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GPU: Fix off-by-one in rectangle rendering
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@ -77,8 +77,8 @@ void GPU_HW::LoadVertices(RenderCommand rc, u32 num_vertices)
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}
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// TODO: This should repeat the texcoords instead of stretching
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const s32 pos_right = pos_left + (rectangle_width - 1);
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const s32 pos_bottom = pos_top + (rectangle_height - 1);
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const s32 pos_right = pos_left + rectangle_width;
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const s32 pos_bottom = pos_top + rectangle_height;
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const u8 tex_right = static_cast<u8>(tex_left + (rectangle_width - 1));
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const u8 tex_bottom = static_cast<u8>(tex_top + (rectangle_height - 1));
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