duckstation/src/duckstation-qt/gamelistmodel.h
2024-09-01 22:08:31 +10:00

136 lines
4.1 KiB
C++

// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
#pragma once
#include "core/game_database.h"
#include "core/game_list.h"
#include "core/types.h"
#include "common/heterogeneous_containers.h"
#include "common/lru_cache.h"
#include <QtCore/QAbstractTableModel>
#include <QtGui/QPixmap>
#include <algorithm>
#include <array>
#include <optional>
class GameListModel final : public QAbstractTableModel
{
Q_OBJECT
public:
enum Column : int
{
Column_Icon,
Column_Serial,
Column_Title,
Column_FileTitle,
Column_Developer,
Column_Publisher,
Column_Genre,
Column_Year,
Column_Players,
Column_TimePlayed,
Column_LastPlayed,
Column_FileSize,
Column_UncompressedSize,
Column_Region,
Column_Compatibility,
Column_Cover,
Column_Count
};
static std::optional<Column> getColumnIdForName(std::string_view name);
static const char* getColumnName(Column col);
GameListModel(float cover_scale, bool show_cover_titles, bool show_game_icons, QObject* parent = nullptr);
~GameListModel();
int rowCount(const QModelIndex& parent = QModelIndex()) const override;
int columnCount(const QModelIndex& parent = QModelIndex()) const override;
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override;
ALWAYS_INLINE const QString& getColumnDisplayName(int column) { return m_column_display_names[column]; }
bool hasTakenGameList() const;
void takeGameList();
void refresh();
void reloadThemeSpecificImages();
bool titlesLessThan(const GameList::Entry* left, const GameList::Entry* right) const;
bool lessThan(const GameList::Entry* left, const GameList::Entry* right, int column) const;
bool lessThan(const QModelIndex& left_index, const QModelIndex& right_index, int column) const;
bool getShowCoverTitles() const { return m_show_titles_for_covers; }
void setShowCoverTitles(bool enabled) { m_show_titles_for_covers = enabled; }
bool getShowGameIcons() const { return m_show_game_icons; }
void setShowGameIcons(bool enabled);
QIcon getIconForGame(const QString& path);
float getCoverScale() const { return m_cover_scale; }
void setCoverScale(float scale);
int getCoverArtWidth() const;
int getCoverArtHeight() const;
int getCoverArtSpacing() const;
void refreshCovers();
void updateCacheSize(int width, int height);
Q_SIGNALS:
void coverScaleChanged();
private:
/// The purpose of this cache is to stop us trying to constantly extract memory card icons, when we know a game
/// doesn't have any saves yet. It caches the serial:memcard_timestamp pair, and only tries extraction when the
/// timestamp of the memory card has changed.
#pragma pack(push, 1)
struct MemcardTimestampCacheEntry
{
enum : u32
{
MAX_SERIAL_LENGTH = 32,
};
char serial[MAX_SERIAL_LENGTH];
s64 memcard_timestamp;
};
#pragma pack(pop)
QVariant data(const QModelIndex& index, int role, const GameList::Entry* ge) const;
void loadCommonImages();
void loadThemeSpecificImages();
void setColumnDisplayNames();
void loadOrGenerateCover(const GameList::Entry* ge);
void invalidateCoverForPath(const std::string& path);
const QPixmap& getIconPixmapForEntry(const GameList::Entry* ge) const;
static void fixIconPixmapSize(QPixmap& pm);
static QString formatTimespan(time_t timespan);
std::optional<GameList::EntryList> m_taken_entries;
float m_cover_scale = 0.0f;
bool m_show_titles_for_covers = false;
bool m_show_game_icons = false;
std::array<QString, Column_Count> m_column_display_names;
std::array<QPixmap, static_cast<int>(GameList::EntryType::Count)> m_type_pixmaps;
std::array<QPixmap, static_cast<int>(DiscRegion::Count)> m_region_pixmaps;
std::array<QPixmap, static_cast<int>(GameDatabase::CompatibilityRating::Count)> m_compatibility_pixmaps;
QPixmap m_placeholder_pixmap;
QPixmap m_loading_pixmap;
mutable LRUCache<std::string, QPixmap> m_cover_pixmap_cache;
mutable LRUCache<std::string, QPixmap> m_memcard_pixmap_cache;
};