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add support for STEAM_COMPAT_LIBRARY_PATHS, allows gamedrive to work
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@ -24,7 +24,6 @@ if [[ $(echo $ULWGL_ID | cut -d "-" -f 2) =~ $numcheck ]]; then
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fi
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export SteamAppId="$STEAM_COMPAT_APP_ID"
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export SteamGameId="$STEAM_COMPAT_APP_ID"
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export STEAM_COMPAT_LIBRARY_PATHS=''
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if [[ -z $STEAM_COMPAT_INSTALL_PATH ]]; then
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exepath="$(readlink -f "$1")"
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@ -32,6 +31,30 @@ if [[ -z $STEAM_COMPAT_INSTALL_PATH ]]; then
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export STEAM_COMPAT_INSTALL_PATH="$gameinstallpath"
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fi
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if [[ -z $STEAM_COMPAT_LIBRARY_PATHS ]]; then
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# The following info taken from steam ~/.local/share/ubuntu12_32/steam-runtime/run.sh
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host_library_paths=
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exit_status=0
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ldconfig_output=$(/sbin/ldconfig -XNv 2> /dev/null; exit $?) || exit_status=$?
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if [[ $exit_status != 0 ]]; then
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echo "Warning: An unexpected error occurred while executing \"/sbin/ldconfig -XNv\", the exit status was $exit_status"
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fi
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while read -r line; do
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# If line starts with a leading / and contains :, it's a new path prefix
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if [[ "$line" =~ ^/.*: ]]
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then
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library_path_prefix=$(echo "$line" | cut -d: -f1)
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host_library_paths=$host_library_paths$library_path_prefix:
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fi
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done <<< "$ldconfig_output"
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host_library_paths="${LD_LIBRARY_PATH:+"${LD_LIBRARY_PATH}:"}$host_library_paths"
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steam_runtime_library_paths="${STEAM_COMPAT_INSTALL_PATH}:${host_library_paths}"
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export STEAM_COMPAT_LIBRARY_PATHS="$steam_runtime_library_paths"
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fi
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if [[ -z $PROTON_VERB ]]; then
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export PROTON_VERB="waitforexitandrun"
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fi
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