use ratatui::{ buffer::Buffer, layout::Rect, style::Style, widgets::StatefulWidget, }; const FRAMES: &[&str] = &["⠋", "⠙", "⠹", "⠸", "⠼", "⠴", "⠦", "⠧", "⠇", "⠏"]; /// A spinner widget. #[derive(Debug, Clone, Copy)] pub struct Spinner { frames: &'static [&'static str], } impl Spinner { pub fn new(frames: &'static [&str]) -> Spinner { Spinner { frames } } pub fn frame(&self, index: usize) -> &str { self.frames[index] } } impl Default for Spinner { fn default() -> Spinner { Spinner::new(FRAMES) } } #[derive(Debug)] pub struct SpinnerState { pub current_frame: usize, total_frames: usize, } impl SpinnerState { pub fn new(total_frames: usize) -> SpinnerState { SpinnerState { current_frame: 0, total_frames, } } fn tick(&mut self) { self.current_frame = (self.current_frame + 1) % self.total_frames; } } impl From<&Spinner> for SpinnerState { fn from(spinner: &Spinner) -> SpinnerState { SpinnerState::new(spinner.frames.len()) } } impl StatefulWidget for Spinner { type State = SpinnerState; /// Renders the spinner in the given area. fn render(self, area: Rect, buf: &mut Buffer, state: &mut Self::State) { buf.set_string( area.left(), area.top(), self.frame(state.current_frame), Style::default(), ); state.tick(); } } impl StatefulWidget for &Spinner { type State = SpinnerState; /// Renders the spinner in the given area. fn render(self, area: Rect, buf: &mut Buffer, state: &mut Self::State) { buf.set_string( area.left(), area.top(), self.frame(state.current_frame), Style::default(), ); state.tick(); } }