);
|
|
action->setChecked(path == s_current_game_path);
|
|
connect(action, &QAction::triggered, [path = std::move(path)]() { g_emu_thread->changeDisc(path, false, true); });
|
|
menu->addAction(action);
|
|
}
|
|
}
|
|
}
|
|
|
|
void MainWindow::onCheatsActionTriggered()
|
|
{
|
|
m_ui.menuCheats->exec(QCursor::pos());
|
|
}
|
|
|
|
void MainWindow::onCheatsMenuAboutToShow()
|
|
{
|
|
m_ui.menuCheats->clear();
|
|
connect(m_ui.menuCheats->addAction(tr("Select Cheats...")), &QAction::triggered, this,
|
|
[this]() { openGamePropertiesForCurrentGame("Cheats"); });
|
|
m_ui.menuCheats->addSeparator();
|
|
populateCheatsMenu(m_ui.menuCheats);
|
|
}
|
|
|
|
void MainWindow::populateCheatsMenu(QMenu* menu)
|
|
{
|
|
Host::RunOnCPUThread([menu]() {
|
|
if (!System::IsValid())
|
|
return;
|
|
|
|
QStringList names;
|
|
Cheats::EnumerateManualCodes([&names](const std::string& name) {
|
|
names.append(QString::fromStdString(name));
|
|
return true;
|
|
});
|
|
if (Cheats::AreCheatsEnabled() && names.empty())
|
|
return;
|
|
|
|
QtHost::RunOnUIThread([menu, names = std::move(names)]() {
|
|
if (names.empty())
|
|
{
|
|
QAction* action = menu->addAction(tr("Cheats are not enabled."));
|
|
action->setEnabled(false);
|
|
return;
|
|
}
|
|
|
|
QMenu* apply_submenu = menu->addMenu(tr("&Apply Cheat"));
|
|
for (const QString& name : names)
|
|
{
|
|
const QAction* action = apply_submenu->addAction(name);
|
|
connect(action, &QAction::triggered, apply_submenu, [action]() {
|
|
Host::RunOnCPUThread([name = action->text().toStdString()]() {
|
|
if (System::IsValid())
|
|
Cheats::ApplyManualCode(name);
|
|
});
|
|
});
|
|
}
|
|
});
|
|
});
|
|
}
|
|
|
|
const GameList::Entry* MainWindow::resolveDiscSetEntry(const GameList::Entry* entry,
|
|
std::unique_lock<std::recursive_mutex>& lock)
|
|
{
|
|
if (!entry || entry->type != GameList::EntryType::DiscSet)
|
|
return entry;
|
|
|
|
// disc set... need to figure out the disc we want
|
|
SelectDiscDialog dlg(entry->path, this);
|
|
|
|
lock.unlock();
|
|
const int res = dlg.exec();
|
|
lock.lock();
|
|
|
|
return res ? GameList::GetEntryForPath(dlg.getSelectedDiscPath()) : nullptr;
|
|
}
|
|
|
|
std::shared_ptr<SystemBootParameters> MainWindow::getSystemBootParameters(std::string file)
|
|
{
|
|
std::shared_ptr<SystemBootParameters> ret = std::make_shared<SystemBootParameters>(std::move(file));
|
|
ret->start_media_capture = m_ui.actionMediaCapture->isChecked();
|
|
return ret;
|
|
}
|
|
|
|
std::optional<bool> MainWindow::promptForResumeState(const std::string& save_state_path)
|
|
{
|
|
FILESYSTEM_STAT_DATA sd;
|
|
if (save_state_path.empty() || !FileSystem::StatFile(save_state_path.c_str(), &sd))
|
|
return false;
|
|
|
|
QMessageBox msgbox(this);
|
|
msgbox.setIcon(QMessageBox::Question);
|
|
msgbox.setWindowTitle(tr("Load Resume State"));
|
|
msgbox.setWindowModality(Qt::WindowModal);
|
|
msgbox.setText(tr("A resume save state was found for this game, saved at:\n\n%1.\n\nDo you want to load this state, "
|
|
"or start from a fresh boot?")
|
|
.arg(QDateTime::fromSecsSinceEpoch(sd.ModificationTime, QTimeZone::utc()).toLocalTime().toString()));
|
|
|
|
QPushButton* load = msgbox.addButton(tr("Load State"), QMessageBox::AcceptRole);
|
|
QPushButton* boot = msgbox.addButton(tr("Fresh Boot"), QMessageBox::RejectRole);
|
|
QPushButton* delboot = msgbox.addButton(tr("Delete And Boot"), QMessageBox::RejectRole);
|
|
msgbox.addButton(QMessageBox::Cancel);
|
|
msgbox.setDefaultButton(load);
|
|
msgbox.exec();
|
|
|
|
QAbstractButton* clicked = msgbox.clickedButton();
|
|
if (load == clicked)
|
|
{
|
|
return true;
|
|
}
|
|
else if (boot == clicked)
|
|
{
|
|
return false;
|
|
}
|
|
else if (delboot == clicked)
|
|
{
|
|
if (!FileSystem::DeleteFile(save_state_path.c_str()))
|
|
{
|
|
QMessageBox::critical(this, tr("Error"),
|
|
tr("Failed to delete save state file '%1'.").arg(QString::fromStdString(save_state_path)));
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
return std::nullopt;
|
|
}
|
|
|
|
void MainWindow::startFile(std::string path, std::optional<std::string> save_path, std::optional<bool> fast_boot)
|
|
{
|
|
std::shared_ptr<SystemBootParameters> params = getSystemBootParameters(std::move(path));
|
|
params->override_fast_boot = fast_boot;
|
|
if (save_path.has_value())
|
|
params->save_state = std::move(save_path.value());
|
|
|
|
g_emu_thread->bootSystem(std::move(params));
|
|
}
|
|
|
|
void MainWindow::startFileOrChangeDisc(const QString& path)
|
|
{
|
|
if (s_system_valid)
|
|
{
|
|
// this is a disc change
|
|
promptForDiscChange(path);
|
|
return;
|
|
}
|
|
|
|
// try to find the serial for the game
|
|
std::string path_str(path.toStdString());
|
|
std::string serial(GameDatabase::GetSerialForPath(path_str.c_str()));
|
|
std::optional<std::string> save_path;
|
|
if (!serial.empty())
|
|
{
|
|
std::string resume_path(System::GetGameSaveStateFileName(serial.c_str(), -1));
|
|
std::optional<bool> resume = promptForResumeState(resume_path);
|
|
if (!resume.has_value())
|
|
{
|
|
// cancelled
|
|
return;
|
|
}
|
|
else if (resume.value())
|
|
save_path = std::move(resume_path);
|
|
}
|
|
|
|
// only resume if the option is enabled, and we have one for this game
|
|
startFile(std::move(path_str), std::move(save_path), std::nullopt);
|
|
}
|
|
|
|
void MainWindow::promptForDiscChange(const QString& path)
|
|
{
|
|
SystemLock lock(pauseAndLockSystem());
|
|
|
|
bool reset_system = false;
|
|
if (!m_was_disc_change_request && !System::IsGPUDumpPath(path.toStdString()))
|
|
{
|
|
QMessageBox mb(QMessageBox::Question, tr("Confirm Disc Change"),
|
|
tr("Do you want to swap discs or boot the new image (via system reset)?"), QMessageBox::NoButton,
|
|
this);
|
|
/*const QAbstractButton* const swap_button = */ mb.addButton(tr("Swap Disc"), QMessageBox::YesRole);
|
|
const QAbstractButton* const reset_button = mb.addButton(tr("Reset"), QMessageBox::NoRole);
|
|
const QAbstractButton* const cancel_button = mb.addButton(tr("Cancel"), QMessageBox::RejectRole);
|
|
mb.exec();
|
|
|
|
const QAbstractButton* const clicked_button = mb.clickedButton();
|
|
if (!clicked_button || clicked_button == cancel_button)
|
|
return;
|
|
|
|
reset_system = (clicked_button == reset_button);
|
|
}
|
|
|
|
switchToEmulationView();
|
|
|
|
g_emu_thread->changeDisc(path, reset_system, true);
|
|
}
|
|
|
|
void MainWindow::onStartDiscActionTriggered()
|
|
{
|
|
std::string path(getDeviceDiscPath(tr("Start Disc")));
|
|
if (path.empty())
|
|
return;
|
|
|
|
g_emu_thread->bootSystem(getSystemBootParameters(std::move(path)));
|
|
}
|
|
|
|
void MainWindow::onStartBIOSActionTriggered()
|
|
{
|
|
g_emu_thread->bootSystem(getSystemBootParameters(std::string()));
|
|
}
|
|
|
|
void MainWindow::onChangeDiscFromFileActionTriggered()
|
|
{
|
|
QString filename = QDir::toNativeSeparators(
|
|
QFileDialog::getOpenFileName(this, tr("Select Disc Image"), QString(), tr(DISC_IMAGE_FILTER), nullptr));
|
|
if (filename.isEmpty())
|
|
return;
|
|
|
|
g_emu_thread->changeDisc(filename, false, true);
|
|
}
|
|
|
|
void MainWindow::onChangeDiscFromGameListActionTriggered()
|
|
{
|
|
m_was_disc_change_request = true;
|
|
switchToGameListView();
|
|
}
|
|
|
|
void MainWindow::onChangeDiscFromDeviceActionTriggered()
|
|
{
|
|
std::string path(getDeviceDiscPath(tr("Change Disc")));
|
|
if (path.empty())
|
|
return;
|
|
|
|
g_emu_thread->changeDisc(QString::fromStdString(path), false, true);
|
|
}
|
|
|
|
void MainWindow::onChangeDiscMenuAboutToShow()
|
|
{
|
|
populateChangeDiscSubImageMenu(m_ui.menuChangeDisc, m_ui.actionGroupChangeDiscSubImages);
|
|
}
|
|
|
|
void MainWindow::onChangeDiscMenuAboutToHide()
|
|
{
|
|
for (QAction* action : m_ui.actionGroupChangeDiscSubImages->actions())
|
|
{
|
|
m_ui.actionGroupChangeDiscSubImages->removeAction(action);
|
|
m_ui.menuChangeDisc->removeAction(action);
|
|
action->deleteLater();
|
|
}
|
|
}
|
|
|
|
void MainWindow::onLoadStateMenuAboutToShow()
|
|
{
|
|
populateLoadStateMenu(s_current_game_serial.toStdString(), m_ui.menuLoadState);
|
|
}
|
|
|
|
void MainWindow::onSaveStateMenuAboutToShow()
|
|
{
|
|
populateSaveStateMenu(s_current_game_serial.toStdString(), m_ui.menuSaveState);
|
|
}
|
|
|
|
void MainWindow::onStartFullscreenUITriggered()
|
|
{
|
|
if (m_display_widget)
|
|
g_emu_thread->stopFullscreenUI();
|
|
else
|
|
g_emu_thread->startFullscreenUI();
|
|
}
|
|
|
|
void MainWindow::onFullscreenUIStartedOrStopped(bool running)
|
|
{
|
|
s_fullscreen_ui_started = running;
|
|
m_ui.actionStartFullscreenUI->setText(running ? tr("Stop Big Picture Mode") : tr("Start Big Picture Mode"));
|
|
m_ui.actionStartFullscreenUI2->setText(running ? tr("Exit Big Picture") : tr("Big Picture"));
|
|
}
|
|
|
|
void MainWindow::onRemoveDiscActionTriggered()
|
|
{
|
|
g_emu_thread->changeDisc(QString(), false, true);
|
|
}
|
|
|
|
void MainWindow::onScanForNewGamesTriggered()
|
|
{
|
|
refreshGameList(false);
|
|
}
|
|
|
|
void MainWindow::onViewToolbarActionToggled(bool checked)
|
|
{
|
|
Host::SetBaseBoolSettingValue("UI", "ShowToolbar", checked);
|
|
Host::CommitBaseSettingChanges();
|
|
m_ui.toolBar->setVisible(checked);
|
|
}
|
|
|
|
void MainWindow::onViewLockToolbarActionToggled(bool checked)
|
|
{
|
|
Host::SetBaseBoolSettingValue("UI", "LockToolbar", checked);
|
|
Host::CommitBaseSettingChanges();
|
|
m_ui.toolBar->setMovable(!checked);
|
|
}
|
|
|
|
void MainWindow::onViewStatusBarActionToggled(bool checked)
|
|
{
|
|
Host::SetBaseBoolSettingValue("UI", "ShowStatusBar", checked);
