320 lines
11 KiB
Rust

use rustc_hash::FxHashSet;
use std::sync::Arc;
use crate::screen::mode::Mode;
use anyhow::Result;
use tokio::sync::{mpsc, Mutex};
use tracing::{debug, info};
use crate::channels::entry::Entry;
use crate::channels::TelevisionChannel;
use crate::config::{parse_key, Config};
use crate::keymap::Keymap;
use crate::television::Television;
use crate::{
action::Action,
event::{Event, EventLoop, Key},
render::{render, RenderingTask},
};
/// The main application struct that holds the state of the application.
pub struct App {
keymap: Keymap,
// maybe move these two into config instead of passing them
// via the cli?
tick_rate: f64,
frame_rate: f64,
/// The television instance that handles channels and entries.
television: Arc<Mutex<Television>>,
/// A flag that indicates whether the application should quit during the next frame.
should_quit: bool,
/// A flag that indicates whether the application should suspend during the next frame.
should_suspend: bool,
/// A sender channel for actions.
action_tx: mpsc::UnboundedSender<Action>,
/// The receiver channel for actions.
action_rx: mpsc::UnboundedReceiver<Action>,
/// The receiver channel for events.
event_rx: mpsc::UnboundedReceiver<Event<Key>>,
/// A sender channel to abort the event loop.
event_abort_tx: mpsc::UnboundedSender<()>,
/// A sender channel for rendering tasks.
render_tx: mpsc::UnboundedSender<RenderingTask>,
}
/// The outcome of an action.
#[derive(Debug)]
pub enum ActionOutcome {
Entries(FxHashSet<Entry>),
Input(String),
Passthrough(FxHashSet<Entry>, String),
None,
}
/// The result of the application.
#[derive(Debug)]
pub struct AppOutput {
pub selected_entries: Option<FxHashSet<Entry>>,
pub passthrough: Option<String>,
}
impl From<ActionOutcome> for AppOutput {
fn from(outcome: ActionOutcome) -> Self {
match outcome {
ActionOutcome::Entries(entries) => Self {
selected_entries: Some(entries),
passthrough: None,
},
ActionOutcome::Input(input) => Self {
selected_entries: None,
passthrough: Some(input),
},
ActionOutcome::Passthrough(entries, key) => Self {
selected_entries: Some(entries),
passthrough: Some(key),
},
ActionOutcome::None => Self {
selected_entries: None,
passthrough: None,
},
}
}
}
impl App {
pub fn new(
channel: TelevisionChannel,
config: Config,
passthrough_keybindings: &[String],
input: Option<String>,
) -> Result<Self> {
let (action_tx, action_rx) = mpsc::unbounded_channel();
let (render_tx, _) = mpsc::unbounded_channel();
let (_, event_rx) = mpsc::unbounded_channel();
let (event_abort_tx, _) = mpsc::unbounded_channel();
let frame_rate = config.config.frame_rate;
let tick_rate = config.config.tick_rate;
let keymap = Keymap::from(&config.keybindings).with_mode_mappings(
Mode::Channel,
passthrough_keybindings
.iter()
.flat_map(|s| match parse_key(s) {
Ok(key) => Ok((key, Action::SelectPassthrough(s.clone()))),
Err(e) => Err(e),
})
.collect(),
)?;
debug!("{:?}", keymap);
let television =
Arc::new(Mutex::new(Television::new(channel, config, input)));
Ok(Self {
keymap,
tick_rate,
frame_rate,
television,
should_quit: false,
should_suspend: false,
action_tx,
action_rx,
event_rx,
event_abort_tx,
render_tx,
})
}
/// Run the application main loop.
///
/// This function will start the event loop and the rendering loop and handle
/// all actions that are sent to the application.
/// The function will return the selected entry if the application is exited.
///
/// # Arguments
/// * `is_output_tty` - A flag that indicates whether the output is a tty.
///
/// # Returns
/// The selected entry (if any) if the application is exited.
