duckstation/src/core/settings.cpp
Stenzek 2bfbec3e9e
Settings: Use new key name for depth threshold
Because of the changed range.
2025-03-07 21:32:57 +10:00

2471 lines
107 KiB
C++

// SPDX-FileCopyrightText: 2019-2025 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
#include "settings.h"
#include "achievements.h"
#include "controller.h"
#include "gte_types.h"
#include "host.h"
#include "imgui_overlays.h"
#include "system.h"
#include "util/gpu_device.h"
#include "util/imgui_manager.h"
#include "util/input_manager.h"
#include "util/media_capture.h"
#include "common/assert.h"
#include "common/bitutils.h"
#include "common/error.h"
#include "common/file_system.h"
#include "common/log.h"
#include "common/memmap.h"
#include "common/path.h"
#include "common/string_util.h"
#include "fmt/format.h"
#include <algorithm>
#include <array>
#include <cctype>
#include <numeric>
LOG_CHANNEL(Settings);
ALIGN_TO_CACHE_LINE Settings g_settings;
ALIGN_TO_CACHE_LINE GPUSettings g_gpu_settings;
const char* SettingInfo::StringDefaultValue() const
{
return default_value ? default_value : "";
}
bool SettingInfo::BooleanDefaultValue() const
{
return default_value ? StringUtil::FromChars<bool>(default_value).value_or(false) : false;
}
s32 SettingInfo::IntegerDefaultValue() const
{
return default_value ? StringUtil::FromChars<s32>(default_value).value_or(0) : 0;
}
s32 SettingInfo::IntegerMinValue() const
{
static constexpr s32 fallback_value = std::numeric_limits<s32>::min();
return min_value ? StringUtil::FromChars<s32>(min_value).value_or(fallback_value) : fallback_value;
}
s32 SettingInfo::IntegerMaxValue() const
{
static constexpr s32 fallback_value = std::numeric_limits<s32>::max();
return max_value ? StringUtil::FromChars<s32>(max_value).value_or(fallback_value) : fallback_value;
}
s32 SettingInfo::IntegerStepValue() const
{
static constexpr s32 fallback_value = 1;
return step_value ? StringUtil::FromChars<s32>(step_value).value_or(fallback_value) : fallback_value;
}
float SettingInfo::FloatDefaultValue() const
{
return default_value ? StringUtil::FromChars<float>(default_value).value_or(0.0f) : 0.0f;
}
float SettingInfo::FloatMinValue() const
{
static constexpr float fallback_value = std::numeric_limits<float>::min();
return min_value ? StringUtil::FromChars<float>(min_value).value_or(fallback_value) : fallback_value;
}
float SettingInfo::FloatMaxValue() const
{
static constexpr float fallback_value = std::numeric_limits<float>::max();
return max_value ? StringUtil::FromChars<float>(max_value).value_or(fallback_value) : fallback_value;
}
float SettingInfo::FloatStepValue() const
{
static constexpr float fallback_value = 0.1f;
return step_value ? StringUtil::FromChars<float>(step_value).value_or(fallback_value) : fallback_value;
}
GPUSettings::GPUSettings()
{
SetPGXPDepthClearThreshold(DEFAULT_GPU_PGXP_DEPTH_THRESHOLD);
}
float GPUSettings::GetPGXPDepthClearThreshold() const
{
return gpu_pgxp_depth_clear_threshold * static_cast<float>(GTE::MAX_Z);
}
void GPUSettings::SetPGXPDepthClearThreshold(float value)
{
gpu_pgxp_depth_clear_threshold = value / static_cast<float>(GTE::MAX_Z);
}
#ifdef DYNAMIC_HOST_PAGE_SIZE
// See note in settings.h - 16K ends up faster with LUT because of nearby code/data.
const CPUFastmemMode Settings::DEFAULT_CPU_FASTMEM_MODE =
(MemMap::GetRuntimePageSize() > 4096) ? CPUFastmemMode::LUT : CPUFastmemMode::MMap;
#endif
#if defined(_WIN32)
const MediaCaptureBackend Settings::DEFAULT_MEDIA_CAPTURE_BACKEND = MediaCaptureBackend::MediaFoundation;
#elif !defined(__ANDROID__)
const MediaCaptureBackend Settings::DEFAULT_MEDIA_CAPTURE_BACKEND = MediaCaptureBackend::FFmpeg;
#else
const MediaCaptureBackend Settings::DEFAULT_MEDIA_CAPTURE_BACKEND = MediaCaptureBackend::MaxCount;
#endif
Settings::Settings()
{
display_osd_margin = ImGuiManager::DEFAULT_SCREEN_MARGIN;
controller_types[0] = DEFAULT_CONTROLLER_1_TYPE;
memory_card_types[0] = DEFAULT_MEMORY_CARD_1_TYPE;
for (u32 i = 1; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
{
controller_types[i] = DEFAULT_CONTROLLER_2_TYPE;
memory_card_types[i] = DEFAULT_MEMORY_CARD_2_TYPE;
}
}
bool Settings::HasAnyPerGameMemoryCards() const
{
return std::any_of(memory_card_types.begin(), memory_card_types.end(), [](MemoryCardType t) {
return (t == MemoryCardType::PerGame || t == MemoryCardType::PerGameTitle);
});
}
void Settings::CPUOverclockPercentToFraction(u32 percent, u32* numerator, u32* denominator)
{
const u32 percent_gcd = std::gcd(percent, 100);
*numerator = percent / percent_gcd;
*denominator = 100u / percent_gcd;
}
u32 Settings::CPUOverclockFractionToPercent(u32 numerator, u32 denominator)
{
return (numerator * 100u) / denominator;
}
void Settings::SetCPUOverclockPercent(u32 percent)
{
CPUOverclockPercentToFraction(percent, &cpu_overclock_numerator, &cpu_overclock_denominator);
}
u32 Settings::GetCPUOverclockPercent() const
{
return CPUOverclockFractionToPercent(cpu_overclock_numerator, cpu_overclock_denominator);
}
void Settings::UpdateOverclockActive()
{
cpu_overclock_active = (cpu_overclock_enable && (cpu_overclock_numerator != 1 || cpu_overclock_denominator != 1));
}
void Settings::Load(const SettingsInterface& si, const SettingsInterface& controller_si)
{
region =
ParseConsoleRegionName(
si.GetStringValue("Console", "Region", Settings::GetConsoleRegionName(Settings::DEFAULT_CONSOLE_REGION)).c_str())
.value_or(DEFAULT_CONSOLE_REGION);
enable_8mb_ram = si.GetBoolValue("Console", "Enable8MBRAM", false);
emulation_speed = si.GetFloatValue("Main", "EmulationSpeed", 1.0f);
fast_forward_speed = si.GetFloatValue("Main", "FastForwardSpeed", 0.0f);
turbo_speed = si.GetFloatValue("Main", "TurboSpeed", 0.0f);
sync_to_host_refresh_rate = si.GetBoolValue("Main", "SyncToHostRefreshRate", false);
inhibit_screensaver = si.GetBoolValue("Main", "InhibitScreensaver", true);
pause_on_focus_loss = si.GetBoolValue("Main", "PauseOnFocusLoss", false);
pause_on_controller_disconnection = si.GetBoolValue("Main", "PauseOnControllerDisconnection", false);
save_state_on_exit = si.GetBoolValue("Main", "SaveStateOnExit", true);
create_save_state_backups = si.GetBoolValue("Main", "CreateSaveStateBackups", DEFAULT_SAVE_STATE_BACKUPS);
confim_power_off = si.GetBoolValue("Main", "ConfirmPowerOff", true);
load_devices_from_save_states = si.GetBoolValue("Main", "LoadDevicesFromSaveStates", false);
apply_compatibility_settings = si.GetBoolValue("Main", "ApplyCompatibilitySettings", true);
apply_game_settings = si.GetBoolValue("Main", "ApplyGameSettings", true);
disable_all_enhancements = si.GetBoolValue("Main", "DisableAllEnhancements", false);
enable_discord_presence = si.GetBoolValue("Main", "EnableDiscordPresence", false);
rewind_enable = si.GetBoolValue("Main", "RewindEnable", false);
rewind_save_frequency = si.GetFloatValue("Main", "RewindFrequency", 10.0f);
rewind_save_slots = static_cast<u16>(std::min(si.GetUIntValue("Main", "RewindSaveSlots", 10u), 65535u));
runahead_frames = static_cast<u8>(std::min(si.GetUIntValue("Main", "RunaheadFrameCount", 0u), 255u));
cpu_execution_mode =
ParseCPUExecutionMode(
si.GetStringValue("CPU", "ExecutionMode", GetCPUExecutionModeName(DEFAULT_CPU_EXECUTION_MODE)).c_str())
.value_or(DEFAULT_CPU_EXECUTION_MODE);
cpu_overclock_numerator = std::max(si.GetUIntValue("CPU", "OverclockNumerator", 1u), 1u);
cpu_overclock_denominator = std::max(si.GetUIntValue("CPU", "OverclockDenominator", 1u), 1u);
cpu_overclock_enable = si.GetBoolValue("CPU", "OverclockEnable", false);
UpdateOverclockActive();
cpu_recompiler_memory_exceptions = si.GetBoolValue("CPU", "RecompilerMemoryExceptions", false);
cpu_recompiler_block_linking = si.GetBoolValue("CPU", "RecompilerBlockLinking", true);
cpu_recompiler_icache = si.GetBoolValue("CPU", "RecompilerICache", false);
cpu_fastmem_mode = ParseCPUFastmemMode(
si.GetStringValue("CPU", "FastmemMode", GetCPUFastmemModeName(DEFAULT_CPU_FASTMEM_MODE)).c_str())
.value_or(DEFAULT_CPU_FASTMEM_MODE);
gpu_renderer = ParseRendererName(si.GetStringValue("GPU", "Renderer", GetRendererName(DEFAULT_GPU_RENDERER)).c_str())
.value_or(DEFAULT_GPU_RENDERER);
gpu_adapter = si.GetStringValue("GPU", "Adapter", "");
gpu_resolution_scale = static_cast<u8>(si.GetUIntValue("GPU", "ResolutionScale", 1u));
gpu_automatic_resolution_scale = (gpu_resolution_scale == 0);
gpu_multisamples = static_cast<u8>(si.GetUIntValue("GPU", "Multisamples", 1u));
gpu_use_debug_device = si.GetBoolValue("GPU", "UseDebugDevice", false);
gpu_disable_shader_cache = si.GetBoolValue("GPU", "DisableShaderCache", false);
gpu_disable_dual_source_blend = si.GetBoolValue("GPU", "DisableDualSourceBlend", false);
gpu_disable_framebuffer_fetch = si.GetBoolValue("GPU", "DisableFramebufferFetch", false);
gpu_disable_texture_buffers = si.GetBoolValue("GPU", "DisableTextureBuffers", false);
gpu_disable_texture_copy_to_self = si.GetBoolValue("GPU", "DisableTextureCopyToSelf", false);
gpu_disable_memory_import = si.GetBoolValue("GPU", "DisableMemoryImport", false);
gpu_disable_raster_order_views = si.GetBoolValue("GPU", "DisableRasterOrderViews", false);
gpu_disable_compute_shaders = si.GetBoolValue("GPU", "DisableComputeShaders", false);
gpu_disable_compressed_textures = si.GetBoolValue("GPU", "DisableCompressedTextures", false);
gpu_per_sample_shading = si.GetBoolValue("GPU", "PerSampleShading", false);
gpu_use_thread = si.GetBoolValue("GPU", "UseThread", true);
gpu_max_queued_frames = static_cast<u8>(si.GetUIntValue("GPU", "MaxQueuedFrames", DEFAULT_GPU_MAX_QUEUED_FRAMES));
gpu_use_software_renderer_for_readbacks = si.GetBoolValue("GPU", "UseSoftwareRendererForReadbacks", false);
gpu_true_color = si.GetBoolValue("GPU", "TrueColor", true);
gpu_scaled_dithering = si.GetBoolValue("GPU", "ScaledDithering", true);
gpu_force_round_texcoords = si.GetBoolValue("GPU", "ForceRoundTextureCoordinates", false);
gpu_accurate_blending = si.GetBoolValue("GPU", "AccurateBlending", false);
gpu_texture_filter =
ParseTextureFilterName(
si.GetStringValue("GPU", "TextureFilter", GetTextureFilterName(DEFAULT_GPU_TEXTURE_FILTER)).c_str())
.value_or(DEFAULT_GPU_TEXTURE_FILTER);
gpu_sprite_texture_filter =
ParseTextureFilterName(
si.GetStringValue("GPU", "SpriteTextureFilter", GetTextureFilterName(DEFAULT_GPU_TEXTURE_FILTER)).c_str())
.value_or(DEFAULT_GPU_TEXTURE_FILTER);
gpu_line_detect_mode =
ParseLineDetectModeName(
si.GetStringValue("GPU", "LineDetectMode", GetLineDetectModeName(DEFAULT_GPU_LINE_DETECT_MODE)).c_str())
.value_or(DEFAULT_GPU_LINE_DETECT_MODE);
gpu_downsample_mode =
ParseDownsampleModeName(
si.GetStringValue("GPU", "DownsampleMode", GetDownsampleModeName(DEFAULT_GPU_DOWNSAMPLE_MODE)).c_str())
.value_or(DEFAULT_GPU_DOWNSAMPLE_MODE);
gpu_downsample_scale = static_cast<u8>(si.GetUIntValue("GPU", "DownsampleScale", 1));
gpu_wireframe_mode =
ParseGPUWireframeMode(
si.GetStringValue("GPU", "WireframeMode", GetGPUWireframeModeName(DEFAULT_GPU_WIREFRAME_MODE)).c_str())
.value_or(DEFAULT_GPU_WIREFRAME_MODE);
gpu_force_video_timing =
ParseForceVideoTimingName(
si.GetStringValue("GPU", "ForceVideoTiming", GetForceVideoTimingName(DEFAULT_FORCE_VIDEO_TIMING_MODE)).c_str())
.value_or(DEFAULT_FORCE_VIDEO_TIMING_MODE);
gpu_widescreen_hack = si.GetBoolValue("GPU", "WidescreenHack", false);
gpu_texture_cache = si.GetBoolValue("GPU", "EnableTextureCache", false);
display_24bit_chroma_smoothing = si.GetBoolValue("GPU", "ChromaSmoothing24Bit", false);
gpu_pgxp_enable = si.GetBoolValue("GPU", "PGXPEnable", false);
gpu_pgxp_culling = si.GetBoolValue("GPU", "PGXPCulling", true);
gpu_pgxp_texture_correction = si.GetBoolValue("GPU", "PGXPTextureCorrection", true);
gpu_pgxp_color_correction = si.GetBoolValue("GPU", "PGXPColorCorrection", false);
gpu_pgxp_vertex_cache = si.GetBoolValue("GPU", "PGXPVertexCache", false);
gpu_pgxp_cpu = si.GetBoolValue("GPU", "PGXPCPU", false);
gpu_pgxp_preserve_proj_fp = si.GetBoolValue("GPU", "PGXPPreserveProjFP", false);
gpu_pgxp_tolerance = si.GetFloatValue("GPU", "PGXPTolerance", -1.0f);
gpu_pgxp_depth_buffer = si.GetBoolValue("GPU", "PGXPDepthBuffer", false);
gpu_pgxp_disable_2d = si.GetBoolValue("GPU", "PGXPDisableOn2DPolygons", false);
gpu_pgxp_transparent_depth = si.GetBoolValue("GPU", "PGXPTransparentDepthTest", false);
SetPGXPDepthClearThreshold(si.GetFloatValue("GPU", "PGXPDepthThreshold", DEFAULT_GPU_PGXP_DEPTH_THRESHOLD));
gpu_show_vram = si.GetBoolValue("Debug", "ShowVRAM");
gpu_dump_cpu_to_vram_copies = si.GetBoolValue("Debug", "DumpCPUToVRAMCopies");
gpu_dump_vram_to_cpu_copies = si.GetBoolValue("Debug", "DumpVRAMToCPUCopies");
gpu_dump_fast_replay_mode = si.GetBoolValue("GPU", "DumpFastReplayMode", false);
display_deinterlacing_mode =
ParseDisplayDeinterlacingMode(
si.GetStringValue("GPU", "DeinterlacingMode", GetDisplayDeinterlacingModeName(DEFAULT_DISPLAY_DEINTERLACING_MODE))
.c_str())
.value_or(DEFAULT_DISPLAY_DEINTERLACING_MODE);
display_crop_mode =
ParseDisplayCropMode(
si.GetStringValue("Display", "CropMode", GetDisplayCropModeName(DEFAULT_DISPLAY_CROP_MODE)).c_str())
.value_or(DEFAULT_DISPLAY_CROP_MODE);
display_aspect_ratio =
ParseDisplayAspectRatio(
si.GetStringValue("Display", "AspectRatio", GetDisplayAspectRatioName(DEFAULT_DISPLAY_ASPECT_RATIO)).c_str())
.value_or(DEFAULT_DISPLAY_ASPECT_RATIO);
display_aspect_ratio_custom_numerator = static_cast<u16>(
std::clamp<int>(si.GetIntValue("Display", "CustomAspectRatioNumerator", 4), 1, std::numeric_limits<u16>::max()));
display_aspect_ratio_custom_denominator = static_cast<u16>(
std::clamp<int>(si.GetIntValue("Display", "CustomAspectRatioDenominator", 3), 1, std::numeric_limits<u16>::max()));
display_alignment =
ParseDisplayAlignment(
si.GetStringValue("Display", "Alignment", GetDisplayAlignmentName(DEFAULT_DISPLAY_ALIGNMENT)).c_str())
