duckstation/src/util/gpu_texture.cpp

431 lines
13 KiB
C++

// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
#include "gpu_texture.h"
#include "gpu_device.h"
#include "image.h"
#include "common/align.h"
#include "common/assert.h"
#include "common/bitutils.h"
#include "common/error.h"
#include "common/string_util.h"
GPUTexture::GPUTexture(u16 width, u16 height, u8 layers, u8 levels, u8 samples, Type type, Format format, Flags flags)
: m_width(width), m_height(height), m_layers(layers), m_levels(levels), m_samples(samples), m_type(type),
m_format(format), m_flags(flags)
{
GPUDevice::s_total_vram_usage += GetVRAMUsage();
}
GPUTexture::~GPUTexture()
{
GPUDevice::s_total_vram_usage -= GetVRAMUsage();
}
const char* GPUTexture::GetFormatName(Format format)
{
static constexpr const std::array<const char*, static_cast<size_t>(Format::MaxCount)> format_names = {{
"Unknown", // Unknown
"RGBA8", // RGBA8
"BGRA8", // BGRA8
"RGB565", // RGB565
"RGB5551", // RGBA5551
"R8", // R8
"D16", // D16
"D24S8", // D24S8
"D32F", // D32F
"D32FS8S", // D32FS8
"R16", // R16
"R16I", // R16I
"R16U", // R16U
"R16F", // R16F
"R32I", // R32I
"R32U", // R32U
"R32F", // R32F
"RG8", // RG8
"RG16", // RG16
"RG16F", // RG16F
"RG32F", // RG32F
"RGBA16", // RGBA16
"RGBA16F", // RGBA16F
"RGBA32F", // RGBA32F
"RGB10A2", // RGB10A2
"BC1", // BC1
"BC2", // BC2
"BC3", // BC3
"BC7", // BC7
}};
return format_names[static_cast<u8>(format)];
}
u32 GPUTexture::GetBlockSize() const
{
return GetBlockSize(m_format);
}
u32 GPUTexture::GetBlockSize(Format format)
{
if (format >= Format::BC1 && format <= Format::BC7)
return COMPRESSED_TEXTURE_BLOCK_SIZE;
else
return 1;
}
u32 GPUTexture::CalcUploadPitch(Format format, u32 width)
{
// convert to blocks
if (format >= Format::BC1 && format <= Format::BC7)
width = Common::AlignUpPow2(width, COMPRESSED_TEXTURE_BLOCK_SIZE) / COMPRESSED_TEXTURE_BLOCK_SIZE;
return width * GetPixelSize(format);
}
u32 GPUTexture::CalcUploadPitch(u32 width) const
{
return CalcUploadPitch(m_format, width);
}
u32 GPUTexture::CalcUploadRowLengthFromPitch(u32 pitch) const
{
return CalcUploadRowLengthFromPitch(m_format, pitch);
}
u32 GPUTexture::CalcUploadRowLengthFromPitch(Format format, u32 pitch)
{
const u32 pixel_size = GetPixelSize(format);
if (IsCompressedFormat(format))
return (Common::AlignUpPow2(pitch, pixel_size) / pixel_size) * COMPRESSED_TEXTURE_BLOCK_SIZE;
else
return pitch / pixel_size;
}
u32 GPUTexture::CalcUploadSize(u32 height, u32 pitch) const
{
return CalcUploadSize(m_format, height, pitch);
}
u32 GPUTexture::CalcUploadSize(Format format, u32 height, u32 pitch)
{
const u32 block_size = GetBlockSize(format);
return pitch * ((static_cast<u32>(height) + (block_size - 1)) / block_size);
}
bool GPUTexture::IsCompressedFormat(Format format)
{
return (format >= Format::BC1);
}
bool GPUTexture::IsCompressedFormat() const
{
return IsCompressedFormat(m_format);
}
u32 GPUTexture::GetFullMipmapCount(u32 width, u32 height)
{
const u32 max_dim = Common::PreviousPow2(std::max(width, height));
return (std::countr_zero(max_dim) + 1);
}
void GPUTexture::CopyTextureDataForUpload(u32 width, u32 height, Format format, void* dst, u32 dst_pitch,
const void* src, u32 src_pitch)
{
if (IsCompressedFormat(format))
{
const u32 blocks_wide = Common::AlignUpPow2(width, COMPRESSED_TEXTURE_BLOCK_SIZE) / COMPRESSED_TEXTURE_BLOCK_SIZE;
const u32 blocks_high = Common::AlignUpPow2(height, COMPRESSED_TEXTURE_BLOCK_SIZE) / COMPRESSED_TEXTURE_BLOCK_SIZE;
const u32 block_size = GetPixelSize(format);
StringUtil::StrideMemCpy(dst, dst_pitch, src, src_pitch, block_size * blocks_wide, blocks_high);
}
else
{
StringUtil::StrideMemCpy(dst, dst_pitch, src, src_pitch, width * GetPixelSize(format), height);
}
}
GPUTexture::Format GPUTexture::GetTextureFormatForImageFormat(ImageFormat format)
{
static constexpr const std::array mapping = {