|
|
Host::CommitBaseSettingChanges();
|
|
m_ui.statusBar->setVisible(checked);
|
|
}
|
|
|
|
void MainWindow::onViewGameListActionTriggered()
|
|
{
|
|
switchToGameListView();
|
|
m_game_list_widget->showGameList();
|
|
}
|
|
|
|
void MainWindow::onViewGameGridActionTriggered()
|
|
{
|
|
switchToGameListView();
|
|
m_game_list_widget->showGameGrid();
|
|
}
|
|
|
|
void MainWindow::onViewSystemDisplayTriggered()
|
|
{
|
|
if (m_display_created)
|
|
switchToEmulationView();
|
|
}
|
|
|
|
void MainWindow::onViewGameGridZoomInActionTriggered()
|
|
{
|
|
if (isShowingGameList())
|
|
m_game_list_widget->gridZoomIn();
|
|
}
|
|
|
|
void MainWindow::onViewGameGridZoomOutActionTriggered()
|
|
{
|
|
if (isShowingGameList())
|
|
m_game_list_widget->gridZoomOut();
|
|
}
|
|
|
|
void MainWindow::onGitHubRepositoryActionTriggered()
|
|
{
|
|
QtUtils::OpenURL(this, "https://github.com/stenzek/duckstation/");
|
|
}
|
|
|
|
void MainWindow::onIssueTrackerActionTriggered()
|
|
{
|
|
QtUtils::OpenURL(this, "https://www.duckstation.org/issues.html");
|
|
}
|
|
|
|
void MainWindow::onDiscordServerActionTriggered()
|
|
{
|
|
QtUtils::OpenURL(this, "https://www.duckstation.org/discord.html");
|
|
}
|
|
|
|
void MainWindow::onAboutActionTriggered()
|
|
{
|
|
AboutDialog about(this);
|
|
about.exec();
|
|
}
|
|
|
|
void MainWindow::onGameListRefreshProgress(const QString& status, int current, int total)
|
|
{
|
|
m_ui.statusBar->showMessage(status);
|
|
setProgressBar(current, total);
|
|
}
|
|
|
|
void MainWindow::onGameListRefreshComplete()
|
|
{
|
|
m_ui.statusBar->clearMessage();
|
|
clearProgressBar();
|
|
}
|
|
|
|
void MainWindow::onGameListSelectionChanged()
|
|
{
|
|
auto lock = GameList::GetLock();
|
|
const GameList::Entry* entry = m_game_list_widget->getSelectedEntry();
|
|
if (!entry)
|
|
return;
|
|
|
|
m_ui.statusBar->showMessage(QString::fromStdString(entry->path));
|
|
}
|
|
|
|
void MainWindow::onGameListEntryActivated()
|
|
{
|
|
auto lock = GameList::GetLock();
|
|
const GameList::Entry* entry = resolveDiscSetEntry(m_game_list_widget->getSelectedEntry(), lock);
|
|
if (!entry)
|
|
return;
|
|
|
|
if (s_system_valid)
|
|
{
|
|
// change disc on double click
|
|
if (!entry->IsDisc())
|
|
{
|
|
QMessageBox::critical(this, tr("Error"), tr("You must select a disc to change discs."));
|
|
return;
|
|
}
|
|
|
|
promptForDiscChange(QString::fromStdString(entry->path));
|
|
return;
|
|
}
|
|
|
|
std::optional<std::string> save_path;
|
|
if (!entry->serial.empty())
|
|
{
|
|
std::string resume_path(System::GetGameSaveStateFileName(entry->serial.c_str(), -1));
|
|
std::optional<bool> resume = promptForResumeState(resume_path);
|
|
if (!resume.has_value())
|
|
{
|
|
// cancelled
|
|
return;
|
|
}
|
|
else if (resume.value())
|
|
save_path = std::move(resume_path);
|
|
}
|
|
|
|
// only resume if the option is enabled, and we have one for this game
|
|
startFile(entry->path, std::move(save_path), std::nullopt);
|
|
}
|
|
|
|
void MainWindow::onGameListEntryContextMenuRequested(const QPoint& point)
|
|
{
|
|
auto lock = GameList::GetLock();
|
|
const GameList::Entry* entry = m_game_list_widget->getSelectedEntry();
|
|
|
|
QMenu menu;
|
|
|
|
// Hopefully this pointer doesn't disappear... it shouldn't.
|
|
if (entry)
|
|
{
|
|
if (!entry->IsDiscSet())
|
|
{
|
|
connect(menu.addAction(tr("Properties...")), &QAction::triggered, [entry]() {
|
|
SettingsWindow::openGamePropertiesDialog(entry->path, entry->title, entry->serial, entry->hash, entry->region);
|
|
});
|
|
|
|
connect(menu.addAction(tr("Open Containing Directory...")), &QAction::triggered, [this, entry]() {
|
|
const QFileInfo fi(QString::fromStdString(entry->path));
|
|
QtUtils::OpenURL(this, QUrl::fromLocalFile(fi.absolutePath()));
|
|
});
|
|
|
|
if (entry->IsDisc())
|
|
{
|
|
connect(menu.addAction(tr("Browse ISO...")), &QAction::triggered, [this, entry]() {
|
|
ISOBrowserWindow* ib = ISOBrowserWindow::createAndOpenFile(this, QString::fromStdString(entry->path));
|
|
if (ib)
|
|
{
|
|
ib->setAttribute(Qt::WA_DeleteOnClose);
|
|
ib->show();
|
|
}
|
|
});
|
|
}
|
|
|
|
connect(menu.addAction(tr("Set Cover Image...")), &QAction::triggered,
|
|
[this, entry]() { setGameListEntryCoverImage(entry); });
|
|
|
|
menu.addSeparator();
|
|
|
|
if (!s_system_valid)
|
|
{
|
|
populateGameListContextMenu(entry, this, &menu);
|
|
menu.addSeparator();
|
|
|
|
connect(menu.addAction(tr("Default Boot")), &QAction::triggered,
|
|
[this, entry]() { g_emu_thread->bootSystem(getSystemBootParameters(entry->path)); });
|
|
|
|
connect(menu.addAction(tr("Fast Boot")), &QAction::triggered, [this, entry]() {
|
|
std::shared_ptr<SystemBootParameters> boot_params = getSystemBootParameters(entry->path);
|
|
boot_params->override_fast_boot = true;
|
|
g_emu_thread->bootSystem(std::move(boot_params));
|
|
});
|
|
|
|
connect(menu.addAction(tr("Full Boot")), &QAction::triggered, [this, entry]() {
|
|
std::shared_ptr<SystemBootParameters> boot_params = getSystemBootParameters(entry->path);
|
|
boot_params->override_fast_boot = false;
|
|
g_emu_thread->bootSystem(std::move(boot_params));
|
|
});
|
|
|
|
if (m_ui.menuDebug->menuAction()->isVisible() && !Achievements::IsHardcoreModeActive())
|
|
{
|
|
connect(menu.addAction(tr("Boot and Debug")), &QAction::triggered, [this, entry]() {
|
|
openCPUDebugger();
|
|
|
|
std::shared_ptr<SystemBootParameters> boot_params = getSystemBootParameters(entry->path);
|
|
boot_params->override_start_paused = true;
|
|
g_emu_thread->bootSystem(std::move(boot_params));
|
|
});
|
|
}
|
|
}
|
|
else
|
|
{
|
|
connect(menu.addAction(tr("Change Disc")), &QAction::triggered, [this, entry]() {
|
|
g_emu_thread->changeDisc(QString::fromStdString(entry->path), false, true);
|
|
g_emu_thread->setSystemPaused(false);
|
|
switchToEmulationView();
|
|
});
|
|
}
|
|
|
|
menu.addSeparator();
|
|
|
|
connect(menu.addAction(tr("Exclude From List")), &QAction::triggered,
|
|
[this, entry]() { getSettingsWindow()->getGameListSettingsWidget()->addExcludedPath(entry->path); });
|
|
|
|
connect(menu.addAction(tr("Reset Play Time")), &QAction::triggered,
|
|
[this, entry]() { clearGameListEntryPlayTime(entry); });
|
|
}
|
|
else
|
|
{
|
|
connect(menu.addAction(tr("Properties...")), &QAction::triggered, [disc_set_name = entry->path]() {
|
|
// resolve path first
|
|
auto lock = GameList::GetLock();
|
|
const GameList::Entry* first_disc = GameList::GetFirstDiscSetMember(disc_set_name);
|
|
if (first_disc)
|
|
{
|
|
SettingsWindow::openGamePropertiesDialog(first_disc->path, first_disc->title, first_disc->serial,
|
|
first_disc->hash, first_disc->region);
|
|
}
|
|
});
|
|
|
|
connect(menu.addAction(tr("Set Cover Image...")), &QAction::triggered,
|
|
[this, entry]() { setGameListEntryCoverImage(entry); });
|
|
|
|
menu.addSeparator();
|
|
|
|
populateGameListContextMenu(entry, this, &menu);
|
|
|
|
menu.addSeparator();
|
|
|
|
connect(menu.addAction(tr("Select Disc")), &QAction::triggered, this, &MainWindow::onGameListEntryActivated);
|
|
|
|
menu.addSeparator();
|
|
|
|
connect(menu.addAction(tr("Exclude From List")), &QAction::triggered,
|
|
[this, entry]() { getSettingsWindow()->getGameListSettingsWidget()->addExcludedPath(entry->path); });
|
|
}
|
|
}
|
|
|
|
menu.addSeparator();
|
|
|
|
connect(menu.addAction(tr("Add Search Directory...")), &QAction::triggered,
|
|
[this]() { getSettingsWindow()->getGameListSettingsWidget()->addSearchDirectory(this); });
|
|
|
|
menu.exec(point);
|
|
}
|
|
|
|
void MainWindow::setGameListEntryCoverImage(const GameList::Entry* entry)
|
|
{
|
|
const QString filename = QDir::toNativeSeparators(QFileDialog::getOpenFileName(
|
|
this, tr("Select Cover Image"), QString(), tr("All Cover Image Types (*.jpg *.jpeg *.png *.webp)")));
|
|
if (filename.isEmpty())
|
|
return;
|
|
|
|
const QString old_filename = QString::fromStdString(GameList::GetCoverImagePathForEntry(entry));
|
|
const QString new_filename =
|
|
QString::fromStdString(GameList::GetNewCoverImagePathForEntry(entry, filename.toUtf8().constData(), false));
|
|
if (new_filename.isEmpty())
|
|
return;
|
|
|
|
if (!old_filename.isEmpty())
|
|
{
|
|
if (QFileInfo(old_filename) == QFileInfo(filename))
|
|
{
|
|
QMessageBox::critical(this, tr("Copy Error"), tr("You must select a different file to the current cover image."));
|
|
return;
|
|
}
|
|
|
|
if (QMessageBox::question(this, tr("Cover Already Exists"),
|
|
tr("A cover image for this game already exists, do you wish to replace it?"),
|
|
QMessageBox::Yes, QMessageBox::No) != QMessageBox::Yes)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (QFile::exists(new_filename) && !QFile::remove(new_filename))
|
|
{
|
|
QMessageBox::critical(this, tr("Copy Error"), tr("Failed to remove existing cover '%1'").arg(new_filename));
|
|
return;
|
|
}
|
|
if (!QFile::copy(filename, new_filename))
|
|
{
|
|
QMessageBox::critical(this, tr("Copy Error"), tr("Failed to copy '%1' to '%2'").arg(filename).arg(new_filename));
|
|
return;
|
|
}
|
|
if (!old_filename.isEmpty() && old_filename != new_filename && !QFile::remove(old_filename))
|
|
{
|
|
QMessageBox::critical(this, tr("Copy Error"), tr("Failed to remove '%1'").arg(old_filename));
|
|
return;
|
|
}
|
|
m_game_list_widget->refreshGridCovers();
|
|
}
|
|
|
|
void MainWindow::clearGameListEntryPlayTime(const GameList::Entry* entry)
|
|
{
|
|
if (QMessageBox::question(
|
|
this, tr("Confirm Reset"),
|
|
tr("Are you sure you want to reset the play time for '%1'?\n\nThis action cannot be undone.")
