duckstation/src/core/analog_controller.h
Stenzek 6be242449b
AnalogController: Simplify rumble config
And fix some variables not being saved to state, yay determinism issues.
2024-11-29 13:11:25 +10:00

166 lines
3.9 KiB
C++

// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com> and contributors.
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
#pragma once
#include "controller.h"
#include <array>
#include <memory>
#include <optional>
class AnalogController final : public Controller
{
public:
enum class Axis : u8
{
LeftX,
LeftY,
RightX,
RightY,
Count
};
enum class Button : u8
{
Select = 0,
L3 = 1,
R3 = 2,
Start = 3,
Up = 4,
Right = 5,
Down = 6,
Left = 7,
L2 = 8,
R2 = 9,
L1 = 10,
R1 = 11,
Triangle = 12,
Circle = 13,
Cross = 14,
Square = 15,
Analog = 16,
Count
};
enum class HalfAxis : u8
{
LLeft,
LRight,
LDown,
LUp,
RLeft,
RRight,
RDown,
RUp,
Count
};
static constexpr u8 NUM_MOTORS = 2;
static const Controller::ControllerInfo INFO;
AnalogController(u32 index);
~AnalogController() override;
static std::unique_ptr<AnalogController> Create(u32 index);
ControllerType GetType() const override;
bool InAnalogMode() const override;
void Reset() override;
bool DoState(StateWrapper& sw, bool ignore_input_state) override;
float GetBindState(u32 index) const override;
void SetBindState(u32 index, float value) override;
u32 GetButtonStateBits() const override;
std::optional<u32> GetAnalogInputBytes() const override;
u32 GetInputOverlayIconColor() const override;
void ResetTransferState() override;
bool Transfer(const u8 data_in, u8* data_out) override;
void LoadSettings(const SettingsInterface& si, const char* section, bool initial) override;
private:
using MotorState = std::array<u8, NUM_MOTORS>;
enum class Command : u8
{
Idle,
Ready,
ReadPad, // 0x42
ConfigModeSetMode, // 0x43
SetAnalogMode, // 0x44
GetAnalogMode, // 0x45
Command46, // 0x46
Command47, // 0x47
Command4C, // 0x4C
GetSetRumble // 0x4D
};
static constexpr s16 DEFAULT_SMALL_MOTOR_VIBRATION_BIAS = 8;
static constexpr s16 DEFAULT_LARGE_MOTOR_VIBRATION_BIAS = 8;
Command m_command = Command::Idle;
u8 m_command_step = 0;
u8 m_response_length = 0;
// Transmit and receive buffers, not including the first Hi-Z/ack response byte
static constexpr u32 MAX_RESPONSE_LENGTH = 8;
std::array<u8, MAX_RESPONSE_LENGTH> m_rx_buffer;
std::array<u8, MAX_RESPONSE_LENGTH> m_tx_buffer;
// Get number of response halfwords (excluding the initial controller info halfword)
u8 GetResponseNumHalfwords() const;
u8 GetModeID() const;
u8 GetIDByte() const;
void SetAnalogMode(bool enabled, bool show_message);
void ProcessAnalogModeToggle();
void SetMotorState(u32 motor, u8 value);
void UpdateHostVibration();
u8 GetExtraButtonMaskLSB() const;
void ResetRumbleConfig();
void Poll();
float m_analog_deadzone = 0.0f;
float m_analog_sensitivity = 1.33f;
float m_button_deadzone = 0.0f;
std::array<s16, NUM_MOTORS> m_vibration_bias{DEFAULT_LARGE_MOTOR_VIBRATION_BIAS, DEFAULT_SMALL_MOTOR_VIBRATION_BIAS};
u8 m_invert_left_stick = 0;
u8 m_invert_right_stick = 0;
bool m_force_analog_on_reset = false;
bool m_analog_dpad_in_digital_mode = false;
bool m_analog_mode = false;
bool m_analog_locked = false;
bool m_dualshock_enabled = false;
bool m_configuration_mode = false;
std::array<u8, static_cast<u8>(Axis::Count)> m_axis_state{};
enum : u8
{
SmallMotor = 0,
LargeMotor = 1,
};
std::array<u8, 6> m_rumble_config{};
bool m_analog_toggle_queued = false;
u8 m_status_byte = 0;
// TODO: Set this with command 0x4D and increase response length in digital mode accordingly
u8 m_digital_mode_extra_halfwords = 0;
// buttons are active low
u16 m_button_state = UINT16_C(0xFFFF);
MotorState m_motor_state{};
// both directions of axis state, merged to m_axis_state
std::array<u8, static_cast<u32>(HalfAxis::Count)> m_half_axis_state{};
};