duckstation/dep/rcheevos/src/rc_client_external.c
2025-05-11 14:08:24 +10:00

262 lines
11 KiB
C

#include "rc_client_external.h"
#include "rc_client_external_versions.h"
#include "rc_client_internal.h"
#include "rc_api_runtime.h"
#define RC_CONVERSION_FILL(obj, obj_type, src_type) memset((uint8_t*)obj + sizeof(src_type), 0, sizeof(obj_type) - sizeof(src_type))
/* https://media.retroachievements.org/Badge/123456_lock.png is 58 with null terminator */
#define RC_CLIENT_IMAGE_URL_BUFFER_SIZE 64
typedef struct rc_client_external_conversions_t {
rc_client_user_t user;
rc_client_game_t game;
rc_client_subset_t subsets[4];
rc_client_achievement_t achievements[16];
char user_avatar_url[RC_CLIENT_IMAGE_URL_BUFFER_SIZE];
char game_badge_url[RC_CLIENT_IMAGE_URL_BUFFER_SIZE];
char subset_badge_url[4][RC_CLIENT_IMAGE_URL_BUFFER_SIZE];
char achievement_badge_url[16][RC_CLIENT_IMAGE_URL_BUFFER_SIZE];
char achievement_badge_locked_url[16][RC_CLIENT_IMAGE_URL_BUFFER_SIZE];
uint32_t next_subset_index;
uint32_t next_achievement_index;
} rc_client_external_conversions_t;
static const char* rc_client_external_build_avatar_url(char buffer[], uint32_t image_type, const char* image_name)
{
rc_api_fetch_image_request_t image_request;
rc_api_request_t request;
int result;
memset(&image_request, 0, sizeof(image_request));
image_request.image_type = image_type;
image_request.image_name = image_name;
result = rc_api_init_fetch_image_request(&request, &image_request);
if (result != RC_OK)
return NULL;
strcpy_s(buffer, RC_CLIENT_IMAGE_URL_BUFFER_SIZE, request.url);
return buffer;
}
static void rc_client_external_conversions_init(const rc_client_t* client)
{
if (!client->state.external_client_conversions) {
rc_client_t* mutable_client = (rc_client_t*)client;
rc_client_external_conversions_t* conversions = (rc_client_external_conversions_t*)
rc_buffer_alloc(&mutable_client->state.buffer, sizeof(rc_client_external_conversions_t));
memset(conversions, 0, sizeof(*conversions));
mutable_client->state.external_client_conversions = conversions;
}
}
const rc_client_user_t* rc_client_external_convert_v1_user(const rc_client_t* client, const rc_client_user_t* v1_user)
{
rc_client_user_t* converted;
if (!v1_user)
return NULL;
rc_client_external_conversions_init(client);
converted = &client->state.external_client_conversions->user;
memcpy(converted, v1_user, sizeof(v1_rc_client_user_t));
RC_CONVERSION_FILL(converted, rc_client_user_t, v1_rc_client_user_t);
converted->avatar_url = rc_client_external_build_avatar_url(
client->state.external_client_conversions->user_avatar_url, RC_IMAGE_TYPE_USER, v1_user->username);
return converted;
}
const rc_client_game_t* rc_client_external_convert_v1_game(const rc_client_t* client, const rc_client_game_t* v1_game)
{
rc_client_game_t* converted;
if (!v1_game)
return NULL;
rc_client_external_conversions_init(client);
converted = &client->state.external_client_conversions->game;
memcpy(converted, v1_game, sizeof(v1_rc_client_game_t));
RC_CONVERSION_FILL(converted, rc_client_game_t, v1_rc_client_game_t);
converted->badge_url = rc_client_external_build_avatar_url(
client->state.external_client_conversions->game_badge_url, RC_IMAGE_TYPE_GAME, v1_game->badge_name);
return converted;
}
const rc_client_subset_t* rc_client_external_convert_v1_subset(const rc_client_t* client, const rc_client_subset_t* v1_subset)
{
rc_client_subset_t* converted = NULL;
char* badge_url = NULL;
