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Settings: Use new key name for depth threshold
Because of the changed range.
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parent
705fe11e07
commit
2bfbec3e9e
@ -5209,7 +5209,7 @@ void FullscreenUI::DrawGraphicsSettingsPage()
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DrawFloatRangeSetting(
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bsi, FSUI_ICONSTR(ICON_FA_MINUS_CIRCLE, "Depth Clear Threshold"),
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FSUI_CSTR("Sets a threshold for discarding the emulated depth buffer. May help in some games."), "GPU",
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"PGXPDepthBuffer", Settings::DEFAULT_GPU_PGXP_DEPTH_THRESHOLD, 0.0f, static_cast<float>(GTE::MAX_Z), "%.1f",
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"PGXPDepthThreshold", Settings::DEFAULT_GPU_PGXP_DEPTH_THRESHOLD, 0.0f, static_cast<float>(GTE::MAX_Z), "%.1f",
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pgxp_enabled);
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}
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@ -272,7 +272,7 @@ void Settings::Load(const SettingsInterface& si, const SettingsInterface& contro
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gpu_pgxp_depth_buffer = si.GetBoolValue("GPU", "PGXPDepthBuffer", false);
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gpu_pgxp_disable_2d = si.GetBoolValue("GPU", "PGXPDisableOn2DPolygons", false);
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gpu_pgxp_transparent_depth = si.GetBoolValue("GPU", "PGXPTransparentDepthTest", false);
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SetPGXPDepthClearThreshold(si.GetFloatValue("GPU", "PGXPDepthClearThreshold", DEFAULT_GPU_PGXP_DEPTH_THRESHOLD));
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SetPGXPDepthClearThreshold(si.GetFloatValue("GPU", "PGXPDepthThreshold", DEFAULT_GPU_PGXP_DEPTH_THRESHOLD));
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gpu_show_vram = si.GetBoolValue("Debug", "ShowVRAM");
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gpu_dump_cpu_to_vram_copies = si.GetBoolValue("Debug", "DumpCPUToVRAMCopies");
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gpu_dump_vram_to_cpu_copies = si.GetBoolValue("Debug", "DumpVRAMToCPUCopies");
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@ -611,7 +611,7 @@ void Settings::Save(SettingsInterface& si, bool ignore_base) const
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si.SetBoolValue("GPU", "PGXPDepthBuffer", gpu_pgxp_depth_buffer);
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si.SetBoolValue("GPU", "PGXPDisableOn2DPolygons", gpu_pgxp_disable_2d);
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si.SetBoolValue("GPU", "PGXPTransparentDepthTest", gpu_pgxp_transparent_depth);
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si.SetFloatValue("GPU", "PGXPDepthClearThreshold", GetPGXPDepthClearThreshold());
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si.SetFloatValue("GPU", "PGXPDepthThreshold", GetPGXPDepthClearThreshold());
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si.SetBoolValue("Debug", "ShowVRAM", gpu_show_vram);
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si.SetBoolValue("Debug", "DumpCPUToVRAMCopies", gpu_dump_cpu_to_vram_copies);
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si.SetBoolValue("Debug", "DumpVRAMToCPUCopies", gpu_dump_vram_to_cpu_copies);
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@ -229,7 +229,7 @@ struct GPUSettings
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static constexpr GPUDownsampleMode DEFAULT_GPU_DOWNSAMPLE_MODE = GPUDownsampleMode::Disabled;
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static constexpr GPUWireframeMode DEFAULT_GPU_WIREFRAME_MODE = GPUWireframeMode::Disabled;
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static constexpr GPUDumpCompressionMode DEFAULT_GPU_DUMP_COMPRESSION_MODE = GPUDumpCompressionMode::ZstDefault;
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static constexpr float DEFAULT_GPU_PGXP_DEPTH_THRESHOLD = 300.0f;
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static constexpr float DEFAULT_GPU_PGXP_DEPTH_THRESHOLD = 4096.0f;
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static constexpr float GPU_PGXP_DEPTH_THRESHOLD_SCALE = 65536.0f;
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static constexpr DisplayDeinterlacingMode DEFAULT_DISPLAY_DEINTERLACING_MODE = DisplayDeinterlacingMode::Progressive;
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@ -159,7 +159,7 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
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// PGXP Tab
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SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_ui.pgxpGeometryTolerance, "GPU", "PGXPTolerance", -1.0f);
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SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_ui.pgxpDepthClearThreshold, "GPU", "PGXPDepthClearThreshold",
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SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_ui.pgxpDepthClearThreshold, "GPU", "PGXPDepthThreshold",
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Settings::DEFAULT_GPU_PGXP_DEPTH_THRESHOLD);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pgxpTextureCorrection, "GPU", "PGXPTextureCorrection", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pgxpColorCorrection, "GPU", "PGXPColorCorrection", false);
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