duckstation/src/core/gpu_commands.cpp

1130 lines
40 KiB
C++

// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
#include "cpu_pgxp.h"
#include "gpu.h"
#include "gpu_backend.h"
#include "gpu_dump.h"
#include "gpu_thread_commands.h"
#include "interrupt_controller.h"
#include "system.h"
#include "common/assert.h"
#include "common/gsvector_formatter.h"
#include "common/log.h"
#include "common/string_util.h"
LOG_CHANNEL(GPU);
#define CHECK_COMMAND_SIZE(num_words) \
if (m_fifo.GetSize() < num_words) \
{ \
m_command_total_words = num_words; \
return false; \
}
static u32 s_cpu_to_vram_dump_id = 1;
static u32 s_vram_to_cpu_dump_id = 1;
static constexpr u32 ReplaceZero(u32 value, u32 value_for_zero)
{
return value == 0 ? value_for_zero : value;
}
void GPU::TryExecuteCommands()
{
while (m_pending_command_ticks <= m_max_run_ahead && !m_fifo.IsEmpty())
{
switch (m_blitter_state)
{
case BlitterState::Idle:
{
const u32 command = FifoPeek(0) >> 24;
if ((this->*s_GP0_command_handler_table[command])())
continue;
else
return;
}
case BlitterState::WritingVRAM:
{
DebugAssert(m_blit_remaining_words > 0);
const u32 words_to_copy = std::min(m_blit_remaining_words, m_fifo.GetSize());
m_blit_buffer.reserve(m_blit_buffer.size() + words_to_copy);
for (u32 i = 0; i < words_to_copy; i++)
m_blit_buffer.push_back(FifoPop());
m_blit_remaining_words -= words_to_copy;
DEBUG_LOG("VRAM write burst of {} words, {} words remaining", words_to_copy, m_blit_remaining_words);
if (m_blit_remaining_words == 0)
FinishVRAMWrite();
continue;
}
case BlitterState::ReadingVRAM:
{
return;
}
break;
case BlitterState::DrawingPolyLine:
{
const u32 words_per_vertex = m_render_command.shading_enable ? 2 : 1;
u32 terminator_index =
m_render_command.shading_enable ? ((static_cast<u32>(m_polyline_buffer.size()) & 1u) ^ 1u) : 0u;
for (; terminator_index < m_fifo.GetSize(); terminator_index += words_per_vertex)
{
// polyline must have at least two vertices, and the terminator is (word & 0xf000f000) == 0x50005000.
// terminator is on the first word for the vertex
if ((FifoPeek(terminator_index) & UINT32_C(0xF000F000)) == UINT32_C(0x50005000))
break;
}
const bool found_terminator = (terminator_index < m_fifo.GetSize());
const u32 words_to_copy = std::min(terminator_index, m_fifo.GetSize());
if (words_to_copy > 0)
{
m_polyline_buffer.reserve(m_polyline_buffer.size() + words_to_copy);
for (u32 i = 0; i < words_to_copy; i++)
m_polyline_buffer.push_back(m_fifo.Pop());
}
DEBUG_LOG("Added {} words to polyline", words_to_copy);
if (found_terminator)
{
// drop terminator
m_fifo.RemoveOne();
DEBUG_LOG("Drawing poly-line with {} vertices", GetPolyLineVertexCount());
FinishPolyline();
m_polyline_buffer.clear();
EndCommand();
continue;
}
}
break;
}
}
}
void GPU::ExecuteCommands()
{
const bool was_executing_from_event = std::exchange(m_executing_commands, true);
TryExecuteCommands();
UpdateDMARequest();
UpdateGPUIdle();
m_executing_commands = was_executing_from_event;
if (!was_executing_from_event)
UpdateCommandTickEvent();
}
void GPU::EndCommand()
{
m_blitter_state = BlitterState::Idle;
m_command_total_words = 0;
}
GPU::GP0CommandHandlerTable GPU::GenerateGP0CommandHandlerTable()
{
GP0CommandHandlerTable table = {};
for (u32 i = 0; i < static_cast<u32>(table.size()); i++)
table[i] = &GPU::HandleUnknownGP0Command;
table[0x00] = &GPU::HandleNOPCommand;
table[0x01] = &GPU::HandleClearCacheCommand;
table[0x02] = &GPU::HandleFillRectangleCommand;
table[0x03] = &GPU::HandleNOPCommand;
for (u32 i = 0x04; i <= 0x1E; i++)
table[i] = &GPU::HandleNOPCommand;
table[0x1F] = &GPU::HandleInterruptRequestCommand;
for (u32 i = 0x20; i <= 0x7F; i++)
{
const GPURenderCommand rc{i << 24};
switch (rc.primitive)
{
case GPUPrimitive::Polygon:
table[i] = &GPU::HandleRenderPolygonCommand;
break;
case GPUPrimitive::Line:
table[i] = rc.polyline ? &GPU::HandleRenderPolyLineCommand : &GPU::HandleRenderLineCommand;
break;
case GPUPrimitive::Rectangle:
table[i] = &GPU::HandleRenderRectangleCommand;
break;
default:
table[i] = &GPU::HandleUnknownGP0Command;
break;
}
}
table[0xE0] = &GPU::HandleNOPCommand;
table[0xE1] = &GPU::HandleSetDrawModeCommand;
table[0xE2] = &GPU::HandleSetTextureWindowCommand;
table[0xE3] = &GPU::HandleSetDrawingAreaTopLeftCommand;
table[0xE4] = &GPU::HandleSetDrawingAreaBottomRightCommand;
table[0xE5] = &GPU::HandleSetDrawingOffsetCommand;
table[0xE6] = &GPU::HandleSetMaskBitCommand;
for (u32 i = 0xE7; i <= 0xEF; i++)
table[i] = &GPU::HandleNOPCommand;
for (u32 i = 0x80; i <= 0x9F; i++)