.value_or(DEFAULT_DISPLAY_ALIGNMENT);
display_rotation =
ParseDisplayRotation(
si.GetStringValue("Display", "Rotation", GetDisplayRotationName(DEFAULT_DISPLAY_ROTATION)).c_str())
.value_or(DEFAULT_DISPLAY_ROTATION);
display_scaling =
ParseDisplayScaling(si.GetStringValue("Display", "Scaling", GetDisplayScalingName(DEFAULT_DISPLAY_SCALING)).c_str())
.value_or(DEFAULT_DISPLAY_SCALING);
display_exclusive_fullscreen_control =
ParseDisplayExclusiveFullscreenControl(
si.GetStringValue("Display", "ExclusiveFullscreenControl",
GetDisplayExclusiveFullscreenControlName(DEFAULT_DISPLAY_EXCLUSIVE_FULLSCREEN_CONTROL))
.c_str())
.value_or(DEFAULT_DISPLAY_EXCLUSIVE_FULLSCREEN_CONTROL);
display_screenshot_mode =
ParseDisplayScreenshotMode(
si.GetStringValue("Display", "ScreenshotMode", GetDisplayScreenshotModeName(DEFAULT_DISPLAY_SCREENSHOT_MODE))
.c_str())
.value_or(DEFAULT_DISPLAY_SCREENSHOT_MODE);
display_screenshot_format =
ParseDisplayScreenshotFormat(si.GetStringValue("Display", "ScreenshotFormat",
GetDisplayScreenshotFormatName(DEFAULT_DISPLAY_SCREENSHOT_FORMAT))
.c_str())
.value_or(DEFAULT_DISPLAY_SCREENSHOT_FORMAT);
display_screenshot_quality = static_cast<u8>(
std::clamp<u32>(si.GetUIntValue("Display", "ScreenshotQuality", DEFAULT_DISPLAY_SCREENSHOT_QUALITY), 1, 100));
display_optimal_frame_pacing = si.GetBoolValue("Display", "OptimalFramePacing", false);
display_pre_frame_sleep = si.GetBoolValue("Display", "PreFrameSleep", false);
display_pre_frame_sleep_buffer =
si.GetFloatValue("Display", "PreFrameSleepBuffer", DEFAULT_DISPLAY_PRE_FRAME_SLEEP_BUFFER);
display_skip_presenting_duplicate_frames = si.GetBoolValue("Display", "SkipPresentingDuplicateFrames", false);
display_vsync = si.GetBoolValue("Display", "VSync", false);
display_disable_mailbox_presentation = si.GetBoolValue("Display", "DisableMailboxPresentation", false);
display_force_4_3_for_24bit = si.GetBoolValue("Display", "Force4_3For24Bit", false);
display_active_start_offset = static_cast<s16>(si.GetIntValue("Display", "ActiveStartOffset", 0));
display_active_end_offset = static_cast<s16>(si.GetIntValue("Display", "ActiveEndOffset", 0));
display_line_start_offset = static_cast<s8>(si.GetIntValue("Display", "LineStartOffset", 0));
display_line_end_offset = static_cast<s8>(si.GetIntValue("Display", "LineEndOffset", 0));
display_show_messages = si.GetBoolValue("Display", "ShowOSDMessages", true);
display_show_fps = si.GetBoolValue("Display", "ShowFPS", false);
display_show_speed = si.GetBoolValue("Display", "ShowSpeed", false);
display_show_gpu_stats = si.GetBoolValue("Display", "ShowGPUStatistics", false);
display_show_resolution = si.GetBoolValue("Display", "ShowResolution", false);
display_show_latency_stats = si.GetBoolValue("Display", "ShowLatencyStatistics", false);
display_show_cpu_usage = si.GetBoolValue("Display", "ShowCPU", false);
display_show_gpu_usage = si.GetBoolValue("Display", "ShowGPU", false);
display_show_frame_times = si.GetBoolValue("Display", "ShowFrameTimes", false);
display_show_status_indicators = si.GetBoolValue("Display", "ShowStatusIndicators", true);
display_show_inputs = si.GetBoolValue("Display", "ShowInputs", false);
display_show_enhancements = si.GetBoolValue("Display", "ShowEnhancements", false);
display_auto_resize_window = si.GetBoolValue("Display", "AutoResizeWindow", false);
display_osd_scale = si.GetFloatValue("Display", "OSDScale", DEFAULT_OSD_SCALE);
display_osd_margin = si.GetFloatValue("Display", "OSDMargin", ImGuiManager::DEFAULT_SCREEN_MARGIN);
save_state_compression = ParseSaveStateCompressionModeName(
si.GetStringValue("Main", "SaveStateCompression",
GetSaveStateCompressionModeName(DEFAULT_SAVE_STATE_COMPRESSION_MODE))
.c_str())
.value_or(DEFAULT_SAVE_STATE_COMPRESSION_MODE);
cdrom_readahead_sectors =
static_cast<u8>(si.GetIntValue("CDROM", "ReadaheadSectors", DEFAULT_CDROM_READAHEAD_SECTORS));
cdrom_mechacon_version =
ParseCDROMMechVersionName(
si.GetStringValue("CDROM", "MechaconVersion", GetCDROMMechVersionName(DEFAULT_CDROM_MECHACON_VERSION)).c_str())
.value_or(DEFAULT_CDROM_MECHACON_VERSION);
cdrom_region_check = si.GetBoolValue("CDROM", "RegionCheck", false);
cdrom_subq_skew = si.GetBoolValue("CDROM", "SubQSkew", false);
cdrom_load_image_to_ram = si.GetBoolValue("CDROM", "LoadImageToRAM", false);
cdrom_load_image_patches = si.GetBoolValue("CDROM", "LoadImagePatches", false);
cdrom_mute_cd_audio = si.GetBoolValue("CDROM", "MuteCDAudio", false);
cdrom_read_speedup =
Truncate8(std::min<u32>(si.GetUIntValue("CDROM", "ReadSpeedup", 1u), std::numeric_limits<u8>::max()));
cdrom_seek_speedup =
Truncate8(std::min<u32>(si.GetUIntValue("CDROM", "SeekSpeedup", 1u), std::numeric_limits<u8>::max()));
cdrom_max_speedup_cycles = si.GetUIntValue("CDROM", "MaxSpeedupCycles", DEFAULT_CDROM_MAX_SPEEDUP_CYCLES);
audio_backend =
AudioStream::ParseBackendName(
si.GetStringValue("Audio", "Backend", AudioStream::GetBackendName(AudioStream::DEFAULT_BACKEND)).c_str())
.value_or(AudioStream::DEFAULT_BACKEND);
audio_driver = si.GetStringValue("Audio", "Driver");
audio_output_device = si.GetStringValue("Audio", "OutputDevice");
audio_stream_parameters.Load(si, "Audio");
audio_output_volume =
Truncate8(std::min<u32>(si.GetUIntValue("Audio", "OutputVolume", 100), std::numeric_limits<u8>::max()));
audio_fast_forward_volume =
Truncate8(std::min<u32>(si.GetUIntValue("Audio", "FastForwardVolume", 100), std::numeric_limits<u8>::max()));
audio_output_muted = si.GetBoolValue("Audio", "OutputMuted", false);
use_old_mdec_routines = si.GetBoolValue("Hacks", "UseOldMDECRoutines", false);
export_shared_memory = si.GetBoolValue("Hacks", "ExportSharedMemory", false);
dma_max_slice_ticks = si.GetIntValue("Hacks", "DMAMaxSliceTicks", DEFAULT_DMA_MAX_SLICE_TICKS);
dma_halt_ticks = si.GetIntValue("Hacks", "DMAHaltTicks", DEFAULT_DMA_HALT_TICKS);
gpu_fifo_size = si.GetUIntValue("Hacks", "GPUFIFOSize", DEFAULT_GPU_FIFO_SIZE);
gpu_max_run_ahead = si.GetIntValue("Hacks", "GPUMaxRunAhead", DEFAULT_GPU_MAX_RUN_AHEAD);
bios_tty_logging = si.GetBoolValue("BIOS", "TTYLogging", false);
bios_patch_fast_boot = si.GetBoolValue("BIOS", "PatchFastBoot", DEFAULT_FAST_BOOT_VALUE);
bios_fast_forward_boot = si.GetBoolValue("BIOS", "FastForwardBoot", false);
multitap_mode =
ParseMultitapModeName(
controller_si.GetStringValue("ControllerPorts", "MultitapMode", GetMultitapModeName(DEFAULT_MULTITAP_MODE))
.c_str())
.value_or(DEFAULT_MULTITAP_MODE);
const std::array<bool, 2> mtap_enabled = {{IsPort1MultitapEnabled(), IsPort2MultitapEnabled()}};
for (u32 pad = 0; pad < NUM_CONTROLLER_AND_CARD_PORTS; pad++)
{
// Ignore types when multitap not enabled
const auto [port, slot] = Controller::ConvertPadToPortAndSlot(pad);
if (Controller::PadIsMultitapSlot(pad) && !mtap_enabled[port])
{
controller_types[pad] = ControllerType::None;
continue;
}
const ControllerType default_type = (pad == 0) ? DEFAULT_CONTROLLER_1_TYPE : DEFAULT_CONTROLLER_2_TYPE;
const Controller::ControllerInfo* cinfo = Controller::GetControllerInfo(controller_si.GetTinyStringValue(
Controller::GetSettingsSection(pad).c_str(), "Type", Controller::GetControllerInfo(default_type).name));
controller_types[pad] = cinfo ? cinfo->type : default_type;
}
memory_card_types[0] =
ParseMemoryCardTypeName(
si.GetStringValue("MemoryCards", "Card1Type", GetMemoryCardTypeName(DEFAULT_MEMORY_CARD_1_TYPE)).c_str())
.value_or(DEFAULT_MEMORY_CARD_1_TYPE);
memory_card_types[1] =
ParseMemoryCardTypeName(
si.GetStringValue("MemoryCards", "Card2Type", GetMemoryCardTypeName(DEFAULT_MEMORY_CARD_2_TYPE)).c_str())
.value_or(DEFAULT_MEMORY_CARD_2_TYPE);
memory_card_paths[0] = si.GetStringValue("MemoryCards", "Card1Path", "");
memory_card_paths[1] = si.GetStringValue("MemoryCards", "Card2Path", "");
memory_card_use_playlist_title = si.GetBoolValue("MemoryCards", "UsePlaylistTitle", true);
memory_card_fast_forward_access = si.GetBoolValue("MemoryCards", "FastForwardAccess", false);
achievements_enabled = si.GetBoolValue("Cheevos", "Enabled", false);
achievements_hardcore_mode = si.GetBoolValue("Cheevos", "ChallengeMode", false);
achievements_notifications = si.GetBoolValue("Cheevos", "Notifications", true);
achievements_leaderboard_notifications = si.GetBoolValue("Cheevos", "LeaderboardNotifications", true);
achievements_sound_effects = si.GetBoolValue("Cheevos", "SoundEffects", true);
achievements_overlays = si.GetBoolValue("Cheevos", "Overlays", true);
achievements_encore_mode = si.GetBoolValue("Cheevos", "EncoreMode", false);
achievements_spectator_mode = si.GetBoolValue("Cheevos", "SpectatorMode", false);
achievements_unofficial_test_mode = si.GetBoolValue("Cheevos", "UnofficialTestMode", false);
achievements_use_raintegration = si.GetBoolValue("Cheevos", "UseRAIntegration", false);
achievements_notification_duration =
si.GetIntValue("Cheevos", "NotificationsDuration", DEFAULT_ACHIEVEMENT_NOTIFICATION_TIME);
achievements_leaderboard_duration =
si.GetIntValue("Cheevos", "LeaderboardsDuration", DEFAULT_LEADERBOARD_NOTIFICATION_TIME);
#ifndef __ANDROID__
enable_gdb_server = si.GetBoolValue("Debug", "EnableGDBServer");
gdb_server_port = static_cast<u16>(si.GetUIntValue("Debug", "GDBServerPort", DEFAULT_GDB_SERVER_PORT));
#endif
texture_replacements.enable_texture_replacements =
si.GetBoolValue("TextureReplacements", "EnableTextureReplacements", false);
texture_replacements.enable_vram_write_replacements =
si.GetBoolValue("TextureReplacements", "EnableVRAMWriteReplacements", false);
texture_replacements.always_track_uploads = si.GetBoolValue("TextureReplacements", "AlwaysTrackUploads", false);
texture_replacements.preload_textures = si.GetBoolValue("TextureReplacements", "PreloadTextures", false);
texture_replacements.dump_textures = si.GetBoolValue("TextureReplacements", "DumpTextures", false);
texture_replacements.dump_replaced_textures = si.GetBoolValue("TextureReplacements", "DumpReplacedTextures", true);
texture_replacements.dump_vram_writes = si.GetBoolValue("TextureReplacements", "DumpVRAMWrites", false);
texture_replacements.config.dump_texture_pages = si.GetBoolValue("TextureReplacements", "DumpTexturePages", false);
texture_replacements.config.dump_full_texture_pages =
si.GetBoolValue("TextureReplacements", "DumpFullTexturePages", false);
texture_replacements.config.dump_texture_force_alpha_channel =
si.GetBoolValue("TextureReplacements", "DumpTextureForceAlphaChannel", false);
texture_replacements.config.dump_vram_write_force_alpha_channel =
si.GetBoolValue("TextureReplacements", "DumpVRAMWriteForceAlphaChannel", true);
texture_replacements.config.dump_c16_textures = si.GetBoolValue("TextureReplacements", "DumpC16Textures", false);
texture_replacements.config.reduce_palette_range = si.GetBoolValue("TextureReplacements", "ReducePaletteRange", true);
texture_replacements.config.convert_copies_to_writes =
si.GetBoolValue("TextureReplacements", "ConvertCopiesToWrites", false);
texture_replacements.config.replacement_scale_linear_filter =
si.GetBoolValue("TextureReplacements", "ReplacementScaleLinearFilter", false);
texture_replacements.config.max_hash_cache_entries =
si.GetUIntValue("TextureReplacements", "MaxHashCacheEntries",
TextureReplacementSettings::Configuration::DEFAULT_MAX_HASH_CACHE_ENTRIES);
texture_replacements.config.max_hash_cache_vram_usage_mb =
si.GetUIntValue("TextureReplacements", "MaxHashCacheVRAMUsageMB",
TextureReplacementSettings::Configuration::DEFAULT_MAX_HASH_CACHE_VRAM_USAGE_MB);
texture_replacements.config.max_replacement_cache_vram_usage_mb =
si.GetUIntValue("TextureReplacements", "MaxReplacementCacheVRAMUsage",
TextureReplacementSettings::Configuration::DEFAULT_MAX_REPLACEMENT_CACHE_VRAM_USAGE_MB);
texture_replacements.config.max_vram_write_splits = Truncate16(
std::min<u32>(si.GetUIntValue("TextureReplacements", "MaxVRAMWriteSplits", 0u), std::numeric_limits<u16>::max()));
texture_replacements.config.max_vram_write_coalesce_width = Truncate16(std::min<u32>(
si.GetUIntValue("TextureReplacements", "MaxVRAMWriteCoalesceWidth", 0u), std::numeric_limits<u16>::max()));
texture_replacements.config.max_vram_write_coalesce_height = Truncate16(std::min<u32>(
si.GetUIntValue("TextureReplacements", "MaxVRAMWriteCoalesceHeight", 0u), std::numeric_limits<u16>::max()));
texture_replacements.config.texture_dump_width_threshold = Truncate16(std::min<u32>(
si.GetUIntValue("TextureReplacements", "DumpTextureWidthThreshold", 16), std::numeric_limits<u16>::max()));
texture_replacements.config.texture_dump_height_threshold = Truncate16(std::min<u32>(
si.GetUIntValue("TextureReplacements", "DumpTextureHeightThreshold", 16), std::numeric_limits<u16>::max()));
texture_replacements.config.vram_write_dump_width_threshold = Truncate16(std::min<u32>(
si.GetUIntValue("TextureReplacements", "DumpVRAMWriteWidthThreshold", 128), std::numeric_limits<u16>::max()));
texture_replacements.config.vram_write_dump_height_threshold = Truncate16(std::min<u32>(
si.GetUIntValue("TextureReplacements", "DumpVRAMWriteHeightThreshold", 128), std::numeric_limits<u16>::max()));
pio_device_type = ParsePIODeviceTypeName(
si.GetTinyStringValue("PIO", "DeviceType", GetPIODeviceTypeModeName(DEFAULT_PIO_DEVICE_TYPE)))
.value_or(DEFAULT_PIO_DEVICE_TYPE);
pio_flash_image_path = si.GetStringValue("PIO", "FlashImagePath");
pio_flash_write_enable = si.GetBoolValue("PIO", "FlashImageWriteEnable", false);
pio_switch_active = si.GetBoolValue("PIO", "SwitchActive", true);
pcdrv_enable = si.GetBoolValue("PCDrv", "Enabled", false);
pcdrv_enable_writes = si.GetBoolValue("PCDrv", "EnableWrites", false);
pcdrv_root = si.GetStringValue("PCDrv", "Root");
#ifdef __ANDROID__
// Android users are incredibly silly and don't understand that stretch is in the aspect ratio list...
