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https://github.com/tcsenpai/UWINE.git
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RFC: Rewrite gamelauncher in Python (#8)
- In its current form, executing the gamelauncher script can be tedious especially when not using a modern shell that supports auto completions. For instance: $ WINEPREFIX=$HOME/Games/epic-games-store GAMEID=egs PROTONPATH=$HOME/.steam/steam/compatibilitytools.d/GE-Proton8-28 ./gamelauncher.sh $HOME/Games/epic-games-store/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/EpicGamesLauncher.exe -opengl -SkipBuildPatchPrereq - By rewriting the gamelauncher script in Python, we can support reading from a configuration file(s) instead which increases ease of use and provides better organization. This effectively results in this: $ gamelauncher.py --config example.toml - Additionally, due to the rich Python ecosystem, the rewrite leaves room for future features and formal testing if needed.
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parent
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commit
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277
gamelauncher.py
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277
gamelauncher.py
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#!/usr/bin/env python3
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import os
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import argparse
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from argparse import ArgumentParser, _ArgumentGroup, Namespace
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import sys
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from pathlib import Path
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import tomllib
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from typing import Dict, Any, List, Set
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import gamelauncher_plugins
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# TODO: Only set the environment variables that are not empty
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import subprocess
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def parse_args() -> Namespace: # noqa: D103
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exe: str = Path(__file__).name
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usage: str = """
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example usage:
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{} --config example.toml
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{} --config /home/foo/example.toml --options '-opengl'
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WINEPREFIX= GAMEID= PROTONPATH= {} --exe /home/foo/example.exe --options '-opengl'
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WINEPREFIX= GAMEID= PROTONPATH= {} --exe ""
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WINEPREFIX= GAMEID= PROTONPATH= {} --exe /home/foo/example.exe --verb waitforexitandrun
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""".format(exe, exe, exe, exe, exe)
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parser: ArgumentParser = argparse.ArgumentParser(
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description="Unified Linux Wine Game Launcher",
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epilog=usage,
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formatter_class=argparse.RawTextHelpFormatter,
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)
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group: _ArgumentGroup = parser.add_mutually_exclusive_group(required=True)
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group.add_argument("--config", help="path to TOML file")
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group.add_argument(
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"--exe",
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help="path to game executable\npass an empty string to create a prefix",
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default=None,
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)
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parser.add_argument(
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"--verb",
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help="a verb to pass to Proton (default: waitforexitandrun)",
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)
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parser.add_argument(
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"--options",
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help="launch options for game executable\nNOTE: options must be wrapped in quotes",
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)
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return parser.parse_args(sys.argv[1:])
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def _setup_pfx(path: str) -> None:
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"""Create a symlink to the WINE prefix and tracked_files file."""
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if not (Path(path + "/pfx")).expanduser().is_symlink():
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# When creating the symlink, we want it to be in expanded form when passed unexpanded paths
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# Example: pfx -> /home/.wine
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Path(path + "/pfx").expanduser().symlink_to(Path(path).expanduser())
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Path(path + "/tracked_files").expanduser().touch()
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def check_env(env: Dict[str, str]) -> Dict[str, str]:
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"""Before executing a game, check for environment variables and set them.
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WINEPREFIX, GAMEID and PROTONPATH are strictly required.
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"""
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if "WINEPREFIX" not in os.environ:
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err: str = "Environment variable not set or not a directory: WINEPREFIX"
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raise ValueError(err)
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if not Path(os.environ["WINEPREFIX"]).expanduser().is_dir():
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Path(os.environ["WINEPREFIX"]).mkdir(parents=True)
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env["WINEPREFIX"] = os.environ["WINEPREFIX"]
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if "GAMEID" not in os.environ:
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err: str = "Environment variable not set: GAMEID"
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raise ValueError(err)
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env["GAMEID"] = os.environ["GAMEID"]
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if (
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"PROTONPATH" not in os.environ
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or not Path(os.environ["PROTONPATH"]).expanduser().is_dir()
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):
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err: str = "Environment variable not set or not a directory: PROTONPATH"
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raise ValueError(err)
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env["PROTONPATH"] = os.environ["PROTONPATH"]
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env["STEAM_COMPAT_INSTALL_PATH"] = os.environ["PROTONPATH"]
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return env
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def set_env(env: Dict[str, str], args: Namespace) -> Dict[str, str]:
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"""Set various environment variables for the Steam RT.