table[i] = &GPU::HandleCopyRectangleVRAMToVRAMCommand;
for (u32 i = 0xA0; i <= 0xBF; i++)
table[i] = &GPU::HandleCopyRectangleCPUToVRAMCommand;
for (u32 i = 0xC0; i <= 0xDF; i++)
table[i] = &GPU::HandleCopyRectangleVRAMToCPUCommand;
table[0xFF] = &GPU::HandleNOPCommand;
return table;
}
bool GPU::HandleUnknownGP0Command()
{
const u32 command = FifoPeek() >> 24;
ERROR_LOG("Unimplemented GP0 command 0x{:02X}", command);
SmallString dump;
for (u32 i = 0; i < m_fifo.GetSize(); i++)
dump.append_format("{}{:08X}", (i > 0) ? " " : "", FifoPeek(i));
ERROR_LOG("FIFO: {}", dump);
m_fifo.RemoveOne();
EndCommand();
return true;
}
bool GPU::HandleNOPCommand()
{
m_fifo.RemoveOne();
EndCommand();
return true;
}
bool GPU::HandleClearCacheCommand()
{
DEBUG_LOG("GP0 clear cache");
InvalidateCLUT();
GPUBackend::PushCommand(GPUBackend::NewClearCacheCommand());
m_fifo.RemoveOne();
AddCommandTicks(1);
EndCommand();
return true;
}
bool GPU::HandleInterruptRequestCommand()
{
DEBUG_LOG("GP0 interrupt request");
m_GPUSTAT.interrupt_request = true;
InterruptController::SetLineState(InterruptController::IRQ::GPU, true);
m_fifo.RemoveOne();
AddCommandTicks(1);
EndCommand();
return true;
}
bool GPU::HandleSetDrawModeCommand()
{
const u32 param = FifoPop() & 0x00FFFFFFu;
DEBUG_LOG("Set draw mode {:08X}", param);
SetDrawMode(Truncate16(param));
AddCommandTicks(1);
EndCommand();
return true;
}
bool GPU::HandleSetTextureWindowCommand()
{
const u32 param = FifoPop() & 0x00FFFFFFu;
SetTextureWindow(param);
AddCommandTicks(1);
EndCommand();
return true;
}
bool GPU::HandleSetDrawingAreaTopLeftCommand()
{
const u32 param = FifoPop() & 0x00FFFFFFu;
const u32 left = param & DRAWING_AREA_COORD_MASK;
const u32 top = (param >> 10) & DRAWING_AREA_COORD_MASK;
DEBUG_LOG("Set drawing area top-left: ({}, {})", left, top);
if (m_drawing_area.left != left || m_drawing_area.top != top)
{
m_drawing_area.left = left;
m_drawing_area.top = top;
m_drawing_area_changed = true;
SetClampedDrawingArea();
}
AddCommandTicks(1);
EndCommand();
return true;
}
bool GPU::HandleSetDrawingAreaBottomRightCommand()
{
const u32 param = FifoPop() & 0x00FFFFFFu;
const u32 right = param & DRAWING_AREA_COORD_MASK;
const u32 bottom = (param >> 10) & DRAWING_AREA_COORD_MASK;
DEBUG_LOG("Set drawing area bottom-right: ({}, {})", right, bottom);
if (m_drawing_area.right != right || m_drawing_area.bottom != bottom)
{
m_drawing_area.right = right;
m_drawing_area.bottom = bottom;
m_drawing_area_changed = true;
SetClampedDrawingArea();
}
AddCommandTicks(1);
EndCommand();
return true;
}
bool GPU::HandleSetDrawingOffsetCommand()
{
const u32 param = FifoPop() & 0x00FFFFFFu;
const s32 x = SignExtendN<11, s32>(param & 0x7FFu);
const s32 y = SignExtendN<11, s32>((param >> 11) & 0x7FFu);
DEBUG_LOG("Set drawing offset ({}, {})", x, y);
if (m_drawing_offset.x != x || m_drawing_offset.y != y)
{
m_drawing_offset.x = x;
m_drawing_offset.y = y;
}
AddCommandTicks(1);
EndCommand();
return true;
}
bool GPU::HandleSetMaskBitCommand()
{
const u32 param = FifoPop() & 0x00FFFFFFu;
constexpr u32 gpustat_mask = (1 << 11) | (1 << 12);
const u32 gpustat_bits = (param & 0x03) << 11;
m_GPUSTAT.bits = (m_GPUSTAT.bits & ~gpustat_mask) | gpustat_bits;
DEBUG_LOG("Set mask bit {} {}", BoolToUInt32(m_GPUSTAT.set_mask_while_drawing),
BoolToUInt32(m_GPUSTAT.check_mask_before_draw));
AddCommandTicks(1);
EndCommand();
return true;
}
void GPU::PrepareForDraw()
{
if (m_drawing_area_changed)
{
m_drawing_area_changed = false;
GPUBackendSetDrawingAreaCommand* cmd = GPUBackend::NewSetDrawingAreaCommand();
cmd->new_area = m_drawing_area;
GPUBackend::PushCommand(cmd);
}
}
void GPU::FillDrawCommand(GPUBackendDrawCommand* RESTRICT cmd, GPURenderCommand rc) const
{
cmd->interlaced_rendering = IsInterlacedRenderingEnabled();
cmd->active_line_lsb = ConvertToBoolUnchecked(m_crtc_state.active_line_lsb);
cmd->check_mask_before_draw = m_GPUSTAT.check_mask_before_draw;
cmd->set_mask_while_drawing = m_GPUSTAT.set_mask_while_drawing;
cmd->texture_enable = rc.IsTexturingEnabled();
cmd->raw_texture_enable = rc.raw_texture_enable;
cmd->transparency_enable = rc.transparency_enable;
cmd->shading_enable = rc.shading_enable;
cmd->quad_polygon = rc.quad_polygon;
cmd->dither_enable = rc.IsDitheringEnabled() && m_draw_mode.mode_reg.dither_enable;
cmd->draw_mode.bits = m_draw_mode.mode_reg.bits;
cmd->palette.bits = m_draw_mode.palette_reg.bits;
cmd->window = m_draw_mode.texture_window;
}
bool GPU::HandleRenderPolygonCommand()
{
const GPURenderCommand rc{FifoPeek(0)};
// shaded vertices use the colour from the first word for the first vertex
