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FullscreenUI: Use path from game list entry on resume
Fixes clean boot failing when selecting a game with a no-longer-valid path.
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@ -7544,6 +7544,7 @@ bool FullscreenUI::OpenLoadStateSelectorForGameResume(const GameList::Entry* ent
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if (!InitializeSaveStateListEntryFromSerial(&slentry, entry->serial, -1, false))
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if (!InitializeSaveStateListEntryFromSerial(&slentry, entry->serial, -1, false))
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return false;
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return false;
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slentry.game_path = entry->path;
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s_state.save_state_selector_slots.push_back(std::move(slentry));
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s_state.save_state_selector_slots.push_back(std::move(slentry));
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OpenFixedPopupDialog(RESUME_STATE_SELECTOR_DIALOG_NAME);
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OpenFixedPopupDialog(RESUME_STATE_SELECTOR_DIALOG_NAME);
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return true;
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return true;
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