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Expects to be invoked if not reading a TOML file
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"""
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_setup_pfx(env["WINEPREFIX"])
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is_create_prefix: bool = False
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if not getattr(args, "exe", None):
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is_create_prefix = True
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# Sets the environment variables: EXE
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for arg, val in vars(args).items():
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if arg == "exe" and not is_create_prefix:
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# NOTE: options can possibly be appended at the end
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env["EXE"] = val
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elif arg == "options" and val and not is_create_prefix:
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# NOTE: assume it's space separated
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env["EXE"] = env["EXE"] + " " + " ".join(val.split(" "))
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return env
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def set_env_toml(env: Dict[str, str], args: Namespace) -> Dict[str, str]:
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"""Read a TOML file then sets the environment variables for the Steam RT.
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In the TOML file, certain keys map to Steam RT environment variables. For example:
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proton -> $PROTONPATH
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prefix -> $WINEPREFIX
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game_id -> $GAMEID
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exe -> $EXE
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At the moment we expect the tables: 'ulwgl'
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"""
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toml: Dict[str, Any] = None
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path_config: str = Path(getattr(args, "config", None)).expanduser().as_posix()
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if not Path(path_config).is_file():
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msg: str = "Path to configuration is not a file: " + getattr(
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args, "config", None
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)
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raise FileNotFoundError(msg)
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with Path(path_config).open(mode="rb") as file:
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toml = tomllib.load(file)
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if not (
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Path(toml["ulwgl"]["prefix"]).expanduser().is_dir()
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or Path(toml["ulwgl"]["proton"]).expanduser().is_dir()
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):
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err: str = "Value for 'prefix' or 'proton' in TOML is not a directory."
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raise NotADirectoryError(err)
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# Set the values read from TOML to environment variables
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# If necessary, raise an error on invalid inputs
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for key, val in toml["ulwgl"].items():
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# Handle cases for empty values
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if not val and isinstance(val, str):
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err: str = "Value is empty for key in TOML: " + key
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raise ValueError(err)
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if key == "prefix":
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env["WINEPREFIX"] = val
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_setup_pfx(val)
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elif key == "game_id":
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env["GAMEID"] = val
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elif key == "proton":
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env["PROTONPATH"] = val
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env["STEAM_COMPAT_INSTALL_PATH"] = val
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elif key == "exe":
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# Raise an error for executables that do not exist
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# One case this can happen is when game options are appended at the end of the exe
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if not Path(val).expanduser().is_file():
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err: str = "Value for key 'exe' in TOML is not a file."
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raise FileNotFoundError(err)
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# It's possible for users to pass values to --options
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# Add any if they exist
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if toml.get("ulwgl").get("launch_args"):
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env["EXE"] = val + " " + " ".join(toml.get("ulwgl").get("launch_args"))
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else:
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env["EXE"] = val
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if getattr(args, "options", None):
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# Assume space separated options and just trust it
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env["EXE"] = (
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env["EXE"]
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+ " "
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+ " ".join(getattr(args, "options", None).split(" "))
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)
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return env
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def build_command(env: Dict[str, str], command: List[str], verb: str) -> List[str]:
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"""Build the command to be executed."""