const u32 words_per_vertex = 1 + BoolToUInt32(rc.texture_enable) + BoolToUInt32(rc.shading_enable);
const u32 num_vertices = rc.quad_polygon ? 4 : 3;
const u32 total_words = words_per_vertex * num_vertices + BoolToUInt32(!rc.shading_enable);
CHECK_COMMAND_SIZE(total_words);
if (IsInterlacedRenderingEnabled() && IsCRTCScanlinePending())
SynchronizeCRTC();
// setup time
static constexpr u16 s_setup_time[2][2][2] = {{{46, 226}, {334, 496}}, {{82, 262}, {370, 532}}};
const TickCount setup_ticks = static_cast<TickCount>(ZeroExtend32(
s_setup_time[BoolToUInt8(rc.quad_polygon)][BoolToUInt8(rc.shading_enable)][BoolToUInt8(rc.texture_enable)]));
AddCommandTicks(setup_ticks);
TRACE_LOG("Render {} {} {} {} polygon ({} verts, {} words per vert), {} setup ticks",
rc.quad_polygon ? "four-point" : "three-point", rc.transparency_enable ? "semi-transparent" : "opaque",
rc.texture_enable ? "textured" : "non-textured", rc.shading_enable ? "shaded" : "monochrome", num_vertices,
words_per_vertex, setup_ticks);
// set draw state up
// TODO: Get rid of SetTexturePalette() and just fill it as needed
if (rc.texture_enable)
{
const u16 texpage_attribute = Truncate16((rc.shading_enable ? FifoPeek(5) : FifoPeek(4)) >> 16);
SetDrawMode((texpage_attribute & GPUDrawModeReg::POLYGON_TEXPAGE_MASK) |
(m_draw_mode.mode_reg.bits & ~GPUDrawModeReg::POLYGON_TEXPAGE_MASK));
SetTexturePalette(Truncate16(FifoPeek(2) >> 16));
UpdateCLUTIfNeeded(m_draw_mode.mode_reg.texture_mode, m_draw_mode.palette_reg);
}
m_render_command.bits = rc.bits;
m_fifo.RemoveOne();
PrepareForDraw();
if (g_settings.gpu_pgxp_enable)
{
GPUBackendDrawPrecisePolygonCommand* RESTRICT cmd = GPUBackend::NewDrawPrecisePolygonCommand(num_vertices);
FillDrawCommand(cmd, rc);
cmd->num_vertices = Truncate16(num_vertices);
const u32 first_color = rc.color_for_first_vertex;
const bool shaded = rc.shading_enable;
const bool textured = rc.texture_enable;
bool valid_w = g_settings.gpu_pgxp_texture_correction;
for (u32 i = 0; i < num_vertices; i++)
{
GPUBackendDrawPrecisePolygonCommand::Vertex* RESTRICT vert = &cmd->vertices[i];
vert->color = (shaded && i > 0) ? (FifoPop() & UINT32_C(0x00FFFFFF)) : first_color;
const u64 maddr_and_pos = m_fifo.Pop();
const GPUVertexPosition vp{Truncate32(maddr_and_pos)};
vert->native_x = m_drawing_offset.x + vp.x;
vert->native_y = m_drawing_offset.y + vp.y;
vert->texcoord = textured ? Truncate16(FifoPop()) : 0;
valid_w &= CPU::PGXP::GetPreciseVertex(Truncate32(maddr_and_pos >> 32), vp.bits, vert->native_x, vert->native_y,
m_drawing_offset.x, m_drawing_offset.y, &vert->x, &vert->y, &vert->w);
}
cmd->valid_w = valid_w;
if (!valid_w)
{
if (g_settings.gpu_pgxp_disable_2d)
{
// NOTE: This reads uninitialized data, but it's okay, it doesn't get used.
for (u32 i = 0; i < num_vertices; i++)
{
GPUBackendDrawPrecisePolygonCommand::Vertex& v = cmd->vertices[i];
GSVector2::store<false>(&v.x, GSVector2(GSVector2i::load<false>(&v.native_x)));
v.w = 1.0f;
}
}
else
{
for (u32 i = 0; i < num_vertices; i++)
cmd->vertices[i].w = 1.0f;
}
}
// Cull polygons which are too large.
const GSVector2i v0 = GSVector2i::load<false>(&cmd->vertices[0].native_x);
const GSVector2i v1 = GSVector2i::load<false>(&cmd->vertices[1].native_x);
const GSVector2i v2 = GSVector2i::load<false>(&cmd->vertices[2].native_x);
const GSVector2i min_pos_12 = v1.min_s32(v2);
const GSVector2i max_pos_12 = v1.max_s32(v2);
const GSVector4i draw_rect_012 =
GSVector4i::xyxy(min_pos_12.min_s32(v0), max_pos_12.max_s32(v0)).add32(GSVector4i::cxpr(0, 0, 1, 1));
const bool first_tri_culled =
(draw_rect_012.width() > MAX_PRIMITIVE_WIDTH || draw_rect_012.height() > MAX_PRIMITIVE_HEIGHT);
if (first_tri_culled)
{
DEBUG_LOG("Culling too-large polygon: {},{} {},{} {},{}", cmd->vertices[0].native_x, cmd->vertices[0].native_y,
cmd->vertices[1].native_x, cmd->vertices[1].native_y, cmd->vertices[2].native_x,
cmd->vertices[2].native_y);
if (!rc.quad_polygon)
{
EndCommand();
return true;
}
}
else
{
AddDrawTriangleTicks(GSVector2i::load<false>(&cmd->vertices[0].native_x),
GSVector2i::load<false>(&cmd->vertices[1].native_x),
GSVector2i::load<false>(&cmd->vertices[2].native_x), rc.shading_enable, rc.texture_enable,
rc.transparency_enable);
}
// quads
if (rc.quad_polygon)
{
const GSVector2i v3 = GSVector2i::load<false>(&cmd->vertices[3].native_x);
const GSVector4i draw_rect_123 = GSVector4i(min_pos_12.min_s32(v3))
.upl64(GSVector4i(max_pos_12.max_s32(v3)))
.add32(GSVector4i::cxpr(0, 0, 1, 1));
// Cull polygons which are too large.
