duckstation/src/core/controller.cpp
Stenzek 7bc18c8538
DDGoController: Rewrite to support axis input
And add virtual buttons for each of the possible states.
2025-02-12 21:52:02 +10:00

263 lines
6.6 KiB
C++

// SPDX-FileCopyrightText: 2019-2025 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
#include "controller.h"
#include "analog_controller.h"
#include "analog_joystick.h"
#include "ddgo_controller.h"
#include "digital_controller.h"
#include "game_database.h"
#include "guncon.h"
#include "host.h"
#include "jogcon.h"
#include "justifier.h"
#include "negcon.h"
#include "negcon_rumble.h"
#include "playstation_mouse.h"
#include "system.h"
#include "util/state_wrapper.h"
#include "IconsPromptFont.h"
#include "fmt/format.h"
static const Controller::ControllerInfo s_none_info = {
ControllerType::None, "None", TRANSLATE_NOOP("ControllerType", "Not Connected"), ICON_PF_QUESTION, {}, {}};
static constexpr std::array<const Controller::ControllerInfo*, static_cast<size_t>(ControllerType::Count)>
s_controller_info = {{
&s_none_info,
&DigitalController::INFO,
&AnalogController::INFO,
&AnalogJoystick::INFO,
&GunCon::INFO,
&PlayStationMouse::INFO,
&NeGcon::INFO,
&NeGconRumble::INFO,
&Justifier::INFO,
&DigitalController::INFO_POPN,
&DDGoController::INFO,
&JogCon::INFO,
}};
const std::array<u32, NUM_CONTROLLER_AND_CARD_PORTS> Controller::PortDisplayOrder = {{0, 2, 3, 4, 1, 5, 6, 7}};
const char* Controller::ControllerInfo::GetDisplayName() const
{
return Host::TranslateToCString("ControllerType", display_name);
}
const char* Controller::ControllerInfo::GetBindingDisplayName(const ControllerBindingInfo& bi) const
{
return Host::TranslateToCString(name, bi.display_name);
}
Controller::Controller(u32 index) : m_index(index)
{
}
Controller::~Controller() = default;
void Controller::Reset()
{
}
bool Controller::DoState(StateWrapper& sw, bool apply_input_state)
{
return !sw.HasError();
}
void Controller::ResetTransferState()
{
}
bool Controller::Transfer(const u8 data_in, u8* data_out)
{
*data_out = 0xFF;
return false;
}
float Controller::GetBindState(u32 index) const
{
return 0.0f;
}
void Controller::SetBindState(u32 index, float value)
{
}
u32 Controller::GetButtonStateBits() const
{
return 0;
}
float Controller::GetVibrationMotorState(u32 index) const
{
return 0.0f;
}
bool Controller::InAnalogMode() const
{
return false;
}
std::optional<u32> Controller::GetAnalogInputBytes() const
{
return std::nullopt;
}
u32 Controller::GetInputOverlayIconColor() const
{
return 0xFFFFFFFFu;
}
void Controller::LoadSettings(const SettingsInterface& si, const char* section, bool initial)
{
}
std::unique_ptr<Controller> Controller::Create(ControllerType type, u32 index)
{
switch (type)
{
case ControllerType::DigitalController:
case ControllerType::PopnController:
return DigitalController::Create(index, type);
case ControllerType::AnalogController:
return AnalogController::Create(index);
case ControllerType::AnalogJoystick:
return AnalogJoystick::Create(index);
case ControllerType::GunCon:
return GunCon::Create(index);
case ControllerType::Justifier:
return Justifier::Create(index);
case ControllerType::PlayStationMouse:
return PlayStationMouse::Create(index);
case ControllerType::NeGcon:
return NeGcon::Create(index);
case ControllerType::NeGconRumble:
return NeGconRumble::Create(index);
case ControllerType::DDGoController:
return DDGoController::Create(index);
case ControllerType::JogCon:
return JogCon::Create(index);
case ControllerType::None:
default:
return {};
}
}
const Controller::ControllerInfo& Controller::GetControllerInfo(ControllerType type)
{
DebugAssert(type < ControllerType::Count && s_controller_info[static_cast<size_t>(type)]);
return *s_controller_info[static_cast<size_t>(type)];
}
const Controller::ControllerInfo* Controller::GetControllerInfo(std::string_view name)
{
for (const ControllerInfo* info : s_controller_info)
{
if (name == info->name)
return info;
}
return nullptr;
}
const std::array<const Controller::ControllerInfo*, static_cast<size_t>(ControllerType::Count)>&
Controller::GetControllerInfoList()
{
return s_controller_info;
}
std::tuple<u32, u32> Controller::ConvertPadToPortAndSlot(u32 index)
{
if (index > 4) // [5,6,7]
return std::make_tuple(1, index - 4); // 2B,2C,2D
else if (index > 1) // [2,3,4]
return std::make_tuple(0, index - 1); // 1B,1C,1D
else // [0,1]
return std::make_tuple(index, 0); // 1A,2A
}
u32 Controller::ConvertPortAndSlotToPad(u32 port, u32 slot)
{
if (slot == 0)
return port;
else if (port == 0) // slot=[0,1]
return slot + 1; // 2,3,4
else
return slot + 4; // 5,6,7
}
bool Controller::PadIsMultitapSlot(u32 index)
{
return (index >= 2);
}
bool Controller::PortAndSlotIsMultitap(u32 port, u32 slot)
{
return (slot != 0);
}
const char* Controller::GetPortDisplayName(u32 port, u32 slot, bool mtap)
{
static constexpr const std::array<const char*, NUM_MULTITAPS> no_mtap_labels = {{"1", "2"}};
static constexpr const std::array<std::array<const char*, NUM_CONTROLLER_AND_CARD_PORTS_PER_MULTITAP>, NUM_MULTITAPS>
mtap_labels = {{{{"1A", "1B", "1C", "1D"}}, {{"2A", "2B", "2C", "2D"}}}};
DebugAssert(port < 2 && slot < 4);
return mtap ? mtap_labels[port][slot] : no_mtap_labels[port];
}
const char* Controller::GetPortDisplayName(u32 index)
{
const auto& [port, slot] = ConvertPadToPortAndSlot(index);
return GetPortDisplayName(port, slot, g_settings.IsMultitapPortEnabled(port));
}
std::string Controller::GetSettingsSection(u32 pad)
{
return fmt::format("Pad{}", pad + 1u);
}
bool Controller::InCircularDeadzone(float deadzone, float pos_x, float pos_y)
{
if (pos_x == 0.0f && pos_y == 0.0f)
return false;
// Compute the angle at the given position in the stick's square bounding box.
const float theta = std::atan2(pos_y, pos_x);
// Compute the position that the edge of the circle would be at, given the angle.
const float dz_x = std::cos(theta) * deadzone;
const float dz_y = std::sin(theta) * deadzone;
// We're in the deadzone if our position is less than the circle edge.
const bool in_x = (pos_x < 0.0f) ? (pos_x > dz_x) : (pos_x <= dz_x);
const bool in_y = (pos_y < 0.0f) ? (pos_y > dz_y) : (pos_y <= dz_y);
return (in_x && in_y);
}
bool Controller::CanStartInAnalogMode(ControllerType ctype)
{
if (!g_settings.apply_compatibility_settings)
return true;
const GameDatabase::Entry* dbentry = System::GetGameDatabaseEntry();
if (!dbentry)
return false;
return ((dbentry->supported_controllers & (1u << static_cast<u8>(ctype))) != 0 &&
!dbentry->HasTrait(GameDatabase::Trait::DisableAutoAnalogMode));
}