if (si.GetBoolValue("Display", "Stretch", false))
display_aspect_ratio = DisplayAspectRatio::MatchWindow;
#endif
}
void Settings::Save(SettingsInterface& si, bool ignore_base) const
{
si.SetStringValue("Console", "Region", GetConsoleRegionName(region));
si.SetBoolValue("Console", "Enable8MBRAM", enable_8mb_ram);
si.SetFloatValue("Main", "EmulationSpeed", emulation_speed);
si.SetFloatValue("Main", "FastForwardSpeed", fast_forward_speed);
si.SetFloatValue("Main", "TurboSpeed", turbo_speed);
if (!ignore_base)
{
si.SetBoolValue("Main", "SyncToHostRefreshRate", sync_to_host_refresh_rate);
si.SetBoolValue("Main", "InhibitScreensaver", inhibit_screensaver);
si.SetBoolValue("Main", "PauseOnFocusLoss", pause_on_focus_loss);
si.SetBoolValue("Main", "PauseOnControllerDisconnection", pause_on_controller_disconnection);
si.SetBoolValue("Main", "SaveStateOnExit", save_state_on_exit);
si.SetBoolValue("Main", "CreateSaveStateBackups", create_save_state_backups);
si.SetStringValue("Main", "SaveStateCompression", GetSaveStateCompressionModeName(save_state_compression));
si.SetBoolValue("Main", "ConfirmPowerOff", confim_power_off);
si.SetBoolValue("Main", "EnableDiscordPresence", enable_discord_presence);
}
si.SetBoolValue("Main", "LoadDevicesFromSaveStates", load_devices_from_save_states);
si.SetBoolValue("Main", "DisableAllEnhancements", disable_all_enhancements);
si.SetBoolValue("Main", "RewindEnable", rewind_enable);
si.SetFloatValue("Main", "RewindFrequency", rewind_save_frequency);
si.SetUIntValue("Main", "RewindSaveSlots", rewind_save_slots);
si.SetUIntValue("Main", "RunaheadFrameCount", runahead_frames);
si.SetStringValue("CPU", "ExecutionMode", GetCPUExecutionModeName(cpu_execution_mode));
si.SetBoolValue("CPU", "OverclockEnable", cpu_overclock_enable);
si.SetIntValue("CPU", "OverclockNumerator", cpu_overclock_numerator);
si.SetIntValue("CPU", "OverclockDenominator", cpu_overclock_denominator);
si.SetBoolValue("CPU", "RecompilerMemoryExceptions", cpu_recompiler_memory_exceptions);
si.SetBoolValue("CPU", "RecompilerBlockLinking", cpu_recompiler_block_linking);
si.SetBoolValue("CPU", "RecompilerICache", cpu_recompiler_icache);
si.SetStringValue("CPU", "FastmemMode", GetCPUFastmemModeName(cpu_fastmem_mode));
si.SetStringValue("GPU", "Renderer", GetRendererName(gpu_renderer));
si.SetStringValue("GPU", "Adapter", gpu_adapter.c_str());
si.SetUIntValue("GPU", "ResolutionScale", gpu_resolution_scale);
si.SetUIntValue("GPU", "Multisamples", gpu_multisamples);
if (!ignore_base)
{
si.SetBoolValue("GPU", "UseDebugDevice", gpu_use_debug_device);
si.SetBoolValue("GPU", "DisableShaderCache", gpu_disable_shader_cache);
si.SetBoolValue("GPU", "DisableDualSourceBlend", gpu_disable_dual_source_blend);
si.SetBoolValue("GPU", "DisableFramebufferFetch", gpu_disable_framebuffer_fetch);
si.SetBoolValue("GPU", "DisableTextureBuffers", gpu_disable_texture_buffers);
si.SetBoolValue("GPU", "DisableTextureCopyToSelf", gpu_disable_texture_copy_to_self);
si.SetBoolValue("GPU", "DisableMemoryImport", gpu_disable_memory_import);
si.SetBoolValue("GPU", "DisableRasterOrderViews", gpu_disable_raster_order_views);
si.SetBoolValue("GPU", "DisableComputeShaders", gpu_disable_compute_shaders);
si.SetBoolValue("GPU", "DisableCompressedTextures", gpu_disable_compressed_textures);
}
si.SetBoolValue("GPU", "PerSampleShading", gpu_per_sample_shading);
si.SetUIntValue("GPU", "MaxQueuedFrames", gpu_max_queued_frames);
si.SetBoolValue("GPU", "UseThread", gpu_use_thread);
si.SetBoolValue("GPU", "UseSoftwareRendererForReadbacks", gpu_use_software_renderer_for_readbacks);
si.SetBoolValue("GPU", "TrueColor", gpu_true_color);
si.SetBoolValue("GPU", "ScaledDithering", gpu_scaled_dithering);
si.SetBoolValue("GPU", "ForceRoundTextureCoordinates", gpu_force_round_texcoords);
si.SetBoolValue("GPU", "AccurateBlending", gpu_accurate_blending);
si.SetStringValue("GPU", "TextureFilter", GetTextureFilterName(gpu_texture_filter));
si.SetStringValue("GPU", "SpriteTextureFilter", GetTextureFilterName(gpu_sprite_texture_filter));
si.SetStringValue("GPU", "LineDetectMode", GetLineDetectModeName(gpu_line_detect_mode));
si.SetStringValue("GPU", "DownsampleMode", GetDownsampleModeName(gpu_downsample_mode));
si.SetUIntValue("GPU", "DownsampleScale", gpu_downsample_scale);
si.SetStringValue("GPU", "WireframeMode", GetGPUWireframeModeName(gpu_wireframe_mode));
si.SetStringValue("GPU", "ForceVideoTiming", GetForceVideoTimingName(gpu_force_video_timing));
si.SetBoolValue("GPU", "WidescreenHack", gpu_widescreen_hack);
si.SetBoolValue("GPU", "EnableTextureCache", gpu_texture_cache);
si.SetBoolValue("GPU", "ChromaSmoothing24Bit", display_24bit_chroma_smoothing);
si.SetBoolValue("GPU", "PGXPEnable", gpu_pgxp_enable);
si.SetBoolValue("GPU", "PGXPCulling", gpu_pgxp_culling);
si.SetBoolValue("GPU", "PGXPTextureCorrection", gpu_pgxp_texture_correction);
si.SetBoolValue("GPU", "PGXPColorCorrection", gpu_pgxp_color_correction);
si.SetBoolValue("GPU", "PGXPVertexCache", gpu_pgxp_vertex_cache);
si.SetBoolValue("GPU", "PGXPCPU", gpu_pgxp_cpu);
si.SetBoolValue("GPU", "PGXPPreserveProjFP", gpu_pgxp_preserve_proj_fp);
si.SetFloatValue("GPU", "PGXPTolerance", gpu_pgxp_tolerance);
si.SetBoolValue("GPU", "PGXPDepthBuffer", gpu_pgxp_depth_buffer);
si.SetBoolValue("GPU", "PGXPDisableOn2DPolygons", gpu_pgxp_disable_2d);
si.SetBoolValue("GPU", "PGXPTransparentDepthTest", gpu_pgxp_transparent_depth);
si.SetFloatValue("GPU", "PGXPDepthThreshold", GetPGXPDepthClearThreshold());
si.SetBoolValue("Debug", "ShowVRAM", gpu_show_vram);
si.SetBoolValue("Debug", "DumpCPUToVRAMCopies", gpu_dump_cpu_to_vram_copies);
si.SetBoolValue("Debug", "DumpVRAMToCPUCopies", gpu_dump_vram_to_cpu_copies);
si.SetBoolValue("GPU", "DumpFastReplayMode", gpu_dump_fast_replay_mode);
si.SetStringValue("GPU", "DeinterlacingMode", GetDisplayDeinterlacingModeName(display_deinterlacing_mode));
si.SetStringValue("Display", "CropMode", GetDisplayCropModeName(display_crop_mode));
si.SetIntValue("Display", "ActiveStartOffset", display_active_start_offset);
si.SetIntValue("Display", "ActiveEndOffset", display_active_end_offset);
si.SetIntValue("Display", "LineStartOffset", display_line_start_offset);
si.SetIntValue("Display", "LineEndOffset", display_line_end_offset);
si.SetBoolValue("Display", "Force4_3For24Bit", display_force_4_3_for_24bit);
si.SetStringValue("Display", "AspectRatio", GetDisplayAspectRatioName(display_aspect_ratio));
si.SetStringValue("Display", "Alignment", GetDisplayAlignmentName(display_alignment));
si.SetStringValue("Display", "Rotation", GetDisplayRotationName(display_rotation));
si.SetStringValue("Display", "Scaling", GetDisplayScalingName(display_scaling));
si.SetBoolValue("Display", "OptimalFramePacing", display_optimal_frame_pacing);
si.SetBoolValue("Display", "PreFrameSleep", display_pre_frame_sleep);
si.SetBoolValue("Display", "SkipPresentingDuplicateFrames", display_skip_presenting_duplicate_frames);
si.SetFloatValue("Display", "PreFrameSleepBuffer", display_pre_frame_sleep_buffer);
si.SetBoolValue("Display", "VSync", display_vsync);
si.SetBoolValue("Display", "DisableMailboxPresentation", display_disable_mailbox_presentation);
si.SetStringValue("Display", "ExclusiveFullscreenControl",
GetDisplayExclusiveFullscreenControlName(display_exclusive_fullscreen_control));
si.SetStringValue("Display", "ScreenshotMode", GetDisplayScreenshotModeName(display_screenshot_mode));
si.SetStringValue("Display", "ScreenshotFormat", GetDisplayScreenshotFormatName(display_screenshot_format));
si.SetUIntValue("Display", "ScreenshotQuality", display_screenshot_quality);
si.SetIntValue("Display", "CustomAspectRatioNumerator", display_aspect_ratio_custom_numerator);
si.GetIntValue("Display", "CustomAspectRatioDenominator", display_aspect_ratio_custom_denominator);
if (!ignore_base)
{
si.SetBoolValue("Display", "ShowOSDMessages", display_show_messages);
si.SetBoolValue("Display", "ShowFPS", display_show_fps);
si.SetBoolValue("Display", "ShowSpeed", display_show_speed);
si.SetBoolValue("Display", "ShowResolution", display_show_resolution);
si.SetBoolValue("Display", "ShowLatencyStatistics", display_show_latency_stats);
si.SetBoolValue("Display", "ShowGPUStatistics", display_show_gpu_stats);
si.SetBoolValue("Display", "ShowCPU", display_show_cpu_usage);
si.SetBoolValue("Display", "ShowGPU", display_show_gpu_usage);
si.SetBoolValue("Display", "ShowFrameTimes", display_show_frame_times);
si.SetBoolValue("Display", "ShowStatusIndicators", display_show_status_indicators);
si.SetBoolValue("Display", "ShowInputs", display_show_inputs);
si.SetBoolValue("Display", "ShowEnhancements", display_show_enhancements);
si.SetFloatValue("Display", "OSDScale", display_osd_scale);
si.SetFloatValue("Display", "OSDMargin", display_osd_margin);
}
si.SetBoolValue("Display", "AutoResizeWindow", display_auto_resize_window);
si.SetIntValue("CDROM", "ReadaheadSectors", cdrom_readahead_sectors);
si.SetStringValue("CDROM", "MechaconVersion", GetCDROMMechVersionName(cdrom_mechacon_version));
si.SetBoolValue("CDROM", "RegionCheck", cdrom_region_check);
si.SetBoolValue("CDROM", "SubQSkew", cdrom_subq_skew);
si.SetBoolValue("CDROM", "LoadImageToRAM", cdrom_load_image_to_ram);
si.SetBoolValue("CDROM", "LoadImagePatches", cdrom_load_image_patches);
si.SetBoolValue("CDROM", "MuteCDAudio", cdrom_mute_cd_audio);
si.SetUIntValue("CDROM", "ReadSpeedup", cdrom_read_speedup);
si.SetUIntValue("CDROM", "SeekSpeedup", cdrom_seek_speedup);
si.SetUIntValue("CDROM", "MaxSpeedupCycles", cdrom_max_speedup_cycles);
