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https://github.com/tcsenpai/CodeForHonor-Streamline.git
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62 lines
2.1 KiB
Python
62 lines
2.1 KiB
Python
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# INFO
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# This library contains the classes and the relative
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# methods that will be used in the main code and in game library
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# ANCHOR Character class
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class Character:
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def __init__(self):
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self.name = "" # Name of the character
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self.weapons = []
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self.max_ep = 100 # Energy points
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self.max_hp = 100 # Max health points
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self.protection = 0 # Protection points
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self.equipment = {
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"head": None,
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"arms": None,
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"body": None,
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"legs": None,
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"feet": None,
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"weapon_dx": None,
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"weapon_sx": None
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}
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# ANCHOR Weapon code class
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class WeaponCode:
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def __init__(self):
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self.name = "" # Name of the weapon
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self.invocation = "" # Invocation of the weapon
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# True if the weapon is offensive, False if it's defensive or tool
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self.is_offensive = None
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self.is_tool = None # True if the weapon is a tool
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# If the weapon is a tool, the following attributes are not needed
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self.damage = 0 # Damage of the weapon
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self.accuracy = 0 # Accuracy of the weapon
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self.range = 0 # Range of the weapon
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self.is_ranged = None # True if the weapon is ranged, False if it's melee
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# Number of ammo rounds (if the weapon is ranged or use energy); -1 means infinite
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self.rounds_max = 0
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self.rounds = 0 # Actual rounds loaded
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self.rounds_per_shoot = 0 # Number of ammo used when shooting
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# The following attributes are generic
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self.resistance = 100 # Resistance of the weapon, -1 means infinite
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self.speed = 0 # Speed of the weapon
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# ANCHOR Player class
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class Player:
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def __init__(self):
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self.username = "" # Username
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self.score = 0 # Score of the player
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# NOTE Character prototype
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# [character_object, expiration_time]
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self.characters = [] # List of characters owned by the player
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self.is_banned = False # True if the player is banned
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self.is_in_match = False # True if the player is in a match
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self.last_match = 0 # ID of the last match played or playing
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