mirror of
https://github.com/stenzek/duckstation.git
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2109 lines
66 KiB
C++
2109 lines
66 KiB
C++
// SPDX-FileCopyrightText: 2019-2025 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: CC-BY-NC-ND-4.0
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#include "game_list.h"
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#include "achievements.h"
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#include "bios.h"
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#include "fullscreen_ui.h"
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#include "host.h"
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#include "memory_card_image.h"
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#include "psf_loader.h"
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#include "settings.h"
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#include "system.h"
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#include "util/cd_image.h"
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#include "util/elf_file.h"
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#include "util/http_downloader.h"
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#include "util/image.h"
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#include "util/ini_settings_interface.h"
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#include "common/binary_reader_writer.h"
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#include "common/error.h"
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#include "common/file_system.h"
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#include "common/heterogeneous_containers.h"
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#include "common/log.h"
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#include "common/path.h"
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#include "common/progress_callback.h"
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#include "common/string_util.h"
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#include "common/thirdparty/SmallVector.h"
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#include "common/timer.h"
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#include "fmt/format.h"
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#include <algorithm>
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#include <array>
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#include <bit>
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#include <ctime>
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#include <string_view>
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#include <type_traits>
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#include <unordered_map>
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#include <utility>
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LOG_CHANNEL(GameList);
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#ifdef _WIN32
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#include "common/windows_headers.h"
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#endif
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namespace GameList {
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namespace {
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enum : u32
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{
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GAME_LIST_CACHE_SIGNATURE = 0x45434C48,
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GAME_LIST_CACHE_VERSION = 37,
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PLAYED_TIME_SERIAL_LENGTH = 32,
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PLAYED_TIME_LAST_TIME_LENGTH = 20, // uint64
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PLAYED_TIME_TOTAL_TIME_LENGTH = 20, // uint64
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PLAYED_TIME_LINE_LENGTH =
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PLAYED_TIME_SERIAL_LENGTH + 1 + PLAYED_TIME_LAST_TIME_LENGTH + 1 + PLAYED_TIME_TOTAL_TIME_LENGTH,
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};
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struct PlayedTimeEntry
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{
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std::time_t last_played_time;
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std::time_t total_played_time;
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};
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#pragma pack(push, 1)
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struct MemcardTimestampCacheEntry
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{
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enum : u32
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{
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MAX_SERIAL_LENGTH = 31,
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};
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char serial[MAX_SERIAL_LENGTH];
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bool icon_was_extracted;
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s64 memcard_timestamp;
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};
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#pragma pack(pop)
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} // namespace
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using CacheMap = PreferUnorderedStringMap<Entry>;
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using PlayedTimeMap = PreferUnorderedStringMap<PlayedTimeEntry>;
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static_assert(std::is_same_v<decltype(Entry::hash), GameHash>);
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static bool ShouldLoadAchievementsProgress();
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static bool GetExeListEntry(const std::string& path, Entry* entry);
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static bool GetPsfListEntry(const std::string& path, Entry* entry);
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static bool GetDiscListEntry(const std::string& path, Entry* entry);
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static void MakeInvalidEntry(Entry* entry);
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static void ApplyCustomAttributes(const std::string& path, Entry* entry,
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const INISettingsInterface& custom_attributes_ini);
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static bool RescanCustomAttributesForPath(const std::string& path, const INISettingsInterface& custom_attributes_ini);
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static void PopulateEntryAchievements(Entry* entry, const Achievements::ProgressDatabase& achievements_progress);
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static bool GetGameListEntryFromCache(const std::string& path, Entry* entry,
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const INISettingsInterface& custom_attributes_ini,
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const Achievements::ProgressDatabase& achievements_progress);
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static Entry* GetMutableEntryForPath(std::string_view path);
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static void ScanDirectory(const char* path, bool recursive, bool only_cache,
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const std::vector<std::string>& excluded_paths, const PlayedTimeMap& played_time_map,
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const INISettingsInterface& custom_attributes_ini,
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const Achievements::ProgressDatabase& achievements_progress, BinaryFileWriter& cache_writer,
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ProgressCallback* progress);
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static bool AddFileFromCache(const std::string& path, std::time_t timestamp, const PlayedTimeMap& played_time_map,
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const INISettingsInterface& custom_attributes_ini,
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const Achievements::ProgressDatabase& achievements_progress);
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static void ScanFile(std::string path, std::time_t timestamp, std::unique_lock<std::recursive_mutex>& lock,
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const PlayedTimeMap& played_time_map, const INISettingsInterface& custom_attributes_ini,
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const Achievements::ProgressDatabase& achievements_progress, BinaryFileWriter& cache_writer);
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static bool LoadOrInitializeCache(std::FILE* fp, bool invalidate_cache);
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static bool LoadEntriesFromCache(BinaryFileReader& reader);
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static bool WriteEntryToCache(const Entry* entry, BinaryFileWriter& writer);
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static void CreateDiscSetEntries(const std::vector<std::string>& excluded_paths, const PlayedTimeMap& played_time_map);
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static std::string GetPlayedTimeFile();
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static bool ParsePlayedTimeLine(char* line, std::string& serial, PlayedTimeEntry& entry);
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static std::string MakePlayedTimeLine(const std::string& serial, const PlayedTimeEntry& entry);
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static PlayedTimeMap LoadPlayedTimeMap(const std::string& path);
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static PlayedTimeEntry UpdatePlayedTimeFile(const std::string& path, const std::string& serial, std::time_t last_time,
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std::time_t add_time);
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static std::string GetCustomPropertiesFile();
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static const std::string& GetCustomPropertiesSection(const std::string& path, std::string* temp_path);
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static bool PutCustomPropertiesField(INISettingsInterface& ini, const std::string& path, const char* field,
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const char* value);
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static FileSystem::ManagedCFilePtr OpenMemoryCardTimestampCache(bool for_write);
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static bool UpdateMemcardTimestampCache(const MemcardTimestampCacheEntry& entry);
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static EntryList s_entries;
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static std::recursive_mutex s_mutex;
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static CacheMap s_cache_map;
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static std::vector<MemcardTimestampCacheEntry> s_memcard_timestamp_cache_entries;
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static bool s_game_list_loaded = false;
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} // namespace GameList
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const char* GameList::GetEntryTypeName(EntryType type)
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{
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static std::array<const char*, static_cast<int>(EntryType::MaxCount)> names = {{
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"Disc",
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"DiscSet",
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"PSExe",
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"Playlist",
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"PSF",
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}};
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return names[static_cast<size_t>(type)];
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}
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const char* GameList::GetEntryTypeDisplayName(EntryType type)
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{
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static std::array<const char*, static_cast<int>(EntryType::MaxCount)> names = {{
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TRANSLATE_DISAMBIG_NOOP("GameList", "Disc", "EntryType"),
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TRANSLATE_DISAMBIG_NOOP("GameList", "Disc Set", "EntryType"),
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TRANSLATE_DISAMBIG_NOOP("GameList", "PS-EXE", "EntryType"),
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TRANSLATE_DISAMBIG_NOOP("GameList", "Playlist", "EntryType"),
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TRANSLATE_DISAMBIG_NOOP("GameList", "PSF", "EntryType"),
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}};
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return Host::TranslateToCString("GameList", names[static_cast<size_t>(type)], "EntryType");
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}
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bool GameList::IsGameListLoaded()
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{
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return s_game_list_loaded;
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}
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bool GameList::IsScannableFilename(std::string_view path)
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{
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// we don't scan bin files because they'll duplicate
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if (StringUtil::EndsWithNoCase(path, ".bin"))
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return false;
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return (System::IsDiscPath(path) || System::IsExePath(path) || System::IsPsfPath(path));
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}
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bool GameList::ShouldLoadAchievementsProgress()
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{
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return Host::ContainsBaseSettingValue("Cheevos", "Token");
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}
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bool GameList::GetExeListEntry(const std::string& path, GameList::Entry* entry)
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{
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const auto fp = FileSystem::OpenManagedCFile(path.c_str(), "rb");
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if (!fp)
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return false;
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entry->file_size = FileSystem::FSize64(fp.get());
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entry->uncompressed_size = entry->file_size;
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if (entry->file_size < 0)
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return false;
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// Stupid Android...