|
|
.arg(QString::fromStdString(entry->title))) != QMessageBox::Yes)
|
|
{
|
|
return;
|
|
}
|
|
|
|
GameList::ClearPlayedTimeForSerial(entry->serial);
|
|
m_game_list_widget->refresh(false);
|
|
}
|
|
|
|
void MainWindow::setupAdditionalUi()
|
|
{
|
|
const bool status_bar_visible = Host::GetBaseBoolSettingValue("UI", "ShowStatusBar", true);
|
|
m_ui.actionViewStatusBar->setChecked(status_bar_visible);
|
|
m_ui.statusBar->setVisible(status_bar_visible);
|
|
|
|
const bool toolbar_visible = Host::GetBaseBoolSettingValue("UI", "ShowToolbar", false);
|
|
m_ui.actionViewToolbar->setChecked(toolbar_visible);
|
|
m_ui.toolBar->setVisible(toolbar_visible);
|
|
|
|
const bool toolbars_locked = Host::GetBaseBoolSettingValue("UI", "LockToolbar", false);
|
|
m_ui.actionViewLockToolbar->setChecked(toolbars_locked);
|
|
m_ui.toolBar->setMovable(!toolbars_locked);
|
|
m_ui.toolBar->setContextMenuPolicy(Qt::PreventContextMenu);
|
|
|
|
m_game_list_widget = new GameListWidget(getContentParent());
|
|
m_game_list_widget->initialize();
|
|
m_ui.actionGridViewShowTitles->setChecked(m_game_list_widget->isShowingGridCoverTitles());
|
|
m_ui.actionMergeDiscSets->setChecked(m_game_list_widget->isMergingDiscSets());
|
|
m_ui.actionShowGameIcons->setChecked(m_game_list_widget->isShowingGameIcons());
|
|
if (s_use_central_widget)
|
|
{
|
|
m_ui.mainContainer = nullptr; // setCentralWidget() will delete this
|
|
setCentralWidget(m_game_list_widget);
|
|
}
|
|
else
|
|
{
|
|
m_ui.mainContainer->addWidget(m_game_list_widget);
|
|
}
|
|
|
|
m_status_progress_widget = new QProgressBar(m_ui.statusBar);
|
|
m_status_progress_widget->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed);
|
|
m_status_progress_widget->setFixedSize(140, 16);
|
|
m_status_progress_widget->setMinimum(0);
|
|
m_status_progress_widget->setMaximum(100);
|
|
m_status_progress_widget->hide();
|
|
|
|
m_status_renderer_widget = new QLabel(m_ui.statusBar);
|
|
m_status_renderer_widget->setFixedHeight(16);
|
|
m_status_renderer_widget->setFixedSize(65, 16);
|
|
m_status_renderer_widget->hide();
|
|
|
|
m_status_resolution_widget = new QLabel(m_ui.statusBar);
|
|
m_status_resolution_widget->setFixedHeight(16);
|
|
m_status_resolution_widget->setFixedSize(70, 16);
|
|
m_status_resolution_widget->hide();
|
|
|
|
m_status_fps_widget = new QLabel(m_ui.statusBar);
|
|
m_status_fps_widget->setFixedSize(85, 16);
|
|
m_status_fps_widget->hide();
|
|
|
|
m_status_vps_widget = new QLabel(m_ui.statusBar);
|
|
m_status_vps_widget->setFixedSize(125, 16);
|
|
m_status_vps_widget->hide();
|
|
|
|
m_settings_toolbar_menu = new QMenu(m_ui.toolBar);
|
|
m_settings_toolbar_menu->addAction(m_ui.actionSettings);
|
|
m_settings_toolbar_menu->addAction(m_ui.actionViewGameProperties);
|
|
|
|
m_ui.actionGridViewShowTitles->setChecked(m_game_list_widget->isShowingGridCoverTitles());
|
|
|
|
for (u32 scale = 1; scale <= 10; scale++)
|
|
{
|
|
QAction* action = m_ui.menuWindowSize->addAction(tr("%1x Scale").arg(scale));
|
|
connect(action, &QAction::triggered, [scale]() { g_emu_thread->requestDisplaySize(scale); });
|
|
}
|
|
|
|
updateDebugMenuVisibility();
|
|
|
|
m_shortcuts.open_file =
|
|
new QShortcut(Qt::ControlModifier | Qt::Key_O, this, this, &MainWindow::onStartFileActionTriggered);
|
|
m_shortcuts.game_list_refresh = new QShortcut(Qt::Key_F5, this, this, &MainWindow::onScanForNewGamesTriggered);
|
|
m_shortcuts.game_list_search = new QShortcut(this);
|
|
m_shortcuts.game_list_search->setKeys({Qt::ControlModifier | Qt::Key_F, Qt::Key_F3});
|
|
connect(m_shortcuts.game_list_search, &QShortcut::activated, m_game_list_widget, &GameListWidget::focusSearchWidget);
|
|
m_shortcuts.game_grid_zoom_in =
|
|
new QShortcut(Qt::ControlModifier | Qt::Key_Plus, this, this, &MainWindow::onViewGameGridZoomInActionTriggered);
|
|
m_shortcuts.game_grid_zoom_out =
|
|
new QShortcut(Qt::ControlModifier | Qt::Key_Minus, this, this, &MainWindow::onViewGameGridZoomOutActionTriggered);
|
|
|
|
#ifdef ENABLE_RAINTEGRATION
|
|
if (Achievements::IsUsingRAIntegration())
|
|
{
|
|
QMenu* raMenu = new QMenu(QStringLiteral("&RAIntegration"));
|
|
m_ui.menuBar->insertMenu(m_ui.menuDebug->menuAction(), raMenu);
|
|
connect(raMenu, &QMenu::aboutToShow, this, [this, raMenu]() {
|
|
raMenu->clear();
|
|
|
|
const auto items = Achievements::RAIntegration::GetMenuItems();
|
|
for (const auto& [id, title, checked] : items)
|
|
{
|
|
if (id == 0)
|
|
{
|
|
raMenu->addSeparator();
|
|
continue;
|
|
}
|
|
|
|
QAction* raAction = raMenu->addAction(QString::fromUtf8(title));
|
|
if (checked)
|
|
{
|
|
raAction->setCheckable(true);
|
|
raAction->setChecked(checked);
|
|
}
|
|
|
|
connect(raAction, &QAction::triggered, this,
|
|
[id = id]() { Host::RunOnCPUThread([id]() { Achievements::RAIntegration::ActivateMenuItem(id); }); });
|
|
}
|
|
});
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void MainWindow::updateEmulationActions(bool starting, bool running, bool cheevos_challenge_mode)
|
|
{
|
|
const bool starting_or_running = (starting || running);
|
|
const bool starting_or_not_running = (starting || !running);
|
|
m_ui.actionStartFile->setDisabled(starting_or_running);
|
|
m_ui.actionStartDisc->setDisabled(starting_or_running);
|
|
m_ui.actionStartBios->setDisabled(starting_or_running);
|
|
m_ui.actionResumeLastState->setDisabled(starting_or_running || cheevos_challenge_mode);
|
|
m_ui.actionStartFullscreenUI->setDisabled(starting_or_running);
|
|
m_ui.actionStartFullscreenUI2->setDisabled(starting_or_running);
|
|
|
|
m_ui.actionPowerOff->setDisabled(starting_or_not_running);
|
|
m_ui.actionPowerOffWithoutSaving->setDisabled(starting_or_not_running);
|
|
m_ui.actionReset->setDisabled(starting_or_not_running);
|
|
m_ui.actionPause->setDisabled(starting_or_not_running);
|
|
m_ui.actionChangeDisc->setDisabled(starting_or_not_running);
|
|
m_ui.actionCheatsToolbar->setDisabled(starting_or_not_running || cheevos_challenge_mode);
|
|
m_ui.actionScreenshot->setDisabled(starting_or_not_running);
|
|
m_ui.menuChangeDisc->setDisabled(starting_or_not_running);
|
|
m_ui.menuCheats->setDisabled(starting_or_not_running || cheevos_challenge_mode);
|
|
m_ui.actionCPUDebugger->setDisabled(cheevos_challenge_mode);
|
|
m_ui.actionMemoryScanner->setDisabled(cheevos_challenge_mode);
|
|
m_ui.actionReloadTextureReplacements->setDisabled(starting_or_not_running);
|
|
m_ui.actionDumpRAM->setDisabled(starting_or_not_running || cheevos_challenge_mode);
|
|
m_ui.actionDumpVRAM->setDisabled(starting_or_not_running || cheevos_challenge_mode);
|
|
m_ui.actionDumpSPURAM->setDisabled(starting_or_not_running || cheevos_challenge_mode);
|
|
|
|
m_ui.actionSaveState->setDisabled(starting_or_not_running);
|
|
m_ui.menuSaveState->setDisabled(starting_or_not_running);
|
|
m_ui.menuWindowSize->setDisabled(starting_or_not_running);
|
|
|
|
m_ui.actionViewGameProperties->setDisabled(starting_or_not_running);
|
|
|
|
m_ui.actionControllerTest->setDisabled(starting_or_running);
|
|
|
|
updateShortcutActions(starting);
|
|
|
|
if (starting_or_running)
|
|
{
|
|
if (!m_ui.toolBar->actions().contains(m_ui.actionPowerOff))
|
|
{
|
|
m_ui.toolBar->insertAction(m_ui.actionResumeLastState, m_ui.actionPowerOff);
|
|
m_ui.toolBar->removeAction(m_ui.actionResumeLastState);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!m_ui.toolBar->actions().contains(m_ui.actionResumeLastState))
|
|
{
|
|
m_ui.toolBar->insertAction(m_ui.actionPowerOff, m_ui.actionResumeLastState);
|
|
m_ui.toolBar->removeAction(m_ui.actionPowerOff);
|
|
}
|
|
|
|
m_ui.actionViewGameProperties->setEnabled(false);
|
|
}
|
|
|
|
m_ui.statusBar->clearMessage();
|
|
}
|
|
|
|
void MainWindow::updateShortcutActions(bool starting)
|
|
{
|
|
const bool starting_or_running = starting || s_system_valid;
|
|
const bool is_showing_game_list = isShowingGameList();
|
|
|
|
m_shortcuts.open_file->setEnabled(!starting_or_running);
|
|
m_shortcuts.game_list_refresh->setEnabled(is_showing_game_list);
|
|
m_shortcuts.game_list_search->setEnabled(is_showing_game_list);
|
|
m_shortcuts.game_grid_zoom_in->setEnabled(is_showing_game_list);
|
|
m_shortcuts.game_grid_zoom_out->setEnabled(is_showing_game_list);
|
|
}
|
|
|
|
void MainWindow::updateStatusBarWidgetVisibility()
|
|
{
|
|
auto Update = [this](QWidget* widget, bool visible, int stretch) {
|
|
if (widget->isVisible())
|
|
{
|
|
m_ui.statusBar->removeWidget(widget);
|
|
widget->hide();
|
|
}
|
|
|
|
if (visible)
|
|
{
|
|
m_ui.statusBar->addPermanentWidget(widget, stretch);
|
|
widget->show();
|
|
}
|
|
};
|
|
|
|
Update(m_status_renderer_widget, s_system_valid && !s_system_paused, 0);
|
|
Update(m_status_resolution_widget, s_system_valid && !s_system_paused, 0);
|
|
Update(m_status_fps_widget, s_system_valid && !s_system_paused, 0);
|
|
Update(m_status_vps_widget, s_system_valid && !s_system_paused, 0);
|
|
}
|
|
|
|
void MainWindow::updateWindowTitle()
|
|
{
|
|
QString suffix(QtHost::GetAppConfigSuffix());
|
|
QString main_title(QtHost::GetAppNameAndVersion() + suffix);
|
|
QString display_title(s_current_game_title + suffix);
|
|
|
|
if (!s_system_valid || s_current_game_title.isEmpty())
|
|
display_title = main_title;
|
|
else if (isRenderingToMain())
|
|
main_title = display_title;
|
|
|
|
if (windowTitle() != main_title)
|
|
setWindowTitle(main_title);
|
|
setWindowIcon(s_current_game_icon.isNull() ? QtHost::GetAppIcon() : s_current_game_icon);
|
|
|
|
if (m_display_widget && !isRenderingToMain())
|
|
{
|
|
QWidget* container =
|
|
m_display_container ? static_cast<QWidget*>(m_display_container) : static_cast<QWidget*>(m_display_widget);
|
|
if (container->windowTitle() != display_title)
|
|
container->setWindowTitle(display_title);
|
|
container->setWindowIcon(s_current_game_icon.isNull() ? QtHost::GetAppIcon() : s_current_game_icon);
|
|
}
|
|
|
|
if (g_log_window)
|
|
g_log_window->updateWindowTitle();
|
|
}
|
|
|
|
void MainWindow::updateWindowState(bool force_visible)
|
|
{
|
|
// Skip all of this when we're closing, since we don't want to make ourselves visible and cancel it.