const bool second_tri_culled =
(draw_rect_123.width() > MAX_PRIMITIVE_WIDTH || draw_rect_123.height() > MAX_PRIMITIVE_HEIGHT);
if (second_tri_culled)
{
DEBUG_LOG("Culling too-large polygon (quad second half): {},{} {},{} {},{}", cmd->vertices[2].native_x,
cmd->vertices[2].native_y, cmd->vertices[1].native_x, cmd->vertices[1].native_y,
cmd->vertices[3].native_x, cmd->vertices[3].native_y);
if (first_tri_culled)
{
EndCommand();
return true;
}
// Remove second part of quad.
cmd->size = GPUThreadCommand::AlignCommandSize(sizeof(GPUBackendDrawPrecisePolygonCommand) +
3 * sizeof(GPUBackendDrawPrecisePolygonCommand::Vertex));
cmd->num_vertices = 3;
}
else
{
AddDrawTriangleTicks(GSVector2i::load<false>(&cmd->vertices[2].native_x),
GSVector2i::load<false>(&cmd->vertices[1].native_x),
GSVector2i::load<false>(&cmd->vertices[3].native_x), rc.shading_enable, rc.texture_enable,
rc.transparency_enable);
// If first part was culled, move the second part to the first.
if (first_tri_culled)
{
std::memcpy(&cmd->vertices[0], &cmd->vertices[2], sizeof(GPUBackendDrawPrecisePolygonCommand::Vertex));
std::memcpy(&cmd->vertices[2], &cmd->vertices[3], sizeof(GPUBackendDrawPrecisePolygonCommand::Vertex));
cmd->size = GPUThreadCommand::AlignCommandSize(sizeof(GPUBackendDrawPrecisePolygonCommand) +
3 * sizeof(GPUBackendDrawPrecisePolygonCommand::Vertex));
cmd->num_vertices = 3;
}
}
}
GPUBackend::PushCommand(cmd);
}
else
{
GPUBackendDrawPolygonCommand* RESTRICT cmd = GPUBackend::NewDrawPolygonCommand(num_vertices);
FillDrawCommand(cmd, rc);
cmd->num_vertices = Truncate16(num_vertices);
const u32 first_color = rc.color_for_first_vertex;
const bool shaded = rc.shading_enable;
const bool textured = rc.texture_enable;
for (u32 i = 0; i < num_vertices; i++)
{
GPUBackendDrawPolygonCommand::Vertex* RESTRICT vert = &cmd->vertices[i];
vert->color = (shaded && i > 0) ? (FifoPop() & UINT32_C(0x00FFFFFF)) : first_color;
const u64 maddr_and_pos = m_fifo.Pop();
const GPUVertexPosition vp{Truncate32(maddr_and_pos)};
vert->x = m_drawing_offset.x + vp.x;
vert->y = m_drawing_offset.y + vp.y;
vert->texcoord = textured ? Truncate16(FifoPop()) : 0;
}
// Cull polygons which are too large.
const GSVector2i v0 = GSVector2i::load<false>(&cmd->vertices[0].x);
const GSVector2i v1 = GSVector2i::load<false>(&cmd->vertices[1].x);
const GSVector2i v2 = GSVector2i::load<false>(&cmd->vertices[2].x);
const GSVector2i min_pos_12 = v1.min_s32(v2);
const GSVector2i max_pos_12 = v1.max_s32(v2);
const GSVector4i draw_rect_012 =
GSVector4i::xyxy(min_pos_12.min_s32(v0), max_pos_12.max_s32(v0)).add32(GSVector4i::cxpr(0, 0, 1, 1));
const bool first_tri_culled =
(draw_rect_012.width() > MAX_PRIMITIVE_WIDTH || draw_rect_012.height() > MAX_PRIMITIVE_HEIGHT);
if (first_tri_culled)
{
DEBUG_LOG("Culling too-large polygon: {},{} {},{} {},{}", cmd->vertices[0].x, cmd->vertices[0].y,
cmd->vertices[1].x, cmd->vertices[1].y, cmd->vertices[2].x, cmd->vertices[2].y);
if (!rc.quad_polygon)
{
EndCommand();
return true;
}
}
else
{
AddDrawTriangleTicks(v0, v1, v2, rc.shading_enable, rc.texture_enable, rc.transparency_enable);
}
// quads
if (rc.quad_polygon)
{
const GSVector2i v3 = GSVector2i::load<false>(&cmd->vertices[3].x);
const GSVector4i draw_rect_123 = GSVector4i(min_pos_12.min_s32(v3))
.upl64(GSVector4i(max_pos_12.max_s32(v3)))
.add32(GSVector4i::cxpr(0, 0, 1, 1));
// Cull polygons which are too large.
const bool second_tri_culled =
(draw_rect_123.width() > MAX_PRIMITIVE_WIDTH || draw_rect_123.height() > MAX_PRIMITIVE_HEIGHT);
if (second_tri_culled)
{
DEBUG_LOG("Culling too-large polygon (quad second half): {},{} {},{} {},{}", cmd->vertices[2].x,
cmd->vertices[2].y, cmd->vertices[1].x, cmd->vertices[1].y, cmd->vertices[3].x, cmd->vertices[3].y);
if (first_tri_culled)
{
EndCommand();
return true;
}
// Remove second part of quad.
cmd->size = GPUThreadCommand::AlignCommandSize(sizeof(GPUBackendDrawPolygonCommand) +
3 * sizeof(GPUBackendDrawPolygonCommand::Vertex));
cmd->num_vertices = 3;
}
else
{
AddDrawTriangleTicks(v2, v1, v3, rc.shading_enable, rc.texture_enable, rc.transparency_enable);
// If first part was culled, move the second part to the first.