Format::Unknown, // None
Format::RGBA8, // RGBA8
Format::BGRA8, // BGRA8
Format::RGB565, // RGB565
Format::RGBA5551, // RGBA5551
Format::Unknown, // BGR8
Format::BC1, // BC1
Format::BC2, // BC2
Format::BC3, // BC3
Format::BC7, // BC7
};
static_assert(mapping.size() == static_cast<size_t>(ImageFormat::MaxCount));
return mapping[static_cast<size_t>(format)];
}
ImageFormat GPUTexture::GetImageFormatForTextureFormat(Format format)
{
static constexpr const std::array mapping = {
ImageFormat::None, // Unknown
ImageFormat::RGBA8, // RGBA8
ImageFormat::BGRA8, // BGRA8
ImageFormat::RGB565, // RGB565
ImageFormat::RGBA5551, // RGBA5551
ImageFormat::None, // R8
ImageFormat::None, // D16
ImageFormat::None, // D24S8
ImageFormat::None, // D32F
ImageFormat::None, // D32FS8
ImageFormat::None, // R16
ImageFormat::None, // R16I
ImageFormat::None, // R16U
ImageFormat::None, // R16F
ImageFormat::None, // R32I
ImageFormat::None, // R32U
ImageFormat::None, // R32F
ImageFormat::None, // RG8
ImageFormat::None, // RG16
ImageFormat::None, // RG16F
ImageFormat::None, // RG32F
ImageFormat::None, // RGBA16
ImageFormat::None, // RGBA16F
ImageFormat::None, // RGBA32F
ImageFormat::None, // RGB10A2
ImageFormat::BC1, // BC1
ImageFormat::BC2, // BC2
ImageFormat::BC3, // BC3
ImageFormat::BC7, // BC7
};
static_assert(mapping.size() == static_cast<size_t>(Format::MaxCount));
return mapping[static_cast<size_t>(format)];
}
std::array<float, 4> GPUTexture::GetUNormClearColor() const
{
return GPUDevice::RGBA8ToFloat(m_clear_value.color);
}
size_t GPUTexture::GetVRAMUsage() const
{
const size_t ps = GetPixelSize(m_format) * m_layers * m_samples;
size_t mem;
// Max width/height is 65535, 65535*65535 as u32 is okay.
if (IsCompressedFormat())
{
#define COMPRESSED_SIZE(width, height) \
(static_cast<size_t>((Common::AlignUpPow2(width, COMPRESSED_TEXTURE_BLOCK_SIZE) / COMPRESSED_TEXTURE_BLOCK_SIZE) * \
(Common::AlignUpPow2(height, COMPRESSED_TEXTURE_BLOCK_SIZE) / COMPRESSED_TEXTURE_BLOCK_SIZE)) * \
ps)
u32 width = m_width, height = m_height;
mem = COMPRESSED_SIZE(width, height);
for (u32 i = 1; i < m_levels; i++)
{
width = (width > 1) ? (width / 2) : width;
height = (height > 1) ? (height / 2) : height;
mem += COMPRESSED_SIZE(width, height);
}
#undef COMPRESSED_SIZE
}
else
{
u32 width = m_width, height = m_height;
mem = static_cast<size_t>(width * height) * ps;
for (u32 i = 1; i < m_levels; i++)
{
width = (width > 1) ? (width / 2) : width;
height = (height > 1) ? (height / 2) : height;
mem += static_cast<size_t>(width * height) * ps;
}
}
return mem;
}
u32 GPUTexture::GetPixelSize(GPUTexture::Format format)
{
static constexpr std::array<u8, static_cast<size_t>(Format::MaxCount)> sizes = {{
0, // Unknown
4, // RGBA8
4, // BGRA8
2, // RGB565
2, // RGBA5551
1, // R8
2, // D16
4, // D24S8
4, // D32F
8, // D32FS8
2, // R16
2, // R16I
2, // R16U
2, // R16F
4, // R32I
4, // R32U
4, // R32F
2, // RG8
2, // RG16
2, // RG16F
8, // RG32F
8, // RGBA16
8, // RGBA16F
16, // RGBA32F
4, // RGB10A2
8, // BC1 - 16 pixels in 64 bits
16, // BC2 - 16 pixels in 128 bits
16, // BC3 - 16 pixels in 128 bits
16, // BC4 - 16 pixels in 128 bits
}};
return sizes[static_cast<size_t>(format)];
}
bool GPUTexture::IsDepthFormat(Format format)
{
return (format >= Format::D16 && format <= Format::D32FS8);
}
bool GPUTexture::IsDepthStencilFormat(Format format)
{
return (format == Format::D24S8 || format == Format::D32FS8);
}
bool GPUTexture::ValidateConfig(u32 width, u32 height, u32 layers, u32 levels, u32 samples, Type type, Format format,
Flags flags, Error* error)
{
if (width == 0 || width > MAX_WIDTH || height == 0 || height > MAX_HEIGHT || layers == 0 || layers > MAX_LAYERS ||
levels == 0 || levels > MAX_LEVELS || samples == 0 || samples > MAX_SAMPLES)
{
Error::SetStringFmt(error, "Invalid dimensions: {}x{}x{} {} {}.", width, height, layers, levels, samples);