const uint32_t num_subsets = sizeof(client->state.external_client_conversions->subsets) / sizeof(client->state.external_client_conversions->subsets[0]);
uint32_t index;
if (!v1_subset)
return NULL;
rc_client_external_conversions_init(client);
for (index = 0; index < num_subsets; ++index) {
if (client->state.external_client_conversions->subsets[index].id == v1_subset->id) {
converted = &client->state.external_client_conversions->subsets[index];
badge_url = client->state.external_client_conversions->subset_badge_url[index];
break;
}
}
if (!converted) {
index = client->state.external_client_conversions->next_subset_index;
converted = &client->state.external_client_conversions->subsets[index];
badge_url = client->state.external_client_conversions->subset_badge_url[client->state.external_client_conversions->next_subset_index];
client->state.external_client_conversions->next_subset_index = (index + 1) % num_subsets;
}
memcpy(converted, v1_subset, sizeof(v1_rc_client_subset_t));
RC_CONVERSION_FILL(converted, rc_client_subset_t, v1_rc_client_subset_t);
converted->badge_url = rc_client_external_build_avatar_url(badge_url, RC_IMAGE_TYPE_GAME, v1_subset->badge_name);
return converted;
}
const rc_client_achievement_t* rc_client_external_convert_v1_achievement(const rc_client_t* client, const rc_client_achievement_t* v1_achievement)
{
rc_client_achievement_t* converted = NULL;
char* badge_url = NULL;
char* badge_locked_url = NULL;
const uint32_t num_achievements = sizeof(client->state.external_client_conversions->achievements) / sizeof(client->state.external_client_conversions->achievements[0]);
uint32_t index;
if (!v1_achievement)
return NULL;
rc_client_external_conversions_init(client);
for (index = 0; index < num_achievements; ++index) {
if (client->state.external_client_conversions->achievements[index].id == v1_achievement->id) {
converted = &client->state.external_client_conversions->achievements[index];
badge_url = client->state.external_client_conversions->achievement_badge_url[index];
badge_locked_url = client->state.external_client_conversions->achievement_badge_locked_url[index];
break;
}
}
if (!converted) {
index = client->state.external_client_conversions->next_achievement_index;
converted = &client->state.external_client_conversions->achievements[index];
badge_url = client->state.external_client_conversions->achievement_badge_url[index];
badge_locked_url = client->state.external_client_conversions->achievement_badge_locked_url[index];
client->state.external_client_conversions->next_achievement_index = (index + 1) % num_achievements;
}
memcpy(converted, v1_achievement, sizeof(v1_rc_client_achievement_t));
RC_CONVERSION_FILL(converted, rc_client_achievement_t, v1_rc_client_achievement_t);
converted->badge_url = rc_client_external_build_avatar_url(badge_url, RC_IMAGE_TYPE_ACHIEVEMENT, v1_achievement->badge_name);
converted->badge_locked_url = rc_client_external_build_avatar_url(badge_locked_url, RC_IMAGE_TYPE_ACHIEVEMENT_LOCKED, v1_achievement->badge_name);
return converted;
}
typedef struct rc_client_achievement_list_wrapper_t {
rc_client_achievement_list_info_t info;
rc_client_achievement_list_t* source_list;
rc_client_achievement_t* achievements;
rc_client_achievement_t** achievements_pointers;
char* badge_url_buffer;
} rc_client_achievement_list_wrapper_t;
static void rc_client_destroy_achievement_list_wrapper(rc_client_achievement_list_info_t* info)
{