si.SetStringValue("Audio", "Backend", AudioStream::GetBackendName(audio_backend));
si.SetStringValue("Audio", "Driver", audio_driver.c_str());
si.SetStringValue("Audio", "OutputDevice", audio_output_device.c_str());
audio_stream_parameters.Save(si, "Audio");
si.SetUIntValue("Audio", "OutputVolume", audio_output_volume);
si.SetUIntValue("Audio", "FastForwardVolume", audio_fast_forward_volume);
si.SetBoolValue("Audio", "OutputMuted", audio_output_muted);
si.SetBoolValue("Hacks", "UseOldMDECRoutines", use_old_mdec_routines);
si.SetBoolValue("Hacks", "ExportSharedMemory", export_shared_memory);
if (!ignore_base)
{
si.SetIntValue("Hacks", "DMAMaxSliceTicks", dma_max_slice_ticks);
si.SetIntValue("Hacks", "DMAHaltTicks", dma_halt_ticks);
si.SetIntValue("Hacks", "GPUFIFOSize", gpu_fifo_size);
si.SetIntValue("Hacks", "GPUMaxRunAhead", gpu_max_run_ahead);
}
si.SetBoolValue("BIOS", "TTYLogging", bios_tty_logging);
si.SetBoolValue("BIOS", "PatchFastBoot", bios_patch_fast_boot);
si.SetBoolValue("BIOS", "FastForwardBoot", bios_fast_forward_boot);
for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
{
si.SetStringValue(Controller::GetSettingsSection(i).c_str(), "Type",
Controller::GetControllerInfo(controller_types[i]).name);
}
si.SetStringValue("MemoryCards", "Card1Type", GetMemoryCardTypeName(memory_card_types[0]));
si.SetStringValue("MemoryCards", "Card2Type", GetMemoryCardTypeName(memory_card_types[1]));
if (!memory_card_paths[0].empty())
si.SetStringValue("MemoryCards", "Card1Path", memory_card_paths[0].c_str());
else
si.DeleteValue("MemoryCards", "Card1Path");
if (!memory_card_paths[1].empty())
si.SetStringValue("MemoryCards", "Card2Path", memory_card_paths[1].c_str());
else
si.DeleteValue("MemoryCards", "Card2Path");
si.SetBoolValue("MemoryCards", "UsePlaylistTitle", memory_card_use_playlist_title);
si.SetBoolValue("MemoryCards", "FastForwardAccess", memory_card_fast_forward_access);
si.SetStringValue("ControllerPorts", "MultitapMode", GetMultitapModeName(multitap_mode));
si.SetBoolValue("Cheevos", "Enabled", achievements_enabled);
si.SetBoolValue("Cheevos", "ChallengeMode", achievements_hardcore_mode);
si.SetBoolValue("Cheevos", "Notifications", achievements_notifications);
si.SetBoolValue("Cheevos", "LeaderboardNotifications", achievements_leaderboard_notifications);
si.SetBoolValue("Cheevos", "SoundEffects", achievements_sound_effects);
si.SetBoolValue("Cheevos", "Overlays", achievements_overlays);
si.SetBoolValue("Cheevos", "EncoreMode", achievements_encore_mode);
si.SetBoolValue("Cheevos", "SpectatorMode", achievements_spectator_mode);
si.SetBoolValue("Cheevos", "UnofficialTestMode", achievements_unofficial_test_mode);
si.SetBoolValue("Cheevos", "UseRAIntegration", achievements_use_raintegration);
si.SetIntValue("Cheevos", "NotificationsDuration", achievements_notification_duration);
si.SetIntValue("Cheevos", "LeaderboardsDuration", achievements_leaderboard_duration);
#ifndef __ANDROID__
si.SetBoolValue("Debug", "EnableGDBServer", enable_gdb_server);
si.SetUIntValue("Debug", "GDBServerPort", gdb_server_port);
#endif
si.SetBoolValue("TextureReplacements", "EnableTextureReplacements", texture_replacements.enable_texture_replacements);
si.SetBoolValue("TextureReplacements", "EnableVRAMWriteReplacements",
texture_replacements.enable_vram_write_replacements);
si.SetBoolValue("TextureReplacements", "AlwaysTrackUploads", texture_replacements.always_track_uploads);
si.SetBoolValue("TextureReplacements", "PreloadTextures", texture_replacements.preload_textures);
si.SetBoolValue("TextureReplacements", "DumpVRAMWrites", texture_replacements.dump_vram_writes);
si.SetBoolValue("TextureReplacements", "DumpTextures", texture_replacements.dump_textures);
si.SetBoolValue("TextureReplacements", "DumpReplacedTextures", texture_replacements.dump_replaced_textures);
si.SetBoolValue("TextureReplacements", "DumpTexturePages", texture_replacements.config.dump_texture_pages);
si.SetBoolValue("TextureReplacements", "DumpFullTexturePages", texture_replacements.config.dump_full_texture_pages);
si.SetBoolValue("TextureReplacements", "DumpTextureForceAlphaChannel",
texture_replacements.config.dump_texture_force_alpha_channel);
si.SetBoolValue("TextureReplacements", "DumpVRAMWriteForceAlphaChannel",
texture_replacements.config.dump_vram_write_force_alpha_channel);
si.SetBoolValue("TextureReplacements", "DumpC16Textures", texture_replacements.config.dump_c16_textures);
si.SetBoolValue("TextureReplacements", "ReducePaletteRange", texture_replacements.config.reduce_palette_range);
si.SetBoolValue("TextureReplacements", "ConvertCopiesToWrites", texture_replacements.config.convert_copies_to_writes);
si.SetBoolValue("TextureReplacements", "ReplacementScaleLinearFilter",
texture_replacements.config.replacement_scale_linear_filter);
si.SetUIntValue("TextureReplacements", "MaxHashCacheEntries", texture_replacements.config.max_hash_cache_entries);
si.SetUIntValue("TextureReplacements", "MaxHashCacheVRAMUsageMB",
texture_replacements.config.max_hash_cache_vram_usage_mb);
si.SetUIntValue("TextureReplacements", "MaxReplacementCacheVRAMUsage",
texture_replacements.config.max_replacement_cache_vram_usage_mb);
si.SetUIntValue("TextureReplacements", "MaxVRAMWriteSplits", texture_replacements.config.max_vram_write_splits);
si.SetUIntValue("TextureReplacements", "MaxVRAMWriteCoalesceWidth",
texture_replacements.config.max_vram_write_coalesce_width);
si.GetUIntValue("TextureReplacements", "MaxVRAMWriteCoalesceHeight",
texture_replacements.config.max_vram_write_coalesce_height);
si.SetUIntValue("TextureReplacements", "DumpTextureWidthThreshold",
texture_replacements.config.texture_dump_width_threshold);
si.SetUIntValue("TextureReplacements", "DumpTextureHeightThreshold",
texture_replacements.config.texture_dump_height_threshold);
si.SetUIntValue("TextureReplacements", "DumpVRAMWriteWidthThreshold",
texture_replacements.config.vram_write_dump_width_threshold);
si.SetUIntValue("TextureReplacements", "DumpVRAMWriteHeightThreshold",
texture_replacements.config.vram_write_dump_height_threshold);
si.SetStringValue("PIO", "DeviceType", GetPIODeviceTypeModeName(pio_device_type));
si.SetStringValue("PIO", "FlashImagePath", pio_flash_image_path.c_str());
si.SetBoolValue("PIO", "FlashImageWriteEnable", pio_flash_write_enable);
si.SetBoolValue("PIO", "SwitchActive", pio_switch_active);
si.SetBoolValue("PCDrv", "Enabled", pcdrv_enable);
si.SetBoolValue("PCDrv", "EnableWrites", pcdrv_enable_writes);
si.SetStringValue("PCDrv", "Root", pcdrv_root.c_str());
}
void Settings::Clear(SettingsInterface& si)
{
si.ClearSection("Main");
si.ClearSection("Console");
si.ClearSection("CPU");
si.ClearSection("GPU");
si.ClearSection("Display");
si.ClearSection("CDROM");
si.ClearSection("Audio");
si.ClearSection("Hacks");
si.ClearSection("PCDrv");
si.ClearSection("BIOS");
si.ClearSection("ControllerPorts");
for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
si.ClearSection(Controller::GetSettingsSection(i).c_str());
si.ClearSection("MemoryCards");
si.ClearSection("Cheevos");
si.ClearSection("Logging");
si.ClearSection("Debug");
si.ClearSection("TextureReplacements");
// Cheats/patches have to be removed too.
si.ClearSection("Cheats");
si.ClearSection("Patches");
}
bool Settings::TextureReplacementSettings::Configuration::operator==(const Configuration& rhs) const
{
return (dump_texture_pages == rhs.dump_texture_pages && dump_full_texture_pages == rhs.dump_full_texture_pages &&
dump_texture_force_alpha_channel == rhs.dump_texture_force_alpha_channel &&
dump_vram_write_force_alpha_channel == rhs.dump_vram_write_force_alpha_channel &&
dump_c16_textures == rhs.dump_c16_textures && reduce_palette_range == rhs.reduce_palette_range &&
convert_copies_to_writes == rhs.convert_copies_to_writes &&
replacement_scale_linear_filter == rhs.replacement_scale_linear_filter &&
max_hash_cache_entries == rhs.max_hash_cache_entries &&
max_hash_cache_vram_usage_mb == rhs.max_hash_cache_vram_usage_mb &&
max_replacement_cache_vram_usage_mb == rhs.max_replacement_cache_vram_usage_mb &&
max_vram_write_splits == rhs.max_vram_write_splits &&
max_vram_write_coalesce_width == rhs.max_vram_write_coalesce_width &&
max_vram_write_coalesce_height == rhs.max_vram_write_coalesce_height &&
texture_dump_width_threshold == rhs.texture_dump_width_threshold &&
texture_dump_height_threshold == rhs.texture_dump_height_threshold &&
vram_write_dump_width_threshold == rhs.vram_write_dump_width_threshold &&
vram_write_dump_height_threshold == rhs.vram_write_dump_height_threshold);
}
bool Settings::TextureReplacementSettings::Configuration::operator!=(const Configuration& rhs) const
{
return !operator==(rhs);
}
bool Settings::TextureReplacementSettings::operator==(const TextureReplacementSettings& rhs) const
{
return (enable_texture_replacements == rhs.enable_texture_replacements &&
enable_vram_write_replacements == rhs.enable_vram_write_replacements &&
always_track_uploads == rhs.always_track_uploads && preload_textures == rhs.preload_textures &&
dump_textures == rhs.dump_textures && dump_replaced_textures == rhs.dump_replaced_textures &&
dump_vram_writes == rhs.dump_vram_writes && config == rhs.config);
}
bool Settings::TextureReplacementSettings::operator!=(const TextureReplacementSettings& rhs) const
{
return !operator==(rhs);
}
std::string Settings::TextureReplacementSettings::Configuration::ExportToYAML(bool comment) const
{
static constexpr const char CONFIG_TEMPLATE[] = R"(# DuckStation Texture Replacement Configuration