|
|
if (m_is_closing)
|
|
return;
|
|
|
|
const bool hide_window = !isRenderingToMain() && shouldHideMainWindow();
|
|
const bool disable_resize = Host::GetBoolSettingValue("Main", "DisableWindowResize", false);
|
|
const bool has_window = s_system_valid || m_display_widget;
|
|
|
|
// Need to test both valid and display widget because of startup (vm invalid while window is created).
|
|
const bool visible = force_visible || !hide_window || !has_window;
|
|
if (isVisible() != visible)
|
|
setVisible(visible);
|
|
|
|
// No point changing realizability if we're not visible.
|
|
const bool resizeable = force_visible || !disable_resize || !has_window;
|
|
if (visible)
|
|
QtUtils::SetWindowResizeable(this, resizeable);
|
|
|
|
// Update the display widget too if rendering separately.
|
|
if (m_display_widget && !isRenderingToMain())
|
|
QtUtils::SetWindowResizeable(getDisplayContainer(), resizeable);
|
|
}
|
|
|
|
void MainWindow::setProgressBar(int current, int total)
|
|
{
|
|
const int value = (total != 0) ? ((current * 100) / total) : 0;
|
|
if (m_status_progress_widget->value() != value)
|
|
m_status_progress_widget->setValue(value);
|
|
|
|
if (m_status_progress_widget->isVisible())
|
|
return;
|
|
|
|
m_status_progress_widget->show();
|
|
m_ui.statusBar->addPermanentWidget(m_status_progress_widget);
|
|
}
|
|
|
|
void MainWindow::clearProgressBar()
|
|
{
|
|
if (!m_status_progress_widget->isVisible())
|
|
return;
|
|
|
|
m_status_progress_widget->hide();
|
|
m_ui.statusBar->removeWidget(m_status_progress_widget);
|
|
}
|
|
|
|
bool MainWindow::isShowingGameList() const
|
|
{
|
|
if (s_use_central_widget)
|
|
return (centralWidget() == m_game_list_widget);
|
|
else
|
|
return (m_ui.mainContainer->currentIndex() == 0);
|
|
}
|
|
|
|
bool MainWindow::isRenderingFullscreen() const
|
|
{
|
|
if (!g_gpu_device || !m_display_widget)
|
|
return false;
|
|
|
|
return getDisplayContainer()->isFullScreen();
|
|
}
|
|
|
|
bool MainWindow::isRenderingToMain() const
|
|
{
|
|
if (s_use_central_widget)
|
|
return (m_display_widget && centralWidget() == m_display_widget);
|
|
else
|
|
return (m_display_widget && m_ui.mainContainer->indexOf(m_display_widget) == 1);
|
|
}
|
|
|
|
bool MainWindow::shouldHideMouseCursor() const
|
|
{
|
|
return m_hide_mouse_cursor ||
|
|
(isRenderingFullscreen() && Host::GetBoolSettingValue("Main", "HideCursorInFullscreen", true));
|
|
}
|
|
|
|
bool MainWindow::shouldHideMainWindow() const
|
|
{
|
|
return Host::GetBoolSettingValue("Main", "HideMainWindowWhenRunning", false) ||
|
|
(g_emu_thread->shouldRenderToMain() && !isRenderingToMain()) || QtHost::InNoGUIMode();
|
|
}
|
|
|
|
void MainWindow::switchToGameListView()
|
|
{
|
|
if (!isShowingGameList())
|
|
{
|
|
if (m_display_created)
|
|
{
|
|
m_was_paused_on_surface_loss = s_system_paused;
|
|
if (!s_system_paused)
|
|
g_emu_thread->setSystemPaused(true);
|
|
|
|
// switch to surfaceless. we have to wait until the display widget is gone before we swap over.
|
|
g_emu_thread->setSurfaceless(true);
|
|
QtUtils::ProcessEventsWithSleep(QEventLoop::ExcludeUserInputEvents,
|
|
[this]() { return static_cast<bool>(m_display_widget); });
|
|
}
|
|
|
|
updateShortcutActions(false);
|
|
}
|
|
|
|
m_game_list_widget->setFocus();
|
|
}
|
|
|
|
void MainWindow::switchToEmulationView()
|
|
{
|
|
if (!m_display_created || !isShowingGameList())
|
|
return;
|
|
|
|
// we're no longer surfaceless! this will call back to UpdateDisplay(), which will swap the widget out.
|
|
g_emu_thread->setSurfaceless(false);
|
|
|
|
// resume if we weren't paused at switch time
|
|
if (s_system_paused && !m_was_paused_on_surface_loss)
|
|
g_emu_thread->setSystemPaused(false);
|
|
|
|
updateShortcutActions(false);
|
|
|
|
if (m_display_widget)
|
|
m_display_widget->setFocus();
|
|
}
|
|
|
|
void MainWindow::connectSignals()
|
|
{
|
|
updateEmulationActions(false, false, Achievements::IsHardcoreModeActive());
|
|
|
|
connect(qApp, &QGuiApplication::applicationStateChanged, this, &MainWindow::onApplicationStateChanged);
|
|
|
|
connect(m_ui.actionStartFile, &QAction::triggered, this, &MainWindow::onStartFileActionTriggered);
|
|
connect(m_ui.actionStartDisc, &QAction::triggered, this, &MainWindow::onStartDiscActionTriggered);
|
|
connect(m_ui.actionStartBios, &QAction::triggered, this, &MainWindow::onStartBIOSActionTriggered);
|
|
connect(m_ui.actionResumeLastState, &QAction::triggered, g_emu_thread, &EmuThread::resumeSystemFromMostRecentState);
|
|
connect(m_ui.actionChangeDisc, &QAction::triggered, [this] { m_ui.menuChangeDisc->exec(QCursor::pos()); });
|
|
connect(m_ui.actionChangeDiscFromFile, &QAction::triggered, this, &MainWindow::onChangeDiscFromFileActionTriggered);
|
|
connect(m_ui.actionChangeDiscFromDevice, &QAction::triggered, this,
|
|
&MainWindow::onChangeDiscFromDeviceActionTriggered);
|
|
connect(m_ui.actionChangeDiscFromGameList, &QAction::triggered, this,
|
|
&MainWindow::onChangeDiscFromGameListActionTriggered);
|
|
connect(m_ui.menuChangeDisc, &QMenu::aboutToShow, this, &MainWindow::onChangeDiscMenuAboutToShow);
|
|
connect(m_ui.menuChangeDisc, &QMenu::aboutToHide, this, &MainWindow::onChangeDiscMenuAboutToHide);
|
|
connect(m_ui.menuLoadState, &QMenu::aboutToShow, this, &MainWindow::onLoadStateMenuAboutToShow);
|
|
connect(m_ui.menuSaveState, &QMenu::aboutToShow, this, &MainWindow::onSaveStateMenuAboutToShow);
|
|
connect(m_ui.menuCheats, &QMenu::aboutToShow, this, &MainWindow::onCheatsMenuAboutToShow);
|
|
connect(m_ui.actionCheatsToolbar, &QAction::triggered, this, &MainWindow::onCheatsActionTriggered);
|
|
connect(m_ui.actionStartFullscreenUI, &QAction::triggered, this, &MainWindow::onStartFullscreenUITriggered);
|
|
connect(m_ui.actionStartFullscreenUI2, &QAction::triggered, this, &MainWindow::onStartFullscreenUITriggered);
|
|
connect(m_ui.actionRemoveDisc, &QAction::triggered, this, &MainWindow::onRemoveDiscActionTriggered);
|
|
connect(m_ui.actionAddGameDirectory, &QAction::triggered,
|
|
[this]() { getSettingsWindow()->getGameListSettingsWidget()->addSearchDirectory(this); });
|
|
connect(m_ui.actionPowerOff, &QAction::triggered, this,
|
|
[this]() { requestShutdown(true, true, g_settings.save_state_on_exit); });
|
|
connect(m_ui.actionPowerOffWithoutSaving, &QAction::triggered, this,
|
|
[this]() { requestShutdown(false, false, false); });
|
|
connect(m_ui.actionReset, &QAction::triggered, this, []() { g_emu_thread->resetSystem(true); });
|
|
connect(m_ui.actionPause, &QAction::toggled, this, [](bool active) { g_emu_thread->setSystemPaused(active); });
|
|
connect(m_ui.actionScreenshot, &QAction::triggered, g_emu_thread, &EmuThread::saveScreenshot);
|
|
connect(m_ui.actionScanForNewGames, &QAction::triggered, this, &MainWindow::onScanForNewGamesTriggered);
|
|
connect(m_ui.actionRescanAllGames, &QAction::triggered, this, [this]() { refreshGameList(true); });
|
|
connect(m_ui.actionLoadState, &QAction::triggered, this, [this]() { m_ui.menuLoadState->exec(QCursor::pos()); });
|
|
connect(m_ui.actionSaveState, &QAction::triggered, this, [this]() { m_ui.menuSaveState->exec(QCursor::pos()); });
|
|
connect(m_ui.actionExit, &QAction::triggered, this, &MainWindow::close);
|
|
connect(m_ui.actionFullscreen, &QAction::triggered, g_emu_thread, &EmuThread::toggleFullscreen);
|
|
connect(m_ui.actionSettings, &QAction::triggered, [this]() { doSettings(); });
|
|
connect(m_ui.actionSettings2, &QAction::triggered, this, &MainWindow::onSettingsTriggeredFromToolbar);
|
|
connect(m_ui.actionInterfaceSettings, &QAction::triggered, [this]() { doSettings("Interface"); });
