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gamelauncher.py: support finding _v2-entry-point in $HOME/.local/share
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@ -200,9 +200,26 @@ def set_env_toml(env: Dict[str, str], args: Namespace) -> Dict[str, str]:
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def build_command(env: Dict[str, str], command: List[str], verb: str) -> List[str]:
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"""Build the command to be executed."""
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# NOTE: We must assume _v2-entry-point (ULWGL) is within the same dir as this launcher
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# Otherwise, an error can be raised
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entry_point: str = Path(Path(__file__).cwd().as_posix() + "/ULWGL").as_posix()
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paths: List[Path] = [
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Path(Path().home().as_posix() + "/.local/share/ULWGL/ULWGL"),
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Path(Path(__file__).cwd().as_posix() + "/ULWGL"),
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]
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entry_point: str = ""
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# Find the ULWGL script in $HOME/.local/share then cwd
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for path in paths:
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if path.is_file():
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entry_point = path.as_posix()
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break
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# Raise an error if the _v2-entry-point cannot be found
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if not entry_point:
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home: str = Path().home().as_posix()
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dir: str = Path(__file__).cwd().as_posix()
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msg: str = (
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f"Path to _v2-entry-point cannot be found in: {home}/.local/share or {dir}"
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)
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raise FileNotFoundError(msg)
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if not Path(env.get("PROTONPATH") + "/proton").is_file():
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err: str = "The following file was not found in PROTONPATH: proton"
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