duckstation/src/util/imgui_manager.h

265 lines
9.2 KiB
C++

// SPDX-FileCopyrightText: 2019-2025 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
#pragma once
#include "util/gpu_texture.h"
#include "common/types.h"
#include <memory>
#include <span>
#include <string>
#include <vector>
class Error;
struct WindowInfo;
class GPUSwapChain;
class GPUTexture;
struct ImGuiContext;
struct ImFont;
union InputBindingKey;
enum class GenericInputBinding : u8;
namespace Host {
/// Handle representing an auxiliary render window in the host.
using AuxiliaryRenderWindowHandle = void*;
using AuxiliaryRenderWindowUserData = void*;
enum class AuxiliaryRenderWindowEvent : u8
{
CloseRequest,
Resized,
KeyPressed,
KeyReleased,
TextEntered,
MouseMoved,
MousePressed,
MouseReleased,
MouseWheel,
MaxCount,
};
union AuxiliaryRenderWindowEventParam
{
s32 int_param;
u32 uint_param;
float float_param;
};
} // namespace Host
namespace ImGuiManager {
using WCharType = u32;
/// Default size for screen margins.
#ifndef __ANDROID__
static constexpr float DEFAULT_SCREEN_MARGIN = 10.0f;
#else
static constexpr float DEFAULT_SCREEN_MARGIN = 16.0f;
#endif
/// Sets the path to the font to use. Empty string means to use the default.
void SetFontPathAndRange(std::string path, std::vector<WCharType> range);
/// Sets the normal/emoji font range to use. Empty means no glyphs will be rasterized.
/// Should NOT be terminated with zeros, unlike the font range above.
void SetDynamicFontRange(std::vector<WCharType> font_range, std::vector<WCharType> emoji_range);
/// Returns a compacted font range, with adjacent glyphs merged into one pair.
std::vector<WCharType> CompactFontRange(std::span<const WCharType> range);
/// Changes the global scale.
void SetGlobalScale(float global_scale);
/// Initializes ImGui, creates fonts, etc.
bool Initialize(float global_scale, float screen_margin, Error* error);
/// Frees all ImGui resources.
void Shutdown();
/// Returns main ImGui context.
ImGuiContext* GetMainContext();
/// Sets the size of the screen margins, or "safe zone".
void SetScreenMargin(float margin);
/// Returns the size of the display window. Can be safely called from any thread.
float GetWindowWidth();
float GetWindowHeight();
/// Updates internal state when the window is size.
void WindowResized(GPUTexture::Format format, float width, float height);
/// Updates scaling of the on-screen elements.
void RequestScaleUpdate();
/// Call at the beginning of the frame to set up ImGui state.
void NewFrame();
/// Creates the draw list for the frame, akin to ImGui::Render().
void CreateDrawLists();
/// Renders ImGui screen elements. Call before EndPresent().
void RenderDrawLists(GPUSwapChain* swap_chain);
void RenderDrawLists(GPUTexture* texture);
/// Renders any on-screen display elements.
void RenderOSDMessages();
/// Returns the scale of all on-screen elements.
float GetGlobalScale();
/// Returns the screen margins, or "safe zone".
float GetScreenMargin();
/// Returns true if fullscreen fonts are present.
bool HasFullscreenFonts();
/// Allocates/adds fullscreen fonts if they're not loaded.
bool AddFullscreenFontsIfMissing();
/// Returns true if there is a separate debug font.
bool HasDebugFont();
/// Changes whether a debug font is generated. Otherwise, the OSD font will be used for GetStandardFont().
bool AddDebugFontIfMissing();
/// Returns the standard font for external drawing.
ImFont* GetDebugFont();
/// Returns the standard font for on-screen display drawing.
ImFont* GetOSDFont();
/// Returns the fixed-width font for external drawing.
ImFont* GetFixedFont();
/// Returns the medium font for external drawing, scaled by ImGuiFullscreen.
/// This font is allocated on demand.
ImFont* GetMediumFont();
/// Returns the large font for external drawing, scaled by ImGuiFullscreen.
/// This font is allocated on demand.
ImFont* GetLargeFont();
/// Returns true if imgui wants to intercept text input.
bool WantsTextInput();
/// Returns true if imgui wants to intercept mouse input.
bool WantsMouseInput();
/// Called on the UI or CPU thread in response to a key press. String is UTF-8.
void AddTextInput(std::string str);
/// Called on the UI or CPU thread in response to mouse movement.
void UpdateMousePosition(float x, float y);
/// Called on the CPU thread in response to a mouse button press.
/// Returns true if ImGui intercepted the event, and regular handlers should not execute.
bool ProcessPointerButtonEvent(InputBindingKey key, float value);
/// Called on the CPU thread in response to a mouse wheel movement.