if (first_tri_culled)
{
std::memcpy(&cmd->vertices[0], &cmd->vertices[2], sizeof(GPUBackendDrawPolygonCommand::Vertex));
std::memcpy(&cmd->vertices[2], &cmd->vertices[3], sizeof(GPUBackendDrawPolygonCommand::Vertex));
cmd->size = GPUThreadCommand::AlignCommandSize(sizeof(GPUBackendDrawPolygonCommand) +
3 * sizeof(GPUBackendDrawPolygonCommand::Vertex));
cmd->num_vertices = 3;
}
}
}
GPUBackend::PushCommand(cmd);
}
EndCommand();
return true;
}
bool GPU::HandleRenderRectangleCommand()
{
const GPURenderCommand rc{FifoPeek(0)};
const u32 total_words =
2 + BoolToUInt32(rc.texture_enable) + BoolToUInt32(rc.rectangle_size == GPUDrawRectangleSize::Variable);
CHECK_COMMAND_SIZE(total_words);
if (IsInterlacedRenderingEnabled() && IsCRTCScanlinePending())
SynchronizeCRTC();
if (rc.texture_enable)
{
SetTexturePalette(Truncate16(FifoPeek(2) >> 16));
UpdateCLUTIfNeeded(m_draw_mode.mode_reg.texture_mode, m_draw_mode.palette_reg);
}
const TickCount setup_ticks = 16;
AddCommandTicks(setup_ticks);
TRACE_LOG("Render {} {} {} rectangle ({} words), {} setup ticks",
rc.transparency_enable ? "semi-transparent" : "opaque", rc.texture_enable ? "textured" : "non-textured",
rc.shading_enable ? "shaded" : "monochrome", total_words, setup_ticks);
m_render_command.bits = rc.bits;
m_fifo.RemoveOne();
PrepareForDraw();
GPUBackendDrawRectangleCommand* cmd = GPUBackend::NewDrawRectangleCommand();
FillDrawCommand(cmd, rc);
cmd->color = rc.color_for_first_vertex;
const GPUVertexPosition vp{FifoPop()};
cmd->x = TruncateGPUVertexPosition(m_drawing_offset.x + vp.x);
cmd->y = TruncateGPUVertexPosition(m_drawing_offset.y + vp.y);
if (rc.texture_enable)
{
const u32 texcoord_and_palette = FifoPop();
cmd->palette.bits = Truncate16(texcoord_and_palette >> 16);
cmd->texcoord = Truncate16(texcoord_and_palette);
}
else
{
cmd->palette.bits = 0;
cmd->texcoord = 0;
}
switch (rc.rectangle_size)
{
case GPUDrawRectangleSize::R1x1:
cmd->width = 1;
cmd->height = 1;
break;
case GPUDrawRectangleSize::R8x8:
cmd->width = 8;
cmd->height = 8;
break;
case GPUDrawRectangleSize::R16x16:
cmd->width = 16;
cmd->height = 16;
break;
default:
{
const u32 width_and_height = FifoPop();
cmd->width = static_cast<u16>(width_and_height & VRAM_WIDTH_MASK);
cmd->height = static_cast<u16>((width_and_height >> 16) & VRAM_HEIGHT_MASK);
}
break;
}
const GSVector4i rect = GSVector4i(cmd->x, cmd->y, cmd->x + cmd->width, cmd->y + cmd->height);
AddDrawRectangleTicks(rect, rc.texture_enable, rc.transparency_enable);
GPUBackend::PushCommand(cmd);
EndCommand();
return true;
}
bool GPU::HandleRenderLineCommand()
{
const GPURenderCommand rc{FifoPeek(0)};
const u32 total_words = rc.shading_enable ? 4 : 3;
CHECK_COMMAND_SIZE(total_words);
if (IsInterlacedRenderingEnabled() && IsCRTCScanlinePending())
SynchronizeCRTC();
TRACE_LOG("Render {} {} line ({} total words)", rc.transparency_enable ? "semi-transparent" : "opaque",
rc.shading_enable ? "shaded" : "monochrome", total_words);
m_render_command.bits = rc.bits;
m_fifo.RemoveOne();
PrepareForDraw();
if (g_settings.gpu_pgxp_enable)
{
GPUBackendDrawPreciseLineCommand* RESTRICT cmd = GPUBackend::NewDrawPreciseLineCommand(2);
FillDrawCommand(cmd, rc);
cmd->palette.bits = 0;
bool valid_w = g_settings.gpu_pgxp_texture_correction;
for (u32 i = 0; i < 2; i++)
{
const u32 color = ((i != 0 && rc.shading_enable) ? FifoPop() : rc.bits) & UINT32_C(0x00FFFFFF);
const u64 maddr_and_pos = m_fifo.Pop();
const GPUVertexPosition vp{Truncate32(maddr_and_pos)};
GPUBackendDrawPreciseLineCommand::Vertex* RESTRICT vert = &cmd->vertices[i];
vert->native_x = m_drawing_offset.x + vp.x;
vert->native_y = m_drawing_offset.y + vp.y;
vert->color = color;
valid_w &= CPU::PGXP::GetPreciseVertex(Truncate32(maddr_and_pos >> 32), vp.bits, vert->native_x, vert->native_y,
m_drawing_offset.x, m_drawing_offset.y, &vert->x, &vert->y, &vert->w);
}
if (!(cmd->valid_w = valid_w))
{
for (u32 i = 0; i < 2; i++)
cmd->vertices[i].w = 1.0f;
}
const GSVector2i v0 = GSVector2i::load<false>(&cmd->vertices[0].native_x);
const GSVector2i v1 = GSVector2i::load<false>(&cmd->vertices[1].native_x);