rc_client_achievement_list_wrapper_t* wrapper = (rc_client_achievement_list_wrapper_t*)info;
if (wrapper->achievements)
free(wrapper->achievements);
if (wrapper->achievements_pointers)
free(wrapper->achievements_pointers);
if (wrapper->info.public_.buckets)
free((void*)wrapper->info.public_.buckets);
if (wrapper->badge_url_buffer)
free(wrapper->badge_url_buffer);
rc_client_destroy_achievement_list(wrapper->source_list);
free(wrapper);
}
rc_client_achievement_list_t* rc_client_external_convert_v1_achievement_list(const rc_client_t* client, rc_client_achievement_list_t* v1_achievement_list)
{
rc_client_achievement_list_wrapper_t* new_list;
(void)client;
if (!v1_achievement_list)
return NULL;
new_list = (rc_client_achievement_list_wrapper_t*)calloc(1, sizeof(*new_list));
if (!new_list)
return NULL;
new_list->source_list = v1_achievement_list;
new_list->info.destroy_func = rc_client_destroy_achievement_list_wrapper;
if (v1_achievement_list->num_buckets) {
const v1_rc_client_achievement_bucket_t* src_bucket = (const v1_rc_client_achievement_bucket_t*)&v1_achievement_list->buckets[0];
const v1_rc_client_achievement_bucket_t* stop_bucket = src_bucket + v1_achievement_list->num_buckets;
rc_client_achievement_bucket_t* bucket;
uint32_t num_achievements = 0;
char* badge_url = NULL;
new_list->info.public_.buckets = bucket = (rc_client_achievement_bucket_t*)calloc(v1_achievement_list->num_buckets, sizeof(*new_list->info.public_.buckets));
if (!new_list->info.public_.buckets)
return (rc_client_achievement_list_t*)new_list;
for (; src_bucket < stop_bucket; src_bucket++)
num_achievements += src_bucket->num_achievements;
if (num_achievements) {
new_list->achievements = (rc_client_achievement_t*)calloc(num_achievements, sizeof(*new_list->achievements));
new_list->achievements_pointers = (rc_client_achievement_t**)malloc(num_achievements * sizeof(rc_client_achievement_t*));
new_list->badge_url_buffer = badge_url = (char*)malloc(num_achievements * 2 * RC_CLIENT_IMAGE_URL_BUFFER_SIZE);
if (!new_list->achievements || !new_list->achievements_pointers || !new_list->badge_url_buffer)
return (rc_client_achievement_list_t*)new_list;
}
num_achievements = 0;
src_bucket = (const v1_rc_client_achievement_bucket_t*)&v1_achievement_list->buckets[0];
for (; src_bucket < stop_bucket; src_bucket++, bucket++) {
memcpy(bucket, src_bucket, sizeof(*src_bucket));
if (src_bucket->num_achievements) {
const v1_rc_client_achievement_t** src_achievement = (const v1_rc_client_achievement_t**)src_bucket->achievements;
const v1_rc_client_achievement_t** stop_achievement = src_achievement + src_bucket->num_achievements;
rc_client_achievement_t** achievement = &new_list->achievements_pointers[num_achievements];
bucket->achievements = (const rc_client_achievement_t**)achievement;
for (; src_achievement < stop_achievement; ++src_achievement, ++achievement) {
*achievement = &new_list->achievements[num_achievements++];
memcpy(*achievement, *src_achievement, sizeof(**src_achievement));
(*achievement)->badge_url = rc_client_external_build_avatar_url(badge_url, RC_IMAGE_TYPE_ACHIEVEMENT, (*achievement)->badge_name);
badge_url += RC_CLIENT_IMAGE_URL_BUFFER_SIZE;
(*achievement)->badge_locked_url = rc_client_external_build_avatar_url(badge_url, RC_IMAGE_TYPE_ACHIEVEMENT_LOCKED, (*achievement)->badge_name);
badge_url += RC_CLIENT_IMAGE_URL_BUFFER_SIZE;
}
}
}
new_list->info.public_.num_buckets = v1_achievement_list->num_buckets;
}
return (rc_client_achievement_list_t*)new_list;
}