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# NOTE: We must assume _v2-entry-point (ULWGL) is within the same dir as this launcher
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# Otherwise, an error can be raised
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entry_point: str = Path(Path(__file__).cwd().as_posix() + "/ULWGL").as_posix()
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if not Path(env.get("PROTONPATH") + "/proton").is_file():
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err: str = "The following file was not found in PROTONPATH: proton"
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raise FileNotFoundError(err)
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command.extend([entry_point, "--verb", verb, "--"])
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command.extend(
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[Path(env.get("PROTONPATH") + "/proton").as_posix(), verb, env.get("EXE")]
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)
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return command
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def main() -> None: # noqa: D103
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env: Dict[str, str] = {
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"WINEPREFIX": "",
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"GAMEID": "",
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"PROTON_CRASH_REPORT_DIR": "/tmp/ULWGL_crashreports",
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"PROTONPATH": "",
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"STEAM_COMPAT_APP_ID": "",
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"STEAM_COMPAT_TOOL_PATHS": "",
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"STEAM_COMPAT_LIBRARY_PATHS": "",
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"STEAM_COMPAT_MOUNTS": "",
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"STEAM_COMPAT_INSTALL_PATH": "",
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"STEAM_COMPAT_CLIENT_INSTALL_PATH": "",
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"STEAM_COMPAT_DATA_PATH": "",
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"STEAM_COMPAT_SHADER_PATH": "",
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"FONTCONFIG_PATH": "",
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"EXE": "",
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"SteamAppId": "",
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"SteamGameId": "",
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"STEAM_RUNTIME_LIBRARY_PATH": "",
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}
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command: List[str] = []
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verb: str = "waitforexitandrun"
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# Represents a valid list of current supported Proton verbs
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verbs: Set[str] = {
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"waitforexitandrun",
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"run",
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"runinprefix",
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"destroyprefix",
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"getcompatpath",
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"getnativepath",
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}
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args: Namespace = parse_args()
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if getattr(args, "config", None):
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set_env_toml(env, args)
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else:
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check_env(env)
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set_env(env, args)
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if getattr(args, "verb", None) and getattr(args, "verb", None) in verbs:
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verb = getattr(args, "verb", None)
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env["STEAM_COMPAT_APP_ID"] = env["GAMEID"]
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env["SteamAppId"] = env["STEAM_COMPAT_APP_ID"]
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env["SteamGameId"] = env["SteamAppId"]
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env["WINEPREFIX"] = Path(env["WINEPREFIX"]).expanduser().as_posix()
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env["PROTONPATH"] = Path(env["PROTONPATH"]).expanduser().as_posix()
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env["STEAM_COMPAT_DATA_PATH"] = env["WINEPREFIX"]
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env["STEAM_COMPAT_SHADER_PATH"] = env["STEAM_COMPAT_DATA_PATH"] + "/shadercache"
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env["STEAM_COMPAT_INSTALL_PATH"] = Path(env["EXE"]).parent.expanduser().as_posix()
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env["EXE"] = Path(env["EXE"]).expanduser().as_posix()
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env["STEAM_COMPAT_TOOL_PATHS"] = (
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env["PROTONPATH"] + ":" + Path(__file__).parent.as_posix()
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)
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env["STEAM_COMPAT_MOUNTS"] = env["STEAM_COMPAT_TOOL_PATHS"]
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# Create an empty Proton prefix when asked
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if not getattr(args, "exe", None) and not getattr(args, "config", None):
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env["EXE"] = ""
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env["STEAM_COMPAT_INSTALL_PATH"] = ""
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verb = "waitforexitandrun"
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# Game Drive functionality
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gamelauncher_plugins.enable_steam_game_drive(env)
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# Set all environment variable
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# NOTE: `env` after this block should be read only
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for key, val in env.items():
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print(f"Setting environment variable: {key}={val}")
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os.environ[key] = val
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build_command(env, command, verb)
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print(f"The following command will be executed: {command}")
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subprocess.run(command, check=True, stdout=subprocess.PIPE, text=True)
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if __name__ == "__main__":
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main()
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gamelauncher_plugins.py
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39
gamelauncher_plugins.py
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import os
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from pathlib import Path
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from typing import Dict, Set
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def enable_steam_game_drive(env: Dict[str, str]):
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"""Enable Steam Game Drive functionality.
