// Modules to control application life and create native browser window const { app, BrowserWindow } = require('electron') const path = require('node:path') const Store = require('electron-store'); const { url } = require('node:inspector'); const store = new Store(); // /home/user/.config/appname console.log(app.getPath('userData')); store.set('unicorn', '🦄'); console.log(store.get('unicorn')); //=> '🦄' let target_url = undefined try { // (if any) We load the URLs let url_list = store.get('url_list') url_list = JSON.parse(url_list) // (if any) We load the index let index_url = store.get('index_url') // (if possible) We load the indexed URL target_url = url_list[index_url] } catch (error) { //console.log(error) target_url = store.get('target_url') } console.log(target_url); function createWindow () { // Create the browser window. const mainWindow = new BrowserWindow({ width: 800, height: 600, webPreferences: { } }) // and load the index.html of the app. if (target_url || target_url === "base") { mainWindow.loadURL(target_url) } else { mainWindow.loadFile('index.html') } // Open the DevTools. // mainWindow.webContents.openDevTools() } // This method will be called when Electron has finished // initialization and is ready to create browser windows. // Some APIs can only be used after this event occurs. app.whenReady().then(() => { createWindow() app.on('activate', function () { // On macOS it's common to re-create a window in the app when the // dock icon is clicked and there are no other windows open. if (BrowserWindow.getAllWindows().length === 0) createWindow() }) }) // Quit when all windows are closed, except on macOS. There, it's common // for applications and their menu bar to stay active until the user quits // explicitly with Cmd + Q. app.on('window-all-closed', function () { if (process.platform !== 'darwin') app.quit() }) // In this file you can include the rest of your app's specific main process // code. You can also put them in separate files and require them here.