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const std::string filename = FileSystem::GetDisplayNameFromPath(path);
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entry->title = Path::GetFileTitle(filename);
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entry->type = EntryType::PSExe;
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if (StringUtil::EndsWithNoCase(filename, ".cpe"))
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{
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u32 magic;
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if (std::fread(&magic, sizeof(magic), 1, fp.get()) != 1 || magic != BIOS::CPE_MAGIC)
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{
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WARNING_LOG("{} is not a valid CPE", path);
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return false;
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}
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// Who knows
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entry->region = DiscRegion::Other;
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}
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else if (StringUtil::EndsWithNoCase(filename, ".elf"))
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{
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ELFFile::Elf32_Ehdr header;
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if (std::fread(&header, sizeof(header), 1, fp.get()) != 1 || !ELFFile::IsValidElfHeader(header))
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{
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WARNING_LOG("{} is not a valid ELF.", path);
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return false;
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}
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// Who knows
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entry->region = DiscRegion::Other;
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}
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else
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{
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BIOS::PSEXEHeader header;
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if (std::fread(&header, sizeof(header), 1, fp.get()) != 1 ||
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!BIOS::IsValidPSExeHeader(header, static_cast<size_t>(entry->file_size)))
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{
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WARNING_LOG("{} is not a valid PS-EXE", path);
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return false;
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}
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entry->region = BIOS::GetPSExeDiscRegion(header);
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}
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const auto data = FileSystem::ReadBinaryFile(fp.get());
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if (!data.has_value())
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{
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WARNING_LOG("Failed to read {}", path);
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return false;
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}
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const GameHash hash = System::GetGameHashFromBuffer(filename, data->cspan());
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entry->serial = hash ? System::GetGameHashId(hash) : std::string();
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return true;
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}
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bool GameList::GetPsfListEntry(const std::string& path, Entry* entry)
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{
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// we don't need to walk the library chain here - the top file is enough
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PSFLoader::File file;
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if (!file.Load(path.c_str(), nullptr))
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return false;
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entry->serial.clear();
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entry->region = file.GetRegion();
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entry->file_size = static_cast<u32>(file.GetProgramData().size());
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entry->uncompressed_size = entry->file_size;
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entry->type = EntryType::PSF;
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// Game - Title
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std::optional<std::string> game(file.GetTagString("game"));
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if (game.has_value())
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{
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entry->title = std::move(game.value());
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entry->title += " - ";
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}
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else
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{
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entry->title.clear();
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}
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std::optional<std::string> title(file.GetTagString("title"));
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if (title.has_value())
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{
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entry->title += title.value();
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}
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else
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{
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const std::string display_name(FileSystem::GetDisplayNameFromPath(path));
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entry->title += Path::GetFileTitle(display_name);
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}
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return true;
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}
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bool GameList::GetDiscListEntry(const std::string& path, Entry* entry)
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{
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std::unique_ptr<CDImage> cdi = CDImage::Open(path.c_str(), false, nullptr);
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if (!cdi)
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return false;
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entry->path = path;
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entry->file_size = cdi->GetSizeOnDisk();
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entry->uncompressed_size = static_cast<u64>(CDImage::RAW_SECTOR_SIZE) * static_cast<u64>(cdi->GetLBACount());
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entry->type = EntryType::Disc;
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// use the same buffer for game and achievement hashing, to avoid double decompression
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std::string id, executable_name;
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std::vector<u8> executable_data;
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if (System::GetGameDetailsFromImage(cdi.get(), &id, &entry->hash, &executable_name, &executable_data))
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{
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// used for achievement count lookup later
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const std::optional<Achievements::GameHash> hash = Achievements::GetGameHash(executable_name, executable_data);
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if (hash.has_value())
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entry->achievements_hash = hash.value();
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}
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// try the database first
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const GameDatabase::Entry* dentry = GameDatabase::GetEntryForGameDetails(id, entry->hash);
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if (dentry)
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{
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// pull from database
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entry->serial = dentry->serial;
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entry->title = dentry->title;
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entry->dbentry = dentry;
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if (!cdi->HasSubImages())
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{
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for (size_t i = 0; i < dentry->disc_set_serials.size(); i++)
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{
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if (dentry->disc_set_serials[i] == entry->serial)
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{
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entry->disc_set_name = dentry->disc_set_name;
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entry->disc_set_index = static_cast<s8>(i);
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break;
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}
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}
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}
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}
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else
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{
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// no game code, so use the filename title
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entry->serial = std::move(id);
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entry->title = Path::GetFileTitle(FileSystem::GetDisplayNameFromPath(path));
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}
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// region detection
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entry->region = System::GetRegionForImage(cdi.get());
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if (cdi->HasSubImages())
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{
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entry->type = EntryType::Playlist;
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std::string image_title(cdi->GetMetadata("title"));
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if (!image_title.empty())
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entry->title = std::move(image_title);
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// get the size of all the subimages
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const u32 subimage_count = cdi->GetSubImageCount();
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for (u32 i = 1; i < subimage_count; i++)
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{
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if (!cdi->SwitchSubImage(i, nullptr))
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{
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ERROR_LOG("Failed to switch to subimage {} in '{}'", i, entry->path);
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continue;
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}
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entry->uncompressed_size += static_cast<u64>(CDImage::RAW_SECTOR_SIZE) * static_cast<u64>(cdi->GetLBACount());
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}
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}
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return true;
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}
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void GameList::MakeInvalidEntry(Entry* entry)
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{
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entry->type = EntryType::MaxCount;
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entry->region = DiscRegion::Other;
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entry->disc_set_index = -1;
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entry->disc_set_member = false;
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entry->has_custom_title = false;
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entry->has_custom_region = false;
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entry->custom_language = GameDatabase::Language::MaxCount;
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entry->path = {};
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entry->serial = {};
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entry->title = {};
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entry->disc_set_name = {};
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entry->dbentry = nullptr;
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entry->hash = 0;
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entry->file_size = 0;
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entry->uncompressed_size = 0;
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entry->last_modified_time = 0;
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entry->last_played_time = 0;
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entry->achievements_hash = {};
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entry->achievements_game_id = 0;
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entry->num_achievements = 0;
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entry->unlocked_achievements = 0;
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entry->unlocked_achievements_hc = 0;
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}
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bool GameList::PopulateEntryFromPath(const std::string& path, Entry* entry)
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{
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if (System::IsExePath(path))
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return GetExeListEntry(path, entry);
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if (System::IsPsfPath(path.c_str()))
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return GetPsfListEntry(path, entry);
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return GetDiscListEntry(path, entry);
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}
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bool GameList::GetGameListEntryFromCache(const std::string& path, Entry* entry,
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const INISettingsInterface& custom_attributes_ini,
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const Achievements::ProgressDatabase& achievements_progress)
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{
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auto iter = s_cache_map.find(path);
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if (iter == s_cache_map.end())
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return false;
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*entry = std::move(iter->second);
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entry->dbentry = GameDatabase::GetEntryForSerial(entry->serial);
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s_cache_map.erase(iter);
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ApplyCustomAttributes(path, entry, custom_attributes_ini);
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if (entry->IsDisc())
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PopulateEntryAchievements(entry, achievements_progress);
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return true;
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}
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bool GameList::LoadEntriesFromCache(BinaryFileReader& reader)
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{
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u32 file_signature, file_version;
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if (!reader.ReadU32(&file_signature) || !reader.ReadU32(&file_version) ||
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file_signature != GAME_LIST_CACHE_SIGNATURE || file_version != GAME_LIST_CACHE_VERSION)
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{
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WARNING_LOG("Game list cache is corrupted");
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return false;
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}
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while (!reader.IsAtEnd())
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{
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std::string path;
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Entry ge;
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u8 type;
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u8 region;
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if (!reader.ReadU8(&type) || !reader.ReadU8(®ion) || !reader.ReadSizePrefixedString(&path) ||
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!reader.ReadSizePrefixedString(&ge.serial) || !reader.ReadSizePrefixedString(&ge.title) ||
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!reader.ReadSizePrefixedString(&ge.disc_set_name) || !reader.ReadU64(&ge.hash) ||
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!reader.ReadS64(&ge.file_size) || !reader.ReadU64(&ge.uncompressed_size) ||
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!reader.ReadU64(reinterpret_cast<u64*>(&ge.last_modified_time)) || !reader.ReadS8(&ge.disc_set_index) ||
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!reader.Read(ge.achievements_hash.data(), ge.achievements_hash.size()) ||
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region >= static_cast<u8>(DiscRegion::Count) || type > static_cast<u8>(EntryType::MaxCount))
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{
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WARNING_LOG("Game list cache entry is corrupted");
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return false;
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}
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ge.path = path;
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ge.region = static_cast<DiscRegion>(region);
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ge.type = static_cast<EntryType>(type);
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auto iter = s_cache_map.find(ge.path);
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if (iter != s_cache_map.end())
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iter->second = std::move(ge);
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else
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s_cache_map.emplace(std::move(path), std::move(ge));
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}
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return true;
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}
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bool GameList::WriteEntryToCache(const Entry* entry, BinaryFileWriter& writer)
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{
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writer.WriteU8(static_cast<u8>(entry->type));
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writer.WriteU8(static_cast<u8>(entry->region));
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writer.WriteSizePrefixedString(entry->path);
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writer.WriteSizePrefixedString(entry->serial);
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writer.WriteSizePrefixedString(entry->title);
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writer.WriteSizePrefixedString(entry->disc_set_name);
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writer.WriteU64(entry->hash);
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writer.WriteS64(entry->file_size);
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writer.WriteU64(entry->uncompressed_size);
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writer.WriteU64(entry->last_modified_time);
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writer.WriteS8(entry->disc_set_index);
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writer.Write(entry->achievements_hash.data(), entry->achievements_hash.size());
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return writer.IsGood();
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}
|
|
|
|
bool GameList::LoadOrInitializeCache(std::FILE* fp, bool invalidate_cache)
|
|
{
|
|
BinaryFileReader reader(fp);
|
|
if (!invalidate_cache && !reader.IsAtEnd() && LoadEntriesFromCache(reader))
|
|
{
|
|
// Prepare for writing.
|
|
return (FileSystem::FSeek64(fp, 0, SEEK_END) == 0);
|
|
}
|
|
|
|
WARNING_LOG("Initializing game list cache.");
|
|
s_cache_map.clear();
|
|
if (!fp)
|
|
return false;
|
|
|
|
// Truncate file, and re-write header.
