ShaderGen: Drop DRIVER_V3D and DRIVER_POWERVR macros

They're not needed anymore.
This commit is contained in:
Stenzek 2025-07-09 22:10:58 +10:00
parent cc3bc120a4
commit 1e930c4063
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@ -210,17 +210,6 @@ void ShaderGen::WriteHeader(std::stringstream& ss, bool enable_rov /* = false */
if (GLAD_GL_ARB_blend_func_extended)
ss << "#extension GL_ARB_blend_func_extended : require\n";
}
// Test for V3D driver - we have to fudge coordinates slightly.
if (std::strstr(reinterpret_cast<const char*>(glGetString(GL_VENDOR)), "Broadcom") &&
std::strstr(reinterpret_cast<const char*>(glGetString(GL_RENDERER)), "V3D"))
{
ss << "#define DRIVER_V3D 1\n";
}
else if (std::strstr(reinterpret_cast<const char*>(glGetString(GL_RENDERER)), "PowerVR"))
{
ss << "#define DRIVER_POWERVR 1\n";
}
}
else if (m_shader_language == GPUShaderLanguage::GLSL)
{