mirror of
https://github.com/alexpasmantier/television.git
synced 2025-06-06 03:25:23 +00:00
380 lines
14 KiB
Rust
380 lines
14 KiB
Rust
use rustc_hash::FxHashSet;
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use anyhow::Result;
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use tokio::sync::mpsc;
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use tracing::{debug, trace};
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use crate::channels::entry::Entry;
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use crate::channels::TelevisionChannel;
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use crate::config::{
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merge_keybindings, parse_key, Binding, Config, KeyBindings,
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};
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use crate::keymap::Keymap;
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use crate::render::UiState;
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use crate::television::{Mode, Television};
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use crate::{
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action::Action,
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event::{Event, EventLoop, Key},
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render::{render, RenderingTask},
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};
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/// The main application struct that holds the state of the application.
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pub struct App {
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keymap: Keymap,
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// maybe move these two into config instead of passing them
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// via the cli?
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tick_rate: f64,
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/// The television instance that handles channels and entries.
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television: Television,
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/// A flag that indicates whether the application should quit during the next frame.
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should_quit: bool,
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/// A flag that indicates whether the application should suspend during the next frame.
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should_suspend: bool,
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/// A sender channel for actions.
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///
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/// This is made public so that tests for instance can send actions to a running application.
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pub action_tx: mpsc::UnboundedSender<Action>,
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/// The receiver channel for actions.
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action_rx: mpsc::UnboundedReceiver<Action>,
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/// The receiver channel for events.
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event_rx: mpsc::UnboundedReceiver<Event<Key>>,
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/// A sender channel to abort the event loop.
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event_abort_tx: mpsc::UnboundedSender<()>,
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/// A sender channel for rendering tasks.
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render_tx: mpsc::UnboundedSender<RenderingTask>,
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/// The receiver channel for rendering tasks.
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///
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/// This will most of the time get replaced by the rendering task handle once the rendering
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/// task is started but is needed for tests, where we start the app in "headless" mode and
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/// need to keep a fake rendering channel alive so that the rest of the application can run
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/// without any further modifications.
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#[allow(dead_code)]
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render_rx: mpsc::UnboundedReceiver<RenderingTask>,
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/// A channel that listens to UI updates.
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ui_state_rx: mpsc::UnboundedReceiver<UiState>,
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ui_state_tx: mpsc::UnboundedSender<UiState>,
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/// Render task handle
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render_task: Option<tokio::task::JoinHandle<Result<()>>>,
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}
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/// The outcome of an action.
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#[derive(Debug)]
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pub enum ActionOutcome {
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Entries(FxHashSet<Entry>),
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Input(String),
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Passthrough(FxHashSet<Entry>, String),
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None,
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}
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/// The result of the application.
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#[derive(Debug)]
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pub struct AppOutput {
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pub selected_entries: Option<FxHashSet<Entry>>,
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pub passthrough: Option<String>,
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}
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impl From<ActionOutcome> for AppOutput {
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fn from(outcome: ActionOutcome) -> Self {
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match outcome {
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ActionOutcome::Entries(entries) => Self {
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selected_entries: Some(entries),
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passthrough: None,
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},
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ActionOutcome::Input(input) => Self {
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selected_entries: None,
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passthrough: Some(input),
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},
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ActionOutcome::Passthrough(entries, key) => Self {
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selected_entries: Some(entries),
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passthrough: Some(key),
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},
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ActionOutcome::None => Self {
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selected_entries: None,
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passthrough: None,
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},
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}
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}
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}
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const EVENT_BUF_SIZE: usize = 4;
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const ACTION_BUF_SIZE: usize = 8;
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impl App {
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pub fn new(
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channel: TelevisionChannel,
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config: Config,
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passthrough_keybindings: &[String],
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input: Option<String>,
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) -> Self {
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let (action_tx, action_rx) = mpsc::unbounded_channel();
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let (render_tx, render_rx) = mpsc::unbounded_channel();
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let (_, event_rx) = mpsc::unbounded_channel();
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let (event_abort_tx, _) = mpsc::unbounded_channel();
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let tick_rate = config.application.tick_rate;
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let keybindings = merge_keybindings(config.keybindings.clone(), {
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&KeyBindings::from(passthrough_keybindings.iter().filter_map(
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|s| match parse_key(s) {
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Ok(key) => Some((
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Action::SelectPassthrough(s.to_string()),
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Binding::SingleKey(key),
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)),
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Err(e) => {
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debug!("Failed to parse keybinding: {}", e);
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None
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}
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},
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))
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});
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let keymap = Keymap::from(&keybindings);
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debug!("{:?}", keymap);
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let (ui_state_tx, ui_state_rx) = mpsc::unbounded_channel();
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let television =
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Television::new(action_tx.clone(), channel, config, input);
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Self {
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keymap,
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tick_rate,
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television,
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should_quit: false,
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should_suspend: false,
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action_tx,
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action_rx,
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event_rx,
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event_abort_tx,
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render_tx,
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render_rx,
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ui_state_rx,
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ui_state_tx,
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render_task: None,
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}
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}
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/// Run the application main loop.