|
|
connect(m_ui.actionBIOSSettings, &QAction::triggered, [this]() { doSettings("BIOS"); });
|
|
connect(m_ui.actionConsoleSettings, &QAction::triggered, [this]() { doSettings("Console"); });
|
|
connect(m_ui.actionEmulationSettings, &QAction::triggered, [this]() { doSettings("Emulation"); });
|
|
connect(m_ui.actionGameListSettings, &QAction::triggered, [this]() { doSettings("Game List"); });
|
|
connect(m_ui.actionHotkeySettings, &QAction::triggered,
|
|
[this]() { doControllerSettings(ControllerSettingsWindow::Category::HotkeySettings); });
|
|
connect(m_ui.actionControllerSettings, &QAction::triggered,
|
|
[this]() { doControllerSettings(ControllerSettingsWindow::Category::GlobalSettings); });
|
|
connect(m_ui.actionMemoryCardSettings, &QAction::triggered, [this]() { doSettings("Memory Cards"); });
|
|
connect(m_ui.actionGraphicsSettings, &QAction::triggered, [this]() { doSettings("Graphics"); });
|
|
connect(m_ui.actionPostProcessingSettings, &QAction::triggered, [this]() { doSettings("Post-Processing"); });
|
|
connect(m_ui.actionAudioSettings, &QAction::triggered, [this]() { doSettings("Audio"); });
|
|
connect(m_ui.actionAchievementSettings, &QAction::triggered, [this]() { doSettings("Achievements"); });
|
|
connect(m_ui.actionFolderSettings, &QAction::triggered, [this]() { doSettings("Folders"); });
|
|
connect(m_ui.actionAdvancedSettings, &QAction::triggered, [this]() { doSettings("Advanced"); });
|
|
connect(m_ui.actionViewToolbar, &QAction::toggled, this, &MainWindow::onViewToolbarActionToggled);
|
|
connect(m_ui.actionViewLockToolbar, &QAction::toggled, this, &MainWindow::onViewLockToolbarActionToggled);
|
|
connect(m_ui.actionViewStatusBar, &QAction::toggled, this, &MainWindow::onViewStatusBarActionToggled);
|
|
connect(m_ui.actionViewGameList, &QAction::triggered, this, &MainWindow::onViewGameListActionTriggered);
|
|
connect(m_ui.actionViewGameGrid, &QAction::triggered, this, &MainWindow::onViewGameGridActionTriggered);
|
|
connect(m_ui.actionViewSystemDisplay, &QAction::triggered, this, &MainWindow::onViewSystemDisplayTriggered);
|
|
connect(m_ui.actionViewGameProperties, &QAction::triggered, this, [this]() { openGamePropertiesForCurrentGame(); });
|
|
connect(m_ui.actionGitHubRepository, &QAction::triggered, this, &MainWindow::onGitHubRepositoryActionTriggered);
|
|
connect(m_ui.actionDiscordServer, &QAction::triggered, this, &MainWindow::onDiscordServerActionTriggered);
|
|
connect(m_ui.actionViewThirdPartyNotices, &QAction::triggered, this,
|
|
[this]() { AboutDialog::showThirdPartyNotices(this); });
|
|
connect(m_ui.actionAboutQt, &QAction::triggered, qApp, &QApplication::aboutQt);
|
|
connect(m_ui.actionAbout, &QAction::triggered, this, &MainWindow::onAboutActionTriggered);
|
|
connect(m_ui.actionCheckForUpdates, &QAction::triggered, this, &MainWindow::onCheckForUpdatesActionTriggered);
|
|
connect(m_ui.actionMemoryCardEditor, &QAction::triggered, this, &MainWindow::onToolsMemoryCardEditorTriggered);
|
|
connect(m_ui.actionMemoryScanner, &QAction::triggered, this, &MainWindow::onToolsMemoryScannerTriggered);
|
|
connect(m_ui.actionISOBrowser, &QAction::triggered, this, &MainWindow::onToolsISOBrowserTriggered);
|
|
connect(m_ui.actionCoverDownloader, &QAction::triggered, this, &MainWindow::onToolsCoverDownloaderTriggered);
|
|
connect(m_ui.actionControllerTest, &QAction::triggered, g_emu_thread, &EmuThread::startControllerTest);
|
|
connect(m_ui.actionMediaCapture, &QAction::toggled, this, &MainWindow::onToolsMediaCaptureToggled);
|
|
connect(m_ui.actionCaptureGPUFrame, &QAction::triggered, g_emu_thread, &EmuThread::captureGPUFrameDump);
|
|
connect(m_ui.actionCPUDebugger, &QAction::triggered, this, &MainWindow::openCPUDebugger);
|
|
connect(m_ui.actionOpenDataDirectory, &QAction::triggered, this, &MainWindow::onToolsOpenDataDirectoryTriggered);
|
|
connect(m_ui.actionOpenTextureDirectory, &QAction::triggered, this,
|
|
&MainWindow::onToolsOpenTextureDirectoryTriggered);
|
|
connect(m_ui.actionReloadTextureReplacements, &QAction::triggered, g_emu_thread,
|
|
&EmuThread::reloadTextureReplacements);
|
|
connect(m_ui.actionMergeDiscSets, &QAction::triggered, m_game_list_widget, &GameListWidget::setMergeDiscSets);
|
|
connect(m_ui.actionShowGameIcons, &QAction::triggered, m_game_list_widget, &GameListWidget::setShowGameIcons);
|
|
connect(m_ui.actionGridViewShowTitles, &QAction::triggered, m_game_list_widget, &GameListWidget::setShowCoverTitles);
|
|
connect(m_ui.actionGridViewZoomIn, &QAction::triggered, this, &MainWindow::onViewGameGridZoomInActionTriggered);
|
|
connect(m_ui.actionGridViewZoomOut, &QAction::triggered, this, &MainWindow::onViewGameGridZoomOutActionTriggered);
|
|
connect(m_ui.actionGridViewRefreshCovers, &QAction::triggered, m_game_list_widget,
|
|
&GameListWidget::refreshGridCovers);
|
|
|
|
connect(g_emu_thread, &EmuThread::settingsResetToDefault, this, &MainWindow::onSettingsResetToDefault,
|
|
Qt::QueuedConnection);
|
|
connect(g_emu_thread, &EmuThread::errorReported, this, &MainWindow::reportError, Qt::BlockingQueuedConnection);
|
|
connect(g_emu_thread, &EmuThread::messageConfirmed, this, &MainWindow::confirmMessage, Qt::BlockingQueuedConnection);
|
|
connect(g_emu_thread, &EmuThread::statusMessage, this, &MainWindow::onStatusMessage);
|
|
connect(g_emu_thread, &EmuThread::onAcquireRenderWindowRequested, this, &MainWindow::acquireRenderWindow,
|
|
Qt::BlockingQueuedConnection);
|
|
connect(g_emu_thread, &EmuThread::onReleaseRenderWindowRequested, this, &MainWindow::releaseRenderWindow);
|
|
connect(g_emu_thread, &EmuThread::onResizeRenderWindowRequested, this, &MainWindow::displayResizeRequested,
|
|
Qt::BlockingQueuedConnection);
|
|
connect(g_emu_thread, &EmuThread::focusDisplayWidgetRequested, this, &MainWindow::focusDisplayWidget);
|
|
connect(g_emu_thread, &EmuThread::systemStarting, this, &MainWindow::onSystemStarting);
|
|
connect(g_emu_thread, &EmuThread::systemStarted, this, &MainWindow::onSystemStarted);
|
|
connect(g_emu_thread, &EmuThread::systemDestroyed, this, &MainWindow::onSystemDestroyed);
|
|
connect(g_emu_thread, &EmuThread::systemPaused, this, &MainWindow::onSystemPaused);
|
|
connect(g_emu_thread, &EmuThread::systemResumed, this, &MainWindow::onSystemResumed);
|
|
connect(g_emu_thread, &EmuThread::runningGameChanged, this, &MainWindow::onRunningGameChanged);
|
|
connect(g_emu_thread, &EmuThread::mediaCaptureStarted, this, &MainWindow::onMediaCaptureStarted);
|
|
connect(g_emu_thread, &EmuThread::mediaCaptureStopped, this, &MainWindow::onMediaCaptureStopped);
|
|
connect(g_emu_thread, &EmuThread::mouseModeRequested, this, &MainWindow::onMouseModeRequested);
|
|
connect(g_emu_thread, &EmuThread::fullscreenUIStartedOrStopped, this, &MainWindow::onFullscreenUIStartedOrStopped);
|
|
connect(g_emu_thread, &EmuThread::achievementsLoginRequested, this, &MainWindow::onAchievementsLoginRequested);
|
|
connect(g_emu_thread, &EmuThread::achievementsChallengeModeChanged, this,
|
|
&MainWindow::onAchievementsChallengeModeChanged);
|
|
connect(g_emu_thread, &EmuThread::onCoverDownloaderOpenRequested, this, &MainWindow::onToolsCoverDownloaderTriggered);
|
|
connect(g_emu_thread, &EmuThread::onCreateAuxiliaryRenderWindow, this, &MainWindow::onCreateAuxiliaryRenderWindow,
|
|
Qt::BlockingQueuedConnection);
|
|
connect(g_emu_thread, &EmuThread::onDestroyAuxiliaryRenderWindow, this, &MainWindow::onDestroyAuxiliaryRenderWindow,
|
|
Qt::BlockingQueuedConnection);
|
|
|
|
// These need to be queued connections to stop crashing due to menus opening/closing and switching focus.