const GSVector4i rect = GSVector4i::xyxy(v0.min_s32(v1), v0.max_s32(v1)).add32(GSVector4i::cxpr(0, 0, 1, 1));
if (rect.width() > MAX_PRIMITIVE_WIDTH || rect.height() > MAX_PRIMITIVE_HEIGHT)
{
DEBUG_LOG("Culling too-large line: {} - {}", v0, v1);
EndCommand();
return true;
}
AddDrawLineTicks(rect, rc.shading_enable);
GPUBackend::PushCommand(cmd);
}
else
{
GPUBackendDrawLineCommand* RESTRICT cmd = GPUBackend::NewDrawLineCommand(2);
FillDrawCommand(cmd, rc);
cmd->palette.bits = 0;
if (rc.shading_enable)
{
cmd->vertices[0].color = rc.color_for_first_vertex;
const GPUVertexPosition start_pos{FifoPop()};
cmd->vertices[0].x = m_drawing_offset.x + start_pos.x;
cmd->vertices[0].y = m_drawing_offset.y + start_pos.y;
cmd->vertices[1].color = FifoPop() & UINT32_C(0x00FFFFFF);
const GPUVertexPosition end_pos{FifoPop()};
cmd->vertices[1].x = m_drawing_offset.x + end_pos.x;
cmd->vertices[1].y = m_drawing_offset.y + end_pos.y;
}
else
{
cmd->vertices[0].color = rc.color_for_first_vertex;
cmd->vertices[1].color = rc.color_for_first_vertex;
const GPUVertexPosition start_pos{FifoPop()};
cmd->vertices[0].x = m_drawing_offset.x + start_pos.x;
cmd->vertices[0].y = m_drawing_offset.y + start_pos.y;
const GPUVertexPosition end_pos{FifoPop()};
cmd->vertices[1].x = m_drawing_offset.x + end_pos.x;
cmd->vertices[1].y = m_drawing_offset.y + end_pos.y;
}
const GSVector2i v0 = GSVector2i::load<false>(&cmd->vertices[0].x);
const GSVector2i v1 = GSVector2i::load<false>(&cmd->vertices[1].x);
const GSVector4i rect = GSVector4i::xyxy(v0.min_s32(v1), v0.max_s32(v1)).add32(GSVector4i::cxpr(0, 0, 1, 1));
if (rect.width() > MAX_PRIMITIVE_WIDTH || rect.height() > MAX_PRIMITIVE_HEIGHT)
{
DEBUG_LOG("Culling too-large line: {} - {}", v0, v1);
EndCommand();
return true;
}
AddDrawLineTicks(rect, rc.shading_enable);
GPUBackend::PushCommand(cmd);
}
EndCommand();
return true;
}
bool GPU::HandleRenderPolyLineCommand()
{
// always read the first two vertices, we test for the terminator after that
const GPURenderCommand rc{FifoPeek(0)};
const u32 min_words = rc.shading_enable ? 3 : 4;
CHECK_COMMAND_SIZE(min_words);
if (IsInterlacedRenderingEnabled() && IsCRTCScanlinePending())
SynchronizeCRTC();
const TickCount setup_ticks = 16;
AddCommandTicks(setup_ticks);
TRACE_LOG("Render {} {} poly-line, {} setup ticks", rc.transparency_enable ? "semi-transparent" : "opaque",
rc.shading_enable ? "shaded" : "monochrome", setup_ticks);
m_render_command.bits = rc.bits;
m_fifo.RemoveOne();
const u32 words_to_pop = min_words - 1;
// m_blit_buffer.resize(words_to_pop);
// FifoPopRange(m_blit_buffer.data(), words_to_pop);
m_polyline_buffer.reserve(words_to_pop);
for (u32 i = 0; i < words_to_pop; i++)
m_polyline_buffer.push_back(m_fifo.Pop());
// polyline goes via a different path through the blit buffer
m_blitter_state = BlitterState::DrawingPolyLine;
m_command_total_words = 0;
return true;
}
void GPU::FinishPolyline()
{
PrepareForDraw();
const u32 num_vertices = GetPolyLineVertexCount();
DebugAssert(num_vertices >= 2);
if (g_settings.gpu_pgxp_enable)
{
GPUBackendDrawPreciseLineCommand* RESTRICT cmd = GPUBackend::NewDrawPreciseLineCommand((num_vertices - 1) * 2);
FillDrawCommand(cmd, m_render_command);
cmd->palette.bits = 0;
u32 buffer_pos = 0;
u32 out_vertex_count = 0;
const bool shaded = m_render_command.shading_enable;
bool valid_w = g_settings.gpu_pgxp_texture_correction;
GPUBackendDrawPreciseLineCommand::Vertex start, end;
const auto read_vertex = [this, &buffer_pos, &valid_w](GPUBackendDrawPreciseLineCommand::Vertex& RESTRICT dest,
u32 color) {
const u64 maddr_and_pos = m_polyline_buffer[buffer_pos++];
const GPUVertexPosition vp{Truncate32(maddr_and_pos)};
dest.native_x = m_drawing_offset.x + vp.x;
dest.native_y = m_drawing_offset.y + vp.y;
dest.color = color;
valid_w &= CPU::PGXP::GetPreciseVertex(Truncate32(maddr_and_pos >> 32), vp.bits, dest.native_x, dest.native_y,
m_drawing_offset.x, m_drawing_offset.y, &dest.x, &dest.y, &dest.w);
};
read_vertex(start, m_render_command.color_for_first_vertex);
for (u32 i = 1; i < num_vertices; i++)
{
const u32 color =