///
/// # Errors
/// If an error occurs during the execution of the application.
pub async fn run(&mut self, is_output_tty: bool) -> Result<AppOutput> {
debug!("Starting backend event loop");
let event_loop = EventLoop::new(self.tick_rate, true);
self.event_rx = event_loop.rx;
self.event_abort_tx = event_loop.abort_tx;
// Rendering loop
debug!("Starting rendering loop");
let (render_tx, render_rx) = mpsc::unbounded_channel();
self.render_tx = render_tx.clone();
let action_tx_r = self.action_tx.clone();
let television_r = self.television.clone();
let frame_rate = self.frame_rate;
let rendering_task = tokio::spawn(async move {
render(
render_rx,
action_tx_r,
television_r,
frame_rate,
is_output_tty,
)
.await
});
render_tx.send(RenderingTask::Render)?;
// event handling loop
debug!("Starting event handling loop");
let action_tx = self.action_tx.clone();
loop {
// handle event and convert to action
if let Some(event) = self.event_rx.recv().await {
let action = self.convert_event_to_action(event).await;
action_tx.send(action)?;
// it's fine to send a rendering task here, because the rendering loop
// batches and deduplicates rendering tasks
render_tx.send(RenderingTask::Render)?;
}
let action_outcome = self.handle_actions().await?;
if self.should_quit {
// send a termination signal to the event loop
self.event_abort_tx.send(())?;
// wait for the rendering task to finish
rendering_task.await??;
return Ok(AppOutput::from(action_outcome));
}
}
}
/// Convert an event to an action.
///
/// This function will convert an event to an action based on the current
/// mode the television is in.
///
/// # Arguments
/// * `event` - The event to convert to an action.
///
/// # Returns
/// The action that corresponds to the given event.
async fn convert_event_to_action(&self, event: Event<Key>) -> Action {
match event {
Event::Input(keycode) => {
info!("{:?}", keycode);
// text input events
match keycode {
Key::Backspace => return Action::DeletePrevChar,
Key::Ctrl('w') => return Action::DeletePrevWord,
Key::Delete => return Action::DeleteNextChar,
Key::Left => return Action::GoToPrevChar,
Key::Right => return Action::GoToNextChar,
Key::Home | Key::Ctrl('a') => {
return Action::GoToInputStart
}
Key::End | Key::Ctrl('e') => return Action::GoToInputEnd,
Key::Char(c) => return Action::AddInputChar(c),
_ => {}
}
// get action based on keybindings
self.keymap
.get(&self.television.lock().await.mode)
.and_then(|keymap| keymap.get(&keycode).cloned())
.unwrap_or(if let Key::Char(c) = keycode {
Action::AddInputChar(c)
} else {
Action::NoOp
})
}
// terminal events
Event::Tick => Action::Tick,
Event::Resize(x, y) => Action::Resize(x, y),
Event::FocusGained => Action::Resume,
Event::FocusLost => Action::Suspend,
Event::Closed => Action::NoOp,
}
}
/// Handle actions.
///
/// This function will handle all actions that are sent to the application.
/// The function will return the selected entry if the application is exited.
///
/// # Returns
/// The selected entry (if any) if the application is exited.
///
/// # Errors
/// If an error occurs during the execution of the application.
async fn handle_actions(&mut self) -> Result<ActionOutcome> {
while let Ok(action) = self.action_rx.try_recv() {
if action != Action::Tick && action != Action::Render {
debug!("{action:?}");
}
match action {
Action::Quit => {
self.should_quit = true;
self.render_tx.send(RenderingTask::Quit)?;
}
Action::Suspend => {
self.should_suspend = true;
self.render_tx.send(RenderingTask::Suspend)?;
}
Action::Resume => {
self.should_suspend = false;
self.render_tx.send(RenderingTask::Resume)?;
}
Action::SelectAndExit => {
self.should_quit = true;
self.render_tx.send(RenderingTask::Quit)?;
if let Some(entries) = self
.television
.lock()
.await
.get_selected_entries(Some(Mode::Channel))
{
return Ok(ActionOutcome::Entries(entries));
}
return Ok(ActionOutcome::Input(
self.television.lock().await.current_pattern.clone(),
));
}
Action::SelectPassthrough(passthrough) => {
self.should_quit = true;
self.render_tx.send(RenderingTask::Quit)?;
if let Some(entries) = self
.television
.lock()
.await
.get_selected_entries(Some(Mode::Channel))
{
return Ok(ActionOutcome::Passthrough(
entries,
passthrough,
));
}
return Ok(ActionOutcome::None);
}
Action::ClearScreen => {
self.render_tx.send(RenderingTask::ClearScreen)?;
}
Action::Resize(w, h) => {
self.render_tx.send(RenderingTask::Resize(w, h))?;
}
Action::Render => {
self.render_tx.send(RenderingTask::Render)?;
}
_ => {}
}
// forward action to the television handler
if let Some(action) =
self.television.lock().await.update(action.clone()).await?
{
self.action_tx.send(action)?;
};
}
Ok(ActionOutcome::None)
}
}