|
|
connect(m_game_list_widget, &GameListWidget::refreshProgress, this, &MainWindow::onGameListRefreshProgress);
|
|
connect(m_game_list_widget, &GameListWidget::refreshComplete, this, &MainWindow::onGameListRefreshComplete);
|
|
connect(m_game_list_widget, &GameListWidget::selectionChanged, this, &MainWindow::onGameListSelectionChanged,
|
|
Qt::QueuedConnection);
|
|
connect(m_game_list_widget, &GameListWidget::entryActivated, this, &MainWindow::onGameListEntryActivated,
|
|
Qt::QueuedConnection);
|
|
connect(m_game_list_widget, &GameListWidget::entryContextMenuRequested, this,
|
|
&MainWindow::onGameListEntryContextMenuRequested, Qt::QueuedConnection);
|
|
connect(m_game_list_widget, &GameListWidget::addGameDirectoryRequested, this,
|
|
[this]() { getSettingsWindow()->getGameListSettingsWidget()->addSearchDirectory(this); });
|
|
|
|
SettingWidgetBinder::BindMenuToEnumSetting(m_ui.menuCPUExecutionMode, "CPU", "ExecutionMode",
|
|
&Settings::ParseCPUExecutionMode, &Settings::GetCPUExecutionModeName,
|
|
&Settings::GetCPUExecutionModeDisplayName,
|
|
Settings::DEFAULT_CPU_EXECUTION_MODE, CPUExecutionMode::Count);
|
|
SettingWidgetBinder::BindMenuToEnumSetting(m_ui.menuRenderer, "GPU", "Renderer", &Settings::ParseRendererName,
|
|
&Settings::GetRendererName, &Settings::GetRendererDisplayName,
|
|
Settings::DEFAULT_GPU_RENDERER, GPURenderer::Count);
|
|
SettingWidgetBinder::BindMenuToEnumSetting(
|
|
m_ui.menuCropMode, "Display", "CropMode", &Settings::ParseDisplayCropMode, &Settings::GetDisplayCropModeName,
|
|
&Settings::GetDisplayCropModeDisplayName, Settings::DEFAULT_DISPLAY_CROP_MODE, DisplayCropMode::MaxCount);
|
|
SettingWidgetBinder::BindMenuToEnumSetting(m_ui.menuLogLevel, "Logging", "LogLevel", &Settings::ParseLogLevelName,
|
|
&Settings::GetLogLevelName, &Settings::GetLogLevelDisplayName,
|
|
Settings::DEFAULT_LOG_LEVEL, Log::Level::MaxCount);
|
|
connect(m_ui.menuLogChannels, &QMenu::aboutToShow, this, &MainWindow::onDebugLogChannelsMenuAboutToShow);
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionLogToSystemConsole, "Logging", "LogToConsole",
|
|
false);
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionLogToWindow, "Logging", "LogToWindow", false);
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionLogTimestamps, "Logging", "LogTimestamps", true);
|
|
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionEnableSafeMode, "Main", "DisableAllEnhancements",
|
|
false);
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugDumpCPUtoVRAMCopies, "Debug",
|
|
"DumpCPUToVRAMCopies", false);
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugDumpVRAMtoCPUCopies, "Debug",
|
|
"DumpVRAMToCPUCopies", false);
|
|
connect(m_ui.actionDumpRAM, &QAction::triggered, [this]() {
|
|
const QString filename = QDir::toNativeSeparators(
|
|
QFileDialog::getSaveFileName(this, tr("Destination File"), QString(), tr("Binary Files (*.bin)")));
|
|
if (filename.isEmpty())
|
|
return;
|
|
|
|
g_emu_thread->dumpRAM(filename);
|
|
});
|
|
connect(m_ui.actionDumpVRAM, &QAction::triggered, [this]() {
|
|
const QString filename = QDir::toNativeSeparators(QFileDialog::getSaveFileName(
|
|
this, tr("Destination File"), QString(), tr("Binary Files (*.bin);;PNG Images (*.png)")));
|
|
if (filename.isEmpty())
|
|
return;
|
|
|
|
g_emu_thread->dumpVRAM(filename);
|
|
});
|
|
connect(m_ui.actionDumpSPURAM, &QAction::triggered, [this]() {
|
|
const QString filename = QDir::toNativeSeparators(
|
|
QFileDialog::getSaveFileName(this, tr("Destination File"), QString(), tr("Binary Files (*.bin)")));
|
|
if (filename.isEmpty())
|
|
return;
|
|
|
|
g_emu_thread->dumpSPURAM(filename);
|
|
});
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugShowVRAM, "Debug", "ShowVRAM", false);
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionFreeCamera, "DebugWindows", "Freecam", false);
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugShowGPUState, "DebugWindows", "GPU", false);
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugShowCDROMState, "DebugWindows", "CDROM", false);
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugShowSPUState, "DebugWindows", "SPU", false);
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugShowTimersState, "DebugWindows", "Timers",
|
|
false);
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugShowMDECState, "DebugWindows", "MDEC", false);
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionDebugShowDMAState, "DebugWindows", "DMA", false);
|
|
}
|
|
|
|
void MainWindow::updateTheme()
|
|
{
|
|
QtHost::UpdateApplicationTheme();
|
|
reloadThemeSpecificImages();
|
|
}
|
|
|
|
void MainWindow::reloadThemeSpecificImages()
|
|
{
|
|
m_game_list_widget->reloadThemeSpecificImages();
|
|
}
|
|
|
|
void MainWindow::onSettingsThemeChanged()
|
|
{
|
|
#ifdef _WIN32
|
|
const QString old_style_name = qApp->style()->name();
|
|
#endif
|
|
|
|
updateTheme();
|
|
|
|
#ifdef _WIN32
|
|
// Work around a bug where the background colour of menus is broken when changing to/from the windowsvista theme.
|
|
const QString new_style_name = qApp->style()->name();
|
|
if ((old_style_name == QStringLiteral("windowsvista")) != (new_style_name == QStringLiteral("windowsvista")))
|
|
recreate();
|
|
#endif
|
|
}
|
|
|
|
void MainWindow::onSettingsResetToDefault(bool system, bool controller)
|
|
{
|
|
if (system && m_settings_window)
|
|
{
|
|
const bool had_settings_window = m_settings_window->isVisible();
|
|
m_settings_window->close();
|
|
m_settings_window->deleteLater();
|
|
m_settings_window = nullptr;
|
|
|
|
if (had_settings_window)
|
|
doSettings();
|
|
}
|
|
|
|
if (controller && m_controller_settings_window)
|
|
{
|
|
const bool had_controller_settings_window = m_controller_settings_window->isVisible();
|
|
m_controller_settings_window->close();
|
|
m_controller_settings_window->deleteLater();
|
|
m_controller_settings_window = nullptr;
|
|
|
|
if (had_controller_settings_window)
|
|
doControllerSettings(ControllerSettingsWindow::Category::GlobalSettings);
|
|
}
|
|
|
|
updateDebugMenuVisibility();
|
|
}
|
|
|
|
void MainWindow::saveStateToConfig()
|
|
{
|
|
if (!isVisible() || ((windowState() & Qt::WindowFullScreen) != Qt::WindowNoState))
|
|
return;
|
|
|
|
bool changed = QtUtils::SaveWindowGeometry("MainWindow", this, false);
|
|
|
|
const QByteArray state(saveState());
|
|
const QByteArray state_b64(state.toBase64());
|
|
const std::string old_state_b64(Host::GetBaseStringSettingValue("UI", "MainWindowState"));
|
|
if (old_state_b64 != state_b64.constData())
|
|
{
|
|
Host::SetBaseStringSettingValue("UI", "MainWindowState", state_b64.constData());
|
|
changed = true;
|
|
}
|
|
|
|
if (changed)
|
|
Host::CommitBaseSettingChanges();
|
|
}
|
|
|
|
void MainWindow::restoreStateFromConfig()
|
|
{
|
|
QtUtils::RestoreWindowGeometry("MainWindow", this);
|
|
|
|
{
|
|
const std::string state_b64 = Host::GetBaseStringSettingValue("UI", "MainWindowState");
|
|
const QByteArray state = QByteArray::fromBase64(QByteArray::fromStdString(state_b64));
|
|
if (!state.isEmpty())
|
|
{
|
|
restoreState(state);
|
|
|
|
// make sure we're not loading a dodgy config which had fullscreen set...
|
|
setWindowState(windowState() & ~(Qt::WindowFullScreen | Qt::WindowActive));
|
|
}
|
|
|
|
{
|
|
QSignalBlocker sb(m_ui.actionViewToolbar);
|
|
m_ui.actionViewToolbar->setChecked(!m_ui.toolBar->isHidden());
|
|
}
|
|
{
|
|
QSignalBlocker sb(m_ui.actionViewStatusBar);
|
|
m_ui.actionViewStatusBar->setChecked(!m_ui.statusBar->isHidden());
|
|
}
|
|
}
|
|
}
|
|
|
|
void MainWindow::saveDisplayWindowGeometryToConfig()
|
|
{
|
|
QWidget* const container = getDisplayContainer();
|
|
if (container->windowState() & Qt::WindowFullScreen)
|
|
{
|
|
// if we somehow ended up here, don't save the fullscreen state to the config
|
|
return;
|
|
}
|
|
|
|
QtUtils::SaveWindowGeometry("DisplayWindow", container);
|
|
}
|
|
|
|
void MainWindow::restoreDisplayWindowGeometryFromConfig()
|
|
{
|
|
QWidget* const container = getDisplayContainer();
|
|
if (!QtUtils::RestoreWindowGeometry("DisplayWindow", container))
|
|
{
|
|
// default size
|
|
container->resize(640, 480);
|
|
}
|
|
}
|
|
|
|
SettingsWindow* MainWindow::getSettingsWindow()
|
|
{
|
|
if (!m_settings_window)
|
|
{
|
|
m_settings_window = new SettingsWindow();
|
|
connect(m_settings_window->getInterfaceSettingsWidget(), &InterfaceSettingsWidget::themeChanged, this,
|
|
&MainWindow::onSettingsThemeChanged);
|
|
}
|
|
|
|
return m_settings_window;
|
|
}
|
|
|
|
void MainWindow::doSettings(const char* category /* = nullptr */)
|
|
{
|
|
SettingsWindow* dlg = getSettingsWindow();
|
|
QtUtils::ShowOrRaiseWindow(dlg);
|
|
if (category)
|
|
dlg->setCategory(category);
|
|
}
|
|
|
|
void MainWindow::openGamePropertiesForCurrentGame(const char* category /* = nullptr */)
|
|
{
|
|
if (!s_system_valid)
|
|
return;
|
|
|
|
Host::RunOnCPUThread([category]() {
|
|
const std::string& path = System::GetDiscPath();
|
|
const std::string& serial = System::GetGameSerial();
|
|
if (path.empty() || serial.empty())
|
|
return;
|
|
|
|
QtHost::RunOnUIThread([title = std::string(System::GetGameTitle()), path = std::string(path),
|
|
serial = std::string(serial), hash = System::GetGameHash(), region = System::GetDiscRegion(),
|
|
category]() {
|
|
SettingsWindow::openGamePropertiesDialog(path, title, std::move(serial), hash, region, category);
|
|
});
|
|
});
|
|
}
|
|
|
|
ControllerSettingsWindow* MainWindow::getControllerSettingsWindow()
|
|
{
|
|
if (!m_controller_settings_window)
|
|
m_controller_settings_window = new ControllerSettingsWindow();
|
|
|
|
return m_controller_settings_window;
|
|
}
|
|
|
|
void MainWindow::doControllerSettings(
|
|
ControllerSettingsWindow::Category category /*= ControllerSettingsDialog::Category::Count*/)
|
|
{
|
|
ControllerSettingsWindow* dlg = getControllerSettingsWindow();
|
|
QtUtils::ShowOrRaiseWindow(dlg);
|
|
if (category != ControllerSettingsWindow::Category::Count)
|
|
dlg->setCategory(category);
|
|
}
|
|
|
|
void MainWindow::openInputProfileEditor(const std::string_view name)
|
|
{
|
|
ControllerSettingsWindow* dlg = getControllerSettingsWindow();
|
|
QtUtils::ShowOrRaiseWindow(dlg);
|
|
dlg->switchProfile(name);
|
|
}
|
|
|
|
void MainWindow::showEvent(QShowEvent* event)
|
|
{
|
|
QMainWindow::showEvent(event);
|
|
|
|
// This is a bit silly, but for some reason resizing *before* the window is shown
|
|
// gives the incorrect sizes for columns, if you set the style before setting up
|
|
// the rest of the window... so, instead, let's just force it to be resized on show.
|
|
if (isShowingGameList())
|
|
m_game_list_widget->resizeTableViewColumnsToFit();
|
|
}
|
|
|
|
void MainWindow::closeEvent(QCloseEvent* event)
|
|
{
|
|
// If there's no VM, we can just exit as normal.
|
|
if (!s_system_valid || !m_display_created)
|
|
{
|
|
saveStateToConfig();
|
|
if (m_display_created)
|
|
g_emu_thread->stopFullscreenUI();
|
|
destroySubWindows();
|
|
QMainWindow::closeEvent(event);
|
|
return;
|
|
}
|
|
|
|
// But if there is, we have to cancel the action, regardless of whether we ended exiting
|
|
// or not. The window still needs to be visible while GS is shutting down.