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///
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/// This function will start the event loop and the rendering loop and handle
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/// all actions that are sent to the application.
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/// The function will return the selected entry if the application is exited.
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///
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/// # Arguments
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/// * `is_output_tty` - A flag that indicates whether the output is a tty.
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///
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/// # Returns
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/// The selected entry (if any) if the application is exited.
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///
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/// # Errors
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/// If an error occurs during the execution of the application.
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pub async fn run(
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&mut self,
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is_output_tty: bool,
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headless: bool,
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) -> Result<AppOutput> {
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if !headless {
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debug!("Starting backend event loop");
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let event_loop = EventLoop::new(self.tick_rate, true);
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self.event_rx = event_loop.rx;
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self.event_abort_tx = event_loop.abort_tx;
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}
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// Rendering loop
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if !headless {
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debug!("Starting rendering loop");
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let (render_tx, render_rx) = mpsc::unbounded_channel();
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self.render_tx = render_tx.clone();
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let ui_state_tx = self.ui_state_tx.clone();
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let action_tx_r = self.action_tx.clone();
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self.render_task = Some(tokio::spawn(async move {
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render(render_rx, action_tx_r, ui_state_tx, is_output_tty)
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.await
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}));
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self.action_tx
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.send(Action::Render)
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.expect("Unable to send init render action.");
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}
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// event handling loop
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debug!("Starting event handling loop");
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let action_tx = self.action_tx.clone();
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let mut event_buf = Vec::with_capacity(EVENT_BUF_SIZE);
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let mut action_buf = Vec::with_capacity(ACTION_BUF_SIZE);
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loop {
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// handle event and convert to action
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if self
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.event_rx
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.recv_many(&mut event_buf, EVENT_BUF_SIZE)
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.await
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> 0
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{
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for event in event_buf.drain(..) {
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if let Some(action) = self.convert_event_to_action(event) {
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if action != Action::Tick {
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debug!("Queuing new action: {action:?}");
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}
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action_tx.send(action)?;
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}
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}
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}
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let action_outcome = self.handle_actions(&mut action_buf).await?;
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if self.should_quit {
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// send a termination signal to the event loop
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if !headless {
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self.event_abort_tx.send(())?;
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}
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// wait for the rendering task to finish
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if let Some(rendering_task) = self.render_task.take() {
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rendering_task.await??;
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}
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return Ok(AppOutput::from(action_outcome));
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}
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}
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}
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/// Run the application in headless mode.
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///
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/// This function will start the event loop and handle all actions that are sent to the
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/// application but will never start the rendering loop. This is mostly used in tests as
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/// a means to run the application and control it via the actions channel.
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pub async fn run_headless(&mut self) -> Result<AppOutput> {
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self.run(false, true).await
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}
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/// Convert an event to an action.
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///
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/// This function will convert an event to an action based on the current
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/// mode the television is in.