return false;
}
const u32 max_texture_size = g_gpu_device->GetMaxTextureSize();
if (width > max_texture_size || height > max_texture_size)
{
Error::SetStringFmt(error, "Texture width ({}) or height ({}) exceeds max texture size ({}).", width, height,
max_texture_size);
return false;
}
const u32 max_samples = g_gpu_device->GetMaxMultisamples();
if (samples > max_samples)
{
Error::SetStringFmt(error, "Texture samples ({}) exceeds max samples ({}).", samples, max_samples);
return false;
}
if (samples > 1)
{
if (levels > 1)
{
Error::SetStringView(error, "Multisampled textures can't have mip levels.");
return false;
}
else if (type != Type::RenderTarget && type != Type::DepthStencil)
{
Error::SetStringView(error, "Multisampled textures must be render targets or depth stencil targets.");
return false;
}
}
if (layers > 1 && type != Type::Texture)
{
Error::SetStringView(error, "Texture arrays are not supported on targets.");
return false;
}
if (levels > 1 && type != Type::Texture)
{
Error::SetStringView(error, "Mipmaps are not supported on targets.");
return false;
}
if ((flags & Flags::AllowGenerateMipmaps) != Flags::None && levels <= 1)
{
Error::SetStringView(error, "Allow generate mipmaps requires >1 level.");
return false;
}
if ((flags & Flags::AllowBindAsImage) != Flags::None &&
((type != Type::Texture && type != Type::RenderTarget) || levels > 1))
{
Error::SetStringView(error, "Bind as image is not allowed on depth or mipmapped targets.");
return false;
}
if ((flags & Flags::AllowMap) != Flags::None &&
(type != Type::Texture || (flags & Flags::AllowGenerateMipmaps) != Flags::None))
{
Error::SetStringView(error, "Allow map is not supported on targets.");
return false;
}
if (IsCompressedFormat(format) && (type != Type::Texture || ((flags & Flags::AllowBindAsImage) != Flags::None)))
{
Error::SetStringView(error, "Compressed formats are only supported for textures.");
return false;
}
return true;
}
void GPUTexture::MakeReadyForSampling()
{
}
GPUDownloadTexture::GPUDownloadTexture(u32 width, u32 height, GPUTexture::Format format, bool is_imported)
: m_width(width), m_height(height), m_format(format), m_is_imported(is_imported)
{
}
GPUDownloadTexture::~GPUDownloadTexture() = default;
u32 GPUDownloadTexture::GetBufferSize(u32 width, u32 height, GPUTexture::Format format, u32 pitch_align /* = 1 */)
{
DebugAssert(std::has_single_bit(pitch_align));
const u32 bytes_per_pixel = GPUTexture::GetPixelSize(format);
const u32 pitch = Common::AlignUpPow2(width * bytes_per_pixel, pitch_align);
return (pitch * height);
}
u32 GPUDownloadTexture::GetTransferPitch(u32 width, u32 pitch_align) const
{
DebugAssert(std::has_single_bit(pitch_align));
const u32 bytes_per_pixel = GPUTexture::GetPixelSize(m_format);
return Common::AlignUpPow2(width * bytes_per_pixel, pitch_align);
}
void GPUDownloadTexture::GetTransferSize(u32 x, u32 y, u32 width, u32 height, u32 pitch, u32* copy_offset,
u32* copy_size, u32* copy_rows) const
{
const u32 bytes_per_pixel = GPUTexture::GetPixelSize(m_format);
*copy_offset = (y * pitch) + (x * bytes_per_pixel);
*copy_size = width * bytes_per_pixel;
*copy_rows = height;
}
bool GPUDownloadTexture::ReadTexels(u32 x, u32 y, u32 width, u32 height, void* out_ptr, u32 out_stride)
{
if (m_needs_flush)
Flush();
// if we're imported, and this is the same buffer, bail out
if (m_map_pointer == out_ptr)
{
// but stride should match
DebugAssert(x == 0 && y == 0 && width <= m_width && height <= m_height && out_stride == m_current_pitch);
return true;
}
if (!Map(x, y, width, height))
return false;
u32 copy_offset, copy_size, copy_rows;
GetTransferSize(x, y, width, height, m_current_pitch, &copy_offset, &copy_size, &copy_rows);
StringUtil::StrideMemCpy(out_ptr, out_stride, m_map_pointer + copy_offset, m_current_pitch, copy_size, copy_rows);
return true;
}