mirror of
https://github.com/alexpasmantier/television.git
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- Allow users to specify a custom input prompt string via the `input_prompt` setting in the configuration file. - Document the new `input_prompt` option in `.config/config.toml` with a commented example. - Add a test to ensure that the input prompt is correctly loaded from the user configuration file.
265 lines
7.4 KiB
Rust
265 lines
7.4 KiB
Rust
use crate::{
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channels::{entry::Entry, remote_control::CableEntry},
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config::Config,
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picker::Picker,
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previewer::state::PreviewState,
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screen::status_bar,
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screen::{
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colors::Colorscheme, help_panel::draw_help_panel,
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input::draw_input_box, layout::Layout,
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preview::draw_preview_content_block,
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remote_control::draw_remote_control, results::draw_results_list,
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spinner::Spinner,
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},
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television::Mode,
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utils::metadata::AppMetadata,
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};
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use anyhow::Result;
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use ratatui::{Frame, layout::Rect};
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use rustc_hash::FxHashSet;
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use std::{hash::Hash, time::Instant};
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#[derive(Debug, Clone, PartialEq)]
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/// The state of the current television channel.
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///
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/// This struct is passed along to the UI thread as part of the `TvState` struct.
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pub struct ChannelState {
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pub current_channel_name: String,
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pub selected_entries: FxHashSet<Entry>,
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pub total_count: u32,
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pub running: bool,
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pub current_command: String,
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}
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impl ChannelState {
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pub fn new(
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current_channel_name: String,
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selected_entries: FxHashSet<Entry>,
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total_count: u32,
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running: bool,
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current_command: String,
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) -> Self {
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Self {
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current_channel_name,
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selected_entries,
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total_count,
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running,
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current_command,
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}
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}
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}
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impl Hash for ChannelState {
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fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
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self.current_channel_name.hash(state);
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self.selected_entries
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.iter()
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.for_each(|entry| entry.hash(state));
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self.total_count.hash(state);
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self.running.hash(state);
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self.current_command.hash(state);
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}
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}
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#[derive(Debug, Clone)]
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/// The state of the main thread `Television` struct.
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///
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/// This struct is passed along to the UI thread as part of the `Ctx` struct.
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pub struct TvState {
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pub mode: Mode,
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pub selected_entry: Option<Entry>,
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pub results_picker: Picker<Entry>,
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pub rc_picker: Picker<CableEntry>,
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pub channel_state: ChannelState,
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pub spinner: Spinner,
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pub preview_state: PreviewState,
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}
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impl TvState {
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#[allow(clippy::too_many_arguments)]
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pub fn new(
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mode: Mode,
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selected_entry: Option<Entry>,
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results_picker: Picker<Entry>,
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rc_picker: Picker<CableEntry>,
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channel_state: ChannelState,
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spinner: Spinner,
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preview_state: PreviewState,
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) -> Self {
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Self {
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mode,
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selected_entry,
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results_picker,
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rc_picker,
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channel_state,
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spinner,
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preview_state,
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}
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}
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}
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#[derive(Debug, Clone)]
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/// A drawing context that holds the current state of the application.
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///
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/// This is used as a message passing object between the main thread
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/// and the UI thread and should contain all the information needed to
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/// draw a frame.
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pub struct Ctx {
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pub tv_state: TvState,
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pub config: Config,
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pub colorscheme: Colorscheme,
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pub app_metadata: AppMetadata,
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pub instant: Instant,
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pub layout: Layout,
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}
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impl Ctx {
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pub fn new(
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tv_state: TvState,
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config: Config,
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colorscheme: Colorscheme,
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app_metadata: AppMetadata,
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instant: Instant,
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layout: Layout,
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) -> Self {
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Self {
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tv_state,
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config,
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colorscheme,
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app_metadata,
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instant,
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layout,
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}
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}
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}
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/// Trait implemented by every drawable UI component.
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pub trait UiComponent {
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/// Draw the component inside the given area.