# This file allows you to set a per-game configuration for the dumping and
# replacement system, avoiding the need to use the normal per-game settings
# when moving files to a different computer. It also allows for the definition
# of texture aliases, for reducing duplicate files.
#
# All options are commented out by default. If an option is commented, the user's
# current setting will be used instead. If an option is defined in this file, it
# will always take precedence over the user's choice.
# Enables texture page dumping mode.
# Instead of tracking VRAM writes and attempting to identify the "real" size of
# textures, create sub-rectangles from pages based on how they are drawn. In
# most games, this will lead to significant duplication in dumps, and reduce
# replacement reliability. However, some games are incompatible with write
# tracking, and must use page mode.
{}DumpTexturePages: {}
# Dumps full texture pages instead of sub-rectangles.
# 256x256 pages will be dumped/replaced instead.
{}DumpFullTexturePages: {}
# Enables the dumping of direct textures (i.e. C16 format).
# Most games do not use direct textures, and when they do, it is usually for
# post-processing or FMVs. Ignoring C16 textures typically reduces garbage/false
# positive texture dumps, however, some games may require it.
{}DumpC16Textures: {}
# Reduces the size of palettes (i.e. CLUTs) to only those indices that are used.
# This can help reduce duplication and improve replacement reliability in games
# that use 8-bit textures, but do not reserve or use the full 1x256 region in
# video memory for storage of the palette. When replacing textures dumped with
# this option enabled, CPU usage on the GPU thread does increase trivially,
# however, generally it is worthwhile for the reliability improvement. Games
# that require this option include Metal Gear Solid.
{}ReducePaletteRange: {}
# Converts VRAM copies to VRAM writes, when a copy of performed into a previously
# tracked VRAM write. This is required for some games that construct animated
# textures by copying and replacing small portions of the texture with the parts
# that are animated. Generally this option will cause duplication when dumping,
# but it is required in some games, such as Final Fantasy VIII.
{}ConvertCopiesToWrites: {}
# Determines the maximum number of times a VRAM write/upload can be split, before
# it is discarded and no longer tracked. This is required for games that partially
# overwrite texture data, such as Gran Turismo.
{}MaxVRAMWriteSplits: {}
# Determines the maximum size of an incoming VRAM write that will be merged with
# another write to the left/above of the incoming write. Needed for games that
# upload textures one line at a time. These games will log "tracking VRAM write
# of Nx1" repeatedly during loading. If the upload size is 1, then you can set
# the corresponding maximum coalesce dimension to 1 to merge these uploads,
# which should enable these textures to be dumped/replaced.
{}MaxVRAMWriteCoalesceWidth: {}
{}MaxVRAMWriteCoalesceHeight: {}
# Determines the minimum size of a texture that will be dumped. Textures with a
# width/height smaller than this value will be ignored.
{}DumpTextureWidthThreshold: {}
{}DumpTextureHeightThreshold: {}
# Determines the minimum size of a VRAM write that will be dumped, in background
# dumping mode. Uploads smaller than this size will be ignored.
{}DumpVRAMWriteWidthThreshold: {}
{}DumpVRAMWriteHeightThreshold: {}
# Sets the maximum size of the hash cache that manages texture replacements.
# Generally the default is sufficient, but some games may require increasing the
# size. Do not set too high, otherwise mobile drivers will break.
{}MaxHashCacheEntries: {}
# Sets the maximum amount of VRAM in megabytes that the hash cache can utilize.
# Keep in mind your target system requirements, using too much VRAM will result
# in swapping and significantly decreased performance.
{}MaxHashCacheVRAMUsageMB: {}
# Sets the maximum amount of VRAM in megabytes that are reserved for the cache of
# replacement textures. The cache usage for any given texture is approximately the
# same size as the uncompressed source image on disk.
{}MaxReplacementCacheVRAMUsage: {}
# Enables the use of a bilinear filter when scaling replacement textures.
# If more than one replacement texture in a 256x256 texture page has a different
# scaling over the native resolution, or the texture page is not covered, a
# bilinear filter will be used to resize/stretch the replacement texture, and/or
# the original native data.
{}ReplacementScaleLinearFilter: {}
# Use this section to define replacement aliases. One line per replacement
# texture, with the key set to the source ID, and the value set to the filename
# which should be loaded as a replacement. For example, without the newline,
# or keep the multi-line separator.
#Aliases:
# Alias-Texture-Name: Path-To-Texture
# texupload-P4-AAAAAAAAAAAAAAAA-BBBBBBBBBBBBBBBB-64x256-0-192-64x64-P0-14: |
# texupload-P4-BBBBBBBBBBBBBBBB-BBBBBBBBBBBBBBBB-64x256-0-64-64x64-P0-13.png
# texupload-P4-AAAAAAAAAAAAAAAA-BBBBBBBBBBBBBBBB-64x256-0-192-64x64-P0-14: mytexture.png
)";
const std::string_view comment_str = comment ? "#" : "";
return fmt::format(CONFIG_TEMPLATE, comment_str, dump_texture_pages, // DumpTexturePages
comment_str, dump_full_texture_pages, // DumpFullTexturePages
comment_str, dump_c16_textures, // DumpC16Textures
comment_str, reduce_palette_range, // ReducePaletteRange
comment_str, convert_copies_to_writes, // ConvertCopiesToWrites
comment_str, max_vram_write_splits, // MaxVRAMWriteSplits
comment_str, max_vram_write_coalesce_width, // MaxVRAMWriteCoalesceWidth
comment_str, max_vram_write_coalesce_height, // MaxVRAMWriteCoalesceHeight
comment_str, texture_dump_width_threshold, // DumpTextureWidthThreshold
comment_str, texture_dump_height_threshold, // DumpTextureHeightThreshold
comment_str, vram_write_dump_width_threshold, // DumpVRAMWriteWidthThreshold
comment_str, vram_write_dump_height_threshold, // DumpVRAMWriteHeightThreshold
comment_str, max_hash_cache_entries, // MaxHashCacheEntries
comment_str, max_hash_cache_vram_usage_mb, // MaxHashCacheVRAMUsageMB
comment_str, max_replacement_cache_vram_usage_mb, // MaxReplacementCacheVRAMUsage
comment_str, replacement_scale_linear_filter); // ReplacementScaleLinearFilter
}
void Settings::FixIncompatibleSettings(const SettingsInterface& si, bool display_osd_messages)
{
if (g_settings.disable_all_enhancements)
{
g_settings.cpu_overclock_enable = false;
g_settings.cpu_overclock_active = false;
g_settings.enable_8mb_ram = false;
g_settings.gpu_resolution_scale = 1;
g_settings.gpu_multisamples = 1;
g_settings.gpu_automatic_resolution_scale = false;
g_settings.gpu_per_sample_shading = false;
g_settings.gpu_true_color = false;
g_settings.gpu_scaled_dithering = false;
g_settings.gpu_force_round_texcoords = false;
g_settings.gpu_texture_filter = GPUTextureFilter::Nearest;
g_settings.gpu_sprite_texture_filter = GPUTextureFilter::Nearest;
g_settings.gpu_line_detect_mode = GPULineDetectMode::Disabled;
g_settings.gpu_force_video_timing = ForceVideoTimingMode::Disabled;
g_settings.gpu_widescreen_hack = false;
g_settings.gpu_texture_cache = false;
g_settings.gpu_pgxp_enable = false;
g_settings.display_deinterlacing_mode = DisplayDeinterlacingMode::Adaptive;
g_settings.display_24bit_chroma_smoothing = false;
g_settings.cdrom_read_speedup = 1;
g_settings.cdrom_seek_speedup = 1;
g_settings.cdrom_mute_cd_audio = false;
g_settings.texture_replacements.enable_vram_write_replacements = false;
g_settings.use_old_mdec_routines = false;
g_settings.bios_patch_fast_boot = false;
g_settings.runahead_frames = 0;
g_settings.rewind_enable = false;
g_settings.pio_device_type = PIODeviceType::None;
g_settings.pcdrv_enable = false;
}
// fast forward boot requires fast boot
g_settings.bios_fast_forward_boot = g_settings.bios_patch_fast_boot && g_settings.bios_fast_forward_boot;
if (g_settings.pcdrv_enable && g_settings.pcdrv_root.empty() && display_osd_messages)
{
Host::AddKeyedOSDMessage("pcdrv_disabled_no_root",
TRANSLATE_STR("OSDMessage", "Disabling PCDrv because no root directory is specified."),
Host::OSD_WARNING_DURATION);
g_settings.pcdrv_enable = false;
}
if (g_settings.gpu_pgxp_enable && g_settings.gpu_renderer == GPURenderer::Software)
{
if (display_osd_messages)
{
Host::AddKeyedOSDMessage(
"pgxp_disabled_sw",
TRANSLATE_STR("OSDMessage", "PGXP is incompatible with the software renderer, disabling PGXP."), 10.0f);
}
g_settings.gpu_pgxp_enable = false;
}
else if (!g_settings.gpu_pgxp_enable)
{
g_settings.gpu_pgxp_culling = false;
g_settings.gpu_pgxp_texture_correction = false;
g_settings.gpu_pgxp_color_correction = false;
g_settings.gpu_pgxp_vertex_cache = false;
g_settings.gpu_pgxp_cpu = false;
g_settings.gpu_pgxp_preserve_proj_fp = false;
g_settings.gpu_pgxp_depth_buffer = false;
g_settings.gpu_pgxp_disable_2d = false;
g_settings.gpu_pgxp_transparent_depth = false;
}
// texture replacements are not available without the TC or with the software renderer
g_settings.texture_replacements.enable_texture_replacements &=
(g_settings.gpu_renderer != GPURenderer::Software && g_settings.gpu_texture_cache);
g_settings.texture_replacements.enable_vram_write_replacements &= (g_settings.gpu_renderer != GPURenderer::Software);
// GPU thread should be disabled if any debug windows are active, since they will be racing to read CPU thread state.
if (g_settings.gpu_use_thread && g_settings.gpu_max_queued_frames > 0 && ImGuiManager::AreAnyDebugWindowsEnabled(si))
{
WARNING_LOG("Setting maximum queued frames to 0 because one or more debug windows are enabled.");
g_settings.gpu_max_queued_frames = 0;
}
#ifndef ENABLE_MMAP_FASTMEM
if (g_settings.cpu_fastmem_mode == CPUFastmemMode::MMap)
{
WARNING_LOG("mmap fastmem is not available on this platform, using LUT instead.");
g_settings.cpu_fastmem_mode = CPUFastmemMode::LUT;
}
#endif
// fastmem should be off if we're not using the recompiler, save the allocation
if (g_settings.cpu_execution_mode != CPUExecutionMode::Recompiler)
g_settings.cpu_fastmem_mode = CPUFastmemMode::Disabled;
if (g_settings.IsRunaheadEnabled() && g_settings.rewind_enable)
{
if (display_osd_messages)
{
Host::AddKeyedOSDMessage("rewind_disabled",
TRANSLATE_STR("OSDMessage", "Rewind is disabled because runahead is enabled."),
Host::OSD_WARNING_DURATION);
}
g_settings.rewind_enable = false;
}
if (g_settings.IsRunaheadEnabled())
{
// Block linking is good for performance, but hurts when regularly loading (i.e. runahead), since everything has to
// be unlinked. Which would be thousands of blocks.
if (g_settings.cpu_recompiler_block_linking)
{
WARNING_LOG("Disabling block linking due to runahead.");
g_settings.cpu_recompiler_block_linking = false;
}
}
// if challenge mode is enabled, disable things like rewind since they use save states
if (Achievements::IsHardcoreModeActive())
{
g_settings.emulation_speed =
(g_settings.emulation_speed != 0.0f) ? std::max(g_settings.emulation_speed, 1.0f) : 0.0f;
g_settings.fast_forward_speed =
(g_settings.fast_forward_speed != 0.0f) ? std::max(g_settings.fast_forward_speed, 1.0f) : 0.0f;
g_settings.turbo_speed = (g_settings.turbo_speed != 0.0f) ? std::max(g_settings.turbo_speed, 1.0f) : 0.0f;
g_settings.rewind_enable = false;
if (g_settings.cpu_overclock_enable && g_settings.GetCPUOverclockPercent() < 100)
{
g_settings.cpu_overclock_enable = false;
g_settings.UpdateOverclockActive();
}
#ifndef __ANDROID__
g_settings.enable_gdb_server = false;
#endif
g_settings.gpu_show_vram = false;
g_settings.gpu_dump_cpu_to_vram_copies = false;
g_settings.gpu_dump_vram_to_cpu_copies = false;
}
}
bool Settings::AreGPUDeviceSettingsChanged(const Settings& old_settings) const
{
return (gpu_adapter != old_settings.gpu_adapter || gpu_use_thread != old_settings.gpu_use_thread ||
gpu_use_debug_device != old_settings.gpu_use_debug_device ||
gpu_disable_shader_cache != old_settings.gpu_disable_shader_cache ||
gpu_disable_dual_source_blend != old_settings.gpu_disable_dual_source_blend ||
gpu_disable_framebuffer_fetch != old_settings.gpu_disable_framebuffer_fetch ||
gpu_disable_texture_buffers != old_settings.gpu_disable_texture_buffers ||
gpu_disable_texture_copy_to_self != old_settings.gpu_disable_texture_copy_to_self ||
gpu_disable_memory_import != old_settings.gpu_disable_memory_import ||
gpu_disable_raster_order_views != old_settings.gpu_disable_raster_order_views ||
gpu_disable_compute_shaders != old_settings.gpu_disable_compute_shaders ||
gpu_disable_compressed_textures != old_settings.gpu_disable_compressed_textures ||
display_exclusive_fullscreen_control != old_settings.display_exclusive_fullscreen_control);
}
void Settings::SetDefaultLogConfig(SettingsInterface& si)
{
si.SetStringValue("Logging", "LogLevel", GetLogLevelName(DEFAULT_LOG_LEVEL));
si.SetBoolValue("Logging", "LogTimestamps", true);
#if !defined(_WIN32) && !defined(__ANDROID__)
// On Linux, default the console to whether standard input is currently available.
si.SetBoolValue("Logging", "LogToConsole", Log::IsConsoleOutputCurrentlyAvailable());
#else
si.SetBoolValue("Logging", "LogToConsole", false);
#endif
si.SetBoolValue("Logging", "LogToDebug", false);
si.SetBoolValue("Logging", "LogToWindow", false);
si.SetBoolValue("Logging", "LogToFile", false);
for (const char* channel_name : Log::GetChannelNames())
si.SetBoolValue("Logging", channel_name, true);
}
void Settings::UpdateLogConfig(const SettingsInterface& si)
{
const Log::Level log_level =
ParseLogLevelName(si.GetStringValue("Logging", "LogLevel", GetLogLevelName(DEFAULT_LOG_LEVEL)).c_str())
.value_or(DEFAULT_LOG_LEVEL);
const bool log_timestamps = si.GetBoolValue("Logging", "LogTimestamps", true);
const bool log_to_console = si.GetBoolValue("Logging", "LogToConsole", false);
const bool log_to_debug = si.GetBoolValue("Logging", "LogToDebug", false);
const bool log_to_window = si.GetBoolValue("Logging", "LogToWindow", false);
const bool log_to_file = si.GetBoolValue("Logging", "LogToFile", false);
const bool any_logs_enabled = (log_to_console || log_to_debug || log_to_window || log_to_file);
Log::SetLogLevel(any_logs_enabled ? log_level : Log::Level::None);
Log::SetConsoleOutputParams(log_to_console, log_timestamps);
Log::SetDebugOutputParams(log_to_debug);
if (log_to_file)
{
Log::SetFileOutputParams(log_to_file, Path::Combine(EmuFolders::DataRoot, "duckstation.log").c_str(),
log_timestamps);
}
else
{
Log::SetFileOutputParams(false, nullptr);
}
const auto channel_names = Log::GetChannelNames();
for (size_t i = 0; i < channel_names.size(); i++)
Log::SetLogChannelEnabled(static_cast<Log::Channel>(i), si.GetBoolValue("Logging", channel_names[i], true));
}
void Settings::SetDefaultControllerConfig(SettingsInterface& si)
{
// Global Settings
si.SetStringValue("ControllerPorts", "MultitapMode", GetMultitapModeName(Settings::DEFAULT_MULTITAP_MODE));
si.SetFloatValue("ControllerPorts", "PointerXScale", 8.0f);
si.SetFloatValue("ControllerPorts", "PointerYScale", 8.0f);
si.SetBoolValue("ControllerPorts", "PointerXInvert", false);
si.SetBoolValue("ControllerPorts", "PointerYInvert", false);
// Default pad types and parameters.
for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
{
const std::string section(Controller::GetSettingsSection(i));
si.ClearSection(section.c_str());
si.SetStringValue(section.c_str(), "Type", Controller::GetControllerInfo(GetDefaultControllerType(i)).name);
}
#ifndef __ANDROID__
// Use the automapper to set this up.