/// Returns true if ImGui intercepted the event, and regular handlers should not execute.
bool ProcessPointerAxisEvent(InputBindingKey key, float value);
/// Called on the CPU thread in response to a key press.
/// Returns true if ImGui intercepted the event, and regular handlers should not execute.
bool ProcessHostKeyEvent(InputBindingKey key, float value);
/// Called on the CPU thread when any input event fires. Allows imgui to take over controller navigation.
bool ProcessGenericInputEvent(GenericInputBinding key, float value);
/// Sets an image and scale for a software cursor. Software cursors can be used for things like crosshairs.
void SetSoftwareCursor(u32 index, std::string image_path, float image_scale, u32 multiply_color = 0xFFFFFF);
bool HasSoftwareCursor(u32 index);
void ClearSoftwareCursor(u32 index);
/// Sets the position of a software cursor, used when we have relative coordinates such as controllers.
void SetSoftwareCursorPosition(u32 index, float pos_x, float pos_y);
/// Adds software cursors to ImGui render list.
void RenderSoftwareCursors();
/// Strips icon characters from a string.
std::string StripIconCharacters(std::string_view str);
#ifndef __ANDROID__
/// Auxiliary imgui windows.
struct AuxiliaryRenderWindowState
{
Host::AuxiliaryRenderWindowHandle window_handle = nullptr;
std::unique_ptr<GPUSwapChain> swap_chain;
ImGuiContext* imgui_context = nullptr;
bool close_request = false;
};
/// Create a new aux render window. This creates the window itself, swap chain, and imgui context.
/// Window position and dimensions are restored from the configuration file, under the specified section/key.
bool CreateAuxiliaryRenderWindow(AuxiliaryRenderWindowState* state, std::string_view title, std::string_view icon_name,
const char* config_section, const char* config_prefix, u32 default_width,
u32 default_height, Error* error);
/// Destroys a previously-created aux render window, optionally saving its position information.
void DestroyAuxiliaryRenderWindow(AuxiliaryRenderWindowState* state, const char* config_section = nullptr,
const char* config_prefix = nullptr);
/// Renders the specified aux render window. draw_callback will be invoked if the window is not hidden.
/// Returns false if the user has closed the window.
bool RenderAuxiliaryRenderWindow(AuxiliaryRenderWindowState* state, void (*draw_callback)(float scale));
/// Processes input events from the host.
void ProcessAuxiliaryRenderWindowInputEvent(Host::AuxiliaryRenderWindowUserData userdata,
Host::AuxiliaryRenderWindowEvent event,
Host::AuxiliaryRenderWindowEventParam param1,
Host::AuxiliaryRenderWindowEventParam param2,
Host::AuxiliaryRenderWindowEventParam param3);
#endif
} // namespace ImGuiManager
namespace Host {
/// Typical durations for OSD messages.
static constexpr float OSD_CRITICAL_ERROR_DURATION = 20.0f;
static constexpr float OSD_ERROR_DURATION = 15.0f;
static constexpr float OSD_WARNING_DURATION = 10.0f;
static constexpr float OSD_INFO_DURATION = 5.0f;
static constexpr float OSD_QUICK_DURATION = 2.5f;
/// Adds OSD messages, duration is in seconds.
void AddOSDMessage(std::string message, float duration = 2.0f);
void AddKeyedOSDMessage(std::string key, std::string message, float duration = 2.0f);
void AddIconOSDMessage(std::string key, const char* icon, std::string message, float duration = 2.0f);
void AddKeyedOSDWarning(std::string key, std::string message, float duration = 2.0f);
void AddIconOSDWarning(std::string key, const char* icon, std::string message, float duration = 2.0f);
void RemoveKeyedOSDMessage(std::string key);
void RemoveKeyedOSDWarning(std::string key);
void ClearOSDMessages(bool clear_warnings);
/// Called by ImGuiManager when the cursor enters a text field. The host may choose to open an on-screen
/// keyboard for devices without a physical keyboard.
void BeginTextInput();
/// Called by ImGuiManager when the cursor leaves a text field.
void EndTextInput();
#ifndef __ANDROID__
/// Auxiliary window management.
bool CreateAuxiliaryRenderWindow(s32 x, s32 y, u32 width, u32 height, std::string_view title,
std::string_view icon_name, AuxiliaryRenderWindowUserData userdata,
AuxiliaryRenderWindowHandle* handle, WindowInfo* wi, Error* error);
void DestroyAuxiliaryRenderWindow(AuxiliaryRenderWindowHandle handle, s32* pos_x = nullptr, s32* pos_y = nullptr,
u32* width = nullptr, u32* height = nullptr);
#endif
} // namespace Host