(shaded ? Truncate32(m_polyline_buffer[buffer_pos++]) : m_render_command.bits) & UINT32_C(0x00FFFFFF);
read_vertex(end, color);
const GSVector2i start_pos = GSVector2i::load<false>(&start.native_x);
const GSVector2i end_pos = GSVector2i::load<false>(&end.native_x);
const GSVector4i rect =
GSVector4i::xyxy(start_pos.min_s32(end_pos), start_pos.max_s32(end_pos)).add32(GSVector4i::cxpr(0, 0, 1, 1));
if (rect.width() > MAX_PRIMITIVE_WIDTH || rect.height() > MAX_PRIMITIVE_HEIGHT)
{
DEBUG_LOG("Culling too-large line: {} - {}", start_pos, end_pos);
}
else
{
AddDrawLineTicks(rect, m_render_command.shading_enable);
cmd->vertices[out_vertex_count++] = start;
cmd->vertices[out_vertex_count++] = end;
}
start = end;
}
if (out_vertex_count > 0)
{
DebugAssert(out_vertex_count <= cmd->num_vertices);
cmd->num_vertices = Truncate16(out_vertex_count);
GPUBackend::PushCommand(cmd);
}
}
else
{
GPUBackendDrawLineCommand* RESTRICT cmd = GPUBackend::NewDrawLineCommand((num_vertices - 1) * 2);
FillDrawCommand(cmd, m_render_command);
cmd->palette.bits = 0;
u32 buffer_pos = 0;
const GPUVertexPosition start_vp{Truncate32(m_polyline_buffer[buffer_pos++])};
const GSVector2i draw_offset = GSVector2i::load<false>(&m_drawing_offset.x);
GSVector2i start_pos = GSVector2i(start_vp.x, start_vp.y).add32(draw_offset);
u32 start_color = m_render_command.color_for_first_vertex;
const bool shaded = m_render_command.shading_enable;
u32 out_vertex_count = 0;
for (u32 i = 1; i < num_vertices; i++)
{
const u32 end_color = shaded ? (Truncate32(m_polyline_buffer[buffer_pos++] & UINT32_C(0x00FFFFFF))) :
m_render_command.color_for_first_vertex;
const GPUVertexPosition vp{Truncate32(m_polyline_buffer[buffer_pos++])};
const GSVector2i end_pos = GSVector2i(vp.x, vp.y).add32(draw_offset);
const GSVector4i rect =
GSVector4i::xyxy(start_pos.min_s32(end_pos), start_pos.max_s32(end_pos)).add32(GSVector4i::cxpr(0, 0, 1, 1));
if (rect.width() > MAX_PRIMITIVE_WIDTH || rect.height() > MAX_PRIMITIVE_HEIGHT)
{
DEBUG_LOG("Culling too-large line: {},{} - {},{}", start_pos.x, start_pos.y, end_pos.x, end_pos.y);
}
else
{
AddDrawLineTicks(rect, m_render_command.shading_enable);
GPUBackendDrawLineCommand::Vertex* out_vertex = &cmd->vertices[out_vertex_count];
out_vertex_count += 2;
GSVector2i::store<false>(&out_vertex[0].x, start_pos);
out_vertex[0].color = start_color;
GSVector2i::store<false>(&out_vertex[1].x, end_pos);
out_vertex[1].color = end_color;
}
start_pos = end_pos;
start_color = end_color;
}
if (out_vertex_count > 0)
{
DebugAssert(out_vertex_count <= cmd->num_vertices);
cmd->num_vertices = Truncate16(out_vertex_count);
GPUBackend::PushCommand(cmd);
}
}
}
bool GPU::HandleFillRectangleCommand()
{
CHECK_COMMAND_SIZE(3);
if (IsInterlacedRenderingEnabled() && IsCRTCScanlinePending())
SynchronizeCRTC();
const u32 color = FifoPop() & 0x00FFFFFF;
const u32 dst_x = FifoPeek() & 0x3F0;
const u32 dst_y = (FifoPop() >> 16) & VRAM_HEIGHT_MASK;
const u32 width = ((FifoPeek() & VRAM_WIDTH_MASK) + 0xF) & ~0xF;
const u32 height = (FifoPop() >> 16) & VRAM_HEIGHT_MASK;
DEBUG_LOG("Fill VRAM rectangle offset=({},{}), size=({},{})", dst_x, dst_y, width, height);
if (width > 0 && height > 0)
{
GPUBackendFillVRAMCommand* cmd = GPUBackend::NewFillVRAMCommand();
cmd->x = static_cast<u16>(dst_x);
cmd->y = static_cast<u16>(dst_y);
cmd->width = static_cast<u16>(width);
cmd->height = static_cast<u16>(height);
cmd->color = color;
cmd->interlaced_rendering = IsInterlacedRenderingEnabled();
cmd->active_line_lsb = m_crtc_state.active_line_lsb;
GPUBackend::PushCommand(cmd);
}
AddCommandTicks(46 + ((width / 8) + 9) * height);
EndCommand();
return true;
}
bool GPU::HandleCopyRectangleCPUToVRAMCommand()
{
CHECK_COMMAND_SIZE(3);
m_fifo.RemoveOne();
const u32 coords = FifoPop();
const u32 size = FifoPop();
// Tenga Seiha does a bunch of completely-invalid VRAM writes on boot, then expects GPU idle to be set.
// It's unclear what actually happens, I need to write another test, but for now, just skip these uploads.
// Not setting GPU idle during the write command breaks Doom, so that's not an option.
