UWINE/ulwgl-run

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Executable File

#!/bin/sh
# use for debug only.
# set -x
if [ -z "$1" ] || [ -z "$WINEPREFIX" ] || [ -z "$GAMEID" ]; then
echo "Usage: WINEPREFIX=<wine-prefix-path> GAMEID=<ulwgl-id> PROTONPATH=<proton-version-path> ./gamelauncher.sh <executable-path> <arguments>"
echo "Ex:"
echo "WINEPREFIX=$HOME/Games/epic-games-store GAMEID=egs PROTONPATH=\"$HOME/.steam/steam/compatibilitytools.d/GE-Proton8-28\" ./gamelauncher.sh \"$HOME/Games/epic-games-store/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/EpicGamesLauncher.exe\" \"-opengl -SkipBuildPatchPrereq\""
exit 1
fi
ULWGL_PROTON_VER="ULWGL-Proton-8.0-5"
ULWGL_LAUNCHER_VER="0.1-RC2"
me="$(readlink -f "$0")"
#here="${me%/*}"
# Self-update
# In flatpak it will check for /app/share/ULWGL/ULWGL-launcher.tar.gz and check version
# In distro package it will check for /usr/share/ULWGL/ULWGL-launcher.tar.gz and check version
# If tarball does not exist it will just download it.
if [ ! -d "$HOME"/.local/share/ULWGL/ ]; then
if [ -f "${me%/*/*}"/share/ULWGL/ULWGL-launcher.tar.gz ]; then
tar -zxvf "${me%/*/*}"/share/ULWGL/ULWGL-launcher.tar.gz --one-top-level="$HOME"/.local/share/ULWGL
else
wget https://github.com/Open-Wine-Components/ULWGL-launcher/releases/download/$ULWGL_LAUNCHER_VER/ULWGL-launcher.tar.gz
tar -zxvf ULWGL-launcher.tar.gz --one-top-level="$HOME"/.local/share/ULWGL
fi
else
if [ "$ULWGL_LAUNCHER_VER" != "$(cat "$HOME"/.local/share/ULWGL/ULWGL-VERSION)" ]; then
rm -Rf "$HOME"/.local/share/ULWGL/
if [ -f "${me%/*/*}"/share/ULWGL/ULWGL-launcher.tar.gz ]; then
tar -zxvf "${me%/*/*}"/share/ULWGL/ULWGL-launcher.tar.gz --one-top-level="$HOME"/.local/share/ULWGL
else
wget https://github.com/Open-Wine-Components/ULWGL-launcher/releases/download/$ULWGL_LAUNCHER_VER/ULWGL-launcher.tar.gz
tar -zxvf ULWGL-launcher.tar.gz --one-top-level="$HOME"/.local/share/ULWGL
fi
fi
fi
if [ "$WINEPREFIX" ]; then
if [ ! -d "$WINEPREFIX" ]; then
mkdir -p "$WINEPREFIX"
export PROTON_DLL_COPY="*"
fi
if [ ! -d "$WINEPREFIX"/pfx ]; then
ln -s "$WINEPREFIX" "$WINEPREFIX"/pfx > log 2>&1
fi
if [ ! -f "$WINEPREFIX"/tracked_files ]; then
touch "$WINEPREFIX"/tracked_files
fi
if [ ! -f "$WINEPREFIX/dosdevices/" ]; then
mkdir -p "$WINEPREFIX"/dosdevices
ln -s "../drive_c" "$WINEPREFIX/dosdevices/c:" > log 2>&1
fi
fi
if [ -n "$PROTONPATH" ]; then
if [ ! -d "$PROTONPATH" ]; then
echo "ERROR: $PROTONPATH is invalid, aborting!" exit 1
exit 1
fi
fi
if [ -z "$PROTONPATH" ]; then
if [ ! -d "$HOME"/.local/share/Steam/compatibilitytools.d/$ULWGL_PROTON_VER ]; then
wget https://github.com/Open-Wine-Components/ULWGL-Proton/releases/download/$ULWGL_PROTON_VER/$ULWGL_PROTON_VER.tar.gz
wget https://github.com/Open-Wine-Components/ULWGL-Proton/releases/download/$ULWGL_PROTON_VER/$ULWGL_PROTON_VER.sha512sum
checksum=$(sha512sum $ULWGL_PROTON_VER.tar.gz)
if [ "$checksum" = "$(cat $ULWGL_PROTON_VER.sha512sum)" ]; then
tar -zxvf $ULWGL_PROTON_VER.tar.gz --one-top-level="$HOME"/.local/share/Steam/compatibilitytools.d/
rm $ULWGL_PROTON_VER.tar.gz
rm $ULWGL_PROTON_VER.sha512sum
else
echo "ERROR: $ULWGL_PROTON_VER.tar.gz checksum does not match $ULWGL_PROTON_VER.sha512sum, aborting!"
