UWINE/gamelauncher.sh

38 lines
1.4 KiB
Bash
Executable File

#!/bin/bash
set -x
if [[ -z $1 ]] || [[ -z $WINEPREFIX ]] || [[ -z $GAMEID ]] || [[ -z $PROTONPATH ]]; then
echo 'Usage: WINEPREFIX=<wine-prefix-path> GAMEID=<ulwgl-id> PROTONPATH=<proton-version-path> ./gamelauncher.sh <executable-path> <arguments>'
echo 'Ex:'
echo 'WINEPREFIX=$HOME/Games/epic-games-store GAMEID=egs PROTONPATH="$HOME/.steam/steam/compatibilitytools.d/GE-Proton8-28" ./gamelauncher.sh "$HOME/Games/epic-games-store/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/EpicGamesLauncher.exe" "-opengl -SkipBuildPatchPrereq"'
exit 1
fi
if [[ $WINEPREFIX ]]; then
if [[ ! -d "$WINEPREFIX" ]]; then
mkdir -p "$WINEPREFIX"
fi
ln -s "$WINEPREFIX" "$WINEPREFIX"/pfx
touch "$WINEPREFIX"/tracked_files
fi
export PROTONPATH="$PROTONPATH"
export STEAM_COMPAT_APP_ID="$GAMEID"
export SteamAppId="$STEAM_COMPAT_APP_ID"
export STEAM_COMPAT_TOOL_PATHS=''
export STEAM_COMPAT_LIBRARY_PATHS=''
export STEAM_COMPAT_MOUNTS=''
export STEAM_COMPAT_INSTALL_PATH="$PROTONPATH"
export STEAM_COMPAT_CLIENT_INSTALL_PATH=''
export STEAM_COMPAT_DATA_PATH="$WINEPREFIX"
export STEAM_COMPAT_SHADER_PATH="$STEAM_COMPAT_DATA_PATH"/shadercache
export PROTON_CRASH_REPORT_DIR='/tmp/ULWGL_crashreports'
export FONTCONFIG_PATH=''
export EXE="$1"
shift 1
export LAUNCHARGS="$@"
me="$(readlink -f "$0")"
here="${me%/*}"
$here/ULWGL --verb=waitforexitandrun -- "$PROTONPATH"/proton waitforexitandrun "$EXE" "$1" "$2" "$3"