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fix build script not detecting new env var changes
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1
build.rs
1
build.rs
@ -42,6 +42,7 @@ include!("src/opts.rs");
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fn main() {
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println!("cargo:rerun-if-env-changed=GEN_COMPLETIONS");
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println!("cargo:rerun-if-env-changed=OUCH_COMPLETIONS_FOLDER");
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if let Some(completions_output_directory) = detect_completions_output_directory() {
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create_dir_all(&completions_output_directory).expect("Could not create shell completions output folder.");
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