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ulwgl_test: update test for PROTONPATH not set
- Remove the unnecessary statements and just simply assert the error in this case
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@ -1443,12 +1443,10 @@ class TestGameLauncher(unittest.TestCase):
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)
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)
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def test_env_proton_nodir(self):
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def test_env_proton_nodir(self):
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"""Test check_env when $PROTONPATH is not set on failing to setting it.
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"""Test check_env when $PROTONPATH in the case we failed to set it.
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An FileNotFoundError should be raised when we fail to set PROTONPATH
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An FileNotFoundError should be raised when we fail to set PROTONPATH
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"""
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"""
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result = None
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# Mock getting the Proton
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# Mock getting the Proton
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with self.assertRaises(FileNotFoundError):
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with self.assertRaises(FileNotFoundError):
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with patch.object(
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with patch.object(
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@ -1458,11 +1456,7 @@ class TestGameLauncher(unittest.TestCase):
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):
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):
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os.environ["WINEPREFIX"] = self.test_file
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os.environ["WINEPREFIX"] = self.test_file
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os.environ["GAMEID"] = self.test_file
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os.environ["GAMEID"] = self.test_file
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result = ulwgl_run.check_env(self.env)
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ulwgl_run.check_env(self.env)
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# Mock setting it on success
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os.environ["PROTONPATH"] = self.test_file
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self.assertTrue(result is self.env, "Expected the same reference")
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self.assertFalse(os.environ["PROTONPATH"])
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def test_env_wine_dir(self):
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def test_env_wine_dir(self):
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"""Test check_env when $WINEPREFIX is not a directory.
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"""Test check_env when $WINEPREFIX is not a directory.
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