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62 lines
1.8 KiB
C++
62 lines
1.8 KiB
C++
#pragma once
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#include "common/gl/program.h"
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#include "common/gl/texture.h"
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#include "core/host_display.h"
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#include <EGL/egl.h>
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#include <android/native_window.h>
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#include <glad.h>
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#include <memory>
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#include <string>
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class AndroidGLESHostDisplay final : public HostDisplay
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{
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public:
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AndroidGLESHostDisplay(ANativeWindow* window);
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~AndroidGLESHostDisplay();
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static std::unique_ptr<HostDisplay> Create(ANativeWindow* window);
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RenderAPI GetRenderAPI() const override;
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void* GetRenderDevice() const override;
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void* GetRenderContext() const override;
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void* GetRenderWindow() const override;
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void ChangeRenderWindow(void* new_window) override;
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void WindowResized(s32 new_window_width, s32 new_window_height) override;
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std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, const void* data, u32 data_stride,
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bool dynamic) override;
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void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
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u32 data_stride) override;
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bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
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u32 out_data_stride) override;
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void SetVSync(bool enabled) override;
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void Render() override;
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private:
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const char* GetGLSLVersionString() const;
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std::string GetGLSLVersionHeader() const;
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bool CreateSurface();
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void DestroySurface();
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bool CreateGLContext();
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bool CreateImGuiContext();
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bool CreateGLResources();
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void RenderDisplay();
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ANativeWindow* m_window = nullptr;
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int m_window_width = 0;
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int m_window_height = 0;
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EGLDisplay m_egl_display = EGL_NO_DISPLAY;
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EGLSurface m_egl_surface = EGL_NO_SURFACE;
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EGLContext m_egl_context = EGL_NO_CONTEXT;
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EGLConfig m_egl_config = {};
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GL::Program m_display_program;
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};
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