#!/bin/bash # use for debug only. # set -x if [[ -z $1 ]] || [[ -z $WINEPREFIX ]] || [[ -z $GAMEID ]]; then echo 'Usage: WINEPREFIX= GAMEID= PROTONPATH= ./gamelauncher.sh ' echo 'Ex:' echo 'WINEPREFIX=$HOME/Games/epic-games-store GAMEID=egs PROTONPATH="$HOME/.steam/steam/compatibilitytools.d/GE-Proton8-28" ./gamelauncher.sh "$HOME/Games/epic-games-store/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/EpicGamesLauncher.exe" "-opengl -SkipBuildPatchPrereq"' exit 1 fi ULWGL_PROTON_VER="ULWGL-Proton-8.0-5" ULWGL_LAUNCHER_VER="0.1-RC2" me="$(readlink -f "$0")" #here="${me%/*}" # This is how we update on flatpak. For distro packages it will be similar -- tarball placed in /usr/share which auto-extracts to the user's ~/.local/share/ULWGL/ if [[ ! -d "$HOME"/.local/share/ULWGL/ ]]; then tar -zxvf ${me%/*/*}/share/ULWGL/ULWGL-launcher.tar.gz --one-top-level="$HOME"/.local/share/ULWGL else if [[ "$ULWGL_LAUNCHER_VER" != $(cat "$HOME"/.local/share/ULWGL/ULWGL-VERSION) ]]; then rm -Rf "$HOME"/.local/share/ULWGL/ tar -zxvf ${me%/*/*}/share/ULWGL/ULWGL-launcher.tar.gz --one-top-level="$HOME"/.local/share/ULWGL fi fi if [[ $WINEPREFIX ]]; then if [[ ! -d "$WINEPREFIX" ]]; then mkdir -p "$WINEPREFIX" export PROTON_DLL_COPY="*" fi if [[ ! -d "$WINEPREFIX"/pfx ]]; then ln -s "$WINEPREFIX" "$WINEPREFIX"/pfx &> /dev/null fi if [[ ! -f "$WINEPREFIX"/tracked_files ]]; then touch "$WINEPREFIX"/tracked_files fi if [[ ! -f "$WINEPREFIX/dosdevices/" ]]; then mkdir -p "$WINEPREFIX"/dosdevices ln -s "../drive_c" "$WINEPREFIX/dosdevices/c:" &> /dev/null fi fi if [[ -n $PROTONPATH ]]; then if [[ ! -d $PROTONPATH ]]; then echo "ERROR: $PROTONPATH is invalid, aborting!" exit 1 exit 1 fi fi if [[ -z $PROTONPATH ]]; then if [[ ! -d "$HOME"/.local/share/Steam/compatibilitytools.d/$ULWGL_PROTON_VER ]]; then wget https://github.com/Open-Wine-Components/ULWGL-Proton/releases/download/$ULWGL_PROTON_VER/$ULWGL_PROTON_VER.tar.gz wget https://github.com/Open-Wine-Components/ULWGL-Proton/releases/download/$ULWGL_PROTON_VER/$ULWGL_PROTON_VER.sha512sum checksum=$(sha512sum $ULWGL_PROTON_VER.tar.gz) if [[ "$checksum" == $(cat $ULWGL_PROTON_VER.sha512sum) ]]; then tar -zxvf $ULWGL_PROTON_VER.tar.gz --one-top-level="$HOME"/.local/share/Steam/compatibilitytools.d/ rm $ULWGL_PROTON_VER.tar.gz rm $ULWGL_PROTON_VER.sha512sum else echo "ERROR: $ULWGL_PROTON_VER.tar.gz checksum does not match $ULWGL_PROTON_VER.sha512sum, aborting!" rm $ULWGL_PROTON_VER.tar.gz rm $ULWGL_PROTON_VER.sha512sum exit 1 fi fi PROTONPATH="$HOME"/.local/share/Steam/compatibilitytools.d/$ULWGL_PROTON_VER else export PROTONPATH="$PROTONPATH" fi export ULWGL_ID="$GAMEID" export STEAM_COMPAT_APP_ID="0" numcheck='^[0-9]+$' if [[ $(echo $ULWGL_ID | cut -d "-" -f 2) =~ $numcheck ]]; then export STEAM_COMPAT_APP_ID=$(echo $ULWGL_ID | cut -d "-" -f 2) fi export SteamAppId="$STEAM_COMPAT_APP_ID" export SteamGameId="$STEAM_COMPAT_APP_ID" # TODO: Ideally this should be the main game install path, which is often, but not always the path of the game's executable. if [[ -z $STEAM_COMPAT_INSTALL_PATH ]]; then exepath="$(readlink -f "$1")" gameinstallpath="${exepath%/*}" export STEAM_COMPAT_INSTALL_PATH="$gameinstallpath" fi compat_lib_path=$(findmnt -T "$STEAM_COMPAT_INSTALL_PATH" | tail -n 1 | awk '{ print $1 }') if [ "$compat_lib_path" != "/" ]; then export STEAM_COMPAT_LIBRARY_PATHS="${STEAM_COMPAT_LIBRARY_PATHS:+"${STEAM_COMPAT_LIBRARY_PATHS}:"}$compat_lib_path" fi if [[ -z $STEAM_RUNTIME_LIBRARY_PATH ]]; then # The following info taken from steam ~/.local/share/ubuntu12_32/steam-runtime/run.sh host_library_paths= exit_status=0 ldconfig_output=$(/sbin/ldconfig -XNv 2> /dev/null; exit $?) || exit_status=$? if [[ $exit_status != 0 ]]; then echo "Warning: An unexpected error occurred while executing \"/sbin/ldconfig -XNv\", the exit status was $exit_status" fi while read -r line; do # If line starts with a leading / and contains :, it's a new path prefix if [[ "$line" =~ ^/.*: ]] then library_path_prefix=$(echo "$line" | cut -d: -f1) host_library_paths=$host_library_paths$library_path_prefix: fi done <<< "$ldconfig_output" host_library_paths="${LD_LIBRARY_PATH:+"${LD_LIBRARY_PATH}:"}$host_library_paths" steam_runtime_library_paths="${STEAM_COMPAT_INSTALL_PATH}:${host_library_paths}" export STEAM_RUNTIME_LIBRARY_PATH="$steam_runtime_library_paths" fi if [[ -z $PROTON_VERB ]]; then export PROTON_VERB="waitforexitandrun" fi export STEAM_COMPAT_CLIENT_INSTALL_PATH='' export STEAM_COMPAT_DATA_PATH="$WINEPREFIX" export STEAM_COMPAT_SHADER_PATH="$STEAM_COMPAT_DATA_PATH"/shadercache export PROTON_CRASH_REPORT_DIR='/tmp/ULWGL_crashreports' export FONTCONFIG_PATH='' export EXE="$1" if [[ "$EXE" == "createprefix" ]]; then # Hack, leave empty. # forces proton to create a prefix without actually running anything. EXE="" fi shift 1 export STEAM_COMPAT_TOOL_PATHS="$PROTONPATH:$here" export STEAM_COMPAT_MOUNTS="$PROTONPATH:$here" "$HOME"/.local/share/ULWGL/ULWGL "--verb=$PROTON_VERB" -- "$PROTONPATH"/proton "$PROTON_VERB" "$EXE" "$@"