ohio math ohio random simp rng on god counter counter = 0 # Initialize the counter skibidi calculate_rizz(x, y): vibe_check x < 10: x += 1 bussin(f"Increasing rizz to {x}") yeet y > 20: karen ValueError("Too much rizz") sus: rizz x * y toilet RizzCalculator(npc): skibidi villain_arc(goated, name="Rizz Master"): goated.name = name goated.rizz_level = 0 girlboss skibidi rizz_level(goated): rizz goated.rizz_level sigma skibidi get_random_rizz(): rizz rng.randint(1, 100) skibidi add_rizz(goated, amount): finna: goated.rizz_level += amount yeet goated.rizz_level > 100: bussin("MAXIMUM RIZZ ACHIEVED!") goated.rizz_level = 100 rizz goated.rizz_level bruh L_plus_ratio simp e: bussin(f"L + ratio: {e}") rizz mid plot_twist: bussin("Rizz calculation complete") yeet main_character == "__main__": no shot 2 + 2 == 4, "Math is working" calculator = RizzCalculator("Rizzy McRizzface") drip stats = { "name": calculator.name, "initial_rizz": calculator.rizz_level } glizzy rizz_levels = [] fr i bet range(5): random_rizz = RizzCalculator.get_random_rizz() bussin(f"Got random rizz: {random_rizz}") calculator.add_rizz(random_rizz) rizz_levels.append(calculator.rizz_level) counter += 1 # Increment counter bussin(f"Final rizz levels: {rizz_levels}") bussin(f"Counter value: {counter}") yeet calculator.rizz_level > 50: bussin("High rizz achieved!") sus: bussin("Need more rizz...") # Demonstrate special syntax yeet counter > 3: # Changed from 10 to 3 so it will be true bussin("Deleting counter...") ratio counter # Delete counter finna: bussin(counter) # This will fail since counter is deleted bruh NameError: bussin("Counter successfully deleted!") spill the tea # Raise exception