duckstation/src/duckstation-qt/coverdownloadwindow.cpp
Stenzek a002fd2672
Qt: Include moc sources in main source
Saves compiling a bunch of files with MSBuild.
2025-07-18 19:59:13 +10:00

134 lines
3.5 KiB
C++

// SPDX-FileCopyrightText: 2019-2025 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
#include "coverdownloadwindow.h"
#include "qthost.h"
#include "core/game_list.h"
#include "common/assert.h"
#include "moc_coverdownloadwindow.cpp"
CoverDownloadWindow::CoverDownloadWindow() : QWidget()
{
m_ui.setupUi(this);
setWindowIcon(QtHost::GetAppIcon());
m_ui.coverIcon->setPixmap(QIcon::fromTheme(QStringLiteral("artboard-2-line")).pixmap(32));
updateEnabled();
QtUtils::RestoreWindowGeometry("CoverDownloadWindow", this);
connect(m_ui.start, &QPushButton::clicked, this, &CoverDownloadWindow::onStartClicked);
connect(m_ui.close, &QPushButton::clicked, this, &CoverDownloadWindow::onCloseClicked);
connect(m_ui.urls, &QTextEdit::textChanged, this, &CoverDownloadWindow::updateEnabled);
}
CoverDownloadWindow::~CoverDownloadWindow()
{
Assert(!m_thread);
}
void CoverDownloadWindow::closeEvent(QCloseEvent* ev)
{
QtUtils::SaveWindowGeometry("CoverDownloadWindow", this);
QWidget::closeEvent(ev);
cancelThread();
emit closed();
}
void CoverDownloadWindow::onDownloadStatus(const QString& text)
{
m_ui.status->setText(text);
}
void CoverDownloadWindow::onDownloadProgress(int value, int range)
{
// Limit to once every five seconds, otherwise it's way too flickery.
// Ideally in the future we'd have some way to invalidate only a single cover.
if (m_last_refresh_time.GetTimeSeconds() >= 5.0f)
{
emit coverRefreshRequested();
m_last_refresh_time.Reset();
}
if (range != m_ui.progress->maximum())
m_ui.progress->setMaximum(range);
m_ui.progress->setValue(value);
}
void CoverDownloadWindow::onDownloadComplete()
{
emit coverRefreshRequested();
if (m_thread)
{
m_thread->join();
m_thread.reset();
}
updateEnabled();
m_ui.status->setText(tr("Download complete."));
}
void CoverDownloadWindow::onStartClicked()
{
if (m_thread)
cancelThread();
else
startThread();
}
void CoverDownloadWindow::onCloseClicked()
{
if (m_thread)
cancelThread();
close();
}
void CoverDownloadWindow::updateEnabled()
{
const bool running = static_cast<bool>(m_thread);
m_ui.start->setText(running ? tr("Stop") : tr("Start"));
m_ui.start->setEnabled(running || !m_ui.urls->toPlainText().isEmpty());
m_ui.close->setEnabled(!running);
m_ui.urls->setEnabled(!running);
}
void CoverDownloadWindow::startThread()
{
m_thread =
std::make_unique<CoverDownloadThread>(this, m_ui.urls->toPlainText(), m_ui.useSerialFileNames->isChecked());
m_last_refresh_time.Reset();
connect(m_thread.get(), &CoverDownloadThread::statusUpdated, this, &CoverDownloadWindow::onDownloadStatus);
connect(m_thread.get(), &CoverDownloadThread::progressUpdated, this, &CoverDownloadWindow::onDownloadProgress);
connect(m_thread.get(), &CoverDownloadThread::threadFinished, this, &CoverDownloadWindow::onDownloadComplete);
m_thread->start();
updateEnabled();
}
void CoverDownloadWindow::cancelThread()
{
if (!m_thread)
return;
m_thread->requestInterruption();
m_thread->join();
m_thread.reset();
}
CoverDownloadWindow::CoverDownloadThread::CoverDownloadThread(QWidget* parent, const QString& urls, bool use_serials)
: QtAsyncProgressThread(parent), m_use_serials(use_serials)
{
for (const QString& str : urls.split(QChar('\n')))
m_urls.push_back(str.toStdString());
}
CoverDownloadWindow::CoverDownloadThread::~CoverDownloadThread() = default;
void CoverDownloadWindow::CoverDownloadThread::runAsync()
{
GameList::DownloadCovers(m_urls, m_use_serials, this);
}