InputManager::MapController(si, 0, InputManager::GetGenericBindingMapping("Keyboard"), true);
#endif
}
static constexpr const std::array s_log_level_names = {
"None", "Error", "Warning", "Info", "Verbose", "Dev", "Debug", "Trace",
};
static constexpr const std::array s_log_level_display_names = {
TRANSLATE_DISAMBIG_NOOP("Settings", "None", "LogLevel"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Error", "LogLevel"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Warning", "LogLevel"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Information", "LogLevel"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Verbose", "LogLevel"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Developer", "LogLevel"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Debug", "LogLevel"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Trace", "LogLevel"),
};
std::optional<Log::Level> Settings::ParseLogLevelName(const char* str)
{
int index = 0;
for (const char* name : s_log_level_names)
{
if (StringUtil::Strcasecmp(name, str) == 0)
return static_cast<Log::Level>(index);
index++;
}
return std::nullopt;
}
const char* Settings::GetLogLevelName(Log::Level level)
{
return s_log_level_names[static_cast<size_t>(level)];
}
const char* Settings::GetLogLevelDisplayName(Log::Level level)
{
return Host::TranslateToCString("Settings", s_log_level_display_names[static_cast<size_t>(level)], "LogLevel");
}
static constexpr const std::array s_console_region_names = {
"Auto",
"NTSC-J",
"NTSC-U",
"PAL",
};
static constexpr const std::array s_console_region_display_names = {
TRANSLATE_DISAMBIG_NOOP("Settings", "Auto-Detect", "ConsoleRegion"),
TRANSLATE_DISAMBIG_NOOP("Settings", "NTSC-J (Japan)", "ConsoleRegion"),
TRANSLATE_DISAMBIG_NOOP("Settings", "NTSC-U/C (US, Canada)", "ConsoleRegion"),
TRANSLATE_DISAMBIG_NOOP("Settings", "PAL (Europe, Australia)", "ConsoleRegion"),
};
std::optional<ConsoleRegion> Settings::ParseConsoleRegionName(const char* str)
{
int index = 0;
for (const char* name : s_console_region_names)
{
if (StringUtil::Strcasecmp(name, str) == 0)
return static_cast<ConsoleRegion>(index);
index++;
}
return std::nullopt;
}
const char* Settings::GetConsoleRegionName(ConsoleRegion region)
{
return s_console_region_names[static_cast<size_t>(region)];
}
const char* Settings::GetConsoleRegionDisplayName(ConsoleRegion region)
{
return Host::TranslateToCString("Settings", s_console_region_display_names[static_cast<size_t>(region)],
"ConsoleRegion");
}
static constexpr const std::array s_disc_region_names = {
"NTSC-J", "NTSC-U", "PAL", "Other", "Non-PS1",
};
static constexpr const std::array s_disc_region_display_names = {
TRANSLATE_DISAMBIG_NOOP("Settings", "NTSC-J (Japan)", "DiscRegion"),
TRANSLATE_DISAMBIG_NOOP("Settings", "NTSC-U/C (US, Canada)", "DiscRegion"),
TRANSLATE_DISAMBIG_NOOP("Settings", "PAL (Europe, Australia)", "DiscRegion"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Other", "DiscRegion"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Non-PS1", "DiscRegion"),
};
std::optional<DiscRegion> Settings::ParseDiscRegionName(const char* str)
{
int index = 0;
for (const char* name : s_disc_region_names)
{
if (StringUtil::Strcasecmp(name, str) == 0)
return static_cast<DiscRegion>(index);
index++;
}
return std::nullopt;
}
const char* Settings::GetDiscRegionName(DiscRegion region)
{
return s_disc_region_names[static_cast<size_t>(region)];
}
const char* Settings::GetDiscRegionDisplayName(DiscRegion region)
{
return Host::TranslateToCString("Settings", s_disc_region_display_names[static_cast<size_t>(region)], "DiscRegion");
}
static constexpr const std::array s_cpu_execution_mode_names = {
"Interpreter",
"CachedInterpreter",
"Recompiler",
};
static constexpr const std::array s_cpu_execution_mode_display_names = {
TRANSLATE_DISAMBIG_NOOP("Settings", "Interpreter (Slowest)", "CPUExecutionMode"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Cached Interpreter (Faster)", "CPUExecutionMode"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Recompiler (Fastest)", "CPUExecutionMode"),
};
std::optional<CPUExecutionMode> Settings::ParseCPUExecutionMode(const char* str)
{
u8 index = 0;
for (const char* name : s_cpu_execution_mode_names)
{
if (StringUtil::Strcasecmp(name, str) == 0)
return static_cast<CPUExecutionMode>(index);
index++;
}
return std::nullopt;
}
const char* Settings::GetCPUExecutionModeName(CPUExecutionMode mode)
{
return s_cpu_execution_mode_names[static_cast<u8>(mode)];
}
const char* Settings::GetCPUExecutionModeDisplayName(CPUExecutionMode mode)
{
return Host::TranslateToCString("Settings", s_cpu_execution_mode_display_names[static_cast<size_t>(mode)],
"CPUExecutionMode");
}
static constexpr const std::array s_cpu_fastmem_mode_names = {
"Disabled",
"MMap",
"LUT",
};
static constexpr const std::array s_cpu_fastmem_mode_display_names = {
TRANSLATE_DISAMBIG_NOOP("Settings", "Disabled (Slowest)", "CPUFastmemMode"),
TRANSLATE_DISAMBIG_NOOP("Settings", "MMap (Hardware, Fastest, 64-Bit Only)", "CPUFastmemMode"),
TRANSLATE_DISAMBIG_NOOP("Settings", "LUT (Faster)", "CPUFastmemMode"),
};
std::optional<CPUFastmemMode> Settings::ParseCPUFastmemMode(const char* str)
{
u8 index = 0;
for (const char* name : s_cpu_fastmem_mode_names)
{
if (StringUtil::Strcasecmp(name, str) == 0)
return static_cast<CPUFastmemMode>(index);
index++;
}
return std::nullopt;
}
const char* Settings::GetCPUFastmemModeName(CPUFastmemMode mode)
{
return s_cpu_fastmem_mode_names[static_cast<u8>(mode)];
}
const char* Settings::GetCPUFastmemModeDisplayName(CPUFastmemMode mode)
{
return Host::TranslateToCString("Settings", s_cpu_fastmem_mode_display_names[static_cast<size_t>(mode)],
"CPUFastmemMode");
}
static constexpr const std::array s_gpu_renderer_names = {
"Automatic",
#ifdef _WIN32
"D3D11", "D3D12",
#endif
#ifdef __APPLE__
"Metal",
#endif
#ifdef ENABLE_VULKAN
"Vulkan",
#endif
#ifdef ENABLE_OPENGL
"OpenGL",
#endif
"Software",
};
static constexpr const std::array s_gpu_renderer_display_names = {
TRANSLATE_DISAMBIG_NOOP("Settings", "Automatic", "GPURenderer"),
#ifdef _WIN32
TRANSLATE_DISAMBIG_NOOP("Settings", "Direct3D 11", "GPURenderer"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Direct3D 12", "GPURenderer"),
#endif
#ifdef __APPLE__
TRANSLATE_DISAMBIG_NOOP("Settings", "Metal", "GPURenderer"),
#endif
#ifdef ENABLE_VULKAN
TRANSLATE_DISAMBIG_NOOP("Settings", "Vulkan", "GPURenderer"),
#endif
#ifdef ENABLE_OPENGL
TRANSLATE_DISAMBIG_NOOP("Settings", "OpenGL", "GPURenderer"),
#endif
TRANSLATE_DISAMBIG_NOOP("Settings", "Software", "GPURenderer"),
};
std::optional<GPURenderer> Settings::ParseRendererName(const char* str)
{
int index = 0;
for (const char* name : s_gpu_renderer_names)
{
if (StringUtil::Strcasecmp(name, str) == 0)
return static_cast<GPURenderer>(index);
index++;
}
return std::nullopt;
}
const char* Settings::GetRendererName(GPURenderer renderer)
{
return s_gpu_renderer_names[static_cast<size_t>(renderer)];
}
const char* Settings::GetRendererDisplayName(GPURenderer renderer)
{
return Host::TranslateToCString("Settings", s_gpu_renderer_display_names[static_cast<size_t>(renderer)],
"GPURenderer");
}
RenderAPI Settings::GetRenderAPIForRenderer(GPURenderer renderer)
{
switch (renderer)
{
#ifdef _WIN32
case GPURenderer::HardwareD3D11:
return RenderAPI::D3D11;
case GPURenderer::HardwareD3D12:
return RenderAPI::D3D12;
#endif
#ifdef __APPLE__
return RenderAPI::Metal;
#endif
#ifdef ENABLE_VULKAN
case GPURenderer::HardwareVulkan:
return RenderAPI::Vulkan;
#endif
#ifdef ENABLE_OPENGL
case GPURenderer::HardwareOpenGL:
return RenderAPI::OpenGL;
#endif
case GPURenderer::Software:
case GPURenderer::Automatic:
default:
return GPUDevice::GetPreferredAPI();
}
}
GPURenderer Settings::GetRendererForRenderAPI(RenderAPI api)
{
switch (api)
{
#ifdef _WIN32
case RenderAPI::D3D11:
return GPURenderer::HardwareD3D11;
case RenderAPI::D3D12:
return GPURenderer::HardwareD3D12;
#endif
#ifdef __APPLE__
case RenderAPI::Metal:
return GPURenderer::HardwareMetal;
#endif
#ifdef ENABLE_VULKAN
case RenderAPI::Vulkan:
return GPURenderer::HardwareVulkan;
#endif
#ifdef ENABLE_OPENGL
case RenderAPI::OpenGL:
case RenderAPI::OpenGLES:
return GPURenderer::HardwareOpenGL;
#endif
default:
return GPURenderer::Automatic;
}
}
GPURenderer Settings::GetAutomaticRenderer()
{
return GetRendererForRenderAPI(GPUDevice::GetPreferredAPI());
}
static constexpr const std::array s_texture_filter_names = {
"Nearest", "Bilinear", "BilinearBinAlpha", "JINC2", "JINC2BinAlpha", "xBR", "xBRBinAlpha",
};
static constexpr const std::array s_texture_filter_display_names = {
TRANSLATE_DISAMBIG_NOOP("Settings", "Nearest-Neighbor", "GPUTextureFilter"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Bilinear", "GPUTextureFilter"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Bilinear (No Edge Blending)", "GPUTextureFilter"),
TRANSLATE_DISAMBIG_NOOP("Settings", "JINC2 (Slow)", "GPUTextureFilter"),
TRANSLATE_DISAMBIG_NOOP("Settings", "JINC2 (Slow, No Edge Blending)", "GPUTextureFilter"),
TRANSLATE_DISAMBIG_NOOP("Settings", "xBR (Very Slow)", "GPUTextureFilter"),
TRANSLATE_DISAMBIG_NOOP("Settings", "xBR (Very Slow, No Edge Blending)", "GPUTextureFilter"),
};
std::optional<GPUTextureFilter> Settings::ParseTextureFilterName(const char* str)
{
int index = 0;
for (const char* name : s_texture_filter_names)
{
if (StringUtil::Strcasecmp(name, str) == 0)
return static_cast<GPUTextureFilter>(index);
index++;
}
return std::nullopt;
}
const char* Settings::GetTextureFilterName(GPUTextureFilter filter)
{
return s_texture_filter_names[static_cast<size_t>(filter)];
}
const char* Settings::GetTextureFilterDisplayName(GPUTextureFilter filter)
{
return Host::TranslateToCString("Settings", s_texture_filter_display_names[static_cast<size_t>(filter)],
"GPUTextureFilter");
}
static constexpr const std::array s_line_detect_mode_names = {
"Disabled",
"Quads",
"BasicTriangles",
"AggressiveTriangles",
};
static constexpr const std::array s_line_detect_mode_detect_names = {
TRANSLATE_DISAMBIG_NOOP("Settings", "Disabled", "GPULineDetectMode"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Quads", "GPULineDetectMode"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Triangles (Basic)", "GPULineDetectMode"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Triangles (Aggressive)", "GPULineDetectMode"),
};
std::optional<GPULineDetectMode> Settings::ParseLineDetectModeName(const char* str)
{
int index = 0;
for (const char* name : s_line_detect_mode_names)
{
if (StringUtil::Strcasecmp(name, str) == 0)
return static_cast<GPULineDetectMode>(index);
index++;
}
return std::nullopt;
}
const char* Settings::GetLineDetectModeName(GPULineDetectMode mode)
{
return s_line_detect_mode_names[static_cast<size_t>(mode)];
}
const char* Settings::GetLineDetectModeDisplayName(GPULineDetectMode mode)
{
return Host::TranslateToCString("Settings", s_line_detect_mode_detect_names[static_cast<size_t>(mode)],
"GPULineDetectMode");
}
static constexpr const std::array s_downsample_mode_names = {"Disabled", "Box", "Adaptive"};
static constexpr const std::array s_downsample_mode_display_names = {
TRANSLATE_DISAMBIG_NOOP("Settings", "Disabled", "GPUDownsampleMode"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Box (Downsample 3D/Smooth All)", "GPUDownsampleMode"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Adaptive (Preserve 3D/Smooth 2D)", "GPUDownsampleMode")};
std::optional<GPUDownsampleMode> Settings::ParseDownsampleModeName(const char* str)
{
int index = 0;
for (const char* name : s_downsample_mode_names)
{
if (StringUtil::Strcasecmp(name, str) == 0)
return static_cast<GPUDownsampleMode>(index);
index++;
}
return std::nullopt;
}
const char* Settings::GetDownsampleModeName(GPUDownsampleMode mode)
{
return s_downsample_mode_names[static_cast<size_t>(mode)];
}
const char* Settings::GetDownsampleModeDisplayName(GPUDownsampleMode mode)
{
return Host::TranslateToCString("Settings", s_downsample_mode_display_names[static_cast<size_t>(mode)],
"GPUDownsampleMode");
}
static constexpr const std::array s_wireframe_mode_names = {"Disabled", "OverlayWireframe", "OnlyWireframe"};
static constexpr const std::array s_wireframe_mode_display_names = {
TRANSLATE_DISAMBIG_NOOP("Settings", "Disabled", "GPUWireframeMode"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Overlay Wireframe", "GPUWireframeMode"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Only Wireframe", "GPUWireframeMode")};
std::optional<GPUWireframeMode> Settings::ParseGPUWireframeMode(const char* str)
{
int index = 0;
for (const char* name : s_wireframe_mode_names)
{
if (StringUtil::Strcasecmp(name, str) == 0)
return static_cast<GPUWireframeMode>(index);
index++;
}
return std::nullopt;
}
const char* Settings::GetGPUWireframeModeName(GPUWireframeMode mode)
{
return s_wireframe_mode_names[static_cast<size_t>(mode)];
}
const char* Settings::GetGPUWireframeModeDisplayName(GPUWireframeMode mode)
{
return Host::TranslateToCString("Settings", s_wireframe_mode_display_names[static_cast<size_t>(mode)],
"GPUWireframeMode");
}
static constexpr const std::array s_gpu_dump_compression_mode_names = {"Disabled", "ZstLow", "ZstDefault", "ZstHigh",
"XZLow", "XZDefault", "XZHigh"};
static constexpr const std::array s_gpu_dump_compression_mode_display_names = {
TRANSLATE_DISAMBIG_NOOP("Settings", "Disabled", "GPUDumpCompressionMode"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Zstandard (Low)", "GPUDumpCompressionMode"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Zstandard (Default)", "GPUDumpCompressionMode"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Zstandard (High)", "GPUDumpCompressionMode"),
TRANSLATE_DISAMBIG_NOOP("Settings", "XZ (Low)", "GPUDumpCompressionMode"),
TRANSLATE_DISAMBIG_NOOP("Settings", "XZ (Default)", "GPUDumpCompressionMode"),
TRANSLATE_DISAMBIG_NOOP("Settings", "XZ (High)", "GPUDumpCompressionMode"),
};
static_assert(s_gpu_dump_compression_mode_names.size() == static_cast<size_t>(GPUDumpCompressionMode::MaxCount));
static_assert(s_gpu_dump_compression_mode_display_names.size() ==
static_cast<size_t>(GPUDumpCompressionMode::MaxCount));
