duckstation/android/app/src/cpp/android_gles_host_display.h
2020-04-06 00:25:40 +10:00

62 lines
1.8 KiB
C++

#pragma once
#include "common/gl/program.h"
#include "common/gl/texture.h"
#include "core/host_display.h"
#include <EGL/egl.h>
#include <android/native_window.h>
#include <glad.h>
#include <memory>
#include <string>
class AndroidGLESHostDisplay final : public HostDisplay
{
public:
AndroidGLESHostDisplay(ANativeWindow* window);
~AndroidGLESHostDisplay();
static std::unique_ptr<HostDisplay> Create(ANativeWindow* window);
RenderAPI GetRenderAPI() const override;
void* GetRenderDevice() const override;
void* GetRenderContext() const override;
void* GetRenderWindow() const override;
void ChangeRenderWindow(void* new_window) override;
void WindowResized(s32 new_window_width, s32 new_window_height) override;
std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, const void* data, u32 data_stride,
bool dynamic) override;
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
u32 data_stride) override;
bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
u32 out_data_stride) override;
void SetVSync(bool enabled) override;
void Render() override;
private:
const char* GetGLSLVersionString() const;
std::string GetGLSLVersionHeader() const;
bool CreateSurface();
void DestroySurface();
bool CreateGLContext();
bool CreateImGuiContext();
bool CreateGLResources();
void RenderDisplay();
ANativeWindow* m_window = nullptr;
int m_window_width = 0;
int m_window_height = 0;
EGLDisplay m_egl_display = EGL_NO_DISPLAY;
EGLSurface m_egl_surface = EGL_NO_SURFACE;
EGLContext m_egl_context = EGL_NO_CONTEXT;
EGLConfig m_egl_config = {};
GL::Program m_display_program;
};