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fn draw(&self, f: &mut Frame<'_>, area: Rect);
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}
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/// Wrapper around the existing `status_bar` drawing logic so it can be treated as a `UiComponent`.
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pub struct StatusBarComponent<'a> {
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pub ctx: &'a Ctx,
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}
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impl<'a> StatusBarComponent<'a> {
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pub fn new(ctx: &'a Ctx) -> Self {
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Self { ctx }
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}
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}
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impl UiComponent for StatusBarComponent<'_> {
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fn draw(&self, f: &mut Frame<'_>, area: Rect) {
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status_bar::draw_status_bar(f, area, self.ctx);
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}
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}
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/// Draw the current UI frame based on the given context.
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///
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/// This function is responsible for drawing the entire UI frame based on the given context by
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/// ultimately flushing buffers down to the underlying terminal.
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///
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/// This function is executed by the UI thread whenever it receives a render message from the main
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/// thread.
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///
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/// It will draw the results list, the input box, the preview content block, the remote control,
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/// the help panel, and the status bar.
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///
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/// # Returns
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/// A `Result` containing the layout of the current frame if the drawing was successful.
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/// This layout can then be sent back to the main thread to serve for tasks where having that
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/// information can be useful or lead to optimizations.
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pub fn draw(ctx: Box<Ctx>, f: &mut Frame<'_>, area: Rect) -> Result<Layout> {
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let show_remote = matches!(ctx.tv_state.mode, Mode::RemoteControl);
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let layout = Layout::build(
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area,
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&ctx.config.ui,
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show_remote,
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ctx.tv_state.preview_state.enabled,
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Some(&ctx.config.keybindings),
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ctx.tv_state.mode,
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&ctx.colorscheme,
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);
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// results list
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draw_results_list(
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f,
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layout.results,
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&ctx.tv_state.results_picker.entries,
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&ctx.tv_state.channel_state.selected_entries,
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&mut ctx.tv_state.results_picker.relative_state.clone(),
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ctx.config.ui.input_bar_position,
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ctx.config.ui.use_nerd_font_icons,
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&ctx.colorscheme,
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)?;
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// input box
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let input_prompt = ctx.config.ui.input_prompt
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.as_ref()
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.map(|p| format!("{} ", p))
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.unwrap_or_else(|| "> ".to_string());
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draw_input_box(
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f,
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layout.input,
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ctx.tv_state.results_picker.total_items,
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ctx.tv_state.channel_state.total_count,
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&ctx.tv_state.results_picker.input,
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&ctx.tv_state.results_picker.state,
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ctx.tv_state.channel_state.running,
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&ctx.tv_state.channel_state.current_channel_name,
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&ctx.tv_state.spinner,
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&ctx.colorscheme,
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&ctx.config.ui.input_header,
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&input_prompt,
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&ctx.config.ui.input_bar_position,
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)?;
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// status bar at the bottom
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if let Some(status_bar_area) = layout.status_bar {
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let status_component = StatusBarComponent::new(&ctx);
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status_component.draw(f, status_bar_area);
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}
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if let Some(preview_rect) = layout.preview_window {
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draw_preview_content_block(
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f,
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preview_rect,
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ctx.tv_state.preview_state,
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ctx.config.ui.use_nerd_font_icons,
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&ctx.colorscheme,
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ctx.config.ui.preview_panel.scrollbar,
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)?;
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}
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// remote control
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if show_remote {
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draw_remote_control(
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f,
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layout.remote_control.unwrap(),
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&ctx.tv_state.rc_picker.entries,
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ctx.config.ui.use_nerd_font_icons,
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&mut ctx.tv_state.rc_picker.state.clone(),
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&mut ctx.tv_state.rc_picker.input.clone(),
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&ctx.colorscheme,
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&ctx.config.ui.remote_control,
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)?;
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}
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// floating help panel (rendered last to appear on top)
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if let Some(help_area) = layout.help_panel {
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draw_help_panel(
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f,
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help_area,
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&ctx.config.keybindings,
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ctx.tv_state.mode,
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&ctx.colorscheme,
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);
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}
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Ok(layout)
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}
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