std::optional<GPUDumpCompressionMode> Settings::ParseGPUDumpCompressionMode(const char* str)
{
int index = 0;
for (const char* name : s_gpu_dump_compression_mode_names)
{
if (StringUtil::Strcasecmp(name, str) == 0)
return static_cast<GPUDumpCompressionMode>(index);
index++;
}
return std::nullopt;
}
const char* Settings::GetGPUDumpCompressionModeName(GPUDumpCompressionMode mode)
{
return s_gpu_dump_compression_mode_names[static_cast<size_t>(mode)];
}
const char* Settings::GetGPUDumpCompressionModeDisplayName(GPUDumpCompressionMode mode)
{
return Host::TranslateToCString("Settings", s_gpu_dump_compression_mode_display_names[static_cast<size_t>(mode)],
"GPUDumpCompressionMode");
}
static constexpr const std::array s_display_deinterlacing_mode_names = {
"Disabled", "Weave", "Blend", "Adaptive", "Progressive",
};
static constexpr const std::array s_display_deinterlacing_mode_display_names = {
TRANSLATE_DISAMBIG_NOOP("Settings", "Disabled (Flickering)", "DisplayDeinterlacingMode"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Weave (Combing)", "DisplayDeinterlacingMode"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Blend (Blur)", "DisplayDeinterlacingMode"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Adaptive (FastMAD)", "DisplayDeinterlacingMode"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Progressive (Optimal)", "DisplayDeinterlacingMode"),
};
std::optional<DisplayDeinterlacingMode> Settings::ParseDisplayDeinterlacingMode(const char* str)
{
int index = 0;
for (const char* name : s_display_deinterlacing_mode_names)
{
if (StringUtil::Strcasecmp(name, str) == 0)
return static_cast<DisplayDeinterlacingMode>(index);
index++;
}
return std::nullopt;
}
const char* Settings::GetDisplayDeinterlacingModeName(DisplayDeinterlacingMode mode)
{
return s_display_deinterlacing_mode_names[static_cast<size_t>(mode)];
}
const char* Settings::GetDisplayDeinterlacingModeDisplayName(DisplayDeinterlacingMode mode)
{
return Host::TranslateToCString("Settings", s_display_deinterlacing_mode_display_names[static_cast<size_t>(mode)],
"DisplayDeinterlacingMode");
}
static constexpr const std::array s_display_crop_mode_names = {
"None", "Overscan", "OverscanUncorrected", "Borders", "BordersUncorrected",
};
static constexpr const std::array s_display_crop_mode_display_names = {
TRANSLATE_DISAMBIG_NOOP("Settings", "None", "DisplayCropMode"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Only Overscan Area", "DisplayCropMode"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Only Overscan Area (Aspect Uncorrected)", "DisplayCropMode"),
TRANSLATE_DISAMBIG_NOOP("Settings", "All Borders", "DisplayCropMode"),
TRANSLATE_DISAMBIG_NOOP("Settings", "All Borders (Aspect Uncorrected)", "DisplayCropMode"),
};
std::optional<DisplayCropMode> Settings::ParseDisplayCropMode(const char* str)
{
int index = 0;
for (const char* name : s_display_crop_mode_names)
{
if (StringUtil::Strcasecmp(name, str) == 0)
return static_cast<DisplayCropMode>(index);
index++;
}
return std::nullopt;
}
const char* Settings::GetDisplayCropModeName(DisplayCropMode crop_mode)
{
return s_display_crop_mode_names[static_cast<size_t>(crop_mode)];
}
const char* Settings::GetDisplayCropModeDisplayName(DisplayCropMode crop_mode)
{
return Host::TranslateToCString("Settings", s_display_crop_mode_display_names[static_cast<size_t>(crop_mode)],
"DisplayCropMode");
}
static constexpr const std::array s_display_aspect_ratio_names = {
#ifndef __ANDROID__
TRANSLATE_DISAMBIG_NOOP("Settings", "Auto (Game Native)", "DisplayAspectRatio"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Stretch To Fill", "DisplayAspectRatio"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Custom", "DisplayAspectRatio"),
#else
"Auto (Game Native)",
"Auto (Match Window)",
"Custom",
#endif
"4:3",
"16:9",
"19:9",
"20:9",
"PAR 1:1"};
static constexpr const std::array s_display_aspect_ratio_values = {
4.0f / 3.0f, 4.0f / 3.0f, 4.0f / 3.0f, 4.0f / 3.0f, 16.0f / 9.0f, 19.0f / 9.0f, 20.0f / 9.0f, -1.0f};
std::optional<DisplayAspectRatio> Settings::ParseDisplayAspectRatio(const char* str)
{
int index = 0;
for (const char* name : s_display_aspect_ratio_names)
{
if (StringUtil::Strcasecmp(name, str) == 0)
return static_cast<DisplayAspectRatio>(index);
index++;
}
return std::nullopt;
}
const char* Settings::GetDisplayAspectRatioName(DisplayAspectRatio ar)
{
return s_display_aspect_ratio_names[static_cast<size_t>(ar)];
}
const char* Settings::GetDisplayAspectRatioDisplayName(DisplayAspectRatio ar)
{
return Host::TranslateToCString("Settings", s_display_aspect_ratio_names[static_cast<size_t>(ar)],
"DisplayAspectRatio");
}
float GPUSettings::GetDisplayAspectRatioValue() const
{
return s_display_aspect_ratio_values[static_cast<size_t>(display_aspect_ratio)];
}
static constexpr const std::array s_display_alignment_names = {"LeftOrTop", "Center", "RightOrBottom"};
static constexpr const std::array s_display_alignment_display_names = {
TRANSLATE_DISAMBIG_NOOP("Settings", "Left / Top", "DisplayAlignment"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Center", "DisplayAlignment"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Right / Bottom", "DisplayAlignment"),
};
std::optional<DisplayAlignment> Settings::ParseDisplayAlignment(const char* str)
{
int index = 0;
for (const char* name : s_display_alignment_names)
{
if (StringUtil::Strcasecmp(name, str) == 0)
return static_cast<DisplayAlignment>(index);
index++;
}
return std::nullopt;
}
const char* Settings::GetDisplayAlignmentName(DisplayAlignment alignment)
{
return s_display_alignment_names[static_cast<size_t>(alignment)];
}
const char* Settings::GetDisplayAlignmentDisplayName(DisplayAlignment alignment)
{
return Host::TranslateToCString("Settings", s_display_alignment_display_names[static_cast<size_t>(alignment)],
"DisplayAlignment");
}
static constexpr const std::array s_display_rotation_names = {"Normal", "Rotate90", "Rotate180", "Rotate270"};
static constexpr const std::array s_display_rotation_display_names = {
TRANSLATE_DISAMBIG_NOOP("Settings", "No Rotation", "DisplayRotation"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Rotate 90° (Clockwise)", "DisplayRotation"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Rotate 180° (Vertical Flip)", "DisplayRotation"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Rotate 270° (Clockwise)", "DisplayRotation"),
};
std::optional<DisplayRotation> Settings::ParseDisplayRotation(const char* str)
{
int index = 0;
for (const char* name : s_display_rotation_names)
{
if (StringUtil::Strcasecmp(name, str) == 0)
return static_cast<DisplayRotation>(index);
index++;
}
return std::nullopt;
}
const char* Settings::GetDisplayRotationName(DisplayRotation rotation)
{
return s_display_rotation_names[static_cast<size_t>(rotation)];
}
const char* Settings::GetDisplayRotationDisplayName(DisplayRotation rotation)
{
return Host::TranslateToCString("Settings", s_display_rotation_display_names[static_cast<size_t>(rotation)],
"DisplayRotation");
}
static constexpr const std::array s_display_force_video_timing_names = {
"Disabled",
"NTSC",
"PAL",
};
static constexpr const std::array s_display_force_video_timing_display_names = {
TRANSLATE_DISAMBIG_NOOP("Settings", "Disabled", "ForceVideoTiming"),
TRANSLATE_DISAMBIG_NOOP("Settings", "NTSC (60hz)", "ForceVideoTiming"),
TRANSLATE_DISAMBIG_NOOP("Settings", "PAL (50hz)", "ForceVideoTiming"),
};
std::optional<ForceVideoTimingMode> Settings::ParseForceVideoTimingName(const char* str)
{
int index = 0;
for (const char* name : s_display_force_video_timing_names)
{
if (StringUtil::Strcasecmp(name, str) == 0)
return static_cast<ForceVideoTimingMode>(index);
index++;
}
return std::nullopt;
}
const char* Settings::GetForceVideoTimingName(ForceVideoTimingMode mode)
{
return s_display_force_video_timing_names[static_cast<size_t>(mode)];
}
const char* Settings::GetForceVideoTimingDisplayName(ForceVideoTimingMode mode)
{
return Host::TranslateToCString("Settings", s_display_force_video_timing_display_names[static_cast<size_t>(mode)],
"ForceVideoTiming");
}
static constexpr const std::array s_display_scaling_names = {
"Nearest", "NearestInteger", "BilinearSmooth", "BilinearSharp", "BilinearInteger", "Lanczos",
};
static constexpr const std::array s_display_scaling_display_names = {
TRANSLATE_DISAMBIG_NOOP("Settings", "Nearest-Neighbor", "DisplayScalingMode"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Nearest-Neighbor (Integer)", "DisplayScalingMode"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Bilinear (Smooth)", "DisplayScalingMode"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Bilinear (Sharp)", "DisplayScalingMode"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Bilinear (Integer)", "DisplayScalingMode"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Lanczos (Sharp)", "DisplayScalingMode"),
};
std::optional<DisplayScalingMode> Settings::ParseDisplayScaling(const char* str)
{
int index = 0;
for (const char* name : s_display_scaling_names)
{
if (StringUtil::Strcasecmp(name, str) == 0)
return static_cast<DisplayScalingMode>(index);
index++;
}
return std::nullopt;
}
const char* Settings::GetDisplayScalingName(DisplayScalingMode mode)
{
return s_display_scaling_names[static_cast<size_t>(mode)];
}
const char* Settings::GetDisplayScalingDisplayName(DisplayScalingMode mode)
{
return Host::TranslateToCString("Settings", s_display_scaling_display_names[static_cast<size_t>(mode)],
"DisplayScalingMode");
}
static constexpr const std::array s_display_exclusive_fullscreen_mode_names = {
"Automatic",
"Disallowed",
"Allowed",
};
static constexpr const std::array s_display_exclusive_fullscreen_mode_display_names = {
TRANSLATE_DISAMBIG_NOOP("Settings", "Automatic", "DisplayExclusiveFullscreenControl"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Disallowed", "DisplayExclusiveFullscreenControl"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Allowed", "DisplayExclusiveFullscreenControl"),
};
std::optional<DisplayExclusiveFullscreenControl> Settings::ParseDisplayExclusiveFullscreenControl(const char* str)
{
int index = 0;
for (const char* name : s_display_exclusive_fullscreen_mode_names)
{
if (StringUtil::Strcasecmp(name, str) == 0)
return static_cast<DisplayExclusiveFullscreenControl>(index);
index++;
}
return std::nullopt;
}
const char* Settings::GetDisplayExclusiveFullscreenControlName(DisplayExclusiveFullscreenControl mode)
{
return s_display_exclusive_fullscreen_mode_names[static_cast<size_t>(mode)];
}
const char* Settings::GetDisplayExclusiveFullscreenControlDisplayName(DisplayExclusiveFullscreenControl mode)
{
return Host::TranslateToCString("Settings",
s_display_exclusive_fullscreen_mode_display_names[static_cast<size_t>(mode)],
"DisplayExclusiveFullscreenControl");
}
static constexpr const std::array s_display_screenshot_mode_names = {
"ScreenResolution",
"InternalResolution",
"UncorrectedInternalResolution",
};
static constexpr const std::array s_display_screenshot_mode_display_names = {
TRANSLATE_DISAMBIG_NOOP("Settings", "Screen Resolution", "DisplayScreenshotMode"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Internal Resolution", "DisplayScreenshotMode"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Internal Resolution (Aspect Uncorrected)", "DisplayScreenshotMode"),
};
std::optional<DisplayScreenshotMode> Settings::ParseDisplayScreenshotMode(const char* str)
{
int index = 0;
for (const char* name : s_display_screenshot_mode_names)
{
if (StringUtil::Strcasecmp(name, str) == 0)
return static_cast<DisplayScreenshotMode>(index);
index++;
}
return std::nullopt;
}
const char* Settings::GetDisplayScreenshotModeName(DisplayScreenshotMode mode)
{
return s_display_screenshot_mode_names[static_cast<size_t>(mode)];
}
const char* Settings::GetDisplayScreenshotModeDisplayName(DisplayScreenshotMode mode)
{
return Host::TranslateToCString("Settings", s_display_screenshot_mode_display_names[static_cast<size_t>(mode)],
"DisplayScreenshotMode");
}
static constexpr const std::array s_display_screenshot_format_names = {
"PNG",
"JPEG",
"WebP",
};
static constexpr const std::array s_display_screenshot_format_display_names = {
TRANSLATE_DISAMBIG_NOOP("Settings", "PNG", "DisplayScreenshotFormat"),
TRANSLATE_DISAMBIG_NOOP("Settings", "JPEG", "DisplayScreenshotFormat"),
TRANSLATE_DISAMBIG_NOOP("Settings", "WebP", "DisplayScreenshotFormat"),
};
static constexpr const std::array s_display_screenshot_format_extensions = {
"png",
"jpg",
"webp",
};
std::optional<DisplayScreenshotFormat> Settings::ParseDisplayScreenshotFormat(const char* str)
{
int index = 0;
for (const char* name : s_display_screenshot_format_names)
{
if (StringUtil::Strcasecmp(name, str) == 0)
return static_cast<DisplayScreenshotFormat>(index);
index++;
}
return std::nullopt;
}
const char* Settings::GetDisplayScreenshotFormatName(DisplayScreenshotFormat format)
{
return s_display_screenshot_format_names[static_cast<size_t>(format)];
}
const char* Settings::GetDisplayScreenshotFormatDisplayName(DisplayScreenshotFormat mode)
{
return Host::TranslateToCString("Settings", s_display_screenshot_format_display_names[static_cast<size_t>(mode)],
"DisplayScreenshotFormat");
}
const char* Settings::GetDisplayScreenshotFormatExtension(DisplayScreenshotFormat format)
{
return s_display_screenshot_format_extensions[static_cast<size_t>(format)];
}
static constexpr const std::array s_memory_card_type_names = {
"None", "Shared", "PerGame", "PerGameTitle", "PerGameFileTitle", "NonPersistent",
};
static constexpr const std::array s_memory_card_type_display_names = {
TRANSLATE_DISAMBIG_NOOP("Settings", "No Memory Card", "MemoryCardType"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Shared Between All Games", "MemoryCardType"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Separate Card Per Game (Serial)", "MemoryCardType"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Separate Card Per Game (Title)", "MemoryCardType"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Separate Card Per Game (File Title)", "MemoryCardType"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Non-Persistent Card (Do Not Save)", "MemoryCardType"),
