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OpenGLContext: Prefer GLES over GL<3.2
Ends up having a larger feature set in GLSL.
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@ -133,11 +133,11 @@ std::unique_ptr<OpenGLContext> OpenGLContext::Create(WindowInfo& wi, SurfaceHand
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{Profile::Core, 4, 0},
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{Profile::Core, 3, 3},
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{Profile::Core, 3, 2},
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{Profile::Core, 3, 1},
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{Profile::Core, 3, 0},
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{Profile::ES, 3, 2},
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{Profile::ES, 3, 1},
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{Profile::ES, 3, 0}}};
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{Profile::ES, 3, 0},
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{Profile::Core, 3, 1},
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{Profile::Core, 3, 0}}};
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std::span<const Version> versions_to_try = vlist;
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if (ShouldPreferESContext())
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