|
|
Error error;
|
|
if (!FileSystem::FSeek64(fp, 0, SEEK_SET, &error) || !FileSystem::FTruncate64(fp, 0, &error))
|
|
{
|
|
ERROR_LOG("Failed to truncate game list cache: {}", error.GetDescription());
|
|
return false;
|
|
}
|
|
|
|
BinaryFileWriter writer(fp);
|
|
writer.WriteU32(GAME_LIST_CACHE_SIGNATURE);
|
|
writer.WriteU32((GAME_LIST_CACHE_VERSION));
|
|
if (!writer.Flush(&error))
|
|
{
|
|
ERROR_LOG("Failed to write game list cache header: {}", error.GetDescription());
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool IsPathExcluded(const std::vector<std::string>& excluded_paths, const std::string& path)
|
|
{
|
|
return std::find_if(excluded_paths.begin(), excluded_paths.end(),
|
|
[&path](const std::string& entry) { return path.starts_with(entry); }) != excluded_paths.end();
|
|
}
|
|
|
|
void GameList::ScanDirectory(const char* path, bool recursive, bool only_cache,
|
|
const std::vector<std::string>& excluded_paths, const PlayedTimeMap& played_time_map,
|
|
const INISettingsInterface& custom_attributes_ini,
|
|
const Achievements::ProgressDatabase& achievements_progress,
|
|
BinaryFileWriter& cache_writer, ProgressCallback* progress)
|
|
{
|
|
VERBOSE_LOG("Scanning {}{}", path, recursive ? " (recursively)" : "");
|
|
|
|
progress->SetStatusText(SmallString::from_format(TRANSLATE_FS("GameList", "Scanning directory '{}'..."), path));
|
|
|
|
FileSystem::FindResultsArray files;
|
|
FileSystem::FindFiles(path, "*",
|
|
recursive ? (FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_HIDDEN_FILES | FILESYSTEM_FIND_RECURSIVE) :
|
|
(FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_HIDDEN_FILES),
|
|
&files);
|
|
if (files.empty())
|
|
return;
|
|
|
|
progress->PushState();
|
|
progress->SetProgressRange(static_cast<u32>(files.size()));
|
|
progress->SetProgressValue(0);
|
|
|
|
u32 files_scanned = 0;
|
|
for (FILESYSTEM_FIND_DATA& ffd : files)
|
|
{
|
|
files_scanned++;
|
|
|
|
if (progress->IsCancelled() || !IsScannableFilename(ffd.FileName) || IsPathExcluded(excluded_paths, ffd.FileName))
|
|
continue;
|
|
|
|
std::unique_lock lock(s_mutex);
|
|
if (GetEntryForPath(ffd.FileName) ||
|
|
AddFileFromCache(ffd.FileName, ffd.ModificationTime, played_time_map, custom_attributes_ini,
|
|
achievements_progress) ||
|
|
only_cache)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
progress->SetStatusText(SmallString::from_format(TRANSLATE_FS("GameList", "Scanning '{}'..."),
|
|
FileSystem::GetDisplayNameFromPath(ffd.FileName)));
|
|
ScanFile(std::move(ffd.FileName), ffd.ModificationTime, lock, played_time_map, custom_attributes_ini,
|
|
achievements_progress, cache_writer);
|
|
progress->SetProgressValue(files_scanned);
|
|
}
|
|
|
|
progress->SetProgressValue(files_scanned);
|
|
progress->PopState();
|
|
}
|
|
|
|
bool GameList::AddFileFromCache(const std::string& path, std::time_t timestamp, const PlayedTimeMap& played_time_map,
|
|
const INISettingsInterface& custom_attributes_ini,
|
|
const Achievements::ProgressDatabase& achievements_progress)
|
|
{
|
|
Entry entry;
|
|
if (!GetGameListEntryFromCache(path, &entry, custom_attributes_ini, achievements_progress) ||
|
|
entry.last_modified_time != timestamp)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// don't add invalid entries to the list, but don't scan them either
|
|
if (!entry.IsValid())
|
|
return true;
|
|
|
|
auto iter = played_time_map.find(entry.serial);
|
|
if (iter != played_time_map.end())
|
|
{
|
|
entry.last_played_time = iter->second.last_played_time;
|
|
entry.total_played_time = iter->second.total_played_time;
|
|
}
|
|
|
|
s_entries.push_back(std::move(entry));
|
|
return true;
|
|
}
|
|
|
|
void GameList::ScanFile(std::string path, std::time_t timestamp, std::unique_lock<std::recursive_mutex>& lock,
|
|
const PlayedTimeMap& played_time_map, const INISettingsInterface& custom_attributes_ini,
|
|
const Achievements::ProgressDatabase& achievements_progress, BinaryFileWriter& cache_writer)
|
|
{
|
|
// don't block UI while scanning
|
|
lock.unlock();
|
|
|
|
VERBOSE_LOG("Scanning '{}'...", path);
|
|
|
|
Entry entry;
|
|
if (PopulateEntryFromPath(path, &entry))
|
|
{
|
|
const auto iter = played_time_map.find(entry.serial);
|
|
if (iter != played_time_map.end())
|
|
{
|
|
entry.last_played_time = iter->second.last_played_time;
|
|
entry.total_played_time = iter->second.total_played_time;
|
|
}
|
|
|
|
ApplyCustomAttributes(entry.path, &entry, custom_attributes_ini);
|
|
|
|
if (entry.IsDisc())
|
|
PopulateEntryAchievements(&entry, achievements_progress);
|
|
}
|
|
else
|
|
{
|
|
MakeInvalidEntry(&entry);
|
|
}
|
|
|
|
entry.path = std::move(path);
|
|
entry.last_modified_time = timestamp;
|
|
|
|
if (cache_writer.IsOpen() && !WriteEntryToCache(&entry, cache_writer)) [[unlikely]]
|
|
WARNING_LOG("Failed to write entry '{}' to cache", entry.path);
|
|
|
|
lock.lock();
|
|
|
|
// don't add invalid entries to the list
|
|
if (!entry.IsValid())
|
|
return;
|
|
|
|
// replace if present
|
|
auto it = std::find_if(s_entries.begin(), s_entries.end(),
|
|
[&entry](const Entry& existing_entry) { return (existing_entry.path == entry.path); });
|
|
if (it != s_entries.end())
|
|
*it = std::move(entry);
|
|
else
|
|
s_entries.push_back(std::move(entry));
|
|
}
|
|
|
|
bool GameList::RescanCustomAttributesForPath(const std::string& path, const INISettingsInterface& custom_attributes_ini)
|
|
{
|
|
FILESYSTEM_STAT_DATA sd;
|
|
if (!FileSystem::StatFile(path.c_str(), &sd))
|
|
return false;
|
|
|
|
{
|
|
// cancel if excluded
|
|
const std::vector<std::string> excluded_paths(Host::GetBaseStringListSetting("GameList", "ExcludedPaths"));
|
|
if (IsPathExcluded(excluded_paths, path))
|
|
return false;
|
|
}
|
|
|
|
Entry entry;
|
|
if (!PopulateEntryFromPath(path, &entry))
|
|
return false;
|
|
|
|
entry.path = path;
|
|
entry.last_modified_time = sd.ModificationTime;
|
|
|
|
const PlayedTimeMap played_time_map(LoadPlayedTimeMap(GetPlayedTimeFile()));
|
|
const auto iter = played_time_map.find(entry.serial);
|
|
if (iter != played_time_map.end())
|
|
{
|
|
entry.last_played_time = iter->second.last_played_time;
|
|
entry.total_played_time = iter->second.total_played_time;
|
|
}
|
|
|
|
ApplyCustomAttributes(entry.path, &entry, custom_attributes_ini);
|
|
|
|
std::unique_lock lock(s_mutex);
|
|
|
|
// replace if present
|
|
auto it = std::find_if(s_entries.begin(), s_entries.end(),
|
|
[&entry](const Entry& existing_entry) { return (existing_entry.path == entry.path); });
|
|
if (it != s_entries.end())
|
|
*it = std::move(entry);
|
|
else
|
|
s_entries.push_back(std::move(entry));
|
|
|
|
return true;
|
|
}
|
|
|
|
void GameList::ApplyCustomAttributes(const std::string& path, Entry* entry,
|
|
const INISettingsInterface& custom_attributes_ini)
|
|
{
|
|
std::string temp_path;
|
|
const std::string& section = GetCustomPropertiesSection(path, &temp_path);
|
|
|
|
std::optional<std::string> custom_title = custom_attributes_ini.GetOptionalStringValue(section.c_str(), "Title");
|
|
if (custom_title.has_value())
|
|
{
|
|
entry->title = std::move(custom_title.value());
|
|
entry->has_custom_title = true;
|
|
}
|
|
const std::optional<SmallString> custom_region_str =
|
|
custom_attributes_ini.GetOptionalSmallStringValue(section.c_str(), "Region");
|
|
if (custom_region_str.has_value())
|
|
{
|
|
const std::optional<DiscRegion> custom_region = Settings::ParseDiscRegionName(custom_region_str.value());
|
|
if (custom_region.has_value())
|
|
{
|
|
entry->region = custom_region.value();
|
|
entry->has_custom_region = true;
|
|
}
|
|
else
|
|
{
|
|
WARNING_LOG("Invalid region '{}' in custom attributes for '{}'", custom_region_str.value(), path);
|
|
}
|
|
}
|
|
const std::optional<TinyString> custom_language_str =
|
|
custom_attributes_ini.GetOptionalTinyStringValue(section.c_str(), "Language");
|
|
if (custom_language_str.has_value())
|
|
{
|
|
const std::optional<GameDatabase::Language> custom_region =
|
|
GameDatabase::ParseLanguageName(custom_language_str.value());
|
|
if (custom_region.has_value())
|
|
{
|
|
entry->custom_language = custom_region.value();
|
|
}
|
|
else
|
|
{
|
|
WARNING_LOG("Invalid language '{}' in custom attributes for '{}'", custom_region_str.value(), path);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameList::PopulateEntryAchievements(Entry* entry, const Achievements::ProgressDatabase& achievements_progress)
|
|
{
|
|
const Achievements::HashDatabaseEntry* hentry = Achievements::LookupGameHash(entry->achievements_hash);
|
|
if (!hentry)
|
|
return;
|
|
|
|
entry->achievements_game_id = hentry->game_id;
|
|
entry->num_achievements = Truncate16(hentry->num_achievements);
|
|
if (entry->num_achievements > 0)
|
|
{
|
|
const Achievements::ProgressDatabase::Entry* apd_entry = achievements_progress.LookupGame(hentry->game_id);
|
|
if (apd_entry)
|
|
{
|
|
entry->unlocked_achievements = apd_entry->num_achievements_unlocked;
|
|
entry->unlocked_achievements_hc = apd_entry->num_hc_achievements_unlocked;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameList::UpdateAchievementData(const std::span<u8, 16> hash, u32 game_id, u32 num_achievements, u32 num_unlocked,
|
|
u32 num_unlocked_hardcore)
|
|
{
|
|
std::unique_lock<std::recursive_mutex> lock(s_mutex);
|
|
llvm::SmallVector<u32, 32> changed_indices;
|
|
|
|
for (size_t i = 0; i < s_entries.size(); i++)
|
|
{
|
|
Entry& entry = s_entries[i];
|
|
if (std::memcmp(entry.achievements_hash.data(), hash.data(), hash.size()) != 0 &&
|
|
entry.achievements_game_id != game_id)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (entry.achievements_game_id == game_id && entry.num_achievements == num_achievements &&
|
|
entry.unlocked_achievements == num_unlocked && entry.unlocked_achievements_hc == num_unlocked_hardcore)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
entry.achievements_game_id = game_id;
|
|
entry.num_achievements = Truncate16(num_achievements);
|
|
entry.unlocked_achievements = Truncate16(num_unlocked);
|
|
entry.unlocked_achievements_hc = Truncate16(num_unlocked_hardcore);
|
|
|
|
changed_indices.push_back(static_cast<u32>(i));
|
|
}
|
|
|
|
if (!changed_indices.empty())
|
|
Host::OnGameListEntriesChanged(changed_indices);
|
|
}
|
|
|
|
void GameList::UpdateAllAchievementData()
|
|
{
|
|
Achievements::ProgressDatabase achievements_progress;
|
|
if (ShouldLoadAchievementsProgress())
|
|
{
|
|
Error error;
|
|
if (!achievements_progress.Load(&error))
|
|
WARNING_LOG("Failed to load achievements progress: {}", error.GetDescription());
|
|
}
|
|
|
|
std::unique_lock<std::recursive_mutex> lock(s_mutex);
|
|
|
|
// this is pretty jank, but the frontend should collapse it into a single update
|
|
std::vector<u32> changed_indices;
|
|
for (size_t i = 0; i < s_entries.size(); i++)
|
|
{
|
|
Entry& entry = s_entries[i];
|
|
if (!entry.IsDisc())
|
|
continue;
|
|
|
|
// Game ID is delibately not tested, because it has no effect on the UI.