|
|
event->ignore();
|
|
|
|
// Exit cancelled?
|
|
if (!requestShutdown(true, true, g_settings.save_state_on_exit))
|
|
return;
|
|
|
|
// Application will be exited in VM stopped handler.
|
|
saveStateToConfig();
|
|
m_is_closing = true;
|
|
}
|
|
|
|
void MainWindow::changeEvent(QEvent* event)
|
|
{
|
|
if (static_cast<QWindowStateChangeEvent*>(event)->oldState() & Qt::WindowMinimized)
|
|
{
|
|
// TODO: This should check the render-to-main option.
|
|
if (m_display_widget)
|
|
g_emu_thread->redrawDisplayWindow();
|
|
}
|
|
|
|
if (event->type() == QEvent::StyleChange)
|
|
{
|
|
QtHost::SetIconThemeFromStyle();
|
|
reloadThemeSpecificImages();
|
|
}
|
|
|
|
QMainWindow::changeEvent(event);
|
|
}
|
|
|
|
static QString getFilenameFromMimeData(const QMimeData* md)
|
|
{
|
|
QString filename;
|
|
if (md->hasUrls())
|
|
{
|
|
// only one url accepted
|
|
const QList<QUrl> urls(md->urls());
|
|
if (urls.size() == 1)
|
|
filename = QDir::toNativeSeparators(urls.front().toLocalFile());
|
|
}
|
|
|
|
return filename;
|
|
}
|
|
|
|
void MainWindow::dragEnterEvent(QDragEnterEvent* event)
|
|
{
|
|
const std::string filename(getFilenameFromMimeData(event->mimeData()).toStdString());
|
|
if (!System::IsLoadablePath(filename) && !System::IsSaveStatePath(filename))
|
|
return;
|
|
|
|
event->acceptProposedAction();
|
|
}
|
|
|
|
void MainWindow::dropEvent(QDropEvent* event)
|
|
{
|
|
const QString qfilename(getFilenameFromMimeData(event->mimeData()));
|
|
const std::string filename(qfilename.toStdString());
|
|
if (!System::IsLoadablePath(filename) && !System::IsSaveStatePath(filename))
|
|
return;
|
|
|
|
event->acceptProposedAction();
|
|
|
|
if (System::IsSaveStatePath(filename))
|
|
{
|
|
g_emu_thread->loadState(qfilename);
|
|
return;
|
|
}
|
|
|
|
if (s_system_valid)
|
|
promptForDiscChange(qfilename);
|
|
else
|
|
startFileOrChangeDisc(qfilename);
|
|
}
|
|
|
|
void MainWindow::moveEvent(QMoveEvent* event)
|
|
{
|
|
QMainWindow::moveEvent(event);
|
|
|
|
if (g_log_window && g_log_window->isAttachedToMainWindow())
|
|
g_log_window->reattachToMainWindow();
|
|
}
|
|
|
|
void MainWindow::resizeEvent(QResizeEvent* event)
|
|
{
|
|
QMainWindow::resizeEvent(event);
|
|
|
|
if (g_log_window && g_log_window->isAttachedToMainWindow())
|
|
g_log_window->reattachToMainWindow();
|
|
}
|
|
|
|
void MainWindow::startupUpdateCheck()
|
|
{
|
|
if (!Host::GetBaseBoolSettingValue("AutoUpdater", "CheckAtStartup", true))
|
|
return;
|
|
|
|
checkForUpdates(false);
|
|
}
|
|
|
|
void MainWindow::updateDebugMenuVisibility()
|
|
{
|
|
const bool visible = QtHost::ShouldShowDebugOptions();
|
|
m_ui.menuDebug->menuAction()->setVisible(visible);
|
|
}
|
|
|
|
void MainWindow::refreshGameList(bool invalidate_cache)
|
|
{
|
|
m_game_list_widget->refresh(invalidate_cache);
|
|
}
|
|
|
|
void MainWindow::refreshGameListModel()
|
|
{
|
|
m_game_list_widget->refreshModel();
|
|
}
|
|
|
|
void MainWindow::cancelGameListRefresh()
|
|
{
|
|
m_game_list_widget->cancelRefresh();
|
|
}
|
|
|
|
void MainWindow::runOnUIThread(const std::function<void()>& func)
|
|
{
|
|
func();
|
|
}
|
|
|
|
bool MainWindow::requestShutdown(bool allow_confirm /* = true */, bool allow_save_to_state /* = true */,
|
|
bool save_state /* = true */)
|
|
{
|
|
if (!s_system_valid)
|
|
return true;
|
|
|
|
// If we don't have a serial, we can't save state.
|
|
allow_save_to_state &= !s_current_game_serial.isEmpty();
|
|
save_state &= allow_save_to_state;
|
|
|
|
// Only confirm on UI thread because we need to display a msgbox.
|
|
if (!m_is_closing && allow_confirm && Host::GetBoolSettingValue("Main", "ConfirmPowerOff", true))
|
|
{
|
|
SystemLock lock(pauseAndLockSystem());
|
|
|
|
QMessageBox msgbox(lock.getDialogParent());
|
|
msgbox.setIcon(QMessageBox::Question);
|
|
msgbox.setWindowTitle(tr("Confirm Shutdown"));
|
|
msgbox.setWindowModality(Qt::WindowModal);
|
|
msgbox.setText(tr("Are you sure you want to shut down the virtual machine?"));
|
|
|
|
QCheckBox* save_cb = new QCheckBox(tr("Save State For Resume"), &msgbox);
|
|
save_cb->setChecked(allow_save_to_state && save_state);
|
|
save_cb->setEnabled(allow_save_to_state);
|
|
msgbox.setCheckBox(save_cb);
|
|
msgbox.addButton(QMessageBox::Yes);
|
|
msgbox.addButton(QMessageBox::No);
|
|
msgbox.setDefaultButton(QMessageBox::Yes);
|
|
if (msgbox.exec() != QMessageBox::Yes)
|
|
return false;
|
|
|
|
save_state = save_cb->isChecked();
|
|
|
|
// Don't switch back to fullscreen when we're shutting down anyway.
|
|
lock.cancelResume();
|
|
}
|
|
|
|
// This is a little bit annoying. Qt will close everything down if we don't have at least one window visible,
|
|
// but we might not be visible because the user is using render-to-separate and hide. We don't want to always
|
|
// reshow the main window during display updates, because otherwise fullscreen transitions and renderer switches
|
|
// would briefly show and then hide the main window. So instead, we do it on shutdown, here. Except if we're in
|
|
// batch mode, when we're going to exit anyway.
|
|
if (!isRenderingToMain() && isHidden() && !QtHost::InBatchMode() && !s_fullscreen_ui_started)
|
|
updateWindowState(true);
|
|
|
|
// Now we can actually shut down the VM.
|
|
g_emu_thread->shutdownSystem(save_state, true);
|
|
return true;
|
|
}
|
|
|
|
void MainWindow::requestExit(bool allow_confirm /* = true */)
|
|
{
|
|
// this is block, because otherwise closeEvent() will also prompt
|
|
if (!requestShutdown(allow_confirm, true, g_settings.save_state_on_exit))
|
|
return;
|
|
|
|
// VM stopped signal won't have fired yet, so queue an exit if we still have one.
|
|
// Otherwise, immediately exit, because there's no VM to exit us later.
|
|
if (s_system_valid)
|
|
m_is_closing = true;
|
|
else
|
|
quit();
|
|
}
|
|
|
|
void MainWindow::checkForSettingChanges()
|
|
{
|
|
LogWindow::updateSettings();
|
|
updateWindowState();
|
|
}
|
|
|
|
std::optional<WindowInfo> MainWindow::getWindowInfo()
|
|
{
|
|
if (!m_display_widget || isRenderingToMain())
|
|
return QtUtils::GetWindowInfoForWidget(this, RenderAPI::None);
|
|
else if (QWidget* widget = getDisplayContainer())
|
|
return QtUtils::GetWindowInfoForWidget(widget, RenderAPI::None);
|
|
else
|
|
return std::nullopt;
|
|
}
|
|
|
|
void MainWindow::onCheckForUpdatesActionTriggered()
|
|
{
|
|
// Wipe out the last version, that way it displays the update if we've previously skipped it.
|
|
Host::DeleteBaseSettingValue("AutoUpdater", "LastVersion");
|
|
Host::CommitBaseSettingChanges();
|
|
checkForUpdates(true);
|
|
}
|
|
|
|
void MainWindow::openMemoryCardEditor(const QString& card_a_path, const QString& card_b_path)
|
|
{
|
|
for (const QString& card_path : {card_a_path, card_b_path})
|
|
{
|
|
if (!card_path.isEmpty() && !QFile::exists(card_path))
|
|
{
|
|
if (QMessageBox::question(
|
|
this, tr("Memory Card Not Found"),
|
|
tr("Memory card '%1' does not exist. Do you want to create an empty memory card?").arg(card_path),
|
|
QMessageBox::Yes, QMessageBox::No) == QMessageBox::Yes)
|
|
{
|
|
Error error;
|
|
if (!MemoryCardEditorWindow::createMemoryCard(card_path, &error))
|
|
{
|
|
QMessageBox::critical(this, tr("Memory Card Not Found"),
|
|
tr("Failed to create memory card '%1': %2")
|
|
.arg(card_path)
|
|
.arg(QString::fromStdString(error.GetDescription())));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!m_memory_card_editor_window)
|
|
m_memory_card_editor_window = new MemoryCardEditorWindow();
|
|
|
|
QtUtils::ShowOrRaiseWindow(m_memory_card_editor_window);
|
|
|
|
if (!card_a_path.isEmpty())
|
|
{
|
|
if (!m_memory_card_editor_window->setCardA(card_a_path))
|
|
{
|
|
QMessageBox::critical(
|
|
this, tr("Memory Card Not Found"),
|
|
tr("Memory card '%1' could not be found. Try starting the game and saving to create it.").arg(card_a_path));
|
|
}
|
|
}
|
|
if (!card_b_path.isEmpty())
|
|
{
|
|
if (!m_memory_card_editor_window->setCardB(card_b_path))
|
|
{
|
|
QMessageBox::critical(
|
|
this, tr("Memory Card Not Found"),
|
|
tr("Memory card '%1' could not be found. Try starting the game and saving to create it.").arg(card_b_path));
|
|
}
|
|
}
|
|
}
|
|
|
|
void MainWindow::onAchievementsLoginRequested(Achievements::LoginRequestReason reason)
|
|
{
|
|
const auto lock = pauseAndLockSystem();
|
|
|
|
AchievementLoginDialog dlg(lock.getDialogParent(), reason);
|
|
dlg.exec();
|
|
}
|
|
|
|
void MainWindow::onAchievementsChallengeModeChanged(bool enabled)
|
|
{
|
|
if (enabled)
|
|
{
|
|
QtUtils::CloseAndDeleteWindow(m_debugger_window);
|
|
QtUtils::CloseAndDeleteWindow(m_memory_scanner_window);
|
|
}
|
|
|
|
updateEmulationActions(false, System::IsValid(), enabled);
|
|
}
|
|
|
|
bool MainWindow::onCreateAuxiliaryRenderWindow(RenderAPI render_api, qint32 x, qint32 y, quint32 width, quint32 height,
|
|
const QString& title, const QString& icon_name,
|
|
Host::AuxiliaryRenderWindowUserData userdata,
|
|
Host::AuxiliaryRenderWindowHandle* handle, WindowInfo* wi, Error* error)
|
|
{
|
|
AuxiliaryDisplayWidget* widget = AuxiliaryDisplayWidget::create(x, y, width, height, title, icon_name, userdata);
|
|
if (!widget)
|
|
return false;
|
|
|
|
const std::optional<WindowInfo> owi = QtUtils::GetWindowInfoForWidget(widget, render_api, error);
|
|
if (!owi.has_value())
|
|
{
|
|
widget->destroy();
|
|
return false;
|
|
}
|
|
|
|
*handle = widget;
|
|
*wi = owi.value();
|
|
return true;
|
|
}
|
|
|
|
void MainWindow::onDestroyAuxiliaryRenderWindow(Host::AuxiliaryRenderWindowHandle handle, QPoint* pos, QSize* size)
|
|
{
|
|
AuxiliaryDisplayWidget* widget = static_cast<AuxiliaryDisplayWidget*>(handle);
|
|
DebugAssert(widget);
|
|
|
|
*pos = widget->pos();
|
|
*size = widget->size();
|
|
widget->destroy();
|
|
}
|
|
|
|
void MainWindow::onToolsMemoryCardEditorTriggered()
|
|
{
|
|
openMemoryCardEditor(QString(), QString());
|
|
}
|
|
|
|
void MainWindow::onToolsCoverDownloaderTriggered()
|
|
{
|
|
// This can be invoked via big picture, so exit fullscreen.
