set proton version path as an envvar instead of a gamelauncher.sh arguement

This commit is contained in:
GloriousEggroll 2024-01-24 04:09:59 -07:00
parent 2815802f8b
commit 3fffd1ad06

View File

@ -2,9 +2,10 @@
set -x
if [[ -z $1 ]] || [[ -z $2 ]] || [[ -z $WINEPREFIX ]] || [[ -z $GAMEID ]]; then
echo "Usage: WINEPREFIX=/path-to-prefix GAMEID=makeoneup ./gamelauncher.sh <proton-path> <executable-path> <arguements>"
echo 'Ex: WINEPREFIX=$HOME/Games/epic-games-store GAMEID=egs ./gamelauncher.sh "$HOME/.steam/steam/compatibilitytools.d/GE-Proton8-28" "$HOME/Games/epic-games-store/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/EpicGamesLauncher.exe" "-opengl -SkipBuildPatchPrereq"'
if [[ -z $1 ]] || [[ -z $2 ]] || [[ -z $WINEPREFIX ]] || [[ -z $GAMEID ]] || [[ -z $PROTONPATH ]]; then
echo "Usage: WINEPREFIX=/path-to-prefix GAMEID=makeoneup PROTONPATH=<protonpath> ./gamelauncher.sh <executable-path> <arguements>"
echo 'Ex:'
echo 'WINEPREFIX=$HOME/Games/epic-games-store GAMEID=egs PROTONPATH="$HOME/.steam/steam/compatibilitytools.d/GE-Proton8-28" ./gamelauncher.sh "$HOME/Games/epic-games-store/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/EpicGamesLauncher.exe" "-opengl -SkipBuildPatchPrereq"'
exit 1
fi
if [[ $WINEPREFIX ]]; then
@ -14,7 +15,7 @@ if [[ $WINEPREFIX ]]; then
ln -s "$WINEPREFIX" "$WINEPREFIX"/pfx
touch "$WINEPREFIX"/tracked_files
fi
export PROTONPATH="$1"
export PROTONPATH="$PROTONPATH"
export STEAM_COMPAT_APP_ID="$GAMEID"
export SteamAppId="$STEAM_COMPAT_APP_ID"
export STEAM_COMPAT_TOOL_PATHS=''
@ -28,8 +29,8 @@ export STEAM_COMPAT_SHADER_PATH="$STEAM_COMPAT_DATA_PATH"/shadercache
export PROTON_CRASH_REPORT_DIR='/tmp/ULWGL_crashreports'
export FONTCONFIG_PATH=''
export EXE="$2"
shift 2
export EXE="$1"
shift 1
export LAUNCHARGS="$@"
me="$(readlink -f "$0")"
here="${me%/*}"