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///
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/// # Arguments
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/// * `event` - The event to convert to an action.
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///
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/// # Returns
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/// The action that corresponds to the given event.
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fn convert_event_to_action(&self, event: Event<Key>) -> Option<Action> {
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let action = match event {
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Event::Input(keycode) => {
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debug!("Converting {:?} to action", keycode);
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// get action based on keybindings
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if let Some(action) = self.keymap.get(&keycode) {
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action.clone()
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} else {
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// text input events
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match keycode {
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Key::Backspace => Action::DeletePrevChar,
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Key::Ctrl('w') => Action::DeletePrevWord,
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Key::Delete => Action::DeleteNextChar,
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Key::Left => Action::GoToPrevChar,
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Key::Right => Action::GoToNextChar,
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Key::Home | Key::Ctrl('a') => Action::GoToInputStart,
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Key::End | Key::Ctrl('e') => Action::GoToInputEnd,
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Key::Char(c) => Action::AddInputChar(c),
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_ => Action::NoOp,
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}
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}
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}
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// terminal events
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Event::Tick => Action::Tick,
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Event::Resize(x, y) => Action::Resize(x, y),
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Event::FocusGained => Action::Resume,
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Event::FocusLost => Action::Suspend,
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Event::Closed => Action::NoOp,
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};
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if action == Action::NoOp {
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None
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} else {
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Some(action)
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}
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}
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/// Handle actions.
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///
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/// This function will handle all actions that are sent to the application.
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/// The function will return the selected entry if the application is exited.
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///
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/// # Returns
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/// The selected entry (if any) if the application is exited.
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///
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/// # Errors
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/// If an error occurs during the execution of the application.
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async fn handle_actions(
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&mut self,
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buf: &mut Vec<Action>,
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) -> Result<ActionOutcome> {
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if self.action_rx.recv_many(buf, ACTION_BUF_SIZE).await > 0 {
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for action in buf.drain(..) {
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if action != Action::Tick {
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trace!("{action:?}");
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}
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match action {
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Action::Quit => {
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self.should_quit = true;
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self.render_tx.send(RenderingTask::Quit)?;
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}
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Action::Suspend => {
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self.should_suspend = true;
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self.render_tx.send(RenderingTask::Suspend)?;
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}
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Action::Resume => {
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self.should_suspend = false;
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self.render_tx.send(RenderingTask::Resume)?;
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}
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Action::SelectAndExit => {
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self.should_quit = true;
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if !self.render_tx.is_closed() {
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self.render_tx.send(RenderingTask::Quit)?;
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}
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if let Some(entries) = self
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.television
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.get_selected_entries(Some(Mode::Channel))
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{
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return Ok(ActionOutcome::Entries(entries));
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}
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return Ok(ActionOutcome::Input(
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self.television.current_pattern.clone(),
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));
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}
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Action::SelectPassthrough(passthrough) => {
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self.should_quit = true;
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self.render_tx.send(RenderingTask::Quit)?;
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if let Some(entries) = self
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.television
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.get_selected_entries(Some(Mode::Channel))
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{
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return Ok(ActionOutcome::Passthrough(
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entries,
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passthrough,
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));
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}
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return Ok(ActionOutcome::None);
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}
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Action::ClearScreen => {
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self.render_tx.send(RenderingTask::ClearScreen)?;
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}
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Action::Resize(w, h) => {
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self.render_tx.send(RenderingTask::Resize(w, h))?;
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}
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Action::Render => {
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// forward to the rendering task
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self.render_tx.send(RenderingTask::Render(
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Box::new(self.television.dump_context()),
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))?;
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// update the television UI state with the previous frame
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if let Ok(ui_state) = self.ui_state_rx.try_recv() {
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self.television.update_ui_state(ui_state);
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}
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}
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_ => {}
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}
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// forward action to the television handler
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if let Some(action) = self.television.update(&action)? {
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self.action_tx.send(action)?;
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};
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}
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}
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Ok(ActionOutcome::None)
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}
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}
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