GameDB: Set tolerance for Spider-Man games

Glitch polygons due to sign flipping because coordinates are up around
the 1024 range (CPU::PGXP::TruncateVertexPosition()).
This commit is contained in:
Stenzek 2025-04-21 19:09:31 +10:00
parent 41ee9d9ff0
commit 1405004fc0
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@ -154899,6 +154899,8 @@ SLES-02886:
traits:
- ForceRecompilerICache # Game is very timing sensitive.
- ForcePGXPCPUMode # Reduces jitter slightly.
settings:
gpuPGXPTolerance: 3 # Fixes glitch polygons due to sign bit flip and lightning effects.
metadata:
publisher: "Activision"
developer: "Neversoft Entertainment"
@ -154921,6 +154923,8 @@ SLES-02887:
traits:
- ForceRecompilerICache # Game is very timing sensitive.
- ForcePGXPCPUMode # Reduces jitter slightly.
settings:
gpuPGXPTolerance: 3 # Fixes glitch polygons due to sign bit flip and lightning effects.
metadata:
publisher: "Activision"
developer: "Neversoft Entertainment"
@ -154943,6 +154947,8 @@ SLES-02888:
traits:
- ForceRecompilerICache # Game is very timing sensitive.
- ForcePGXPCPUMode # Reduces jitter slightly.
settings:
gpuPGXPTolerance: 3 # Fixes glitch polygons due to sign bit flip and lightning effects.
metadata:
publisher: "Activision"
developer: "Neversoft Entertainment"
@ -154965,6 +154971,8 @@ SLES-02889:
traits:
- ForceRecompilerICache # Game is very timing sensitive.
- ForcePGXPCPUMode # Reduces jitter slightly.
settings:
gpuPGXPTolerance: 3 # Fixes glitch polygons due to sign bit flip and lightning effects.
metadata:
publisher: "Activision"
developer: "Neversoft Entertainment"
@ -154987,6 +154995,8 @@ SLPM-86739:
traits:
- ForceRecompilerICache # Game is very timing sensitive.
- ForcePGXPCPUMode # Reduces jitter slightly.
settings:
gpuPGXPTolerance: 3 # Fixes glitch polygons due to sign bit flip and lightning effects.
codes:
- SLPM-86739
- SLPM-87163
@ -155015,6 +155025,8 @@ SLES-02890:
traits:
- ForceRecompilerICache # Game is very timing sensitive.
- ForcePGXPCPUMode # Reduces jitter slightly.
settings:
gpuPGXPTolerance: 3 # Fixes glitch polygons due to sign bit flip and lightning effects.
metadata:
publisher: "Activision"
developer: "Neversoft Entertainment"
@ -155040,6 +155052,8 @@ SLUS-00875:
traits:
- ForceRecompilerICache # Game is very timing sensitive.
- ForcePGXPCPUMode # Reduces jitter slightly.
settings:
gpuPGXPTolerance: 3 # Fixes glitch polygons due to sign bit flip and lightning effects.
metadata:
publisher: "Activision"
developer: "Neversoft Entertainment"
@ -155061,6 +155075,8 @@ SLES-03623:
- DigitalController
traits:
- ForcePGXPCPUMode # Reduces jitter slightly.
settings:
gpuPGXPTolerance: 3 # Fixes glitch polygons due to sign bit flip and lightning effects.
metadata:
publisher: "Activision"
developer: "Vicarious Visions"
@ -155082,6 +155098,8 @@ SLES-03625:
- DigitalController
traits:
- ForcePGXPCPUMode # Reduces jitter slightly.
settings:
gpuPGXPTolerance: 3 # Fixes glitch polygons due to sign bit flip and lightning effects.
metadata:
publisher: "Activision"
developer: "Vicarious Visions"
@ -155103,6 +155121,8 @@ SLPM-87073:
- DigitalController
traits:
- ForcePGXPCPUMode # Reduces jitter slightly.
settings:
gpuPGXPTolerance: 3 # Fixes glitch polygons due to sign bit flip and lightning effects.
metadata:
publisher: "Success"
developer: "Vicarious Visions"
@ -155127,6 +155147,8 @@ SLUS-01378:
- DigitalController
traits:
- ForcePGXPCPUMode # Reduces jitter slightly.
settings:
gpuPGXPTolerance: 3 # Fixes glitch polygons due to sign bit flip and lightning effects.
metadata:
publisher: "Activision"
developer: "Vicarious Visions"
@ -155148,6 +155170,8 @@ SLES-03624:
- DigitalController
traits:
- ForcePGXPCPUMode # Reduces jitter slightly.
settings:
gpuPGXPTolerance: 3 # Fixes glitch polygons due to sign bit flip and lightning effects.
metadata:
publisher: "Activision"
developer: "Vicarious Visions"