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https://github.com/tcsenpai/UWINE.git
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35 lines
1.3 KiB
Bash
Executable File
35 lines
1.3 KiB
Bash
Executable File
#!/bin/bash
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set -x
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if [[ -z $1 ]] || [[ -z $2 ]] || [[ -z $WINEPREFIX ]] || [[ -z $GAMEID ]]; then
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echo "Usage: WINEPREFIX=/path-to-prefix GAMEID=makeoneup ./gamelauncher.sh <proton-path> <executable-path> <arguements>"
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echo 'Ex: WINEPREFIX=$HOME/Games/epic-games-store GAMEID=egs ./gamelauncher.sh "$HOME/.steam/steam/compatibilitytools.d/GE-Proton8-28" "$HOME/Games/epic-games-store/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/EpicGamesLauncher.exe" "-opengl -SkipBuildPatchPrereq"'
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exit 1
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fi
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if [[ $WINEPREFIX ]]; then
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if [[ ! -d "$WINEPREFIX" ]]; then
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mkdir -p "$WINEPREFIX"
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fi
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ln -s "$WINEPREFIX" "$WINEPREFIX"/pfx
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touch "$WINEPREFIX"/tracked_files
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fi
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export PROTONPATH="$1"
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export STEAM_COMPAT_APP_ID="$GAMEID"
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export SteamAppId="$STEAM_COMPAT_APP_ID"
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export STEAM_COMPAT_TOOL_PATHS=''
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export STEAM_COMPAT_LIBRARY_PATHS=''
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export STEAM_COMPAT_MOUNTS=''
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export STEAM_COMPAT_INSTALL_PATH="$PROTONPATH"
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export STEAM_COMPAT_CLIENT_INSTALL_PATH=''
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export STEAM_COMPAT_DATA_PATH="$WINEPREFIX"
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export STEAM_COMPAT_SHADER_PATH="$STEAM_COMPAT_DATA_PATH"/shadercache
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export PROTON_CRASH_REPORT_DIR='/tmp/ULWGL_crashreports'
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export FONTCONFIG_PATH=''
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export EXE="$2"
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export LAUNCHARGS="$3"
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/home/tcrider/ULWGL/ULWGL --verb=waitforexitandrun -- "$PROTONPATH"/proton waitforexitandrun "$EXE" "$LAUNCHARGS"
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