PostProcessing/GLSL: Fix compile error with interface blocks

This commit is contained in:
Stenzek 2025-07-24 12:08:53 +10:00
parent 0522b6ffb5
commit 13233cc82e
No known key found for this signature in database

View File

@ -379,7 +379,7 @@ std::string PostProcessingGLSLShaderGen::GeneratePostProcessingFragmentShader(co
DeclareTexture(ss, "samp0", 0);
if (m_use_glsl_interface_blocks)
ss << "layout(location = 0) in VertexData { vec2 v_tex0; }\n";
ss << "layout(location = 0) in VertexData { vec2 v_tex0; };\n";
else
ss << "layout(location = 0) in vec2 v_tex0;\n";