|
|
const u16 old_num_achievements = entry.num_achievements;
|
|
const u16 old_unlocked_achievements = entry.unlocked_achievements;
|
|
const u16 old_unlocked_achievements_hc = entry.unlocked_achievements_hc;
|
|
PopulateEntryAchievements(&entry, achievements_progress);
|
|
if (entry.num_achievements == old_num_achievements && entry.unlocked_achievements == old_unlocked_achievements &&
|
|
entry.unlocked_achievements_hc == old_unlocked_achievements_hc)
|
|
{
|
|
// no update needed
|
|
continue;
|
|
}
|
|
|
|
changed_indices.push_back(static_cast<u32>(i));
|
|
}
|
|
|
|
// and now the disc sets, messier :(
|
|
for (size_t i = 0; i < s_entries.size(); i++)
|
|
{
|
|
Entry& entry = s_entries[i];
|
|
if (!entry.IsDiscSet())
|
|
continue;
|
|
|
|
const Entry* any_entry = GetEntryBySerial(entry.serial);
|
|
if (!any_entry)
|
|
continue;
|
|
|
|
if (entry.num_achievements != any_entry->num_achievements ||
|
|
entry.unlocked_achievements != any_entry->unlocked_achievements ||
|
|
entry.unlocked_achievements_hc != any_entry->unlocked_achievements_hc)
|
|
{
|
|
changed_indices.push_back(static_cast<u32>(i));
|
|
}
|
|
|
|
entry.achievements_game_id = any_entry->achievements_game_id;
|
|
entry.num_achievements = any_entry->num_achievements;
|
|
entry.unlocked_achievements = any_entry->unlocked_achievements;
|
|
entry.unlocked_achievements_hc = any_entry->unlocked_achievements_hc;
|
|
}
|
|
|
|
if (!changed_indices.empty())
|
|
Host::OnGameListEntriesChanged(changed_indices);
|
|
}
|
|
|
|
std::unique_lock<std::recursive_mutex> GameList::GetLock()
|
|
{
|
|
return std::unique_lock<std::recursive_mutex>(s_mutex);
|
|
}
|
|
|
|
const GameList::Entry* GameList::GetEntryByIndex(u32 index)
|
|
{
|
|
return (index < s_entries.size()) ? &s_entries[index] : nullptr;
|
|
}
|
|
|
|
const GameList::Entry* GameList::GetEntryForPath(std::string_view path)
|
|
{
|
|
return GetMutableEntryForPath(path);
|
|
}
|
|
|
|
GameList::Entry* GameList::GetMutableEntryForPath(std::string_view path)
|
|
{
|
|
for (Entry& entry : s_entries)
|
|
{
|
|
// Use case-insensitive compare on Windows, since it's the same file.
|
|
#ifdef _WIN32
|
|
if (StringUtil::EqualNoCase(entry.path, path))
|
|
return &entry;
|
|
#else
|
|
if (entry.path == path)
|
|
return &entry;
|
|
#endif
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
const GameList::Entry* GameList::GetEntryBySerial(std::string_view serial)
|
|
{
|
|
for (const Entry& entry : s_entries)
|
|
{
|
|
if (entry.serial == serial)
|
|
return &entry;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
const GameList::Entry* GameList::GetEntryBySerialAndHash(std::string_view serial, u64 hash)
|
|
{
|
|
for (const Entry& entry : s_entries)
|
|
{
|
|
if (entry.serial == serial && entry.hash == hash)
|
|
return &entry;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
std::vector<const GameList::Entry*> GameList::GetDiscSetMembers(std::string_view disc_set_name,
|
|
bool sort_by_most_recent)
|
|
{
|
|
std::vector<const Entry*> ret;
|
|
for (const Entry& entry : s_entries)
|
|
{
|
|
if (!entry.disc_set_member || disc_set_name != entry.disc_set_name)
|
|
continue;
|
|
|
|
ret.push_back(&entry);
|
|
}
|
|
|
|
if (sort_by_most_recent)
|
|
{
|
|
std::sort(ret.begin(), ret.end(), [](const Entry* lhs, const Entry* rhs) {
|
|
if (lhs->last_played_time == rhs->last_played_time)
|
|
return (lhs->disc_set_index < rhs->disc_set_index);
|
|
else
|
|
return (lhs->last_played_time > rhs->last_played_time);
|
|
});
|
|
}
|
|
else
|
|
{
|
|
std::sort(ret.begin(), ret.end(),
|
|
[](const Entry* lhs, const Entry* rhs) { return (lhs->disc_set_index < rhs->disc_set_index); });
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
const GameList::Entry* GameList::GetFirstDiscSetMember(std::string_view disc_set_name)
|
|
{
|
|
for (const Entry& entry : s_entries)
|
|
{
|
|
if (!entry.disc_set_member || disc_set_name != entry.disc_set_name)
|
|
continue;
|
|
|
|
// Disc set should not have been created without the first disc being present.
|
|
if (entry.disc_set_index == 0)
|
|
return &entry;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
u32 GameList::GetEntryCount()
|
|
{
|
|
return static_cast<u32>(s_entries.size());
|
|
}
|
|
|
|
void GameList::Refresh(bool invalidate_cache, bool only_cache, ProgressCallback* progress /* = nullptr */)
|
|
{
|
|
s_game_list_loaded = true;
|
|
|
|
if (!progress)
|
|
progress = ProgressCallback::NullProgressCallback;
|
|
|
|
Error error;
|
|
FileSystem::ManagedCFilePtr cache_file =
|
|
FileSystem::OpenExistingOrCreateManagedCFile(Path::Combine(EmuFolders::Cache, "gamelist.cache").c_str(), 0, &error);
|
|
if (!cache_file)
|
|
ERROR_LOG("Failed to open game list cache: {}", error.GetDescription());
|
|
|
|
#ifdef HAS_POSIX_FILE_LOCK
|
|
// Lock cache file for multi-instance on Linux. Implicitly done on Windows.
|
|
std::optional<FileSystem::POSIXLock> cache_file_lock;
|
|
if (cache_file)
|
|
cache_file_lock.emplace(cache_file.get());
|
|
if (!LoadOrInitializeCache(cache_file.get(), invalidate_cache))
|
|
{
|
|
cache_file_lock.reset();
|
|
cache_file.reset();
|
|
}
|
|
#else
|
|
if (!LoadOrInitializeCache(cache_file.get(), invalidate_cache))
|
|
cache_file.reset();
|
|
#endif
|
|
BinaryFileWriter cache_writer(cache_file.get());
|
|
|
|
// don't delete the old entries, since the frontend might still access them
|
|
std::vector<Entry> old_entries;
|
|
{
|
|
std::unique_lock lock(s_mutex);
|
|
old_entries.swap(s_entries);
|
|
}
|
|
|
|
const std::vector<std::string> excluded_paths(Host::GetBaseStringListSetting("GameList", "ExcludedPaths"));
|
|
const std::vector<std::string> dirs(Host::GetBaseStringListSetting("GameList", "Paths"));
|
|
std::vector<std::string> recursive_dirs(Host::GetBaseStringListSetting("GameList", "RecursivePaths"));
|
|
const PlayedTimeMap played_time(LoadPlayedTimeMap(GetPlayedTimeFile()));
|
|
INISettingsInterface custom_attributes_ini(GetCustomPropertiesFile());
|
|
custom_attributes_ini.Load();
|
|
|
|
Achievements::ProgressDatabase achievements_progress;
|
|
if (ShouldLoadAchievementsProgress())
|
|
{
|
|
if (!achievements_progress.Load(&error))
|
|
WARNING_LOG("Failed to load achievements progress: {}", error.GetDescription());
|
|
}
|
|
|
|
#ifdef __ANDROID__
|
|
recursive_dirs.push_back(Path::Combine(EmuFolders::DataRoot, "games"));
|
|
#endif
|
|
|
|
if (!dirs.empty() || !recursive_dirs.empty())
|
|
{
|
|
progress->SetProgressRange(static_cast<u32>(dirs.size() + recursive_dirs.size()));
|
|
progress->SetProgressValue(0);
|
|
|
|
// we manually count it here, because otherwise pop state updates it itself
|
|
int directory_counter = 0;
|
|
for (const std::string& dir : dirs)
|
|
{
|
|
if (progress->IsCancelled())
|
|
break;
|
|
|
|
ScanDirectory(dir.c_str(), false, only_cache, excluded_paths, played_time, custom_attributes_ini,
|
|
achievements_progress, cache_writer, progress);
|
|
progress->SetProgressValue(++directory_counter);
|
|
}
|
|
for (const std::string& dir : recursive_dirs)
|
|
{
|
|
if (progress->IsCancelled())
|
|
break;
|
|
|
|
ScanDirectory(dir.c_str(), true, only_cache, excluded_paths, played_time, custom_attributes_ini,
|
|
achievements_progress, cache_writer, progress);
|
|
progress->SetProgressValue(++directory_counter);
|
|
}
|
|
}
|
|
|
|
// don't need unused cache entries
|
|
s_cache_map.clear();
|
|
|
|
// merge multi-disc games
|
|
CreateDiscSetEntries(excluded_paths, played_time);
|
|
}
|
|
|
|
GameList::EntryList GameList::TakeEntryList()
|
|
{
|
|
EntryList ret = std::move(s_entries);
|
|
s_entries = {};
|
|
return ret;
|
|
}
|
|
|
|
void GameList::CreateDiscSetEntries(const std::vector<std::string>& excluded_paths,
|
|
const PlayedTimeMap& played_time_map)
|
|
{
|
|
std::unique_lock lock(s_mutex);
|
|
|
|
for (size_t i = 0; i < s_entries.size(); i++)
|
|
{
|
|
const Entry& entry = s_entries[i];
|
|
|
|
// only first discs can create sets
|
|
if (entry.type != EntryType::Disc || entry.disc_set_member || entry.disc_set_index != 0)
|
|
continue;
|
|
|
|
// already have a disc set by this name?