};
std::optional<MemoryCardType> Settings::ParseMemoryCardTypeName(const char* str)
{
int index = 0;
for (const char* name : s_memory_card_type_names)
{
if (StringUtil::Strcasecmp(name, str) == 0)
return static_cast<MemoryCardType>(index);
index++;
}
return std::nullopt;
}
const char* Settings::GetMemoryCardTypeName(MemoryCardType type)
{
return s_memory_card_type_names[static_cast<size_t>(type)];
}
const char* Settings::GetMemoryCardTypeDisplayName(MemoryCardType type)
{
return Host::TranslateToCString("Settings", s_memory_card_type_display_names[static_cast<size_t>(type)],
"MemoryCardType");
}
std::string Settings::GetDefaultSharedMemoryCardName(u32 slot)
{
return fmt::format("shared_card_{}.mcd", slot + 1);
}
std::string Settings::GetSharedMemoryCardPath(u32 slot) const
{
std::string ret;
if (memory_card_paths[slot].empty())
ret = Path::Combine(EmuFolders::MemoryCards, GetDefaultSharedMemoryCardName(slot));
else if (!Path::IsAbsolute(memory_card_paths[slot]))
ret = Path::Combine(EmuFolders::MemoryCards, memory_card_paths[slot]);
else
ret = memory_card_paths[slot];
return ret;
}
std::string Settings::GetGameMemoryCardPath(std::string_view serial, u32 slot)
{
return Path::Combine(EmuFolders::MemoryCards, fmt::format("{}_{}.mcd", serial, slot + 1));
}
static constexpr const std::array s_multitap_enable_mode_names = {
"Disabled",
"Port1Only",
"Port2Only",
"BothPorts",
};
static constexpr const std::array s_multitap_enable_mode_display_names = {
TRANSLATE_DISAMBIG_NOOP("Settings", "Disabled", "MultitapMode"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Enable on Port 1 Only", "MultitapMode"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Enable on Port 2 Only", "MultitapMode"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Enable on Ports 1 and 2", "MultitapMode"),
};
std::optional<MultitapMode> Settings::ParseMultitapModeName(const char* str)
{
u32 index = 0;
for (const char* name : s_multitap_enable_mode_names)
{
if (StringUtil::Strcasecmp(name, str) == 0)
return static_cast<MultitapMode>(index);
index++;
}
return std::nullopt;
}
const char* Settings::GetMultitapModeName(MultitapMode mode)
{
return s_multitap_enable_mode_names[static_cast<size_t>(mode)];
}
const char* Settings::GetMultitapModeDisplayName(MultitapMode mode)
{
return Host::TranslateToCString("Settings", s_multitap_enable_mode_display_names[static_cast<size_t>(mode)],
"MultitapMode");
}
static constexpr const std::array s_mechacon_version_names = {"VC0A", "VC0B", "VC1A", "VC1B", "VD1", "VC2", "VC1",
"VC2J", "VC2A", "VC2B", "VC3A", "VC3B", "VC3C"};
static constexpr const std::array s_mechacon_version_display_names = {
"94/09/19 (VC0A)", "94/11/18 (VC0B)", "95/05/16 (VC1A)", "95/07/24 (VC1B)", "95/07/24 (VD1)",
"96/08/15 (VC2)", "96/08/18 (VC1)", "96/09/12 (VC2J)", "97/01/10 (VC2A)", "97/08/14 (VC2B)",
"98/06/10 (VC3A)", "99/02/01 (VC3B)", "01/03/06 (VC3C)"};
std::optional<CDROMMechaconVersion> Settings::ParseCDROMMechVersionName(const char* str)
{
u32 index = 0;
for (const char* name : s_mechacon_version_names)
{
if (StringUtil::Strcasecmp(name, str) == 0)
return static_cast<CDROMMechaconVersion>(index);
index++;
}
return std::nullopt;
}
const char* Settings::GetCDROMMechVersionName(CDROMMechaconVersion mode)
{
return s_mechacon_version_names[static_cast<u32>(mode)];
}
const char* Settings::GetCDROMMechVersionDisplayName(CDROMMechaconVersion mode)
{
return s_mechacon_version_display_names[static_cast<size_t>(mode)];
}
static constexpr const std::array s_save_state_compression_mode_names = {
"Uncompressed", "DeflateLow", "DeflateDefault", "DeflateHigh", "ZstLow", "ZstDefault", "ZstHigh",
};
static constexpr const std::array s_save_state_compression_mode_display_names = {
TRANSLATE_DISAMBIG_NOOP("Settings", "Uncompressed", "SaveStateCompressionMode"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Deflate (Low)", "SaveStateCompressionMode"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Deflate (Default)", "SaveStateCompressionMode"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Deflate (High)", "SaveStateCompressionMode"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Zstandard (Low)", "SaveStateCompressionMode"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Zstandard (Default)", "SaveStateCompressionMode"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Zstandard (High)", "SaveStateCompressionMode"),
};
static_assert(s_save_state_compression_mode_names.size() == static_cast<size_t>(SaveStateCompressionMode::Count));
static_assert(s_save_state_compression_mode_display_names.size() ==
static_cast<size_t>(SaveStateCompressionMode::Count));
std::optional<SaveStateCompressionMode> Settings::ParseSaveStateCompressionModeName(const char* str)
{
u32 index = 0;
for (const char* name : s_save_state_compression_mode_names)
{
if (StringUtil::Strcasecmp(name, str) == 0)
return static_cast<SaveStateCompressionMode>(index);
index++;
}
return std::nullopt;
}
const char* Settings::GetSaveStateCompressionModeName(SaveStateCompressionMode mode)
{
return s_save_state_compression_mode_names[static_cast<size_t>(mode)];
}
const char* Settings::GetSaveStateCompressionModeDisplayName(SaveStateCompressionMode mode)
{
return Host::TranslateToCString("Settings", s_save_state_compression_mode_display_names[static_cast<size_t>(mode)],
"SaveStateCompressionMode");
}
static constexpr const std::array s_pio_device_type_names = {
"None",
"XplorerCart",
};
static constexpr const std::array s_pio_device_type_display_names = {
TRANSLATE_DISAMBIG_NOOP("Settings", "None", "PIODeviceType"),
TRANSLATE_DISAMBIG_NOOP("Settings", "Xplorer/Xploder Cartridge", "PIODeviceType"),
};
static_assert(s_pio_device_type_names.size() == static_cast<size_t>(PIODeviceType::MaxCount));
static_assert(s_pio_device_type_display_names.size() == static_cast<size_t>(PIODeviceType::MaxCount));
std::optional<PIODeviceType> Settings::ParsePIODeviceTypeName(const char* str)
{
u32 index = 0;
for (const char* name : s_pio_device_type_names)
{
if (StringUtil::Strcasecmp(name, str) == 0)
return static_cast<PIODeviceType>(index);
index++;
}
return std::nullopt;
}
const char* Settings::GetPIODeviceTypeModeName(PIODeviceType type)
{
return s_pio_device_type_names[static_cast<size_t>(type)];
}
const char* Settings::GetPIODeviceTypeModeDisplayName(PIODeviceType type)
{
return Host::TranslateToCString("Settings", s_pio_device_type_display_names[static_cast<size_t>(type)],
"PIODeviceType");
}
namespace EmuFolders {
std::string AppRoot;
std::string DataRoot;
std::string Bios;
std::string Cache;
std::string Cheats;
std::string Covers;
std::string GameIcons;
std::string GameSettings;
std::string InputProfiles;
std::string MemoryCards;
std::string Patches;
std::string Resources;
std::string SaveStates;
std::string Screenshots;
std::string Shaders;
std::string Subchannels;
std::string Textures;
std::string UserResources;
std::string Videos;
static void EnsureFolderExists(const std::string& path);
} // namespace EmuFolders
void EmuFolders::SetDefaults()
{
Bios = Path::Combine(DataRoot, "bios");
Cache = Path::Combine(DataRoot, "cache");
Cheats = Path::Combine(DataRoot, "cheats");
Covers = Path::Combine(DataRoot, "covers");
GameIcons = Path::Combine(DataRoot, "gameicons");
GameSettings = Path::Combine(DataRoot, "gamesettings");
InputProfiles = Path::Combine(DataRoot, "inputprofiles");
MemoryCards = Path::Combine(DataRoot, "memcards");
Patches = Path::Combine(DataRoot, "patches");
SaveStates = Path::Combine(DataRoot, "savestates");
Screenshots = Path::Combine(DataRoot, "screenshots");
Shaders = Path::Combine(DataRoot, "shaders");
Subchannels = Path::Combine(DataRoot, "subchannels");
Textures = Path::Combine(DataRoot, "textures");
UserResources = Path::Combine(DataRoot, "resources");
Videos = Path::Combine(DataRoot, "videos");
}
static std::string LoadPathFromSettings(SettingsInterface& si, const std::string& root, const char* section,
const char* name, const char* def)
{
std::string value = si.GetStringValue(section, name, def);
if (value.empty())
value = def;
if (!Path::IsAbsolute(value))
value = Path::Combine(root, value);
value = Path::RealPath(value);
return value;
}
void EmuFolders::LoadConfig(SettingsInterface& si)
{
Bios = LoadPathFromSettings(si, DataRoot, "BIOS", "SearchDirectory", "bios");
Cache = LoadPathFromSettings(si, DataRoot, "Folders", "Cache", "cache");
Cheats = LoadPathFromSettings(si, DataRoot, "Folders", "Cheats", "cheats");
Covers = LoadPathFromSettings(si, DataRoot, "Folders", "Covers", "covers");
GameIcons = LoadPathFromSettings(si, DataRoot, "Folders", "GameIcons", "gameicons");
GameSettings = LoadPathFromSettings(si, DataRoot, "Folders", "GameSettings", "gamesettings");
InputProfiles = LoadPathFromSettings(si, DataRoot, "Folders", "InputProfiles", "inputprofiles");
MemoryCards = LoadPathFromSettings(si, DataRoot, "MemoryCards", "Directory", "memcards");
Patches = LoadPathFromSettings(si, DataRoot, "Folders", "Patches", "patches");
SaveStates = LoadPathFromSettings(si, DataRoot, "Folders", "SaveStates", "savestates");
Screenshots = LoadPathFromSettings(si, DataRoot, "Folders", "Screenshots", "screenshots");
Shaders = LoadPathFromSettings(si, DataRoot, "Folders", "Shaders", "shaders");
Subchannels = LoadPathFromSettings(si, DataRoot, "Folders", "Subchannels", "subchannels");
Textures = LoadPathFromSettings(si, DataRoot, "Folders", "Textures", "textures");
UserResources = LoadPathFromSettings(si, DataRoot, "Folders", "UserResources", "resources");
Videos = LoadPathFromSettings(si, DataRoot, "Folders", "Videos", "videos");
DEV_LOG("BIOS Directory: {}", Bios);
DEV_LOG("Cache Directory: {}", Cache);
DEV_LOG("Cheats Directory: {}", Cheats);
DEV_LOG("Covers Directory: {}", Covers);
DEV_LOG("Game Icons Directory: {}", GameIcons);
DEV_LOG("Game Settings Directory: {}", GameSettings);
DEV_LOG("Input Profile Directory: {}", InputProfiles);
DEV_LOG("MemoryCards Directory: {}", MemoryCards);
DEV_LOG("Patches Directory: {}", Patches);
DEV_LOG("Resources Directory: {}", Resources);
DEV_LOG("SaveStates Directory: {}", SaveStates);
DEV_LOG("Screenshots Directory: {}", Screenshots);
DEV_LOG("Shaders Directory: {}", Shaders);
DEV_LOG("Subchannels Directory: {}", Subchannels);
DEV_LOG("Textures Directory: {}", Textures);
DEV_LOG("User Resources Directory: {}", UserResources);
DEV_LOG("Videos Directory: {}", Videos);
}
void EmuFolders::Save(SettingsInterface& si)
{
// convert back to relative
si.SetStringValue("BIOS", "SearchDirectory", Path::MakeRelative(Bios, DataRoot).c_str());
si.SetStringValue("Folders", "Cache", Path::MakeRelative(Cache, DataRoot).c_str());
si.SetStringValue("Folders", "Cheats", Path::MakeRelative(Cheats, DataRoot).c_str());
si.SetStringValue("Folders", "Covers", Path::MakeRelative(Covers, DataRoot).c_str());
si.SetStringValue("Folders", "GameIcons", Path::MakeRelative(GameIcons, DataRoot).c_str());
si.SetStringValue("Folders", "GameSettings", Path::MakeRelative(GameSettings, DataRoot).c_str());
si.SetStringValue("Folders", "InputProfiles", Path::MakeRelative(InputProfiles, DataRoot).c_str());
si.SetStringValue("MemoryCards", "Directory", Path::MakeRelative(MemoryCards, DataRoot).c_str());
si.SetStringValue("Folders", "Patches", Path::MakeRelative(Patches, DataRoot).c_str());
si.SetStringValue("Folders", "SaveStates", Path::MakeRelative(SaveStates, DataRoot).c_str());
si.SetStringValue("Folders", "Screenshots", Path::MakeRelative(Screenshots, DataRoot).c_str());
si.SetStringValue("Folders", "Shaders", Path::MakeRelative(Shaders, DataRoot).c_str());
si.SetStringValue("Folders", "Subchannels", Path::MakeRelative(Subchannels, DataRoot).c_str());
si.SetStringValue("Folders", "Textures", Path::MakeRelative(Textures, DataRoot).c_str());
si.SetStringValue("Folders", "UserResources", Path::MakeRelative(UserResources, DataRoot).c_str());
si.SetStringValue("Folders", "Videos", Path::MakeRelative(Videos, DataRoot).c_str());
}
void EmuFolders::Update()
{
const std::string old_gamesettings(EmuFolders::GameSettings);
const std::string old_inputprofiles(EmuFolders::InputProfiles);
const std::string old_memorycards(EmuFolders::MemoryCards);
// have to manually grab the lock here, because of the ReloadGameSettings() below.
{
auto lock = Host::GetSettingsLock();
LoadConfig(*Host::Internal::GetBaseSettingsLayer());
EnsureFoldersExist();
}
if (old_gamesettings != EmuFolders::GameSettings || old_inputprofiles != EmuFolders::InputProfiles)
System::ReloadGameSettings(false);
if (System::IsValid() && old_memorycards != EmuFolders::MemoryCards)
System::UpdateMemoryCardTypes();
}
void EmuFolders::EnsureFolderExists(const std::string& path)
{
Error error;
if (!FileSystem::EnsureDirectoryExists(path.c_str(), false, &error))
ERROR_LOG("Failed to create directory {}: {}", path, error.GetDescription());
}
void EmuFolders::EnsureFoldersExist()
{
EnsureFolderExists(Bios);
EnsureFolderExists(Cache);
EnsureFolderExists(Path::Combine(Cache, "achievement_images"));
EnsureFolderExists(Cheats);
EnsureFolderExists(Covers);
EnsureFolderExists(GameIcons);
EnsureFolderExists(GameSettings);
EnsureFolderExists(InputProfiles);
EnsureFolderExists(MemoryCards);
EnsureFolderExists(Patches);
EnsureFolderExists(SaveStates);
EnsureFolderExists(Screenshots);
EnsureFolderExists(Shaders);
EnsureFolderExists(Path::Combine(Shaders, "reshade"));
EnsureFolderExists(Path::Combine(Shaders, "reshade" FS_OSPATH_SEPARATOR_STR "Shaders"));
EnsureFolderExists(Path::Combine(Shaders, "reshade" FS_OSPATH_SEPARATOR_STR "Textures"));
EnsureFolderExists(Subchannels);
EnsureFolderExists(Textures);
EnsureFolderExists(UserResources);
EnsureFolderExists(Videos);
}
std::string EmuFolders::GetOverridableResourcePath(std::string_view name)
{
std::string upath = Path::Combine(UserResources, name);
if (FileSystem::FileExists(upath.c_str()))
{
if (UserResources != Resources)
WARNING_LOG("Using user-provided resource file {}", name);
}
else
{
upath = Path::Combine(Resources, name);
}
return upath;
}
bool EmuFolders::IsRunningInPortableMode()
{
return (AppRoot == DataRoot);
}