rm $ULWGL_PROTON_VER.tar.gz
rm $ULWGL_PROTON_VER.sha512sum
exit 1
fi
fi
PROTONPATH="$HOME"/.local/share/Steam/compatibilitytools.d/$ULWGL_PROTON_VER
else
export PROTONPATH="$PROTONPATH"
fi
export ULWGL_ID="$GAMEID"
export STEAM_COMPAT_APP_ID="0"
numcheck='^[0-9]+$'
if echo "$ULWGL_ID" | cut -d "-" -f 2 | grep -Eq "$numcheck"; then
STEAM_COMPAT_APP_ID=$(echo "$ULWGL_ID" | cut -d "-" -f 2)
export STEAM_COMPAT_APP_ID
fi
export SteamAppId="$STEAM_COMPAT_APP_ID"
export SteamGameId="$STEAM_COMPAT_APP_ID"
# TODO: Ideally this should be the main game install path, which is often, but not always the path of the game's executable.
if [ -z "$STEAM_COMPAT_INSTALL_PATH" ]; then
exepath="$(readlink -f "$1")"
gameinstallpath="${exepath%/*}"
export STEAM_COMPAT_INSTALL_PATH="$gameinstallpath"
fi
compat_lib_path=$(findmnt -T "$STEAM_COMPAT_INSTALL_PATH" | tail -n 1 | awk '{ print $1 }')
if [ "$compat_lib_path" != "/" ]; then
export STEAM_COMPAT_LIBRARY_PATHS="${STEAM_COMPAT_LIBRARY_PATHS:+"${STEAM_COMPAT_LIBRARY_PATHS}:"}$compat_lib_path"
fi
if [ -z "$STEAM_RUNTIME_LIBRARY_PATH" ]; then
# The following info taken from steam ~/.local/share/ubuntu12_32/steam-runtime/run.sh
host_library_paths=
exit_status=0
ldconfig_output=$(/sbin/ldconfig -XNv 2> /dev/null; exit $?) || exit_status=$?
if [ $exit_status != 0 ]; then
echo "Warning: An unexpected error occurred while executing \"/sbin/ldconfig -XNv\", the exit status was $exit_status"
fi
echo "$ldconfig_output" | while IFS= read -r line; do
# If line starts with a leading / and contains :, it's a new path prefix
case "$line" in
/*:*)
library_path_prefix=$(echo "$line" | cut -d: -f1)
host_library_paths="$host_library_paths$library_path_prefix:"
;;
esac
done
host_library_paths="${LD_LIBRARY_PATH:+"${LD_LIBRARY_PATH}:"}$host_library_paths"
steam_runtime_library_paths="${STEAM_COMPAT_INSTALL_PATH}:${host_library_paths}"
export STEAM_RUNTIME_LIBRARY_PATH="$steam_runtime_library_paths"
fi
if [ -z "$PROTON_VERB" ]; then
export PROTON_VERB="waitforexitandrun"
fi
export STEAM_COMPAT_CLIENT_INSTALL_PATH=''
export STEAM_COMPAT_DATA_PATH="$WINEPREFIX"
export STEAM_COMPAT_SHADER_PATH="$STEAM_COMPAT_DATA_PATH"/shadercache
export PROTON_CRASH_REPORT_DIR='/tmp/ULWGL_crashreports'
export FONTCONFIG_PATH=''
export EXE="$1"
if [ "$EXE" = "createprefix" ]; then
# Hack, leave empty.
# forces proton to create a prefix without actually running anything.
EXE=""
fi
shift 1
export STEAM_COMPAT_TOOL_PATHS="$PROTONPATH:$HOME"/.local/share/ULWGL
export STEAM_COMPAT_MOUNTS="$PROTONPATH:$HOME"/.local/share/ULWGL
"$HOME"/.local/share/ULWGL/ULWGL "--verb=$PROTON_VERB" -- "$PROTONPATH"/proton "$PROTON_VERB" "$EXE" "$@"