|
|
const std::string& disc_set_name = entry.disc_set_name;
|
|
if (GetEntryForPath(disc_set_name.c_str()))
|
|
continue;
|
|
|
|
const GameDatabase::Entry* dbentry = GameDatabase::GetEntryForSerial(entry.serial);
|
|
if (!dbentry)
|
|
continue;
|
|
|
|
// need at least two discs for a set
|
|
bool found_another_disc = false;
|
|
for (const Entry& other_entry : s_entries)
|
|
{
|
|
if (other_entry.type != EntryType::Disc || other_entry.disc_set_member ||
|
|
other_entry.disc_set_name != disc_set_name || other_entry.disc_set_index == entry.disc_set_index)
|
|
{
|
|
continue;
|
|
}
|
|
found_another_disc = true;
|
|
break;
|
|
}
|
|
if (!found_another_disc)
|
|
{
|
|
DEV_LOG("Not creating disc set {}, only one disc found", disc_set_name);
|
|
continue;
|
|
}
|
|
|
|
Entry set_entry;
|
|
set_entry.dbentry = entry.dbentry;
|
|
set_entry.type = EntryType::DiscSet;
|
|
set_entry.region = entry.region;
|
|
set_entry.path = disc_set_name;
|
|
set_entry.serial = entry.serial;
|
|
set_entry.title = entry.disc_set_name;
|
|
set_entry.hash = entry.hash;
|
|
set_entry.file_size = 0;
|
|
set_entry.uncompressed_size = 0;
|
|
set_entry.last_modified_time = entry.last_modified_time;
|
|
set_entry.last_played_time = 0;
|
|
set_entry.total_played_time = 0;
|
|
set_entry.achievements_hash = entry.achievements_hash;
|
|
set_entry.num_achievements = entry.num_achievements;
|
|
set_entry.unlocked_achievements = entry.unlocked_achievements;
|
|
set_entry.unlocked_achievements_hc = entry.unlocked_achievements_hc;
|
|
|
|
// figure out play time for all discs, and sum it
|
|
// we do this via lookups, rather than the other entries, because of duplicates
|
|
for (const std::string& set_serial : dbentry->disc_set_serials)
|
|
{
|
|
const auto it = played_time_map.find(set_serial);
|
|
if (it == played_time_map.end())
|
|
continue;
|
|
|
|
set_entry.last_played_time =
|
|
(set_entry.last_played_time == 0) ?
|
|
it->second.last_played_time :
|
|
((it->second.last_played_time != 0) ? std::max(set_entry.last_played_time, it->second.last_played_time) :
|
|
set_entry.last_played_time);
|
|
set_entry.total_played_time += it->second.total_played_time;
|
|
}
|
|
|
|
// mark all discs for this set as part of it, so we don't try to add them again, and for filtering
|
|
u32 num_parts = 0;
|
|
for (Entry& other_entry : s_entries)
|
|
{
|
|
if (other_entry.type != EntryType::Disc || other_entry.disc_set_member ||
|
|
other_entry.disc_set_name != disc_set_name)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
DEV_LOG("Adding {} to disc set {}", Path::GetFileName(other_entry.path), disc_set_name);
|
|
other_entry.disc_set_member = true;
|
|
set_entry.last_modified_time = std::min(set_entry.last_modified_time, other_entry.last_modified_time);
|
|
set_entry.file_size += other_entry.file_size;
|
|
set_entry.uncompressed_size += other_entry.uncompressed_size;
|
|
num_parts++;
|
|
}
|
|
|
|
DEV_LOG("Created disc set {} from {} entries", disc_set_name, num_parts);
|
|
|
|
// we have to do the exclusion check at the end, because otherwise the individual discs get added
|
|
if (!IsPathExcluded(excluded_paths, disc_set_name))
|
|
s_entries.push_back(std::move(set_entry));
|
|
}
|
|
}
|
|
|
|
std::string GameList::GetCoverImagePathForEntry(const Entry* entry)
|
|
{
|
|
return GetCoverImagePath(entry->path, entry->serial, entry->title);
|
|
}
|
|
|
|
static std::string GetFullCoverPath(std::string_view filename, std::string_view extension)
|
|
{
|
|
return fmt::format("{}" FS_OSPATH_SEPARATOR_STR "{}.{}", EmuFolders::Covers, filename, extension);
|
|
}
|
|
|
|
std::string GameList::GetCoverImagePath(const std::string& path, const std::string& serial, const std::string& title)
|
|
{
|
|
static constexpr const std::array extensions = {"jpg", "jpeg", "png", "webp"};
|
|
|
|
for (const char* extension : extensions)
|
|
{
|
|
// Prioritize lookup by serial (Most specific)
|
|
if (!serial.empty())
|
|
{
|
|
const std::string cover_path(GetFullCoverPath(serial, extension));
|
|
if (FileSystem::FileExists(cover_path.c_str()))
|
|
return cover_path;
|
|
}
|
|
|
|
// Try file title (for modded games or specific like above)
|
|
const std::string_view file_title(Path::GetFileTitle(path));
|
|
if (!file_title.empty() && title != file_title)
|
|
{
|
|
const std::string cover_path(GetFullCoverPath(file_title, extension));
|
|
if (FileSystem::FileExists(cover_path.c_str()))
|
|
return cover_path;
|
|
}
|
|
|
|
// Last resort, check the game title
|
|
if (!title.empty())
|
|
{
|
|
const std::string cover_path(GetFullCoverPath(title, extension));
|
|
if (FileSystem::FileExists(cover_path.c_str()))
|
|
return cover_path;
|
|
}
|
|
}
|
|
|
|
return {};
|
|
}
|
|
|
|
std::string GameList::GetNewCoverImagePathForEntry(const Entry* entry, const char* new_filename, bool use_serial)
|
|
{
|
|
const char* extension = std::strrchr(new_filename, '.');
|
|
if (!extension)
|
|
return {};
|
|
|
|
std::string existing_filename = GetCoverImagePathForEntry(entry);
|
|
if (!existing_filename.empty())
|
|
{
|
|
std::string::size_type pos = existing_filename.rfind('.');
|
|
if (pos != std::string::npos && existing_filename.compare(pos, std::strlen(extension), extension) == 0)
|
|
return existing_filename;
|
|
}
|
|
|
|
// Check for illegal characters, use serial instead.
|
|
const std::string sanitized_name(Path::SanitizeFileName(entry->title));
|
|
|
|
std::string name;
|
|
if (sanitized_name != entry->title || use_serial)
|
|
name = fmt::format("{}{}", entry->serial, extension);
|
|
else
|
|
name = fmt::format("{}{}", entry->title, extension);
|
|
|
|
return Path::Combine(EmuFolders::Covers, Path::SanitizeFileName(name));
|
|
}
|
|
|
|
std::string_view GameList::Entry::GetLanguageIcon() const
|
|
{
|
|
std::string_view ret;
|
|
if (custom_language != GameDatabase::Language::MaxCount)
|
|
ret = GameDatabase::GetLanguageName(custom_language);
|
|
else if (dbentry)
|
|
ret = dbentry->GetLanguageFlagName(region);
|
|
else
|
|
ret = Settings::GetDiscRegionName(region);
|
|
|
|
return ret;
|
|
}
|
|
|
|
TinyString GameList::Entry::GetLanguageIconName() const
|
|
{
|
|
return GameDatabase::GetLanguageFlagResourceName(GetLanguageIcon());
|
|
}
|
|
|
|
TinyString GameList::Entry::GetCompatibilityIconFileName() const
|
|
{
|
|
return TinyString::from_format(
|
|
"images/star-{}.svg",
|
|
static_cast<u32>(dbentry ? dbentry->compatibility : GameDatabase::CompatibilityRating::Unknown));
|
|
}
|
|
|
|
TinyString GameList::Entry::GetReleaseDateString() const
|
|
{
|
|
TinyString ret;
|
|
|
|
if (!dbentry || dbentry->release_date == 0)
|
|
{
|
|
ret.append(TRANSLATE_SV("GameList", "Unknown"));
|
|
}
|
|
else
|
|
{
|
|
std::time_t date_as_time = static_cast<std::time_t>(dbentry->release_date);
|
|
#ifdef _WIN32
|
|
tm date_tm = {};
|
|
gmtime_s(&date_tm, &date_as_time);
|
|
#else
|
|
tm date_tm = {};
|
|
gmtime_r(&date_as_time, &date_tm);
|
|
#endif
|
|
|
|
ret.set_size(static_cast<u32>(std::strftime(ret.data(), ret.buffer_size(), "%d %B %Y", &date_tm)));
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
std::string GameList::GetPlayedTimeFile()
|
|
{
|
|
return Path::Combine(EmuFolders::DataRoot, "playtime.dat");
|
|
}
|
|
|
|
bool GameList::ParsePlayedTimeLine(char* line, std::string& serial, PlayedTimeEntry& entry)
|
|
{
|
|
size_t len = std::strlen(line);
|
|
if (len != (PLAYED_TIME_LINE_LENGTH + 1)) // \n
|
|
{
|
|
WARNING_LOG("Malformed line: '{}'", line);
|
|
return false;
|
|
}
|
|
|
|
const std::string_view serial_tok(StringUtil::StripWhitespace(std::string_view(line, PLAYED_TIME_SERIAL_LENGTH)));
|
|
const std::string_view total_played_time_tok(
|
|
StringUtil::StripWhitespace(std::string_view(line + PLAYED_TIME_SERIAL_LENGTH + 1, PLAYED_TIME_LAST_TIME_LENGTH)));
|
|
const std::string_view last_played_time_tok(StringUtil::StripWhitespace(std::string_view(
|
|
line + PLAYED_TIME_SERIAL_LENGTH + 1 + PLAYED_TIME_LAST_TIME_LENGTH + 1, PLAYED_TIME_TOTAL_TIME_LENGTH)));
|
|
|
|
const std::optional<u64> total_played_time(StringUtil::FromChars<u64>(total_played_time_tok));
|
|
const std::optional<u64> last_played_time(StringUtil::FromChars<u64>(last_played_time_tok));
|
|
if (serial_tok.empty() || !last_played_time.has_value() || !total_played_time.has_value())
|
|
{
|
|
WARNING_LOG("Malformed line: '{}'", line);
|
|
return false;
|
|
}
|
|
|
|
serial = serial_tok;
|
|
entry.last_played_time = static_cast<std::time_t>(last_played_time.value());
|
|
entry.total_played_time = static_cast<std::time_t>(total_played_time.value());
|
|
return true;
|
|
}
|
|
|
|
std::string GameList::MakePlayedTimeLine(const std::string& serial, const PlayedTimeEntry& entry)
|
|
{
|
|
return fmt::format("{:<{}} {:<{}} {:<{}}\n", serial, static_cast<unsigned>(PLAYED_TIME_SERIAL_LENGTH),
|
|
entry.total_played_time, static_cast<unsigned>(PLAYED_TIME_TOTAL_TIME_LENGTH),
|
|
entry.last_played_time, static_cast<unsigned>(PLAYED_TIME_LAST_TIME_LENGTH));
|
|
}
|
|
|
|
GameList::PlayedTimeMap GameList::LoadPlayedTimeMap(const std::string& path)
|
|
{
|
|
PlayedTimeMap ret;
|
|
|
|
// Use write mode here, even though we're not writing, so we can lock the file from other updates.