|
|
SystemLock lock(pauseAndLockSystem());
|
|
CoverDownloadDialog dlg(lock.getDialogParent());
|
|
connect(&dlg, &CoverDownloadDialog::coverRefreshRequested, m_game_list_widget, &GameListWidget::refreshGridCovers);
|
|
dlg.exec();
|
|
}
|
|
|
|
void MainWindow::onToolsMediaCaptureToggled(bool checked)
|
|
{
|
|
if (!QtHost::IsSystemValid())
|
|
{
|
|
// leave it for later, we'll fill in the boot params
|
|
return;
|
|
}
|
|
|
|
if (!checked)
|
|
{
|
|
Host::RunOnCPUThread(&System::StopMediaCapture);
|
|
return;
|
|
}
|
|
|
|
const std::string container =
|
|
Host::GetStringSettingValue("MediaCapture", "Container", Settings::DEFAULT_MEDIA_CAPTURE_CONTAINER);
|
|
const QString qcontainer = QString::fromStdString(container);
|
|
const QString filter(tr("%1 Files (*.%2)").arg(qcontainer.toUpper()).arg(qcontainer));
|
|
|
|
QString path =
|
|
QString::fromStdString(System::GetNewMediaCapturePath(QtHost::GetCurrentGameTitle().toStdString(), container));
|
|
path = QDir::toNativeSeparators(QFileDialog::getSaveFileName(this, tr("Media Capture"), path, filter));
|
|
if (path.isEmpty())
|
|
{
|
|
// uncheck it again
|
|
const QSignalBlocker sb(m_ui.actionMediaCapture);
|
|
m_ui.actionMediaCapture->setChecked(false);
|
|
return;
|
|
}
|
|
|
|
Host::RunOnCPUThread([path = path.toStdString()]() { System::StartMediaCapture(path); });
|
|
}
|
|
|
|
void MainWindow::onToolsMemoryScannerTriggered()
|
|
{
|
|
if (Achievements::IsHardcoreModeActive())
|
|
return;
|
|
|
|
if (!m_memory_scanner_window)
|
|
{
|
|
m_memory_scanner_window = new MemoryScannerWindow();
|
|
connect(m_memory_scanner_window, &MemoryScannerWindow::closed, this, [this]() {
|
|
m_memory_scanner_window->deleteLater();
|
|
m_memory_scanner_window = nullptr;
|
|
});
|
|
}
|
|
|
|
QtUtils::ShowOrRaiseWindow(m_memory_scanner_window);
|
|
}
|
|
|
|
void MainWindow::onToolsISOBrowserTriggered()
|
|
{
|
|
ISOBrowserWindow* ib = new ISOBrowserWindow();
|
|
ib->setAttribute(Qt::WA_DeleteOnClose);
|
|
ib->show();
|
|
}
|
|
|
|
void MainWindow::openCPUDebugger()
|
|
{
|
|
if (!m_debugger_window)
|
|
{
|
|
m_debugger_window = new DebuggerWindow();
|
|
connect(m_debugger_window, &DebuggerWindow::closed, this, [this]() {
|
|
m_debugger_window->deleteLater();
|
|
m_debugger_window = nullptr;
|
|
});
|
|
}
|
|
|
|
QtUtils::ShowOrRaiseWindow(m_debugger_window);
|
|
}
|
|
|
|
void MainWindow::onToolsOpenDataDirectoryTriggered()
|
|
{
|
|
QtUtils::OpenURL(this, QUrl::fromLocalFile(QString::fromStdString(EmuFolders::DataRoot)));
|
|
}
|
|
|
|
void MainWindow::onToolsOpenTextureDirectoryTriggered()
|
|
{
|
|
QString dir = QString::fromStdString(EmuFolders::Textures);
|
|
if (s_system_valid && !s_current_game_serial.isEmpty())
|
|
dir = QStringLiteral("%1" FS_OSPATH_SEPARATOR_STR "%2").arg(dir).arg(s_current_game_serial);
|
|
|
|
QtUtils::OpenURL(this, QUrl::fromLocalFile(dir));
|
|
}
|
|
|
|
void MainWindow::onSettingsTriggeredFromToolbar()
|
|
{
|
|
if (s_system_valid)
|
|
m_settings_toolbar_menu->exec(QCursor::pos());
|
|
else
|
|
doSettings();
|
|
}
|
|
|
|
void MainWindow::checkForUpdates(bool display_message)
|
|
{
|
|
if (!AutoUpdaterDialog::isSupported())
|
|
{
|
|
if (display_message)
|
|
{
|
|
QMessageBox mbox(this);
|
|
mbox.setWindowTitle(tr("Updater Error"));
|
|
mbox.setWindowModality(Qt::WindowModal);
|
|
mbox.setTextFormat(Qt::RichText);
|
|
|
|
QString message;
|
|
if (!AutoUpdaterDialog::isOfficialBuild())
|
|
{
|
|
message =
|
|
tr("<p>Sorry, you are trying to update a DuckStation version which is not an official GitHub release. To "
|
|
"prevent incompatibilities, the auto-updater is only enabled on official builds.</p>"
|
|
"<p>Please download an official release from from <a "
|
|
"href=\"https://www.duckstation.org/\">duckstation.org</a>.</p>");
|
|
}
|
|
else
|
|
{
|
|
message = tr("Automatic updating is not supported on the current platform.");
|
|
}
|
|
|
|
mbox.setText(message);
|
|
mbox.setIcon(QMessageBox::Critical);
|
|
mbox.exec();
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (m_auto_updater_dialog)
|
|
return;
|
|
|
|
m_auto_updater_dialog = new AutoUpdaterDialog(this);
|
|
connect(m_auto_updater_dialog, &AutoUpdaterDialog::updateCheckCompleted, this, &MainWindow::onUpdateCheckComplete);
|
|
m_auto_updater_dialog->queueUpdateCheck(display_message);
|
|
}
|
|
|
|
void* MainWindow::getNativeWindowId()
|
|
{
|
|
return (void*)winId();
|
|
}
|
|
|
|
void MainWindow::onUpdateCheckComplete()
|
|
{
|
|
if (!m_auto_updater_dialog)
|
|
return;
|
|
|
|
m_auto_updater_dialog->deleteLater();
|
|
m_auto_updater_dialog = nullptr;
|
|
}
|
|
|
|
void MainWindow::onDebugLogChannelsMenuAboutToShow()
|
|
{
|
|
m_ui.menuLogChannels->clear();
|
|
LogWindow::populateFilterMenu(m_ui.menuLogChannels);
|
|
}
|
|
|
|
MainWindow::SystemLock MainWindow::pauseAndLockSystem()
|
|
{
|
|
// To switch out of fullscreen when displaying a popup, or not to?
|
|
// For Windows, with driver's direct scanout, what renders behind tends to be hit and miss.
|
|
// We can't draw anything over exclusive fullscreen, so get out of it in that case.
|
|
// Wayland's a pain as usual, we need to recreate the window, which means there'll be a brief
|
|
// period when there's no window, and Qt might shut us down. So avoid it there.
|
|
// On MacOS, it forces a workspace switch, which is kinda jarring.
|
|
|
|
#ifndef __APPLE__
|
|
const bool was_fullscreen = g_emu_thread->isFullscreen() && !s_use_central_widget;
|
|
#else
|
|
const bool was_fullscreen = false;
|
|
#endif
|
|
const bool was_paused = !s_system_valid || s_system_paused;
|
|
|
|
// We need to switch out of exclusive fullscreen before we can display our popup.
|
|
// However, we do not want to switch back to render-to-main, the window might have generated this event.
|
|
if (was_fullscreen)
|
|
{
|
|
g_emu_thread->setFullscreen(false, false);
|
|
|
|
// Container could change... thanks Wayland.
|
|
QtUtils::ProcessEventsWithSleep(QEventLoop::ExcludeUserInputEvents, [this]() {
|
|
QWidget* container;
|
|
return (s_system_valid &&
|
|
(g_emu_thread->isFullscreen() || !(container = getDisplayContainer()) || container->isFullScreen()));
|
|
});
|
|
}
|
|
|
|
if (!was_paused)
|
|
{
|
|
g_emu_thread->setSystemPaused(true);
|
|
|
|
// Need to wait for the pause to go through, and make the main window visible if needed.
|
|
QtUtils::ProcessEventsWithSleep(QEventLoop::ExcludeUserInputEvents, []() { return !s_system_paused; });
|
|
|
|
// Ensure it's visible before we try to create any dialogs parented to us.
|
|
QApplication::sync();
|
|
}
|
|
|
|
// Now we'll either have a borderless window, or a regular window (if we were exclusive fullscreen).
|
|
QWidget* dialog_parent = s_system_valid ? getDisplayContainer() : this;
|
|
|
|
return SystemLock(dialog_parent, was_paused, was_fullscreen);
|
|
}
|
|
|
|
MainWindow::SystemLock::SystemLock(QWidget* dialog_parent, bool was_paused, bool was_fullscreen)
|
|
: m_dialog_parent(dialog_parent), m_was_paused(was_paused), m_was_fullscreen(was_fullscreen)
|
|
{
|
|
s_system_locked.fetch_add(1, std::memory_order_release);
|
|
}
|
|
|
|
MainWindow::SystemLock::SystemLock(SystemLock&& lock)
|
|
: m_dialog_parent(lock.m_dialog_parent), m_was_paused(lock.m_was_paused), m_was_fullscreen(lock.m_was_fullscreen)
|
|
{
|
|
s_system_locked.fetch_add(1, std::memory_order_release);
|
|
lock.m_dialog_parent = nullptr;
|
|
lock.m_was_paused = true;
|
|
lock.m_was_fullscreen = false;
|
|
}
|
|
|
|
MainWindow::SystemLock::~SystemLock()
|
|
{
|
|
DebugAssert(s_system_locked.load(std::memory_order_relaxed) > 0);
|
|
s_system_locked.fetch_sub(1, std::memory_order_release);
|
|
if (m_was_fullscreen)
|
|
g_emu_thread->setFullscreen(true, true);
|
|
if (!m_was_paused)
|
|
g_emu_thread->setSystemPaused(false);
|
|
}
|
|
|
|
void MainWindow::SystemLock::cancelResume()
|
|
{
|
|
m_was_paused = true;
|
|
m_was_fullscreen = false;
|
|
}
|
|
|
|
bool QtHost::IsSystemLocked()
|
|
{
|
|
return (s_system_locked.load(std::memory_order_acquire) > 0);
|
|
}
|