mirror of
https://github.com/alexpasmantier/television.git
synced 2025-06-06 11:35:25 +00:00
168 lines
5.8 KiB
Rust
168 lines
5.8 KiB
Rust
use anyhow::Result;
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use crossterm::terminal::{BeginSynchronizedUpdate, EndSynchronizedUpdate};
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use crossterm::{execute, queue};
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use ratatui::layout::Rect;
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use std::io::{stderr, stdout, LineWriter};
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use tracing::{debug, warn};
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use tokio::sync::mpsc;
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use crate::draw::Ctx;
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use crate::screen::layout::Layout;
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use crate::{action::Action, draw::draw, tui::Tui};
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#[derive(Debug, PartialEq, PartialOrd, Ord, Eq, Clone)]
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pub enum RenderingTask {
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ClearScreen,
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Render(Box<Ctx>),
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Resize(u16, u16),
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Resume,
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Suspend,
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Quit,
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}
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#[derive(Debug, Clone)]
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enum IoStream {
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Stdout,
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BufferedStderr,
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}
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impl IoStream {
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fn to_stream(&self) -> Box<dyn std::io::Write + Send> {
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match self {
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IoStream::Stdout => Box::new(stdout()),
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IoStream::BufferedStderr => Box::new(LineWriter::new(stderr())),
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}
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}
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}
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#[derive(Default)]
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/// The state of the UI after rendering.
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///
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/// This struct is returned by the UI thread to the main thread after each rendering cycle.
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/// It contains information that the main thread might be able to exploit to make certain
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/// decisions and optimizations.
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pub struct UiState {
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pub layout: Layout,
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}
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impl UiState {
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pub fn new(layout: Layout) -> Self {
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Self { layout }
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}
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}
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/// The maximum frame rate for the UI rendering loop.
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///
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/// This is used to limit the frame rate of the UI rendering loop to avoid consuming
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/// unnecessary CPU resources.
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const MAX_FRAME_RATE: u128 = 1000 / 60; // 60 FPS
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/// The main UI rendering task loop.
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///
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/// This function is responsible for rendering the UI based on the rendering tasks it receives from
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/// the main thread via `render_rx`.
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///
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/// This has a handle to the main action queue `action_tx` (for things like self-triggering
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/// subsequent rendering instructions) and the UI state queue `ui_state_tx` to send back the layout
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/// of the UI after each rendering cycle to the main thread to help make decisions and
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/// optimizations.
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///
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/// When starting the rendering loop, a choice is made to either render to stdout or stderr based
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/// on if the output is believed to be a TTY or not.
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pub async fn render(
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mut render_rx: mpsc::UnboundedReceiver<RenderingTask>,
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action_tx: mpsc::UnboundedSender<Action>,
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ui_state_tx: mpsc::UnboundedSender<UiState>,
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is_output_tty: bool,
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) -> Result<()> {
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let stream = if is_output_tty {
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debug!("Rendering to stdout");
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IoStream::Stdout.to_stream()
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} else {
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debug!("Rendering to stderr");
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IoStream::BufferedStderr.to_stream()
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};
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let mut tui = Tui::new(stream)?;
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debug!("Entering tui");
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tui.enter()?;
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let mut buffer = Vec::with_capacity(256);
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let mut frame_start;
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// Rendering loop
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'rendering: while render_rx.recv_many(&mut buffer, 256).await > 0 {
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frame_start = std::time::Instant::now();
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// deduplicate events
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buffer.sort_unstable();
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buffer.dedup();
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for event in buffer.drain(..) {
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match event {
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RenderingTask::ClearScreen => {
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tui.terminal.clear()?;
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}
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RenderingTask::Render(context) => {
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if let Ok(size) = tui.size() {
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// Ratatui uses `u16`s to encode terminal dimensions and its
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// content for each terminal cell is stored linearly in a
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// buffer with a `u16` index which means we can't support
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// terminal areas larger than `u16::MAX`.
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if size.width.checked_mul(size.height).is_some() {
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queue!(stderr(), BeginSynchronizedUpdate).ok();
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tui.terminal.draw(|frame| {
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match draw(&context, frame, frame.area()) {
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Ok(layout) => {
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if layout != context.layout {
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let _ = ui_state_tx
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.send(UiState::new(layout));
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}
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}
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Err(err) => {
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warn!("Failed to draw: {:?}", err);
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let _ = action_tx.send(Action::Error(
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format!("Failed to draw: {err:?}"),
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));
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}
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}
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})?;
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execute!(stderr(), EndSynchronizedUpdate).ok();
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} else {
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warn!("Terminal area too large");
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}
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}
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}
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RenderingTask::Resize(w, h) => {
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tui.resize(Rect::new(0, 0, w, h))?;
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action_tx.send(Action::Render)?;
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}
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RenderingTask::Suspend => {
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tui.suspend()?;
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action_tx.send(Action::Resume)?;
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action_tx.send(Action::ClearScreen)?;
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tui.enter()?;
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}
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RenderingTask::Resume => {
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tui.enter()?;
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}
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RenderingTask::Quit => {
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debug!("Exiting rendering loop");
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tui.exit()?;
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break 'rendering;
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}
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}
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}
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// Sleep to limit the frame rate
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let elapsed = frame_start.elapsed();
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if elapsed.as_millis() < MAX_FRAME_RATE {
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let sleep_duration = std::time::Duration::from_millis(
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u64::try_from(MAX_FRAME_RATE - elapsed.as_millis())
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.unwrap_or(0),
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);
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tokio::time::sleep(sleep_duration).await;
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}
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}
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Ok(())
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}
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