|
|
Error error;
|
|
auto fp = FileSystem::OpenExistingOrCreateManagedCFile(path.c_str(), 0, &error);
|
|
if (!fp)
|
|
{
|
|
ERROR_LOG("Failed to open '{}' for load: {}", Path::GetFileName(path), error.GetDescription());
|
|
return ret;
|
|
}
|
|
|
|
#ifdef HAS_POSIX_FILE_LOCK
|
|
FileSystem::POSIXLock flock(fp.get());
|
|
#endif
|
|
|
|
char line[256];
|
|
while (std::fgets(line, sizeof(line), fp.get()))
|
|
{
|
|
std::string serial;
|
|
PlayedTimeEntry entry;
|
|
if (!ParsePlayedTimeLine(line, serial, entry))
|
|
continue;
|
|
|
|
if (ret.find(serial) != ret.end())
|
|
{
|
|
WARNING_LOG("Duplicate entry: '{}'", serial);
|
|
continue;
|
|
}
|
|
|
|
ret.emplace(std::move(serial), entry);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
GameList::PlayedTimeEntry GameList::UpdatePlayedTimeFile(const std::string& path, const std::string& serial,
|
|
std::time_t last_time, std::time_t add_time)
|
|
{
|
|
const PlayedTimeEntry new_entry{last_time, add_time};
|
|
|
|
Error error;
|
|
auto fp = FileSystem::OpenExistingOrCreateManagedCFile(path.c_str(), 0, &error);
|
|
if (!fp)
|
|
{
|
|
ERROR_LOG("Failed to open '{}' for update: {}", Path::GetFileName(path), error.GetDescription());
|
|
return new_entry;
|
|
}
|
|
|
|
#ifdef HAS_POSIX_FILE_LOCK
|
|
FileSystem::POSIXLock flock(fp.get());
|
|
#endif
|
|
|
|
for (;;)
|
|
{
|
|
char line[256];
|
|
const s64 line_pos = FileSystem::FTell64(fp.get());
|
|
if (!std::fgets(line, sizeof(line), fp.get()))
|
|
break;
|
|
|
|
std::string line_serial;
|
|
PlayedTimeEntry line_entry;
|
|
if (!ParsePlayedTimeLine(line, line_serial, line_entry))
|
|
continue;
|
|
|
|
if (line_serial != serial)
|
|
continue;
|
|
|
|
// found it!
|
|
line_entry.last_played_time = (last_time != 0) ? last_time : 0;
|
|
line_entry.total_played_time = (last_time != 0) ? (line_entry.total_played_time + add_time) : 0;
|
|
|
|
std::string new_line(MakePlayedTimeLine(serial, line_entry));
|
|
if (FileSystem::FSeek64(fp.get(), line_pos, SEEK_SET) != 0 ||
|
|
std::fwrite(new_line.data(), new_line.length(), 1, fp.get()) != 1)
|
|
{
|
|
ERROR_LOG("Failed to update '{}'.", path);
|
|
}
|
|
|
|
return line_entry;
|
|
}
|
|
|
|
if (last_time != 0)
|
|
{
|
|
// new entry.
|
|
std::string new_line(MakePlayedTimeLine(serial, new_entry));
|
|
if (FileSystem::FSeek64(fp.get(), 0, SEEK_END) != 0 ||
|
|
std::fwrite(new_line.data(), new_line.length(), 1, fp.get()) != 1)
|
|
{
|
|
ERROR_LOG("Failed to write '{}'.", path);
|
|
}
|
|
}
|
|
|
|
return new_entry;
|
|
}
|
|
|
|
void GameList::AddPlayedTimeForSerial(const std::string& serial, std::time_t last_time, std::time_t add_time)
|
|
{
|
|
if (serial.empty())
|
|
return;
|
|
|
|
const PlayedTimeEntry pt(UpdatePlayedTimeFile(GetPlayedTimeFile(), serial, last_time, add_time));
|
|
VERBOSE_LOG("Add {} seconds play time to {} -> now {}", static_cast<unsigned>(add_time), serial.c_str(),
|
|
static_cast<unsigned>(pt.total_played_time));
|
|
|
|
std::unique_lock<std::recursive_mutex> lock(s_mutex);
|
|
const GameDatabase::Entry* dbentry = GameDatabase::GetEntryForSerial(serial);
|
|
llvm::SmallVector<u32, 32> changed_indices;
|
|
|
|
for (size_t i = 0; i < s_entries.size(); i++)
|
|
{
|
|
Entry& entry = s_entries[i];
|
|
if (entry.IsDisc())
|
|
{
|
|
if (entry.serial != serial)
|
|
continue;
|
|
|
|
entry.last_played_time = pt.last_played_time;
|
|
entry.total_played_time = pt.total_played_time;
|
|
changed_indices.push_back(static_cast<u32>(i));
|
|
}
|
|
else if (entry.IsDiscSet())
|
|
{
|
|
if (!dbentry || entry.path != dbentry->disc_set_name)
|
|
continue;
|
|
|
|
// have to add here, because other discs are already included in the sum
|
|
entry.last_played_time = pt.last_played_time;
|
|
entry.total_played_time += add_time;
|
|
changed_indices.push_back(static_cast<u32>(i));
|
|
}
|
|
}
|
|
|
|
if (!changed_indices.empty())
|
|
Host::OnGameListEntriesChanged(std::span<const u32>(changed_indices.begin(), changed_indices.end()));
|
|
}
|
|
|
|
void GameList::ClearPlayedTimeForSerial(const std::string& serial)
|
|
{
|
|
if (serial.empty())
|
|
return;
|
|
|
|
UpdatePlayedTimeFile(GetPlayedTimeFile(), serial, 0, 0);
|
|
|
|
std::unique_lock<std::recursive_mutex> lock(s_mutex);
|
|
for (GameList::Entry& entry : s_entries)
|
|
{
|
|
if (entry.serial != serial)
|
|
continue;
|
|
|
|
entry.last_played_time = 0;
|
|
entry.total_played_time = 0;
|
|
}
|
|
}
|
|
|
|
std::time_t GameList::GetCachedPlayedTimeForSerial(const std::string& serial)
|
|
{
|
|
if (serial.empty())
|
|
return 0;
|
|
|
|
std::unique_lock<std::recursive_mutex> lock(s_mutex);
|
|
for (GameList::Entry& entry : s_entries)
|
|
{
|
|
if (entry.serial == serial)
|
|
return entry.total_played_time;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
TinyString GameList::FormatTimestamp(std::time_t timestamp)
|
|
{
|
|
TinyString ret;
|
|
|
|
if (timestamp == 0)
|
|
{
|
|
ret = TRANSLATE("GameList", "Never");
|
|
}
|
|
else
|
|
{
|
|
struct tm ctime = {};
|
|
struct tm ttime = {};
|
|
const std::time_t ctimestamp = std::time(nullptr);
|
|
#ifdef _MSC_VER
|
|
localtime_s(&ctime, &ctimestamp);
|
|
localtime_s(&ttime, ×tamp);
|
|
#else
|
|
localtime_r(&ctimestamp, &ctime);
|
|
localtime_r(×tamp, &ttime);
|
|
#endif
|
|
|
|
if (ctime.tm_year == ttime.tm_year && ctime.tm_yday == ttime.tm_yday)
|
|
{
|
|
ret = TRANSLATE("GameList", "Today");
|
|
}
|
|
else if ((ctime.tm_year == ttime.tm_year && ctime.tm_yday == (ttime.tm_yday + 1)) ||
|
|
(ctime.tm_yday == 0 && (ctime.tm_year - 1) == ttime.tm_year))
|
|
{
|
|
ret = TRANSLATE("GameList", "Yesterday");
|
|
}
|
|
else
|
|
{
|
|
char buf[128];
|
|
std::strftime(buf, std::size(buf), "%x", &ttime);
|
|
ret.assign(buf);
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
TinyString GameList::FormatTimespan(std::time_t timespan, bool long_format)
|
|
{
|
|
const u32 hours = static_cast<u32>(timespan / 3600);
|
|
const u32 minutes = static_cast<u32>((timespan % 3600) / 60);
|
|
const u32 seconds = static_cast<u32>((timespan % 3600) % 60);
|
|
|
|
TinyString ret;
|
|
if (!long_format)
|
|
{
|
|
if (hours >= 100)
|
|
ret.format(TRANSLATE_FS("GameList", "{}h {}m"), hours, minutes);
|
|
else if (hours > 0)
|
|
ret.format(TRANSLATE_FS("GameList", "{}h {}m {}s"), hours, minutes, seconds);
|
|
else if (minutes > 0)
|
|
ret.format(TRANSLATE_FS("GameList", "{}m {}s"), minutes, seconds);
|
|
else if (seconds > 0)
|
|
ret.format(TRANSLATE_FS("GameList", "{}s"), seconds);
|
|
else
|
|
ret = TRANSLATE_SV("GameList", "None");
|
|
}
|
|
else
|
|
{
|
|
if (hours > 0)
|
|
ret.assign(TRANSLATE_PLURAL_STR("GameList", "%n hours", "", hours));
|
|
else
|
|
ret.assign(TRANSLATE_PLURAL_STR("GameList", "%n minutes", "", minutes));
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
std::vector<std::pair<std::string, const GameList::Entry*>>
|
|
GameList::GetMatchingEntriesForSerial(const std::span<const std::string> serials)
|
|
{
|
|
std::vector<std::pair<std::string, const GameList::Entry*>> ret;
|
|
ret.reserve(serials.size());
|
|
|
|
for (const std::string& serial : serials)
|
|
{
|
|
const Entry* matching_entry = nullptr;
|
|
bool has_multiple_entries = false;
|
|
|
|
for (const Entry& entry : s_entries)
|
|
{
|
|
if (entry.IsDiscSet() || entry.serial != serial)
|
|
continue;
|
|
|
|
if (!matching_entry)
|
|
matching_entry = &entry;
|
|
else
|
|
has_multiple_entries = true;
|
|
}
|
|
|
|
if (!matching_entry)
|
|
continue;
|
|
|
|
if (!has_multiple_entries)
|
|
{
|
|
ret.emplace_back(matching_entry->title, matching_entry);
|
|
continue;
|
|
}
|
|
|
|
// Have to add all matching files.
