duckstation/src/util/window_info.h

37 lines
867 B
C++

// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
#pragma once
#include "common/types.h"
#include "gpu_texture.h"
#include <optional>
// Contains the information required to create a graphics context in a window.
struct WindowInfo
{
enum class Type : u8
{
Surfaceless,
Win32,
X11,
Wayland,
MacOS,
Android,
};
Type type = Type::Surfaceless;
GPUTexture::Format surface_format = GPUTexture::Format::Unknown;
u16 surface_width = 0;
u16 surface_height = 0;
float surface_refresh_rate = 0.0f;
float surface_scale = 1.0f;
void* display_connection = nullptr;
void* window_handle = nullptr;
ALWAYS_INLINE bool IsSurfaceless() const { return type == Type::Surfaceless; }
static std::optional<float> QueryRefreshRateForWindow(const WindowInfo& wi);
};