if (size == 0xFFFFFFFFu) [[unlikely]]
{
ERROR_LOG("Ignoring likely-invalid VRAM write to ({},{})", (coords & VRAM_WIDTH_MASK),
((coords >> 16) & VRAM_HEIGHT_MASK));
return true;
}
const u32 dst_x = coords & VRAM_WIDTH_MASK;
const u32 dst_y = (coords >> 16) & VRAM_HEIGHT_MASK;
const u32 copy_width = ReplaceZero(size & VRAM_WIDTH_MASK, 0x400);
const u32 copy_height = ReplaceZero((size >> 16) & VRAM_HEIGHT_MASK, 0x200);
const u32 num_pixels = copy_width * copy_height;
const u32 num_words = ((num_pixels + 1) / 2);
DEBUG_LOG("Copy rectangle from CPU to VRAM offset=({},{}), size=({},{})", dst_x, dst_y, copy_width, copy_height);
EndCommand();
m_blitter_state = BlitterState::WritingVRAM;
m_blit_buffer.reserve(num_words);
m_blit_remaining_words = num_words;
m_vram_transfer.x = Truncate16(dst_x);
m_vram_transfer.y = Truncate16(dst_y);
m_vram_transfer.width = Truncate16(copy_width);
m_vram_transfer.height = Truncate16(copy_height);
return true;
}
void GPU::FinishVRAMWrite()
{
if (IsInterlacedRenderingEnabled() && IsCRTCScanlinePending())
SynchronizeCRTC();
if (m_blit_remaining_words == 0)
{
if (g_settings.gpu_dump_cpu_to_vram_copies)
{
DumpVRAMToFile(TinyString::from_format("cpu_to_vram_copy_{}.png", s_cpu_to_vram_dump_id++), m_vram_transfer.width,
m_vram_transfer.height, sizeof(u16) * m_vram_transfer.width, m_blit_buffer.data(), true);
}
UpdateVRAM(m_vram_transfer.x, m_vram_transfer.y, m_vram_transfer.width, m_vram_transfer.height,
m_blit_buffer.data(), m_GPUSTAT.set_mask_while_drawing, m_GPUSTAT.check_mask_before_draw);
}
else
{
const u32 num_pixels = ZeroExtend32(m_vram_transfer.width) * ZeroExtend32(m_vram_transfer.height);
const u32 num_words = (num_pixels + 1) / 2;
const u32 transferred_words = num_words - m_blit_remaining_words;
const u32 transferred_pixels = transferred_words * 2;
const u32 transferred_full_rows = transferred_pixels / m_vram_transfer.width;
const u32 transferred_width_last_row = transferred_pixels % m_vram_transfer.width;
WARNING_LOG("Partial VRAM write - transfer finished with {} of {} words remaining ({} full rows, {} last row)",
m_blit_remaining_words, num_words, transferred_full_rows, transferred_width_last_row);
const u8* blit_ptr = reinterpret_cast<const u8*>(m_blit_buffer.data());
if (transferred_full_rows > 0)
{
UpdateVRAM(m_vram_transfer.x, m_vram_transfer.y, m_vram_transfer.width, static_cast<u16>(transferred_full_rows),
blit_ptr, m_GPUSTAT.set_mask_while_drawing, m_GPUSTAT.check_mask_before_draw);
blit_ptr += (ZeroExtend32(m_vram_transfer.width) * transferred_full_rows) * sizeof(u16);
}
if (transferred_width_last_row > 0)
{
UpdateVRAM(m_vram_transfer.x, static_cast<u16>(m_vram_transfer.y + transferred_full_rows),
static_cast<u16>(transferred_width_last_row), 1, blit_ptr, m_GPUSTAT.set_mask_while_drawing,
m_GPUSTAT.check_mask_before_draw);
}
}
m_blit_buffer.clear();
m_vram_transfer = {};
m_blitter_state = BlitterState::Idle;
}
bool GPU::HandleCopyRectangleVRAMToCPUCommand()
{
CHECK_COMMAND_SIZE(3);
m_fifo.RemoveOne();
m_vram_transfer.x = Truncate16(FifoPeek() & VRAM_WIDTH_MASK);
m_vram_transfer.y = Truncate16((FifoPop() >> 16) & VRAM_HEIGHT_MASK);
m_vram_transfer.width = ((Truncate16(FifoPeek()) - 1) & VRAM_WIDTH_MASK) + 1;
m_vram_transfer.height = ((Truncate16(FifoPop() >> 16) - 1) & VRAM_HEIGHT_MASK) + 1;
DEBUG_LOG("Copy rectangle from VRAM to CPU offset=({},{}), size=({},{})", m_vram_transfer.x, m_vram_transfer.y,
m_vram_transfer.width, m_vram_transfer.height);
DebugAssert(m_vram_transfer.col == 0 && m_vram_transfer.row == 0);
// ensure VRAM shadow is up to date
ReadVRAM(m_vram_transfer.x, m_vram_transfer.y, m_vram_transfer.width, m_vram_transfer.height);
if (g_settings.gpu_dump_vram_to_cpu_copies)
{
DumpVRAMToFile(TinyString::from_format("vram_to_cpu_copy_{}.png", s_vram_to_cpu_dump_id++), m_vram_transfer.width,
m_vram_transfer.height, sizeof(u16) * VRAM_WIDTH,
&g_vram[m_vram_transfer.y * VRAM_WIDTH + m_vram_transfer.x], true);
}
// switch to pixel-by-pixel read state
m_blitter_state = BlitterState::ReadingVRAM;
m_command_total_words = 0;
// toss the entire read in the recorded trace. we might want to change this to mirroring GPUREAD in the future..
if (m_gpu_dump) [[unlikely]]
m_gpu_dump->WriteDiscardVRAMRead(m_vram_transfer.width, m_vram_transfer.height);
return true;
}
bool GPU::HandleCopyRectangleVRAMToVRAMCommand()
{
CHECK_COMMAND_SIZE(4);
m_fifo.RemoveOne();
const u32 src_x = FifoPeek() & VRAM_WIDTH_MASK;
const u32 src_y = (FifoPop() >> 16) & VRAM_HEIGHT_MASK;
const u32 dst_x = FifoPeek() & VRAM_WIDTH_MASK;
const u32 dst_y = (FifoPop() >> 16) & VRAM_HEIGHT_MASK;
const u32 width = ReplaceZero(FifoPeek() & VRAM_WIDTH_MASK, 0x400);
const u32 height = ReplaceZero((FifoPop() >> 16) & VRAM_HEIGHT_MASK, 0x200);
DEBUG_LOG("Copy rectangle from VRAM to VRAM src=({},{}), dst=({},{}), size=({},{})", src_x, src_y, dst_x, dst_y,
width, height);
// Some VRAM copies aren't going to do anything. Most games seem to send a 2x2 VRAM copy at the end of a frame.
const bool skip_copy =
width == 0 || height == 0 || (src_x == dst_x && src_y == dst_y && !m_GPUSTAT.set_mask_while_drawing);
if (!skip_copy)
{
GPUBackendCopyVRAMCommand* cmd = GPUBackend::NewCopyVRAMCommand();
cmd->src_x = static_cast<u16>(src_x);
cmd->src_y = static_cast<u16>(src_y);
cmd->dst_x = static_cast<u16>(dst_x);
cmd->dst_y = static_cast<u16>(dst_y);
cmd->width = static_cast<u16>(width);
cmd->height = static_cast<u16>(height);
cmd->check_mask_before_draw = m_GPUSTAT.check_mask_before_draw;
cmd->set_mask_while_drawing = m_GPUSTAT.set_mask_while_drawing;
GPUBackend::PushCommand(cmd);
}
AddCommandTicks(width * height * 2);
EndCommand();
return true;
}