|
|
for (const Entry& entry : s_entries)
|
|
{
|
|
if (entry.IsDiscSet() || entry.serial != serial)
|
|
continue;
|
|
|
|
ret.emplace_back(Path::GetFileName(entry.path), &entry);
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
bool GameList::DownloadCovers(const std::vector<std::string>& url_templates, bool use_serial,
|
|
ProgressCallback* progress, std::function<void(const Entry*, std::string)> save_callback)
|
|
{
|
|
if (!progress)
|
|
progress = ProgressCallback::NullProgressCallback;
|
|
|
|
bool has_title = false;
|
|
bool has_file_title = false;
|
|
bool has_serial = false;
|
|
for (const std::string& url_template : url_templates)
|
|
{
|
|
if (!has_title && url_template.find("${title}") != std::string::npos)
|
|
has_title = true;
|
|
if (!has_file_title && url_template.find("${filetitle}") != std::string::npos)
|
|
has_file_title = true;
|
|
if (!has_serial && url_template.find("${serial}") != std::string::npos)
|
|
has_serial = true;
|
|
}
|
|
if (!has_title && !has_file_title && !has_serial)
|
|
{
|
|
progress->DisplayError("URL template must contain at least one of ${title}, ${filetitle}, or ${serial}.");
|
|
return false;
|
|
}
|
|
|
|
std::vector<std::pair<std::string, std::string>> download_urls;
|
|
{
|
|
std::unique_lock lock(s_mutex);
|
|
for (const GameList::Entry& entry : s_entries)
|
|
{
|
|
const std::string existing_path(GetCoverImagePathForEntry(&entry));
|
|
if (!existing_path.empty())
|
|
continue;
|
|
|
|
for (const std::string& url_template : url_templates)
|
|
{
|
|
std::string url(url_template);
|
|
if (has_title)
|
|
StringUtil::ReplaceAll(&url, "${title}", Path::URLEncode(entry.title));
|
|
if (has_file_title)
|
|
{
|
|
std::string display_name(FileSystem::GetDisplayNameFromPath(entry.path));
|
|
StringUtil::ReplaceAll(&url, "${filetitle}", Path::URLEncode(Path::GetFileTitle(display_name)));
|
|
}
|
|
if (has_serial)
|
|
StringUtil::ReplaceAll(&url, "${serial}", Path::URLEncode(entry.serial));
|
|
|
|
download_urls.emplace_back(entry.path, std::move(url));
|
|
}
|
|
}
|
|
}
|
|
if (download_urls.empty())
|
|
{
|
|
progress->DisplayError("No URLs to download enumerated.");
|
|
return false;
|
|
}
|
|
|
|
Error error;
|
|
std::unique_ptr<HTTPDownloader> downloader(HTTPDownloader::Create(Host::GetHTTPUserAgent(), &error));
|
|
if (!downloader)
|
|
{
|
|
progress->DisplayError(fmt::format("Failed to create HTTP downloader:\n{}", error.GetDescription()));
|
|
return false;
|
|
}
|
|
|
|
progress->SetCancellable(true);
|
|
progress->SetProgressRange(static_cast<u32>(download_urls.size()));
|
|
|
|
for (auto& [entry_path, url] : download_urls)
|
|
{
|
|
if (progress->IsCancelled())
|
|
break;
|
|
|
|
// make sure it didn't get done already
|
|
{
|
|
std::unique_lock lock(s_mutex);
|
|
const GameList::Entry* entry = GetEntryForPath(entry_path);
|
|
if (!entry || !GetCoverImagePathForEntry(entry).empty())
|
|
{
|
|
progress->IncrementProgressValue();
|
|
continue;
|
|
}
|
|
|
|
progress->FormatStatusText("Downloading cover for {}...", entry->title);
|
|
}
|
|
|
|
// we could actually do a few in parallel here...
|
|
std::string filename = Path::URLDecode(url);
|
|
downloader->CreateRequest(std::move(url), [use_serial, &save_callback, entry_path = std::move(entry_path),
|
|
filename = std::move(filename)](s32 status_code, const Error& error,
|
|
const std::string& content_type,
|
|
HTTPDownloader::Request::Data data) {
|
|
if (status_code != HTTPDownloader::HTTP_STATUS_OK || data.empty())
|
|
{
|
|
ERROR_LOG("Download for {} failed: {}", Path::GetFileName(filename), error.GetDescription());
|
|
return;
|
|
}
|
|
|
|
std::unique_lock lock(s_mutex);
|
|
const GameList::Entry* entry = GetEntryForPath(entry_path);
|
|
if (!entry || !GetCoverImagePathForEntry(entry).empty())
|
|
return;
|
|
|
|
// prefer the content type from the response for the extension
|
|
// otherwise, if it's missing, and the request didn't have an extension.. fall back to jpegs.
|
|
std::string template_filename;
|
|
std::string content_type_extension(HTTPDownloader::GetExtensionForContentType(content_type));
|
|
|
|
// don't treat the domain name as an extension..
|
|
const std::string::size_type last_slash = filename.find('/');
|
|
const std::string::size_type last_dot = filename.find('.');
|
|
if (!content_type_extension.empty())
|
|
template_filename = fmt::format("cover.{}", content_type_extension);
|
|
else if (last_slash != std::string::npos && last_dot != std::string::npos && last_dot > last_slash)
|
|
template_filename = Path::GetFileName(filename);
|
|
else
|
|
template_filename = "cover.jpg";
|
|
|
|
std::string write_path(GetNewCoverImagePathForEntry(entry, template_filename.c_str(), use_serial));
|
|
if (write_path.empty())
|
|
return;
|
|
|
|
if (FileSystem::WriteBinaryFile(write_path.c_str(), data.data(), data.size()) && save_callback)
|
|
save_callback(entry, std::move(write_path));
|
|
});
|
|
downloader->WaitForAllRequests();
|
|
progress->IncrementProgressValue();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
std::string GameList::GetCustomPropertiesFile()
|
|
{
|
|
return Path::Combine(EmuFolders::DataRoot, "custom_properties.ini");
|
|
}
|
|
|
|
const std::string& GameList::GetCustomPropertiesSection(const std::string& path, std::string* temp_path)
|
|
{
|
|
// pretty much everything is fine in an ini section, except for square brackets.
|
|
if (path.find_first_of("[]") == std::string::npos)
|
|
return path;
|
|
|
|
// otherwise, URLencode it
|
|
return (*temp_path = Path::URLEncode(path));
|
|
}
|
|
|
|
bool GameList::PutCustomPropertiesField(INISettingsInterface& ini, const std::string& path, const char* field,
|
|
const char* value)
|
|
{
|
|
ini.Load();
|
|
|
|
std::string temp_path;
|
|
const std::string& section = GetCustomPropertiesSection(path, &temp_path);
|
|
|
|
if (value && *value != '\0')
|
|
{
|
|
ini.SetStringValue(section.c_str(), field, value);
|
|
}
|
|
else
|
|
{
|
|
ini.DeleteValue(section.c_str(), field);
|
|
ini.RemoveEmptySections();
|
|
}
|
|
|
|
Error error;
|
|
if (!ini.Save(&error))
|
|
{
|
|
ERROR_LOG("Failed to save custom attributes: {}", error.GetDescription());
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GameList::SaveCustomTitleForPath(const std::string& path, const std::string& custom_title)
|
|
{
|
|
INISettingsInterface custom_attributes_ini(GetCustomPropertiesFile());
|
|
if (!PutCustomPropertiesField(custom_attributes_ini, path, "Title", custom_title.c_str()))
|
|
return false;
|
|
|
|
if (!custom_title.empty())
|
|
{
|
|
// Can skip the rescan and just update the value directly.
|
|
auto lock = GetLock();
|
|
Entry* entry = GetMutableEntryForPath(path);
|
|
if (entry)
|
|
{
|
|
entry->title = custom_title;
|
|
entry->has_custom_title = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Let the cache update by rescanning. Only need to do this on deletion, to get the original value.
|
|
RescanCustomAttributesForPath(path, custom_attributes_ini);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GameList::SaveCustomRegionForPath(const std::string& path, const std::optional<DiscRegion> custom_region)
|
|
{
|
|
INISettingsInterface custom_attributes_ini(GetCustomPropertiesFile());
|
|
if (!PutCustomPropertiesField(custom_attributes_ini, path, "Region",
|
|
custom_region.has_value() ? Settings::GetDiscRegionName(custom_region.value()) :
|
|
nullptr))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (custom_region.has_value())
|
|
{
|
|
// Can skip the rescan and just update the value directly.
|
|
auto lock = GetLock();
|
|
Entry* entry = GetMutableEntryForPath(path);
|
|
if (entry)
|
|
{
|
|
entry->region = custom_region.value();
|
|
entry->has_custom_region = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Let the cache update by rescanning. Only need to do this on deletion, to get the original value.
|
|
RescanCustomAttributesForPath(path, custom_attributes_ini);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GameList::SaveCustomLanguageForPath(const std::string& path,
|
|
const std::optional<GameDatabase::Language> custom_language)
|
|
{
|
|
INISettingsInterface custom_attributes_ini(GetCustomPropertiesFile());
|
|
if (!PutCustomPropertiesField(custom_attributes_ini, path, "Language",
|
|
custom_language.has_value() ? GameDatabase::GetLanguageName(custom_language.value()) :
|
|
nullptr))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Don't need to rescan, since there's no original value to restore.
|
|
auto lock = GetLock();
|
|
Entry* entry = GetMutableEntryForPath(path);
|
|
if (entry)
|
|
entry->custom_language = custom_language.value_or(GameDatabase::Language::MaxCount);
|
|
|
|
return true;
|
|
}
|
|
|
|
std::string GameList::GetCustomTitleForPath(const std::string_view path)
|
|
{
|
|
std::string ret;
|
|
|
|
std::unique_lock lock(s_mutex);
|
|
const GameList::Entry* entry = GetEntryForPath(path);
|
|
if (entry && entry->has_custom_title)
|
|
ret = entry->title;
|
|
|
|
return ret;
|
|
}
|
|
|
|
std::optional<DiscRegion> GameList::GetCustomRegionForPath(const std::string_view path)
|
|
{
|
|
const GameList::Entry* entry = GetEntryForPath(path);
|
|
if (entry && entry->has_custom_region)
|
|
return entry->region;
|
|
else
|
|
return std::nullopt;
|
|
}
|
|
|
|
static constexpr const char MEMCARD_TIMESTAMP_CACHE_SIGNATURE[] = {'M', 'C', 'D', 'I', 'C', 'N', '0', '3'};
|
|
|
|
FileSystem::ManagedCFilePtr GameList::OpenMemoryCardTimestampCache(bool for_write)
|
|
{
|
|
const std::string filename = Path::Combine(EmuFolders::Cache, "memcard_icons.cache");
|
|
const FileSystem::FileShareMode share_mode =
|
|
for_write ? FileSystem::FileShareMode::DenyReadWrite : FileSystem::FileShareMode::DenyWrite;
|
|
#ifdef _WIN32
|
|
const char* mode = for_write ? "r+b" : "rb";
|
|
#else
|
|
// Always open read/write on Linux, since we need it for flock().
