UWINE/gamelauncher.sh

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#!/bin/bash
# use for debug only.
# set -x
if [[ -z $1 ]] || [[ -z $WINEPREFIX ]] || [[ -z $GAMEID ]] || [[ -z $PROTONPATH ]]; then
echo 'Usage: WINEPREFIX=<wine-prefix-path> GAMEID=<ulwgl-id> PROTONPATH=<proton-version-path> ./gamelauncher.sh <executable-path> <arguments>'
echo 'Ex:'
echo 'WINEPREFIX=$HOME/Games/epic-games-store GAMEID=egs PROTONPATH="$HOME/.steam/steam/compatibilitytools.d/GE-Proton8-28" ./gamelauncher.sh "$HOME/Games/epic-games-store/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/EpicGamesLauncher.exe" "-opengl -SkipBuildPatchPrereq"'
exit 1
fi
if [[ $WINEPREFIX ]]; then
if [[ ! -d "$WINEPREFIX" ]]; then
mkdir -p "$WINEPREFIX"
export PROTON_DLL_COPY="*"
fi
if [[ ! -d "$WINEPREFIX"/pfx ]]; then
ln -s "$WINEPREFIX" "$WINEPREFIX"/pfx &> /dev/null
fi
if [[ ! -f "$WINEPREFIX"/tracked_files ]]; then
touch "$WINEPREFIX"/tracked_files
fi
if [[ ! -f "$WINEPREFIX/dosdevices/" ]]; then
mkdir -p "$WINEPREFIX"/dosdevices
ln -s "../drive_c" "$WINEPREFIX/dosdevices/c:" &> /dev/null
fi
fi
export PROTONPATH="$PROTONPATH"
export ULWGL_ID="$GAMEID"
export STEAM_COMPAT_APP_ID="0"
numcheck='^[0-9]+$'
if [[ $(echo $ULWGL_ID | cut -d "-" -f 2) =~ $numcheck ]]; then
export STEAM_COMPAT_APP_ID=$(echo $ULWGL_ID | cut -d "-" -f 2)
fi
export SteamAppId="$STEAM_COMPAT_APP_ID"
export SteamGameId="$STEAM_COMPAT_APP_ID"
# TODO: Ideally this should be the main game install path, which is often, but not always the path of the game's executable.
if [[ -z $STEAM_COMPAT_INSTALL_PATH ]]; then
exepath="$(readlink -f "$1")"
gameinstallpath="${exepath%/*}"
export STEAM_COMPAT_INSTALL_PATH="$gameinstallpath"
fi
compat_lib_path=$(findmnt -T "$STEAM_COMPAT_INSTALL_PATH" | tail -n 1 | awk '{ print $1 }')
if [ "$compat_lib_path" != "/" ]; then
export STEAM_COMPAT_LIBRARY_PATHS="${STEAM_COMPAT_LIBRARY_PATHS:+"${STEAM_COMPAT_LIBRARY_PATHS}:"}$compat_lib_path"
fi
if [[ -z $STEAM_RUNTIME_LIBRARY_PATH ]]; then
# The following info taken from steam ~/.local/share/ubuntu12_32/steam-runtime/run.sh
host_library_paths=
exit_status=0
ldconfig_output=$(/sbin/ldconfig -XNv 2> /dev/null; exit $?) || exit_status=$?
if [[ $exit_status != 0 ]]; then
echo "Warning: An unexpected error occurred while executing \"/sbin/ldconfig -XNv\", the exit status was $exit_status"
fi
while read -r line; do
# If line starts with a leading / and contains :, it's a new path prefix
if [[ "$line" =~ ^/.*: ]]
then
library_path_prefix=$(echo "$line" | cut -d: -f1)
host_library_paths=$host_library_paths$library_path_prefix:
fi
done <<< "$ldconfig_output"
host_library_paths="${LD_LIBRARY_PATH:+"${LD_LIBRARY_PATH}:"}$host_library_paths"
steam_runtime_library_paths="${STEAM_COMPAT_INSTALL_PATH}:${host_library_paths}"
export STEAM_RUNTIME_LIBRARY_PATH="$steam_runtime_library_paths"
fi
if [[ -z $PROTON_VERB ]]; then
export PROTON_VERB="waitforexitandrun"
fi
export STEAM_COMPAT_CLIENT_INSTALL_PATH=''
export STEAM_COMPAT_DATA_PATH="$WINEPREFIX"
export STEAM_COMPAT_SHADER_PATH="$STEAM_COMPAT_DATA_PATH"/shadercache
export PROTON_CRASH_REPORT_DIR='/tmp/ULWGL_crashreports'
export FONTCONFIG_PATH=''
export EXE="$1"
if [[ "$EXE" == "createprefix" ]]; then
# Hack, leave empty.
# forces proton to create a prefix without actually running anything.
EXE=""
fi
shift 1
me="$(readlink -f "$0")"
here="${me%/*}"
export STEAM_COMPAT_TOOL_PATHS="$PROTONPATH:$here"
export STEAM_COMPAT_MOUNTS="$PROTONPATH:$here"
"$here"/ULWGL "--verb=$PROTON_VERB" -- "$PROTONPATH"/proton "$PROTON_VERB" "$EXE" "$@"