duckstation/src/common/gl/context_egl_fbdev.cpp
2021-02-26 19:13:02 +10:00

33 lines
998 B
C++

#include "context_egl_fbdev.h"
namespace GL {
ContextEGLFBDev::ContextEGLFBDev(const WindowInfo& wi) : ContextEGL(wi) {}
ContextEGLFBDev::~ContextEGLFBDev() = default;
std::unique_ptr<Context> ContextEGLFBDev::Create(const WindowInfo& wi, const Version* versions_to_try,
size_t num_versions_to_try)
{
std::unique_ptr<ContextEGLFBDev> context = std::make_unique<ContextEGLFBDev>(wi);
if (!context->Initialize(versions_to_try, num_versions_to_try))
return nullptr;
return context;
}
std::unique_ptr<Context> ContextEGLFBDev::CreateSharedContext(const WindowInfo& wi)
{
std::unique_ptr<ContextEGLFBDev> context = std::make_unique<ContextEGLFBDev>(wi);
context->m_display = m_display;
if (!context->CreateContextAndSurface(m_version, m_context, false))
return nullptr;
return context;
}
EGLNativeWindowType ContextEGLFBDev::GetNativeWindow(EGLConfig config)
{
return static_cast<EGLNativeWindowType>(0);
}
} // namespace GL