|
|
const char* mode = "r+b";
|
|
#endif
|
|
|
|
FileSystem::ManagedCFilePtr fp = FileSystem::OpenManagedSharedCFile(filename.c_str(), mode, share_mode, nullptr);
|
|
if (fp)
|
|
return fp;
|
|
|
|
// Doesn't exist? Create it.
|
|
if (errno == ENOENT)
|
|
{
|
|
if (!for_write)
|
|
return nullptr;
|
|
|
|
mode = "w+b";
|
|
fp = FileSystem::OpenManagedSharedCFile(filename.c_str(), mode, share_mode, nullptr);
|
|
if (fp)
|
|
return fp;
|
|
}
|
|
|
|
// If there's a sharing violation, try again for 100ms.
|
|
if (errno != EACCES)
|
|
return nullptr;
|
|
|
|
Timer timer;
|
|
while (timer.GetTimeMilliseconds() <= 100.0f)
|
|
{
|
|
fp = FileSystem::OpenManagedSharedCFile(filename.c_str(), mode, share_mode, nullptr);
|
|
if (fp)
|
|
return fp;
|
|
|
|
if (errno != EACCES)
|
|
return nullptr;
|
|
}
|
|
|
|
ERROR_LOG("Timed out while trying to open memory card cache file.");
|
|
return nullptr;
|
|
}
|
|
|
|
void GameList::ReloadMemcardTimestampCache()
|
|
{
|
|
s_memcard_timestamp_cache_entries.clear();
|
|
|
|
FileSystem::ManagedCFilePtr fp = OpenMemoryCardTimestampCache(false);
|
|
if (!fp)
|
|
return;
|
|
|
|
#ifdef HAS_POSIX_FILE_LOCK
|
|
FileSystem::POSIXLock lock(fp.get());
|
|
#endif
|
|
|
|
const s64 file_size = FileSystem::FSize64(fp.get());
|
|
if (file_size < static_cast<s64>(sizeof(MEMCARD_TIMESTAMP_CACHE_SIGNATURE)))
|
|
return;
|
|
|
|
const size_t count =
|
|
(static_cast<size_t>(file_size) - sizeof(MEMCARD_TIMESTAMP_CACHE_SIGNATURE)) / sizeof(MemcardTimestampCacheEntry);
|
|
if (count <= 0)
|
|
return;
|
|
|
|
char signature[sizeof(MEMCARD_TIMESTAMP_CACHE_SIGNATURE)];
|
|
if (std::fread(signature, sizeof(signature), 1, fp.get()) != 1 ||
|
|
std::memcmp(signature, MEMCARD_TIMESTAMP_CACHE_SIGNATURE, sizeof(signature)) != 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
s_memcard_timestamp_cache_entries.resize(static_cast<size_t>(count));
|
|
if (std::fread(s_memcard_timestamp_cache_entries.data(), sizeof(MemcardTimestampCacheEntry),
|
|
s_memcard_timestamp_cache_entries.size(), fp.get()) != s_memcard_timestamp_cache_entries.size())
|
|
{
|
|
s_memcard_timestamp_cache_entries = {};
|
|
return;
|
|
}
|
|
|
|
// Just in case.
|
|
for (MemcardTimestampCacheEntry& entry : s_memcard_timestamp_cache_entries)
|
|
entry.serial[sizeof(entry.serial) - 1] = 0;
|
|
}
|
|
|
|
std::string GameList::GetGameIconPath(std::string_view serial, std::string_view path)
|
|
{
|
|
std::string ret;
|
|
|
|
if (serial.empty())
|
|
return ret;
|
|
|
|
// might exist already, or the user used a custom icon
|
|
ret = Path::Combine(EmuFolders::GameIcons, TinyString::from_format("{}.png", serial));
|
|
if (FileSystem::FileExists(ret.c_str()))
|
|
return ret;
|
|
|
|
MemoryCardType type;
|
|
std::string memcard_path = System::GetGameMemoryCardPath(serial, path, 0, &type);
|
|
FILESYSTEM_STAT_DATA memcard_sd;
|
|
if (memcard_path.empty() || type == MemoryCardType::Shared ||
|
|
!FileSystem::StatFile(memcard_path.c_str(), &memcard_sd))
|
|
{
|
|
ret = {};
|
|
return ret;
|
|
}
|
|
|
|
const s64 timestamp = memcard_sd.ModificationTime;
|
|
TinyString index_serial;
|
|
index_serial.assign(
|
|
serial.substr(0, std::min<size_t>(serial.length(), MemcardTimestampCacheEntry::MAX_SERIAL_LENGTH - 1)));
|
|
|
|
MemcardTimestampCacheEntry* serial_entry = nullptr;
|
|
for (MemcardTimestampCacheEntry& entry : s_memcard_timestamp_cache_entries)
|
|
{
|
|
if (StringUtil::EqualNoCase(index_serial, entry.serial))
|
|
{
|
|
// user might've deleted the file, so re-extract it if so
|
|
// otherwise, card hasn't changed, still no icon
|
|
if (entry.memcard_timestamp == timestamp && !entry.icon_was_extracted)
|
|
{
|
|
ret = {};
|
|
return ret;
|
|
}
|
|
|
|
serial_entry = &entry;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!serial_entry)
|
|
{
|
|
serial_entry = &s_memcard_timestamp_cache_entries.emplace_back();
|
|
std::memset(serial_entry, 0, sizeof(MemcardTimestampCacheEntry));
|
|
}
|
|
|
|
serial_entry->memcard_timestamp = timestamp;
|
|
serial_entry->icon_was_extracted = false;
|
|
StringUtil::Strlcpy(serial_entry->serial, index_serial.view(), sizeof(serial_entry->serial));
|
|
|
|
// Try extracting an icon.
|
|
Error error;
|
|
std::unique_ptr<MemoryCardImage::DataArray> data = std::make_unique<MemoryCardImage::DataArray>();
|
|
if (MemoryCardImage::LoadFromFile(data.get(), memcard_path.c_str(), &error))
|
|
{
|
|
std::vector<MemoryCardImage::FileInfo> files = MemoryCardImage::EnumerateFiles(*data.get(), false);
|
|
if (!files.empty())
|
|
{
|
|
const MemoryCardImage::FileInfo& fi = files.front();
|
|
if (!fi.icon_frames.empty())
|
|
{
|
|
INFO_LOG("Extracting memory card icon from {} ({}) to {}", fi.filename, Path::GetFileTitle(memcard_path),
|
|
Path::GetFileTitle(ret));
|
|
|
|
Image image(MemoryCardImage::ICON_WIDTH, MemoryCardImage::ICON_HEIGHT, ImageFormat::RGBA8);
|
|
std::memcpy(image.GetPixels(), &fi.icon_frames.front().pixels,
|
|
MemoryCardImage::ICON_WIDTH * MemoryCardImage::ICON_HEIGHT * sizeof(u32));
|
|
serial_entry->icon_was_extracted = image.SaveToFile(ret.c_str());
|
|
if (serial_entry->icon_was_extracted)
|
|
{
|
|
return ret;
|
|
}
|
|
else
|
|
{
|
|
ERROR_LOG("Failed to save memory card icon to {}.", ret);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ERROR_LOG("Failed to load memory card '{}': {}", Path::GetFileName(memcard_path), error.GetDescription());
|
|
}
|
|
|
|
ret = {};
|
|
UpdateMemcardTimestampCache(*serial_entry);
|
|
return ret;
|
|
}
|
|
|
|
bool GameList::UpdateMemcardTimestampCache(const MemcardTimestampCacheEntry& entry)
|
|
{
|
|
FileSystem::ManagedCFilePtr fp = OpenMemoryCardTimestampCache(true);
|
|
if (!fp)
|
|
return false;
|
|
|
|
#ifdef HAS_POSIX_FILE_LOCK
|
|
FileSystem::POSIXLock lock(fp.get());
|
|
#endif
|
|
|
|
// check signature, write it if it's non-existent or invalid
|
|
char signature[sizeof(MEMCARD_TIMESTAMP_CACHE_SIGNATURE)];
|
|
if (std::fread(signature, sizeof(signature), 1, fp.get()) != 1 ||
|
|
std::memcmp(signature, MEMCARD_TIMESTAMP_CACHE_SIGNATURE, sizeof(signature)) != 0)
|
|
{
|
|
if (!FileSystem::FTruncate64(fp.get(), 0) || FileSystem::FSeek64(fp.get(), 0, SEEK_SET) != 0 ||
|
|
std::fwrite(MEMCARD_TIMESTAMP_CACHE_SIGNATURE, sizeof(MEMCARD_TIMESTAMP_CACHE_SIGNATURE), 1, fp.get()) != 1)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// need to seek to switch from read->write?
|
|
s64 current_pos = sizeof(MEMCARD_TIMESTAMP_CACHE_SIGNATURE);
|
|
if (FileSystem::FSeek64(fp.get(), current_pos, SEEK_SET) != 0)
|
|
return false;
|
|
|
|
for (;;)
|
|
{
|
|
MemcardTimestampCacheEntry existing_entry;
|
|
if (std::fread(&existing_entry, sizeof(existing_entry), 1, fp.get()) != 1)
|
|
break;
|
|
|
|
existing_entry.serial[sizeof(existing_entry.serial) - 1] = 0;
|
|
if (!StringUtil::EqualNoCase(existing_entry.serial, entry.serial))
|
|
{
|
|
current_pos += sizeof(existing_entry);
|
|
continue;
|
|
}
|
|
|
|
// found it here, so overwrite
|
|
return (FileSystem::FSeek64(fp.get(), current_pos, SEEK_SET) == 0 &&
|
|
std::fwrite(&entry, sizeof(entry), 1, fp.get()) == 1);
|
|
}
|
|
|
|
if (FileSystem::FSeek64(fp.get(), current_pos, SEEK_SET) != 0)
|
|
return false;
|
|
|
|
// append it.
|
|
return (std::fwrite(&entry, sizeof(entry), 1, fp.get()) == 1);
|
|
}
|