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Expects STEAM_COMPAT_INSTALL_PATH to be set
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STEAM_RUNTIME_LIBRARY_PATH will not be set if the exe directory does not exist
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"""
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paths: Set[str] = set()
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root: Path = Path("/")
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# Check for mount points going up toward the root
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# NOTE: Subvolumes can be mount points
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for path in Path(env["STEAM_COMPAT_INSTALL_PATH"]).parents:
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if path.is_mount() and path != root:
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if env["STEAM_COMPAT_LIBRARY_PATHS"]:
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env["STEAM_COMPAT_LIBRARY_PATHS"] = (
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env["STEAM_COMPAT_LIBRARY_PATHS"] + ":" + path.as_posix()
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)
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else:
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env["STEAM_COMPAT_LIBRARY_PATHS"] = path.as_posix()
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break
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if "LD_LIBRARY_PATH" in os.environ:
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paths.add(Path(os.environ["LD_LIBRARY_PATH"]).as_posix())
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if env["STEAM_COMPAT_INSTALL_PATH"]:
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paths.add(env["STEAM_COMPAT_INSTALL_PATH"])
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# Hard code for now because these paths seem to be pretty standard
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# This way we avoid shelling to ldconfig
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paths.add("/usr/lib")
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paths.add("/usr/lib32")
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env["STEAM_RUNTIME_LIBRARY_PATH"] = ":".join(list(paths))
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return env
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1350
gamelauncher_test.py
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1350
gamelauncher_test.py
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File diff suppressed because it is too large
Load Diff
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ruff.toml
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77
ruff.toml
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# Exclude a variety of commonly ignored directories.
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exclude = [
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".bzr",
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".direnv",
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".eggs",
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".git",
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".git-rewrite",
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".hg",
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".ipynb_checkpoints",
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".mypy_cache",
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".nox",
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".pants.d",
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".pyenv",
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".pytest_cache",
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".pytype",
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".ruff_cache",
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".svn",
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".tox",
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".venv",
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".vscode",
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"__pypackages__",
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"_build",
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"buck-out",
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"build",
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"dist",
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"node_modules",
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"site-packages",
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"venv",
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]
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# Same as Black.
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line-length = 88
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indent-width = 4
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# Assume Python 3.8
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target-version = "py38"
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[lint]
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# Enable Pyflakes (`F`) and a subset of the pycodestyle (`E`) codes by default.
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# Unlike Flake8, Ruff doesn't enable pycodestyle warnings (`W`) or
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# McCabe complexity (`C901`) by default.
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select = ["E4", "E7", "E9", "F", "RET", "PTH", "D", "W", "BLE001", "EM"]
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ignore = ["D100", "D203", "D213"]
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# Allow fix for all enabled rules (when `--fix`) is provided.
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fixable = ["ALL"]
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unfixable = []
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# Allow unused variables when underscore-prefixed.
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dummy-variable-rgx = "^(_+|(_+[a-zA-Z0-9_]*[a-zA-Z0-9]+?))$"
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[format]
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# Like Black, use double quotes for strings.
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quote-style = "double"
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# Like Black, indent with spaces, rather than tabs.
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indent-style = "space"
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# Like Black, respect magic trailing commas.
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skip-magic-trailing-comma = false
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# Like Black, automatically detect the appropriate line ending.
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line-ending = "auto"
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# Enable auto-formatting of code examples in docstrings. Markdown,
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# reStructuredText code/literal blocks and doctests are all supported.
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#
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# This is currently disabled by default, but it is planned for this
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# to be opt-out in the future.
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docstring-code-format = false
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# Set the line length limit used when formatting code snippets in
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# docstrings.
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#
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# This only has an effect when the `docstring-code-format` setting is
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# enabled.
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docstring-code-line-length = "dynamic"
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