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37 lines
867 B
C++
37 lines
867 B
C++
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: CC-BY-NC-ND-4.0
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#pragma once
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#include "common/types.h"
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#include "gpu_texture.h"
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#include <optional>
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// Contains the information required to create a graphics context in a window.
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struct WindowInfo
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{
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enum class Type : u8
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{
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Surfaceless,
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Win32,
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X11,
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Wayland,
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MacOS,
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Android,
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};
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Type type = Type::Surfaceless;
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GPUTexture::Format surface_format = GPUTexture::Format::Unknown;
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u16 surface_width = 0;
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u16 surface_height = 0;
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float surface_refresh_rate = 0.0f;
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float surface_scale = 1.0f;
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void* display_connection = nullptr;
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void* window_handle = nullptr;
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ALWAYS_INLINE bool IsSurfaceless() const { return type == Type::Surfaceless; }
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static std::optional<float> QueryRefreshRateForWindow(const WindowInfo& wi);
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};
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